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Deathanimation - awesome Mech-feeling...until u die :-(


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#1 LegionDarkangel

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Posted November 21 2012 - 12:50 AM

Hi,

i signed up for HAWKEN Closed Beta, cause i wanted to find out, how it feels to play HAWKEN.
As a european Gamer, i'm not familiar to the Gundam-Style fast Action in a Mech-Game.

But i have to say, that for me HAWKEN has fullfilled my expectations on an Mech-Game with its Sound, the Mech-Animations, The Environment with the little Cars. When you want that something looks big, than you have to give a comparison.

In my opinion there is only one Thing thats absolutly failed, and its the deathanimation.

Please, why let u fly a tons heavy ripped Mech through the Air like a doll. Could it not just break down? Or make a real big Explosion? The "flying doll" animation is popular to normal shooter games. When i saw it for the first time, i could not believe, that the same designers who made the rest of this perfect feeling game, created such a ridiculous deathanimation for a MECH! Its like a punch in the stomach for the hole mech-feeling, with every death.

It would be very very great, if you could think over about this part of the game, and probably find a better fitting solution.

With kind regards

LegionDark@ngel

a fan from Germany

#2 The_Silencer

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Posted November 21 2012 - 07:57 AM

?

Death anims are fine, IMHO.

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#3 MK501

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Posted November 21 2012 - 08:13 AM

Agreed, some of the animations are a bit ridiculous, but I don't consider this to be a real issue atm.
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#4 FluxX

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Posted November 21 2012 - 09:43 AM

They got the "big robots" feel right in the Transformers movie (the first anyhow). The way to do it is to slow down the animations a bit. Also look at the acceleration curves. It can be done, without having much effect on the end animation.

#5 Dreizehn

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Posted November 21 2012 - 09:51 AM

My problem is the ragdoll with the death animations - very noticeable with midair/falling deaths. Your burning wreck sails through the air and just.... flops down like a wet noodle. It looks rather sad. It should have some weight to it, make a crashing sound at least.

Meanwhile I feel mechs landing are a tad over exaggerated with the massive shockwaves. Considering the slightest jumps triggers it.

#6 LegionDarkangel

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Posted November 22 2012 - 05:07 AM

I don't need different animations or anything like that. I don't need a wide range in death. But for me its not understandable, when a heavy mech flys through the air, like a grandma hitten by a car, and i cant believe that this is the way, the developers really want.

#7 Russhole

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Posted November 22 2012 - 11:09 AM

This is a pretty small issue in the great scheme of things, but I agree with OP. The ragdoll animations don't look like a heavy mech.

#8 DarkWoody

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Posted November 22 2012 - 11:33 AM

It would be cool if they showed a picture/name/stats of the mech who killed you. I think it's a nice touch lol. Not to go all "kill-cam" a la COD. But something to show who did the damage and who I should be hunting next lol ;)
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#9 The_Silencer

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Posted November 22 2012 - 12:13 PM

A message to report you on who killed you and how would be pretty appreciated here. ( Including (those bad named in DM) assists if any.. )

Maybe the heavies could have a more heavy (despite the redundancy..) death animation. Something more like exploding, collapsing and heavility "falling down" to the floor. Just an idea though.

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#10 ConsterMonster

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Posted November 22 2012 - 02:18 PM

If you ask me, it would be awesome if it was slowed down and ragdoll distance travelled was reduced. But what would really sell it for me is if the mech fell apart in places (eg leg breaking. gun coming off).

in addition, the center torso could always remain somewhat intact and an eject animation could be added. I know its corny, but it goes a long way to make a game more lighthearted, which is often good for fast, arcadey shooters, especially when they are dependent on teamwork.
*when i say arcadey I don't mean it in a bad way. I just mean it doesnt require so much patience that you start to wonder how the game is any different than your life xD




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