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Reporting for duty

Introduction

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#1 alphaMinus

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Posted March 26 2013 - 09:26 AM

Private reporting for duty.

I am here to say hi before I post anything else around the forums and maybe
share a couple of thoughts.
I have been playing the game for two weeks now andstalking the forums for a bit more.

My impressions are great, haven't played a game with a passion for more years than I care to count.
While I do have some issues with the current state of the game,
I believe that the core mechanics are solid.

I love Hawken because in my opinion it articulates all the good qualities of an fps with
a high skill cap while retaining a distinctive flavor with fresh and fitting mechanics all packed in a great brand.
The thematic is simple and captivating and the aesthetics are unique.
Sometimes I wonder about the reference the Adhesive development used and I get these pictures
from some old school 90's arcade games.

I believe Hawken definitely carries a very strong semiology and it is very capableof leaving a mark in the industry.

I hope the game makes it to an even broader audience and in my opinion this might depend greatly
by the game's ability to cater to both casual and competitive crowds.
I choose to mention the "easy to play, hard to master" quality because as mentioned in other expanded threads,
it is also my opinion that for a number of reasons, the game may seem unfriendly to a number
of potential customers and a growing player base is detrimental to a game's health.

In retrospect ,I am not sure about this approach in the long run.
It seems to me that the last decade the games industry tends to adopt more and more
the fast food model.
Easy to play games, offering instant gratification leading to the macdonaldization of the games industry.
Something fast, to distract the customer for a couple of months or at least enough so he feels he got "a bang for the buck".

I believe in Hawken, its a great game , but in a money making arena that is the game industry,
it can rise in heights like Q3, TF, UT or it could fall far below like BLC.
In my opinion there are many factors that "make or break" a game and unfortunately,
they are not overly related to great game design, vision or execution.

My respect to Adhesive, you guys are making a great game, you got my money.

I'll be around to see how this goes.
Also bravo, to the respectful and passionate community,
especially to the more critical thinkers among the ranks of the elder forumites.

Apologies for the long read or any mistakes,
just wanted to leave a short note about some of  my thoughts and impressions here.

The blood lust is back, gotta go warm up the reactors and load the guns.

Over and out.

A-
"AONO"

#2 The8BitFox

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Posted March 26 2013 - 10:08 AM

Hello and welcome to the HAWKEN community!
We're all friendly here, and I'm sure you'll fit in just fine.

===== Helpful Guides =====

General: http://goo.gl/jSX0S
Combat: http://goo.gl/hJqsh
Spending HC: http://goo.gl/8zoz3

===== Controls =====

WASD - Movement
Spacebar - Jump, DON'T DO THIS IN COMBAT
C - Repair Mech
Shift+W - Boost forward
Shift+A/D - Side dodge
Shift+S - Spin 180'
Mouse1 - Fire Primary Weapon
Mouse2 - Fire/Detonate Secondary Weapon
ClickMouseWheel - Weapon Special
Spin MouseWheel - Rotate Items
R - Use Item
Q - Enemy Sighted
M - Bring up a Map to set Focus Point

===== External Links =====

Hawken Wiki: http://goo.gl/kXxvO
Hawken Wikia: http://goo.gl/7htg1
Hawken Reddit: http://goo.gl/YUfsi

My YouTube Playlist: http://goo.gl/pL7dv

===== Forum =====

Posting: Scroll to the bottom of the page on a thread to find where you can post. Some threads are locked to only be posted to by certain people.

Quote: Copies the selected post, and starts a new post with it, this makes replies more understandable.

Like: Shows that you think the comment was funny, helpful, etc.

===== Good Luck! =====

I'm The8BitFox, hope this helped!
See you on the Battlefield!

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I'll see you on the battlefield. You won't see me.


#3 The_Silencer

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Posted March 26 2013 - 10:59 AM

Welcome aboard, pilot! :D

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.

"The difference between theory and practice is smaller in theory than it is in practice"






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