Balance issues.
Visibility, intuitivty, readability issues.
Bugs.
poor design
- Advanced Reconstructor
 - Advanced(MK-III)
 
- Mech regenerates 25 armor per second out of combat.
 
- Advanced(MK-III)
- Cupcake vanguard and vanguard are 2 different mech and leveling a cupcake vanguard to rank 5 will not unlock the assault mech.     
- Can't play with friends, i am pilot level 30, they are 29 and 30.(pilot level too high for this server)
- Cooling units, especially on technician. 3 second overheat time is ridiculously low. My video keeps being removed for every edit
- Scout See https://community.pl...e-reevaluation/ https://community.pl..._20#entry341023 for details. Same awesome burst damage with more relative mobility.
 ecaflip, on September 06 2013 - 06:22 PM, said:You can also get the on-death boosts from those on-death items if you suicide in the pre-game countdown ecaflip, on September 06 2013 - 06:22 PM, said:You can also get the on-death boosts from those on-death items if you suicide in the pre-game countdown
 its not much, but its an exploitable edge.
- New mech unlocks are placed before veteran mechs and the inability to move them around. Causes confusion and frustration. ( click and drag to switch mech order, still a pain in the bunny to browse )
- White crosshairs. Because white is a bad color to make crosshairs, it blends into the background. (New font, siege iinfo hud, hti markers, lock-on indicator and teammate colors are also hard to make out clearly )
- [unconfirmed] inability to swap teams ingame( possibly just a bug )
- Quote confirmed from different sourcesAutobalance seems to suck pretty hard
- HUD for identifying allies is not as clear as it used to and overall harder to see both ingame and radar.
- Reconstructor internal is in dire need of balancing. One of the strongest if not the strongest internal in the game. It also kinda is a broken design as it will tend to favor the stomping team and make it harder for the losing team to break out of their losing slope.
- Matchmaking (starting to notice complaints of lower skilled players getting stomped on.)
- Key binding is glitched. If you rebind the default keys [0] to some other keys [1], then rebind them again to yet other keys [2], the game won't allow you to rebind the keys yet again to your previous keys [1].
- If your in-game message is too long, it will overlap with the match score.
- The map button is gone (why?).
- If you launch off a boost pad and then air dodge or air 180 you negate all momentum you had from the boost pad. Not sure if this is working as intended or not.
- I tried the Bot TDM to get back into the groove, and it put me and 3 bots against 2 enemies. I think I should have been on the other team.
- Countermeasures don't work in turret mode.
- I've noticed that If you try to enter turret mode while in the pre-game, the animation into turret mode will happen followed directly by the animation out of turret mode.  Although you are not visually in turret mode, the movement restrictions (walk speed, unable to hover) are still there.
- Party System is making the game easy mode.  One sided matches for hours just because balance doesn't work properly and matchmaking doesn't really put us against other parties with similar ranks.
- Radar hight indicators are confusing.
- https://community.pl...ideos-included/
Edit: Thread was originally aimed at exposing issues with broken game design and balance but has evolved into a monster of its own. I therefore added rainbow text in order to seperate the issues in what groups i believe they are related to. I also realise that me updating this topic is very biased and therefore urge the devs and other players to read through it as i might have worded something wrong or purposefully(or not) omited to add something to the OP.
Hope you apreciate the hard work, keep them comments coming.
Edited by h0B0, September 08 2013 - 02:13 PM.

 

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