(These are weapons I've used enough to give feed back on, I have not used every weapon)
To get the terms I'm using i'll include my basic definition of them.
Added Skill level weapons:
A weapon with an added ability that requires timing and precision to use. The weapon can be used without this taken into account and still function.
Aiming skill only weapons.
Weapons that ONLY reward skillful aiming, Thus it is punishing you if you miss.
Point and click weapons.
There weapons are as they sound, You point in a direction and click. Usually high fire rate so aiming is less of a concern.
Added Skill Weapons:
- Vulcan's - spin up time can be countered by spinning up the weapons early.
- TOW - launcher has an in air detonation that can be used even if you miss. Also has splash damage and self inflicted damage
- HEAT - has a charge time to do more damage. Also has splash damage and self inflicted damage
- GL - has the ability to bounce projectiles and users can detonate them, Also has splash damage and self inflicted damage
- Rev-gl - has the ability to bounce projectiles. Also has splash damage and self inflicted damage
- Flak cannon - If you miss you lose damage, no skill other then aiming involved. (If you ignore the skill in getting close)
- Sub-machine gun - High fire rate, must still aim but a missed shot doesn't cost as much
- AR - High fire rate a missed shot doesn't cost as much.
- Seeker - HIgh fire rate and weapons seeks enemies
A great way to add skill to these weapons is something largely un-utilized in the game, heat. If heat is high/low the weapons behave differently having less accuracy or more damage ect. this either can encourage players to keep heat low or try to keep there heat as high as possible without overheating.
How to make aiming skill only weapons added skill weapons.
- Increase fire rate (duh)some weapons obviously can't have this)
- If heat is high X is high but Y is low, if heat is low Y is high but X is low.
- If heat is high Z is high. If heat is low Z is low.
- (all previously mentioned skill based applications in the skillful weapons)
- If heat is high then Z is low if heat is low Z is high.
- Charging weapons. (seekers half life can be extended the longer the charge or the seeking could be better)
- a secondary function that can't be used when the weapon is too hot.
Edited by Necro, November 28 2012 - 04:13 PM.

 

 1
 1 


 
				
				
			
 
				
				
			 
					
					 
				
				
			










 
								




