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Assault G2/ G2 system thread.


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#1 Incognit0

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Posted February 25 2014 - 12:09 AM

My thoughts:
Twin Vulcans? Gotta tell you, I've thought about how fun it'd be myself.. but is it viable? I'd certainly miss my bursty tow, but i'll have to see them in the wild to know for sure.

On one hand I'm glad some sort of progression is back (only access to them when the original assault is maxed) but not having any sort of option for weapons is a big downfall for me.

.. and as a side note I'm a bit worried about the effort put into the polish of skins and other aesthetics of late; the vulcans being copy pasted without even mirroring the models is just plain lazy and an eyesore. Ideally they would be different and unique vulcans for balancing ease and to have it stand out a bit more. Edit: apparently they are technically different vulcans, new models is all then!

PS stop just mirroring huge chunks of the skins (eg the elite rocketeer/ bruiser) you have to at least get rid of the reversed lettering, we notice that stuff!

Edited by Incognit0, February 25 2014 - 12:15 AM.


#2 Cpt_Kill_Jack

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Posted February 25 2014 - 12:14 AM

Yes we have tought about it and it would be overpowered to have 2 primary weapons on a mech. We beat this one dead a long time ago.

#3 DreamedArtist

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Posted February 25 2014 - 12:16 AM

I would want to see a duel submachine gun G2 crt or something  I only wish  ^_^
Practice good sportsmanship, You were a noob once too

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#4 Xacius

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Posted February 25 2014 - 12:26 AM

The mentality is interesting, but the implementation is poor.  67.5dps per weapon isn't stellar, especially for a mandatory close-range with a spin-up time.  I'm surprised they're even charging HC for it.  I've already advised against purchasing it in my steam guide.
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#5 TheVulong

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Posted February 25 2014 - 12:28 AM

Let's try it before making any final conclusions, shall we?

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#6 Anichkov3

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Posted February 25 2014 - 12:34 AM

+1 TheVulong. We're not weapons were announced ALL characteristics: range, which damage reduction in the distance, the delay before shooting.

#7 Incognit0

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Posted February 25 2014 - 12:50 AM

View PostXacius, on February 25 2014 - 12:26 AM, said:

The mentality is interesting, but the implementation is poor.  67.5dps per weapon isn't stellar, especially for a mandatory close-range with a spin-up time.  I'm surprised they're even charging HC for it.  I've already advised against purchasing it in my steam guide.
I'm really inclined to agree, I do hope they try to make it viable later (assuming its not) it will still be a buy for me though, because fun... and sometimes I'm too drunk to aim.

Edited by Incognit0, February 25 2014 - 12:51 AM.


#8 Spliff_Craven

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Posted February 25 2014 - 12:51 AM

Sounds like a desperation move.
Real Vulcans have no "wind up" and if they do it is considerably less than in Hawken.

Fix VOIP first; before introducing new mechs.

Edited by Spliff_Craven, February 25 2014 - 12:53 AM.


#9 dorobo

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Posted February 25 2014 - 12:53 AM

I would love to try double grenade launchers on a infiltrator.. vulcans are kind of boring no? :ph34r:

#10 LoC_TR

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Posted February 25 2014 - 12:55 AM

Not even gonna bother with this mech. It seems like something that should be in a testing arena along with bunker. Boring..

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#11 Onebullit

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Posted February 25 2014 - 01:00 AM

I would like to see a double Heatcannon B-class mech.

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#12 DarkSpock

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Posted February 25 2014 - 01:10 AM

View PostOnebullit, on February 25 2014 - 01:00 AM, said:

I would like to see a double Heatcannon B-class mech.

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#13 Xynno

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Posted February 25 2014 - 01:14 AM

Should give it the ability to fire while boosting, like the raider except without the speed boost. Then I'd might consider using it over the regular assault.

#14 Aregon

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Posted February 25 2014 - 01:19 AM

I find the idea to be interesting, but it needs more DPS. It shouldn`t have something small in DPS, it should be feared for its DPS due to its Vulcan x2.
I`ll fix it later.

#15 Xynno

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Posted February 25 2014 - 01:20 AM

the G2 assault will probably lose the peekaboo fight against every mech.

#16 nepacaka

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Posted February 25 2014 - 01:48 AM

confess that I do not approve this. But even if the developers will alternate layout (Brawler G2, Grenadier G2 etc ...)
I have no choice, I can only put up with it.

idk, why nod give reworked TOW and reworked Vulcan (with his own 3D model) on G2 layout?

Edited by nepacaka, February 25 2014 - 01:50 AM.


#17 Ker4u

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Posted February 25 2014 - 01:55 AM

View PostXynno, on February 25 2014 - 01:20 AM, said:

the G2 assault will probably lose the peekaboo fight against every mech.
not only peekaboo

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#18 Xacius

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Posted February 25 2014 - 02:14 AM

View PostXynno, on February 25 2014 - 01:20 AM, said:

the G2 assault will probably lose the peekaboo fight against every mech.

And sustained fights against anything with a normal loadout.  And fights at range.  And even against an offensive Technician.

It'd be like the current assault, except with one hand tied behind its back.  

You know, I could see this working if they make a lot of G2 mechs.  Comp modes with only G2's would be interesting.  With that being said, I pity the noob that tries to use this mech in a normal match.

Edited by Xacius, February 25 2014 - 02:17 AM.

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#19 Aregon

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Posted February 25 2014 - 02:37 AM

I find the idea interesting, but since it got no TOW-rocket, I believe a HEAT-cannon could be used as a replacement for the TOW.

The 3 primary weapons should be:
  • Vulcan
  • HEAT-cannon
  • Something else, something unexpected.

This would make an interesting build, IMO.
I`ll fix it later.

#20 TheVulong

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Posted February 25 2014 - 02:38 AM

Quote

With that being said, I pity the noob that tries to use this mech in a normal match.
Challenge accepted.

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