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Remove or keep weapons on battleships. Yes or no?


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Poll: Remove or keep weapons on battleships. Yes or no? (65 member(s) have cast votes)

Should we keep the weapons that are on the battleships in siege mode in there current form or remove/change them?

  1. Yes, keep them in there current form. (33 votes [50.77%])

    Percentage of vote: 50.77%

  2. No, remove them altogether. (12 votes [18.46%])

    Percentage of vote: 18.46%

  3. No, remove them but replace then with something else.(leave idea below) (4 votes [6.15%])

    Percentage of vote: 6.15%

  4. Yes, keep them as they are but balance them for a better playing experience. (leave idea below) (16 votes [24.62%])

    Percentage of vote: 24.62%

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#1 Necro

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Posted November 28 2012 - 12:48 AM

Yes?

or

No?

Keep the majority of the discussion In AJK thread HERE DO NOT split the discussion into 2 posts, I just want a general consensus on the matter because I don't like reading.

Edited by Necro, November 28 2012 - 02:19 AM.


#2 DarkPulse

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Posted November 28 2012 - 01:47 AM

Well, you put me in a hard position.

Normally, I'd say yes to keeping them on, albeit with some tweaking (i.e; the scaling I mentioned in my earlier posts). Otherwise, If no, I'd say that's fine but only if players can't shoot it down with normal arms, forcing them to contend for AA.

So how should I vote, o morally wrong one?
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#3 AsianJoyKiller

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Posted November 28 2012 - 02:03 AM

I have to agree. This poll is too rigid to properly address what would be right or wrong.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#4 Necro

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Posted November 28 2012 - 02:18 AM

That is kinda the point, rigidity is good for estimating the masses, but I just added a flexible answer for those on the fence.

"Yes, but balance them for a better playing experience (leave idea below)"

Try not to discuss the ideas too much, criticism is good but again I don't want to end up splitting the discussion.
Link again.

Edited by Necro, November 28 2012 - 02:28 AM.


#5 DarkPulse

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Posted November 28 2012 - 02:34 AM

Well, the problem is it's not a hard-and-fast, yes-or-no solvable thing. :P

As I said, I'm fine with keeping them, but they do considerably too much damage in lower man games, so they should be reduced by 2/3 if it's up to 2v2 and 1/3 up to 4v4, with it being full strength from nine players or more in the server.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#6 h0B0

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Posted November 28 2012 - 05:34 AM

I remeber LoL using the term anti-fun.

Battle ship weapons are the essence of anti-fun.

Remove them.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#7 Ace4225

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Posted November 28 2012 - 11:39 AM

We could have them, but there are some ideas to balance them out posted in another thread I really liked I'll just summarize here [since I was requested to leave my ideas below]:

-have base defenses that can be constructed using EU from towers.
-make the battleship's cannons the tool used for damaging the base, ergo changing the life points system of the base, but also keeping the battleship from attacking players. [could make for some epic battleship vs battleship fights as well if both ships are launched.]

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#8 G4M5T3R

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Posted November 30 2012 - 11:03 AM

I agree to keep them but to rebalance dmg and ratio's to make a better playing experience.
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#9 DESMO

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Posted December 07 2012 - 05:57 PM

NPC battleship killing you would be ok in singleplayer mode, but not so good in multiplayer.  I want to kill or be killed by the player enemy, not a bot (unless I'm in the enemy base).  Owning the AA has enough advantages.  Random deaths suck in multiplayer.

#10 Onebullit

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Posted January 05 2013 - 10:52 AM

Yes keep the weapons on the battleship but don't target the repairing mech's because that's verry irritating.

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#11 Woobins

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Posted January 05 2013 - 07:19 PM

I've hardly played siege (thanks oceanic), but I'd hate to see the weapons go on the battleship, was one of the nicer visual things in the previews, but yeah it does get annoying fighting an uphill battle against a battleship and the enemy team on the AA.

However a trick I use to get around this is hologram, battleship turrets will focus on it, as will other enemy turrets, so I dont think their removal is a necessary thing, but that is only out of my limited experience with playing siege.


View PostAce4225, on November 28 2012 - 11:39 AM, said:

-have base defenses that can be constructed using EU from towers.

There are those forger and demolisher classes in the works, this is probably over-speculation but they might be planning something along those lines already.

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#12 Darkbolt

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Posted January 06 2013 - 02:34 PM

what kind of fuzzy bunny builds a battle ship with NO GUNS!!! LISTEN to yourselves!! utterly stupid altogether.

#13 MasterFALE

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Posted February 08 2013 - 01:45 AM

I kinda like having the hand-o-god to worry about.

But then again, I'm a crazy mashochist who loves his Bruiser.
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