Well, I can applaud - the game really has a potential to become a very competitive and involving. Graphics, game speed and variety of different type of maps are really cool.
The down side - there is no feeling of achievement. All those levels and awards are really nothing and meaningless. I kept curiosity in the game as long as I was saving money for new weapons, items and internals - this was my sense of achievement. Unfortunately, soon enough it became monotonous since all robos shooting the same - bullets and rockets/grenades. Even if I buy new robo, it is still the same - bullets, rockets/grenades. The only exception was a healer who was able to heal or wear down enemy robos.
I was thinking:
Why not to create more robos with different mechanics, type of Alien (melee, moving on the walls), The Thing/ Terminator 2 (adapting different forms or become a defensive puddle), Stalkers (SC2 blink ability), etc.
Variety of items and internals: Defensive matrix, Blink, lazer targeting Homing missiles, Acid puddles - splash for lasting dps, Artillery, Concussive shells, Time warp etc etc, You can get a lot of good ideas from different MOBAS.
More abilities, AOE and items obviously would cause more damage, therefore robos should have more sustainability for prolonged fights. Sustainability also would make easier to balance the game.
Another thing - Missing the Ladder ! Please implement either SC2 or LOL ladder system. Currently there is no way to measure personal progress since all players are in the same pool.
Verdict - excellent game with a huge potentiality but missing variety and ladder.
Edited by saltisUK, May 01 2014 - 03:03 AM.

 

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