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To all the "tech is bad for the game" posters


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#1 Zeshi

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Posted April 20 2013 - 08:14 AM

I completely agree with you. But at this point, do you really think Adhesive is going to take them out of the game? People have already paid for them and "shudder" a part of the community actually like them.

Unfortunately, they are not going anywhere. If we don't like how the tech changes the game (even longer stalemates, every game becomes "chase the healer" etc), then it is simply time to leave because there is no going back.

Edited by Zeshi, April 20 2013 - 08:15 AM.

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#2 Synakai

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Posted April 20 2013 - 08:22 AM

I disagree with your encouragement to have others give up. Let's not forget this is still BETA and we need to be helping them create an enjoyable final product not throwing our hands up when something happens you disagree with.

#3 Chanzerker

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Posted April 20 2013 - 08:25 AM

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

Edited by Chanzerker, April 20 2013 - 08:26 AM.


#4 Zeshi

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Posted April 20 2013 - 08:26 AM

View PostSynakai, on April 20 2013 - 08:22 AM, said:

I disagree with your encouragement to have others give up. Let's not forget this is still BETA and we need to be helping them create an enjoyable final product not throwing our hands up when something happens you disagree with.

While it is still technically a "beta", once a company is accepting your money its extremely difficult for them to make changes that remove content. While some may be able to live with the technician, there is a portion of the community that believes it fundamentally breaks the game. So, if there is something that breaks the game and the devs can't/won't remove it, whats the point of providing feedback again?
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#5 Zeshi

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Posted April 20 2013 - 08:27 AM

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

Edited by Zeshi, April 20 2013 - 08:28 AM.

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#6 Chanzerker

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Posted April 20 2013 - 08:34 AM

View PostZeshi, on April 20 2013 - 08:27 AM, said:

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.

#7 Analysis

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Posted April 20 2013 - 08:34 AM

If the damage remained the same the technician wouldn't have been an issue. The problem now is that the damage is quite a bit less so it is hard to not overheat when getting a double kill. Adhesive needs to at least lower heat generation if the technician is to remain in its current form.

To give you an idea consider the TOW. The new TOW does the exact same damage if it is continuously firing and hitting your mark, but you now has a massive +20% heat to achieve the old damage. Combine with the special loader internal -10% reload time on secondary and +6% heat generation you get a huge problem. The internal gave +10% damage to your secondary if fired continuously.

The new heat on the TOW with the internal being continuously fires is (1.2)(1.06) = 1.272 so 27.2% compared to +6% heat in the old form.

#8 Chanzerker

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Posted April 20 2013 - 08:39 AM

View PostAnalysis, on April 20 2013 - 08:34 AM, said:

If the damage remained the same the technician wouldn't have been an issue. The problem now is that the damage is quite a bit less so it is hard to not overheat when getting a double kill. Adhesive needs to at least lower heat generation if the technician is to remain in its current form.

To give you an idea consider the TOW. The new TOW does the exact same damage if it is continuously firing and hitting your mark, but you now has a massive +20% heat to achieve the old damage. Combine with the special loader internal -10% reload time on secondary and +6% heat generation you get a huge problem. The internal gave +10% damage to your secondary if fired continuously.

The new heat on the TOW with the internal being continuously fires is (1.2)(1.06) = 1.272 so 27.2% compared to +6% heat in the old form.

I fail to see how this is a real valid concern either... So you overheat 2-3 times in a single match as opposed to what, once or less in pre-tech patch? Managing your heat is a gameplay SKILL, now instead of blindly blasting away when confronted with multiple targets in your face you have to pay attention to multiple factors.

#9 Zeshi

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Posted April 20 2013 - 08:39 AM

View PostChanzerker, on April 20 2013 - 08:34 AM, said:

View PostZeshi, on April 20 2013 - 08:27 AM, said:

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.

You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!

Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.
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#10 Chanzerker

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Posted April 20 2013 - 08:42 AM

View PostZeshi, on April 20 2013 - 08:39 AM, said:

View PostChanzerker, on April 20 2013 - 08:34 AM, said:

View PostZeshi, on April 20 2013 - 08:27 AM, said:

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.

You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!

Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.

Support role play style option, target priority decisions, heat management skill, more intense sustained combat, mitigation of bust damage imbalance.

And also there was nothing intuitive or fun about constantly having to C repair, in fact it is noticeably the largest hindering factor to Hawken gameplay and popularity growth of the game IMO, so anything that lessens the necessity of it is a good thing.

#11 TazzGo

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Posted April 20 2013 - 08:48 AM

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I'm sorry but what? Siege is the game mode adhesive want to become the main competitive game mode.Whilst tdm is pretty mindless killing often decided by random spawns.
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#12 Zeshi

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Posted April 20 2013 - 08:53 AM

View PostChanzerker, on April 20 2013 - 08:42 AM, said:

View PostZeshi, on April 20 2013 - 08:39 AM, said:

View PostChanzerker, on April 20 2013 - 08:34 AM, said:

View PostZeshi, on April 20 2013 - 08:27 AM, said:

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.

You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!

Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.

Support role play style option, target priority decisions, heat management skill, more intense sustained combat, mitigation of bust damage imbalance.

And also there was nothing intuitive or fun about constantly having to C repair, in fact it is noticeably the largest hindering factor to Hawken gameplay and popularity growth of the game IMO, so anything that lessens the necessity of it is a good thing.

1. Support options are in theory a good thing. Hiding behind a wall healing a mech that is able to dodge very well while in a mech that is able to dodge very well is not a good thing.
2. There was already target priority. Depending on the situation, it was sometimes better to take out the Gren first, the SS first, etc. "kill the tech first or your damage doesn't matter LULZ" is not good target priority.
3. Heat management skill. Please explain further.
4. More intense sustained combat? You mean more pointless stalemates that reward the entrenched team even more than before?
5. Mitigation of burst damage imbalance? Your joking right? The Tech does the exact OPPOSITE of that. It makes burst weapons the only ones worth using. Why use a sustained dps weapon if the enemy is just going to be continuously healed? The only option is to burst an enemy down before he can be healed, not slowly whittle him down.

Also, you shouldn't have been having to "constantly C to repair". Before the tech, damage actually mattered in hawken because you had to make that tactical decision to take yourself out of the fight and be vulnerable. Now, there is very little punishment for taking damage because a tech can just heal you back up. In what universe is that a good thing?

Edit- this is pointless anyway. Like i said in the OP arguing will do nothing because its here to stay. If you like it, good on you. For those that recognize the tech for what it is, there's really only 1 option.

Edited by Zeshi, April 20 2013 - 08:56 AM.

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#13 Analysis

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Posted April 20 2013 - 08:57 AM

View PostChanzerker, on April 20 2013 - 08:42 AM, said:

View PostZeshi, on April 20 2013 - 08:39 AM, said:

View PostChanzerker, on April 20 2013 - 08:34 AM, said:

View PostZeshi, on April 20 2013 - 08:27 AM, said:

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.

You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!

Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.

Support role play style option, target priority decisions, heat management skill, more intense sustained combat, mitigation of bust damage imbalance.

And also there was nothing intuitive or fun about constantly having to C repair, in fact it is noticeably the largest hindering factor to Hawken gameplay and popularity growth of the game IMO, so anything that lessens the necessity of it is a good thing.

More intense fights? Hardly since I can take more damage I feel more like a damage sponge that overheats to frequently. You may not see the importance of hitting "c" to heal, but that was a huge strategy in Hawken. Prior to the patch healing would put a user in potential danger of dying which meant a player had to have some map awareness and game sense to survive. There certainly is an element of fun that can occur from healing. If you can read an opponent and know they won't charge its often possible to heal 50-100 health to get the advantage in the fight or at least surprise your opponent. Knowing when to do this is key and can be quite fun because you just outplayed your adversary.

#14 Chanzerker

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Posted April 20 2013 - 09:04 AM

View PostZeshi, on April 20 2013 - 08:53 AM, said:

View PostChanzerker, on April 20 2013 - 08:42 AM, said:

View PostZeshi, on April 20 2013 - 08:39 AM, said:

View PostChanzerker, on April 20 2013 - 08:34 AM, said:

View PostZeshi, on April 20 2013 - 08:27 AM, said:

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.

You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!

Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.

Support role play style option, target priority decisions, heat management skill, more intense sustained combat, mitigation of bust damage imbalance.

And also there was nothing intuitive or fun about constantly having to C repair, in fact it is noticeably the largest hindering factor to Hawken gameplay and popularity growth of the game IMO, so anything that lessens the necessity of it is a good thing.

1. Support options are in theory a good thing. Hiding behind a wall healing a mech that is able to dodge very well while in a mech that is able to dodge very well is not a good thing.
2. There was already target priority. Depending on the situation, it was sometimes better to take out the Gren first, the SS first, etc. "kill the tech first or your damage doesn't matter LULZ" is not good target priority.
3. Heat management skill. Please explain further.
4. More intense sustained combat? You mean more pointless stalemates that reward the entrenched team even more than before?
5. Mitigation of burst damage imbalance? Your joking right? The Tech does the exact OPPOSITE of that. It makes burst weapons the only ones worth using. Why use a sustained dps weapon if the enemy is just going to be continuously healed? The only option is to burst an enemy down before he can be healed, not slowly whittle him down.

Also, you shouldn't have been having to "constantly C to repair". Before the tech, damage actually mattered in hawken because you had to make that tactical decision to take yourself out of the fight and be vulnerable. Now, there is very little punishment for taking damage because a tech can just heal you back up. In what universe is that a good thing?

Edit- this is pointless anyway. Like i said in the OP arguing will do nothing because its here to stay. If you like it, good on you. For those that recognize the tech for what it is, there's really only 1 option.

I'm going to respond to your #5 point because it clearly shows that you have no idea how to play or severely lack the skill to aim properly. A tech simply cannot heal through sustained damage, have you even tried using the new mini flak/reflak/SMG/Vulcan lol? Unless you have two or more tech's on a single B/C class mech (which is rare unless premade) they will die along with your secondaries. The HWK team specifically made the healing torch that weak so that it simply slowed down incoming DPS, and that it would not completely mitigate it.

On the other hand due to the relatively high CD's of Hellfires/TOWs/detonators combined with cover the tech can easily heal up the damage from a secondary salvo, as opposed to simply getting mauled by a burst mech like pre-tech patch. I'm assuming that you must be relatively low MMR or have a low play time to not understand these basic concepts of the game?

#15 Akaon

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Posted April 20 2013 - 09:08 AM

You guys make it sound like the technician is putting out some insane healing and completely breaks the game, or something along those lines. Yes, there are times when a mech/tech combo will be better than 2 regular mechs, mostly corridors where only one mech can shoot anyway. However, most of the time, having 2 mechs will easily beat the mech/tech combo, as the tech can't even hope to outheal 2 people (or 1, for that matter).

Basically, I don't think the tech heals for enough to be gamebreaking.

#16 HugeGuts

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Posted April 20 2013 - 09:13 AM

A class with a guaranteed, constant source of healing in a game with single target weapons will always, without fail, turn every encounter into "kill the healer first or your damage means nothing." There are only two ways around this. The first is to add weapons with a huge area of effect that will guarantee multiple casualties so the healer can't effectively keep up with all of his wounded team mates. The second is to make healing available enough to only be useful in emergencies, and have the support class be a buff, debuff, and/or control specialist instead.

Edited by HugeGuts, April 20 2013 - 09:13 AM.


#17 Crimson_Corsair

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Posted April 20 2013 - 09:17 AM

View PostChanzerker, on April 20 2013 - 09:04 AM, said:

. I'm assuming that you must be relatively low MMR or have a low play time to not understand these basic concepts of the game?

Clearly you do not know Zeshi.


I'm inclined to agree that the latest patch tends to make trench warfare the only viable tactic which I find to be boring. Flanking is now higher risk lower reward.
Blockade is fun though, when you can get someone chasing you to eat a facefull of their own rockets.

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#18 Zeshi

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Posted April 20 2013 - 09:17 AM

View PostChanzerker, on April 20 2013 - 09:04 AM, said:

View PostZeshi, on April 20 2013 - 08:53 AM, said:

View PostChanzerker, on April 20 2013 - 08:42 AM, said:

View PostZeshi, on April 20 2013 - 08:39 AM, said:

View PostChanzerker, on April 20 2013 - 08:34 AM, said:

View PostZeshi, on April 20 2013 - 08:27 AM, said:

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.

You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!

Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.

Support role play style option, target priority decisions, heat management skill, more intense sustained combat, mitigation of bust damage imbalance.

And also there was nothing intuitive or fun about constantly having to C repair, in fact it is noticeably the largest hindering factor to Hawken gameplay and popularity growth of the game IMO, so anything that lessens the necessity of it is a good thing.

1. Support options are in theory a good thing. Hiding behind a wall healing a mech that is able to dodge very well while in a mech that is able to dodge very well is not a good thing.
2. There was already target priority. Depending on the situation, it was sometimes better to take out the Gren first, the SS first, etc. "kill the tech first or your damage doesn't matter LULZ" is not good target priority.
3. Heat management skill. Please explain further.
4. More intense sustained combat? You mean more pointless stalemates that reward the entrenched team even more than before?
5. Mitigation of burst damage imbalance? Your joking right? The Tech does the exact OPPOSITE of that. It makes burst weapons the only ones worth using. Why use a sustained dps weapon if the enemy is just going to be continuously healed? The only option is to burst an enemy down before he can be healed, not slowly whittle him down.

Also, you shouldn't have been having to "constantly C to repair". Before the tech, damage actually mattered in hawken because you had to make that tactical decision to take yourself out of the fight and be vulnerable. Now, there is very little punishment for taking damage because a tech can just heal you back up. In what universe is that a good thing?

Edit- this is pointless anyway. Like i said in the OP arguing will do nothing because its here to stay. If you like it, good on you. For those that recognize the tech for what it is, there's really only 1 option.

I'm going to respond to your #5 point because it clearly shows that you have no idea how to play or severely lack the skill to aim properly.

View PostChanzerker, on April 20 2013 - 09:04 AM, said:

View PostZeshi, on April 20 2013 - 08:53 AM, said:

View PostChanzerker, on April 20 2013 - 08:42 AM, said:

View PostZeshi, on April 20 2013 - 08:39 AM, said:

View PostChanzerker, on April 20 2013 - 08:34 AM, said:

View PostZeshi, on April 20 2013 - 08:27 AM, said:

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.

There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.

You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!

Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.

Support role play style option, target priority decisions, heat management skill, more intense sustained combat, mitigation of bust damage imbalance.

And also there was nothing intuitive or fun about constantly having to C repair, in fact it is noticeably the largest hindering factor to Hawken gameplay and popularity growth of the game IMO, so anything that lessens the necessity of it is a good thing.

1. Support options are in theory a good thing. Hiding behind a wall healing a mech that is able to dodge very well while in a mech that is able to dodge very well is not a good thing.
2. There was already target priority. Depending on the situation, it was sometimes better to take out the Gren first, the SS first, etc. "kill the tech first or your damage doesn't matter LULZ" is not good target priority.
3. Heat management skill. Please explain further.
4. More intense sustained combat? You mean more pointless stalemates that reward the entrenched team even more than before?
5. Mitigation of burst damage imbalance? Your joking right? The Tech does the exact OPPOSITE of that. It makes burst weapons the only ones worth using. Why use a sustained dps weapon if the enemy is just going to be continuously healed? The only option is to burst an enemy down before he can be healed, not slowly whittle him down.

Also, you shouldn't have been having to "constantly C to repair". Before the tech, damage actually mattered in hawken because you had to make that tactical decision to take yourself out of the fight and be vulnerable. Now, there is very little punishment for taking damage because a tech can just heal you back up. In what universe is that a good thing?

Edit- this is pointless anyway. Like i said in the OP arguing will do nothing because its here to stay. If you like it, good on you. For those that recognize the tech for what it is, there's really only 1 option.

I'm going to respond to your #5 point because it clearly shows that you have no idea how to play or severely lack the skill to aim properly. A tech simply cannot heal through sustained damage, have you even tried using the new mini flak/reflak/SMG/Vulcan lol? Unless you have two or more tech's on a single B/C class mech (which is rare unless premade) they will die along with your secondaries. The HWK team specifically made the healing torch that weak so that it simply slowed down incoming DPS, and that it would not completely mitigate it.

On the other hand due to the relatively high CD's of Hellfires/TOWs/detonators combined with cover the tech can easily heal up the damage from a secondary salvo, as opposed to simply getting mauled by a burst mech like pre-tech patch. I'm assuming that you must be relatively low MMR or have a low play time to not understand these basic concepts of the game?

LOL...well if you want to turn this into an epeen thread i won't try and stop you. (btw, you should probably take a look a someones post count before you start accusing people of being new to the game).  Judging by the fact that you don't know who I am, I'm guessing your the one who is pretty new to the game.
1. Been in since the alpha
2. Clan was winner of the first Hawken tournament.
3. I was mvp of said tournament.
4. Before Adhesive introduced MMR i was ranked 9th in the world based on whatever secret voodoo metrics they used.
5. My mmr is just shy of 2300. (which is irrelevant because as long as you are decent you just have to play alot to get it up)

But nah your right i must be terrible and not know what im talking about.

Yes, you are tecnically correct that the healing torch cannot out heal constant sustained dps (meaning not missing). But you know what? Enemy mechs actually do this thing called dodge your TOW/GL, they hide behind cover when they are low(where a tech can still heal them but you cannot hurt them), they "shocked face" fire back!

If you use the sustained dps weapons you mentioned, yes you will out dps the heal if you are hitting every shot. But the enemy mech is just going to get healed up again if they are not dispatched of quicky, something sustained dps isnt going to do.

Edited by Zeshi, April 20 2013 - 09:17 AM.

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#19 Greenfox21

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Posted April 20 2013 - 09:21 AM

View PostChanzerker, on April 20 2013 - 08:25 AM, said:

The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.

The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.

Siege?
I am main Siege. And i liked theyr possiblities there.
As enemys and as friendlys and as myself.

The fact that they still need a bit of balance it out.. is a given. But it feels okay in the core of the tought "We want to get a Mech who heals and who has a supporitve role, over damage. So that the tactics of frontlines and safe zones or other avaible playstyle get tangled again. HECK i love to see them think new tactics out. Ambushes with healers. Circle of death (6 technicans= unbeatable?). Counter play with 2 Sharpshoters that painshoot the poor techs, fadter they can react (in a 6vs6 game with the teams using VOIP atleast the sharps)."

Heck, so much potential.
And its pretty normal that people tend to whine and flame now.
I went from a KD Ratio of 2.0, too 0,8 atm. If i take out the 1 hour pug stomping at the start, where i was put into a 6v6 match with 80% newbies.. (Poof.. Poof.. Pooff.. ohh KD Ratio 4.0... hmm.. somethign wrong Pooof Pooff.., and that for someone who didn't play since last update).

I think personally we should alllll relax drink a beer or two.
Or maybe sit out a week or two.
They will balance it and it will be adjusted to the other mechs in a few steps.

...did i drift..away?
Love is like an Exotherme Reaction. As soon as it started, it will grow infintly.
Till it used up all the matter which let it react all that time~
Just be careful, how much of that matter you burn up for each second of your love.
You don't want to burn yourself on Love~

#20 phed

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Posted April 20 2013 - 09:35 AM

zeshi...  and just last night you were thanking me for the heals...

seriously though, i do agree with you to a point, when a well played tech follows some stone cold killer such as yourself, he can dramatically speed up that killer's pace and allow for some killing sprees.  

however, the way the tech works limits it combat effectiveness greatly.  the heal rate is minuscule, the heat generation is intense, and the beam range is pathetic (like 20 yards or so, short enough that one dodge and your target is out of range).  so that the only way for a tech to keep a team up is to have another ready to switch up with since healing for +400 damage will overheat a tech.

in short, from my limited time playing tech last night, i feel it is underpowered in a poor team comp and only shines when the stars align and the big boys come out to play.




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