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Scout, Berserker or Infiltrator ?
#1
Posted March 16 2014 - 04:09 PM
#2
Posted March 16 2014 - 04:43 PM
Shotguns, or the heat cannon (light rocket launcher)
Fuel refill special ability (the fuel tank is small though)
Highest boost speed, not counting raider using blitz (not sure how fast it gets), also walks pretty fast.
Berserker:
Sustained fire weapons (Assault rifle, vulcan, SMC)
Damage boost special ability
Excellent flight capability, the best in the game.
Infiltrator:
Heat Cannon, EOC Repeater (explosive launcher), or assault rifle.
Stealth special ability. Not true invisibility, but enough that people tend not to notice you unless they're looking for an infiltrator, or if you're right in front of their crosshair.
Pretty good boost speed, pretty good flight. The other classes tend to specialize in one area of movement, but the inf is a little more well-rounded.
Edited by WarlordZ, March 16 2014 - 04:44 PM.
#3
Posted March 16 2014 - 07:57 PM
Moreover, because it is so fast in the air, u can easily pursue your target. You can shoot in the air while keeping forward. Your speed in the air is almost as fast as that of the enemy boost, he cannot escape u unless he has friends to push u back.
Edited by PHANTOM_TH, March 16 2014 - 07:58 PM.
#4
Posted March 17 2014 - 07:21 AM
The Infliltrator is a completely different beast, as playing stealth mechs requires a different mindset to the other classes, the biggest being a willingness to abandon the safety of your team and flank the enemy solo. The Infiltrator is a better ease into stealth than the Predator though, and it's still perfectly capable of dueling in skilled hands.
#5
Posted March 17 2014 - 10:37 AM
 PHANTOM_TH, on March 16 2014 - 07:57 PM, said:
PHANTOM_TH, on March 16 2014 - 07:57 PM, said:
Moreover, because it is so fast in the air, u can easily pursue your target. You can shoot in the air while keeping forward. Your speed in the air is almost as fast as that of the enemy boost, he cannot escape u unless he has friends to push u back.
Just a heads up for other Zerker pilots, flying is not an "I win button" pilots that can aim well can, and will wreck you.
Deflectors, Air Compressor, and Basic Extractor make a world of difference on the Zerker.
You can really feel the 20% damage reduction while dodging on such a light mech.
Edited by Stingz, March 17 2014 - 10:38 AM.
Someone elses data of Hawken gear/mechs | and another one
#6
Posted March 18 2014 - 05:37 PM
I like the Infiltrator. It can be, in the right hands, the ultimate d***man's mech. Nothing funnier than cloaking, turning a couple corners, and finding a low hp class-C sitting down to repair and BAM grenade to face, free kill lol.
As Amidatelion says, the Infiltrator requires the stealth mindset of "abandoning" your team in it's time of highest peril in order to actually help them.
Sometimes, you flank completely alone and come up behind the enemy line and start raining hell down on them, only to be instantly turned on by half of them and exploded. It can be, at times, frustrating as hell to play since its ability is not fool-proof like the others such as coolant. THAT BEING SAID a good infiltrator will discourage all but the most hard-headed of class-Cs from using tank mode for fear of getting utterly wrecked from behind, and in general sows the seeds of despair and paranoia among the enemy. It's as much a psychological fighter as a physical one.
I have not played the Berzerker or the Scout extensively yet, I want to see if my thoughts of how OP they are are just me being bad or are truly well-founded.
From what I can see, however, this is the general breakdown:
Berzerker is best duelist
Scout is best burst-assassin
Infiltrator is best flanker
Hope this helps!
Edited by ninjab3ta, March 18 2014 - 05:54 PM.
#7
Posted March 18 2014 - 06:59 PM
 ninjab3ta, on March 18 2014 - 05:37 PM, said:
ninjab3ta, on March 18 2014 - 05:37 PM, said:
From what I can see, however, this is the general breakdown:
Berzerker is best duelist
Scout is best burst-assassin
Infiltrator is best flanker
Hope this helps!
I've gotten the chance to play, and fight against all three:
Scout is the best Duelist with it's ground speed and weapon selection.
Bezerker for air-rushing and Flanking, being able to plow down multiple mechs with a single Barrage.
Infiltrator as Burst-Assassin, GL + EOC Repeater/HEAT Cannon is extremely heavy burst and Active Camo to get out alive.
Edited by Stingz, March 18 2014 - 07:15 PM.
Someone elses data of Hawken gear/mechs | and another one
#8
Posted March 18 2014 - 07:03 PM
 Stingz, on March 18 2014 - 06:59 PM, said:
Stingz, on March 18 2014 - 06:59 PM, said:
 ninjab3ta, on March 18 2014 - 05:37 PM, said:
ninjab3ta, on March 18 2014 - 05:37 PM, said:
I like the Infiltrator. It can be, in the right hands, the ultimate d***man's mech. Nothing funnier than cloaking, turning a couple corners, and finding a low hp class-C sitting down to repair and BAM grenade to face, free kill lol.
As Amidatelion says, the Infiltrator requires the stealth mindset of "abandoning" your team in it's time of highest peril in order to actually help them.
Sometimes, you flank completely alone and come up behind the enemy line and start raining hell down on them, only to be instantly turned on by half of them and exploded. It can be, at times, frustrating as hell to play since its ability is not fool-proof like the others such as coolant. THAT BEING SAID a good infiltrator will discourage all but the most hard-headed of class-Cs from using tank mode for fear of getting utterly wrecked from behind, and in general sows the seeds of despair and paranoia among the enemy. It's as much a psychological fighter as a physical one.
I have not played the Berzerker or the Scout extensively yet, I want to see if my thoughts of how OP they are are just me being bad or are truly well-founded.
From what I can see, however, this is the general breakdown:
Berzerker is best duelist
Scout is best burst-assassin
Infiltrator is best flanker
Hope this helps!
I've gotten the chance to play, and fight against all three.
Scout is the best Duelist with it's ground speed and weapon selection.
Bezerker for air-rushing and Flanking, being able to plow down multiple mechs in a single Barrage before they can react.
Infiltrator as Burst-Assassin: Active Camo, GL, and EOC Repeater/HEAT Cannon means extremely heavy burst damage.
Thanks for the clarification. I keep forgetting about alternate weapons D:
#9
Posted March 19 2014 - 11:52 AM
One of my fave mechs.
I hate getting infilled. So badly. I start to rage whenever Kaboteyx or -TJ- play it because they're so good.
YOU ARE NEVER SAFE. It's also hilarious

And even more fun when you do it yourself. Prowling behind enemy lines... of course the tactic to prevent this is using a wide FOV and always checking around when repairing. Inevitably you will see kaboty or TJ coming up on you, thinking they're about to surprise you. If you have enuf health you can push them back

There's nothing more fun than sneaking up to a lonely, unsuspecting repairer and popping a nice alpha. Muahahaha.
#10
Posted March 19 2014 - 09:32 PM
SCOUT FOR LIFE!
Edited by OmegaNull, March 19 2014 - 09:32 PM.
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#11
Posted March 20 2014 - 01:28 AM
for duel face to face, i'm not so sure
#12
Posted March 20 2014 - 03:24 AM
Infiltrator is incredibly fun, just due to the playable being necessarily different from other mech, however against more experienced players I've found that they start to watch for you after a while. I'm not the type that likes to stay disengaged for too long so personally I don't always have the patience to deal with their heightened alertness.
The zerker for me was almost the opposite. It's pretty straightforward in comparison.
#13
Posted March 20 2014 - 09:23 AM
Scout is good but... you need to be good at it

Low health means you will get squished a lot when you suck at it (ask me how I know).
Zerker is great! It's a good counter to a lot of mechs, like infil and scout.
If it's 1v1, you need to use it's strengths: air mobility and greater range of weps against infil and scout.
Which is why you do NOT follow a good scout indoors where you will die around corners. You kill the scout outside, scout kills you inside...
I find it's easier to use Zerker than scout, it's play style is easier to pick up. With scout you need to be in scout mode... whereas with zerker you can use similar playstyle to other mechs.
#14
Posted March 20 2014 - 01:10 PM
 it's an infiltrator
 it's an infiltrator  
					
					#15
Posted March 21 2014 - 12:40 AM
#16
Posted March 21 2014 - 04:47 AM
 Dethcord, on March 21 2014 - 12:40 AM, said:
Dethcord, on March 21 2014 - 12:40 AM, said:
When it comes down to getaways and cover-heavy maps I'd definitely take the Infiltrator.
The amount of times Active Camo has saved me during an escape is ridiculous (Hides radar signature AND boosting thrusters). GL is the bane of repairing mechs with the huge splash.
Edited by Stingz, March 21 2014 - 04:47 AM.
Someone elses data of Hawken gear/mechs | and another one
#17
Posted March 21 2014 - 07:33 AM
 Dethcord, on March 21 2014 - 12:40 AM, said:
Dethcord, on March 21 2014 - 12:40 AM, said:
If you judge a fish by it's ability to climb a tree you're bound for disappointment. Infiltrator gameplay is drastically different than Berserker gameplay if you're doing it right.
#18
Posted March 23 2014 - 06:25 AM
Nothing is scarier than a fully charged HEAT Cannon to the face when you come dodging around a corner and can't dodge back around to avoid the grenade coming at you.
Oh, it's also good in vertical ground fights. Like, you're on higher ground and the enemy's on a ledge below you. If there's a back wall, you bounce a grenade off of it and hit them. And then the explosive-ness of the HEAT Cannon makes people think twice about coming around a corner while you're firing off pot shots.
Even better, if your heat gets too high, you can charge up a shot and by the time it's done charging, you're probably already cooling down rapidly.
I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"
_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
 ⊂彡▒▒▒▒▒▒▒▒▒▒▒
#19
Posted March 25 2014 - 10:54 PM
Zerker is a very easy step to make from CR-T and basic mechs. The firepower is fantastic and you're used to the TOW. If you get the jump on somebody theyre in big trouble. I do well with mine.
Infil: I want to be good with this mech SO BADLY but it is drastically different. In a cover/corner heavy map(wreckage, etc) its pretty good if you play with splash damage. Initially I tried playing him like a straight assassin and was very underwhelmed. The initial strike is.....ok but then youre dueling with awfully low armor. Ive shelved mine for now.
Scout: do not have yet. Bad pilots are the easiest kills out there but good Scout pilots are an absolute nightmare. Im not buying one until Im much better.
Recommendation: Zerker.
#20
Posted March 26 2014 - 09:25 AM
Espeially when running away and a scout manages to finish you off?
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SCOUTS
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