Edited by TheVulong, September 25 2013 - 03:41 PM.
 2
 2
 
Time to think about the next update
#2
Posted September 25 2013 - 03:27 PM

I also play on "PoundSignYoloSwag" (Assault/G2 Assault) and "FriendshipIsMagic" (Rocketeer) But haven't been able to add them to my Sig yet due to computer problems.
#3
Posted September 25 2013 - 03:27 PM
I hope they prioritize weapon balance. I'd like to see burst fire brought back in line with sustained fire.
#4
Posted September 25 2013 - 03:28 PM
#5
Posted September 25 2013 - 03:28 PM
#6
Posted September 25 2013 - 03:31 PM
Edited by DerMax, September 25 2013 - 03:31 PM.
#7
Posted September 25 2013 - 03:32 PM
 Umbre, on September 25 2013 - 03:27 PM, said:
Umbre, on September 25 2013 - 03:27 PM, said:
I hope they prioritize weapon balance. I'd like to see burst fire brought back in line with sustained fire.
Most of what I see already is burst.
 DOS4GW, on September 25 2013 - 03:28 PM, said:
DOS4GW, on September 25 2013 - 03:28 PM, said:
Maybe a new mech, period.
Maybe a new way to unlock mechs. Getting to lvl 5, then having to grind out 40k + XP, and roughly 2600 a pop. Sooo slow
#8
Posted September 25 2013 - 03:38 PM
Ascension more or less prepped the game for release, design philosophy notwithstanding. Once it's stable, it's ready to go.
It was fun while it lasted.
#9
Posted September 25 2013 - 03:40 PM
 FenixStryk, on September 25 2013 - 03:38 PM, said:
FenixStryk, on September 25 2013 - 03:38 PM, said:
There ya go.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#10
#11
Posted September 25 2013 - 03:44 PM
Edit: Oh, totally forgot to add 5 damage per puck on direct hit
Edited by Sylhiri, September 25 2013 - 03:47 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#12
Posted September 25 2013 - 03:48 PM
#13
Posted September 25 2013 - 03:49 PM
 Kryppers, on September 25 2013 - 03:48 PM, said:
Kryppers, on September 25 2013 - 03:48 PM, said:
This.
Cant wait for co-op mode.

I also play on "PoundSignYoloSwag" (Assault/G2 Assault) and "FriendshipIsMagic" (Rocketeer) But haven't been able to add them to my Sig yet due to computer problems.
#14
Posted September 25 2013 - 03:53 PM
- Horizontal progression
- Nerf or removal of specific internals
- Balancing
- New B-class "Forger" or "Demolition"
- Fleshed out HUD
- Clan support
Edited by ShadowWarg, September 25 2013 - 03:55 PM.
#15
Posted September 25 2013 - 03:55 PM
- internal balance
- new internals
- weapon balance
- new mech
- changes to technician
- clan support
- switch team button
- mmr servers
- hud changes
- colorswitch for hud
Edited by Mobstarr, September 25 2013 - 03:57 PM.
#16
Posted September 25 2013 - 04:01 PM
#18
Posted September 25 2013 - 04:22 PM
Would you like some more tea good sir?
#20
Posted September 25 2013 - 04:37 PM
- Similar pre-Ascension "improved" radar (ubication mostly).
- Similar pre-Ascension "improved" cross-hair.
- Similar pre-Ascension enemy/friend labels and health bars on the HUD. (Basically size from a visibility stand point).
- Targetting: Pre-ascension "red square enemy" helper. (Barely visibles and too thin now. It's hard to aim and see at mid-long range).
- Mute feature back.
- 1024x768 video resolution back. (Not supported in HAB/Ascension).
- Party participants limitation erased. (Should not be, at least, 12 again?).
- (?)Switch team button back. (Not required if the matchmaking/autobalancing systems get improved..).
- Allowing mech taunt animation to be canceled. ( Sometimes it can work as one self-trap rather than something cool&fun...  ). ).
 
					
					Edited by The_Silencer, September 26 2013 - 06:32 PM.

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"The difference between theory and practice is smaller in theory than it is in practice"
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