I would like to hear more sounds for getting hit / hitting other players (at close range).
It would make sense to have different sounds for hits by different weapons. Imagine if you sat in a steel box and someone shot it with a .50 cal sniper rifle, a 9mm pistol or a 12-gauge shotgun. You'd probably be able to tell which was which. I think this auditory feedback helps players to determine the priority of the information they are being provided with.
bumping into things with different levels of force could also be differentiated through auditory feedback. Often it takes a while to figure out why the mech isn't dashing off in a particular direction. Am i out of fuel? (It should make a "phuuhff! sound perhaps). Am i bumping into something? What the fuzzy rabbit is going on?
Maybe there even are sounds for all these things in the game, but they are not distinct enough for me to use that information in any sensible way. Since the game is already packed with visual clutter it would be nice to offload some of the information to other senses.
Edited by Novacaptain, October 28 2012 - 03:47 PM.

 

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