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How about letting the EMP disable items instead of weapons?


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#1 Alfabetica

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Posted December 30 2012 - 04:56 AM

Because no one enjoys having to run around like a headless chicken for 7.12 seconds

What I'm suggesting is turning the EMP into an item-counter, sort of a Rock/Paper/Scissors deal.
Hitting a Turret, Shield, Repair Charge (even a death-spawned one rather than item usage one), Radar, Scrambler, Hologram or undetonated H.E. Charge would cause the item to fizzle and disappear.

Accordingly the cooldown would be reduced significantly.

This allows for a very versatile item choice as the EMP can effectively deal with any item (bar itself), however the EMP itself doesn't give you any particular benefit over your enemy in the same way a Repair Charge allows you to heal yourself or a Turret allows for damage output, it just balances the field a bit more by removing an opponent's advantage.

Obviously the major reason to use this being a lack of disadvantage compared to the synergy several items have with mechs or just general usefulness renders this nowhere near a clear item choice, significantly less so than it is now.

An item-disabling item like this could easily be its own item rather than an EMP change, but due to the current lack of enjoyment involved in EMP usage and similarity in intended function, it seems to me to be a much better idea to suggest this as an EMP change rather than a new item.

#2 The_Silencer

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Posted December 30 2012 - 05:02 AM

I've just posted in an other thread more or less the opposite approach to this what you've posted in here. :)

How about, at least, allowing the use of defensive items when you've been hit by an EMP?

Anyways, what pilots will use against you is their primary and secondary weapons. That's what kills you most of the times..

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#3 Juodvarnis

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Posted December 30 2012 - 05:04 AM

In my opinion EMP should only turn off the HUD.
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*sigh*

#4 The_Silencer

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Posted December 30 2012 - 05:12 AM

View PostJuodvarnis, on December 30 2012 - 05:04 AM, said:

In my opinion EMP should only turn off the HUD.

You mean with that turning off targetting, locking, radar, tactical markers, opponent info, your own health, item, fuel gauges/displays, map, zoom view-modes, special ability view-modes, and.. am I forgetting anything else here?...

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"The difference between theory and practice is smaller in theory than it is in practice"


#5 Juodvarnis

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Posted December 30 2012 - 06:30 AM

View PostThe_Silencer, on December 30 2012 - 05:12 AM, said:

View PostJuodvarnis, on December 30 2012 - 05:04 AM, said:

In my opinion EMP should only turn off the HUD.

You mean with that turning off targetting, locking, radar, tactical markers, opponent info, your own health, item, fuel gauges/displays, map, zoom view-modes, special ability view-modes, and.. am I forgetting anything else here?...
Yep, turn off everything except weapons, to make it more of a distraction or make confusion instead of being an "I WIN" button
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*sigh*

#6 TwiceDead

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Posted December 30 2012 - 07:30 AM

IMO EMP should just cast your secondary weapon on cool-down again (for instance, the sabot rifle having a firing rate of once every 5 seconds, throw the sabot on cooldown for 5 seconds) and nerf the firing rate of your primary weapon.
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#7 NYPD54

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Posted December 30 2012 - 12:10 PM

View PostJuodvarnis, on December 30 2012 - 05:04 AM, said:

In my opinion EMP should only turn off the HUD.

In my opinion that seems too easy. If someone emps me like that, I will still be able to fight without being affected (and will never choose the emp item if that's the case). I had a random thought that the emp could have a 50/50 chance in disabling one of the two weapons (not both and at least one) but I'm not sure that will work to well.

#8 TwiceDead

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Posted December 30 2012 - 12:22 PM

View PostJuodvarnis, on December 30 2012 - 05:04 AM, said:

In my opinion EMP should only turn off the HUD.
In my opinion EMP shouldn't exist at all.
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#9 Modern_Gladiator

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Posted December 30 2012 - 06:00 PM

How about instead of 7 seconds, make it only 4-5 but with a blackout cockpit like you can't see anything.
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#10 Sylhiri

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Posted December 30 2012 - 06:06 PM

View PostModern_Gladiator, on December 30 2012 - 06:00 PM, said:

How about instead of 7 seconds, make it only 4-5 but with a blackout cockpit like you can't see anything.

You better mean the HUD...

Blacking out the screen for more then half a second would mean death.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
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#11 Alfabetica

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Posted December 30 2012 - 09:04 PM

View PostJuodvarnis, on December 30 2012 - 05:04 AM, said:

In my opinion EMP should only turn off the HUD.

That'd hardly give you an advantage though. Everyone's familiar with what their mechs can and can't do, like they might be a bit more conservative in fuel usage and how hot their weapons are getting, but it'd be more of an annoyance than anything.

View PostThe_Silencer, on December 30 2012 - 05:02 AM, said:

I've just posted in an other thread more or less the opposite approach to this what you've posted in here. :)

How about, at least, allowing the use of defensive items when you've been hit by an EMP?

Anyways, what pilots will use against you is their primary and secondary weapons. That's what kills you most of the times..

...I meant that if you see a shield deployed on the ground or a turret or something, you can launch your EMP at it to disable it.

You wouldn't be shooting at players, you'd be shooting at items.

#12 AsianJoyKiller

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Posted December 30 2012 - 10:38 PM

View PostAlfabetica, on December 30 2012 - 09:04 PM, said:

View PostJuodvarnis, on December 30 2012 - 05:04 AM, said:

In my opinion EMP should only turn off the HUD.

That'd hardly give you an advantage though. Everyone's familiar with what their mechs can and can't do, like they might be a bit more conservative in fuel usage and how hot their weapons are getting, but it'd be more of an annoyance than anything.

View PostThe_Silencer, on December 30 2012 - 05:02 AM, said:

I've just posted in an other thread more or less the opposite approach to this what you've posted in here. :)

How about, at least, allowing the use of defensive items when you've been hit by an EMP?

Anyways, what pilots will use against you is their primary and secondary weapons. That's what kills you most of the times..

...I meant that if you see a shield deployed on the ground or a turret or something, you can launch your EMP at it to disable it.

You wouldn't be shooting at players, you'd be shooting at items.
How would it work against items like HE Charge or Detonators?

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#13 Alfabetica

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Posted December 31 2012 - 02:39 AM

View PostAsianJoyKiller, on December 30 2012 - 10:38 PM, said:

View PostAlfabetica, on December 30 2012 - 09:04 PM, said:

View PostJuodvarnis, on December 30 2012 - 05:04 AM, said:

In my opinion EMP should only turn off the HUD.

That'd hardly give you an advantage though. Everyone's familiar with what their mechs can and can't do, like they might be a bit more conservative in fuel usage and how hot their weapons are getting, but it'd be more of an annoyance than anything.

View PostThe_Silencer, on December 30 2012 - 05:02 AM, said:

I've just posted in an other thread more or less the opposite approach to this what you've posted in here. :)

How about, at least, allowing the use of defensive items when you've been hit by an EMP?

Anyways, what pilots will use against you is their primary and secondary weapons. That's what kills you most of the times..

...I meant that if you see a shield deployed on the ground or a turret or something, you can launch your EMP at it to disable it.

You wouldn't be shooting at players, you'd be shooting at items.
How would it work against items like HE Charge or Detonators?
Not very well.
You'd have to catch them mid-flight or something.
It'd be a downside to it and help with the rock/paper/scissors thing I mentioned earlier (although really we'd need an mid-game garage to best emphasise this but it'd still be usable without)

Also I've never actually seen a detonator in-game, did it make it to OB? Hawkenwiki.net has store rather than inventory view of it, and I haven't seen it as an option to purchase myself (although that might be because it's mech-specific to a degree? idk)

#14 AsianJoyKiller

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Posted December 31 2012 - 11:46 AM

View PostAlfabetica, on December 31 2012 - 02:39 AM, said:

View PostAsianJoyKiller, on December 30 2012 - 10:38 PM, said:

View PostAlfabetica, on December 30 2012 - 09:04 PM, said:

View PostJuodvarnis, on December 30 2012 - 05:04 AM, said:

In my opinion EMP should only turn off the HUD.

That'd hardly give you an advantage though. Everyone's familiar with what their mechs can and can't do, like they might be a bit more conservative in fuel usage and how hot their weapons are getting, but it'd be more of an annoyance than anything.

View PostThe_Silencer, on December 30 2012 - 05:02 AM, said:

I've just posted in an other thread more or less the opposite approach to this what you've posted in here. :)

How about, at least, allowing the use of defensive items when you've been hit by an EMP?

Anyways, what pilots will use against you is their primary and secondary weapons. That's what kills you most of the times..

...I meant that if you see a shield deployed on the ground or a turret or something, you can launch your EMP at it to disable it.

You wouldn't be shooting at players, you'd be shooting at items.
How would it work against items like HE Charge or Detonators?
Not very well.
You'd have to catch them mid-flight or something.
It'd be a downside to it and help with the rock/paper/scissors thing I mentioned earlier (although really we'd need an mid-game garage to best emphasise this but it'd still be usable without)

Also I've never actually seen a detonator in-game, did it make it to OB? Hawkenwiki.net has store rather than inventory view of it, and I haven't seen it as an option to purchase myself (although that might be because it's mech-specific to a degree? idk)
Detonator was removed for OB. Not entirely sure why. It will be back.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'





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