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Collection of Interviews
#1
Posted April 19 2011 - 08:18 PM
http://williamjudd.c... ... interview/
http://www.pcgamer.c... ... weve-seen/
http://www.atomicmpc... ... -back.aspx
http://news.tgn.tv/h...n-tv-interview/
http://pc.ign.com/ar.../1158817p1.html
http://www.thesixtha... ... l-and-psn/
http://kotaku.com/?#... ... indie-game
http://screwattack.c... ... s-Answered
http://pcformat.tech... ... p-29-03-11
http://www.nowgamer.... ... =0#listing
http://www.devicemag... ... of-hawken/
Please feel free to post any other interviews you find (make sure it's interviews, not just articles, as we tend to get more information out of interviews).
#2
Posted April 19 2011 - 08:23 PM
#3
Posted April 20 2011 - 02:06 PM
http://www.thesixtha...pc-xbl-and-psn/
http://kotaku.com/?#...iest-indie-game
http://screwattack.c...stions-Answered
http://pcformat.tech...e-ship-29-03-11
http://www.nowgamer....iew?o=0#listing
http://www.devicemag...tors-of-hawken/
#4
Posted April 26 2011 - 06:04 PM
#6
Posted April 27 2011 - 08:49 AM
#7
Posted April 27 2011 - 01:13 PM

.
"The difference between theory and practice is smaller in theory than it is in practice"
#8
Posted May 01 2011 - 07:55 PM
Any recent news on the game? Any video?
#9
Posted May 02 2011 - 09:24 AM

E3 Expo: June 7-9, 2011 - Electronic Entertainment Expo. The annual video game conference and show at the Los Angeles Convention center.
http://www.e3expo.com

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"The difference between theory and practice is smaller in theory than it is in practice"
#10
Posted May 02 2011 - 05:00 PM
 
					
					#12
Posted May 16 2011 - 01:18 AM
The_Silencer said:

E3 Expo: June 7-9, 2011 - Electronic Entertainment Expo. The annual video game conference and show at the Los Angeles Convention center.
http://www.e3expo.com
At E3 we'll be demoing the game for G4TV, on the 8th I think (don't know the exact date). We might have more announcements and stuff around that time.
As for the original post of this topic, here's a small piece Ars Technica did on us (no new info here sorry): http://arstechnica.c...n-interview.ars
#13
Posted May 16 2011 - 06:03 AM
 
					
					#14
Posted May 17 2011 - 08:45 PM
The slower pace is a great idea as it keeps the heavy mech feel rather than it just being another fast paced fps shooter in battle mechs! Having limited use of thrusters is also another top idea, which keeps combat interesting!
Lastly...that article poses a question from me!
Were any of you Hawken Devs previously working on Project Offset before Intel killed it?
Unreal Old Friends
#15
Posted May 18 2011 - 11:28 AM
Lord_Porksword said:
The slower pace is a great idea as it keeps the heavy mech feel rather than it just being another fast paced fps shooter in battle mechs! Having limited use of thrusters is also another top idea, which keeps combat interesting!
Lastly...that article poses a question from me!
Were any of you Hawken Devs previously working on Project Offset before Intel killed it?
It's said in one of the interviews that the four "main founders" met while working on Project Offset.
#16
Posted May 18 2011 - 02:42 PM
 
 I haven't had time to go through the other interviews yet!
Unreal Old Friends
#17
Posted May 25 2011 - 11:34 AM
Come join the Hawken IRC Channel and chat about Hawken: #hawkenscrim on irc.quakenet.net
Yes, I am a wizard - There is no cupcake conspiracy
[03:18:55 pm] <-- ^-^ (webchat@[ip removed]) has quit (Quit: Later All! Also pls ban Kindos7)
#18
Posted June 08 2011 - 04:42 AM
 
					
					Unreal Old Friends
#19
Posted June 09 2011 - 01:16 PM
Lord_Porksword said:

I missed E3 does anyone have a link to the info?
 
#20
Posted June 15 2011 - 07:19 PM
It's a bad choice to compromise the game for the consoles. This should start on PC and later on move to consoles. However the consoles you should seek must be the 720 and PS4. The current consoles are just too weak.
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