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Time to think about the next update


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#1 TheVulong

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Posted September 25 2013 - 03:25 PM

So, October is coming and that means a new update. What do you guys wanna see in it?

Edited by TheVulong, September 25 2013 - 03:41 PM.

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#2 HatesYourFace

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Posted September 25 2013 - 03:27 PM

More Siege/Missile Assault servers. I'm sick of having to wait for an open slot.
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I also play on "PoundSignYoloSwag" (Assault/G2 Assault) and "FriendshipIsMagic" (Rocketeer) But haven't been able to add them to my Sig yet due to computer problems.

#3 Umbre

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Posted September 25 2013 - 03:27 PM

Horizontal progression, but sadly that's just wishful thinking. :<

I hope they prioritize weapon balance. I'd like to see burst fire brought back in line with sustained fire.

#4 DOS4GW

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Posted September 25 2013 - 03:28 PM

A new C mech with unique weapons.

#5 Orphius

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Posted September 25 2013 - 03:28 PM

Balance. Sick of getting into games with 0 chance. Just got out of a game where auto balance was on, but it put me on the winning team which made it 5v2

#6 DerMax

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Posted September 25 2013 - 03:31 PM

Better ping. That's all I want. I had a consistent ~90 just a month ago and now it's always over 150.

Edited by DerMax, September 25 2013 - 03:31 PM.


#7 Orphius

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Posted September 25 2013 - 03:32 PM

View PostUmbre, on September 25 2013 - 03:27 PM, said:

Horizontal progression, but sadly that's just wishful thinking. :<

I hope they prioritize weapon balance. I'd like to see burst fire brought back in line with sustained fire.

Most of what I see already is burst.

View PostDOS4GW, on September 25 2013 - 03:28 PM, said:

A new C mech with unique weapons.

Maybe a new mech, period.

Maybe a new way to unlock mechs. Getting to lvl 5, then having to grind out 40k + XP, and roughly 2600 a pop. Sooo slow

#8 FenixStryk

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Posted September 25 2013 - 03:38 PM

Iron out the bugs, fine tune the internals and release version 1.0 on Steam with a new Mech, new servers and a week-long event. Oh, and reduce EOC mine damage by 3 per puck.

Ascension more or less prepped the game for release, design philosophy notwithstanding. Once it's stable, it's ready to go.

It was fun while it lasted.


#9 Sylhiri

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Posted September 25 2013 - 03:40 PM

View PostFenixStryk, on September 25 2013 - 03:38 PM, said:

Oh, and reduce EOC mine damage to 10 per puck.

There ya go.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#10 HatesYourFace

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Posted September 25 2013 - 03:42 PM

View PostSylhiri, on September 25 2013 - 03:40 PM, said:

View PostFenixStryk, on September 25 2013 - 03:38 PM, said:

Oh, and reduce EOC mine damage to 10 per puck.

There ya go.

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Posted Image

I also play on "PoundSignYoloSwag" (Assault/G2 Assault) and "FriendshipIsMagic" (Rocketeer) But haven't been able to add them to my Sig yet due to computer problems.

#11 Sylhiri

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Posted September 25 2013 - 03:44 PM

Totally Serious Mode *nods*

Edit: Oh, totally forgot to add 5 damage per puck on direct hit

Edited by Sylhiri, September 25 2013 - 03:47 PM.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#12 Kryppers

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Posted September 25 2013 - 03:48 PM

I want to see them release that co-operative bot training. Bring on the endless drone horde action!

#13 HatesYourFace

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Posted September 25 2013 - 03:49 PM

View PostKryppers, on September 25 2013 - 03:48 PM, said:

I want to see them release that co-operative bot training. Bring on the endless drone horde action!

This.

Cant wait for co-op mode.
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I also play on "PoundSignYoloSwag" (Assault/G2 Assault) and "FriendshipIsMagic" (Rocketeer) But haven't been able to add them to my Sig yet due to computer problems.

#14 ShadowWarg

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Posted September 25 2013 - 03:53 PM

  • Horizontal progression
  • Nerf or removal of specific internals
  • Balancing
  • New B-class "Forger" or "Demolition"
  • Fleshed out HUD
  • Clan support

Edited by ShadowWarg, September 25 2013 - 03:55 PM.


#15 Mobstarr

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Posted September 25 2013 - 03:55 PM

  • internal balance
  • new internals
  • weapon balance
  • new mech
  • changes to technician
  • clan support
  • switch team button
  • mmr servers
  • hud changes
  • colorswitch for hud

Edited by Mobstarr, September 25 2013 - 03:57 PM.


#16 Krellus

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Posted September 25 2013 - 04:01 PM

MMR servers. Switch team button. Single player and/or co-op bots game where increasingly bigger waves come at you. Balance tweaks. New map. New cosmetics.

#17 TheVulong

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Posted September 25 2013 - 04:16 PM

-Overall balance fixes
-New B class
-New internals
-Switch Team button
-Optimization/latency inprovements

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#18 ShadowWarg

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Posted September 25 2013 - 04:22 PM

@TheVulong

Would you like some more tea good sir?

#19 TheVulong

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Posted September 25 2013 - 04:32 PM

View PostShadowWarg, on September 25 2013 - 04:22 PM, said:

@TheVulong

Would you like some more tea good sir?
Spoiler

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#20 The_Silencer

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Posted September 25 2013 - 04:37 PM

  • Similar pre-Ascension "improved" radar (ubication mostly).
  • Similar pre-Ascension "improved" cross-hair.
  • Similar pre-Ascension enemy/friend labels and health bars on the HUD. (Basically size from a visibility stand point).
  • Targetting: Pre-ascension "red square enemy" helper. (Barely visibles and too thin now. It's hard to aim and see at mid-long range).
  • Mute feature back.
  • 1024x768 video resolution back. (Not supported in HAB/Ascension).
  • Party participants limitation erased. (Should not be, at least, 12 again?).
  • (?)Switch team button back. (Not required if the matchmaking/autobalancing systems get improved..).
  • Allowing mech taunt animation to be canceled. ( Sometimes it can work as one self-trap rather than something cool&fun... :) ).
I've to go.. :D

Edited by The_Silencer, September 26 2013 - 06:32 PM.

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"The difference between theory and practice is smaller in theory than it is in practice"





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