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Prioritize dodge over forward boost


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#1 Immie

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Posted October 26 2012 - 06:27 PM

If you're holding down forward + a sideways movement key, your mech will thrust forwards, interrupting your attacks, sending yourself flopping at an enemy if you're trying to strafe and dodge around them. It's quite unintuitive IMO.

If I want to thrust at a diagonal angle, it's much easier to start that by releasing and re-pressing strafe buttons, since it's typically not done in the heat of battle.

Edited by Immie, October 26 2012 - 06:27 PM.

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#2 noten

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Posted October 26 2012 - 07:07 PM

I think it's just a matter of getting used to it, you just need to remember to lift your W key before you dodge. Altho I wouldn't mind what you're suggesting as it doesn't really affect me.

#3 MECHANZIE

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Posted October 27 2012 - 02:26 AM

What I don't like about the boosting is that you can't boost in reverse. i've died too many times trying t oboost backwards and end up just pulling a u-turn. would we be able to map a u-turn in some other manner?

#4 defekt

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Posted October 27 2012 - 06:21 AM

I like the lack of retro-thrust; it keeps the battles localised and tends to make you carefully consider the value of wading into the fray because escape is harder than pursuit.  This, and the 180deg spin, all conspire to raise the skill cap and that can be no bad thing.  I do agree that being able to rebind the 180deg move doesn't sound unreasonable.




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