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Scout's Radar Range, too Large?
#1
Posted January 07 2014 - 05:51 PM
After doing the math, I found that the Scout's Radar has 2.5x the surface area of the standard 105m radar! A maxed Radar on the Scout actually has more than 6x the surface area of the standard 105m Radar most mechs have.
Personally, I think this might be the reason why the Scout feels as strong as it does in Pubs. Being able to walk around, waiting for radar signatures and then flanking said signatures is far too easy in my opinion. It's also worth mentioning that retreating is all that more simpler when you know where everyone is.
Scout's Large Radar + High Walk Speed + High Burst = The most effective ambush Mech
After many battles against and in a Scout, I'm inclined to believe lowering the base radar range on the Scout might be the only balance change it needs.
#2
Posted January 07 2014 - 07:35 PM
 StruttingStray, on January 07 2014 - 05:51 PM, said:
StruttingStray, on January 07 2014 - 05:51 PM, said:
Yeah.. no. Not one bit. Scouts have the ability to detect things further than other mechs, but other mechs can still increase their radar range as well as use deployable radars.
The combination of its speed, large fuel tank, health, and specific weapons are what bother people (for various reasons). Look at all the ranting about Scouts people have done and you'll see what they really have gripes with.
As a Scout, it absolutely should have a long range radar, because that fits a scout's role. Its one thing I think makes the most sense. Adjust the range slightly if need be, but I don't think it provides a critical advantage to the Scout specifically that is causing complaints...
Edited by nokari, January 07 2014 - 07:40 PM.

#3
Posted January 07 2014 - 09:09 PM
HC/MC Calculator (thread) UPDATED 2013/12/21
#4
Posted January 07 2014 - 10:05 PM
 nokari, on January 07 2014 - 07:35 PM, said:
nokari, on January 07 2014 - 07:35 PM, said:
You mean the fact that Scouts have the smallest fuel tank and the lowest armor/health of all mechs ingame?
#5
Posted January 07 2014 - 10:22 PM
 nokari, on January 07 2014 - 07:35 PM, said:
nokari, on January 07 2014 - 07:35 PM, said:
I'm very familiar with all the complaints about the Scout. I'm also aware that most top players don't consider the Scout too OP. It's a great mech, among the top 3 choices in the game, but isn't too hard to deal with with experience.
 nokari, on January 07 2014 - 07:35 PM, said:
nokari, on January 07 2014 - 07:35 PM, said:
It's not so much a critical advantage as an overlooked advantage.
 nokari, on January 07 2014 - 07:35 PM, said:
nokari, on January 07 2014 - 07:35 PM, said:
So, is it too large?
#6
Posted January 08 2014 - 02:32 AM
 StruttingStray, on January 07 2014 - 10:22 PM, said:
StruttingStray, on January 07 2014 - 10:22 PM, said:
#7
Posted January 09 2014 - 06:20 PM
 Cruzxavier, on January 08 2014 - 02:32 AM, said:
Cruzxavier, on January 08 2014 - 02:32 AM, said:
 StruttingStray, on January 07 2014 - 10:22 PM, said:
StruttingStray, on January 07 2014 - 10:22 PM, said:
 Dew, on April 04 2014 - 01:15 PM, said:
Dew, on April 04 2014 - 01:15 PM, said:
#8
Posted January 13 2014 - 03:55 PM
 nokari, on January 07 2014 - 07:35 PM, said:
nokari, on January 07 2014 - 07:35 PM, said:
 StruttingStray, on January 07 2014 - 05:51 PM, said:
StruttingStray, on January 07 2014 - 05:51 PM, said:
As a Scout, it absolutely should have a long range radar, because that fits a scout's role. Its one thing I think makes the most sense. Adjust the range slightly if need be, but I don't think it provides a critical advantage to the Scout specifically that is causing complaints...
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