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Mech idea: Raptor

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#1 Likaon_2013

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Posted August 23 2014 - 06:00 AM

Hello folks,
At the beginning, i must point out that im not from any english-speaking country, so obviously its not my best language :D
So, now lets get to the point.

My suggestion is mech called Raptor. Its a B-class support mech using advanced technology on the battlefield to help allies in pushing frontline. Becuase of the high production cost only 10 raptors were used in fight.

Strenghts:
-Universal support
-Efficiency cooling system
-High mobility

Stats:
Armor - 500
Fuel tank - 77l
Boost speed - 36m/s
Fuel regen - 9.25l/s
Ground speed - 19.5 m/s
Air speed - 29
Radar - 105m
Overheating - 3,5s
Dodging - 1,2s


Primary weapon - F22 plasma cannon
Secondary weapon - F22 plasma cannon
Description of weapon - advanced rapid firing cannon that shoots small plasma charges with high accuracy. Big heat rate is compensated by short time of weapon cooldown (3.5s only ! )
Weapon stats:
DPS rating - 50
Accuracy - 53
Rate of fire - 50
Effective range - 17
Heat rate - 29

Ability - now the most complicated part of this mech :D
Blackout - Sending powerfull electromagnetic pulse to nearby enemies (something like EMP item, but better and harder to use) Load before use for the highest performance. WARNING: Do not overload!

Now: to make it more clear, some explanation. What i mean by saying "load before use" and "do not overload"?

Heres my awful picture to explain this :D
Posted Image

What do you think about this ? :)

#2 TwentyFirstPilot

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Posted August 23 2014 - 06:15 AM

I like your suggested ability. It sounds like it could be interesting, so long as it isn't spammable. However, the Hawken devs have said a few times that they won't be adding plasma/laser weapons to the game.

Aspiring Professional Yolodriver


View PostAmidatelion, on May 24 2014 - 01:36 AM, said:

Yeah, but dude, we are at 1750. As much as we would like to be Professional Yolodrivers like you [Meraple] and Lightangel112, we're not there yet. It's something to aspire to, sure, but there's a lot of ground to cover.

View Postcomic_sans, on October 31 2014 - 05:50 PM, said:

SS, you wanna fight me?  I'm druuuuuunk????? You could maybe win?!!

#3 Likaon_2013

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Posted August 23 2014 - 06:27 AM

I called it plasma cannon only because it sounds cool... I dont even imagine it like a laser, more like small blue balls flying out from a barrel.
Also, it can be obviously changed.

#4 NightmareHunter31

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Posted August 23 2014 - 07:00 AM

Redox shoots blue ''plasma'' balls so maybe something like that.

Posted Image

[sD] Meraple: #baddaim


#5 FakeName

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Posted August 23 2014 - 07:40 AM

View PostLikaon_2013, on August 23 2014 - 06:00 AM, said:

Hello folks,
At the beginning, i must point out that im not from any english-speaking country, so obviously its not my best language :D
So, now lets get to the point.

My suggestion is mech called Raptor. Its a B-class support mech using advanced technology on the battlefield to help allies in pushing frontline. Becuase of the high production cost only 10 raptors were used in fight.

Strenghts:
-Universal support
-Efficiency cooling system
-High mobility
- Good defensive systems

Stats:
Armor - 610
Fuel tank - 77l
Boost speed - 31m/s
Fuel regen - 9.25l/s
Ground speed - 17.5 m/s
Air speed - 23
Radar - 105m
Overheating - 3,5s
Dodging - 1,2s


Primary weapon - F22 plasma cannon
Secondary weapon - F22 plasma cannon
Secondary Weapon - Breacher XS
Description of weapon - Advanced version of the Breacher. Two modes: First mode will fire 6 hardened iron sticks which can pierce shields, blockades and mechs. After one piercing, any iron stick may not pierce another object.
Second mode: Pulls the 6 sticks together and attaches a H.E. charge on it. Upon impact on any surface, it will explode (Big Heat-cannon shot).


Weapon stats of F22 plasma gun:
DPS rating - 50
Accuracy - 53
Rate of fire - 50
Effective range - 17
Heat rate - 29

Ability - now the most complicated part of this mech :D
Blackout - Sending powerfull electromagnetic pulse to nearby enemies (something like EMP item, but better and harder to use) Load before use for the highest performance. WARNING: Do not overload!

Add: If the EMP-abillity is not loaded enought it may have no impact on mechs. Abillity needs to charge atleast (example only!) 80% to EMP an enemy mech which has below 80% health. Every other mech above 80% health will not be affected.

Now: to make it more clear, some explanation. What i mean by saying "load before use" and "do not overload"?

Heres my awful picture to explain this :D
Posted Image

What do you think about this ? :)

I made some changes

Edited by FakeName, August 23 2014 - 07:40 AM.

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

- FakeName

Posted Image


#6 Likaon_2013

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Posted August 23 2014 - 08:13 AM

@FakeName
Blackout ability can be used in two completely different ways: very offensive or very defensively. You can go to enemy with it or wait till the enemy will come to you.
My concept assume offensive way, your changes making Raptor more deffensive mech. Its a interesting alternative.

@NightmareHunter
Yeah, exactly :) I could say F22 is a rapid firing and high-accuracy Redox.

#7 SatelliteJack

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Posted August 23 2014 - 11:39 AM

Please for the love of Hughes, make sure it isn't friendly fire enabled. D:

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#8 Onstrava

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Posted August 23 2014 - 01:39 PM

Posted Image

I can see this being effective to counter tech + C type combos. Besides that I have to ask, why the name Raptor though? I was thinking of something more......nightish, because of the emp.

Posted Image


#9 Likaon_2013

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Posted August 23 2014 - 11:42 PM

@Onstrava
Mech called Raptor using F22 cannon.... Get it ? :)

Posted Image
F22 Raptor. Its my inspiration :P

@SatteliteJack
Its a support mech so it would not make sense if it was able to blackout allies :D

#10 Infyrno

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Posted August 24 2014 - 12:40 AM

I. Like. It.  Gimme.

#11 Likaon_2013

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Posted August 24 2014 - 04:04 AM

Oh, and one more thing

View PostFakeName, on August 23 2014 - 07:40 AM, said:

View PostLikaon_2013, on August 23 2014 - 06:00 AM, said:

Add: If the EMP-abillity is not loaded enought it may have no impact on mechs. Abillity needs to charge atleast (example only!) 80% to EMP an enemy mech which has below 80% health. Every other mech above 80% health will not be affected.



I dont agree. This ability will be hard enough to use, Blackout load in 90% (=best moment to send pulse) will have range about 150%-160% of range of EMP item. In addition, cooldown time will be long (i dont know exact number). Also loading after 1st time pressing F will take some time (5-6s), so it will be difficult to shedule attack.

Edited by Likaon_2013, August 24 2014 - 04:10 AM.


#12 FakeName

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Posted August 24 2014 - 05:38 AM

View PostLikaon_2013, on August 24 2014 - 04:04 AM, said:

Oh, and one more thing

View PostFakeName, on August 23 2014 - 07:40 AM, said:

View PostLikaon_2013, on August 23 2014 - 06:00 AM, said:

Add: If the EMP-abillity is not loaded enought it may have no impact on mechs. Abillity needs to charge atleast (example only!) 80% to EMP an enemy mech which has below 80% health. Every other mech above 80% health will not be affected.



I dont agree. This ability will be hard enough to use, Blackout load in 90% (=best moment to send pulse) will have range about 150%-160% of range of EMP item. In addition, cooldown time will be long (i dont know exact number). Also loading after 1st time pressing F will take some time (5-6s), so it will be difficult to shedule attack.

I disagree, your abillity will be pretty EASY to use. Compare it to League of Legends Katarina ... Pressing "r" in the middle of a teamfight has nothing to do with skill.

If you want to keep your abillity like that (as much a spossible) I would add a self EMP. YOu just EMP yourself after a decent amount of EMP laoded.

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

- FakeName

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#13 Infyrno

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Posted August 25 2014 - 10:56 AM

View PostFakeName, on August 24 2014 - 05:38 AM, said:

View PostLikaon_2013, on August 24 2014 - 04:04 AM, said:

Oh, and one more thing

View PostFakeName, on August 23 2014 - 07:40 AM, said:

View PostLikaon_2013, on August 23 2014 - 06:00 AM, said:

Add: If the EMP-abillity is not loaded enought it may have no impact on mechs. Abillity needs to charge atleast (example only!) 80% to EMP an enemy mech which has below 80% health. Every other mech above 80% health will not be affected.



I dont agree. This ability will be hard enough to use, Blackout load in 90% (=best moment to send pulse) will have range about 150%-160% of range of EMP item. In addition, cooldown time will be long (i dont know exact number). Also loading after 1st time pressing F will take some time (5-6s), so it will be difficult to shedule attack.

I disagree, your abillity will be pretty EASY to use. Compare it to League of Legends Katarina ... Pressing "r" in the middle of a teamfight has nothing to do with skill.

If you want to keep your abillity like that (as much a spossible) I would add a self EMP. YOu just EMP yourself after a decent amount of EMP laoded.
But make it still an aoe thing so if an enemy is near they get emp'd too. No? I don't know

#14 EliteShooter

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Posted August 25 2014 - 11:27 AM

View PostSatelliteJack, on August 23 2014 - 11:39 AM, said:

Please for the love of Hughes, make sure it isn't friendly fire enabled. D:

It has to be, or it will be extremely overpowered.

Posted Image


#15 SatelliteJack

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Posted August 25 2014 - 01:51 PM

View PostEliteShooter, on August 25 2014 - 11:27 AM, said:

View PostSatelliteJack, on August 23 2014 - 11:39 AM, said:

Please for the love of Hughes, make sure it isn't friendly fire enabled. D:

It has to be, or it will be extremely overpowered.

This is true... But which is worse; overpowered, or over-trolled? x__x

Edited by SatelliteJack, August 25 2014 - 01:52 PM.

Posted Image



To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot






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