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Adjust the Breacher's Charge up Sound?
#1
Posted August 04 2014 - 05:17 PM
However, I find a problem with its charge up sound. I've no problem with how loud it is-- rather, I dislike that the weapon 'clicks' but a split second before it has fully charged. This has lead to me firing off a great many flak shots when I don't require them.
Learn to play? Watch your charge meter? Get good? I try. However, this fix-- to make it so the Breacher does not click until it is fully charged --is but a simple, quality of life adjustment.
As I so often like to end my topics: Thoughts?
Aspiring Professional Yolodriver
 Amidatelion, on May 24 2014 - 01:36 AM, said:
Amidatelion, on May 24 2014 - 01:36 AM, said:
 EliteShooter, on September 20 2014 - 08:51 PM, said:
EliteShooter, on September 20 2014 - 08:51 PM, said:
#2
Posted August 04 2014 - 11:20 PM
Just because YOU can't play with it, why does someone need to change the sound? Maybe others who got used to the sounds are then confused and misshot too.
There is no problem with the sound, in fact, you are the first one who complains about this.
Good Morning

PS: This is no offense to you in person, but a revenge for my hitscan topic
 Nothing more haha
 Nothing more haha
					
					"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName

#3
Posted August 05 2014 - 12:41 AM
#4
Posted August 05 2014 - 06:12 AM
 FakeName, on August 04 2014 - 11:20 PM, said:
FakeName, on August 04 2014 - 11:20 PM, said:
Just because YOU can't play with it, why does someone need to change the sound? Maybe others who got used to the sounds are then confused and misshot too.
There is no problem with the sound, in fact, you are the first one who complains about this.
Good Morning

PS: This is no offense to you in person, but a revenge for my hitscan topic
 Nothing more haha
 Nothing more hahaI salute your maturity.
Aspiring Professional Yolodriver
 Amidatelion, on May 24 2014 - 01:36 AM, said:
Amidatelion, on May 24 2014 - 01:36 AM, said:
 EliteShooter, on September 20 2014 - 08:51 PM, said:
EliteShooter, on September 20 2014 - 08:51 PM, said:
#5
Posted August 05 2014 - 07:30 AM
 TwentyFirstPilot, on August 05 2014 - 06:12 AM, said:
TwentyFirstPilot, on August 05 2014 - 06:12 AM, said:
 FakeName, on August 04 2014 - 11:20 PM, said:
FakeName, on August 04 2014 - 11:20 PM, said:
Just because YOU can't play with it, why does someone need to change the sound? Maybe others who got used to the sounds are then confused and misshot too.
There is no problem with the sound, in fact, you are the first one who complains about this.
Good Morning

PS: This is no offense to you in person, but a revenge for my hitscan topic
 Nothing more haha
 Nothing more hahaI salute your maturity.
This is not honest, god damn. Do I have to say everything clear like we have to do it with little 6 years old kids?
Man I salute your maturity and abillity to recognize irony.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName

#6
Posted August 07 2014 - 12:49 PM
#7
Posted August 07 2014 - 02:51 PM
 mmm_yep, on August 07 2014 - 12:49 PM, said:
mmm_yep, on August 07 2014 - 12:49 PM, said:
I would vehemently argue against that. Waiting a split second longer removes 44 damage from your shot, but it also gives you a noticeably faster reload.
As well, you may not get max damage at midrange. Missing two spikes is all it would take for your half charge to be a definite liability.
Consistent, accurate damage is the much better option in most midrange scenarios while using the Breacher.
Aspiring Professional Yolodriver
 Amidatelion, on May 24 2014 - 01:36 AM, said:
Amidatelion, on May 24 2014 - 01:36 AM, said:
 EliteShooter, on September 20 2014 - 08:51 PM, said:
EliteShooter, on September 20 2014 - 08:51 PM, said:
#8
Posted August 07 2014 - 03:20 PM
 TwentyFirstPilot, on August 07 2014 - 02:51 PM, said:
TwentyFirstPilot, on August 07 2014 - 02:51 PM, said:
 mmm_yep, on August 07 2014 - 12:49 PM, said:
mmm_yep, on August 07 2014 - 12:49 PM, said:
I would vehemently argue against that. Waiting a split second longer removes 44 damage from your shot, but it also gives you a noticeably faster reload.
As well, you may not get max damage at midrange. Missing two spikes is all it would take for your half charge to be a definite liability.
Consistent, accurate damage is the much better option in most midrange scenarios while using the Breacher.
 
					
					Edited by mmm_yep, August 07 2014 - 03:20 PM.
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