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silence before the storm...


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#1 Luaq

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Posted October 10 2014 - 11:48 PM

As a reminder:

I thought maybe all the silence from the devs would actually be about revamping the maps and testing them. Adding night maps( or cycle) and climate effects with fog lights? ^_^
12 vs12 games?

also

https://community.pl...on-elimination/


haha okay my wishes didn't change since Alpha phase. Thought I would start babling about stuff since the devs aren't there to answer.

(I'm bored at work...)

Edited by Luaq, October 10 2014 - 11:49 PM.

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#2 EliteShooter

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Posted October 11 2014 - 02:20 AM

We can only hope ...

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#3 Akrium

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Posted October 11 2014 - 04:21 AM

The devs clearly stated that the destructible environment isn't going to be incorporated into the current maps. But instead they would consider a new game mode where that tech could be used in some fashion. Such as O vs D kind of map or some such thing.

And with the time off and the few months of focus just on their backend system I wouldn't expect a HUGE change in the game come them talking again. I would imagine a few things would also get done, but none of us still have any clue to how bad the backend system had become before all of this. They literally could have spent the entire time just fixing it.

But, not to be totally negative. I do hope that isn't the case and they did manage to get a lot done in that time frame.

#4 Nvain

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Posted October 11 2014 - 04:47 AM

Wow, I had no idea that they had thought of destructible levels - it's really impressive! Although just listening to the video slightly damaged my hearing with all those explosions, imagine what it would be like with 12 mechs blowing stuff up simultaneously.

The real question though, is could I run this with my PhysX-less $500 AMD graphics card or would this be the first PhysX exclusive gamemode in existence? :rolleyes:

I do hope that some news on the state of the game emerge soon, getting the forums back was a good sign I think.

#5 EM1O

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Posted October 11 2014 - 06:22 AM

gawd i hope not. last eco is painful enuff on my $98 amd card. not bad enuff to go into superduper low graphic Nepa-hack
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#6 Beefsweat

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Posted October 11 2014 - 07:16 AM

View PostAkrium, on October 11 2014 - 04:21 AM, said:

The devs clearly stated that the destructible environment isn't going to be incorporated into the current maps. But instead they would consider a new game mode where that tech could be used in some fashion. Such as O vs D kind of map or some such thing.

And with the time off and the few months of focus just on their backend system I wouldn't expect a HUGE change in the game come them talking again. I would imagine a few things would also get done, but none of us still have any clue to how bad the backend system had become before all of this. They literally could have spent the entire time just fixing it.

QFT
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#7 Badtings

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Posted October 11 2014 - 09:48 AM

Never saw that. Total Hawken fuzzy bunny. Difficult to sit w/this boner.
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#8 Gunmoku

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Posted October 11 2014 - 10:18 AM

View PostAkrium, on October 11 2014 - 04:21 AM, said:

The devs clearly stated that the destructible environment isn't going to be incorporated into the current maps. But instead they would consider a new game mode where that tech could be used in some fashion. Such as O vs D kind of map or some such thing.

And with the time off and the few months of focus just on their backend system I wouldn't expect a HUGE change in the game come them talking again. I would imagine a few things would also get done, but none of us still have any clue to how bad the backend system had become before all of this. They literally could have spent the entire time just fixing it.

But, not to be totally negative. I do hope that isn't the case and they did manage to get a lot done in that time frame.

It's entirely possible this long period of nothing could be related to the issues servers accumulated over time and they've spent a solid 4 months on doing nothing but technical work.  But I recall a couple devs saying there would be SOMETHING due out by or before year's end that would be "worth the wait" and I don't think some less borked servers are that thing.  I'd venture to say it's some form of a content update but nothing on a grand scale.

View PostRED_FIVE, on September 04 2013 - 08:20 PM, said:

YER A RAIDER, HARRY.

#9 DoctorStein

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Posted October 11 2014 - 11:27 AM

Hmm a destructible map. Really hope it wont be like "Requires Nvidia PhysX to play" X3. But it looks interesting.
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#10 bacon_avenger

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Posted October 11 2014 - 11:55 AM

IIRC, one of the reasons they backed off on implementing this when they first announced it was that they didn't want it to be something that only NV owners could realistically take advantage of.  Early testing showed that ATI cards couldn't really handle it since they lack the physics handling hardware that NV cards have, so it got shelved for the time being until they could find a way to make it work well for everyone.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#11 claisolais

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Posted October 11 2014 - 12:36 PM

This is the video that brought me here in the first place, one and half years ago.
And...now? hmm... IDK

#12 Luaq

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Posted October 11 2014 - 04:15 PM

View PostGunmoku, on October 11 2014 - 10:18 AM, said:

View PostAkrium, on October 11 2014 - 04:21 AM, said:

The devs clearly stated that the destructible environment isn't going to be incorporated into the current maps. But instead they would consider a new game mode where that tech could be used in some fashion. Such as O vs D kind of map or some such thing.

And with the time off and the few months of focus just on their backend system I wouldn't expect a HUGE change in the game come them talking again. I would imagine a few things would also get done, but none of us still have any clue to how bad the backend system had become before all of this. They literally could have spent the entire time just fixing it.

But, not to be totally negative. I do hope that isn't the case and they did manage to get a lot done in that time frame.

It's entirely possible this long period of nothing could be related to the issues servers accumulated over time and they've spent a solid 4 months on doing nothing but technical work.  But I recall a couple devs saying there would be SOMETHING due out by or before year's end that would be "worth the wait" and I don't think some less borked servers are that thing.  I'd venture to say it's some form of a content update but nothing on a grand scale.

I could actually see a team working on fixing things for such a long time, it's actually realistic with all the changes since alpha that happened with hawken. And the candy at the end for the wait could be just a rebalanced game with a new customization system for our mechs with added items. I'd actually be happy. Also what is really missing and is a subject since the begining is a clan system within the game. Create your banner and what would be awesome is that you could actually create your own camo|patterns, hehe I feel like I'm going out of topic but that's what my OP is about, just putting old wishes on the table and dream while we have no answers :P

(Off topic, if anyone uses voice communication in-game I'd like to play and team up so you can add me in-game ''Luaq'')
Don't forget to check your oil, believe me you don't want your launcher to jam !!

#13 StubbornPuppet

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Posted October 11 2014 - 09:20 PM

That destructable map business is from the pre-beta, way, way back days.  It didn't work in practice because eventually there was no cover, nothing to stand on and the game became boring after about 3 minutes when all the walls were gone.

#14 Nvain

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Posted October 12 2014 - 03:25 AM

View PostStubbornPuppet, on October 11 2014 - 09:20 PM, said:

That destructable map business is from the pre-beta, way, way back days.  It didn't work in practice because eventually there was no cover, nothing to stand on and the game became boring after about 3 minutes when all the walls were gone.

Bazaar with destructible buildings... No more hiding sharpshooters! Wait... We wouldn't have anywhere to hide from them either <_<

#15 1uster

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Posted October 12 2014 - 09:51 AM

Imagine! Bunker with destructable... ehm, well. Nevermind.

#16 Luaq

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Posted October 12 2014 - 11:08 AM

Hmm I admit I didn't think about how much time it would take to bring the whole map to rubble. That's why they would actually need to come up with new maps...

Anyways, time for some hawken. :P

Edited by Luaq, October 12 2014 - 11:08 AM.

Don't forget to check your oil, believe me you don't want your launcher to jam !!

#17 Sylhiri

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Posted October 12 2014 - 11:16 AM

View PostAkrium, on October 11 2014 - 04:21 AM, said:

The devs clearly stated that the destructible environment isn't going to be incorporated into the current maps.

Thought I'd make this bigger and easier to see.

Spoiler

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#18 Luaq

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Posted October 12 2014 - 11:10 PM

View PostSylhiri, on October 12 2014 - 11:16 AM, said:

View PostAkrium, on October 11 2014 - 04:21 AM, said:

The devs clearly stated that the destructible environment isn't going to be incorporated into the current maps.

Thought I'd make this bigger and easier to see.

Spoiler

Sure sure, though this thread isn't just about that. (And we can still speak about implementing it to new maps)

Edited by Luaq, October 12 2014 - 11:19 PM.

Don't forget to check your oil, believe me you don't want your launcher to jam !!

#19 Akrium

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Posted October 13 2014 - 03:47 AM

View PostLuaq, on October 12 2014 - 11:10 PM, said:

Sure sure, though this thread isn't just about that. (And we can still speak about implementing it to new maps)

Well the reality is that it would take a LOT of time and effort to pull off on the older maps. We've even asked for rebalancing on many of the older maps due to some of their issues with LoS and things of that nature. As also the maps were never made with the idea of the super flight we currently have in the game either. Which nothing has happened there yet to date. Other than 1 map being pulled off rotation for one game mode. Which is obviously the quick fix as they probably don't feel they could get to it in a timely manor.

And a lot of us, the devs included, feel that those resources can be currently better used towards other developments to finish the polish off in the game. Not to say it couldn't happen a long ways down the road, but there currently are other things that take a higher priority.

But yes, nothing wrong in voicing some hopes for the game =)

#20 Luaq

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Posted October 13 2014 - 01:10 PM

Haha seriously though, at least a night variation of the maps would bring the game a refreshing look. Fogs lights and other light effets.
(And I wonder how much would a "Hardcore" mode would be to program. One where you have Friendly Fire or/and Spawn only when the whole team is down.) I feel there are missing game modes. I like missile assault and siege and had my fun with the co-op one.

Sincerely, I wish they would have a bigger budget and more staff to improve the game faster and it would be less harsh on their morals also. A couple of teams working on different aspects of the games and so on. Goddamnit If I had the knowledge to create my own game company, buy hawken from it's owning company, and re-hire the current staff and help them with more employees so they can quit their current job and concentrate on this game instead full-time.

sigh
Don't forget to check your oil, believe me you don't want your launcher to jam !!




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