HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Dev Update: 11/27/2013


  • Please log in to reply
52 replies to this topic

#1 [HWK]HUGHES

[HWK]HUGHES

    the Drinker of Coffee

  • Adhesive Games
  • 804 posts
  • LocationCalifornia

Posted November 27 2013 - 07:46 PM

Posted Image



Hello Everyone!

It's that time again, time for the weekly development update!

We are still targeting next week for the release of our Wreckage update! The update is mostly content focused as opposed to feature focused but it does include our usual list of bug fixes and some balance changes too. Patch notes are scheduled to go up on Friday, but feel free check out our patch preview video in the meantime! We’re really happy with how Wreckage turned out and look forward to hearing feedback!

Please note that November 28 and 29 are national holidays for the United States, but we’ll still have customer support online and we’ll still browse the forums when possible, just as we usually do.

We have a lot on our plates but I want to give you some visibility on the features we're targeting for release over the next few months:


    [*]Improved Client Optimization and Performance
    [*]Server Performance Improvements
    [*]Accessing the Garage Between Game Rounds
    [*]Siege Mode Tweaks
    [*]Gameplay Balance Pass
    [*]Co-Op Improvements
    [/list]There are more than just these 6 bullet points planned for release within the next few months, but I don’t want to speak prematurely on all of them just yet so we'll discuss more details over the coming weeks. However, I will say that one of those bullet points is a release of some new social related features that we're excited about and we hope to be able to share additional details soon!

    Another change we will be rolling out in the coming months is a revision to the gating method by which players join matches. It will also give us more flexibility in the changing of values, allowing us to more tightly control the joining process. This will of course impact the use of both Quick Match and the Server Browser, helping solve some of the problems currently seen in live. As a result of the change, players will be matched based primarily on skill (as opposed to primarily pilot level) and give us the ability to dynamically expand ranges depending on current player population. This primary gating value will not be an absolute player value but rather one generated dynamically in relation to the player and server. This allows us to gauge how good a server is for a player on a sliding scale instead of being stuck with an absolute and often inaccurate "yes" or "no."

    That’s it for now but we'll be back next week with more information and to touch on what’s happening with new mech releases.

    Thanks Everyone!



    Click here to view the article

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#2 Rei

Rei

    Hammertime!

  • Full Members
  • PipPipPip
  • 1,235 posts
  • LocationMore like... HammeredTime

Posted November 27 2013 - 07:47 PM

Cool!
!HAMMERTIME
~「TWITTER」~「STREAM」~「STREAMING GUIDE」~ Sharpshooter is fair and balanced
Posted Image

#3 Requiem132

Requiem132

    Advanced Member

  • Full Members
  • PipPipPip
  • 334 posts
  • LocationChicago, IL

Posted November 27 2013 - 07:50 PM

Awsome sounds good all of it! But I still have to ask will we be able to do scrims this patch via join friend again with full party etc? I know that was a work around but I really wanna get back to the ability to have a 6v6 match of two partys.

Posted Image

[font=comic sans ms', ', cursive]Violent Resolution | -vR. [/font]

[font=comic sans ms', cursive]"When Diplomacy Fails"[/font]
http://vr-gaming.org[font=comic sans ms', cursive] | Multi-Gaming Clan[/font]
[font=comic sans ms', cursive]Looking for Gamers 18+[/font]


#4 NegativeD

NegativeD

    Advanced Member

  • Members
  • PipPipPip
  • 312 posts
  • LocationNew York City

Posted November 27 2013 - 07:52 PM

View PostRequiem132, on November 27 2013 - 07:50 PM, said:

Awsome sounds good all of it! But I still have to ask will we be able to do scrims this patch via join friend again with full party etc? I know that was a work around but I really wanna get back to the ability to have a 6v6 match of two partys.

This is what I want to know also.
Posted Image

#5 HighCaliber

HighCaliber

    Advanced Member

  • Members
  • PipPipPip
  • 47 posts

Posted November 27 2013 - 07:53 PM

View PostNegativeD, on November 27 2013 - 07:52 PM, said:

View PostRequiem132, on November 27 2013 - 07:50 PM, said:

Awsome sounds good all of it! But I still have to ask will we be able to do scrims this patch via join friend again with full party etc? I know that was a work around but I really wanna get back to the ability to have a 6v6 match of two partys.

This is what I want to know also.

I want to know what he wants to know as well.

Posted Image


#6 Wasabi_Wei

Wasabi_Wei

    Advanced Member

  • Full Members
  • PipPipPip
  • 942 posts
  • LocationMadison, Wisconsin, USA, Earth

Posted November 27 2013 - 07:55 PM

Very Exciting! Thanks for the hard work.
Wake up to find out that you are the eyes of the world. - Grateful Dead lyric, but really true.

Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."

#7 Silverfire

Silverfire

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,042 posts
  • LocationThe Depths of Coruscant

Posted November 27 2013 - 08:20 PM

Keep up the hard work. Hope the timetable for those mentioned features isn't that far away as they should really take precedence over new content, even if new content keeps players interested. New content will get players playing, but improved game functions will keep those players playing.

Posted Image

Check out my new short film Prebirth: The Eternal War! Check out my e-peen!

Need to find a mech guide? Well, look here!
Intel Core i3 2120 @ 3.30 GHz |  Corsair XMS3 8GB RAM | eVGA GTX 550Ti 1GB OC | Corsair CX600 PSU


#8 [HWK]HUGHES

[HWK]HUGHES

    the Drinker of Coffee

  • Adhesive Games
  • 804 posts
  • LocationCalifornia

Posted November 27 2013 - 08:35 PM

View PostSilverfire, on November 27 2013 - 08:20 PM, said:

Keep up the hard work. Hope the timetable for those mentioned features isn't that far away as they should really take precedence over new content, even if new content keeps players interested. New content will get players playing, but improved game functions will keep those players playing.

Definitely true, it's just important for people to remember that content and features do not always come from the same people. If new content is released that doesn't necessarily mean that feature progress was sacrificed as a result.

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#9 reyelessar023

reyelessar023

    Member

  • Members
  • PipPip
  • 23 posts

Posted November 27 2013 - 08:55 PM

A latin server is in near future?

"Curar algunas veces, aliviar a menudo, acompañar siempre"


Posted Image


#10 ThirdEyE

ThirdEyE

    Moderator 007

  • Full Members
  • PipPipPip
  • 607 posts
  • LocationSeattle

Posted November 27 2013 - 09:09 PM

Any word on clan support?  Seeing as how this has been delayed for months on end I would hope it's at least close (as in weeks) away from being implemented.

View Post[HWK]HUGHES, on July 18 2013 - 02:09 PM, said:

Some of these features are still undergoing internal review so while this is the intended list, there may be one or two features held back a single patch to further revise as needed.

NEW: Clan Indication in the Client - Clans will be managed from the website, but you’ll see tags in front of your clan members while you’re in the game much like how you've been seeing our [HWK] tags

Posted Image

Offering coaching on all mechs, maps, and gametypes, PM if interested.


Violent Resolution - http://vr-gaming.org/

Hawken IRC - #hawkenscrim


#11 Silverfire

Silverfire

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,042 posts
  • LocationThe Depths of Coruscant

Posted November 27 2013 - 09:13 PM

View PostThirdEyE, on November 27 2013 - 09:09 PM, said:

Any word on clan support?  Seeing as how this has been delayed for months on end I would hope it's at least close (as in weeks) away from being implemented.

View Post[HWK]HUGHES, on July 18 2013 - 02:09 PM, said:

Some of these features are still undergoing internal review so while this is the intended list, there may be one or two features held back a single patch to further revise as needed.

NEW: Clan Indication in the Client - Clans will be managed from the website, but you’ll see tags in front of your clan members while you’re in the game much like how you've been seeing our [HWK] tags

^ this. Main reason why I haven't joined a clan yet. No official support = me not joining anything, when I want to.

It would be a really nice Christmas gift in addition to the Wreckage update, right? ;)

Posted Image

Check out my new short film Prebirth: The Eternal War! Check out my e-peen!

Need to find a mech guide? Well, look here!
Intel Core i3 2120 @ 3.30 GHz |  Corsair XMS3 8GB RAM | eVGA GTX 550Ti 1GB OC | Corsair CX600 PSU


#12 EliteShooter

EliteShooter

    Mr Splash Man

  • Full Members
  • PipPipPip
  • 3,888 posts
  • LocationTunisia

Posted November 27 2013 - 09:47 PM

ya know ! my only problem now is that I can't join a friend in a game , and same for my indian friend JV ; he can't join on people at all !!!! plz help that's not cool

Posted Image


#13 Pastorius

Pastorius

    Advanced Member

  • Full Members
  • PipPipPip
  • 914 posts
  • LocationUK: (In my castle talking to the Queen on skype)

Posted November 27 2013 - 10:51 PM

View PostSilverfire, on November 27 2013 - 09:13 PM, said:


^ this. Main reason why I haven't joined a clan yet. No official support = me not joining anything, when I want to.


Hey Silverfire, if and when you do... JOIN TAW PLEASE :D ! I'll get Seron to bake some cookies ;)

Great job Hughes, this all looks awesome as always but as others have echoed, clan support could not come soon enough. ;)

Oh, and the new map looks crazy coooooool!

Happy Thanksgiving everyone!
Posted Image

#14 newkah

newkah

    Advanced Member

  • Full Members
  • PipPipPip
  • 94 posts
  • LocationSingapore

Posted November 27 2013 - 11:02 PM

View PostEliteShooter, on November 27 2013 - 09:47 PM, said:

ya know ! my only problem now is that I can't join a friend in a game , and same for my indian friend JV ; he can't join on people at all !!!! plz help that's not cool

If you are talking about JVsahdev, he's been banned from joining on friends because he is way too good. ;) On a serious note, raise a support ticket. You will get much better luck there.

Thanks for the update Hughes. Looking forward for the patch notes.

#15 Aregon

Aregon

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,349 posts
  • LocationDistrict 19, Kobalt, Crion, Illal

Posted November 27 2013 - 11:07 PM

Can I hug you guys? I WANNA HUG THOSE GENIUSES!
I`ll fix it later.

#16 KejiGoto

KejiGoto

    Scruffy Lookin' Nerf Herder

  • Full Members
  • PipPipPip
  • 1,219 posts

Posted November 27 2013 - 11:28 PM

Let the holiday festivities begin!

Also what the hell was that thing in Snow Last Eco? Looked like a Scout with a Santa hat? Are we gonna have bots roaming around or something?

Posted Image


#17 draco7891

draco7891

    El Tigre

  • Full Members
  • PipPipPip
  • 458 posts
  • LocationCA, USA

Posted November 27 2013 - 11:30 PM

View Post[HWK]HUGHES, on November 27 2013 - 07:46 PM, said:

players will be matched based primarily on skill

Define skill.

MMR isn't skill. What criteria will you use to determine player skill? KD? SPM? Average lifetime? Objectives per minute? ELO? Damage ratio? All of these?

How will your skill calculation handle playing different modes? Currently, DM provides a large MMR boost just because actions there are more "valuable" to the MMR calculation (presumably because you're playing against 11 opponents instead of 6?). But, a high-level DM player does not necessarily translate into a capable MA or SG player (or vice versa). This is just one of the fallacies of attempting to distill "skill" into a single, numeric value. Skill earned in one mode does not always translate to others, even though the current system balances you as though it does.

Define what Hawken considers "skill", and then making statements like "the game will balance players based on skill" will not be so abstract and ponderous.

Draco

Edited by draco7891, November 27 2013 - 11:31 PM.


#18 Teljaxx

Teljaxx

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,448 posts
  • LocationIn the thick of 8;;8

Posted November 27 2013 - 11:30 PM

So would bringing back the old color slider for the trim stripes be considered new content, or a new feature?

Because if I do not get my Magenta stripes back with this patch as you said we would, I am going to start a riot.
Always on the move / My trigger finger itches / If it moves, shoot it!  Posted Image8;;8

#19 dorobo

dorobo

    Advanced Member

  • Full Members
  • PipPipPip
  • 634 posts
  • LocationLegion

Posted November 27 2013 - 11:31 PM

Sounds good! CTF please! Or Last man standing team mode!

#20 ThirdEyE

ThirdEyE

    Moderator 007

  • Full Members
  • PipPipPip
  • 607 posts
  • LocationSeattle

Posted November 27 2013 - 11:43 PM

View Postdraco7891, on November 27 2013 - 11:30 PM, said:

View Post[HWK]HUGHES, on November 27 2013 - 07:46 PM, said:

players will be matched based primarily on skill

Define skill.

MMR isn't skill. What criteria will you use to determine player skill? KD? SPM? Average lifetime? Objectives per minute? ELO? Damage ratio? All of these?

MMR is the best numerical indicator of relative skill that Hawken has to offer.  There isn't an ELO system, but just about everything else you listed factors into the mysterious figure of MMR.

It's not a perfect system, but it's a much more accurate representation of a player's skill than their pilot level.
Posted Image

Offering coaching on all mechs, maps, and gametypes, PM if interested.


Violent Resolution - http://vr-gaming.org/

Hawken IRC - #hawkenscrim





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users