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New weapon values and DPS info


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#1 Timber_Wolf

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Posted November 20 2012 - 06:07 PM

So, first off, I am going to need help finishing this, but I want to compile as much information as we can on the weapons and their values in this current build.

BULLET BASED

SMC:
Damage per shot:10
Shots/Second:8.7
DPS:87
Heat efficiency:7.4, ~13.5 seconds to overheat (assuming 100 heat is shutdown)
Total damage:1174.5

AR:
Damage per shot:16
Shots/Second:4.7
DPS:75.2
Heat efficiency:8.5  ~11.76 seconds to shutdown
Total Damage:884.35

Vulcan:
Damage per shot:12
Shots/Second:8.3
DPS:99.6
Heat efficiency:11.3  ~8.85 seconds to shutdown
Total damage:881.42

SA Hawkins:
Damage per shot:29
Shots/Second:2.9
DPS:84.1
Heat efficiency:10  ~10 seconds to shutdown
Total Damage:  841

Slug Rifle:
Damage per shot:75
Shots/Second:1
DPS:75
Heat efficiency:11.1  ~9.009 seconds to shutdown
Total Damage:  675.68

Sabot Rifle:
Damage per shot:160
Shots/Second:.2
DPS:32
Heat efficiency:4.4

Mini-flak:
Damage per shot:64
Shots/Second:2.5
DPS:160
Heat efficiency:13.1  ~7.6 seconds to shutdown
Total Damage:1216

Flak:
Damage per shot:156
Shots/Second:.8
DPS:124.8
Heat efficiency:16.3  ~6.5 seconds to shutdown
Total damage  811.2

Obviously these don't account for everything and are done in ideal 100% accuracy situations.  The flak cannons seem to have pretty fast falloff and high spread so hitting 100% outside of touching distance doesn't happen every time.  I also like that the hawkins is now useful.
Are the numbers in game really accurate?  The vulcan seems to have gotten hit with the nerf bat pretty hard.

EDIT 11/21:  Updated with current values.  Changes include lower vulcan heat, lower SA hawkins damage per shot but higher fire rate and lower heat, slug higher damage but lower fire-rate.  Vulcan's back to looking good, hawkins keeps getting better!

Edited by Timber_Wolf, November 21 2012 - 08:50 PM.

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#2 Timber_Wolf

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Posted November 20 2012 - 06:12 PM

Reserved for explosive/projectile/other

This is one I'll need help with, since I don't think the numbers listed in game are 100% accurate.
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#3 Roundlay

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Posted November 20 2012 - 06:38 PM

Thanks for these!

#4 TheMadness

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Posted November 20 2012 - 06:39 PM

Whoa, is the SMG actually worth using now? If these stats are correct, RIP Point-D Vulcan. I barely knew ye.
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#5 Zyrusticae

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Posted November 20 2012 - 06:40 PM

Vulcan numbers seem accurate. I've had a very hard time getting kills with it...

#6 Timber_Wolf

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Posted November 20 2012 - 06:42 PM

I can't seem to do well with the vulcan either.  With the SMC I seem to do way better.  The numbers I found seem to confirm my suspicions.

Also, I tested some of the weapons with a good old fashion stopwatch, and the overheat times seem to be accurate for all the ones I could test.
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#7 TheMadness

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Posted November 20 2012 - 07:06 PM

Just played my first game of the beta, and yes, the Vulcan is dead to me. I had hoped they wouldn't nerf it this hard.
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#8 FenixStryk

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Posted November 20 2012 - 07:22 PM

Thanks for the numbers. I'll need all of them before I can readily say what weapons are competitive, but this is a start.

The Vulcan changes are really curious. They heavily crippled it, with the end result being that they tuned all of the automatic weapons too far in the other direction (too hot for the small DPS/Accuracy boosts they provide). I would have imagined that they'd go for an 80/88/96 DPS & 1000/850/700 Total Damage spread between the three main autos, but that's just not the case.

I would not use the current Vulcan without coolant (if at all), and I'm not sure if the Assault even has it any more.

Edited by FenixStryk, November 20 2012 - 07:23 PM.

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#9 Nitris

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Posted November 20 2012 - 07:37 PM

I was one of those calling for a nerf on the Vulcan, but this is too extreme. Hell now I think it needs a buff.

I wanted it to be a viable alternative, but not a straight upgrade, this just turns it into an unusable weapon.

Edited by Nitris, November 20 2012 - 07:37 PM.

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#10 Timber_Wolf

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Posted November 20 2012 - 07:59 PM

I too was one of those asking for a nerf.  But this is far too much.
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#11 Zeshi

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Posted November 20 2012 - 08:03 PM

I also wanted a vulcan nerf...but a little too far guys :P

Edited by Zeshi, November 20 2012 - 08:03 PM.

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#12 Saunders

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Posted November 20 2012 - 09:03 PM

This is amazing, dudes, you rock!

We'll be making some weapon balance changes soon (hopefully we can roll them out VERY soon).  I'll try and let you guys know when that happens so you can adjust this page (and others).

We made a bunch of changes to fundamental weapon systems for CBE3 (including things like weapon damage range, spread change over time for some weapons, heat changes, min explosion damage for things like the EOC, etc etc etc).  

I suspect some things will feel a bit out of whack in the short-term, but definitely let us know what you think as we make adjustments - you're an awesome resource for gut-checking all this stuff :)

Soon!
<3 Saunders
David Saunders | Game Designer on HAWKEN @ Adhesive Games

#13 Timber_Wolf

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Posted November 20 2012 - 09:09 PM

View PostSaunders, on November 20 2012 - 09:03 PM, said:

This is amazing, dudes, you rock!

We'll be making some weapon balance changes soon (hopefully we can roll them out VERY soon).  I'll try and let you guys know when that happens so you can adjust this page (and others).

We made a bunch of changes to fundamental weapon systems for CBE3 (including things like weapon damage range, spread change over time for some weapons, heat changes, min explosion damage for things like the EOC, etc etc etc).  

I suspect some things will feel a bit out of whack in the short-term, but definitely let us know what you think as we make adjustments - you're an awesome resource for gut-checking all this stuff :)

Soon!
<3 Saunders
Squee!
That's good to hear, you guys work really hard and it's really nice to see so many developer posts in the forums.  I can think of a lot of games where the developers are just absent and there's never really answers given.
Could I be so bold as to ask if we'll see any changes this beta or if we'll have to wait until 12/12/12?
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#14 Akrium

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Posted November 20 2012 - 10:28 PM

My question is.. what does the different level of gun upgrades do now? still increase your dmg?

#15 Nitris

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Posted November 20 2012 - 10:29 PM

View PostAkrium, on November 20 2012 - 10:28 PM, said:

My question is.. what does the different level of gun upgrades do now? still increase your dmg?
Hover your mouse over the weapons in the garage and it will give you a tooltip that tells you what you get at each weapon level.
Some give increased splash radius, some lower heat generation, and so on.
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#16 Timber_Wolf

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Posted November 20 2012 - 10:43 PM

View PostNitris, on November 20 2012 - 10:29 PM, said:

View PostAkrium, on November 20 2012 - 10:28 PM, said:

My question is.. what does the different level of gun upgrades do now? still increase your dmg?
Hover your mouse over the weapons in the garage and it will give you a tooltip that tells you what you get at each weapon level.
Some give increased splash radius, some lower heat generation, and so on.

Keep in mind, this is extremely subject to change.  In the beta 2 forums Saunders had a really long post talking about how that's also probably going to change to a sidegrade system.  Where at a level up you might gain extra missiles for hellfire but lose speed, or whatever.  I wouldn't expect it to stay if that's the case.
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#17 Etan

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Posted November 20 2012 - 10:58 PM

Alright the vulcan got nerfed but you can still kill people with it just fine. If it gets buffed ima have a good day with it being ive been using it all day and its this bad.
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#18 Necro

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Posted November 20 2012 - 11:06 PM

Does the mini flak have a more of a spread the more you fire?

#19 defekt

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Posted November 21 2012 - 05:41 AM

View PostNecro, on November 20 2012 - 11:06 PM, said:

Does the mini flak have a more of a spread the more you fire?
Probably not, but that's a good suggestion so it probably should!

It's pretty easy to justify as well: relatively high power being thumped out of a lightweight weapon equals growing instability during sustained fire.  Sort of like a mechanical recoil cooldown where by if you hold fire for one second all accumulated spread penalties are immediately recovered as the weapon re-centres itself on its mountings.

I like that.  Nice idea, Necro.

#20 Dread_Lord_Pitr

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Posted November 21 2012 - 05:46 AM

Have to agree on the Vulcan nerf, as much as i hated that thing...
It's utterly useless now, you can't score a single kill with it the way it's stats are.
It was a bigger problem having them on the Berserker (which really was the only problem with the Vulcan at the end of CBE2), because on the Berserker with the Damage amp on it was an almost guaranteed killer.
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