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The Cockpit Podcast | May 7th


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#1 Saturnine

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Posted May 05 2014 - 01:01 PM

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This week: May 7th


This week! The fourth was with us all earlier this week, I hope all you nerds celebrated appropriately! There's going to be a Fight Club for sure this week on the official livestream, so maybe we'll have some news for you on that front this week! We still have a few questions from last week that we didn't quite get to (#blameS9) that we should get to today.Other than that, we need your questions for the show, so ask away!

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#2 KejiGoto

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Posted May 05 2014 - 02:07 PM

Let's see some questions people!

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#3 plons

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Posted May 05 2014 - 03:15 PM

why is the stream always such a poor quality ?

can you remove the 40 kill limit in the coop tdm ?   ...record match i played was 4.25min

most of the time matches wont last longer than 5 min

Edited by plons, May 05 2014 - 03:19 PM.


#4 ShadowWarg

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Posted May 05 2014 - 03:20 PM

Maybe you could talk about this thread? https://community.pl...ot-fun-for-you/

I'm not talking about the "Hate" aspect. I'm suggesting maybe highlight some of the more common concerns that pop up repeatedly, such at the AC, internals, player retention,radar...... wait you covered that last week, etc.

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I missed the cockpit that I asked this last time (so if it was answered can someone give me a quick recap?)
Are there any plans to bring modifiers used in the co-op bot mode to other modes like tdm?

Edit: Someone posted this and I thought it was interesting

Quote

I'd enjoy the game more if all the healing was removed (except manual self repair), and everyone got a health boost. Longer firefights without the imbalances due to techs.
Would it be possible to see a tdm modifier like this?

Any news on siege 2.0? while you guys offer test servers for it?

Also is there any freedom to apply restrictions, or special rules in the private servers just introduced? do you plan on adding those features in the future if they aren't there? Such as having special comp servers with the same restrictions as comp play?

Steamworkshop was mentioned when someone brought up user content. Do you think the first step to something like that would be to allow user created cockpit items. (and giving them out the same way TF2 gives out hats hats hats hats ? *ShadowWarg banned for using the word "TF2" and "Hats" in the same sentence*)

This is just a curiosity question. What other healing ideas and concepts (different class) did you guys have when you were designing the tech?

Spoiler

Edited by ShadowWarg, May 06 2014 - 07:46 AM.


#5 Fantus_Longhorn

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Posted May 05 2014 - 03:40 PM

Where do you envisage Hawken being one year from now?

I don't mean what do you hope but, given the rate of progression up to this point, what do you actually believe the state of the game will be?

(I'm specifically interested in the perspectives of those who aren't Devs).

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#6 DFTR

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Posted May 05 2014 - 06:20 PM

I'm very happy w/ the liberation of the Grenadier from the Turret mode (although compared to other C-classes, it wasn't terrible).  
Can you ask Van how that decision was made?  They'd been so set on turret mode... I thought there might be some sort of licensing requirement?

Is this a test phase that will determine the fate of the turret for other C-classes?

I know this was sort of discussed when Hawken joined Steam, but can you again discuss the idea of audience created cosmetics / maps?  For example, is it possible to have a quarterly contest to choose a skin or chassis?  

Is it more or less work for them to impliment a camo or skin selected by the forum community?
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#7 Silverfire

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Posted May 06 2014 - 06:15 PM

Vana: When will we see some new internals? We've had the same since pretty much Ascension.

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#8 LEmental

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Posted May 06 2014 - 07:13 PM

I think most every competitive team is running an incinerator.  Do you feel like the incinerator is too good right now?  Are there any changes in the works for it?

Do you feel like C mechs in general are balanced right now?

Edited by LEmental, May 06 2014 - 07:14 PM.

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#9 shosca

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Posted May 07 2014 - 06:01 AM

Q: Now that the turret mode is becoming history, what are your thoughts on the vestigial turret parts of the c-classes? Would you like to see them replaced with something else? Like wings or extra weapons or something cool and mean looking...

Edited by shosca, May 07 2014 - 11:30 AM.


#10 Z3roCool007

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Posted May 07 2014 - 08:48 AM

Q: I play the bruiser alot,
In the next patch, do you think it will be nerfed or buffed? Or neither?

I want to see some new things with the bruiser.
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#11 Hyginos

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Posted May 07 2014 - 09:46 AM

News on Technician prestige weapon?

Edited by Hyginos, May 07 2014 - 09:46 AM.

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#12 ShadowGTR

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Posted May 07 2014 - 01:43 PM

Q: What if the radar was removed entirely? Would that improve or hinder gameplay?

Q: What do you think of a G2 Hologram which utilizes some of the path-finding logic used in the CO-OP modes to actually walk around the map? (it could have just one Mk. level with one use, that way the G1 Hologram wouldn't become redundant. It also could be incompatible with other Holograms).

Edited by ShadowGTR, May 07 2014 - 01:48 PM.

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#13 spo0n

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Posted May 07 2014 - 02:08 PM

Any plans to add new or updated internals, not just balance changes to the current set?

#14 Saturnine

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Posted May 07 2014 - 02:35 PM

Disregard! Things going as planned.

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#15 jrkong

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Posted May 07 2014 - 03:20 PM

We all know G2 Raider feels a little underwhelming for most so what's the plan to bring it back up to speed with the other mechs?

Edited by jrkong, May 07 2014 - 03:57 PM.


#16 shosca

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Posted May 07 2014 - 03:31 PM

View PostShadowGTR, on May 07 2014 - 01:43 PM, said:

Q: What do you think of a G2 Hologram which utilizes some of the path-finding logic used in the CO-OP modes to actually walk around the map? (it could have just one Mk. level with one use, that way the G1 Hologram wouldn't become redundant. It also could be incompatible with other Holograms).

Like a clone.. :ph34r:

Also
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#17 KejiGoto

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Posted May 07 2014 - 04:03 PM

View PostHyginos, on May 07 2014 - 09:46 AM, said:

News on Technician prestige weapon?

A: It'll happen when it happens, quit asking.

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#18 Aregon

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Posted May 08 2014 - 07:33 AM

View PostKejiGoto, on May 07 2014 - 04:03 PM, said:

View PostHyginos, on May 07 2014 - 09:46 AM, said:

News on Technician prestige weapon?

A: It'll happen when it happens, quit asking.
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#19 Hyginos

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Posted May 08 2014 - 03:39 PM

View PostKejiGoto, on May 07 2014 - 04:03 PM, said:

View PostHyginos, on May 07 2014 - 09:46 AM, said:

News on Technician prestige weapon?

A: It'll happen when it happens, quit asking.

*bows to sensei*
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