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On having a new Air 180º Turn maneuver in Hawken.


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Poll: On having a new Air 180º Turn maneuver in Hawken. (128 member(s) have cast votes)

Do you like the idea of having a new Air 180º Turn maneuver in Hawken?

  1. Yes. (66 votes [51.56%] - View)

    Percentage of vote: 51.56%

  2. Voted No. (52 votes [40.62%] - View)

    Percentage of vote: 40.62%

  3. I'm not sure (elaborate, please). (10 votes [7.81%] - View)

    Percentage of vote: 7.81%

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#1 The_Silencer

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Posted April 09 2013 - 01:02 PM

During all these many years (3 years aren't a joke.. isn't it?) this suggestion has been brought several times in here. IIRC, i was the first one at asking for it.

Anyways, these are modern times so I'm curious about what do you guys think on this new move for your mechs as one potential candidate in the game.

There's a poll. Elaborate a little if you can, please.
Go it! :)

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#2 YellerBill

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Posted April 09 2013 - 01:05 PM

First vote, really?

Personally I might not use it much but it would be rather useful.

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#3 TheLostVikings

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Posted April 09 2013 - 02:09 PM

View PostThe_Silencer, on April 09 2013 - 01:02 PM, said:

There's a poll. Elaborate a little if you can, please.

If it's added it should be much slower than the ground 180, and have the same fuel cost as a dodge. imho of course.

I also like the idea of Shift + Space giving you increased movement speed when hovering at the cost of twice the normal fuel consumption. (horizontal speed increase only, vertical should stay the same to prevent people bunny jumping all over the place)

Would make vertical combat maneuvers slightly more viable, like in all those early gameplay videos, though the doubled fuel cost should prevent people from flying all over the place.

P.s. No air dodging.

#4 The_Silencer

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Posted April 09 2013 - 02:59 PM

View PostTheLostVikings, on April 09 2013 - 02:09 PM, said:

If it's added it should be much slower than the ground 180, and have the same fuel cost as a dodge. imho of course.

I do completely agree on that.

View PostTheLostVikings, on April 09 2013 - 02:09 PM, said:

I also like the idea of Shift + Space giving you increased movement speed when hovering at the cost of twice the normal fuel consumption. (horizontal speed increase only, vertical should stay the same to prevent people bunny jumping all over the place)

Very precise and smart suggestion, IMHO. That would be cool, indeed.

View PostTheLostVikings, on April 09 2013 - 02:09 PM, said:

Would make vertical combat maneuvers slightly more viable, like in all those early gameplay videos, though the doubled fuel cost should prevent people from flying all over the place.

Yup, that would add some extra coolness factor to air combats.

View PostTheLostVikings, on April 09 2013 - 02:09 PM, said:

P.s. No air dodging.

P.s. I concur. :)

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#5 Dread_Lord_Pitr

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Posted April 09 2013 - 03:26 PM

No mid air turning/dodging etc.
We've been over this many times, community always votes no.
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#6 The_Silencer

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Posted April 09 2013 - 04:00 PM

View PostDread_Lord_Pitr, on April 09 2013 - 03:26 PM, said:

No mid air turning/dodging etc.
We've been over this many times, community always votes no.

Thanks for elaborating, DLP... :P

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"The difference between theory and practice is smaller in theory than it is in practice"


#7 bacon_avenger

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Posted April 12 2013 - 12:10 PM

(Woohoo, three days behind now, much better than the week behind I was not long ago)

Sorry, but I still vote no.

If someone needs to shoot behind them, turn around the usual way or hit the jump pad (I still don't care for these)/boost up backwards.

Putting this into the game just takes away from the need for situational awareness.

Hmm, idea that just came to me...  I might be willing to test it out, but only if performing the move made your flight path unstable, similar to how a balloon flys around when inflated then let go without being tied off.

Ground based 180 works as the mechs have the ground as a 'launch pad', as it were.  Midair, there isn't anything like that to keep the spin and mech balance stable...

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#8 The_Silencer

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Posted April 12 2013 - 01:12 PM

From the top of your mind, guys..
do you remember of any cases in which an air 180º turn would have been of help or even might have saved your arse on the battlefield?

Share 'em in here! :)

Edited by The_Silencer, April 12 2013 - 03:53 PM.

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#9 Exeon

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Posted April 12 2013 - 01:21 PM

Honestly I see no use to a 180 midair turn. I would like to see more air control, once you're moving in one direction going the opposite is nearly impossible.

View PostDew, on April 04 2014 - 01:15 PM, said:

There's a difference between making the hoop 14 feet high and telling all the players that you have to wait for half a second after running before you can shoot the ball.


#10 Elix

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Posted April 12 2013 - 02:17 PM

View PostThe_Silencer, on April 12 2013 - 01:12 PM, said:

do you remember of any cases iin which an air 180º turn would have been of help on the battlefield?

Yes, in fact. When I ramboed in and bunny-hopped around like a total spazbucket in the middle of four enemy mechs. I could've used it and my air dash to get to safety.
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#11 The_Silencer

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Posted April 12 2013 - 07:48 PM

View PostDread_Lord_Pitr, on April 09 2013 - 03:26 PM, said:

No mid air turning/dodging etc.
We've been over this many times, community always votes no.

Don't you mix salt with sugar here. I've never suggested the implementation of any kind of air dodging.

Nevertheless, I can not understand how people vote no for a feature that you simply may not use in the game if you want. Having into account that many users may like the idea of having it into the game I simply would not vote against this initiative.

Anyways... *shrugs*.

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"The difference between theory and practice is smaller in theory than it is in practice"


#12 The_Silencer

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Posted April 13 2013 - 09:36 AM

By the way, those who voted  No  could elaborate a little as well.

Thanks,
-Sil

Edited by The_Silencer, April 13 2013 - 09:37 AM.

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#13 dEd101

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Posted April 13 2013 - 02:45 PM

I'm fence sitting this one. I can see it being useful but I really can't see how a mech with no feet on the ground would accomplish such a move. Maybe torso and legs spin in opposite directions? If it consumed the same fuel as a dodge then I wouldn't have a problem with it (and might even use it when one of those pesky scouts starts ripping me a new one when hovering to line up a shot and not paying attention to the radar)

Slightly off topic:
No to mid air dodges BUT some sort of boost jump (basically maintaining the momentum from a forward boost or side dodge into a jump) would be awesome. Not to gain extra height but just to get some faster air movements. When you hit the ground that momentum would be lost (to prevent strafe jumping)
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#14 Analysis

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Posted April 15 2013 - 01:25 PM

I'm strongly against a quick turn mechanism in the air. The choice of going vertical must have some potential weaknesses besides a more exposed target. In the current form if a user if going vertical you can thrust under them and get some good shots, but if a quick turn was present this maneuver would be gone. I see the inclusion of a quick turn more detrimental to game play then beneficial.

#15 The_Silencer

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Posted April 15 2013 - 02:33 PM

Allow me to mention some few cases in which the air 180º turn might be a must:

( I was about to edit a video just for laughs on these but I'm low on spare time this week :D )

1.- When jumping down from a building and you immediately got caught from behind as you're falling down.

2.- When you jump up in order to gain some of precious sight and you get caught from behind again.

3.- Whilst you're jumping up to reach or access high walls or buildings

4.- When you're falling down from a high bridge, you're low on health and a guy is hammering you from behind.

5.- After stamping your foot on a jumper and, again, getting fire from behind.

6.- When you have to jump up to dodge a TOW (plus its splash) and the guy (for example and Scout or Raider running his SA) runs behind you whilst you're still in the air like a duck.


7.- ... Want more cases? ...  -From the top of you mind, don't you have any other case in which an air 180º turn might be a good addition and/or be of help in the game? Really? :)

Thanks and share your feedback on this subject,
-Sil

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#16 Aptest

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Posted April 18 2013 - 04:42 AM

[redacted]

edit: or you can look at it this way: outplayng an opponent is making them enter a "sitting duck" situation where they don't have the capacity to tag you with their weapons. If you put in a ton of maneuvers such that you can always respond to a "sitting duck" situation with an air turn / air dash / down thrust / 90 deg dash-turn / wall jump (actually wall jumps where you run up a wall with the thrusters or dash sideways from a wall can be kind of cool), this takes away from your ability to out-think an opponent and out play them and degrades your beautiful dogfight into a "who has the better mechanical tracking skills on their mouse" situation.

Edited by Aptest, April 18 2013 - 05:03 AM.


#17 Houruck

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Posted April 18 2013 - 06:42 AM

I am just going to leave this here.

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#18 BurnsHot

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Posted April 18 2013 - 09:26 AM

Before finding this post, I had a few scenarios when i wish i had the mid air spin.  An example would be run or jumping off the top of the AA spin mid air to get the drop of whoever was underneath.  After attempting to do just that a couple of times and realizing that the game wouldn't let me do it, I was ok without that ability knowing that everyone else didn't have it either.  The more I think about it.  The more it falls in to the gimmicky category for me.  Sure it would add to your options but I don't think it would add to your skills.  To me it would be one of those sneak moves to catch someone off guard.

I would love to be able to have more control over your Mech and snapper course corrections in mid air, similar to those "work in progress" concept videos of early game play.  Maybe it was removed because it was too unrealistic for Heavy Mechs to do that, but lets face it.  This is a game we are talking about.  It can be made to whatever we (the Devs) want it to be.  Maybe if more players ask for it the Devs would consider it.  And before you say it, I'm not talking about full flying mechs, just closer to what is shown in the "work in progress" vids.

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#19 OmniStone

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Posted April 18 2013 - 12:00 PM

View PostAnalysis, on April 15 2013 - 01:25 PM, said:

I'm strongly against a quick turn mechanism in the air. The choice of going vertical must have some potential weaknesses besides a more exposed target. In the current form if a user if going vertical you can thrust under them and get some good shots, but if a quick turn was present this maneuver would be gone. I see the inclusion of a quick turn more detrimental to game play then beneficial.
This

#20 The_Silencer

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Posted April 18 2013 - 01:16 PM

View PostHouruck, on April 18 2013 - 06:42 AM, said:

I am just going to leave this here.
...

You may preferently use -[IMG]- tags as well.

View PostOmniStone, on April 18 2013 - 12:00 PM, said:

View PostAnalysis, on April 15 2013 - 01:25 PM, said:

I'm strongly against a quick turn mechanism in the air. The choice of going vertical must have some potential weaknesses besides a more exposed target. In the current form if a user if going vertical you can thrust under them and get some good shots, but if a quick turn was present this maneuver would be gone. I see the inclusion of a quick turn more detrimental to game play then beneficial.
This

Also remember that the idea would be an slower version of the land's 180º turn in mid air. Thus no quick turn mechanism in the air would be in these potential functional specs.

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