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The Reaper Update: Patch Notes

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#1 Scapes

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Posted January 18 2013 - 11:39 AM

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Overview

Coming January 24, The Reaper Update introduces the new Reaper mech, gameplay balance tweaks, important bug fixes, and a whole lot more!

Mechs
  • NEW Mech: Reaper
    • A light class front line sniper, able to adapt with both speed and precision.
    • Class: A (Light)
    • Chassis: Spree
    • Difficulty: 3.5/5.0
    • Summary: Versatile Mobile Assassin
    • NEW Ability: Precision Overdrive
      • Greatly increases your accuracy for a short period of time.
    • NEW Primary Weapon: AM-SAR
      • A rapid fire single shot high accuracy rifle.  Successive shots decrease accuracy, but recovery is very quick.
      • Specs
        • Damage: 2/6
        • Rate of Fire: 5/6
        • Accuracy: 3/6
        • Effective Range: 5/6
        • Heat: 2/6
      • Weapon Upgrades
        • First: Reduced heat generation.
        • Second: Reduced weapon spread.
        • Third: Increased effective range.
    • NEW Alternate Primary Weapon: Hawkins-RPR (Unlockable)
      • Nicknamed "The Ripper", the Hawkins-RPR fuses together two sawed-off cannons that are highly-modified to produce rapid fire, close-range carnage.
      • Specs
        • Damage: 2/6
        • Rate of Fire: 5/6
        • Accuracy: 3/6
        • Effective Range: 3/6
        • Heat: 3/6
      • Weapon Upgrades
        • First: Decreased weapon spread.
        • Second: Increased effective range.
        • Third: Increased spread stabilization.
    • NEW Secondary Weapon: KE-Sabot
      • A mid-range sniper rifle with zoom optics. Press the middle mouse button to zoom in on your enemies from afar. Zoom increases damage as well as precision.
      • Special Function: Close-Range Zoom
      • Specs
        • Damage: 3/6
        • Rate of Fire: 2/6
        • Accuracy: 5/6
        • Effective Range: 5/6
        • Heat: 4/6
      • Weapon Upgrades
        • First: Decreased heat generation.
        • Second: Increased zoom speed.
        • Third: Increased unzoomed damage.
    • Prestige Primary Weapon: Slug Rifle (Unlockable)
    • NEW Starting Item: Detonator
  • Sharpshooter
    • NEW Prestige Weapon: AM-SAR (Unlockable at Level 25)
    • NEW Ability: Power Shot
      • Greatly increases all damage dealt within two seconds of activating the ability.
      • This ability adds a greater damage bonus than Ballistic Barrage, the Sharpshooter's previous ability.
    • Small adjustments to some mech descriptions and lore.
    • Mech leveling upgrade descriptions have been updated to clearly reflect what is affected.
Weapons
  • Explosive Weapons
    • Knockback effect significantly reduced for all explosive weapons. This should remove the "stunlock" effect players are experiencing.
  • Mini-Flak Cannon
    • Slightly increased rate of fire.
    • Slightly increased damage.
  • Assault Rifle
    • Increased maximum spread.
  • EOC Repeater
    • Decreased heat generation.
  • Flak Cannon
    • Slightly decreased damage.
  • REV-GL
    • Slightly decreased damage.
  • SA-Hawkins
    • Increased damage.
    • Slightly increased rate of spread.
Items
  • NEW Offensive Item: Detonator
    • A slow hovering explosive charge with a massive damage radius. Press the firing mechanism a second time to detonate in mid-air. Veteran pilots are known to use the Detonator in both offensive and defensive situations.
  • EMP
    • Effect duration reduced from 7 seconds to 5.5 seconds.
    • Area of effect now matches the size of the visual effect.
    • Reduced projectile speed.
  • Rocket Turret
    • Projectiles will no longer excessively lead enemy targets. Fewer near misses, more near hits.
  • Radar
    • This item has been renamed Portable Scanner. Because it's portable. And a scanner.
Customizations
  • NEW Chassis: Spree (A Class)
    • The Spree is common among Reapers not only for its rogue-like style, but also for its surprising flexibility. Mobile, yet offering tremendous stability, it is ideal for assignments which require venturing alone outside of friendly territory. When challenged by the ever changing battlefield, Spree pilots are known to overcome, endure, and excel. Even when swathed in dirt and dust it is highly functional, so some pilots claim that cleaning their Spree would wipe away years of hard earned "natural camouflage". But we all know that's just an excuse.
      • "Clean? Whaddaya mean, this baby IS clean!" - Deadeye Bill Buser
  • NEW Repair Drone: RD-SHCK
    • Shocks your mech back to life with streaks of electricity.
  • NEW Thrusters: JT-BluS
    • Fires a broad neon blue blast.
  • NEW Camouflage: Boom-Red
    • A blood-red and black classic fatigue pattern.
  • NEW Camouflage: Mos-Blu
    • A light blue and dark blue digitized fatigue pattern.
  • NEW Camouflage: Crease-Sky
    • A faint blue and sky blue jungle pattern.
Gameplay
  • An experimental Accurate Reticule option which improves reticule accuracy is now available.
    • This feature makes the crosshairs more accurate but may be dizzying to some players.
    • It can be enabled in the Settings menu as it is off by default.
    • Please provide your feedback on this new feature in the forums!
  • Players will now receive bonus XP based on their time alive in a match. Fight smart!
  • The leveling curve has been evened out from around level 12 to level 25.
    • Mechs still require the same amount of XP to reach the level cap of 25.
    • Please note that this change may cause your mech's Optimization Points to be reset or your mech to go down a level even though your mech has not lost XP.
    • Equipment slots and alternate primary weapons now unlock sooner for all mechs.
  • Death from falling is now considered a suicide and will count towards pilot statistics.
  • Crushing Kills: Daring pilots will now be able to cause significant damage by landing on enemy mechs. These death-from-above maneuvers will grant bonus XP, and will be tracked in your pilot statistics.
    • Crushing damage scales per mech class and velocity. With the current formula, an A Class mech does the following:
      • ~11 damage from a small building in Prosk.
      • ~44 damage from the highway in Prosk.
      • ~100 damage from the highway in Origin.
      • ~144 damage from the top of the AA in Origin.
    • B Class mechs do 1.5x crushing damage and C Class mechs do 2x crushing damage.
  • Items can no longer be deployed or consumed while your mech is repairing.
Modes
  • Siege Mode
    • Battleships now become more difficult to kill as the match progresses, which should prevent excessively long matches.
Interface
  • Say hello to Laila! New users will receive a warm welcome from their Garage's resident mechanic.
    • While her main function is tutorial instructor, she aspires to take on new jobs in the future.
  • Notice a bug? Report it using the new Report Bug button in the upper right dropdown menu.
  • The order of game modes in the Matchmaking tab is now Team DM, Missile Assault, Siege, and Deathmatch.
  • Players can now mute other players' voice chat by pressing ESC during a match and clicking the speech icons next to their names.
  • Players can now use the ESC button to close menus.
  • Mechs previewed in the Garage and Staging panes now have additional animations.
  • The Deploy button has been renamed Play.
  • The Paint Shop tab has been renamed Style.
  • The Restock button (Countermeasures) has been renamed Refill.
  • Player scores will now be included in the "Your Team Won/Lost!" screen.
  • HAWKEN Credit Boosts and Meteor Credit Boosts now display decimal points to indicate partial days.
Maps
  • Uptown
    • Improved collision on a ramp which was causing heavy mechs (C Class) to get stuck.
  • All maps have been adjusted for improved performance.
  • New and improved ground vehicles now populate the maps.
Miscellaneous
  • Edited and added names in the credits.
  • Tweaked ambient sounds.
  • Polished damage visuals and death ragdoll animation.
  • The Switch Team button will no longer appear on the Scoreboard as the cursor cannot access it while the player's mech is alive during a match.
Bugs Squashed
  • Fixed an Energy Unit (EU) collection bug where more than three players collecting EU would cause the player with the most EU to stop collecting.
  • Deployable items will no longer fail to deploy while standing directly in front of a wall.
  • Fixed player being placed into an incorrect game mode if the game client fails to join the selected game mode.
  • The field of view setting can no longer be accidentally adjusted while zoomed in with a weapon.
  • Weapons will no longer lock on to invulnerable enemy base turrets.
  • Fixed an issue where the Scoreboard would not close if the player had been killed while changing the Texture Detail setting.
  • Fixed mech play time not being recorded for mechs still alive at the end of the match.
  • Fixed an issue where the low health alarm would not always trigger.
  • Fixed a bug where visibility inside the Shield was being obscured.
  • Players can no longer accept game invites to games they are already in.
  • The Double Kill message will no longer overlap XP messages.
  • Voice Chat will no longer remain active after a match ends.
  • Music near the end of a match will no longer cut out when a player dies and respawns.
  • Players will no longer receive a "Server Unreachable" message when attempting to buy a trial mech from the Mech Shop while having a different mech selected in the Your Mechs tab.
  • Fixed a bug that caused placeholder text to appear on the in-game map when a player marks an enemy player.
  • Fixed localized mech names. The mech names are proper nouns and will not be translated.
  • Fixed the "Chat to All" text truncating in the Chat window.
  • Localized text will no longer randomly appear when a HAWKEN Credit Boost or XP Boost is purchased during a match.
  • Countermeasure uses will now display correctly for numbers greater than 999.
  • Items and internals will no longer appear to be equipped on incorrect slots.
  • Fixed an issue that caused the Your Mechs tab to appear in the wrong language.
  • Thrusters that have been previewed on a mech will no longer appear to remain equipped to that mech until the player enters Staging or selects a different mech from the Your Mechs tab.
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"Nothing reveals humanity so well as the games it plays."

#2 Juodvarnis

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Posted January 18 2013 - 11:45 AM

:)
Keep up the good work.

Edited by Juodvarnis, January 18 2013 - 11:45 AM.

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*sigh*

#3 fwip

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Posted January 18 2013 - 11:47 AM

Wow, this patch looks huge. Can't wait for it to hit!

View PostScapes, on January 18 2013 - 11:39 AM, said:

  • Crushing Kills: Daring pilots will now be able to cause significant damage by landing on enemy mechs. These death-from-above maneuvers will grant bonus XP, and will be tracked in your pilot statistics.
Yessssssssssssssssssssssssssssssssss!

Edited by fwip, January 18 2013 - 11:52 AM.

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#4 mantisftw

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Posted January 18 2013 - 11:49 AM

Amazing! THANKS DEVS!

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#5 KyRoS

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Posted January 18 2013 - 11:53 AM

Looks good. Any word on being able to form a party with friends or make it easier to join with them? I play with my son a lot before he has to go to bed (he's 7, great game for the youngsters as there is not the gratuitous violence found in most other FPS games), but we have a heck of a time getting in a game together.

#6 Jintonic

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Posted January 18 2013 - 11:53 AM

Quote

Siege Mode
Battleships now become more difficult to kill as the match progresses, which should prevent excessively long matches.
I never got "excessively long matches" seen 6bs max. Now battleships get +2k if increase it, there will be even more one sided matches imo

#7 Raygin

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Posted January 18 2013 - 11:54 AM

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So I will stand here with my shoulders square and tall,                                     Oh god...
and when the whistle blows, I'll falter,                                                                Oh god!
but when the crash comes I will fall.                                                                   Here comes the arm.
With so much steam and steel behind it,
I won't slow it down at all.

#8 draco7891

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Posted January 18 2013 - 11:55 AM

Since the Detonator makes its return, will Vanguard mechs be receiving it by default with this patch?

Draco

#9 StutterStep

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Posted January 18 2013 - 11:55 AM

Looks like some nice changes incoming.

#10 Sylhiri

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Posted January 18 2013 - 11:57 AM

Stunlock still there?

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#11 OddaC

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Posted January 18 2013 - 11:57 AM

I'm looking forward to this!

#12 Scapes

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Posted January 18 2013 - 11:57 AM

View Postdraco7891, on January 18 2013 - 11:55 AM, said:

Since the Detonator makes its return, will Vanguard mechs be receiving it by default with this patch?

Draco

That is the plan, yes.
"Nothing reveals humanity so well as the games it plays."

#13 Scapes

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Posted January 18 2013 - 11:57 AM

View PostSylhiri, on January 18 2013 - 11:57 AM, said:

Stunlock still there?

See the Explosive Weapons section.
"Nothing reveals humanity so well as the games it plays."

#14 Sylhiri

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Posted January 18 2013 - 11:59 AM

View PostScapes, on January 18 2013 - 11:57 AM, said:

View PostSylhiri, on January 18 2013 - 11:57 AM, said:

Stunlock still there?

See the Explosive Weapons section.

I love you.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#15 _Hex_

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Posted January 18 2013 - 12:01 PM

I was worrying this would just be small. I FRIGGIN' LOVE YOU GUYS! MOAR MONIES FOR YOU!

View PostScapes, on January 18 2013 - 11:39 AM, said:

  • EOC Repeater
    • Decreased heat generation.

My only complaint is this. It needed a projectile speed buff or a mine proximity buff. This does nothing imo. Unless it's a DRASTIC decrease in heat generation. :(

I still love you peoples.

Edited by _Hex_, January 18 2013 - 12:03 PM.

View PostLeonhardt, on April 30 2013 - 04:00 AM, said:

alt+F4 fixes this. Reinstall and as soon as you see it quickly hit alt+F4. If the game crashes restart and try again until its fixed.

#16 FRX23

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Posted January 18 2013 - 12:02 PM

Quote

Say hello to Laila!

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HELLO !!!   Posted Image

#17 Zeshi

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Posted January 18 2013 - 12:06 PM

While this is generally good news, i have to point out a few glaring issues.

View PostScapes, on January 18 2013 - 11:39 AM, said:

Weapons
  • Explosive Weapons
    • Knockback effect significantly reduced for all explosive weapons.
  • Assault Rifle
    • Increased maximum spread.
  • REV-GL
    • Slightly decreased damage.

Items
  • EMP
    • Effect duration reduced from 7 seconds to 5.5 seconds.
    • Area of effect now matches the size of the visual effect.
Gameplay
  • An experimental Accurate Reticule option which improves reticule accuracy is now available.
    • This feature makes the crosshairs more accurate but may be dizzying to some players.
    • It can be enabled in the Settings menu as it is off by default.
    • Please provide your feedback on this new feature in the forums!

Explosions- What does "knockback effect reduced" mean? Does that mean no more stunlock, smaller stunlock, or actually fixed physics (when explosions hit you in the front they can currently fling you FORWARD).

AR- The problem was not with the maximum spread, the problem is it takes FOREVER to reach that maximum spread, so the AR is still going to be a laser beam for the the majority of its fire time.

Rev gl- The problem was not with its damage, but with its INCREDIBLY low heat generation (you can fire about 22! of them before overheating)

EMP- Well, guess this is still going to be banned for competitive play. 5.5 sec duration and fixing the aoe are steps in the right direction. But 5.5 secs is still too long, it still goes through walls, its still piss easy to land, it still affects you the same whether you are directly hit or barely hit, and its still the best item by far.


Thats the bad news, as far as the good news, I'm very interested in trying out the new reticule option, thank you for implementing that. And gj on the other changes :). That being said, im wary about how you dealt with the main problems of the game.
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#18 ParryDox

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Posted January 18 2013 - 12:07 PM

I need to change my pants now.
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I may or may not have gotten help/stolen from Juodvarnis. It is Reisen from the Bad Apple PV.

#19 Taerkasten

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Posted January 18 2013 - 12:09 PM

The prestige weapon for the SS sounds interesting, well looks like than the Pulsar rifle will be only in my mind but it's ok, Just waiting for bought the new weapon for my SS.

:)

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#20 nullface

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Posted January 18 2013 - 12:19 PM

"Assault Rifle Increased maximum spread."

Awww :( But okay, it had to be done.

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