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 14
 
What in Hawken makes the game not fun for you?
#1
Posted April 28 2014 - 02:27 PM
I will start:
1. Inconsistent ping, rubberbanding and weird hit registration
2. The scanner
3. Air compressor (a must-have internal for most subclasses)
4. Bad map design
5. Invisible walls everywhere
#2
Posted April 28 2014 - 02:32 PM
#3
Posted April 28 2014 - 02:35 PM
2. Heat cannon (my inability to use it and kill + it being OP)
3. Raider (inability and OP again) (its only good for the feet)
4. EOC repeater
 
#4
Posted April 28 2014 - 02:37 PM
2. Getting caught on corners/walls/small ledges on the ground. WALLS OP, PLZ NERF
3. Constantly being put in matches on the team with 1 less player and nobody joins to even them out the entire match, making me have to work extra hard. Or 1 person joins to even out the teams, then almost immediately another joins to cause the imbalance again in favor of the other team.
4. Too much surrounding sound effects drowning out your own actions. Many times it's hard to tell if I'm even firing at all.
5. Not being able to customize my reticle colors separately from the rest of my HUD.
Edited by nokari, April 28 2014 - 02:39 PM.

#5
Posted April 28 2014 - 02:41 PM
 nokari, on April 28 2014 - 02:37 PM, said:
nokari, on April 28 2014 - 02:37 PM, said:
 nokari, on April 28 2014 - 02:37 PM, said:
nokari, on April 28 2014 - 02:37 PM, said:
 
#7
Posted April 28 2014 - 02:53 PM
2. Predator's still bad. (Walk speed increase DID help, but not quite enough)
3. Failure of me to obtain more skill. (Seriously, why am I so bad?)
Edited by Veritasnous, April 28 2014 - 02:57 PM.
#8
Posted April 28 2014 - 02:56 PM
1. Air component of the current Hawken. No spread in air, dogfights (sic!) and Air Compressor in particular. Here is a thread about that: https://community.pl...or/#entry443749
2. Huge netcode problems - teleporting, hit registration, jumping ping.
3. Defective mechanics - technician and green beam for people who can't play "combat" mechs, and all its "Team fortress" flavor that has no place in Hawken.
4. Ridiculous balance problems, i.e. - Incinerator that can't be countered, SMC, overbuffed Bers ability.
5. Walls, yep.
#9
Posted April 28 2014 - 03:01 PM
However:
1. Random lag. It's not even justified, I'll just start skittering about while running away from a Raider or something, and end up getting demolished.
2. People leaving matches during the match. I mean I understand, life happens, but for seven people to just suddenly leave? Right.
3. People leaving during the ten second countdown timer for the map switch. Really?! You all LEFT? AS I JOIN I FIND THIS OUT. Fantastic.
4. Seeker missiles locking on to a stealthed Predator. Or base defenses blowing my cover as I'm trying to sneak away... But that last one is mostly my fault.
5. Team imbalances. It's obvious when a team will not work, and when it will. But when one team will not, and the opposing team works great, it's just a walk of a game. (Suggestion to add a scramble teams command.)

eth0 said:
 Sylhiri, on July 13 2014 - 10:29 PM, said:
Sylhiri, on July 13 2014 - 10:29 PM, said:
 SatelliteJack, on July 13 2014 - 10:46 PM, said:
SatelliteJack, on July 13 2014 - 10:46 PM, said:
#10
Posted April 28 2014 - 03:02 PM
 Veritasnous, on April 28 2014 - 02:53 PM, said:
Veritasnous, on April 28 2014 - 02:53 PM, said:
To be honest? It's almost over powered now... I mean I can get crazy kill streaks with it.
But hey... You know I'm all for buffing...
 KOS_Baconman, on April 28 2014 - 02:35 PM, said:
KOS_Baconman, on April 28 2014 - 02:35 PM, said:
+1
Edited by KilleR_OrigiNs, April 28 2014 - 03:05 PM.

eth0 said:
 Sylhiri, on July 13 2014 - 10:29 PM, said:
Sylhiri, on July 13 2014 - 10:29 PM, said:
 SatelliteJack, on July 13 2014 - 10:46 PM, said:
SatelliteJack, on July 13 2014 - 10:46 PM, said:
#11
Posted April 28 2014 - 03:06 PM
Pred's laying mines that I can clearly see but cannot detonate by shooting them.
Edited by Axanael, April 28 2014 - 03:37 PM.
#12
Posted April 28 2014 - 03:11 PM
-Maps that aren't Wreckage, Facility or Front Line. Particularly, maps that are Bunker, Bazaar and Last Eco... but also Uptown.
-Technicians. Not fun to play, not fun to fight, and directly contributes to imbalances in the A vs. C meta-game.
I would most enjoy a competitive 4v4 TDM queue with Technicians banned. I would least enjoy pubbing imbalanced Siege/MA games.
It was fun while it lasted.
#13
Posted April 28 2014 - 03:39 PM
- matchmaker wonkiness
- leavers, pre and post
- The scanner, its basically wallhack
- radar wonkiness
- Not enough good maps
- invisible walls
- getting stuck on stuff
- tech + incinerator
- tech + a c-class
- tech
- hellfires
Edited by shosca, April 30 2014 - 09:45 AM.
#14
Posted April 28 2014 - 03:40 PM
2. The widening health gap between A and C mechs, and the lack of sufficient dodging on C's. C's are either target practice or unkillable with no middle ground, and this has made the game feel very stale.
3. Stealth play being too bloody hard to pull off. This has a lot to do with #1, as you almost always encounter full health players whether you hit from the front or behind. The scanner, while a neat item, is definitely not helping.
4. Bad map design of Bunker and Uptown. Both maps need to be overhauled. The community has given lots of good suggestions relating to uptown.
5. Low velocity projectiles in a game which is increasingly about air combat. Either shift the focus back to the ground, or improve velocities to suit the new gameplay environment.
6. The sound. There still don't seem to be unique audio cues for your mech being shot as opposed to metal terrain, and sometimes I can't even hear my own weapons fire. The game needs an audio overhaul focused on better conveying of information and better audio prioritization.
7. People in siege games with no understanding of resource collection or distribution of manpower. This is why I suggested gamemode-based MMR modifiers. As best I can tell, these people raise their MMR in TDM, then try to play Siege the same way. They should have lower MMR in Siege matchmaking.
Edited by WarlordZ, April 29 2014 - 12:38 PM.
#16
Posted April 28 2014 - 03:45 PM
#17
Posted April 28 2014 - 03:52 PM
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#18
Posted April 28 2014 - 03:54 PM
1. Server/connection issues (inconsistent/high ping, ghost projectiles, poor hit detection, teleporting, etc.). Some of this is probably on my end though.
2. Bad map design, especially Bunker, Bazaar, and Last Eco.
3. People who can't stay in the same server for more than three minutes.
4. Matchmaking and poor team balance.
5. Invisible walls and sticky corners.
6. Scanner.
7. Not being able to change my reticle's color independently of everything else.
Edited by JeffMagnum, April 28 2014 - 03:56 PM.
#19
Posted April 28 2014 - 04:19 PM
- portable scanner
- the god like radar
- all of the invisible wall that block off a lot of the more interesting areas of the map ( building climbing was so much fun in the old days.) and block shots even though there is CLEARLY an opening. AND getting stuck on pebbles
- EOC-P's projectile travel speed (a bit slow imo)
- air compressor not being built in (at first I was indifferent, but now I see how crazy it is)
- some sound effects are hard to hear like the hit indicator
- reticle color not separate from the rest of my hud
- the lack of momentum sometimes while moving
- flying
- siege mode
 LarryLaffer, on April 28 2014 - 09:04 PM, said:
LarryLaffer, on April 28 2014 - 09:04 PM, said:
- Still existing but more random bug with height cap when you jump/fly (especially when you jump from ledges)
- Lack of maps and map vote system. Bad map design for current game mechanics, especially Last Eco and Bunker.
- "Magical" internals that go without any logic (shoutout to Luminescent and her topic about internals; there are some great ideas there)
- The magical internals (kill streak and death reward internals)
- the lack of new internals.
- no fuel management for dodging.
- to many healing options. (1 needs to go, either the repair sparks from downed mechs, the tech, or all of the healing internals)
Edited by ShadowWarg, April 28 2014 - 09:31 PM.
#20
Posted April 28 2014 - 04:31 PM

Ohh and my MMR jumping over 200 points almost over night? Inflation or inflated? What gives? Im not a proud girl i can admit im bad at this game and the MMR that high is kinda weird....sorry typo
Edited by LONEDEADWOLF, April 29 2014 - 09:35 PM.
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