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Moving Cars/Vehicles on maps? (Added Poll)
#1
Posted April 19 2011 - 08:48 PM
I mean being able to step, kick and shoot moving cars would be awesome.
And it'd make the cities feel even more alive.
(Good ol' rampage days)
#2
Posted April 19 2011 - 09:12 PM
#3
Posted April 19 2011 - 09:12 PM
#4
Posted April 19 2011 - 09:21 PM
TMRNetShark said:
As previously stated, the game is post apocalyptic. I don't see this happening, I'm not saying there won't be stuff in the background (there are birds in one or more of the screenshots I believe, not to mention the wallpaper with all its crazy shenanigans), but it probably won't affect the gameplay other than being this beautiful, wonderfully rendered, attention getter. Besides, we have mechs that go boom, who needs cars that go honk?
#5
Posted April 19 2011 - 09:24 PM
Zero said:
As previously stated, the game is post apocalyptic. I don't see this happening, I'm not saying there won't be stuff in the background (there are birds in one or more of the screenshots I believe, not to mention the wallpaper with all its crazy shenanigans), but it probably won't affect the gameplay other than being this beautiful, wonderfully rendered, attention getter. Besides, we have mechs that go boom, who needs cars that go honk?
I don't care about the cars. I just don't want ONLY urban maps, but rural maps as well! The Unreal 3 engine can do a lot of things!
#6
Posted April 19 2011 - 09:28 PM
#7
Posted April 19 2011 - 09:33 PM
Zero said:
Imagine forests where you cannot see past 3 or 4 trees in any direction. How great would that gameplay be if the second you saw incoming fire, you gotta turn that direction and start shooting! I'm not saying to have completely open areas... but closed in forests that have very low visibility, islands that either force you to the beaches or hide in the trees for your enemies, or canyons where enemies can come at you from level ground or surprise attack from above.
#8
Posted April 19 2011 - 09:38 PM
Adhesive Games
#9
Posted April 19 2011 - 09:55 PM
#10
Posted April 21 2011 - 05:14 AM
Maybe NPC-controlled attack drones/choppers?
#11
Posted April 22 2011 - 02:07 PM
Nhat said:
Sweet, those poor civilians...
#12
Posted April 23 2011 - 06:55 AM
Nhat said:
I'd add something if you do not mind. Imagine players can kick containers to slightly move them around, and for example, in order to make a container to fall down from a higher height on the map.
( Imagine a container well placed on the edge of a bridge... ). Would be something extremelly fun to catch by surprise one clumpsy mecha down there.
Can you see it?.
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted April 23 2011 - 07:13 AM
#14
Posted April 23 2011 - 07:23 AM
#15
Posted April 26 2011 - 03:33 PM
Zero said:
You just haven't played maps like this yet. Instead of thinking flat, think rolling. Not huge hills, but enough cover from elevation change to flank opponents. Imagine having teamates calling out enemy movements, then popping over a small rise to ambush from a flank.
Used correctly, cover doesn't have to be a skyscaper for your mech to be hidden.
 
					
					#16
Posted September 29 2012 - 11:20 AM
#17
Posted October 10 2012 - 04:19 AM
#18
Posted October 31 2012 - 02:14 PM
 
					
					Edited by Lazoraz, October 31 2012 - 02:16 PM.
#19
Posted November 13 2012 - 01:34 AM
#20
Posted January 23 2013 - 10:56 AM
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