2. The previous way of manually setting IPD using eg EyeDistance=0.031000 doesn't work anymore so we're stuck with the incorrect default setting. This needs to be a setting in the rift menu of the UI.
3. HUD health and class labels on other mechs are drawn at the wrong depth - they should be drawn at the same depth in the world as the mech they refer to rather than at the depth of your HUD map. This is important because the current difference in depth between mechs and their corresponding labels means that if you focus on the mech then the label appears doubled and vice versa. EDIT: The same applies to the HUD objective markers which should be drawn at the same depth as the objective.
4. The position and depth of your HUD health and fuel bars clash horribly with your cockpit, ruining the 3D experience. A far better arrangement would be to draw your health bar above your crosshair in the area between the upper tips of your weapon heat bars, with your fuel bar displayed below your crosshair in the area between the lower tips of your weapon heat bars (ie so your health, fuel and heat bars form a rectangular shape with a flat top and bottom and curved sides around the crosshair, so that the entire shape fits in the central area of your cockpit glass).
5. The depth of your HUD map also clashes unpleasantly with your cockpit, it would be better to draw it in the center of your view where your crosshair is currently and allow Rift users to toggle between displaying either the map or the crosshair with a key or button press.
6. The team kills, enemy kills and timer displays are way too big and get in the way. It would be nice if this info was displayed on a monitor in your cockpit rather than on the HUD, failing that it needs to be drawn smaller so it obscures less of your view (particularly the background grid bit which currently blocks about ten times as much of your view as it needs to).
7. The zoom on the sniper rifles doesn't work well with the Rift. EDIT: The problem is that headtracking is really sensitive when zoomed so if your head is slightly off-center when you zoom or if you move your head even a little bit then you'll lose sight of the crosshair. Ideally headtracking should be disabled as soon as you zoom and the camera should be locked to the crosshair. Then you can aim with the mouse without headtracking interfering until you zoom back out, at which point headtracking should be re-enabled.
8. The text size in the menus is still far too small to comfortably read.
9. When you die and your view switches to inside an enemy mech whilst you're waiting to respawn, the orientation of your virtual head is incorrect until you respawn (this is a lot less annoying than the issue in the previous build where your virtual head's orientation was incorrect AFTER respawning but it's still less than ideal). EDIT: This is gametype dependent - online modes work fine, but offline team deathmatch and offline bot match both suffer from this issue.
10. During repairs your mech seems to disappear and your FOV becomes distorted.
11. Your head is offset slightly to the left in B class mechs.
12. Reflections are drawn incorrectly during the victory lineup phase where you see the top six mechs standing in a line in a watery scene.
Cheers,
DD
Edited by mechpilot1111, November 03 2013 - 10:30 PM.

 

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