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Weapon Overheating, and why it's innacurate
#1
Posted August 23 2011 - 12:35 AM
While the system is essentially in place to replace generalized reloading, it isn't the best solution. It's really a call to realism. Would you like a gun that performs a reload animation (realistic) or would you like a gun that overheats (Only realistic in games pre-dating the 1990s)?
Please note this method contributes whether the gun is infinite ammo or not.
Post your side of the argument.
#2
Posted August 25 2011 - 07:52 AM
Its really a difference in combat, overheating promotes slower more methodical gameplay so you don't get caught overheating whereas a reloading mechanic promotes quicker more intense bursts of combat as people all hide reload and get ready for the next fight.
#3
Posted August 26 2011 - 03:26 PM
I wouldn't want this to turn into a pure FPS with a fancy robot models.
#4
Posted August 29 2011 - 09:18 AM
#5
Posted August 29 2011 - 11:42 AM
Chrome_Enigma said:
I fail to see why these weapons that are so obviously are attached to the inner workings of the mecha itself are not directly fed ammunition from the total reserve? By that logic it wouldn't ever need to reload if your entire ammo store is directly fed to the weapon. Also why wouldn't "energy" based weapons like your talking about have an on-board power source? It makes more sense to me when talking about customization if the weapons supply their own needs and only require mounting.
#6
Posted August 29 2011 - 01:38 PM
TheDubstepDisciple said:
Chrome_Enigma said:
I fail to see why these weapons that are so obviously are attached to the inner workings of the mecha itself are not directly fed ammunition from the total reserve? By that logic it wouldn't ever need to reload if your entire ammo store is directly fed to the weapon. Also why wouldn't "energy" based weapons like your talking about have an on-board power source? It makes more sense to me when talking about customization if the weapons supply their own needs and only require mounting.
Thought I had gone mad or something...
#7
Posted August 31 2011 - 01:08 PM
A weapon's ability to get hot to the point where it needs to cool off is entirely dependent on the machine's ability to cool the weapon (via air cooling, liquid cooling, heatsinks, whatever), and what kind and how much propellant is being used within said weapon to launch the projectile, magnified by fire rate.
For example, the A10 warthog only fires its Gau 8 in up to 2-3 second bursts, anything longer will overheat the weapon
Something like a 50cal, sure, it doesn't overheat easily. But there aren't really classic 50s in hawken. For all we know the rounds coming out of these guns might be running hotter loads for their ammo in order to get the higher muzzle velocities necessary to penetrate enemy armor.
Also, i seriously doubt you can fire an m2 50 60,000 times continuously without a break. The number more likely refers to how often you can fire the gun before needing maintenance. Because the high heat levels that the gun will eventually reach will start to warp the metal, affecting accuracy, or worse, leading to breakdowns as the internals in the chamber start to fail under the intense heat.
#8
Posted September 01 2011 - 06:40 AM
EDIT: Actually, thinking about it, reloading makes less sense that overheating. Most large weapons have a very, very large magazine to draw from, especially if they're the machine gun style weapons we've mainly seen so far. Very large cannons may have a one-round mag, but that animation is more of a refresh between firing than reloading a magazine.
#9
Posted September 01 2011 - 08:23 AM
Overheating mechanic will help balance the weapons/mechs, along with adjustments to rate of fire. It's the rate of fire that will simulate the 'reloading' aspect, though from old mech type games, the weapon is usually pulling from an ammo location and there's not a separate 'reload'. Again its all in the rate of fire and just assumed that loading the ammo into the fire chamber is part of the deal.
#10
Posted September 01 2011 - 10:15 AM
Flyingdebris said:
Actually thats factually inaccurate m8
 A fallacy put about due to many people misunderstanding the 2 sec burst protocol used my A10 pilots, and a lot of unfortunate internet hearsay  :roll:
  A fallacy put about due to many people misunderstanding the 2 sec burst protocol used my A10 pilots, and a lot of unfortunate internet hearsay  :roll: A A10's Gau 8 Avenger can quite comfortable expend all its ammo in one burts ( only 10 secs ). Without incident. A10 pilots are taught to fire in 2 sec bursts to PRIMARILY to prolong the life of the barrels, to conserve ammunition, and maintain accuracy.
What overheating means in terms of a Gau 8 is a slight lose of accuracy due to the barrels deforming slightly due to high temperature, it does not prevent the weapon system from operating.
Any even half accurate source on the A10's Gau 8 will explain this.
Quote
However for me weapon overheating is still a valid and useful gameplay element. It balances gameplay nicely, in that the penalty for excessive weapon spamming is to be rendered temporarily without offence. Its just not at all reflected by actual modern weapons technology reality.
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#11
Posted September 01 2011 - 11:43 AM
still though, it does show that heat is a valid factor, just in the case of the a10, not a major one if ammo goes dry before heat becomes a problem.
#13
Posted September 19 2012 - 05:56 PM
Any weapon that fires quickly enough, has rounds that are hot enough or fired often enough generates considerable heat. The fixed machine guns in WWI surrounded their barrels with water jackets to keep them cool. The MG42 needed an interchangeable barrel system because of that-the barrels got that hot after sustained rapid fire at rates up to 1200 rounds per minute. Hell, most modern rifles have a barrel shroud of some description not just because you need a surface to grip up front but because barrels and gas blocks and what have you get hot, and if you like your hands you really shouldn't be touching them.
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#14
Posted September 19 2012 - 07:40 PM

#15
Posted September 19 2012 - 07:44 PM
 
#16
Posted September 20 2012 - 09:37 PM
All that aside, it's sort of a big mech genera staple too.
Oh and for a good time look up the Navies current rail-gun development. Good stuff!
Edited by Ohgodtherats, September 20 2012 - 09:40 PM.
#17
Posted September 20 2012 - 09:45 PM
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Posted September 21 2012 - 12:38 AM
#19
Posted September 22 2012 - 11:18 AM
Army future combat systems created an unmanned, remotely operated artillery turret. None of the reloading process is seen from the outside, and upon seeing the process in real-time, it makes sense.
As for weapon overheating, consider the tremendous amount of heat involved in the caliber of these mech-specific munitions. A .50 cal is one thing, but what's essentially a rapid-firing light tank round makes a huge difference in my opinion. As long as the overheating mechanic is used reasonably, and doesn't impede on the frantic, heart-pumping pace of the game, I'm all for it.
 
#20
Posted September 22 2012 - 12:53 PM
Its well known that thicker/tougher armour requires more force to punch through, and that in order to get "more punch" from a firearm, it usually needs to fire a larger and/or faster round, which will require more propellant, which in turn produces more heat.
Though some may say the guns overheat "too fast" I'm sure its fairly negatable with the upgrade systems we have been shown.
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