 
 However, I assume that in the future, maybe in open beta, or in the full release, we will see an optimization menu that has been significantly altered, if not completely replaced, which will hopefully have a more significant impact on your mech. After all, it's a bit pathetic at the moment.
So, if this is true, then in the future, there will be a huge difference between brand new level 0 mechs and top end, maxed out level (insert future level cap) mechs. I propose a "class" system, so level 20s will only ever fight against other level 20s, and you could split up the rest of the levels in small groups, such as having 0-4, 5-9, 10-14, and 15-19 all play together.
Having groups, rather than strictly allowing only level 1s with other 1s, 2s with 2s, etc, would allow a much larger pool of players on the lower levels, and since every mech will eventually get to level 20, there should be no shortage of those to choose from.
However, having such a small group of only 5 levels playing together will allow your optimization points to have a minimal impact on the outcome of 1 vs 1 battles (or similar somewhat-evenly matched battles), and your own personal skill will have a much greater impact on the outcome of the match.

 

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