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just an idea on how to implement melee fairly


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#1 Wheels

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Posted October 30 2012 - 09:37 AM

I for one am a huge fan of hawken since alpha 2.  i know a lot of people have been mentioning melee as an improvement, but the counter arguements state this is not armored core, or hawken isn't that kind of game.

The core aesthetic of this game seems to be calculated but fast decision making ala league of legends with mechs almost.  Soo players should never have to put themselves in a position where their weapons over heat since if they do, they simply made a bad decision and must rely on running away or teammates for a while.  

My solution it to make melee something used only in desperate situation, and still make it feel like a penalty for poor decision making.  

Simply deal a percentage of max health damage when players intentionally dash into opponents to both the player and opponent.  You could even distribute the damage dealt proportionally to your own weight. for example  if rocketeers crash into assaults, they do more damage then they take, while if it was the other way around you would take more.  this is fair since the rocketeers dash is slower than the assaults .

This way if players need that little extra push to down that heavier mech and are on cool down they can finish them off at the cost of becoming more squishy and exposed in the process. It could also potentially help in the little problem ive been noticing which has to do with people shooting and landing hits first almost always win a brawl with not much of a way to turn things around.

Any thoughts?

#2 Immie

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Posted October 30 2012 - 10:01 AM

I would be OK with a fairly small amount of damage for ramming people; too much and it turns into bumper carts... and it's not like there's any problem with none at all.

Edited by Immie, October 30 2012 - 10:02 AM.

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#3 WALSRU

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Posted October 30 2012 - 10:36 AM

My Brawler is ready

#4 ForgottenSoup

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Posted October 30 2012 - 10:37 AM

They should just do collision damage based on weight.

#5 TerranCmdr

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Posted October 30 2012 - 10:49 AM

I like this idea, as long as it is only limited to dash.
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#6 JuiceBox

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Posted October 30 2012 - 10:52 AM

I really wish people would stop trying to play this like cod or bfs. You are a mech melee is not viable.  Collision damage does not equal melee. It's just an accident between mechs which COULD cause damage.

#7 Nitris

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Posted October 30 2012 - 12:10 PM

I like the idea from an immersion perspective, just like the fall damage you take if you do not slow your decent with your boost jets, however I don't think it is really necessary.
I like that this game forces you to worry about overheating.
Do you go all out and hope that you take them down, or do you not risk it and instead try to let the guns cooldown just enough to keep a constant, but slower firerate?
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#8 LaurenceGough

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Posted October 30 2012 - 02:23 PM

Why not have this as a fast paced shooter? It's very close, they compared this game against CSS, which is a game I used to play pretty much non stop!

Besides, adding melee is not going to change the whole game that much. Armored core was an amazing game - there is no PC alternative that I know of (if you do, please let me know!)

I'm all for a laser sword, which is close range, but nerf it down a bit.
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