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Scout Vrs Infiltrator.


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#1 Necro

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Posted November 24 2012 - 11:01 AM

Who wins?

I feel like it's usually the inf. being a scout myself, There ability to do burst damage and then hide, counters the scouts in your face strategy.

i feel this is the hardest mech for me to kill in any mech really, Any strats from avid GL/HEAT users?

#2 NotKjell

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Posted November 24 2012 - 11:23 AM

I've mained infiltrator for a LONG time, though leveled a scout up to 20 after I did so on my infiltrator. In the process I played against Toryne, another notable infiltrator player and picked up some scout-vs-infiltrator tactics.
  • Stay point-blank if possible. Make them splash damage themselves while you unload your shotgun.
  • If you get in their face, wait till they dodge and dodge the same direction. This lets you literally press your mech face into theirs, and stay there.
  • Trading TOW's against them isn't bad if you're ahead on health.
  • EMP use is important, or at least it was me vs. toryne as we EMP'd each other a ton.
  • Good TOW use in general.

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#3 AsianJoyKiller

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Posted November 24 2012 - 12:46 PM

On the other side of things, if you can keep cover between you and the Scout, only showing yourself to do damage, you can start to take apart a Scout quickly, at least if they're using the Mini-Flak because their burst potential is limited. While playing the cover game, take advantage of the fact you can bounce nades, and try to hit them even when you can't see them directly.

Also, try to outmaneuver them and get some range. The MF is completely useless outside of short range, and even the normal Flak is more or less limited to finishing blows outside of short range.
So if you can get some distance from a Scout, they become limited to their TOW, while you retain use of your HEAT and GL.
Depending on your positioning, it may also mean that they have to move through predictable paths, making it easier to land some solid hits on them.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#4 Necro

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Posted November 24 2012 - 01:28 PM

Don't help infiltrators out they own me enough as is xD

#5 AsianJoyKiller

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Posted November 24 2012 - 01:37 PM

View PostNecro, on November 24 2012 - 01:28 PM, said:

Don't help infiltrators out they own me enough as is xD
Rofl. :D
If you know the mindset of an Inf, you may be able to counter what they are trying to do.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#6 Necro

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Posted November 24 2012 - 01:43 PM

Play peek-a-boo that's what there doing

#7 Conquistador

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Posted November 24 2012 - 01:58 PM

View PostAsianJoyKiller, on November 24 2012 - 01:37 PM, said:

View PostNecro, on November 24 2012 - 01:28 PM, said:

Don't help infiltrators out they own me enough as is xD
Rofl. :D
If you know the mindset of an Inf, you may be able to counter what they are trying to do.

In your experience, do you feel the matchup to be fairly balanced? One of the main problems I encountered in CB2 was Berserker being heavily outclassed by infiltrator in close quarters situations. Now that I've been playing scout, the FLAK/mini-FLAK seems to balance that out a bit. But I'm curious about your take on the matter because you rolled HEAT Infiltrator mostly.
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#8 Astrolis

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Posted November 24 2012 - 02:21 PM

View PostAsianJoyKiller, on November 24 2012 - 01:37 PM, said:

View PostNecro, on November 24 2012 - 01:28 PM, said:

Don't help infiltrators out they own me enough as is xD
Rofl. :D
If you know the mindset of an Inf, you may be able to counter what they are trying to do.

exactly. know thy enemy.
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#9 NotKjell

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Posted November 24 2012 - 02:35 PM

View PostNecro, on November 24 2012 - 01:43 PM, said:

Play peek-a-boo that's what there doing

DO NOT play peek-a-boo with an infiltrator, your goal is to stop them from doing this. We win peek-a-boo, that's our thing. You can use the TOW to your best when we're doing our bullshit corner dodging. However, while we're doing this try to use the environment to force a close range no-cover fight.

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#10 AsianJoyKiller

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Posted November 24 2012 - 03:32 PM

View PostConquistador, on November 24 2012 - 01:58 PM, said:

View PostAsianJoyKiller, on November 24 2012 - 01:37 PM, said:

View PostNecro, on November 24 2012 - 01:28 PM, said:

Don't help infiltrators out they own me enough as is xD
Rofl. :D
If you know the mindset of an Inf, you may be able to counter what they are trying to do.

In your experience, do you feel the matchup to be fairly balanced? One of the main problems I encountered in CB2 was Berserker being heavily outclassed by infiltrator in close quarters situations. Now that I've been playing scout, the FLAK/mini-FLAK seems to balance that out a bit. But I'm curious about your take on the matter because you rolled HEAT Infiltrator mostly.
Aside from the Mini-flak being a too effective for how easy it is to use, I think it's a pretty good match up.
I think that at the highest tiers of play, the Infiltrator would be superior, but mostly due to the fact that it rewards skill greatly, while Scout is more accessible to all skill levels. Infiltrator, in my opinion, just has a higher skill ceiling.

I've been playing quite a bit of Scout this beta actually, and I'm greatly enjoying it.
I do have a personal preference for the Flak over the Mini-Flak, just because it suits my playstyle better.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#11 NotKjell

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Posted November 24 2012 - 03:42 PM

NOW, we're talking about standard loadout scout. Not level 20 scout with HEAT cannon. That fuzzy bunny is just fuzzy bunny dumb.

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#12 defekt

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Posted November 24 2012 - 03:52 PM

Wait, Scouts get HEAT @ 20?!  Bugger me, I'm giving that noise some air time!  Madness ensues.

(I do hope this lvl20 thing comes to an end tho; there aren't enough weapons to service a good enough set of different mech concepts if more weapon options are unlocked at 20.  Homogenisation isn't a desirable characteristic.)

#13 AsianJoyKiller

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Posted November 24 2012 - 04:22 PM

View PostNotKjell, on November 24 2012 - 03:42 PM, said:

NOW, we're talking about standard loadout scout. Not level 20 scout with HEAT cannon. That fuzzy bunny is just fuzzy bunny dumb.
Rofl.
I heard you mention it in passing in mumble, but I've got to ask, how lulzy is that?

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#14 ArnieF4440

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Posted November 24 2012 - 05:02 PM

hehe ... I've played both. I got level 20 on my infi last beta and I'm working on my scout atm.
Considering the standard loadouts, I'd say this:
scout > infi @ close range
infi > scout @ medium - longer range and doing peek-a-boo tactics

Their roles are pretty well defined by their weapon loadouts and abilities. But the fuel boost does give a good advantage to the scout to get closer to an infiltrator, and camouflage is pretty easy to detect if you know what you're looking for, heck your reticule lights up if you have it over a camouflaged infi.

On the mini-flak (which is what I use on the scout). I think its a 8x2 pellet weapon (from video analysis, it shows 2 very quick consecutive 8 pellet shots), which makes the potential damage per pellet really weak (4 health per pellet, based on ingame garage stats). So you really have to be in close to make those shots count
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#15 Urvanis

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Posted November 24 2012 - 05:26 PM

You've gatta nut up and stay in their face. position yourself so that they have to peek a boo to one direction to get a clear shot off. fire a tow in anticipation at the spot, then boost strait to it. they'll jump out or step out for the shot, the tow will kick them for quarter second giving you time close, you'll likely eat a heat round, but the grenade should miss. once you're in their face, flak away and stay point blank. don't use your tow unless they get away from you. They wont be able to use either of their weapons at that range without hurting themselves just as much so they'll keep trying to make distance, with the scout fuel reserve, you shouldn't have a problem keeping up with them.
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