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Nullify player damage on ships in Siege mode


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#1 Odog4ever

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Posted March 29 2014 - 12:29 AM

I think that mechs shouldn't be able to damage the enemy ship at all.

Yes, you heard me correctly.

"Well it's a counter for not having control of the AA" you say?

If your team is at the point where more than one person is trying to shoot the ship down and you've been locked out of the AA for several minutes, it's GG anyway. Never seen a team come back that prioritizes manually shooting the ship down with mechs. The team that prioritizes AA above all else always wins.

Taking away players ability/incentive to directly injure the ship will at least herd them toward the damn AA circle. The next step is convincing them to physically step inside of the circle instead of sniping for once...

#2 FakeName

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Posted March 29 2014 - 12:31 AM

So damn true

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#3 Zazaku

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Posted March 29 2014 - 03:31 AM

It'd be a welcome change if it weren't for the fairly common (at least one launch in 1/5 games, for me) situation of being kicked out of the AA after 95% of the damage is done to the enemy ship and you'll take less base damage by shooting down the ship manually rather than by wasting time taking the AA back.

#4 MegaManX

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Posted March 29 2014 - 04:47 AM

View PostOdog4ever, on March 29 2014 - 12:29 AM, said:

I think that mechs shouldn't be able to damage the enemy ship at all.

Yes, you heard me correctly.

"Well it's a counter for not having control of the AA" you say?

If your team is at the point where more than one person is trying to shoot the ship down and you've been locked out of the AA for several minutes, it's GG anyway. Never seen a team come back that prioritizes manually shooting the ship down with mechs. The team that prioritizes AA above all else always wins.

Taking away players ability/incentive to directly injure the ship will at least herd them toward the damn AA circle. The next step is convincing them to physically step inside of the circle instead of sniping for once...

I don't agree with this notion. Shooting the ship down is a valid tactic on equally skilled teams. Usually the defending team has the advantage when it comes to the AA on certain maps. If your team is responsive, 6 players firing at the engine of a ship will bring it down almost as quickly as capturing the AA. Fight for another chance at the AA. You usually have to have a feel for the situation to make the right call. I have won numerous games when we are about to lose by calling to shoot down the ship.

I find that a lot of players don't really have a good sense of the amount of strategy that goes into Seige mode. They think it's as simple as Go get EU, then get to AA. Granted pub games tend to be this way. I have played some high level games on seige mode. Their is a lot more thought that goes into it. Flanking, surprsing the enemy, predicting their moves. When it's ideal to shoot down the ship to save some crucial points that can mean a loss or a win at the end of the game. How to identify whether or not the AA is too well fortified to bother wasting time with reaquiring it (ie. enemy scanners, enemy scramblers, shields, blockades, turrets, Mech positioning). Even abondoning the AA early to get a head start on EU gathering. Play some more, eventually you will find yourself in a situation where shooting the ship down will make more sense then continously running head first into a hale of gunfire they will see a mile away.

Ill give you an example. You have taken the AA initially both teams are at 400 points, you manage to shoot the ship half way down. At this point, 6 players occupy the AA, and most of your team has died and are barely respawning. It will take time for you to go to AA, let alone take it. I gaurentee you, that 6 mechs shooting the enemy BS will result in it being shot down before hitting 200 points. It will give you the chance you need to gather EU, and possibly take the enemy by surprsie. Im sure a somewhat inexperienced team would have thought of the game as won the moment they took the AA at 400 points. (I would since most teams still don't know when to fire at a BS). You grab EU before the enemy does, you launch the ship before the enemy does, you get to the AA (hopefully the enemy team were not smart enough to stay at the AA at that point) and you win the game. The ship will have taken 200 points away from the enemy before your BS was in range of their weapons, ending the game. If you lose anyways, at least it delayed the end to give you a fighting chance.

I don't like saying this but people need to l2p. Yes it is annoying, but playing with people who know what they are doing, you will see the difference. Hell some people dont even realize shooting the engine of the ship does more damage than hitting the other parts of the BS. Nor that the BS has 6 DPS, and if you shoot out the under turrets, it reduces it to 4 DPS on your base. I expect most newbies to not understand the concept of when to go for AA and when not to. Shooting at the ship mindlessly doesn't help at all. I don't hold it against them, they don't know. Removing that aspect of Seige Mode just removes strategy, effectively dumbing it down.

Personally, I find seige mode to be the most strategic mode in the game. I don't usually like playing TDM or DM. Missile Assault feels a bit derivitive. Seige mode reminds me a lot of BF 2142 titan mode (the last glorious game of the Battlefield series, with Titan mode, the most inovative mode I have seen. Nothing compares D:). More strategy there, but the concepts are the same. BF 2142 Titan mode had multiple ways of bringing down the Enemy ship, not just one. This made it a good strategy game when played with excellent teams. Knowing where and how to hit, when the occasion calls for it.

EDIT: I also found this.
https://community.pl...siege-tutorial/
This guide also lets you know when its a good idea to start firing at the BS.

Edited by MegaManX, March 29 2014 - 05:20 AM.


#5 Odog4ever

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Posted March 29 2014 - 10:40 AM

View PostMegaManX, on March 29 2014 - 04:47 AM, said:

View PostOdog4ever, on March 29 2014 - 12:29 AM, said:

I think that mechs shouldn't be able to damage the enemy ship at all.

Yes, you heard me correctly.

"Well it's a counter for not having control of the AA" you say?

If your team is at the point where more than one person is trying to shoot the ship down and you've been locked out of the AA for several minutes, it's GG anyway. Never seen a team come back that prioritizes manually shooting the ship down with mechs. The team that prioritizes AA above all else always wins.

Taking away players ability/incentive to directly injure the ship will at least herd them toward the damn AA circle. The next step is convincing them to physically step inside of the circle instead of sniping for once...

I don't agree with this notion. Shooting the ship down is a valid tactic on equally skilled teams. Usually the defending team has the advantage when it comes to the AA on certain maps. If your team is responsive, 6 players firing at the engine of a ship will bring it down almost as quickly as capturing the AA. Fight for another chance at the AA. You usually have to have a feel for the situation to make the right call. I have won numerous games when we are about to lose by calling to shoot down the ship.

I find that a lot of players don't really have a good sense of the amount of strategy that goes into Seige mode. They think it's as simple as Go get EU, then get to AA. Granted pub games tend to be this way. I have played some high level games on seige mode. Their is a lot more thought that goes into it. Flanking, surprsing the enemy, predicting their moves. When it's ideal to shoot down the ship to save some crucial points that can mean a loss or a win at the end of the game. How to identify whether or not the AA is too well fortified to bother wasting time with reaquiring it (ie. enemy scanners, enemy scramblers, shields, blockades, turrets, Mech positioning). Even abondoning the AA early to get a head start on EU gathering. Play some more, eventually you will find yourself in a situation where shooting the ship down will make more sense then continously running head first into a hale of gunfire they will see a mile away.

Ill give you an example. You have taken the AA initially both teams are at 400 points, you manage to shoot the ship half way down. At this point, 6 players occupy the AA, and most of your team has died and are barely respawning. It will take time for you to go to AA, let alone take it. I gaurentee you, that 6 mechs shooting the enemy BS will result in it being shot down before hitting 200 points. It will give you the chance you need to gather EU, and possibly take the enemy by surprsie. Im sure a somewhat inexperienced team would have thought of the game as won the moment they took the AA at 400 points. (I would since most teams still don't know when to fire at a BS). You grab EU before the enemy does, you launch the ship before the enemy does, you get to the AA (hopefully the enemy team were not smart enough to stay at the AA at that point) and you win the game. The ship will have taken 200 points away from the enemy before your BS was in range of their weapons, ending the game. If you lose anyways, at least it delayed the end to give you a fighting chance.

I don't like saying this but people need to l2p. Yes it is annoying, but playing with people who know what they are doing, you will see the difference. Hell some people dont even realize shooting the engine of the ship does more damage than hitting the other parts of the BS. Nor that the BS has 6 DPS, and if you shoot out the under turrets, it reduces it to 4 DPS on your base. I expect most newbies to not understand the concept of when to go for AA and when not to. Shooting at the ship mindlessly doesn't help at all. I don't hold it against them, they don't know. Removing that aspect of Seige Mode just removes strategy, effectively dumbing it down.

Personally, I find seige mode to be the most strategic mode in the game. I don't usually like playing TDM or DM. Missile Assault feels a bit derivitive. Seige mode reminds me a lot of BF 2142 titan mode (the last glorious game of the Battlefield series, with Titan mode, the most inovative mode I have seen. Nothing compares D:). More strategy there, but the concepts are the same. BF 2142 Titan mode had multiple ways of bringing down the Enemy ship, not just one. This made it a good strategy game when played with excellent teams. Knowing where and how to hit, when the occasion calls for it.

EDIT: I also found this.
https://community.pl...siege-tutorial/
This guide also lets you know when its a good idea to start firing at the BS.

The problem is I know how to play siege so when my team isn't doing the smart thing tactically or strategically it's infuriating.

The problem is in pubs, the mechanics of the mode allow team members to be dead wait: Shooting at the ship too early, not attempting to controll the AA at all and instead settling for snipping at enemies (already inside the AA) instead of rushing OR shooting the ship. I swear one match I was spamming "Step inside the glowing circle at the AA!" and the next ship lauch they all magically did it, finally. If been in games where we literally kill all opposistion off the AA and guys were standing just outside the circle. I was like "could you at least back up a few feet so we can cap this before they enemy comes back???".

Something is wrong with the mode if it only works/ is good with premade teams.

The level of tactics in a low-level seige game is pretty obvious but people still don't get it. That results in super unbalanced games. I had one match that was super close yesterday. Everybody was in chat like "That's the first siege game that's been close" or "That the first competive siege match I've seen in a long time" which is just sad.

The game mode doesn't clearly incentivize mid-game changes in tactics for newbies. I think 70% of the siege matches I've play have been people who just didn't understand the flow of a siege match. I keep seeing people point to guides, guides that pubbies will never see and aren't forced to read before they queue up to play siege...

Edited by Odog4ever, March 29 2014 - 10:43 AM.


#6 MegaManX

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Posted March 29 2014 - 03:57 PM

View PostOdog4ever, on March 29 2014 - 12:29 AM, said:

The problem is I know how to play siege so when my team isn't doing the smart thing tactically or strategically it's infuriating.

The problem is in pubs, the mechanics of the mode allow team members to be dead wait: Shooting at the ship too early, not attempting to controll the AA at all and instead settling for snipping at enemies (already inside the AA) instead of rushing OR shooting the ship. I swear one match I was spamming "Step inside the glowing circle at the AA!" and the next ship lauch they all magically did it, finally. If been in games where we literally kill all opposistion off the AA and guys were standing just outside the circle. I was like "could you at least back up a few feet so we can cap this before they enemy comes back???".

Something is wrong with the mode if it only works/ is good with premade teams.

The level of tactics in a low-level seige game is pretty obvious but people still don't get it. That results in super unbalanced games. I had one match that was super close yesterday. Everybody was in chat like "That's the first siege game that's been close" or "That the first competive siege match I've seen in a long time" which is just sad.

The game mode doesn't clearly incentivize mid-game changes in tactics for newbies. I think 70% of the siege matches I've play have been people who just didn't understand the flow of a siege match. I keep seeing people point to guides, guides that pubbies will never see and aren't forced to read before they queue up to play siege...

By that logic, we should also remove EU gathering from the game as well. I have seen plenty of new players just go back and forth from EU gathering station even if sometimes the station have very little EU after the ships have been launched. Players dont get that after the ship is launched, they should go to AA. No they still rather just gather EU. We should add incentive to go to AA by removing EU gathering all together. Let the numbers just tick down. Simpliying a game mode won't make things better. Catering to the new players like this doesn't solve anything. If the new players wish to learn, they will learn, if they don't they will consistantly lose and eventually not play again. Some games are hard some are easy. It doesn't mean that seige mode is broken just because new players can't understand certain concepts. You clearly understand some concepts. Which means it isn't impossible, and better players have found that Seige mode is just fine the way it is. Take TDM for example. New players sometimes go off on their own, which isn't the point of TDM. It doesn't mean we should take away the option of moving 6 meters away from your team. Those players just simply don't wish to learn the game. They just want to kill stuff. Those types of players will eventually leave because they will consistantly lose.

The point is, newb players gonna newb. If they are the kind of players that are true gamers, they will eventually learn. If they aren't, they will eventually leave. This game just recently opened its doors to all new players. Give it time.

I can't explain to you how many times I go into a co-op match and these new players go off in their own, don't chat, don't say a thing and are fine with just surviving till wave 10. That doesn't mean its a problem with co-op itself. It's a problem of players being stubborn, not caring, or refusing to learn.

#7 Odog4ever

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Posted March 30 2014 - 07:56 AM

View PostMegaManX, on March 29 2014 - 03:57 PM, said:

View PostOdog4ever, on March 29 2014 - 12:29 AM, said:

The problem is I know how to play siege so when my team isn't doing the smart thing tactically or strategically it's infuriating.

The problem is in pubs, the mechanics of the mode allow team members to be dead wait: Shooting at the ship too early, not attempting to controll the AA at all and instead settling for snipping at enemies (already inside the AA) instead of rushing OR shooting the ship. I swear one match I was spamming "Step inside the glowing circle at the AA!" and the next ship lauch they all magically did it, finally. If been in games where we literally kill all opposistion off the AA and guys were standing just outside the circle. I was like "could you at least back up a few feet so we can cap this before they enemy comes back???".

Something is wrong with the mode if it only works/ is good with premade teams.

The level of tactics in a low-level seige game is pretty obvious but people still don't get it. That results in super unbalanced games. I had one match that was super close yesterday. Everybody was in chat like "That's the first siege game that's been close" or "That the first competive siege match I've seen in a long time" which is just sad.

The game mode doesn't clearly incentivize mid-game changes in tactics for newbies. I think 70% of the siege matches I've play have been people who just didn't understand the flow of a siege match. I keep seeing people point to guides, guides that pubbies will never see and aren't forced to read before they queue up to play siege...

By that logic, we should also remove EU gathering from the game as well. I have seen plenty of new players just go back and forth from EU gathering station even if sometimes the station have very little EU after the ships have been launched. Players dont get that after the ship is launched, they should go to AA. No they still rather just gather EU. We should add incentive to go to AA by removing EU gathering all together. Let the numbers just tick down. Simpliying a game mode won't make things better. Catering to the new players like this doesn't solve anything. If the new players wish to learn, they will learn, if they don't they will consistantly lose and eventually not play again. Some games are hard some are easy. It doesn't mean that seige mode is broken just because new players can't understand certain concepts. You clearly understand some concepts. Which means it isn't impossible, and better players have found that Seige mode is just fine the way it is. Take TDM for example. New players sometimes go off on their own, which isn't the point of TDM. It doesn't mean we should take away the option of moving 6 meters away from your team. Those players just simply don't wish to learn the game. They just want to kill stuff. Those types of players will eventually leave because they will consistantly lose.

The point is, newb players gonna newb. If they are the kind of players that are true gamers, they will eventually learn. If they aren't, they will eventually leave. This game just recently opened its doors to all new players. Give it time.

I can't explain to you how many times I go into a co-op match and these new players go off in their own, don't chat, don't say a thing and are fine with just surviving till wave 10. That doesn't mean its a problem with co-op itself. It's a problem of players being stubborn, not caring, or refusing to learn.

The EU becomes finite after a ship launch so actually there is incentive for players to stop gathering EU, its just not instanteous with ship launch...

How are new players learning to play siege? There is no tutorial from them. They have to hope the team they join is willing to teach them how to play in chat (nobody is using voice chat) and hope that those people even know how to play the mode correctly.

New players losing and never playing again? Explains why is so hard to get a full game of Siege going sometimes.

Better players have simply accepted the flaws in the game mode and created more meta game.

New players that go off on thier own in TDM and get gangbanged, quickly learn to stick with the group. That negative reinforcement is immediate and efficient. The same doesn't apply to siege. Nothing bad happens to them when they sit back and snipe AA instead of rushing with team mates or joining the rest of their team to shoot the ship as a last resort.


New players are are what's going to keep the siege playlist alive (and the game for that matter). Throwing new players into the deep end of the pool on Siege isn't/never worked. Handful of players learned how to swim but most drown, that means there is something wrong with the mode AND the glaring lack of tutorial within the game.

Edited by Odog4ever, March 30 2014 - 08:10 AM.


#8 Stingz

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Posted March 30 2014 - 08:15 AM

View PostOdog4ever, on March 30 2014 - 07:56 AM, said:

New players are are what's going to keep the siege playlist alive (and the game for that matter). Throwing new players into the deep end of the pool on Siege isn't/never worked. Handful of players learned how to swim but most drown, that means there is something wrong with the mode AND the glaring lack of tutorial within the game.

The game is definitely lacking a proper in-game tutorial for Siege.
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#9 SectionZ

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Posted March 30 2014 - 10:42 AM

You know what's great when you have a solid hold on the AA, and the map scenery doesn't block line of site?

Standing on the AA, while taking shots at the enemy ship, at the same time.  You don't need to focus fire or anything,  Just pop off a TOW or sniper shot or whatever every so often at it when there are no enemies you could otherwise be shooting that second.

This has made the difference between our ship dying first or the enemies a few times, leading into a win.

It can be frustrating getting people to stand on the AA, but it would be even more frustrating if you couldn't finish off the enemy ship personally (Or pop off a turret or two quickly when both ships are in the air) when it's right by your base and the enemy has just dogpiled the AA to take it back.  Could be worse though, could be those rank 6 Rocketeers who just hang back near but not on the AA.  I've got several victories in Seige I have to thank a pair of high rank coordinated C classes never, ever, getting on the AA because they want to fire rockets from a safe position all match.  While they scream at everyone else on their team "Why aren't you on the AA!?"  They were man, they were.  We just shot them.

Unrelated, I've noticed Siege (and... Everything, basically) seemed to have closer matches and more consistently full teams when I started about week ago.  But ever since I got close to and passed rank 20, it was like a switch was flipped and leavers are much more constant, while plenty of games go 2vs3 or 3vs4 for half the match (EDIT: East COAST Servers, got EU on the brain).  The only thing I can think of is that at higher levels, parties are more likely and they will leave the second it is apparent it will no longer be an easy win for them, or show up, see they aren't on the winning team/one of their guys got balanced to losing team and leave.

I'll take the confused but determined newbies in fully populated matches please.

View PostStingz, on March 30 2014 - 08:15 AM, said:

The game is definitely lacking a proper in-game tutorial for Siege.
Yup.  It really needs to tell new players IN GAME that the EU dispensers shut off when a ship is launched.  It also needs to tell them you can still cash in EU grabbed off the remains of your enemies to launch your ship while "EU Is turned off you idiot newb!" is screamed in their face, so they get 200 energy but stay on the AA with their half dead Trial Scout because the Rank 6 Sharpshooter halfway across the map is yelling at them.

I worked it out pretty fast myself, but I was still mildly wrong.  I thought being unable to collect EU from the dispensers was tied to AA control, not Ships at first.

EDIT:  Would you believe it is MISSILE ASSAULT that I can end up getting childishly angry at?  Not Seige?  Come on guys, we have two points, we win... No no no don't all run off trying to get the third one oh look we lost points.

Edited by SectionZ, March 30 2014 - 10:52 AM.


#10 ASneakyFox

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Posted March 30 2014 - 11:46 AM

shooting the ship directly is NOT a scrub tactic. just its something that some newbies get wrong and do it at the wrong times.

if you lose the aa and the enemy ship has like 5% left, youre better off shooting it down than recapping.

the other time its worthwile to shoot the other ship is if you only have like 500 or less hp less on your base. Even if you control the aa you want to get as much firepower into the enemy ship as you can at that point in the game (of course holding down the aa is more important, but if theres a break in the action, its smart to shoot at the ship if you can)

it is possible to win siege without taking any damage to your base at all if you know the mechanics of the mode well. this is what keeps siege interesting. you can be down thousands of points on your base but its still possible to do a total comeback as long as you have 1 hp on your base.

#11 mittens800

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Posted March 31 2014 - 01:27 PM

+1 Shooting ship = good.
How have you never encountered this situation???????

#12 V_ExorcisT

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Posted April 05 2014 - 08:57 AM

View Postmittens800, on March 31 2014 - 01:27 PM, said:

+1 Shooting ship = good.
How have you never encountered this situation???????

I agree, the ability to shoot ship down is very nice (and essential for strategic purposes).

I remember once we were pushed away from AA when it was just a bit left to destroy the ship (1 AA + a bit more).
Instead of wasting time on recapturing the AA, and waiting for silo to charge that 1 only AA rocket we needed,
we started to simultaneously shoot the ship all together and it went down after just a few seconds. We saved a lot of health to our base.
Saved a lot of time.
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#13 dontmindme

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Posted April 05 2014 - 11:09 AM

how about leaving EU infinite even after a BS is launched and require EU to power the AA?  Better team would still win, but you'd at least have fewer of them on the AA pad.

#14 nokari

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Posted April 05 2014 - 11:10 AM

I've been in countless games where we've won after shooting down MULTIPLE ships. Your argument is invalid.

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#15 ticklemyiguana

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Posted April 16 2014 - 07:24 PM

View Postdontmindme, on April 05 2014 - 11:09 AM, said:

how about leaving EU infinite even after a BS is launched and require EU to power the AA?  Better team would still win, but you'd at least have fewer of them on the AA pad.
I for one actually think this is a really interesting idea worth testing.
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#16 akiradaniel18

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Posted April 19 2014 - 01:45 AM

View PostZazaku, on March 29 2014 - 03:31 AM, said:

It'd be a welcome change if it weren't for the fairly common (at least one launch in 1/5 games, for me) situation of being kicked out of the AA after 95% of the damage is done to the enemy ship and you'll take less base damage by shooting down the ship manually rather than by wasting time taking the AA back.

Seriously, you are talking about a team is well experienced in Hawken, which is pretty rare to meet. Your reply is not a suggestion to make the game more balance, is merely a talks where everything are in ideal mode. Sadly in Siege mode, most of the time the game got ruined because too many players DO NOT KNOW HOW TO PLAY SIEGE MODE. I am agree with the post,
Nullify player damage on ships in Siege mode

#17 akiradaniel18

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Posted April 19 2014 - 01:50 AM

View PostMegaManX, on March 29 2014 - 03:57 PM, said:

View PostOdog4ever, on March 29 2014 - 12:29 AM, said:

The problem is I know how to play siege so when my team isn't doing the smart thing tactically or strategically it's infuriating.

The problem is in pubs, the mechanics of the mode allow team members to be dead wait: Shooting at the ship too early, not attempting to controll the AA at all and instead settling for snipping at enemies (already inside the AA) instead of rushing OR shooting the ship. I swear one match I was spamming "Step inside the glowing circle at the AA!" and the next ship lauch they all magically did it, finally. If been in games where we literally kill all opposistion off the AA and guys were standing just outside the circle. I was like "could you at least back up a few feet so we can cap this before they enemy comes back???".

Something is wrong with the mode if it only works/ is good with premade teams.

The level of tactics in a low-level seige game is pretty obvious but people still don't get it. That results in super unbalanced games. I had one match that was super close yesterday. Everybody was in chat like "That's the first siege game that's been close" or "That the first competive siege match I've seen in a long time" which is just sad.

The game mode doesn't clearly incentivize mid-game changes in tactics for newbies. I think 70% of the siege matches I've play have been people who just didn't understand the flow of a siege match. I keep seeing people point to guides, guides that pubbies will never see and aren't forced to read before they queue up to play siege...

By that logic, we should also remove EU gathering from the game as well. I have seen plenty of new players just go back and forth from EU gathering station even if sometimes the station have very little EU after the ships have been launched. Players dont get that after the ship is launched, they should go to AA. No they still rather just gather EU. We should add incentive to go to AA by removing EU gathering all together. Let the numbers just tick down. Simpliying a game mode won't make things better. Catering to the new players like this doesn't solve anything. If the new players wish to learn, they will learn, if they don't they will consistantly lose and eventually not play again. Some games are hard some are easy. It doesn't mean that seige mode is broken just because new players can't understand certain concepts. You clearly understand some concepts. Which means it isn't impossible, and better players have found that Seige mode is just fine the way it is. Take TDM for example. New players sometimes go off on their own, which isn't the point of TDM. It doesn't mean we should take away the option of moving 6 meters away from your team. Those players just simply don't wish to learn the game. They just want to kill stuff. Those types of players will eventually leave because they will consistantly lose.

The point is, newb players gonna newb. If they are the kind of players that are true gamers, they will eventually learn. If they aren't, they will eventually leave. This game just recently opened its doors to all new players. Give it time.

I can't explain to you how many times I go into a co-op match and these new players go off in their own, don't chat, don't say a thing and are fine with just surviving till wave 10. That doesn't mean its a problem with co-op itself. It's a problem of players being stubborn, not caring, or refusing to learn.

That's why an in-game Tutorial of Siege mode is a MUST! If not, those players always ruined others ppl game. That is very bad and unfair! I do hope the development team do listen and care. Seriously, since Open Beta, it exposed the many weakness of the game, balancing, tutorial and so on.

#18 Cloudstorm

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Posted April 19 2014 - 01:50 PM

Rubbish, shooting the ship with all the team doing it can be the smartest tactic at certain times.
Siege is the hardest game mode to master but the most rewarding, players should read the guides.
Good gaming to all.

#19 PhasmaFelis

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Posted April 19 2014 - 10:55 PM

View PostOdog4ever, on March 29 2014 - 12:29 AM, said:

If your team is at the point where more than one person is trying to shoot the ship down and you've been locked out of the AA for several minutes, it's GG anyway. Never seen a team come back that prioritizes manually shooting the ship down with mechs.
I have, several times. If the enemy ship's health is low and it's clear you're not getting the AA back any time soon, you're much better off just sitting at your base and focus-firing 'til it goes down.

There's nothing wrong with Siege that a decent, mandatory tutorial wouldn't fix. I don't understand why there's garage-screen game-mode basics available, but they're turned off in Settings by default. People aren't dumb, they just haven't figured out all the quirks of this strange mode yet.

Actually, there is one thing that you might say is wrong with the game, not the mode. You know those idiot noobs that you keep typing advice to and they just don't listen? Yeah, for the first two hours I played Hawken I didn't realize that chat messages appeared in the cockpit. They pop up with no sound, in tiny print on a 100% transparent background, in the far upper left corner of the display where there's no useful HUD to be watching, and vanish after a few seconds; and unlike most games, typing your own chat messages doesn't temporarily pop up a chat-history window. If you're a newbie learning the ropes and focusing on what's dead center in your crosshairs, you don't notice messages popping up at all. I'd go back to the garage, see a bunch of angry people in the chatbox, and wonder what was wrong that those messages weren't getting through in-game. I've never had that problem in anything but Hawken.

Also it might be nice if the radio voice didn't keep saying "Uhhh, guys, we need EU" when you're at <100 left with two mechs in the lifters. Maybe the "Battleship preparing to launch" lady could add "Control the AA" or something. Hawken really misses almost every opportunity for proper player education.

#20 camtheking20

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Posted May 25 2014 - 03:02 PM

Well wen i play evry thing seems aok with it




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