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Scouts is overpowered!


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#1 TimeParadox

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Posted February 04 2013 - 05:05 AM

Scouts is too overpowered.
I playing in Hawken for a few weeks and i can kill mechs with 20-25 level. But not scouts. They kill me, even at a low level(like 1-5).
But you not nerfed them, you are have increased gamage and fire rate of Mini Flak.
Meteor, stop it!
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#2 Decoy101x

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Posted February 04 2013 - 05:27 AM

They're not overpowered. In fact they're probably one of the best balanced. You have to factor in the fact that if the scout misses a flack shot it is severely punished. If it misses two flak shots or a flak and a tow shot, chances of winning that engagement are terribly low. Missing 3 and its pretty much gig. Scout is very much risk/reward.  Sorry to say but it very well may be a l2p issue.

Try new approaches and tactics when it comes to scouts.
I used to be the same way with infiltrators. After
Trying a new approach I've drastically increased my win chances vs a heat infil
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#3 Incapacity

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Posted February 04 2013 - 05:29 AM

Are we seriously going to see an increase in the amount of threads like these?
I can't handle it.
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#4 Juodvarnis

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Posted February 04 2013 - 05:31 AM

God, i wish they'd nerf the scouts just for the sake of topic variety in the forums <_<

Less NERF THE SCOUT, more BUFF THE SCOUT or something, i don't know what i'm talking i'm feverish and delirious.
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#5 RisorialScion

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Posted February 04 2013 - 05:33 AM

Scout probably is the most powerful mech so far and usually the best choice in most situations and game modes. Sure you can miss with the FLAKs, but its very unlikely. You can miss with TOW as well, but still quite unlikely. If you miss, just shoot again, it's not like you have to wait 5 seconds until you can.
Also, there is a shitload of threads already describing the problem, no need to add another. Just saying ;D
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#6 M3KKA

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Posted February 04 2013 - 05:34 AM

i feel like i've read this before.... -ponders-
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#7 Majic12

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Posted February 04 2013 - 05:53 AM

i'd like to annotate that i feel the scout is op.
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#8 TimeParadox

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Posted February 04 2013 - 05:59 AM

View PostDecoy101x, on February 04 2013 - 05:27 AM, said:

They're not overpowered. In fact they're probably one of the best balanced. You have to factor in the fact that if the scout misses a flack shot it is severely punished. If it misses two flak shots or a flak and a tow shot, chances of winning that engagement are terribly low. Missing 3 and its pretty much gig. Scout is very much risk/reward.  Sorry to say but it very well may be a l2p issue.

Try new approaches and tactics when it comes to scouts.
I used to be the same way with infiltrators. After
Trying a new approach I've drastically increased my win chances vs a heat infil

I have tried many tactics, but there is a problem that a scout is a universal tactic for all cases.
If the scout away - he will flee or bypass and fit closely.
If the scout close - shoot with a shotgun at close range even heavy Mechs not survive.

#9 Decoy101x

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Posted February 04 2013 - 06:50 AM

Then it's a L2P problem then. Unfortunately no one can help you beyond this point.
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#10 Houruck

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Posted February 04 2013 - 07:49 AM

As many have said before me it requires a high-risk high-reward game style because your weapon can easily overheat and the mini flak is only really useful at close range.

I leveled up my new scout yesterday and had a match against a lvl 24 and a lvl 25 scout. They had the advantage but I still managed to kill them repeatedly. I can imagine how frustrating can it be to see the low level of their killer (like a ship or base turret).

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#11 Commy1

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Posted February 04 2013 - 09:11 AM

Why are you talking about Flaks? Heatcannon+ TOW is pretty much an instant kill for a light, based on your build.

#12 Foggy

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Posted February 04 2013 - 10:32 AM

I agree, the scout is too nerfed.  I would like to see an increase in the mini-flak's rate of fire (closer to the Vulcan), with much less heat generation, and a third fuel tank.

Wait.  What was the question?

#13 Juodvarnis

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Posted February 04 2013 - 10:35 AM

View PostFoggy, on February 04 2013 - 10:32 AM, said:

I agree, the scout is too nerfed.  I would like to see an increase in the mini-flak's rate of fire (closer to the Vulcan), with much less heat generation, and a third fuel tank.

Wait.  What was the question?
Totally agree! It also has HORRIBLY low health, i mean even the rocketeer has 850, so scout should have AT LEAST 1700! And while we're at it, the ability should be permanent and give infinite fuel for whole life!
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#14 Gree

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Posted February 04 2013 - 10:42 AM

View PostJuodvarnis, on February 04 2013 - 10:35 AM, said:

View PostFoggy, on February 04 2013 - 10:32 AM, said:

I agree, the scout is too nerfed.  I would like to see an increase in the mini-flak's rate of fire (closer to the Vulcan), with much less heat generation, and a third fuel tank.

Wait.  What was the question?
Totally agree! It also has HORRIBLY low health, i mean even the rocketeer has 850, so scout should have AT LEAST 1700! And while we're at it, the ability should be permanent and give infinite fuel for whole life!
Actually, why don't just throw away the scout and add optimus prime at once? We just need o rename it. It won't be OP at all

#15 kubikiri

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Posted February 08 2013 - 12:14 AM

NO IT IS... scout at the top of the scoreboard nearly everytime...

if you feel its nerfed then god, maybe its you...
and if there isnt any further nerfing then fine...
I read the threads... then further buffing is in order
for everything else

at least the sharp-shooters arent bouncing around like they're on roids...

just got done with a match, (and again i can be downright awful at times),
but an honest guy was a l/l 5 scout and was cleaning house...
low 20's for a score and even he was amazed... and agreed that it seemed to have an advantage....

and of course their armour is low they are SUPER freakin fast, 4-5 hits from their mini flak
and you are done! (son)

a bruiser is in slow motion compared to them,
I can't even get the dam vulcan to start spinnin before
the scout has three hits on me...

i do somewhat better in a low ranking infiltrate...
at least i can try to avoid them...
my next thread... how to buff the bruiser...
give that bad boy a mini flak like the scout, then lets dance....

#16 Agile

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Posted February 08 2013 - 01:14 AM

Have been rolling a Scout for a week or 2, not because it (supposably) has an edge over other mechs but because the "burst" gameplay of this mech suits and appeals to me more then any other mech (besides the infiltrator).

What often amazes me is that alot of my opponents (rolling a different mech / class) "easily" play along my prefered gameplay (read: my turf), which is peek-a-boo around cover and keep walking into Flak and TOW shots eager to get their "hands" on me. They just keep coming which makes predicting which corner / where they will pop all that easier and thus keeping eating those TOW's.

The Scout is a specialist at close-range fighting around cover (aka peek-a-boo), any other mech that isnt a specialiist in this type of fighting should be carefull fighting scouts in these type of situations. Just the same for the Sharpshooter, which is also a specialist (but then at the long ranges), unless your mech is also a specialist in long range fighting, you shouldnt fight a sharpshooter in a sustained long range engagement.

No mech / class available is the "swiss army knife" of Hawken, there's none that is a specialist on all fields.

Edited by Agile, February 08 2013 - 01:23 AM.


#17 Aims

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Posted February 08 2013 - 01:26 AM

View PostAgile, on February 08 2013 - 01:14 AM, said:

No mech / class available is the "swiss army knife" of Hawken, there's none that is a specialist on all fields.

Heat scout pretty much is...

#18 Juodvarnis

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Posted February 08 2013 - 01:28 AM

Heat Scout
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#19 Agile

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Posted February 08 2013 - 01:44 AM

View PostAims, on February 08 2013 - 01:26 AM, said:

View PostAgile, on February 08 2013 - 01:14 AM, said:

No mech / class available is the "swiss army knife" of Hawken, there's none that is a specialist on all fields.

Heat scout pretty much is...

Well i agree to some extent, it is defenitly has a bigger bandwith then the Flak cannon scout. However, in the very close ranges the Flak cannon still outperforms the heat cannon imo. Besides that the Heat cannon scout in an "open field" with less cover is outperformed by reapers and perhaps AR Berserkers.

Altough the HEAT Scout is more versatile and does very well at different ranges, it's not THE Swiss army knife, there are still other mechs that outperform it on several different areas. Then again, the discussion that was raised was , i believe, about the scout in general and not the HEAT scout per se, right?

Edited by Agile, February 08 2013 - 01:45 AM.


#20 GN010

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Posted February 08 2013 - 01:50 AM

why not nerf all the mechs..
public enum MECHS {
SHARPSHOOTER_LV25, REAPER_LV25, SCOUT_LV25, BRUISER_LV25, BRUISER_LV25, ROCKETEER_LV25, CRT_RECRUIT_LV20,
BRAWLER_LV1, GRENADIER_LV11
};//GN010 current mechs, plays @ us-west servers but located in gmt+8. @author gn010 @since 12/2012




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