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Buying items per-mech
#1
Posted October 25 2012 - 06:42 AM
What do you guys think? Better to have cheap item buys over multiple mechs, or one expensive item buy that lets you equip it to any mech in the future? I worry about the cost of bringing a mech up to "minimum" power being pretty high having to re-buy items, but if they're cheap enough, I guess it could be OK.
#2
Posted October 25 2012 - 06:47 AM
So if you don't have much money, you can still upgrade one of your mechs.
one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal.
#3
Posted October 25 2012 - 06:50 AM
#4
Posted October 25 2012 - 07:43 AM
I remain yet to be convinced about the Level system. Seems like a mechanism to withhold content (which you have to pay for using earned points anyway) purely for the sake of the grind. We'll soon see.
Edited by defekt, October 25 2012 - 08:26 AM.
#5
Posted October 25 2012 - 10:12 AM
#6
Posted October 25 2012 - 10:15 AM
 Rooslin, on October 25 2012 - 10:12 AM, said:
Rooslin, on October 25 2012 - 10:12 AM, said:
The current system grows on you actually. I greatly prefer this method compared to many other ways they could choose to make it, such as Pay to Win, being one of them.
Be glad the game is free.
#7
Posted October 25 2012 - 10:50 AM
 Loveless, on October 25 2012 - 10:15 AM, said:
Loveless, on October 25 2012 - 10:15 AM, said:
The current system grows on you actually. I greatly prefer this method compared to many other ways they could choose to make it, such as Pay to Win, being one of them.
Be glad the game is free.
But now U can buy upgrades for meteor points so its begining the Pay to Win System....
But we will see
#8
Posted October 25 2012 - 11:00 AM
In line with the mech-specific experience system, the intended "most efficient" way to play seems to be to stick with one mech for a longer period of time to power it up. Which is not a bad thing necessarily, it just means it will take longer to develop a full garage of topped out machines to play and experiment with.
Edited by Thrull, October 25 2012 - 11:01 AM.
#9
Posted October 25 2012 - 12:11 PM
I find it so funny that people will talk about grind, as a bad thing. In a f2p game you have to have some grind, nvm what you think is grind another will think they are just playing the game. If no one felt like there was grind than no one would buy (xp) boosters, or pay with RM. It is much better that some feel like there is grind than have a true p2w items to buy. In the end they have to make money. NVM since when is grind bad? Lots of games have grind. WOW comes to mind, millions of poeple pay Blizzerd so that they get to grind in wow. We are getting the "grind" for free

This system seems like a great way to give players true long term gools, but at the same time if you want to just use a single mech you should be able to max it out in no time. It will come down to how long it takes to earn xp and cash.
Edited by 1500, October 25 2012 - 12:43 PM.
#10
Posted October 25 2012 - 12:37 PM
You wouldn't want a smaller dingle attached to a larger mech now would you?
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