A particular concern I have regarding the graphics of the game is that enemies can tend to visually get lost in the background clutter. This isn't to say it's a bad thing as it presents an interesting dynamic of high ground vs. low, but rather how will the game handle graphics scaling?
One of the more irritating aspects of a multiplayer game is where a map designer has painstakingly spent hours detailing lighting, creating dark and light areas, or the graphic artists have put in thick grass to give life to the world...
... and then as soon as it's in a multiplayer environment, all that work goes out the window as a few people turn off every graphical feature and tweak the hell out of everything so the entire map is a brightly lit void with zero detail, forcing everyone else to turn off their settings as well to even try to maintain a competitive edge.
So how will the game handle the graphics scaling? If low texture and environment settings turn the visually distracting landscape into a uniform gray blur of boxes, it's going to lend an extreme edge to people who turn off all their settings. My stance on this is that games should be played how they're designed to look, and people operating at low settings due to poor hardware or otherwise should be put into a disadvantageous situation.
					
					
					
				
				
				
				
				
								
				
				
				
			
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Graphics scaling
		 Started by 
	Frostiken
, Aug 15 2011 01:05 PM
	
	
	
	
		2 replies to this topic
	
		
#1
Posted August 15 2011 - 01:05 PM
#2
Posted August 17 2011 - 11:00 AM
Frostiken said:
If low texture and environment settings turn the visually distracting landscape into a uniform gray blur of boxes, it's going to lend an extreme edge to people who turn off all their settings. My stance on this is that games should be played how they're designed to look, and people operating at low settings due to poor hardware or otherwise should be put into a disadvantageous situation.
Hopefully that will minimize the difference between settings. In other games players can also turn off the camera shake, and while I actually prefer less camera shake because it gives me a headache, I also prefer that it were refined and standardized so no players can use that as an advantage.
#3
Posted December 10 2011 - 07:28 PM
					I'm looking forward to the atmospherics of this game and how they will affect gameplay. 
*happyface*
					
				
				
				
				
				
								
				
					*happyface*
	
	Naraklok
				
				
				
			
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