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Assault G2
#1
Posted March 25 2014 - 07:51 AM
#2
Posted March 25 2014 - 08:01 AM
#3
Posted March 25 2014 - 08:45 AM
#4
Posted March 25 2014 - 08:46 AM
#5
Posted March 25 2014 - 08:53 AM
I have no idea what it's role or ideal combat situation should be...
At range it's useless. At a standoff it's useless when opponents are strafing in and out of cover launching TOW's. It's useless if an opponent gets the jump on you with burst with it being sustained. It's useless against any decent Berserker that air-boost and dodges. It's useless trying to assault any Turret Mode mech.
It's useless...practically in any situation except where any Mech would work. Such as flanking or surprising an enemy, but even then I'd rather have the burst of a Beserker or Predator I would think and a better chance of escape from retribution of his teammates.
Sure it feels great versus disorganized teams and when all enemy players don't take any heed of range, cover or the element of surprise.... I mean then I can go to town going through one after the other in open areas where my teammates are distracting them as well in just a bloody brawl.
But then I enter a match against a good team, or where it becomes a stand-off, or just a good berserker/scout and I know I might as well take a break.
Edited by Threatlevel0, March 25 2014 - 08:58 AM.
#8
Posted March 25 2014 - 02:12 PM
It's really annoying getting killed by one when you're up close
 
					
					#10
Posted March 26 2014 - 02:08 AM
 
#11
Posted April 02 2014 - 11:53 PM
- Identify initial enemy formation location via pings or sight.
- Pick a choke point between the enemy team and your team that has a flanking route (or 2.. or 3)
- Use the fast boost and heavy armor to rush to the front of your team and force the combat initiation between the two bulk forces.  Be a pest, damage as many units as possible at MEDIUM RANGE until close to overheat.
- When overheating, move laterally to via a short-flank route and cool off.  You should have more than 2/3 health because of the ridiculously high HP pool.
- Arrive on their flank while they are still focusing on the front line and proceed to engage at medium to close range, focusing on units falling back to try and repair and techs.  Even if you can't get kills, the sustained damage will discourage any retreats.
- Fall back while fighting, avoid getting into head to head confrontations with healthy mechs. You should be able to keep this up for a while given the armor amount. When running low, simply retreat to your main group and repeat the process from the start.
My loadout:
- ITEMS...  Detonator, Disruptor, Blockade.
- INTERNALS... Composite Armor and either Air Compressor & Deflectors OR Evasive Device & Advanced Armor Fusor (many assists, losts of HP)
Edited by Mazykitty, April 03 2014 - 12:06 AM.
#12
Posted April 04 2014 - 04:58 AM
As others have mentioned, an overall buff would make it a highly desirable mech.
It would also help justify its cost.
#13
Posted April 04 2014 - 05:16 AM
- No long range weapons
+ High tankability and very high DPS in CQC
That's it already. Not a special mech but still fun to play. One of my favorites.
 
#14
Posted April 04 2014 - 05:37 AM
I don't like the Assault G2.
#15
Posted April 04 2014 - 07:35 AM
The stats on the Vulcan-XTs make them essentially 5/8ths a Point-D Vulcan. So playing with 2 Vulcan-XTs feels like playing with 1 1/5 Primary power and no secondary, not to mention the fast overheat (though ability counteracts this).
Here, look at the stats:

Compared to:

The numbers speak for themselves, the XTs are just low powered PDs, making something like the Point-D Bruiser infinitely higher DPS than the G2 when the Hellfires are factored in.
Sure some people may consider have 2 mini-vulcans "fun", but in reality they're just weak and you're going to come up short in most 1v1 situations with another Class-B/C (even high DPS A) mech.
As you can see I pimped my G2 out like a Fred... It's my "special" mech. xD
#16
Posted April 06 2014 - 06:34 AM
 Wraithknight, on April 04 2014 - 07:35 AM, said:
Wraithknight, on April 04 2014 - 07:35 AM, said:
As you can see I pimped my G2 out like a Fred... It's my "special" mech. xD
You wouldn't happen to have exact stats on the Vulcan XT's would you? (i.e. not the lying in-game ones?)
OT: I would really love for them to buff his weapons. I like the idea of having double sustained weapons...I just want them to actually do some decent damage. SMC is already stronger then Vulcan in MOST CASES anyway, Idk why they thought they should give assault G2 two halves of an already mediocre weapon
#17
Posted April 07 2014 - 11:45 PM
And then they give us a mech that, instead of my trusty TOW, I get two crappier versions of the crappiest gun for me. Yay.....
In all seriousness, the G2 is much more of a "for fun" mech. It's great if you like to just go charging in and spray a bunch of lead everywhere. But for guys like me who like to stick to cover, the zero burst potential just doesn't cut it.
#18
Posted April 08 2014 - 06:50 AM
I will agree the vulcans could use a damage boost to offset the limited range and lack of peekaboo burst. It is a one-trick pony with half a trick.
#19
Posted April 09 2014 - 05:17 PM
My pros/cons:
Pros:
- Extreme power for close-quarter.
- Decent movement capability, and great weapons cooling.
- Awesome if you don't like the other team.
Cons:
- No experience gained. (No specialty parts or chance for specialized camo.)
- Ineffective due to it's lack of versatility. This is close quarter only.
- Over powered versus all mech types in close quarters.
- Not fun. Holding buttons and aiming at people lost it's value to me in all other games, not gonna be good in this one.
- Cheap. It feels too powerful in those close situations, it has no challenge, thus making it less likely for me to use.

eth0 said:
 Sylhiri, on July 13 2014 - 10:29 PM, said:
Sylhiri, on July 13 2014 - 10:29 PM, said:
 SatelliteJack, on July 13 2014 - 10:46 PM, said:
SatelliteJack, on July 13 2014 - 10:46 PM, said:
#20
Posted May 23 2014 - 05:01 PM
 KilleR_OrigiNs, on April 09 2014 - 05:17 PM, said:
KilleR_OrigiNs, on April 09 2014 - 05:17 PM, said:
...
Cons:
...
- Over powered versus all mech types in close quarters.
...
- Cheap. It feels too powerful in those close situations, it has no challenge, thus making it less likely for me to use.
Okay, I can overlook 'overpowered' being listed as a con. I can overlook 'overpowered' being listed twice. It's saddening, but I can live with it. However, I cannot overlook the misplaced and repeated 'over powered' statement being FLAT WRONG.
With the help of my friends, I estimated the close-range dps of dual Vulcan XTs to be about 160, maybe 165 dps. The caveat here is that I'm not counting spoolup, and I only tested dps during the time it takes to destroy a Vanguard. Actual dps including spoolup is lower, but I got bored and did not test that. It's probably less than 150 over time intervals that matter (the time it takes to destroy an enemy is the time interal that matters to me).
The standard Assault mech, on the other hand, tested out at around 200 dps, and sometimes 215 dps when equipped with TOW rockets and the Point-D Vulcan (variance probably due to randomly missing). This is WAY better than the G2. (The caveat here is that the spoolup time was not measured, and it is significant.)
The G2 is NOT "Over powered vs all mech types in close quarters." FALSE
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