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Dismemberment/Part Damage


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#1 Hazzers

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Posted November 11 2012 - 12:13 AM

I just played a few hours of Hawken and must say, I thoroughly enjoyed it. It's extremely atmospheric and intense, and you really feel as if you're piloting a mech during play.

Something that I thought could be improved was the actual damage to the mechs. At the moment it seems that you can blast away at any part of an enemy, draining their HP without actually seeing any proper cosmetic damage as you're doing so. I think that the game would benefit greatly from some sort of part damage system in which certain components of your mech can be damaged and eventually break, resulting in a nasty consequence. For example, you could tear the fuzzy bunny out of an enemy's right arm/assault rifle and see it fly off in a devilishly satisfying way, resulting in them being forced to use their secondary weapon. Or maybe you could blow off an opposing mech's leg, obviously causing a severe maneuverability penalty.

I don't know about you, but I truly believe that such a system would improve my blowing-fuzzy bunny-up experience. :)

Please go ahead and provide feedback on this idea, I'd appreciate that.

Note: I also posted this on the main suggestions forum, because I want to see what both fellow testers and the newbies think. If that isn't acceptable, go ahead and delete this thread. (not that I have a say anyway :P)

Edited by Hazzers, November 11 2012 - 12:24 AM.


#2 TheAriDee

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Posted November 11 2012 - 01:00 AM

Sounds like a headache in the modeling process, and on our computers. Though it would be interesting.

#3 Inny

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Posted November 11 2012 - 01:15 AM

This is hawken.

If you want localised damage, Mech Warrior Online.

#4 Juodvarnis

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Posted November 11 2012 - 02:06 AM

In a fast paced game like Hawken, locational damage would be almost purely luck-based, so i'd rather not have them. Let's leave it in the slower, tactical, simulation side of the genre, ok?
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#5 bacon_avenger

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Posted November 11 2012 - 02:24 AM

Going to have to agree with the others.  While it's an interesting idea for a slower paced strategy game, Hawken is much more faster paced and location based damage systems such as this don't really seem necessary or able to fit well into the overall game style.

If something like this was to be implemented, I would think that a system similar to UT, where the location hit slightly modifies the amount of damage dealt, might work better, but it's still an unnecessary change to the existing mechanics.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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