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UI should indicate when you are giving off a radar signature
#1
Posted November 27 2012 - 04:39 PM
So my proposal is to build this info into the current radar UI.
I was thinking the small little 'V' that is in the middle of the radar could turn red when you are giving off a radar signature. Additionally I think there is room to add a thin circle that indicates the range of your own radar signature and goes from white to red when you are boosting, shooting, etc. And if you added a small number at the edge of the radar that indicated your mech's radar range, we would have some sense of scale. Granted the resolution of this would be fairly low and for certain mods or optimizations, you might not see that circle get smaller or larger but you would at least have an idea.
Obviously my proposal requires a lot of code work, but I was hoping that it's relatively friendly to the devs in that I'm not asking to redesign the look, just to add more info into what is already there. If there are plans to have items that dynamically change your radar range and radar signature during gameplay, then this gets complicated, but I think all modifications to these stats are done in the garage aside from the Infiltrator's camo which turns your signature off, and the radar boost items, which simply add someone to your radar if I understand.
#2
Posted November 27 2012 - 04:41 PM

#3
Posted November 27 2012 - 04:45 PM
All system green...Ready for action.
#4
Posted November 27 2012 - 05:12 PM
Shooting
Boosting
Being shot
being spotted by a radar turret
Walking and standing still have no effect on radar. I have had mechs walk right past me as I stood against a corner!
My only question would be when you drop a radar does it pick up all mechs regardless of what they are doing as long as it is in range, as it seems to.
P.S. As for the suggestion above, this would mean that if someone spotted you walking along then you would know as suddenly you are giving off a signature, so takes away a bit of the sneaky aspects of the game, which I like, i.e.spot someone, alert your colleagues and set the ambush.
Edited by Marauder66, November 27 2012 - 05:12 PM.

HOP ON
#5
Posted November 27 2012 - 05:22 PM
All system green...Ready for action.
#6
Posted November 27 2012 - 05:50 PM
 Marauder66, on November 27 2012 - 05:12 PM, said:
Marauder66, on November 27 2012 - 05:12 PM, said:
P.S. As for the suggestion above, this would mean that if someone spotted you walking along then you would know as suddenly you are giving off a signature, so takes away a bit of the sneaky aspects of the game, which I like, i.e.spot someone, alert your colleagues and set the ambush.
Actually I don't think the radar would have to address this. What happens is you could be walking and not giving off a signature, but an enemy spots you with Q and puts you on their radar for a few secs. You wouldn't need to know about any of this so you would think that you've been unseen the whole time. But maybe that further complicates things under the hood.
#7
Posted November 30 2012 - 06:39 PM
I feel the knowledge of your boosting radar signature should be left for us to figure out and test.. not something in game that tells us.
But if we are doomed to have it.. I think we only need two tiny rings around us on the radar. One that shows off shooting range and the other showing boosting range radar detection. Not something that tells is if we are on it or not.. but how far we are seen.
#8
Posted November 30 2012 - 07:21 PM
 Akrium, on November 30 2012 - 06:39 PM, said:
Akrium, on November 30 2012 - 06:39 PM, said:
thats why there should be no music in this game, you can easely hear the mechs footsteps, hawken really has amazing sounds effects btw, worth getting really good headphones.
All system green...Ready for action.
#9
Posted November 30 2012 - 09:13 PM
Radar is cluttered enough as it is, especially for those quick glances in the middle of combat maneuvers. Really don't need fuzzy bunny pinging everywhere.
However maybe a faint outline of radar detection/signature distances (for those with the optimizations) could be useful.
#10
Posted December 01 2012 - 09:05 AM
#11
Posted December 01 2012 - 12:14 PM
 ReachH, on November 30 2012 - 09:13 PM, said:
ReachH, on November 30 2012 - 09:13 PM, said:
However maybe a faint outline of radar detection/signature distances (for those with the optimizations) could be useful.
Yeah I certainly don't want the radar to be unuseable. This is really all I'm proposing. I don't really think that adding another circle to show this is going to clutter the radar.
I don't really agree that the lack of this information should be something you learn over time and helps distinguish skilled vs unskilled players. Yeah I walk around the map ALOT. If I see an enemy on radar, I would still like to know if I can boost away without them knowing about me. Plus as a free to play game, I don't think it's wise to delibrately obscure a game mechanic to new players. And people are less likely to buy that radar boost internal if they have no feedback on how/what it's changing.
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