Edited by APRenpsy, February 15 2014 - 06:39 PM.
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Thoughts On Tech?
#1
Posted February 15 2014 - 06:38 PM
#2
Posted February 15 2014 - 07:02 PM
#3
Posted February 15 2014 - 07:28 PM
For the tech user to get a feeling of accomplishment the tech needs to heal.......heal a lot and heal fast. When the tech user doesn't get this feeling of accomplishment (ie his "customers" are blown up from underneath his sticky beam), he will stop using the tech, and that is not something ADH wants to see happening.
So we either don't get to see any techs on the battlefield because they are nerfed to oblivion, or we will see the techs having a profound impact on the gameflow, and techs topping the scoreboards...........as we are seeing these days.
I stopped playing with the ascension release and started again with the steam update, since so many players seemed to like the changes. But I already find myself leaving matches again when a tech turns up, just like I did pre-ascension, because I don't mind a tech sucking the life out of my mech, but I do mind them sucking the fun out of my game.
#4
Posted February 15 2014 - 10:00 PM
Edited by LoC_TR, February 15 2014 - 10:01 PM.
#5
Posted February 16 2014 - 03:32 PM
https://community.pl...1-why-how-tech/
I short: the Tech right now has no true place in the game. You can either play offencive or defencive. Tech does neither, and so isn't useful for anything but repair. I have had good and bad experiences with Tech, but at this point I am simply questioning it's role in TDM gameplay.
#6
Posted February 16 2014 - 04:03 PM
so when I see c-class with tech sticked to it I trait tech as my primary target without it c-class is rather not longer so much hard to kill for team (I can drop to low on armor while kiling tech to be able to kill class he was sticked to
 )
 )but its always good to have one In your own team
 
					
					"cause I am the VANGUARD"[pic W.I.P here]
#7
Posted March 03 2014 - 07:24 AM
You've got to be practically facehugging for the incinerator to work, and your only choice of a ranged secondary doesn't do much damage.
Not to mention the tech has 315 HP... c'mon, now! If you can't do 315 of damage before I incinerate you, you're using the wrong mech.
Elladen is Correct- always aim for the tech first, or you'll lose everytime.
#8
Posted March 05 2014 - 10:17 PM
#9
Posted March 06 2014 - 05:01 AM
This shiznit should have never been put in the game.
#10
Posted March 06 2014 - 05:59 AM
 Goyo, on March 06 2014 - 05:01 AM, said:
Goyo, on March 06 2014 - 05:01 AM, said:
This shiznit should have never been put in the game.
Get the mechs who are getting healed first, then you go after the Tech.
And if you even start saying the Tech is OP in 1 vs 1 combat you really need to learn to aim. Having the lowest armour and low DPS you can`t really go BattleTech like in previous builds of the game.
As a person who would consider himself an over-average Tech pilot I find it really brutal being an efficient pilot in that mech, as pocketing someone can be pretty boring. A decent Tech is a PocketTech, but a great and efficient Tech is a team-healer.
#11
Posted March 06 2014 - 07:38 AM
#12
Posted March 06 2014 - 07:40 AM
#13
Posted March 06 2014 - 08:32 AM
So these people play hoping no one chooses the support classes?
OR IS There an unwritten rule "don't play tech in tdm or people leave" ?
The tech and incinerator create the support for the intense, grinding battles rather than cod style of play . There are a variety of tactics to get that tech first but what I see over and over is the attacker NOT going after tech, but the enemy being healed. That doesn't work so well .
#14
Posted March 08 2014 - 07:00 PM
In any fight people tend to be pissed off cause the target is healed, and they think if there wasn't a tech, I would've won, but well, if the person wasn't playing a tech, he would've played another dmging mech, which means you would have died faster too.
About the healing secondary, yes it's fun, but is not that easy to use (I see you coming telling me I must be dumb) but what I mean is : short range, so if your target is focused, you'll be exposed most of the time, resulting in you taking dmg (explosions, or change of focus) ; plus, your target will always dodge like crazy, jump all over the place, dash, paying no attention to you, and it's quite hard to keep him in range if you also try to not over-expose yourself. And I'm not even speaking to all the out of sight problems with the environment.
Then, you have the clearly identifiable visual of the healing, it's impossible to miss it, meaning people will come at you immediatly after a few seconds/minutes in the game. The armor of the tech is ultra-supra low, and if focused is very easy to take down, and, because you need to stand close to the target you heal, it's also very easy to get to him / find him on the battlefield.
Then, you have all the teamates that don't realize you're healing, so they run away from you half of the time when you try to get to them, or are actually healing, which result in you being exposed and dead.
I'm not saying tech is weak and need an upgrade, hell no, just that this is not OP ; but this is just my (noob) point of view after playing a couple hours in soloq tdm with it.
#15
Posted March 08 2014 - 07:18 PM
#16
Posted March 09 2014 - 10:21 AM
I don't use the Tech on principle. I don't like the fact that it exists because it changes the dynamics of the game too much. In lower to mid tier play, having a Tech greatly increases a team's odds of winning so much that it's almost mandatory. In higher tier play, the Tech becomes less viable because everyone focuses the hell out of it, but regardless of its viability it becomes the one thing everyone is going after. The Tech sort of funnels the objective into "shoot the Tech," which limits how games can play out.
#17
Posted March 09 2014 - 12:19 PM
 talon70, on March 06 2014 - 08:32 AM, said:
talon70, on March 06 2014 - 08:32 AM, said:
So these people play hoping no one chooses the support classes?
Exactly. Tech on the other team? Jump in a tech yourself and help out your team. Sounds like a simple "team-based" solution to me.
#18
Posted March 09 2014 - 03:52 PM
It's like the medic from TF2 and helps the game feel less like CS or COD with some healing ability. Having the support makes it feel like a more rounded game.
#19
Posted March 10 2014 - 12:51 PM
#20
Posted March 11 2014 - 02:20 AM
Lower skill ceiling and floor than the Seeker Rocketeer. With advanced tactics boiling down to simply "not standing in the line of fire" and "using the green beam when you wanna heal a guy at lightning speed".
Technician singlehandedly creates deathballs and forces heavy coordination from the other team, lest they lose.
The fact that one mech can have such a sway on the flow of battle no matter how skilled the pilot in question is, is awful. Tech is flawed on a conceptual level.
Dedicated healers have no place in Hawken, and will never be fun to fight in a match.
The Tech is more balanced than it's ever been. But it still acts as a complete counter to all forms of chip damage, which in some cases is the only way of dislodging a semi-competent team from the AA unless you heavily coordinate with your teammates (good luck doing that outside of scrims or team queing; no way in hell you're breaking the deathball as one person when the enemy Tech's team is anything more than braindead).
Doesn't help that it is so mind-numbingly boring to play as well.
Also for the love of christ do not act like it's so easy to simply take out the Tech when his pet knows to protect him and move with him.
Hate it hate it hate it. Always will until they get rid of the Helix and just give it a bigger version of the Redox instead.
Edited by Duralumi, March 11 2014 - 02:29 AM.
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