considering the ship doesn't explode, which is nice on the realism btw.... it means people have to sit in the base to blow up the ship, which means spawn camping is much more common and so are rage quits
this isn't a welcome change because 9/10 players leave the match,
in previous builds of siege the ship struck the base and exploded, leaving all the fresh spawns to run out onto the mid field for more EU, now this is not the case, because the machine guns's now attack the ships, it leaves the gates open for the enemy team to rush the spawn point, this is immediately a poor design choice, it leaves already vulnerable players without a spawn area
i'm point this out because i'm one of those guys, coming into a base and shooting people point blank, saying "something is wrong here"
it shouldn't be this easy....
spawn camping was something that didn't often happen in last builds, it was the final push on health bar 3 to make sure it didn't get shot down, at the crucial moment, if a team was half good you'd never get camped until the very end and that was because you'd failed to hold the AA, so you'd never get camped unless you're already a flimsy team that failed on the mid field, now even half decent teams get camped
spawn camping is very much a regular part of hawken now, this is a problem, we need to introduce these new 2.0 "elements" sooner
Edited by Spiderz, December 13 2012 - 08:48 PM.

 

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