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Adhesive lead developer Tim Johnson makes appearance on player's livestream


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#1 Xacius

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Posted December 03 2012 - 03:34 PM

Over the weekend I had the incredible opportunity of playing with Adhesive's Lead Developer, Tim Johnson.

I started streaming that evening with the intent of expanding my viewer-base and assisting newcomers with helpful advice and necessary team direction. About an hour into the stream, Lead Dev TJ appeared in chat and asked to play with me! He added me as a friend and we went about TDM on US West servers and dominated.

For verification, he sent me his e-mail address and I confirmed it was him. He also had the tag [ADH] in front of his name in game.

He shared some useful knowledge on development and was generally very friendly towards everyone in the chat. Great guy. While there haven't been many patches lately, you can be assured that they're hard at work preparing the game for release. Among other things, TJ stated something along the lines of "80% of my time is devoted to optimization at the moment."

I'm going off of memory here, but that's the just of what he said about optimization. I also learned that Intel and nVidia have been cooperative with the devs, making it easier for them to optimize Hawken for Intel and nVidia products. AMD, on the other hand, hasn't helped at all.

Further, I was informed that Hawken is being developed with the hard-core gamer in mind. Though it may not be the team's primary focus, it is high on their list. TJ did state that he used to be a professional gamer, so I can assume he has a background in a highly-skilled environment. Sadly that's all I got from him on the subject, as there were a fair amount of questions being thrown around. Next time I'll be sure to archive the chat for future reference.

Other things I learned from the evening:
  • They're working on fixing the matchmaking system and aim to bring back the server browser.
  • TJ's favorite mech is Assault.
  • There may eventually be a penalty for leavers.
  • The team is still unsure about how they should go about balancing games and rating player skill for matchmaking.
  • New maps, weapons, mech optimizations, and customization are in the works! We can expect a lot more variation and depth added onto the existing mech classes.

It's refreshing to see such big names so involved in the community. I'm excited both for the release of Hawken and whatever comes next from Adhesive!
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#2 Skrill

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Posted December 03 2012 - 04:25 PM

That's what has made testing this game such a joy. The devs are so involved in the community:)
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View PostAsianJoyKiller, on July 08 2014 - 03:49 PM, said:

You're exactly right.

#3 KaszaWspraju

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Posted December 03 2012 - 04:36 PM

Quote

Hawken is being developed with the hard-core gamer in mind
It is clear that the CB3 departed significantly from this assumption..

Quote

TJ stated something along the lines of "80% of my time is devoted to optimization at the moment
This i like.

Maybe next such meeting will be done officially?

Edited by KaszaWspraju, December 03 2012 - 04:37 PM.

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#4 Talesin

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Posted December 03 2012 - 11:14 PM

Things I learned from being in that match. TJ is a cheating nublet. :D
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#5 bacon_avenger

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Posted December 03 2012 - 11:52 PM

View PostTalesin, on December 03 2012 - 11:14 PM, said:

Things I learned from being in that match. TJ is a cheating nublet. :D
Oh yes, I saw that as well, his claim (dunno if it was a joke or not) after the match that he didn't...  well, maybe for a few minutes. (as he said in the chat)

:P

Edited by bacon_avenger, December 04 2012 - 12:03 AM.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#6 G4M5T3R

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Posted December 04 2012 - 12:12 AM

This is cool, I wish that I had been there. :D
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#7 Roundlay

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Posted December 04 2012 - 03:21 AM

Admin Mode: activated.

http://youtu.be/0CahZH3ZVWo

#8 defekt

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Posted December 04 2012 - 03:33 AM

And I lawled.

Ban.

#9 cH_aos

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Posted December 04 2012 - 04:40 AM

Great post! 7 days and 18 hours left.

#10 Spawny

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Posted December 04 2012 - 08:21 AM

View PostRoundlay, on December 04 2012 - 03:21 AM, said:

Admin Mode: activated.

http://youtu.be/0CahZH3ZVWo

You clearly missed all your shots.
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#11 defekt

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Posted December 04 2012 - 08:29 AM

View PostSpawny, on December 04 2012 - 08:21 AM, said:

You clearly missed all your shots.
It's that whole 'not needing to aim' thing; lulls folks into a false sense of accuracy.  ;)

#12 Elix

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Posted December 04 2012 - 03:32 PM

[ADH] and [MTR] are Adhesive or Meteor employees. That's why you can't change your callsign (used to be able to, freely), to avoid impersonating devs.

TJ's a great guy. I played a game with TJ at the beginning of CBE2, and one of the things I can remember from that was asking TJ about the offline commands. And TJ replied that offline mode will be coming back, eventually; Open Beta at the soonest.
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#13 TJ

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Posted December 05 2012 - 02:34 PM

Well (excuses follow) actually Xacius was asking me what special powers I had, so I was trying to show off some cool stuff but didn't get much past god because some commands were broken. If you see me online, I won't be cheating. What's the fun in that?

Thanks for the positive feedback - I have to be careful what I say since word gets around fast, but I don't think there's anything grossly inaccurate here, so I won't come down with the mod hammer (even on the video of me godmoding). I should probably clarify I'm lead programmer, not lead of the project (dev is ambiguous).

It was great to run across a live stream and chat with someone who's looking to take this game pro - it's so exciting! The community is the place I go to remind myself why I love making games, so thank you everyone for your continued support and feedback. We're making Hawken for you, and as long as you're around giving your feedback we'll continue listening.
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#14 Elix

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Posted December 05 2012 - 03:02 PM

TJ, are the rendermode debug keys supposed to be enabled in CBE3? I sure hope it's disabled for Open Beta.
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#15 TJ

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Posted December 05 2012 - 09:46 PM

Which keys?
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#16 Necro

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Posted December 05 2012 - 09:52 PM

f7 and f8 in garage changes to wire-frame/global lighting and other things,

Edited by Necro, December 05 2012 - 09:52 PM.


#17 Elix

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Posted December 05 2012 - 10:07 PM

F7 and F8, yep. I joined you in-game for that first game of CBE2 (it was named as an Adhesive test server, not US-west/east/etc.) and along the way asked (among other things) if I should keep it to myself, since it could enable wireframe and such. I'd previously asked Mod3 to pass the question on to the appropriate people, and never got a response. I can't remember exactly what you said, but it amounted to "Yeah, keep that to yourself".

HawkenInput.ini
[Engine.PlayerInput]
...snip lots of stuff...
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode")

Edited by Elix, December 05 2012 - 10:13 PM.

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#18 UnionofJack

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Posted December 06 2012 - 11:54 AM

Did know about this, but I confirmed that it's possible to go in to a game in wireframe lol I did get up to 121 FPS, though :P

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#19 TJ

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Posted December 06 2012 - 02:09 PM

Thanks guys, d'oh! Fixed it for open beta.
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#20 Scapes

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Posted December 06 2012 - 02:18 PM

View PostNecro, on December 05 2012 - 09:52 PM, said:

f7 and f8 in garage changes to wire-frame/global lighting and other things,

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