
Greetings pilots!
On May 1, a new mech will be making its appearance on the battlefields of Illal! The second of our G2 mechs, the G2 Raider, will be released along with a number of balance changes, bug fixes and other general improvements. As with the G2 Assault that was released previously, players must have reached max rank with the Raider mech before being able to purchase it with HAWKEN Credits, but it can be purchased with Meteor Credits right away.
Below are the detailed patch notes for the G2 Raider Update. Enjoy!
Special Notices
[*]In an effort to improve readability and functionality of the Market page, we are happy to be releasing our latest update for the Market page. The new Market is more exciting and appealing than ever! The Market now features unique advertisements for many of the items we have to offer, and we will continue to expand this functionality in the coming patches.
[*]Basic admin functionality for private servers will be available for testing in this update. Private servers will not be readily available to players, but we now have more opportunity to support community events and tournaments.
[*]We've added a new server region "US-Central" to the game. These servers are for testing purposes and are only temporary. Please provide feedback on your performance and experiences in these servers.
[*]The servers located in the "US-East (experimental)" region have been merged with the existing US-East region.
[/list]Mechs
- General Improvements:
[*]Landing from a ledge or from hovering required a brief second for the Mech to recover. This made the movement feel a bit unresponsive and sluggish, so the recovery time was greatly reduced. Landing after falling from higher ledges will still cause a slight stumble.
[*]The minimum damage for Crushing Damage has been increased. Its very hard to land on top of a Mech, so we want to reward it a little more. Crushing damage is determined by the velocity of the Mech landing on the other. The previous implementation would do a minimum of 1 damage, which is not very rewarding. We increased the minimum damage to 15 to help get some crushing kills. Max velocity does 144 damage and each mech weight class has a Crushing Damage Multiplier.
[*]Light Mech Damage Multiplier: 1x
[*]Medium Mech Damage Multiplier: 1.5x
[*]Heavy Mech Damage Multiplier: 2x
[/list]
[/list]NEW Mech: G2 Raider
To combat the Sentium Raider Mech, Prosk decided to fight fire with fire. By scavenging the battlefields, Prosk was able to develop their own version. By modifying the parts to fit a C-Class chassis, the Muklashy C3 frame and the G2-Raider was born.
- Mech Overview
[*]Description: Search and Destroy Assault Vehicle
[*]Weight: C-Class Heavy
[*]Body Model: Muklashy
[/list]Ability
[*]Name: G2-Blitz
[*]Description: The G2-Blitz ability is a modified Blitz ability that heavily increases the run speed at the cost of draining fuel per second.
[*]Run Speed Increase: 17 meters/sec (Total of 32.5 meters/sec)
[*]Fuel Consumed Per Second: 38.5 liters
[*]Cooldown: 10 seconds
[/list]Primary Weapon
[*]Name: T32-BOLT XT
[*]Function: The T32-BOLT XT is a modified version of the T32-BOLT that can charge rounds to fire at high velocities through enemy armor. Pilots often refer to it as the Dragonfly because of its exposed wings when it fires.
[*]Weapon Statistics:
[*]Damage Per Projectile: 15
[*]Minimum Projectiles Per Shot: 5
[*]Maximum Projectiles Per Shot: 8
[*]Refire Rate: 0.75 seconds
[/list]
[/list]Secondary Weapon
[*]Name: CORSAIR-KLA XT
[*]Function: The CORSAIR-KLA XT is a specially modified version of the CORSAIR-KLA that integrates a new split-round technology, like the original version, it can fire a rocket as a single projectile or be converted to a flak type weapon that fires smaller rounds of explosives at close range.
[*]Weapon Statistics:
[*]Shared Stats
[*]Heat Per Shot: 13
[*]Refire Rate: 3.75 seconds
[*]Fire Mode Change Time: 1.25 seconds
[/list]
[*]Flak Mode
[*]Damage Per Projectile: 21
[*]Projectiles Per Shot: 8
[/list]
[*]Rocket Mode
[*]Damage: 132
[/list]
[/list]
[/list]
[/list]
[*]Grenadier
[*]The Grenadier's ability has been reworked. Its Turret Mode functionality has been replaced with an ability called "Artillery Shots". This ability increases the Grenadier's damage and explosive radius for a short duration.
[*]Ability Statistics:
[*]Duration: 8 seconds
[*]Damage Bonus: 10%
[*]Damage Radius Bonus: 20%
[*]Developer's Note: The winds of change have blown through the mech garages over here at Adhesive and many Heavy mech abilities are currently being re-worked. Let’s be clear; we love Turret Mode. We think its fun, it looks cool, and overall functions very well as an ability. However, we do feel that Turret Mode just doesn’t fit some Heavy mechs and that they would be better suited with a more traditional ability.
[/list]
[/list]
[/list]General Improvements
[*]Made the deploy button act as a launch button when deploy panel is open
[*]Added an XP bar to the pilot info in the top right of the main menu
[*]In Co-Op Bot Destruction, the post-wave stats screen will no longer prevent players from moving around
[*]Added some minor animation to the "Dominating" and "Redemption" notifications to make them more noticeable
[*]The search duration for matchmaking has been increased in order to obtain more accurate matchmaking results
[*]All online game servers in a given region will now be visible in the server browser
[*]The "Squad Match" tab has been renamed "6v6 Party Match"
[*]Added a "Don't Show Again" checkbox on the outdated driver message
[*]Killstreak skulls are now displayed on the post-match screen
[/list]Bugs Fixed
[*]Fixed a problem causing Meteor Credits purchased with Euros to not apply the discount correctly
[*]Fixed a bug that was causing duplicate cosmetic items on the Brawler for some players
[*]Alt codes produce special characters for non-English languages more consistently
[*]Newly purchased mechs will now have the same preset cockpit customization as all your other mechs if the "All Mechs" setting was selected
[*]The ARMOR value in the Cockpit Customization menu now matches that of the mech you are currently customizing
[*]Fixed some invisible and sticky collision spots on the Wreckage map
[*]Players on the losing team can no longer attempt to use holo-taunts on the winners carousel
[*]Emblems can now be purchased without error on the Featured section of the Market
[*]All turret mode descriptions now correctly display the “+20% damage from behind” values
[*]Co-Op Bot Destruction wins no longer apply to Co-Op TDM achievements and statistics tracking
[*]Co-Op TDM and Co-Op Bot Destruction now have separate win/loss statistics in the Pilots’ Career tab
[*]Fixed a bug where players were sometimes unable to volunteer from team switching/balancing while playing Missile Assault
[*]"OR" has been added to all messaging when there is an option of purchasing something with HC or MC
[/list]
Click here to view the article

 

 8
 8 
 
			
			
 
				
				
			

 
				
				
			 
				
				
			 Super excited!
 Super excited!
					
					
 
				
				
			 
				
				
			
 
				
				
			 
				
				
			

 
				
				
			 
					
					
 
				
				
			 
				
				
			
 
				
				
			 )
)
					
					 
				
				
			
 
				
				
			
 
				
				
			









 
								




