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New Map, I want to go swimming.


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#1 craftydus

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Posted December 29 2013 - 04:53 PM

There are oceans, sewers, reservoirs, etc.

These mechs are airtight. Might not be able to "swim" per se, but can surely walk underwater.



#2 nepacaka

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Posted December 30 2013 - 04:38 AM

you mean this?
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#3 craftydus

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Posted December 30 2013 - 01:37 PM

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#4 Hijinks_The_Turtle

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Posted December 30 2013 - 04:05 PM

Would be funny to see a mech with flippers and scuba gear on it. XD

#5 ThatDamnedBoedy

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Posted January 20 2014 - 10:16 AM

beach map incoming?

maybe give us some shallow ocean play (under water tunnel system) and or secret cove on a desert island with a small base to explore.  Have a volcano there too for some play along mountain switchbacks and overhangs. with a dense forest between the beach and mountainous interior.  Make it a dormant but not extinct volcano and have heat on the mech increase environmentally inside.  And in water have the mech barely heat up at all..

/just sayin

beach/coastal/island map would be very nice.

#6 Superkamikazee

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Posted February 21 2014 - 02:57 PM

Yes to a map with water. Maybe a dark swamp map, I love the sewer map idea as well. Hell add a variant to last eco to add fog and dim the lights a bit. That could be pretty fun, and could potentially end some of the tear shedding over sniping on that map with the poor visibility.

#7 86

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Posted February 26 2014 - 05:21 AM

A map with fog would be AWESOME FOR PREDATOR PLAY. :o

#8 SparkyJJC

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Posted February 27 2014 - 08:30 AM

 86, on February 26 2014 - 05:21 AM, said:

A map with fog would be AWESOME FOR PREDATOR PLAY. :o

I agree. Maybe we could mix the two (sort of) and have an ocean map which is under water but have some sort of fog and loads of seaweed. Predator heaven.
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#9 Hijinks_The_Turtle

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Posted February 27 2014 - 10:53 AM

 SparkyJJC, on February 27 2014 - 08:30 AM, said:

 86, on February 26 2014 - 05:21 AM, said:

A map with fog would be AWESOME FOR PREDATOR PLAY. :o

I agree. Maybe we could mix the two (sort of) and have an ocean map which is under water but have some sort of fog and loads of seaweed. Predator heaven.
So... a more foggy Wreakage under the sea?  +1

#10 SparkyJJC

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Posted February 28 2014 - 08:36 AM

 Hijinks_The_Turtle, on February 27 2014 - 10:53 AM, said:

 SparkyJJC, on February 27 2014 - 08:30 AM, said:

 86, on February 26 2014 - 05:21 AM, said:

A map with fog would be AWESOME FOR PREDATOR PLAY. :o

I agree. Maybe we could mix the two (sort of) and have an ocean map which is under water but have some sort of fog and loads of seaweed. Predator heaven.
So... a more foggy Wreakage under the sea?  +1

Yeah! Maybe we could have some cool things that relate to being underwater, such as water leaking through the glass when it's cracked (the glass cracks when you're damaged) and the mechs could be a little slower cause of the water desnsity. If the ocean is dark the mechs could use lights.
Just brainstormin' ;)
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#11 Hijinks_The_Turtle

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Posted February 28 2014 - 02:15 PM

Would be a great idea!  However, I have a feeling it'll break the immersion since our mechs are basically made out of scrap carovite armor. :P  Plus, how can you use the thrusters?  Or do you mean that the water level would be near the mech's knee?

#12 SparkyJJC

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Posted March 01 2014 - 07:11 AM

 Hijinks_The_Turtle, on February 28 2014 - 02:15 PM, said:

Would be a great idea!  However, I have a feeling it'll break the immersion since our mechs are basically made out of scrap carovite armor. :P  Plus, how can you use the thrusters?  Or do you mean that the water level would be near the mech's knee?

Well, I was suggesting the mech to be completely submersed in water. The thrusters I'm not so sure on...
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#13 Hijinks_The_Turtle

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Posted March 01 2014 - 07:48 AM

We need propellers! :o

#14 Hoove

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Posted March 04 2014 - 10:01 PM

I would love a map with water up to your waist. Kinda like the swamp in that ship wreckage one.

#15 Xynno

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Posted March 05 2014 - 10:30 PM

mmm, if we're talking sea, Why not use a submerged wrecked undersea base, with 2 sections to the map. E.g. have an upper island level as if it was in the tropics, and underwater you'd have the submerged base complete with water filled tunnels and sections.

Since according to hawken lore no "new" mechs are being created this undersea base could have been an old mech production factory, and you could also have destroyed mechs scattered throughout the sea to act as cover.

That it could be a good time to introduce a giant wrecked "super" mech One so large that it would have towered over the conventional mechs of today or even carry them. We could use its body as cover and a way to explore the internals of a mech.

As for thrusters, I'm sure technology would have advanced far enough to incorporate a dual fuel system. Fuel normally needs to oxidize in order to act as propulsion, Torpedoes often use a non oxidizing fuel to help propel themselves through the water. Could just have the thrusters incorporate a torpedo propeller when in the water.

That or just use gundam logic that jet boosters work underwater.

Edited by Xynno, March 05 2014 - 10:36 PM.


#16 GrandMasterX

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Posted March 08 2014 - 03:04 PM

I would really like to see this be added to the game

#17 Hijinks_The_Turtle

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Posted March 08 2014 - 04:42 PM

 Xynno, on March 05 2014 - 10:30 PM, said:

mmm, if we're talking sea, Why not use a submerged wrecked undersea base, with 2 sections to the map. E.g. have an upper island level as if it was in the tropics, and underwater you'd have the submerged base complete with water filled tunnels and sections.

Since according to hawken lore no "new" mechs are being created this undersea base could have been an old mech production factory, and you could also have destroyed mechs scattered throughout the sea to act as cover.

That it could be a good time to introduce a giant wrecked "super" mech One so large that it would have towered over the conventional mechs of today or even carry them. We could use its body as cover and a way to explore the internals of a mech.

As for thrusters, I'm sure technology would have advanced far enough to incorporate a dual fuel system. Fuel normally needs to oxidize in order to act as propulsion, Torpedoes often use a non oxidizing fuel to help propel themselves through the water. Could just have the thrusters incorporate a torpedo propeller when in the water.

That or just use gundam logic that jet boosters work underwater.

Gundam logic FTW! xD  In all seriousness, I'd say a dual fuel system is the best option, as I'm sure the devs don't want to make separate booster models with propellers as that would look real silly not in the underwater map.

Edited by Hijinks_The_Turtle, March 08 2014 - 04:42 PM.


#18 Rexal

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Posted March 10 2014 - 04:33 AM

I think this would be fun also give a new level to Hawken might be nice in a forest/swamp map type thing.

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#19 IronClamp

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Posted April 02 2014 - 07:31 AM

 86, on February 26 2014 - 05:21 AM, said:

A map with fog would be AWESOME FOR PREDATOR PLAY. :o

The Pred would have unfair advantage since a fog texture relies on blur affect to look like fog and the fog texture would also move, making the Pred actually invisible, not a blur.

"Or maybe we'll just have to go through you"


#20 PlagueDoctor

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Posted April 02 2014 - 01:09 PM

I would love a beach landing map. Rocks on one side, water in the center, mangroves on the other (those giant circle trees on Wreckage/the sides of bunker)


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.





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