Edited by VertoPrime, November 25 2012 - 04:09 PM.
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Granade Launcher To OP
#1
Posted November 25 2012 - 04:08 PM

Win7 Home Premium 64bit, AMD Athlon ™ II X4 620 2.60 GHz, 6GB ram, Geforce GTX550 Ti 2gb
#2
Posted November 25 2012 - 04:11 PM
But your post makes no sense. you claim it is op because it deals less damage then the other secondaries.
Edited by h0B0, November 25 2012 - 04:37 PM.
#3
Posted November 25 2012 - 04:33 PM
Now we have the results, sige mode and Sharpshooter. Falls desire to play.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
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@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#4
Posted November 25 2012 - 04:45 PM
 VertoPrime, on November 25 2012 - 04:08 PM, said:
VertoPrime, on November 25 2012 - 04:08 PM, said:
Whether it's three hits or ten hits, if you can't aim, you won't be getting much experience from the TDM and DM gametypes. The best XP farm at the moment (for those that may be at a level disadvantage) is Missile Assault; flipping a base from neutral to captured results in (I think, this may not be accurate) some 100+ XP for those involved in the capture, same for enemy-neutral-friendly capped. Another good XP farm is Siege; gather energy, return it to base, lather, rinse, repeat, defend or assault AA, get XP for trying or succeeding.
A good player is going to have good results with just about any mech, level factored out of the equation. A good player is going to have great results with any mech they're experienced in combat with. A good player is going to have excellent results if they're playing in a leveled mech they're familiar with. To the contrary, a poor player is going to have poor results with just about any mech. A poor player is going to have okay results once they familiarize themselves with their mechs. A poor player is going to have good results when they are playing in a mech that they are familiar with that is also leveled up.
At the moment, the matchmaking seems to be the real broken issue atm; until good players start getting matched versus good players, good players will continue to pubstomp newbie & poor players, giving the illusion of certain mechs being overpowered.
TL;DR - Try attempting new tactics, every mech has a fault, it's only a matter of determining what it is, how to effectively counter it, and implementing a counter successfully. If you try to get up in every mech's face like "BRO DO U EVEN LIFT", then things will end poorly, regardless of mech choice.
Edited by Kyrzon, November 25 2012 - 04:47 PM.
#5
Posted November 25 2012 - 09:59 PM
In pubs, I'll stomp a KDR of around 4.5-6 with any class, depending on the opposition; when playing with versus teammates, it dips to about 2.5-3. If I'm using my scout, it jumps to 10+ in pubs; 8+ vs. teammates. Don't get me wrong, if I'm having a bad game, I'll switch to it and improve IMMEDIATELY; and because of this OP-ness, I love the mech.
HEAT on the Scout NEEDS to be removed, desperately.
Without the heat, the scout still has a bevvy of options at its disposal, and is a relatively dangerous mech, but with it.. well, I'm becoming redundant now.
Edited by Kyrzon, November 25 2012 - 10:02 PM.
#6
Posted November 25 2012 - 10:07 PM
dirtnapgaming.com
#7
Posted November 25 2012 - 10:10 PM
Balancing this game must be so difficult. Good luck to the devs.
Sharpshooter needs help. Its probably the only facepalm mech at the moment.
#9
Posted November 25 2012 - 10:52 PM
The TOW delivers damage differently then the GL but it's primarily the same numbers.
(double post!
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#10
Posted November 26 2012 - 12:43 AM
#11
Posted November 26 2012 - 03:35 AM
Just shy of half, but I'll go with it.
#12
Posted November 26 2012 - 04:10 AM
 N0stalgia, on November 25 2012 - 10:10 PM, said:
N0stalgia, on November 25 2012 - 10:10 PM, said:
Edit: Response moved here: http://community.pla...o-game-balance/
Edited by defekt, November 26 2012 - 05:01 AM.
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