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Hawken PAX 11 Gameplay Trailer Discussion
#1
Posted August 30 2011 - 11:11 AM
#2
Posted August 30 2011 - 12:28 PM
All that 180-turning and dashing looks awesome. Won't there be a version with a little higher quality, though?
#3
Posted August 30 2011 - 12:42 PM
You should check out the Hawken footage at the end (starts at 50:14), to help support the people who included us in that presentation.
If you want to watch it on YouTube, we have an official version going up later today that will include the submissions from our Landmark Challenge, and replaces some duplicate footage from the story teaser. (Lava, I'll replace your link when ours is up)
#4
Posted August 30 2011 - 12:52 PM
 
					
					#5
Posted August 30 2011 - 02:34 PM
#6
Posted August 30 2011 - 03:54 PM
 
					
					#7
Posted August 30 2011 - 04:08 PM
ChrisLalli said:
#8
Posted August 30 2011 - 06:09 PM
#9
Posted August 30 2011 - 08:34 PM
ChrisLalli said:
The new weapon in that snippet in the trailer was sweet. Keep up the great work!
#10
Posted August 31 2011 - 10:18 AM
That to me speaks off deeply tactical, positioned but also movement focused gameplay. We needed something to give us that thirst, you guys have delivered. Now time to download it in HD and get out the hand cream.
#11
Posted September 01 2011 - 05:36 AM
That's exactly what is wrong today with current gaming. It's for the (cash)uals.
#12
Posted September 01 2011 - 10:04 AM
I hope they make it so it takes a looong time for you to regenerate health or only be able to regenerate health by going to some repair station at base.
#13
Posted September 02 2011 - 11:33 AM
I'd prefer a system as the AG have shown us already in order to repair my mech rapidly. And assuming with it that my mech will remain pretty unprotected during the process; thing which adds tactics to the game as it is. This instead of having my mech regenerating much more slowly and maybe also having my firepower and/or movement abilities very limited during the process. Again.. that's my view and I do agree on what the Adhesive guys are going to deliver us on the matter.
Just my 2 cents.
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#14
Posted September 04 2011 - 05:25 AM
Mech Mechanic said:
That's exactly what is wrong today with current gaming. It's for the (cash)uals.
Personally i'd just like to see the devs, them make as many of the potentially contentious elements like that optional, at the server level.
Thats gotta be the best option for everyone, give players and admins as much outright choice as possible and let online gaming Darwinism work out the kinks.
It is by the juice of the Brew,
that thoughts acquire speed,
the teeth acquire stains,
the stains become a warning.
It is by tea alone I set my mind in motion.
#15
Posted September 04 2011 - 04:43 PM
Guru Zeb said:
Mech Mechanic said:
That's exactly what is wrong today with current gaming. It's for the (cash)uals.
Personally i'd just like to see the devs, them make as many of the potentially contentious elements like that optional, at the server level.
Thats gotta be the best option for everyone, give players and admins as much outright choice as possible and let online gaming Darwinism work out the kinks.
This was along the lines of what I was thinking especially since most competitive or Esports type tournaments change some settings in every game to make it more tactical or entertaining.
#16
Posted September 05 2011 - 04:44 AM
#17
Posted September 05 2011 - 09:01 AM
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#18
Posted September 05 2011 - 09:53 AM
Redvan said:
#19
Posted September 05 2011 - 10:11 AM
lunithy said:
Imagine, for example, that the player piloting a light mech has this option available in order to play some sort of medic role for his own team. Instead of picking a weapon for his light mech he could pick up a repair equipment which would not be as eficient as the standard shut down repair.
I've to admit that I like the idea which would be worth to be considered and polished in order to be included in the game's tactical scheme.
-> Anyway, this should go to the suggestions forum's branch.

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"The difference between theory and practice is smaller in theory than it is in practice"
#20
Posted September 05 2011 - 02:44 PM

This is a Mech fps. We are assuming the role of Mech pilots and fighting each other for resources that have grown scarce in our post-apocalyptic-industrialized-past-the-point-of-no-return world.
I feel like medics wouldn't fit into the fast pace world of Hawken. How would you be able to "heal" your teammates anyways? Usually (if they were smart) they would constantly be behind cover. How would you be able to defend yourself if one of your only two weapons was some sort of repair kit...
I could see some sort of item being put into the game that gave extra armor or defenses but nothing along the lines of repairing your mech. It just doesn't make sense to me.
I just don't see the effectiveness, functionality, or the appeal.
But that's just my opinion lol. move along. move along.
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