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New Game Mechanic: Reverse Dash
#1
Posted November 21 2012 - 02:25 PM
If you think about it we have forward dash, left and right dash, and I really think it'd be cool and useful to be able to slide back (ala Steel Battalion) and give yourself some fighting room sometimes to pump that last TOW rocket or grenade into your unfortunate enemy. The default key should be Shift-back (shift-S).
I would keep the 180 degree spin in the game, sure. Because it's useful SOMETIMES haha. Just bind it somewhere else or double tap down.
I have given this a lot of thought and I think it brings a lot to Hawken.
Steve - Flakkjack
Hi to everyone who played Steel Battalion in the day too, I hope to see some of you around.
 
#2
Posted November 21 2012 - 02:30 PM
Backward boost may cause troubles with balance.
Boost drives are installed in back part of mech and its physically impossible to boost backwards with it.

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#3
Posted November 21 2012 - 02:32 PM
The consensus is always no.
Want to know why?
The reverse dash mechanic is one that reduces how much thought you have to put into movement and making sure you're well positioned. If you accidentally run into a ambush, you can easily back dash to remove yourself immediately and place distance between you. It also trivializes close quarters combat play, as it allows you to continuously back away from a CQC class without having to turn your back on them, all while being able to periodically fire at them. When you learn to think about your positioning more, and don't overextend, you'll find you never need a back dash.
There's also the fact that it trivializes the skill of those who use 180 retreat tactics.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#4
Posted November 21 2012 - 02:35 PM
 AsianJoyKiller, on November 21 2012 - 02:32 PM, said:
AsianJoyKiller, on November 21 2012 - 02:32 PM, said:
The consensus is always no.
Want to know why?
The reverse dash mechanic is one that reduces how much thought you have to put into movement and making sure you're well positioned. If you accidentally run into a ambush, you can easily back dash to remove yourself immediately and place distance between you. It also trivializes close quarters combat play, as it allows you to continuously back away from a CQC class without having to turn your back on them, all while being able to periodically fire at them. When you learn to think about your positioning more, and don't overextend, you'll find you never need a back dash.
There's also the fact that it trivializes the skill of those who use 180 retreat tactics.
+

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#5
Posted November 21 2012 - 02:35 PM
 
#6
Posted November 21 2012 - 02:39 PM
 Flakkjack, on November 21 2012 - 02:35 PM, said:
Flakkjack, on November 21 2012 - 02:35 PM, said:
And anyway, back dash is a bad mechanic.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#7
Posted November 21 2012 - 02:50 PM
I don't want to roll pink elephants either lol. But you see my point, what I think would be good differs from your thoughts? Thanks for the comments.
 
#8
Posted November 21 2012 - 03:02 PM
Same goes for melee, if you or someone you know was going to start a thread on that as well
 
					
					Edited by Beemann, November 21 2012 - 03:02 PM.
#9
Posted November 21 2012 - 03:04 PM
 Flakkjack, on November 21 2012 - 02:35 PM, said:
Flakkjack, on November 21 2012 - 02:35 PM, said:
I don't take much stock in the "it's not realistic" argument in a game that features a game mode where you collect energy units to power a space ship that flies towards the enemy base. However, the rest of AJK's post makes a lot of sense from a gameplay perspective. The game obviously wants you to treat retreating as something you do while giving up your ability to engage opponents, and a back-dash would go against that.
#10
Posted November 21 2012 - 03:08 PM
As for back dash, it's bad.
#11
Posted November 21 2012 - 04:34 PM

#13
Posted November 21 2012 - 11:13 PM
#14
Posted November 21 2012 - 11:23 PM
I find that in games like this, where there are relatively few limitations on movement, it is those limitations that make it interesting and allow more tactical gameplay.
 8;;8
8;;8
#15
Posted November 22 2012 - 12:12 AM
 AsianJoyKiller, on November 21 2012 - 02:39 PM, said:
AsianJoyKiller, on November 21 2012 - 02:39 PM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#16
Posted November 22 2012 - 12:29 AM
#17
#18
Posted November 22 2012 - 02:28 PM
 5eraph, on November 21 2012 - 11:13 PM, said:
5eraph, on November 21 2012 - 11:13 PM, said:
Or you could just SHIFT+S, SHIFT+W, SHIFT+S and shoot...this method allows you to get further away and to control your direction while boosting - you don't have to runaway in a straight line

I can definitely see your method working in some scenarios, usually though if I am 180ing and boosting away it's because I need to repair so I don't bother trying to keep shooting...this is also talking from a SS perspective where I'm usually elevated and a 180 and boost will drop me behind cover or I am far enough away to be able to boost around behind some cover while my team mates hold the front line.
Cheers,
Gagzila
#19
Posted November 22 2012 - 03:24 PM
#20
Posted November 22 2012 - 03:33 PM
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