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Opinions on the REV-GL


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#1 Maniac

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Posted November 20 2012 - 02:34 PM

What is everyone else's opinion of the REV-GL? I can't seem to land a single solid hit with it, or do much of any damage if I do.

#2 AsianJoyKiller

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Posted November 20 2012 - 02:43 PM

Useless.
No point in taking it over the HEAT.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#3 She

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Posted November 20 2012 - 03:07 PM

I'm really liking it, the ability to hit people without having to see them is really strong, I loved demoman in TF2 anyway so I would be a fan. Played my first Grenadier game just now and it was a nice change of playstyle from sharpshooter/assault/brawler.

#4 Maniac

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Posted November 20 2012 - 03:12 PM

but how effective were you? I didnt feel like I was doing any significant amount of damage with it, especially not when compared to the Seeker.

#5 She

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Posted November 20 2012 - 03:35 PM

I came 2nd with a KDR of about 2.5 so I did pretty good, it was on siege mode as well which is worth considering.

In general, damage-wise I felt that it did dirty amounts of damage at close-mid range and I was able to hit most targets - it will DEFINITELY getting used to the projectiles however I think it will be worth it.

Also worth noting that the 3rd level upgrade is a 10% velocity upgrade. :)

Edited by She, November 20 2012 - 03:35 PM.


#6 nonsiccus

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Posted November 20 2012 - 03:40 PM

For someone stuck at work, can someone tell me how the weapon behaves?
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#7 She

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Posted November 20 2012 - 03:48 PM

View Postnonsiccus, on November 20 2012 - 03:40 PM, said:

For someone stuck at work, can someone tell me how the weapon behaves?
Fires a grenade at a reasonable rate of fire, the grenade will bounce off surfaces and after maybe 1.5-2 seconds it will detonate doing good damage, as well as splash damage. It goes pretty far, enough to spam over walls/buildings if you know what you're doing. Damage is good if you hit consistently. I'm almost certain that it will detonate on a direct hit with a mech.

#8 Toryne

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Posted November 20 2012 - 03:54 PM

Sounds just like the regular GL.....guess i'll have to check it out later tonight when im off work.

#9 HugeGuts

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Posted November 20 2012 - 04:05 PM

Edit: Well, I just noticed the Grenadier also has the HEAT cannon. Compared to that, the Rev-GL is useless. The GL's strength is corner camping, but since this is a game where everyone can fly over ground obstacles...

It could be better. I think its biggest problem is it's terrible at the most common firefights in the game - Out in the open at mid range. Even the flak cannon is better at those. I think this could improve if the grenades detonated on any impact instead of being on a timer.

Edited by HugeGuts, November 20 2012 - 09:00 PM.


#10 nonsiccus

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Posted November 20 2012 - 04:17 PM

How many projectiles can be simultaneously live?
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#11 Saunders

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Posted November 20 2012 - 04:29 PM

I find it super useful when working in a team.  It's harder to win a 1 on 1 fight with it compared to other weapons, but it's great for denying enemies moving into your Silo, EU Tree or the AA.

It's kind of hard to see where the projectiles are going - we'll be updating this.
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#12 Doormaster

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Posted November 21 2012 - 07:04 AM

I honestly like it a bit better than the HEAT Canon, although I don't deny that the Canon is probably more useful in a wider range of situations.  I think where the RevGL reigns is in close quarters, like if you're in the small AA building, of if you're dropping on someone from above.

#13 AsianJoyKiller

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Posted November 21 2012 - 08:21 AM

View PostDoormaster, on November 21 2012 - 07:04 AM, said:

I honestly like it a bit better than the HEAT Canon, although I don't deny that the Canon is probably more useful in a wider range of situations.  I think where the RevGL reigns is in close quarters, like if you're in the small AA building, of if you're dropping on someone from above.
Only if your opponent blind, deaf and is passed out from blood loss due to having their hands cut off.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#14 Maniac

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Posted November 21 2012 - 09:08 AM

It seems like a very, VERY niche weapon to me. I'm used to playing an Infiltrator and engaging at mid range, and I couldn't seem to hit anyone at all with the REV-GL. Maybe I just need to learn more about how to use it, but I feel like the Heat is just going to be so much better most of the time.

I think the thing that's really bugging me about the REV-GL is that the situations where it's powerful (or even useful for that matter) are few and far between. It's not terribly versatile, and I felt like I might as well have an empty primary in half the fights I tried to use it in.

I'm trying to think of a way to improve it, but the ways I can think of are already covered by the HEAT and EOC.

#15 Novaflare

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Posted November 22 2012 - 12:04 AM

I don't really know what to think about the RevGL.  I'm not doing that well as a grenadier but I'm having a lot of fun with it.  I just like the sound it makes,  I also shoot myself a lot and forget to go into tank mode for the extra damage. Its a lot of fun though, I'm taking it to lvl20 before anything else
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#16 Crabbit

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Posted November 22 2012 - 12:37 PM

I like the concept of the Rev GL and I think it has potential, but it needs improvement. As it currently stands, the Rev GL is primarily a support weapon. IMO, it does have a high skill ceiling for close to mid range 1 v 1 combat.

The Rev GL does a decent to good job at AA/silo/EU tree defense. I have had good success using it to keep opponents at a distance to whatever I may be defending by nade spamming; basically creating a field of splash damage. Additionally, I usually get a higher number of assists then normal when using it, further suggesting its role as a support weapon.

With enough practice, I think it could be used effectively as a close to mid range dueling weapon. If you lead and anticipate your opponents movements (similar to the original grenade launcher), you can land a lot of damage. I do not know how its detailed stats compare to the HEAT cannon, but I feel that it may have a higher DPS (correct me if I am wrong). If it doesn't, maybe it should.

Improvements to the Rev GL I think should be considered include either a faster reload time or projectile velocity and either more direct damage or larger splash radius.

A cool (albeit difficult to implement/balance) feature the Rev GL could benefit from would be different projectile types. Being able to cycle between HE, proximity, and smoke nades would make the weapon more versatile.

#17 marshalade

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Posted November 22 2012 - 01:05 PM

I'm not sure I'm in love with the idea of 2 types of grenade launchers. I was playing a game of Siege yesterday on Titan. My team was holding the AA, and all the team did was spam grenades in the direction of the enemy base, and they couldn't touch us. DarkPulse was on the opposite team, and made this observation as well.

I haven't had a chance to use the weapon itself yet, so I can't comment on its particularities. I will update this post with my opinion when I do.

This scenario does speak to a possible need for a class limit on teams, though. 2 Grenadiers made it far, FAR too easy to hold the AA tower, simply through mindless spam.

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#18 Crabbit

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Posted November 22 2012 - 01:44 PM

View Postmarshalade, on November 22 2012 - 01:05 PM, said:

I'm not sure I'm in love with the idea of 2 types of grenade launchers. I was playing a game of Siege yesterday on Titan. My team was holding the AA, and all the team did was spam grenades in the direction of the enemy base, and they couldn't touch us. DarkPulse was on the opposite team, and made this observation as well.

I haven't had a chance to use the weapon itself yet, so I can't comment on its particularities. I will update this post with my opinion when I do.

This scenario does speak to a possible need for a class limit on teams, though. 2 Grenadiers made it far, FAR too easy to hold the AA tower, simply through mindless spam.

I have seen the exact same thing happen with an all Rocketeer team in siege. Spamming hellfires and Seekers from the AA is a very effective defense. IMO, this tactic seems unbalanced.

Edited by Crabbit, November 22 2012 - 01:56 PM.


#19 AsianJoyKiller

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Posted November 22 2012 - 02:31 PM

Beemann, Kiwi and I all rolled Grenadier and vomited nade into choke points.

For the high cost of being able point in a direction and hold down Mouse1, we were able to hold off the enemy team with ease.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#20 Beemann

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Posted November 22 2012 - 04:48 PM

View PostAsianJoyKiller, on November 22 2012 - 02:31 PM, said:

Beemann, Kiwi and I all rolled Grenadier and vomited nade into choke points.

For the high cost of being able point in a direction and hold down Mouse1, we were able to hold off the enemy team with ease.
This
RevGL is useless in a straight fight, but OP on Sahara if you have the low spawn
Enemy mechs couldn't get to the AA without losing 40% of their health at the very lowest, and if they hopped down underneath we'd just spam the inside
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