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On Proximity Mines.


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#1 The_Silencer

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Posted April 28 2011 - 01:26 PM

Good addition to the game or perhaps not a so good idea?.

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"The difference between theory and practice is smaller in theory than it is in practice"


#2 lavalamp1138

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Posted April 28 2011 - 01:33 PM

It would be pretty fun to grief the unsuspecting pilots that walk into them, but the simple counter would be flying over danger-zones. I definitely think it has potential.

#3 The_Silencer

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Posted April 28 2011 - 02:32 PM

ATM, the only negative possibility which comes to my mind would be having campers abusing of p-mines, by placing these near to Start_Player points.

If players getting in the battlefield can enjoy of some limited invulnerability then I've not said anything about this. :)

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"The difference between theory and practice is smaller in theory than it is in practice"


#4 da_smiter

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Posted April 28 2011 - 05:15 PM

hell yea your thinking like chrome hounds badass!!!!!! ,now thats the lil things that make a mech game better..  i one shotted a cannon hound [sidewinder] in chrome hounds war with land mines in a lake match  prob the craziest/ funniest thing i did in a war match ..lol

#5 3leggedFreak

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Posted April 29 2011 - 12:02 AM

Blah, mines. Please don't. Not fun, adds nothing to gameplay, often abused.

#6 Flyingdebris

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Posted April 29 2011 - 12:13 AM

Countless hours of halflife 2 dm turning dm_overwatch, dm_runoff, and dm_powerhouse into tripwire laced deathtraps would disagree  :D

well, they're fun for me, nothing gives me a thrill like setting up some elaborate obstacle course of lasers then watching as enemy players continue to fail against it, get pissed off, get sloppier, and continue setting off my hilariously placed mines.
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#7 wyver1

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Posted April 29 2011 - 04:12 AM

this my friends sounds like a cool idea


even an EMP mine would do awesomely how much would it suck / rule if you or another person got hit by and EMP mine and were shut down or crippled in some way like there targeting went down or they could only run away or they're HUD was off line or something i recon that would be awesome

#8 RedVan

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Posted April 29 2011 - 06:43 AM

I've never liked mines... don't really require skill to use...  Just drop them off wherever popular locations are and do random damage.  I'd rather see people have to work for their damage  ;)

#9 The_Silencer

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Posted April 29 2011 - 10:39 AM

What I do have in mind is 1 big mine per mecha*.

I was about to say 1 big mine only per mecha and per spawn as well. Although the possibility of to pick up mines on certain spots of the map is not what i had in mind.

I mean, what I'd like to see is 1 mine only per mech and other players being able of picking up 1 mine of some dead player ( only in case players have wasted their own mine already )

* Yeah, I like to say mecha instead of mech. Sounds fun to me... lol :D

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"The difference between theory and practice is smaller in theory than it is in practice"


#10 MoKnows

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Posted May 03 2011 - 04:34 PM

Mines would be perfect. That's war often not far and mostly dishonorable. The smartest fighter wins. That's why the samurai lost to the gun. Mines and automated turrets will only add to the strategy.

#11 Flyingdebris

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Posted May 03 2011 - 10:06 PM

considering the game is all about mobility, and that jets can take you just about anywhere,  I think having mines opens up a lot of interesting strategic options in terms of booby trapping certain routes vs the unwary while still being something that a careful player can easily avoid.
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#12 The_Silencer

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Posted May 04 2011 - 09:46 AM

Yup, it also would be fun to have some of accurate targetting with a mine as it's being placed or dropped by some other pilot. Heheh... :twisted:

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#13 Necrozilla

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Posted May 04 2011 - 10:12 PM

Neat idea, would add depth for sure. Do you mind if I go crazy with it? :D

Like they're a shoulder-mounted gun that shoots in an arc and look like sea mines. When they're shot in the air you press "aim" button and they deploy in that spot, floating and armed.

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#14 The_Silencer

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Posted May 06 2011 - 04:17 PM

Hey!. :D I missed this one, sorry.

Better something which adheres to the geometry and looks like a WWI ground mine, isn't it?.
( and I mean with that something flat and round )

You aim and then you stick the mine wherever you want, up, down, left or right.. experience the hyper-magnetism!. Or perhaps is that a mine drone?! :D

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"The difference between theory and practice is smaller in theory than it is in practice"


#15 vesper1

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Posted May 15 2011 - 08:32 PM

Mines would be cool, as long as they're non-lethal. Stepping into something barely visible and dying straight away = no fun. Being blinded, slowed down or temporarily shut down = better.
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#16 SickDownlink

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Posted May 15 2011 - 09:03 PM

vesper said:

Mines would be cool, as long as they're non-lethal. Stepping into something barely visible and dying straight away = no fun. Being blinded, slowed down or temporarily shut down = better.

i like that idea, maybe a sapping mine that shuts down one or all of your mech systems, leaving prone to attack for a couple of seconds.. like 3 maybe?
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#17 Flyingdebris

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Posted May 16 2011 - 04:43 AM

Mines that shut you down, that was actually something that was done with mixed results in battlefield 2142.

Engineers could choose between emp mines or these motion sensing hover mines.

By themselves the hover mines were more useful, those things were ridiculous deadly, if one had started following your vehicle, you were screwed.

EMPs by themselves were nearly a waste of time since they'd only inconvenience your opponent.

When combined though, you could make a choke point the most impenetrable death trap ever.  Especially if an area was crawling with engineer/AT guys with rockets


But thats kinda besides the point here.... if emp mines were to be useful, maybe aside from just shutting down or severely gimping opponents, make them have a little hud prompt tell you that an EMP mine went off, and have the direction of the mine show up on your hud.  So you know where to go to find some easy pickings if you are fast enough.
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#18 The_Silencer

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Posted May 16 2011 - 12:59 PM

To shutdown your intel and targetting systems may be a lot of punishment most of the times. At least is what I can foresee ATM.

On the other hand ( besides EMP mines ) , imagine that you can replenish the mine ( or the mines )with a certain amount of your own fuel. This in order to make them more or less lethal. With a certain limit though. I do not like insta-kill mines either.

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#19 SickDownlink

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Posted May 16 2011 - 01:06 PM

Flyingdebris said:

Mines that shut you down, that was actually something that was done with mixed results in battlefield 2142.

Engineers could choose between emp mines or these motion sensing hover mines.

By themselves the hover mines were more useful, those things were ridiculous deadly, if one had started following your vehicle, you were screwed.

EMPs by themselves were nearly a waste of time since they'd only inconvenience your opponent.

When combined though, you could make a choke point the most impenetrable death trap ever.  Especially if an area was crawling with engineer/AT guys with rockets


But thats kinda besides the point here.... if emp mines were to be useful, maybe aside from just shutting down or severely gimping opponents, make them have a little hud prompt tell you that an EMP mine went off, and have the direction of the mine show up on your hud.  So you know where to go to find some easy pickings if you are fast enough.
I really like that idea, The hud promt telling you that your mine went off with a location mark. that could be very deadly but also requires some skill.
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#20 The_Silencer

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Posted May 18 2011 - 12:35 PM

White radar dots ?

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