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Could MODS save Hawken?
#1
Posted September 13 2014 - 03:23 PM
I'm not a programmer but I can do concepts, 2d artwork and 3d assets. I've got UDK (free one not developer edition though) yet i couldn't crack Hawken to implement game assets into a 'test chamber'. But if some of the Devs would be able to lend a hand here...
... the Hawken could be changed forever!
ps. look at 'MODO Steam edition'! A way to create art/game assets for DOTA - with proper scripts/plugins it could work here too, i think!
Hawken Renders in MT2: https://community.pl...altime-renders/
Hawken Toys: https://community.pl...dels-116-scale/
#2
Posted September 13 2014 - 03:44 PM
Does Hawken need saving? I think the Devs have so much in store for us that they just haven't told us.
I also think its right were the Devs want it to be even if we all will never agree with that.
Edited by BurnsHot, September 13 2014 - 03:46 PM.
#3
Posted September 13 2014 - 03:49 PM
What do you mean you are unable to crack it? What do you need to crack it? I'm able to extract things and get the art assets and decompile the code, but not sure how someone could take that and turn it into something udk would use. I don't think there's much we could do cause of the way things use the storm severs to communicate.
Edited by SS396, September 13 2014 - 03:49 PM.
#4
Posted September 13 2014 - 04:08 PM
Admittedly the forums would be full of "helpz I broke mah gamez! wtf?" threads instead of doomsdays ... not sure which I prefer at this point!
I would love to make some maps for Hawken! My first one would be a redo of Bunker - only I'd tell it like it is and call it "HellFire Canyon" ...
 
					
					#5
Posted September 13 2014 - 04:12 PM
#6
Posted September 13 2014 - 05:20 PM
I've tried opening Hawken's .upk files (in UDK) and it failed, the reason being the headers in the files.
Now if I was more willing and had the free time, I've heard of an augmentation to Gildor's tools that allows for the repacking of a certain .upk file so that it's identical to the one that was unpacked, which could be developed into a tool for reformatting a .upk file with a protection header into one that has a generic, non-protection header. This would mean free access to all Hawken content (including code?) in the UDK. Unfortunately, I lack the will and the free time (as well as experience with Gildor's code) to undertake this project.
Another problem is the distribution of the mods, especially since rendering is client side instead of server side. The reason why client side rendering is a problem is this: say you have a skin or a new chassis that you ported into Hawken. Hawken on your computer, when told to render your mech with it's super awesome custom chassis (or skin), will render it perfectly fine, because the file EXISTS ON DRIVE. Now, and this is the kicker, any other client that tries to render your chassis will show your mech with your custom part missing (anyone seen the No Pants Fred?), or with no special texture, because the file DOESN' EXIST ON DRIVE. This means that everyone needs your mod on their computer to see the intended results, or no one will see it!
This not only undesirable, but could also turn into an unfair tactic, where someone ports a few 3D primitves, like say cubes, to Hawken, then uses those cubes as parts for their mech, then when they go to play in a match, people won't see the mech! This player would be walking around totally invisible and no one could stop him! Those primitive would also skrew up the bullet collisions, so even if you figured out some way to find him, you'd have better luck shooting a grasshopper than hitting the hacker!
(I feel really redundant and stupid now for having posted this under somebody who said the same thing.....)
PS: If I had my way, I would build a "Super Smash HAWKEN" or some kind of stand alone fan game rather than a mod.
Edited by IronClamp, September 13 2014 - 05:22 PM.
"Or maybe we'll just have to go through you"
#9
Posted September 13 2014 - 06:59 PM
 Razataz, on September 13 2014 - 05:30 PM, said:
Razataz, on September 13 2014 - 05:30 PM, said:
No I'm not Joking. This "Technical Debt" is getting in the way.
Even if we never see it due to poor management.
I think the next update is sitting on a server somewhere waiting for the green light from Master Control.
#10
Posted September 13 2014 - 07:30 PM
 BurnsHot, on September 13 2014 - 06:59 PM, said:
BurnsHot, on September 13 2014 - 06:59 PM, said:
 
					
					#11
Posted September 13 2014 - 07:43 PM
Both were in the works... As per usual nothing happened...
Give it time they said... How much time is reasonable before we get a status update?
4 months-ish since anything of remote substance. That's a tad too long.
2 weeks is preferred. 4 weeks tops.
There is a huge outcry for an update... I wouldn't hold my breath...
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam?
Low FPS?
#12
Posted September 13 2014 - 07:53 PM
If you still like the game then keep playing till the turn off the lights.
Edited by BurnsHot, September 13 2014 - 07:53 PM.
#13
Posted September 13 2014 - 08:18 PM
It's alive!
Edited by JukeBarzel, September 13 2014 - 08:37 PM.

Make me happy. Just give me something big and nasty, then let me take it out and blow up Stuff with it.
#14
Posted September 13 2014 - 08:40 PM
 BurnsHot, on September 13 2014 - 06:59 PM, said:
BurnsHot, on September 13 2014 - 06:59 PM, said:
If it is it hasn't even been play tested internally. Looking at the steamdb, there hasn't been any updates to any builds in months.
 
					
					#15
Posted September 13 2014 - 09:44 PM
 But sadly I don't think mods will ever happen, not until someone cracks Hawken and puts it up for grabs.
 But sadly I don't think mods will ever happen, not until someone cracks Hawken and puts it up for grabs.
					
					#16
Posted September 13 2014 - 11:41 PM
439 In-Game
and this doesn't help:
48 users are online (in the past 15 minutes)
6 members, 42 guests, 0 anonymous users (See full list)
JukeBarzel, Google, Yahoo, LoC_TR, Hiszpanski, Merl61, chuckdm, Nept
The first thing that leaps into mind is "Why bother?"
This time last year, they were packin' 'em in (in spite of the Ascension disaster).
Good gawd.
 
					
					
Make me happy. Just give me something big and nasty, then let me take it out and blow up Stuff with it.
#17
Posted September 14 2014 - 04:19 AM
 
					
					#18
Posted September 14 2014 - 04:22 AM
#19
#20
Posted September 14 2014 - 05:02 AM
 Razataz, on September 13 2014 - 07:30 PM, said:
Razataz, on September 13 2014 - 07:30 PM, said:
 BurnsHot, on September 13 2014 - 06:59 PM, said:
BurnsHot, on September 13 2014 - 06:59 PM, said:

Should've been:
http://www.gfycat.co...iousSevereGoral
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