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Scout's Radar Range, too Large?


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#1 StruttingStray

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Posted January 07 2014 - 05:51 PM

On average, most mechs have a starting Radar range of 105m, while the scout gets a whopping 165m range. At first glance, this doesn't seem like too big of an advantage, it's only 57% wider. The problem is that when you increase the diameter of a circle, it's surface area increases exponentially.

After doing the math, I found that the Scout's Radar has 2.5x the surface area of the standard 105m radar! A maxed Radar on the Scout actually has more than 6x the surface area of  the standard 105m Radar most mechs have.

Personally, I think this might be the reason why the Scout feels as strong as it does in Pubs. Being able to walk around, waiting for radar signatures and then flanking said signatures is far too easy in my opinion. It's also worth mentioning that retreating is all that more simpler when you know where everyone is.

Scout's Large Radar + High Walk Speed + High Burst = The most effective ambush Mech

After many battles against and in a Scout, I'm inclined to believe lowering the base radar range on the Scout might be the only balance change it needs.

#2 nokari

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Posted January 07 2014 - 07:35 PM

View PostStruttingStray, on January 07 2014 - 05:51 PM, said:

Personally, I think this might be the reason why the Scout feels as strong as it does in Pubs.

Yeah.. no. Not one bit. Scouts have the ability to detect things further than other mechs, but other mechs can still increase their radar range as well as use deployable radars.
The combination of its speed, large fuel tank, health, and specific weapons are what bother people (for various reasons). Look at all the ranting about Scouts people have done and you'll see what they really have gripes with.

As a Scout, it absolutely should have a long range radar, because that fits a scout's role. Its one thing I think makes the most sense. Adjust the range slightly if need be, but I don't think it provides a critical advantage to the Scout specifically that is causing complaints...

Edited by nokari, January 07 2014 - 07:40 PM.

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#3 Cannonaire

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Posted January 07 2014 - 09:09 PM

With that radar range and superior mobility, Scout should probably be renamed to "Interceptor." At the very least, it would halt the complaints of Scout not fitting the role implied by its name.
Cannonaire - Think millionaire, but with cannons.
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#4 tek1

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Posted January 07 2014 - 10:05 PM

View Postnokari, on January 07 2014 - 07:35 PM, said:

The combination of its speed, large fuel tank, health, and specific weapons are what bother people (for various reasons). Look at all the ranting about Scouts people have done and you'll see what they really have gripes with.

You mean the fact that Scouts have the smallest fuel tank and the lowest armor/health of all mechs ingame?

#5 StruttingStray

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Posted January 07 2014 - 10:22 PM

View Postnokari, on January 07 2014 - 07:35 PM, said:

Look at all the ranting about Scouts people have done and you'll see what they really have gripes with.

I'm very familiar with all the complaints about the Scout. I'm also aware that most top players don't consider the Scout too OP. It's a great mech, among the top 3 choices in the game, but isn't too hard to deal with with experience.

View Postnokari, on January 07 2014 - 07:35 PM, said:

I don't think it provides a critical advantage to the Scout specifically that is causing complaints...

It's not so much a critical advantage as an overlooked advantage.

View Postnokari, on January 07 2014 - 07:35 PM, said:

Adjust the range slightly if need be,

So, is it too large?

#6 Cruzxavier

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Posted January 08 2014 - 02:32 AM

View PostStruttingStray, on January 07 2014 - 10:22 PM, said:

I'm very familiar with all the complaints about the Scout. I'm also aware that most top players don't consider the Scout too OP. It's a great mech, among the top 3 choices in the game, but isn't too hard to deal with with experience.
Clearly you've never played or with top tear players or in E.U. servers my friend...
Playing it while it is fun...

#7 Exeon

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Posted January 09 2014 - 06:20 PM

View PostCruzxavier, on January 08 2014 - 02:32 AM, said:

View PostStruttingStray, on January 07 2014 - 10:22 PM, said:

I'm very familiar with all the complaints about the Scout. I'm also aware that most top players don't consider the Scout too OP. It's a great mech, among the top 3 choices in the game, but isn't too hard to deal with with experience.
Clearly you've never played or with top tear players or in E.U. servers my friend...
His comment is echoed by many top tier players, my self included. As far as the radar range goes, it is a little large TBH, far larger than anyone else in the game. I could see it toned down some but, it is most definitely not something that makes the mech OP.

View PostDew, on April 04 2014 - 01:15 PM, said:

There's a difference between making the hoop 14 feet high and telling all the players that you have to wait for half a second after running before you can shoot the ball.


#8 Bazookagofer

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Posted January 13 2014 - 03:55 PM

View Postnokari, on January 07 2014 - 07:35 PM, said:

View PostStruttingStray, on January 07 2014 - 05:51 PM, said:

Personally, I think this might be the reason why the Scout feels as strong as it does in Pubs.



As a Scout, it absolutely should have a long range radar, because that fits a scout's role. Its one thing I think makes the most sense. Adjust the range slightly if need be, but I don't think it provides a critical advantage to the Scout specifically that is causing complaints...
Yea if the mech was actually a "scout" it would make sense, but it's not... it has the frigging fire power of a battleship.

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