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Technician being marketed as a derp derp mech...


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#1 Quiiliitiila

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Posted April 09 2013 - 07:02 AM

Redacted

Edited by Quiiliitiila, April 10 2013 - 02:09 PM.


#2 cH_aos

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Posted April 09 2013 - 07:08 AM

I dont feel insulted, they said the same thing about the reaper.

*edit* Lets just hope with the technicial the ''low skilled'' players will actually follow the better players to cap silos or to the AA.

Edited by cH_aos, April 09 2013 - 07:12 AM.


#3 Kazma

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Posted April 09 2013 - 07:12 AM

I am still going to play the technician.
I think its meant for players who can't compete with those higher skilled players but still want to fullfill a certain useful role

goddamn skilless players

*joking

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#4 Moralidad

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Posted April 09 2013 - 07:13 AM

Using the wording "Beginner" is also misleading, as technicians are most likely going to be used at all times and gaming levels. And low skill really doesn't sound bad to me, it's not calling you gaming challenged or a bad player.

Maybe just sticking to using the support wording and leaving out all skill related mentions, as the market the wording is directed is to people who complained about the learning curve after trying and leaving instead of the new players.

In other words the "skill level" shouldn't have ever been mentioned, thats a marketing mistake.
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#5 KyRoS

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Posted April 09 2013 - 07:28 AM

Been loots of discussion on the tech mech. The repair and other mechanics make it look quite easy to play. I think right now, we'll just have to wait and see how it pans out. For TDM, I don't think it will be all that bad, since fights are spread out. For Siege/MA, it's already tough (esp. AA in siege) to uproot a bunch of fatties. Now imagine there are 3 brawlers/rocketeers and a tech or 2 camped there... going to be very hard if you don't get there first and get "dug-in".

But until I see it in action and play it some, as well as see other changes, like the supposed nerf to burst damage, anything is just speculation right now.

#6 Analysis

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Posted April 09 2013 - 07:29 AM

Some of us will go for glory and attempt to beat a Brawler with a Technician on day 1.

#7 Quiiliitiila

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Posted April 09 2013 - 07:30 AM

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Edited by Quiiliitiila, April 10 2013 - 02:09 PM.


#8 WearisomeOrphan

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Posted April 09 2013 - 07:31 AM

I think it's low *technical* skill, is what they meant. The twitch/burst concept in Hawken is not super easy to get, the technician gives players that might not have that exact skillset to still be useful and enjoy the game.

Think of it like the offensive line in american football. They aren't considered "skill positions" yet they require tons of particular skills.

#9 Quiiliitiila

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Posted April 09 2013 - 07:32 AM

Redacted

Edited by Quiiliitiila, April 10 2013 - 02:09 PM.


#10 RedVan

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Posted April 09 2013 - 07:42 AM

View PostQuiiliitiila, on April 09 2013 - 07:02 AM, said:

Since when have support classes in ANY games been considered low skill classes?

Since always IMO. All dat sticky heal beams, sitting in the back behind your team...

I've yet to see a game where a medic class isn't easy to play

#11 Frouste

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Posted April 09 2013 - 07:44 AM

View PostWearisomeOrphan, on April 09 2013 - 07:31 AM, said:

Think of it like the offensive line in american football. They aren't considered "skill positions" yet they require tons of particular skills.

Exactly, new players still need to get a feel for the mecha, and know how to move about as efficiently as possible.  What good is a medic if you bleed out because he took his sweet time walking over to you?

On a related note...
The more skilled players are often raging against the machine that will come simply because "OMG!  They're catering to NUBS!!!!1  THEGAMEISDEADTHEGAMEISDEAD rant rant rant."  That may be an exaggeration, but I am getting sick and fuzzy bunny tired of hearing it.  Until it's out in the wild, stop whining!


Edited by Frouste, April 09 2013 - 07:48 AM.

"... And I gazed once more unto the looking glass, but with a clear and unclouded will..."

#12 Quiiliitiila

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Posted April 09 2013 - 07:55 AM

Redacted

Edited by Quiiliitiila, April 10 2013 - 02:09 PM.


#13 burns1124

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Posted April 09 2013 - 07:55 AM

View PostFrouste, on April 09 2013 - 07:44 AM, said:

Until it's out in the wild, stop whining!

I am usually of a similar opinion, and while I do believe that we need to actually have the tech available for play before passing final judgement, the preview video and following interviews, DO RAISE VALID CONCERNS.  Healing values need to be confirmed, heat values need to be confirmed, and sticky beams definitely do not really feel like a good move for HWK.  (I am not one of the highest skill players, tho I do quite often play against some of the best)

I think a projectile/splash grenade healing weapon and a debuff mechanic that reduces the targets damage output, not increases their damage taken would have been a more elegant way to bring about a healing class, hell you could have even made the healy projectiles like HFM and given it a ez mode lock on, or dumbfire option.  

The concerns raised by folks in other topics are not whining, they are valid, usually well thought out, and generally conveyed in a easily understood manner, with examples from other games.  While you or I may not agree with them, they are still valid concerns, and should be heard out by us, and the ADH folks who DO LISTEN TO US.

#14 burns1124

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Posted April 09 2013 - 07:57 AM

View PostQuiiliitiila, on April 09 2013 - 07:55 AM, said:

View PostRedVan, on April 09 2013 - 07:42 AM, said:

View PostQuiiliitiila, on April 09 2013 - 07:02 AM, said:

Since when have support classes in ANY games been considered low skill classes?

Since always IMO. All dat sticky heal beams, sitting in the back behind your team...

I've yet to see a game where a medic class isn't easy to play

Have you played Planetside 2? Play a medic and then tell me it's any easier than any other class.

A good game balances all their classes and potential classes together to make a fair game. What are people on these forums upset about with the technician? Is it merely because it will actually change the status quo of these matches? Is it because it will add a new class that you guys will have to find a new counter to? Getting upset about a new class that will add some more depth to the game just makes people seem like they are afraid of change and to lazy to play the game and figure out how to compensate.

Everyone I've talked to that played PS2 either gave up because of aimbots, or DL'd aimbots to be competitive.  Let's not use that as an example.

#15 Quiiliitiila

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Posted April 09 2013 - 08:11 AM

Redacted

Edited by Quiiliitiila, April 10 2013 - 02:09 PM.


#16 StephenHawking

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Posted April 09 2013 - 08:15 AM

I always find the whole "skill" issue sort of hilarious as I'm yet to see a mech that doesn't follow the exact same formula and all the "skill" really needed is to not get hit and click your left and right mouse buttons at the right time (usually combined with a det for extra feat of skill). That requires SO much skill.

I guess that's hard for a lot of people though.

#17 SilentJacket

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Posted April 09 2013 - 08:20 AM

View PostStephenHawking, on April 09 2013 - 08:15 AM, said:

I always find the whole "skill" issue sort of hilarious as I'm yet to see a mech that doesn't follow the exact same formula and all the "skill" really needed is to not get hit and click your left and right mouse buttons at the right time (usually combined with a det for extra feat of skill). That requires SO much skill.

I guess that's hard for a lot of people though.

yeah, I mean, you can win just by pressing buttons on a keyboard, seriously, there should be a marathon somewhere in there

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#18 Frouste

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Posted April 09 2013 - 08:22 AM

View Postburns1124, on April 09 2013 - 07:55 AM, said:

View PostFrouste, on April 09 2013 - 07:44 AM, said:

Until it's out in the wild, stop whining!

I am usually of a similar opinion, and while I do believe that we need to actually have the tech available for play before passing final judgement, the preview video and following interviews, DO RAISE VALID CONCERNS.  Healing values need to be confirmed, heat values need to be confirmed, and sticky beams definitely do not really feel like a good move for HWK.  (I am not one of the highest skill players, tho I do quite often play against some of the best)

I think a projectile/splash grenade healing weapon and a debuff mechanic that reduces the targets damage output, not increases their damage taken would have been a more elegant way to bring about a healing class, hell you could have even made the healy projectiles like HFM and given it a ez mode lock on, or dumbfire option.  

The concerns raised by folks in other topics are not whining, they are valid, usually well thought out, and generally conveyed in a easily understood manner, with examples from other games.  While you or I may not agree with them, they are still valid concerns, and should be heard out by us, and the ADH folks who DO LISTEN TO US.

1:  I don't math!  Unless it's meta-heavy (like BLR), I'm against the mathematic meta-gaming experience.  If I do use math, it's likely I'm playing D&D or some other table-top RPG.

2: It looks (not that it actually is) like whining, plus watch "Extra Credits."  I can't seem to find the video, but there was one on beta testing.  The video raised a point, less input from the devs is a good thing.  They can assess the problems accordingly, and if they keep trying to defend their work and designs, it's going to stem the game's progress.  Make no mistake, they are watching, these forums were made to monitor criticism and assess.

Edited by Frouste, April 09 2013 - 08:24 AM.

"... And I gazed once more unto the looking glass, but with a clear and unclouded will..."

#19 Moralidad

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Posted April 09 2013 - 08:26 AM

View PostFrouste, on April 09 2013 - 08:22 AM, said:

View Postburns1124, on April 09 2013 - 07:55 AM, said:

View PostFrouste, on April 09 2013 - 07:44 AM, said:

Until it's out in the wild, stop whining!

I am usually of a similar opinion, and while I do believe that we need to actually have the tech available for play before passing final judgement, the preview video and following interviews, DO RAISE VALID CONCERNS.  Healing values need to be confirmed, heat values need to be confirmed, and sticky beams definitely do not really feel like a good move for HWK.  (I am not one of the highest skill players, tho I do quite often play against some of the best)

I think a projectile/splash grenade healing weapon and a debuff mechanic that reduces the targets damage output, not increases their damage taken would have been a more elegant way to bring about a healing class, hell you could have even made the healy projectiles like HFM and given it a ez mode lock on, or dumbfire option.  

The concerns raised by folks in other topics are not whining, they are valid, usually well thought out, and generally conveyed in a easily understood manner, with examples from other games.  While you or I may not agree with them, they are still valid concerns, and should be heard out by us, and the ADH folks who DO LISTEN TO US.

1:  I don't math!  Unless it's meta-heavy (like BLR), I'm against the mathematic meta-gaming experience.  If I do use math, it's likely I'm playing D&D or some other table-top RPG.

2: It looks like whining, plus watch "Extra Credits."  I can't seem to find the video, but there was one on beta testing.  The video raised a point, less input from the devs is a good thing.  They can assess the problems accordingly, and if they keep trying to defend their work and designs, it's going to stem the game's progress.  Make no mistake, they are watching, these forums were made to monitor criticism and assess.

All business has to be based along the lines of "The customer is always right.", if people are asking for more input and/or action while getting restless because of the lack of contact. Then more contact is needed without a doubt, there is no use and a waste of time and resources in getting feedback and not working with it.
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#20 burns1124

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Posted April 09 2013 - 08:26 AM

People are worried that it will be a necessity in any game type, and basically becomes the IWIN buttons for modes like siege and MA.  I was calling attention to Frouste's assertation of whining in those other threads, not your comments, sorry for the confusion.

How much is a medic/healer class a requirement for team composition in PS2?  How much self healing is made available compared to HWK's healing mechanics that exist?  How much can a healer impact a fight between two similar skilled opponents in either game?

These are the questions that need asking.  

@Stephenhawking:  People have varying experience/aptitude/coordination, it is not fair to just assume everyone played UT/QL/CS/etc for years before HWK was released.




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