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Sharpshooter feels out of place.


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#1 Yourgrandma

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Posted October 27 2012 - 10:25 AM

I'm not questioning effectiveness of the sharpshooter class or do i think it's OP but it just feels so out of place in this game and really doesn't add anything fun. This game's combat excels in medium and close range combat tactics but a long range unit doesn't really have to learn any of that.

Gameplay (in a teambased game) as a sharpshooter is pretty boring as all you have to do is find a vantage point and pick people off then run away as soon as someone engages you.  Playing against a sharpshooter is extremely frustrating and annoying even when countering them with forcefields.

Getting killed by any other class i feel like i have been bested in combat but a sharpshooter just feels extremely cheap and generally only played by those that care about padding their precious k/d ratios.

#2 0siris

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Posted October 27 2012 - 10:30 AM

Waaaaaah!!!

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Edited by 0siris, October 27 2012 - 10:30 AM.


#3 Yourgrandma

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Posted October 27 2012 - 10:33 AM

You sure make a excellent point. Glad you could add your opinion on the matter.

#4 Xenogenesis

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Posted October 27 2012 - 10:33 AM

If you don't like Sharpshooter gameplay then my suggestion is to not play it as there are plenty of people who do enjoy playing it.

As far as the feeling as though it was cheap to be killed by a sharpshooter all I can say is that you should try and keep an eye on your health because 1v1 at range if you just dodge behind something you have completely destroyed their ability to do anything to you.  In a fight where they have 2v1 and you get sniped towards the end of your health so you don't really have a chance to react I would guess kinda sucks but only more skilled players will do that and I feel like in the end the fight would be won by them anyways because they have the numbers.

Oh and to the comment on not having to learn the close-mid range fighting style... you should try out the sharpshooter and tell me what your answer to an A class coming up behind you and ripping you apart is because I honestly learned how to play the close-mid range game because of playing a sharpshooter and having people go around your team just to rip you apart really gets you moving and dodging.

I can kind of see where you're coming from but all FPS's have a sniper style class or weapon and a great deal of people enjoy the gameplay style.  Also I'm sure that a lot of people HATE the A Class in this game still and will just have to deal with it.

Edited by Xenogenesis, October 27 2012 - 10:47 AM.


#5 Juodvarnis

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Posted October 27 2012 - 10:34 AM

Grandma? What are you doing on the internet? :blink:  I didn't know you have a computer!!
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#6 Saunders

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Posted October 27 2012 - 10:40 AM

Believe it or not the Sharpshooter's weapons produce one of the lowest DPS combinations in the game (I don't think anyone would call them ineffective however).  The Sabot does have strong burst potential tho, so they are phenomenal killstealers.

We do a lot to try to limit sightlines in our maps and to make sure any place with exceptional sightlines is also extremely vulnerable.  

Having a counter Sharpshooter on your side goes a long way as well.  Take Titan for example.  A single Sharpshooter can cover a large part of the upper levels, but if the other team has one too he'd better watch out.
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#7 BeefC4ke

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Posted October 27 2012 - 10:41 AM

I and a lot of others play close range sharpshooter/sniper so i have to disagree with the OP.

It is fun and as you said, can be quite a different style of play. It can be very unforgiving of missed shots and I could give many stories of fights I could have easily won but didn't because I messed up my shots in close quarters.
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#8 Ninjaman999

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Posted October 27 2012 - 10:45 AM

Lol the diversity of the different combat styles make the game interesting and has each class feel really different instead of a new skin. Maybe sniping ain't your thing, but that doesn't mean its out of place. That's like saying a heavy gunner is out of place in a battlefield. He just fights differently and plays a different role :3
I love the assault and sniper but damn do they have to fix the C class mechs. You wanna talk about out of place? The C class turrent skill make no sense in a fast paced mech combat game lol.

#9 Beefsweat

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Posted October 27 2012 - 10:49 AM

View PostNinjaman999, on October 27 2012 - 10:45 AM, said:

You wanna talk about out of place? The C class turrent skill make no sense in a fast paced mech combat game lol.

Not if you know how to employ it* effectively.

Edited by Beefsweat, October 27 2012 - 10:49 AM.

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#10 Ninjaman999

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Posted October 27 2012 - 10:52 AM

View PostBeefsweat, on October 27 2012 - 10:49 AM, said:

View PostNinjaman999, on October 27 2012 - 10:45 AM, said:

You wanna talk about out of place? The C class turrent skill make no sense in a fast paced mech combat game lol.

Not if you know how to employ it* effectively.

You turn into a sitting duck while the other classes can boost circle around you. And the game is supposed to be quick yet tactical, shouldn't C mechs use those wings as a riot shield or something?

#11 DarkPulse

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Posted October 27 2012 - 10:52 AM

Simply put, as was said, learn how to not be in their line of sight. If they can see you, they can hit you. If they can hit you, you'll feel it (especially that Sabot Rifle).
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#12 TerranCmdr

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Posted October 27 2012 - 10:54 AM

I've been playing sharpshooter exclusively, and most of the time I end up with the most kills on the server.  I don't just play long range either; I can hold my own in close range engagements.  Really it's about tactics and teamwork.
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#13 Beefsweat

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Posted October 27 2012 - 10:55 AM

View PostNinjaman999, on October 27 2012 - 10:52 AM, said:

View PostBeefsweat, on October 27 2012 - 10:49 AM, said:

View PostNinjaman999, on October 27 2012 - 10:45 AM, said:

You wanna talk about out of place? The C class turrent skill make no sense in a fast paced mech combat game lol.

Not if you know how to employ it* effectively.

You turn into a sitting duck while the other classes can boost circle around you. And the game is supposed to be quick yet tactical, shouldn't C mechs use those wings as a riot shield or something?

That's what teammates and coordinated efforts are for.
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#14 Spiderz

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Posted October 27 2012 - 10:56 AM

View PostSaunders, on October 27 2012 - 10:40 AM, said:

Believe it or not the Sharpshooter's weapons produce one of the lowest DPS combinations in the game (I don't think anyone would call them ineffective however).  The Sabot does have strong burst potential tho, so they are phenomenal killstealers.

We do a lot to try to limit sightlines in our maps and to make sure any place with exceptional sightlines is also extremely vulnerable.  

Having a counter Sharpshooter on your side goes a long way as well.  Take Titan for example.  A single Sharpshooter can cover a large part of the upper levels, but if the other team has one too he'd better watch out.

you're right, i was playing Titan on teamspeak with the clan and we had our sharpshooter Gagzila on the top hidden on the wall, at one point in the night he walked away with a 15/3 - its great because we can raid E1/E2 and know we have suppression upstairs - although some of us play brawlers and we tested out defense mode inside the centre AA building, we found that we couldn't see a HP indicator and it was a pretty big liability, honestly i think defense mode needs to go back to the drawing board, we've used it in a wide range of situations and its still proved itself to more of a disability - siting here thinking, i know i'd love a temporary armor boost, but i cannot fathom how on earth you would balance hawken tho, it seems like a huge nightmarish challenge
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#15 Beemann

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Posted October 27 2012 - 11:01 AM

View PostBeefsweat, on October 27 2012 - 10:55 AM, said:

That's what teammates and coordinated efforts are for.
So now they have to make up for the fact that you're a brick with guns on it? Marvellous strategy! I completely understand how that's on par with the other abilities that allow you to keep your independence and fight more than 1 person without getting owned

And I find Sharpshooter pretty okay to deal with on everything but Sahara. There's just so many bizarrely open sections there
At least I have a HEAT cannon now to toss something back their way
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#16 UPSFANBOY420

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Posted October 27 2012 - 11:17 AM

I disagree.

Edited by UPSFANBOY420, October 28 2012 - 06:00 PM.


#17 Beemann

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Posted October 27 2012 - 11:24 AM

Sabot does less burst than a well-placed TOW or GL, even with the +damage boost
The HEAT and Flak cannons do nearly as much damage as the Sabot (and are thus guaranteed to have higher DPS as well), last time I checked
The weapon is only accurate if you're standing still or scoping in

Also I miss the old missile map. Still my favourite
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#18 Juodvarnis

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Posted October 27 2012 - 11:25 AM

View PostBeemann, on October 27 2012 - 11:24 AM, said:

Sabot does less burst than a well-placed TOW or GL, even with the +damage boost
The HEAT and Flak cannons do nearly as much damage as the Sabot (and are thus guaranteed to have higher DPS as well), last time I checked
The weapon is only accurate if you're standing still or scoping in

Also I miss the old missile map. Still my favourite
Yeah i loved that map too, fps so smooth and high, aah, good times
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#19 Kyrzon

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Posted October 27 2012 - 11:29 AM

Does this mean Infiltrator won't be the flavor of the week anymore?

All kidding aside, I run an Infiltrator (to be frank, is overpowered) and since they swapped out the flak cannon for the heat cannon, I'm doing even better than I was before.

On the note of Sharpshooters; they have high potential, and in the right hands can be a devastating aid to a team, but otherwise, are fairly easy to deal with. The only mech type I've consistently had a poor score in is in a C class mech because of being a larger target to hit and lower dodge effectiveness; dodging in this game is INCREDIBLY important, and a lot of enemies I roll up on don't do it, or don't do it effectively. Something that has helped me immensely fighting sharpshooters in 1, 2, and even 3v1 situations is learning the cooldown on the sharpshooters shot, and patiently waiting until just as it comes up to dodge instead dodging on cooldown like I see a lot of folks doing. At the very least, the sharpshooter has to re-aim before firing, giving you a second or more, and the potential to dodge again. In a best-case scenario, he fires just after you dodge, helping you duck a 200 hp-ish bullet and putting his Sabot on cooldown again.

Patience has to be the sharpshooter (and other sabot mech's) strongest asset and greatest weakness, and in a fast paced game like Hawken, well patience is in very short supply for most pilots.

Edited by Kyrzon, October 27 2012 - 11:31 AM.


#20 Juodvarnis

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Posted October 27 2012 - 11:32 AM

Well the flavour of the week(end) seems to be the Assault mech followed by Inf and Sharpshooter
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