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Community Batsignal Responses #2

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#1 Hugs_

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Posted February 08 2013 - 04:59 PM

Greetings, pilots!

Here's the second and final part of the Community Batsignal QnA. We want to thank everyone for your questions and if we didn't get to your specific question, quite honestly it's because we just don't have a great answer for you right now. We're working around the clock to improve HAWKEN and bring you new content. We'd like to be able to do this every day, but we have to rely on our puny human bodies to do it. There are only so many of us and we need to sleep and eat.

We're targeting the release of new content (including mechs!) every month. This has always been our plan. As with any beta, we've encountered surprises and challenges and your feedback has been and will continue to be vital to our team. From identifying bugs and repro steps, to offering feedback on gameplay and balance, and providing your opinion and ideas for new things you'd like to see in HAWKEN-- you're a key part of Team HAWKEN and we thank you for your support and understanding.

Although this is the last of the Batsignal (for now. Commissioner Gordon knows how to get in touch with Batman if Gotham needs him) we aren't going anywhere. You may have noticed we've changed a big block of the front page of playHAWKEN.com to feature some of the best stuff you guys have been sharing here in our forums! Additionally, next week we'll launch the first in a series we're calling "Meet the Mech Masters" where we introduce members of Team HAWKEN to you. We'll share a bit of information about who they are and what they're doing to make HAWKEN great.

We're also experimenting with other ways to not just talk at you, but with you. For example, thanks to an invitation from AsianJoyKiller and other players next week I'm doing a chat about eSports and we're always open to more ideas. So, if you've got one, let us know! Meanwhile, we'll update you soon with more info.

Finally, special thanks goes out to Elix for pulling this all together for everyone and being an all-around amazing person. Without further delay, Batsignal Answers #2




Q: What's up with turret mode?

A: We know players want more useful abilities for heavy mechs, and we’ll be improving turret mode to offer more interesting advantages to it. Minor improvements that you should see soon include: reduced times on the enter and exit animations, and the ability to repair without exiting turret mode first. Those are quicker fixes that we can roll out soon, but more interesting improvements that are catered to specific classes are planned as well. Going forward, not every new heavy class that is introduced will have its special ability tied to turret mode.



Q: Will we ever get to create our own maps for HAWKEN?
A: We don’t plan on supporting community-created maps in the short or medium term, but if there’s enough fan support for it that’s something we would definitely consider as we see a lot of value in it (after all, most of us got our start through mods).  Plus, it’s really fun making maps for HAWKEN (our new maps are a blast, sssh).  


Q: What’s up with the Hellfire?
A: It’s a bug. An icky no good bug. Like pulling a single thread from a Fred-shaped sweater, sometimes you solve one problem and break another - it’s a complex web we weave! Spiders are great at killing bugs! You should see it fixed in the upcoming patch.


Q: Will we ever see more bundles like Vanguard again?
A: Yes, there will be more bundles and cool offers further down the road, but it’s likely to happen after the game has officially left Beta phase. Right now we want to focus on releasing more content maps, items, and weapons that don’t require a bundle purchase like the Vanguard. We want there to be a lot more variety to HAWKEN that is accessible to everyone before we focus on limited offers or anything like that.


Q: Where are the closed Alpha and Beta camos?
A: The community has been super patient with the camos and we do want to thank everyone for their alpha and closed beta feedback. It means a lot and is truly invaluable. Please continue providing feedback through our open beta test as we are working every single day making it what it needs to be for our launch.

For the alpha/beta camos, we were waiting for our account bound inventory system to come online so that we weren’t just awarding camos for a single mech, but for all mechs a player will own or will ever own. We are looking to have the camos available to everyone the week of February 24th (as long as nothing goes up in flames with that patch).

xxoo
~Team HAWKEN
xxoo

#2 Jintonic

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Posted February 08 2013 - 05:02 PM

feb 24? wasn't there suppose to be 2 patches in 1 month?

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© We aim to have two patches every month, one introducing a new mech and the other addressing balance and follow-up tweaks

Edited by Jintonic, February 08 2013 - 05:04 PM.


#3 Akrium

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Posted February 08 2013 - 05:03 PM

oh so next patch is the week of the 24th? =D

oh what goodies shall we get....

#4 BiO

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Posted February 08 2013 - 05:05 PM

Good things are coming :D

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#5 marshalade

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Posted February 08 2013 - 05:05 PM

Oh, I like this.

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A tidal wave of marshalade...


#6 Hugs_

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Posted February 08 2013 - 05:06 PM

View PostJintonic, on February 08 2013 - 05:02 PM, said:

feb 24? wasn't there suppose to be 2 patches in 1 month?

Quote

© We aim to have two patches every month, one introducing a new mech and the other addressing balance and follow-up tweaks

Patches can be different from new content.
xxoo

#7 7ucky

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Posted February 08 2013 - 05:11 PM

Looking forward to Feb 24th. In the meantime, I'll have to practice up!
[something should go here]

#8 Akrium

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Posted February 08 2013 - 05:11 PM

but onto the questions..

1) sounds good
2) sad face, needs to start a petition for down the road.
3) wooooo!
4) good thinking
5) wondering what all will be account wide purchasables. Possible all skins?

#9 LtMackAttack

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Posted February 08 2013 - 05:31 PM

Sitting here, biting my fingernails with anticipation :)

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Click on my sig to find out what the Wandering Guns are all about.

Interested in hiring me for a match then please send me a PM with the details.

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#10 Scapes

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Posted February 08 2013 - 05:32 PM

View PostJintonic, on February 08 2013 - 05:02 PM, said:

feb 24? wasn't there suppose to be 2 patches in 1 month?

Quote

© We aim to have two patches every month, one introducing a new mech and the other addressing balance and follow-up tweaks

And there will be. Next patch is coming February 12. Yours truly is publishing the early patch notes now.
"Nothing reveals humanity so well as the games it plays."

#11 Sylhiri

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Posted February 08 2013 - 05:37 PM

View PostScapes, on February 08 2013 - 05:32 PM, said:

And there will be. Next patch is coming February 12. Yours truly is publishing the early patch notes now.

EOCMINESEOCMINESEOCMINESEOCMINES

:3

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
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#12 PlagueDoctor

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Posted February 08 2013 - 05:42 PM

View Post[HWK]Hugs, on February 08 2013 - 04:59 PM, said:

Greetings, pilots!

Q: What’s up with the Hellfire?
A: It’s a bug. An icky no good bug. Like pulling a single thread from a Fred-shaped sweater, sometimes you solve one problem and break another - it’s a complex web we weave! Spiders are great at killing bugs! You should see it fixed in the upcoming patch.

xxoo
~Team HAWKEN

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I cant even

guys

guys can i just say

guys....GUYS

The moment I've been waiting for

Posted Image

Thanks you hugs. This is all I needed to know


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#13 AsianJoyKiller

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Posted February 08 2013 - 05:47 PM

I'm concerned about the turret mode changes. Being able to repair in mode could easily break Brawler. There's already classes that can't out-damage it's inherent repair, effectively making a turreted Brawler invincible against them.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#14 The_Eldritch_Abomination

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Posted February 08 2013 - 05:48 PM

Good things come to those who wait...

And now, it's finally paying off.

Thanks guys.
< TEXT-FIELD >

#15 Elix

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Posted February 08 2013 - 06:34 PM

Thank you, Hugs, for working with me and roping devs to get the answers. Thanks devs for taking time out of your own jobs to talk to Hugs and answer our questions. :D

I'd also like to thank everyone who took part in the question threads, especially because, for the most part, we managed to stay on topic and be constructive and positive. Just like I knew we could. So thanks for giving my threads respect. :D
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#16 Skopkin

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Posted February 08 2013 - 06:44 PM

A patch on the 12th and the 24th? FANTASTIC!!!

#17 [HWK]Deuy

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Posted February 08 2013 - 06:45 PM

View PostAsianJoyKiller, on February 08 2013 - 05:47 PM, said:

I'm concerned about the turret mode changes. Being able to repair in mode could easily break Brawler. There's already classes that can't out-damage it's inherent repair, effectively making a turreted Brawler invincible against them.

That's a valid concern, turreted Brawler is already super annoying so that's something that will probably need certain tweaks when it gets added.

Just to clarify, repairing while in turret mode just means you don't have to suffer through the exit-turret animation and then back through the enter-turret animation.  Repairing will still follow the same rules as usual (meaning 3rd person cam, can't move or fire, and vulnerable startup and ending delays).  My guess would be that your defense stats while repairing in turret mode would revert back to un-turreted values, and the Brawler's regen would be paused.

#18 h0B0

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Posted February 08 2013 - 06:49 PM

View Post[HWK]Deuy, on February 08 2013 - 06:45 PM, said:

My guess...

What?

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#19 Elix

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Posted February 08 2013 - 06:52 PM

View Posth0B0, on February 08 2013 - 06:49 PM, said:

View Post[HWK]Deuy, on February 08 2013 - 06:45 PM, said:

My guess...

What?
I took it to mean that this hasn't been decided and carved into stone yet, as they haven't figured out the sweet spot for balance and all of the ramifications for gameplay dynamics by changing turret mode.
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#20 AsianJoyKiller

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Posted February 08 2013 - 07:22 PM

View Post[HWK]Deuy, on February 08 2013 - 06:45 PM, said:

View PostAsianJoyKiller, on February 08 2013 - 05:47 PM, said:

I'm concerned about the turret mode changes. Being able to repair in mode could easily break Brawler. There's already classes that can't out-damage it's inherent repair, effectively making a turreted Brawler invincible against them.

That's a valid concern, turreted Brawler is already super annoying so that's something that will probably need certain tweaks when it gets added.

Just to clarify, repairing while in turret mode just means you don't have to suffer through the exit-turret animation and then back through the enter-turret animation.  Repairing will still follow the same rules as usual (meaning 3rd person cam, can't move or fire, and vulnerable startup and ending delays).  My guess would be that your defense stats while repairing in turret mode would revert back to un-turreted values, and the Brawler's regen would be paused.
Good to know you're aware of this. :)

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'






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