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Dat Point-D Vulcan...


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#1 Roundlay

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Posted October 30 2012 - 01:38 AM

Recorded this whilst doing some benchmarks. Not sure if I've just improved, or if the Point-D Vulcan is a placebo for feeling OP. Either way, altering the sound and visual effects for each weapon as you upgrade seems like it'd be an amazing way to tackle the weapon upgrade system without resorting to straight stat buffs. Whoever designed the Point-D's sound effects here, top stuff!



#2 Xzalander

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Posted October 30 2012 - 01:53 AM

I do agree some of the mech weaponry needs improving, but as others say some are place holders.

Would love for the Brawlers Twin Cannon to have a meatier barrel noises, so you can hear when the barrel being fired is different. Perhaps barrel one sounding different to barrel two.

slightly off topic: How have you got such clear footage / viewing? Whenever I play I have a horrible orange filter to everything despite turning most of the graphical effects off like Blur etc.

#3 ShadowSkulkerer

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Posted October 30 2012 - 02:02 AM

That is an awesome sounding weapon!   Is it just me or should you be healing more often...

Oh well I suck.   Who am I to yap.

#4 Roundlay

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Posted October 30 2012 - 02:07 AM

View PostXzalander, on October 30 2012 - 01:53 AM, said:

I do agree some of the mech weaponry needs improving, but as others say some are place holders. Would love for the Brawlers Twin Cannon to have a meatier barrel noises, so you can hear when the barrel being fired is different. Perhaps barrel one sounding different to barrel two. slightly off topic: How have you got such clear footage / viewing? Whenever I play I have a horrible orange filter to everything despite turning most of the graphical effects off like Blur etc.

For me, at least, the Point-D Vulcan sounded like an upgrade, which made the process of leveling up towards it seem very worthwhile  That said, I actually think most of the weapons are pretty nice!

I'm not sure what's causing your OJ filter. I play with settings maxed, frame rate unlocked and record with Dxtory

#5 Roundlay

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Posted October 30 2012 - 02:10 AM

View PostShadowSkulkerer, on October 30 2012 - 02:02 AM, said:

That is an awesome sounding weapon!   Is it just me or should you be healing more often...

Probably! My thinking is that it makes more sense to look for repair orbs and/or other mechs distracted by each other before thinking about repairing.

#6 defekt

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Posted October 30 2012 - 02:21 AM

It sounds pretty cool from being on the wrong end of it too.

#7 Immie

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Posted October 30 2012 - 02:31 AM

From my experience and some math, I'm gonna have to say the Vulcan is probably a little bit too strong.
  • It has the highest DPS in the game at 133 (for comparison, the SMC is 80 and the AR is 88)
  • It's also the hottest weapon in the game, generating 10 hear per second
You'd think that would serve to balance it, however:
  • That DPS is so high it still deals 1333 damage before overheating
  • For comparison, the SMC, which is supposed to be a low heat weapon, only hits for 1200 damage before overheating (and it takes 50% longer to deal that damage)
So basically, if you're putting rounds on your target, the vulcan is totalpwnage mode. While it does have a great deal of spread, the only other weapon that comes close to those damage numbers (the flak cannon at 130 DPS) even less accurate.



There is one more thing counting against it: a 0.5 second warm up time. In the end, I wouldn't say the weapon is "omgwtfbbq what were they thinking" totally broken, but it could use a bit of toning down. Maybe just a bit more heat so its heat/damage ratio wasn't actually better than the weapon that is supposed to sacrifice damage for low heat...

Edited by Immie, October 30 2012 - 02:33 AM.

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#8 NotKjell

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Posted October 30 2012 - 02:37 AM

The Point-D is supposed to have beastly stats, but heat up quickly and has the rev time as downsides. I wouldn't saw it's OP though, cause even watching your video I was thinking to myself, "Huh, other people fight each other in the open like that?" Out in the open is where the point-D vulcan is supposed to shine, but up against a player who darts back and forth out of cover, the vulcan suffers more than any other gun.

Edited for Immie's post: Yeah, that (heat generated) would be the one thing I could see changed. It can't be bumped too much though.

Edited by NotKjell, October 30 2012 - 02:39 AM.

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#9 Roundlay

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Posted October 30 2012 - 02:57 AM

View PostImmie, on October 30 2012 - 02:31 AM, said:

There is one more thing counting against it: a 0.5 second warm up time. In the end, I wouldn't say the weapon is "omgwtfbbq what were they thinking" totally broken, but it could use a bit of toning down. Maybe just a bit more heat so its heat/damage ratio wasn't actually better than the weapon that is supposed to sacrifice damage for low heat...

Cheers for the analysis! Do you have a DPS/EHP spreadsheet going?

Not sure what I think about the Point-D Vulcan's balance. It definitely feels really powerful when you're on point, but as you mention, the warm up time is killer; a lot of my deaths come as a result of this. At 7:52 you can see me miss the warm up timing and go down because of it.

Edited by Roundlay, October 30 2012 - 03:00 AM.


#10 kampfgarten

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Posted October 30 2012 - 03:03 AM

do you actually unlock more primary weapons while leveling up? or how do you get the vulcan on the assault because ive got smg as second primary weapon

#11 Roundlay

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Posted October 30 2012 - 03:07 AM

View Postkampfgarten, on October 30 2012 - 03:03 AM, said:

do you actually unlock more primary weapons while leveling up? or how do you get the vulcan on the assault because ive got smg as second primary weapon

I'm not sure about other classes as I stuck solely to Assault, but yes, you unlock it when you reach level 20.

#12 Immie

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Posted October 30 2012 - 03:23 AM

View PostRoundlay, on October 30 2012 - 02:57 AM, said:

Cheers for the analysis! Do you have a DPS/EHP spreadsheet going?


Credit to Screenbeat123 for alpha version, I edited it for beta and touched up a few things.



EDIT: Removed EOC repeater, I'm not 100% sure how it works and I'm pretty sure the original numbers were wrong.

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Edited by Immie, October 30 2012 - 03:30 AM.

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#13 PiVoR

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Posted October 30 2012 - 03:58 AM

Finally, ive been searching for this table since beta started, thx.
Still, how people can complain about sabot with that dps? ;;

edit:

View PostDeuy, on October 29 2012 - 11:40 PM, said:

Grenade Launcher damage was reduced significantly, the in-game stats should be accurate on that.  To compensate, it's refire rate was sped up, from 5 seconds to 3 seconds.  AFAIK projectile speed wasn't changed, but I could be wrong about that.  It's less devastating when you hit now but it plays better and I really like the faster reload.  TOW damage went down a little bit I think, but projectile speed is faster as well as reload speed by half a second. Don't know all the exact numbers.
It seems it still misses some points.

Edited by PiVoR, October 30 2012 - 04:02 AM.


#14 noten

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Posted October 30 2012 - 05:16 AM

Ehh I really wanted to get the vulcan on the assault but level resets and incorrect xp distribution is keeping my assault low, really love the new sounds.

#15 defekt

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Posted October 30 2012 - 05:51 AM

View Postnoten, on October 30 2012 - 05:16 AM, said:

Ehh I really wanted to get the vulcan on the assault but level resets and incorrect xp distribution is keeping my assault low, really love the new sounds.
^ That.

Since I've stopped touching the tabs in the end game report my mech has been dropping far less experience.  I still see resets back to zero but that only dumps the XP for that game rather than actually set me back to zero, as happened before.  It's getting there.  :)

#16 Aelieth

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Posted October 30 2012 - 05:56 AM

Wow, loved using the Point D in Alpha... the sound changes to it are awesome. It's like a chainsaw of bullets now.
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#17 Roundlay

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Posted October 30 2012 - 06:46 AM

View PostImmie, on October 30 2012 - 03:23 AM, said:

Credit to Screenbeat123 for alpha version, I edited it for beta and touched up a few things.

Nice! I have a quick and dirty spreadsheet set up to make optimal internal part choices easier. Presumably things like spread, falloff, etc., are defined similarly. Would love to figure out how to represent all of this data—something similar to Symthic's Battlefield 3 reports.

View PostAelieth, on October 30 2012 - 05:56 AM, said:

Wow, loved using the Point D in Alpha... the sound changes to it are awesome. It's like a chainsaw of bullets now.

Perfect description!

#18 johnbearross

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Posted October 30 2012 - 10:12 PM

Sweetbabyjeezus that weapon (Point D-Vulcan) is insanely overpowered.

Yes, I'm sure folks earned it, after level 20, but it's a buzzkill being slaughtered over and over again after a few-seconds burst.

Dial that fuzziest of bunnies back on the powermeter, por favor.

Best,
John Bear Ross

#19 Tezkat

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Posted October 30 2012 - 10:55 PM

Heh... I learned to dread that new spinup sound. The players who earned their Point-D Vulcan in the short timeframe of this beta were all very good. And a brawling weapon that shreds mechs in seconds pretty much hard counters the Sharpshooter I spent most of the beta playing, so I gave them far more kills than I would have liked. :lol:
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#20 Astrolis

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Posted October 30 2012 - 11:11 PM

View PostImmie, on October 30 2012 - 02:31 AM, said:

From my experience and some math, I'm gonna have to say the Vulcan is probably a little bit too strong.
  • It has the highest DPS in the game at 133 (for comparison, the SMC is 80 and the AR is 88)
  • It's also the hottest weapon in the game, generating 10 hear per second
You'd think that would serve to balance it, however:
  • That DPS is so high it still deals 1333 damage before overheating
  • For comparison, the SMC, which is supposed to be a low heat weapon, only hits for 1200 damage before overheating (and it takes 50% longer to deal that damage)
So basically, if you're putting rounds on your target, the vulcan is totalpwnage mode. While it does have a great deal of spread, the only other weapon that comes close to those damage numbers (the flak cannon at 130 DPS) even less accurate.



There is one more thing counting against it: a 0.5 second warm up time. In the end, I wouldn't say the weapon is "omgwtfbbq what were they thinking" totally broken, but it could use a bit of toning down. Maybe just a bit more heat so its heat/damage ratio wasn't actually better than the weapon that is supposed to sacrifice damage for low heat...

i love your math
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