 2
 2
 
#1
Posted January 25 2013 - 08:12 PM
#2
Posted January 25 2013 - 08:38 PM
#3
Posted January 25 2013 - 08:42 PM
in conclusion , they are formidable when they group and at high level, over powered not really
I see DeaD HawkeN PilotS and they all are NooBS !
#4
Posted January 25 2013 - 10:27 PM
#5
Posted January 26 2013 - 12:06 AM
#6
Posted January 26 2013 - 12:37 AM
If you see an SS pwning everything, either
A. Everyone else is bad
or
B. They've earned it
This game revolves around CQC. SS is not built for CQC.
Edited by RedVan, January 26 2013 - 12:38 AM.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#7
Posted January 26 2013 - 12:55 AM
 RedVan, on January 26 2013 - 12:37 AM, said:
RedVan, on January 26 2013 - 12:37 AM, said:
If you see an SS pwning everything, either
A. Everyone else is bad
or
B. They've earned it
This game revolves around CQC. SS is not built for CQC.
EOC rocketeer is infinitely harder to use.

*sigh*
#8
Posted January 26 2013 - 10:38 AM
 RedVan, on January 26 2013 - 12:37 AM, said:
RedVan, on January 26 2013 - 12:37 AM, said:
If you see an SS pwning everything, either
A. Everyone else is bad
or
B. They've earned it
This game revolves around CQC. SS is not built for CQC.
Maybe A. or maybe B or maybe C
the other thingy is, since one week i played in many DM where the SS pwn everything down on the server. More then 10 Players on Server and the SS rules with zero dead and 3 times more kills then the second place. I dont tell Pilot Names because dont want to accuse someone. I played Infiltrator or scout. Both are over level 20. So i think i know how to gain even one kill against a SS.
A little bit research on artificalaiming shows that the old unreal Engine Hacker Helios is bringing again some goods for the "ambitious Players". So..to make it short. An Aimbot is undetected and active since some weeks. This was mainly the reason i would never play any game with the Unreal Engine again. This is the Reason while UT and UT3 was went down.
Ok .. i hope really Meteor fix the hole, because i love this Game.
or D.
maybe iam wrong.
#9
#10
Posted January 26 2013 - 10:47 AM
 
					
					http://www.twitch.tv/lancersofficial
Dubbed 'Angela Merkel - Emperor of the Union' by ReachH.
#11
#12
Posted January 26 2013 - 10:58 AM
 ReachH, on January 26 2013 - 10:46 AM, said:
ReachH, on January 26 2013 - 10:46 AM, said:
You have to be terribad to think otherwise. No offense.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#13
Posted January 26 2013 - 11:44 AM
 RedVan, on January 26 2013 - 10:58 AM, said:
RedVan, on January 26 2013 - 10:58 AM, said:
CQB favoured play just tells me you are too used to mowing noobs in pubs. The fact you aren't aware of this suggests you aren't familiar with any other kind of play. No offence.
#14
Posted January 26 2013 - 12:21 PM
 ReachH, on January 26 2013 - 11:44 AM, said:
ReachH, on January 26 2013 - 11:44 AM, said:
 RedVan, on January 26 2013 - 10:58 AM, said:
RedVan, on January 26 2013 - 10:58 AM, said:
CQB favoured play just tells me you are too used to mowing noobs in pubs. The fact you aren't aware of this suggests you aren't familiar with any other kind of play. No offence.
I'm guessing you're confused as to what CQC is. CQC is about 10 mech lengths and closer. If you cannot get within 10 mech lengths of an opponent while taking minimal damage, you're doing something wrong. In game modes like MA and siege, where you have specific objectives to hold, yes, the majority of the game is CQC. Even in TDM, the goal is to close in and wipe them out. If you're taking "peekaboo" pot shots at each other, people simply hid and heal while their teammates distract. It's not an effective way to play, thus, any good player will try to close the range to the CQC range where the majority of weapons excel (vulcan, grenade, TOW, SMC, flak, mini flak, hell even the AR is going to be better close than long).
CQC is not simply humping another mech out in the open while spraying and praying. Yes, that is part of CQC, but that's just a bad way to play it.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#15
Posted January 26 2013 - 12:30 PM
#16
Posted January 26 2013 - 12:33 PM
 Rekkr, on January 26 2013 - 12:30 PM, said:
Rekkr, on January 26 2013 - 12:30 PM, said:
Followed by a massive cool down. Personally, I'd rather have the old ability because it allows for greater damage output over a longer period of time. The new ability gives you one kill, maybe two.
 palad1ne, on January 26 2013 - 10:38 AM, said:
palad1ne, on January 26 2013 - 10:38 AM, said:
 RedVan, on January 26 2013 - 12:37 AM, said:
RedVan, on January 26 2013 - 12:37 AM, said:
If you see an SS pwning everything, either
A. Everyone else is bad
or
B. They've earned it
This game revolves around CQC. SS is not built for CQC.
Maybe A. or maybe B or maybe C
the other thingy is, since one week i played in many DM where the SS pwn everything down on the server. More then 10 Players on Server and the SS rules with zero dead and 3 times more kills then the second place. I dont tell Pilot Names because dont want to accuse someone. I played Infiltrator or scout. Both are over level 20. So i think i know how to gain even one kill against a SS.
A little bit research on artificalaiming shows that the old unreal Engine Hacker Helios is bringing again some goods for the "ambitious Players". So..to make it short. An Aimbot is undetected and active since some weeks. This was mainly the reason i would never play any game with the Unreal Engine again. This is the Reason while UT and UT3 was went down.
Ok .. i hope really Meteor fix the hole, because i love this Game.
or D.
maybe iam wrong.
Yes, it is very easy to destroy a server using a SS, but it's not because the SS is OP, it's because the majority of people playing suck (not gonna sugar coat that). You play in a game with good players and the SS will not wreck the server.
As for hacks... Hawken is too slow to need hacks. If people feel the need to hack in hawken, it's probably because they're used to WoW where you don't need to aim.
EDIT: Meant to say "you play in a game with good players and the SS will NOT wreck the server.
Edited by RedVan, January 26 2013 - 12:46 PM.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#17
Posted January 26 2013 - 12:37 PM
http://community.pla...ot/page__st__20
It brings to the discussion actual points, and doesn't hide behind ad hominem. ReachH.
Since I doubt everyone will follow the link, you'll forgive me if I repost. Please refer to the original thread for full context.
Quote
To quickly preclude any irrelevant attacks on my ability, let's be clear: I am an excellent sharpshooter. I am also an excellent scout, in case that means anything to the A-class splash elitists.
Soft-aimed, remote det splash weaponry is ubiquitous. Most mechs need not expose themselves to do significant damage; they need not even hit their target, for that matter. As a result, most high-level play involves humping cover, watching the radar, and exposing your mech only briefly - long enough to fire your remote det tow, remote det nade, or your massive-splash heat cannon. Maybe you'll have to take a shot with your easy-aim, hitscan flak cannon. In this setting, the sharpshooter carries a massive disadvantage. Against a quality player, you've a half second to zoom in, take your shot, and evade the incoming tow - a procedure that's complicated by the zoom-in time. This process becomes slightly easier at medium ranges, but remains unreasonably difficult for most players.
After you've fired your salvo, you've 4-5 seconds before you're triggering that sabot again, and 1.158 before the slug. That gives the (often faster) enemy plenty of time to close any distance. In other words, if you're beaten by a sharpshooter at close-medium range, that player damn well deserved that kill: he/she pinpointed every shot against a fast-moving target while you splashed around with soft-aim and cover.
The new ability makes it possible for average-to-good sharpshooters to defend themselves in medium range/cqc for two seconds each minute. That's all. Alternatively, it enables significant damage at range for two seconds each minute. That's all.
And let's talk about long-range, shall we? Against quality players, long-range opportunities are few. There's so much cover in Hawken that any player with decent reflexes and situational awareness will recognize they've been hit, assess the direction of the shot, and dash behind cover. Once they're roughly aware of your position, it's an easy matter to fight from behind protection; the sharpshooter must then drastically change their firing angle, which means relocation, which means significant time. So when you say, "The sharpshooter is supposed to be effective at long range only", what you're really saying is either "I don't understand how this game plays at higher levels of skill", or "I want the sharpshooter nerfed into oblivion". Take your pick.
There's a big difference between pubbing around with new players and competing against quality ones. Games must be balanced with the latter in mind, not the former.
*Edited for grammar
Edited by Nept, January 26 2013 - 12:41 PM.
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population? Read this: https://community.pl...en/#entry524454
																						  
																		   
#18
Posted January 26 2013 - 12:37 PM
Wolfyftw videos: http://www.youtube.com/user/wolfyFTW (click on the 'Mindgamer' episodes)
Promo Codes (free money): https://community.pl...90-promo-codes/
Stats (all credit to AsianJoyKiller and the other contributors): https://docs.google....lrQjM5Tmc#gid=0 (don't forget to scroll right)
#19
Posted January 26 2013 - 12:41 PM
 dEd101, on January 26 2013 - 12:37 PM, said:
dEd101, on January 26 2013 - 12:37 PM, said:
As for is the SS OP?
Depends... Is the player OP?
 
#20
Posted January 26 2013 - 01:31 PM
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