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Takes to long to die or be killed

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#1 19CD91

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Posted May 11 2013 - 11:43 AM

After the recent patch I find myself not getting nearly as many kills. Why you say becouse all the people do in this game is run away. And after that last patch they have enough health so they can get shot in the back a few times and not die. Now I could take the time to chase them (and get shot in the back myself and abandon the objective) but i just dont find that very sporting. To the good people at Adhesive please for the love of god change it back this was already my dream game (even when i get my but kicked) i have fun becouse even if my team lost there was some good old mech action now it just feels like im playing MWO. Now ive donated like 70$ plus bought 2 comics wich where epic by the way and i want to continue to do so but that wont happen if im not having any fun. Please man i bought an asus rog laptop just to play this game when im on the rig ( I pilot realy big ROVs for a living a dream job XD).

Its not your fault that people run away all the time but now you have given them a more usefull tool to be unsporting. Please like i said i was planing on spending more money on this game in total i have spent around 360$ on tribes acend and that game is free to play as well. And i was also going to buy mek fu and the occulis rift. But none of those thing will happen if this game goes to run away like a #$%^@ mode.

I realy care about this game... I havent had this much fun since agetech was bought out by sage and ruined armored core. This is also the first time i have ever bothered to complain on a forum (i find that many games get ruined by the devs listening to the forum like GW2 and lost planet). But they listened to the forums of troves of people complaining and didnt consider how many people where happy with the game and where not saying anything. I will keep playing for now becouse its still in beta but i think you already had a well balenced formula please dont patch this to death. If this game fails it will be the last online game i play


Good night and good luck.

Edited by 19CD91, May 11 2013 - 11:43 AM.


#2 xXHadronCutterXx

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Posted May 11 2013 - 12:08 PM

You're suppose to finish them off as a team, not on your own. Do some teamwork with a fellow teammate and you'll be surprised how quickly HP can go down from 100% to 0.

Get your hard on.


#3 MartyFriedman

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Posted May 11 2013 - 12:55 PM

That's strange, I was just in a match where me and a couple other people on my team took down 4 people in a matter of seconds.  Also, how is running away being a "#$%^@"?  It's a smart tactic if you're on your own since you can then regroup with your team instead of having to respawn.  I myself will only stick around if it will serve as a working distraction for my team to rush in.
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#4 Fraxxxi

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Posted May 11 2013 - 01:46 PM

I do not mean to disparage your opinion, but I can't find myself agreeing with it either.
I thought that little extra boost in survivability made the game just that much more exciting.
by keeping the weapon balance the way it was and increasing the amount of health/armor on the mechs, I feel like the game has become a lot more engaging if not frenetic. in close quarters, where your explosive weapons may pose as much of a risk to you as to the other guy, you quickly run the risk of overheating unless you really make every shot count, which is of course easier said than done. in ranged encounters, it has taken some of the ridiculous bite ouf of sharpshooters (where I felt the most need for rebalancing was).
consider also these two things I consider major: first, retreating with a bare sliver of health left and healing up when you're in a Type C mech takes you out of the fight longer than respawning would (and it doesn't reset your cooldowns), and second, even if you don't get a kill for it, your personal score isn't really that much of a factor in how many HC you get in the end (except when you factor in achievements), it's more important for your team to win... and getting an enemy to back off (possibly to get picked off by a team mate because that's part of why you have them) is just as valuable in that regard.
also, running away from a fight is good common sense, if you duke every lost cause out just for the sake of being a man's man, or sporting, your team will not love you.

that said, of course everybody is looking for something different in a game, and I think what would really benefit this particular one would be mutators server admins could use - such as one for action, with lowered armor and perhaps increased movement speed and more fuel, one for simulation with higher armor, lower movement speed, and team colors instead of HUD friend/foe indicators, and so on you get the idea. maybe also one for class restrictions ("oh great, five sharpshooters and two scouts again").

Edited by Fraxxxi, May 11 2013 - 01:48 PM.


#5 AsianJoyKiller

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Posted May 11 2013 - 01:48 PM

A higher TTK (Time To Kill, meaning how long it takes to kill someone) has been the goal of the Hawken developers for sometime now. This is intended.

The only real problem at the moment, is the fact that the A-Class mechs received a much larger buff than B or C class mechs. So while A-Classes are much more survivable, on the other end of the spectrum, C-Classes still suffer from all the problems they had before, making them further inferior to the other weight classes.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#6 Giar3579

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Posted May 11 2013 - 01:50 PM

Guys he's telling  that if you fight one against one you should overheat like thousand times to kill a  single one...It was better before with killing.But With the new UI I'm happy
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Keep it up and never give up

#7 Thyleon

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Posted May 11 2013 - 01:52 PM

View PostAsianJoyKiller, on May 11 2013 - 01:48 PM, said:

A higher TTK (Time To Kill, meaning how long it takes to kill someone) has been the goal of the Hawken developers for sometime now. This is intended.

The only real problem at the moment, is the fact that the A-Class mechs received a much larger buff than B or C class mechs. So while A-Classes are much more survivable, on the other end of the spectrum, C-Classes still suffer from all the problems they had before, making them further inferior to the other weight classes.

Pretty sure the technician has buffed the value of good C-Class pilots in retrospect,

View PostGiar3579, on May 11 2013 - 01:50 PM, said:

Guys he's telling  that if you fight one against one you should overheat like thousand times to kill a  single one...It was better before with killing.But With the new UI I'm happy

If he is having issues killing someone maybe he should try to land more direct hits on the target? The only class I might even come close to overheating on is when attacking a C-Class mech and I'd have to miss a lot of my attacks to come even close to overheating.

Edited by Thyleon, May 11 2013 - 01:53 PM.

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#8 AsianJoyKiller

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Posted May 11 2013 - 03:03 PM

View PostThyleon, on May 11 2013 - 01:52 PM, said:

View PostAsianJoyKiller, on May 11 2013 - 01:48 PM, said:

A higher TTK (Time To Kill, meaning how long it takes to kill someone) has been the goal of the Hawken developers for sometime now. This is intended.

The only real problem at the moment, is the fact that the A-Class mechs received a much larger buff than B or C class mechs. So while A-Classes are much more survivable, on the other end of the spectrum, C-Classes still suffer from all the problems they had before, making them further inferior to the other weight classes.
Pretty sure the technician has buffed the value of good C-Class pilots in retrospect,
Think about what you just said.
In order to stand equal with the other weight classes, C-class mechs require that they be backed up by a second mech.

Remove the Tech from the equation, and then where do C-Class mechs stand? Is it anywhere near the other weight Classes?
I think not.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#9 ReachH

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Posted May 11 2013 - 03:11 PM

Oh no, oh no, people are playing like rational actors and not feeding you kills, forcing you to to actually use strategy, positioning, and teamwork - in other words - to actually play the damn game.

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View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#10 Sylhiri

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Posted May 11 2013 - 03:19 PM

View PostReachH, on May 11 2013 - 03:11 PM, said:

...forcing you to to actually use teamwork...

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Edited by Sylhiri, May 11 2013 - 03:20 PM.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#11 FaceEater

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Posted May 12 2013 - 03:06 AM

Agreed this change just made it easyer for A class to just run away which can make playing the game very frustrating. I really dont know how to fix the C class problem though. With a tech i feel OP. On my own i fell UP.

Any gud A class can stay alive way easyer than any of the other classes. They need sum kind of a tone down cause the constant running away when they know they cant win and when they know they can, spam dodge and win is kinda unfair.

If u play on ur own play A class. The only way u can get B/C class to work aswell as A class is have sum kind of organised team.

I dont know about u guys but im kinda fed up seeing alot of matches ending with a scout with like 15-1 all the time.





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