The trade off to go into turret form vs staying in normal form is still way too one sided. The faster mechs don't even care if they play smart, they just dance around the stationary hunk of junk and kill it. Shoot a tow missile, not that hard, or an emp, or even toss grenades at it. Point being - there needs to be a big reason to go into turret mode and not just some additional armor.
Health regen in turret mode should be across the board for all class C, IMO, in addition to another ability. Rocketeer does not need speed, giving a long range artillery mech speed in its artillery form is rather silly. Put the damage back, please. The brawler could benefit more from the speed, but I would still like to see something more useful than making the turtle go faster.
I'll end the rant there and go back to play my class C among all the assault mechs, sprinkled in sharpshooters, and the lone brawler here and there. I'm the only rocketeer I've seen out of about 10 games now.
 
					
					
 

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