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Mech Sim, or Arcade?
#1
Posted April 22 2011 - 10:12 AM
Which one are you and why?
#2
Posted April 22 2011 - 05:18 PM
#3
Posted April 22 2011 - 05:26 PM
I never got that third person perspective thing... why would it be the "third" person looking in and not just another person standing behind the player? Stupid books making things confusing in videogames... hahah
But yeah, I prefer realistic as possible. I'm more of big slow mech fan, but realistic in general is great. Arcade feel will just make any mech game into "just another shooter game."
#4
Posted April 22 2011 - 06:02 PM
#5
Posted April 22 2011 - 06:04 PM
Quote
For those interested in the full interview (which I already know you awesome guys and gals most certainly are
 ), you can find it ->here<-
 ), you can find it ->here<-
					
					#6
Posted April 22 2011 - 06:28 PM
#7
Posted April 22 2011 - 09:37 PM
TMRNetShark said:
You can have all the bells and whistles of "realism" (radar modes, power options, targeting lasers, etc) and still have it be a fast mech game

Who says mechs cant realistically be fast?
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#8
Posted April 22 2011 - 09:40 PM
lavalamp1138 said:
Quote
For those interested in the full interview (which I already know you awesome guys and gals most certainly are
 ), you can find it ->here<-
 ), you can find it ->here<-This makes me happy because it sounds perfect. I like it somewhere in the middle. Sim enough to feel technical but still fun and action packed.
#9
Posted April 22 2011 - 10:00 PM
Redvan said:
You can have all the bells and whistles of "realism" (radar modes, power options, targeting lasers, etc) and still have it be a fast mech game

Who says mechs cant realistically be fast?
I'm not saying that mechs cannot be realistically fast... I'm saying that mechs "used" to be what the tank was. Slow moving/turning, high fire power, and thick armor. I feel that if a fast moving mech was shot with a medium sized shell, it would realistically topple over versus a big heavy weight mech that moves slowly. It's a personal preference on my part, and I like the speed of what these mechs do in Hawken because they have jetpacks to help them out!
#10
Posted April 22 2011 - 10:01 PM
and at least 5v5 pvp matches .... and i will play this shit out of it......
#11
Posted April 23 2011 - 01:49 AM
#12
Posted April 23 2011 - 06:56 AM

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"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted April 23 2011 - 01:32 PM
#14
Posted April 24 2011 - 01:54 PM
#15
Posted April 25 2011 - 12:08 PM
I'm with the "balance" crowd and am very pleased to hear that's what Adhesive Games is shooting for with Hawken.
I'm generally a much bigger fan of the simulator side of things, but I believe realistic mechs will take to the agility side of things, since we have tanks for the slow, heavy guns. Especially in a large city environment, faster mechs capable of turning fast and dodging behind buildings will excel. Assuming this, I believe even a "simulator" version of Hawken would still reflect the same thing we've seen in the videos.
#16
Posted April 25 2011 - 02:05 PM
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#17
Posted April 26 2011 - 01:52 PM
[almost there...] http://hawkenwiki.net/ (all hail Ashfire908)
#18
Posted April 26 2011 - 02:15 PM
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#19
Posted April 26 2011 - 02:18 PM
something like
[] Limited ammo
[] Slower JJet recharge
[] Faster overheat/ [] Slower Overheat
[] Slower Repairs
[slider] Damage rate multiplier
[] component damage
[] limb damage
And putting your cursor over a sever name brings up a little info box that says what the present settings are for that server.
#20
Posted April 26 2011 - 02:26 PM
Flyingdebris said:
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