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Scouts is overpowered!
#1
Posted February 04 2013 - 05:05 AM
I playing in Hawken for a few weeks and i can kill mechs with 20-25 level. But not scouts. They kill me, even at a low level(like 1-5).
But you not nerfed them, you are have increased gamage and fire rate of Mini Flak.
Meteor, stop it!
P.S. Sorry for English, i'm Russian.
#2
Posted February 04 2013 - 05:27 AM
Try new approaches and tactics when it comes to scouts.
I used to be the same way with infiltrators. After
Trying a new approach I've drastically increased my win chances vs a heat infil
 
#3
Posted February 04 2013 - 05:29 AM
I can't handle it.
#4
Posted February 04 2013 - 05:31 AM

Less NERF THE SCOUT, more BUFF THE SCOUT or something, i don't know what i'm talking i'm feverish and delirious.

*sigh*
#5
Posted February 04 2013 - 05:33 AM
Also, there is a shitload of threads already describing the problem, no need to add another. Just saying ;D
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#6
Posted February 04 2013 - 05:34 AM
 
#7
Posted February 04 2013 - 05:53 AM
#8
Posted February 04 2013 - 05:59 AM
 Decoy101x, on February 04 2013 - 05:27 AM, said:
Decoy101x, on February 04 2013 - 05:27 AM, said:
Try new approaches and tactics when it comes to scouts.
I used to be the same way with infiltrators. After
Trying a new approach I've drastically increased my win chances vs a heat infil
I have tried many tactics, but there is a problem that a scout is a universal tactic for all cases.
If the scout away - he will flee or bypass and fit closely.
If the scout close - shoot with a shotgun at close range even heavy Mechs not survive.
#9
Posted February 04 2013 - 06:50 AM
 
#10
Posted February 04 2013 - 07:49 AM
I leveled up my new scout yesterday and had a match against a lvl 24 and a lvl 25 scout. They had the advantage but I still managed to kill them repeatedly. I can imagine how frustrating can it be to see the low level of their killer (like a ship or base turret).
#11
Posted February 04 2013 - 09:11 AM
#12
Posted February 04 2013 - 10:32 AM
Wait. What was the question?
#13
Posted February 04 2013 - 10:35 AM
 Foggy, on February 04 2013 - 10:32 AM, said:
Foggy, on February 04 2013 - 10:32 AM, said:
Wait. What was the question?

*sigh*
#14
Posted February 04 2013 - 10:42 AM
 Juodvarnis, on February 04 2013 - 10:35 AM, said:
Juodvarnis, on February 04 2013 - 10:35 AM, said:
 Foggy, on February 04 2013 - 10:32 AM, said:
Foggy, on February 04 2013 - 10:32 AM, said:
Wait. What was the question?
#15
Posted February 08 2013 - 12:14 AM
if you feel its nerfed then god, maybe its you...
and if there isnt any further nerfing then fine...
I read the threads... then further buffing is in order
for everything else
at least the sharp-shooters arent bouncing around like they're on roids...
just got done with a match, (and again i can be downright awful at times),
but an honest guy was a l/l 5 scout and was cleaning house...
low 20's for a score and even he was amazed... and agreed that it seemed to have an advantage....
and of course their armour is low they are SUPER freakin fast, 4-5 hits from their mini flak
and you are done! (son)
a bruiser is in slow motion compared to them,
I can't even get the dam vulcan to start spinnin before
the scout has three hits on me...
i do somewhat better in a low ranking infiltrate...
at least i can try to avoid them...
my next thread... how to buff the bruiser...
give that bad boy a mini flak like the scout, then lets dance....
#16
Posted February 08 2013 - 01:14 AM
What often amazes me is that alot of my opponents (rolling a different mech / class) "easily" play along my prefered gameplay (read: my turf), which is peek-a-boo around cover and keep walking into Flak and TOW shots eager to get their "hands" on me. They just keep coming which makes predicting which corner / where they will pop all that easier and thus keeping eating those TOW's.
The Scout is a specialist at close-range fighting around cover (aka peek-a-boo), any other mech that isnt a specialiist in this type of fighting should be carefull fighting scouts in these type of situations. Just the same for the Sharpshooter, which is also a specialist (but then at the long ranges), unless your mech is also a specialist in long range fighting, you shouldnt fight a sharpshooter in a sustained long range engagement.
No mech / class available is the "swiss army knife" of Hawken, there's none that is a specialist on all fields.
Edited by Agile, February 08 2013 - 01:23 AM.
#18
Posted February 08 2013 - 01:28 AM
 
					
					
*sigh*
#19
Posted February 08 2013 - 01:44 AM
 Aims, on February 08 2013 - 01:26 AM, said:
Aims, on February 08 2013 - 01:26 AM, said:
Well i agree to some extent, it is defenitly has a bigger bandwith then the Flak cannon scout. However, in the very close ranges the Flak cannon still outperforms the heat cannon imo. Besides that the Heat cannon scout in an "open field" with less cover is outperformed by reapers and perhaps AR Berserkers.
Altough the HEAT Scout is more versatile and does very well at different ranges, it's not THE Swiss army knife, there are still other mechs that outperform it on several different areas. Then again, the discussion that was raised was , i believe, about the scout in general and not the HEAT scout per se, right?
Edited by Agile, February 08 2013 - 01:45 AM.
#20
Posted February 08 2013 - 01:50 AM
SHARPSHOOTER_LV25, REAPER_LV25, SCOUT_LV25, BRUISER_LV25, BRUISER_LV25, ROCKETEER_LV25, CRT_RECRUIT_LV20,
BRAWLER_LV1, GRENADIER_LV11
};//GN010 current mechs, plays @ us-west servers but located in gmt+8. @author gn010 @since 12/2012
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