BULLET BASED
SMC:
Damage per shot:10
Shots/Second:8.7
DPS:87
Heat efficiency:7.4, ~13.5 seconds to overheat (assuming 100 heat is shutdown)
Total damage:1174.5
AR:
Damage per shot:16
Shots/Second:4.7
DPS:75.2
Heat efficiency:8.5 ~11.76 seconds to shutdown
Total Damage:884.35
Vulcan:
Damage per shot:12
Shots/Second:8.3
DPS:99.6
Heat efficiency:11.3 ~8.85 seconds to shutdown
Total damage:881.42
SA Hawkins:
Damage per shot:29
Shots/Second:2.9
DPS:84.1
Heat efficiency:10 ~10 seconds to shutdown
Total Damage: 841
Slug Rifle:
Damage per shot:75
Shots/Second:1
DPS:75
Heat efficiency:11.1 ~9.009 seconds to shutdown
Total Damage: 675.68
Sabot Rifle:
Damage per shot:160
Shots/Second:.2
DPS:32
Heat efficiency:4.4
Mini-flak:
Damage per shot:64
Shots/Second:2.5
DPS:160
Heat efficiency:13.1 ~7.6 seconds to shutdown
Total Damage:1216
Flak:
Damage per shot:156
Shots/Second:.8
DPS:124.8
Heat efficiency:16.3 ~6.5 seconds to shutdown
Total damage 811.2
Obviously these don't account for everything and are done in ideal 100% accuracy situations. The flak cannons seem to have pretty fast falloff and high spread so hitting 100% outside of touching distance doesn't happen every time. I also like that the hawkins is now useful.
Are the numbers in game really accurate? The vulcan seems to have gotten hit with the nerf bat pretty hard.
EDIT 11/21: Updated with current values. Changes include lower vulcan heat, lower SA hawkins damage per shot but higher fire rate and lower heat, slug higher damage but lower fire-rate. Vulcan's back to looking good, hawkins keeps getting better!
Edited by Timber_Wolf, November 21 2012 - 08:50 PM.

 

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