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Breacher spread vs charge time
		 Started by 
	mccrorie
, Apr 19 2014 04:12 PM
	
	
	
	
		5 replies to this topic
	
		
#1
Posted April 19 2014 - 04:12 PM
					I don't have much time to test this. I'm wondering if a partial (say 50%) charge tightens the spread on the Breacher, or if its simply a matter of 'spike shot or full spread', regardless of charge.
					
					
					
				
				
				
				
				
								
				
				
				
			
				#2
Posted April 19 2014 - 05:08 PM
					Charged shot only does about slightly more than 2/3rds of an uncharged shot.
However, charged shots have a much larger effective range, and can also allow another shot to be fired quickly afterwards (allowing the Predator to do over 200 damage within a 1.5 second timeframe using only it's primary weapon.
					
				
				
				
				
				
								
				
					However, charged shots have a much larger effective range, and can also allow another shot to be fired quickly afterwards (allowing the Predator to do over 200 damage within a 1.5 second timeframe using only it's primary weapon.
	
	After disabling signatures I found my forum-browsing experience had improved marginally.
				
				
				
			
				#3
Posted April 19 2014 - 05:23 PM
					As far as I know, there is no benefit to a partial charge on the breacher.
					
					
					
				
				
				
				
				
								
				
				
				
			
				#5
Posted April 22 2014 - 03:57 AM
					The only advantage I can think of is this. I usually partially charge my shot so I can line up my shot better up close. I don't know, personally it helps me not miss. Doesn't actually do anything in game, just gives my brain an extra split second to calculate the shot.
					
					
					
				
				
				
				
				
								
				
					
				
				
				
			
				#6
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