I think I got just about everything but I may have missed some. If there are some highly discussed topics I missed let me know and i'll add them.
Items:
Many players are divided on the re-spawning of items. Some view it as a nice reward for staying alive some view it as making the game easier. Many players feel items need to re-eneter balancing as right now there are 3 clear winners. MG turret, EMP, and the HE charge. Link
Weapons:
Vulcan:
Everyone seems to agree that the vulcan was nerfed too much and even after the patch mid beta some still believe it needs a buff somewhere else. possibly in the heat management.
HEAT:
There are some worries about this weapon becoming too good in the hands of a skilled player.
Slug:
Most players believe it's been nerfed too much and needs to be closer to CB2
Sabot:
Most players believe it's been nerfed too much and needs to be closer to CB2
EOC repeater:
Overall needs a buff or small redesign. Link
Mini-flak:
Many believe it may need a small dmage/RoF nerf.
Pivor is too op:
Nerf him. Link
Botters:
Hey...we don't bot ok?! Link
Dancing mechs:
We need them. Link
End game:
There are some worries about very skilled player becoming too good, this game greatly rewards skill and some players are already almost un-killable,
C class:
They seem to have a higher learning curve for some players and definitely fits in a support role. Link
Siege mode:
Many people do not like the changes with siege mode. Players feel that the EU gathering phase should encourage combat and not just trucking EU. many feel that the battleships in this mode need to be redesigned in one way or another. Also having 3 health ticks encourages people to keep fighting after the 1st team gets off a ship. Link Link Link
Optimizations:
Way to low I think the maximum increase to dps while level 20 with weapons levels, internals and optimizations is a tad bit under 10%. Also include more options that are more in-depth rather then just percentages possibly. Link
Turret mode:
Needs buffed or Replaced or altered in some other drastic way because it leaves you as a sitting target who usually dies very quickly.
Game Performance:
Many players are experienceing low FPS or high ping when they should not be.
Prototype mech:
Many players are disappointed with the C class mech that is being rewarded and wish there was more of a choice along with a code for activating the xp/hc rewards Link
(I just want to inform everyone that the devs quickly addressed this issue so no one thinks other wise from my post.)
Rage quitters:
Most view this as fault of the faulty matchmaker but many still think something should be done to deter this behavour but nothing that impedes on innocent players. Link
Matchmaking:
There are TONS of threads on this issue. As it stands it needs to divide payers by skill, fill games that have just started, stop putting people in empty rooms, stop putting people in even games, even out uneven games, stop placing people in almost finished games.
Classes:
Bruiser:
May be under-powered in some situations and it's ability's feel a bit weak. Link
Sharpshooter:
Many feel it is now underpowered and needs a buff somewhere. Link Link
Scout:
A pretty well designed class. The weapons on it may need a small nerf but overall it has nice balance. The name doesn't fit it very well however. Link
Rocketeers:
Many say it is a noob friendly mech because of it's lock on capability's It may need a fire rate or heat increase on the seeker. Other suggestions have been given also like half-life missiles.
Link
Edited by Necro, December 10 2012 - 06:31 PM.

 

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