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I want a Kamikaze mech


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#1 RipperT

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Posted November 30 2012 - 01:36 PM

There are times in some of these games that I would just like to charge into a group of enemy units and detonate like 7k pounds of TNT taking half the map with me in the ensuing fireball. I suppose this is just a reflection of some of the frustration level that is generated at times, but still, it would be cool just to be able to self destruct (with feeling). ;)

#2 h0B0

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Posted November 30 2012 - 01:39 PM

Bad game design.

I can't really explain why.

But i know it is bad game design.

Maybe someone will shime in with the proper knowledge and articulation.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#3 RipperT

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Posted November 30 2012 - 01:41 PM

I agree it is bad game design and do not believe for one second that this would be implemented. Just venting. ;/

#4 h0B0

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Posted November 30 2012 - 01:43 PM

yes then i agree.

Give us 1 baneling type mech per game to vent our anger.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#5 The_Silencer

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Posted November 30 2012 - 01:50 PM

What about keeping an eye on your radar more often? :P

However I've to admit that I don't dislike the idea of boosting forwards and buttheading your opponent's mecha -> Although inflicting low damage and also getting some to your chassis. That would a.k.a ramming, also seen in Aliens Versus Predator games and so forth...

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#6 RipperT

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Posted November 30 2012 - 01:56 PM

I think it was Company of Heroes that had a geman unit that the "Artificial Stupid" would spam into your units on some of the single play missions. A bomb with tracks (forget the name at the moment.). This unit used to drive me nuts in how it was implemented in the game due to the actual design whose functionality it was copied from. i.e. they made it full remote control when the original design used in WW2 was a limited distance item connected to a long wire.

This particular item was one of the only items that I disliked in that game. Everything else was pretty awesome.

That being said; How about a mini-me mech as an item that could be sent running into the enemy ranks and detonate? ;)

Edited by RipperT, November 30 2012 - 01:58 PM.


#7 Beemann

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Posted November 30 2012 - 02:26 PM

View PostRipperT, on November 30 2012 - 01:56 PM, said:

I think it was Company of Heroes that had a geman unit that the "Artificial Stupid" would spam into your units on some of the single play missions. A bomb with tracks (forget the name at the moment.). This unit used to drive me nuts in how it was implemented in the game due to the actual design whose functionality it was copied from. i.e. they made it full remote control when the original design used in WW2 was a limited distance item connected to a long wire.

This particular item was one of the only items that I disliked in that game. Everything else was pretty awesome.

That being said; How about a mini-me mech as an item that could be sent running into the enemy ranks and detonate? ;)
the goliath

We used to use it to blow out bridges to bottleneck the other side
It was pretty ridiculous given how hard you could spam that thing
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#8 The_Silencer

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Posted November 30 2012 - 02:29 PM



Honestly, I don't think this would be fun in the game.

Edited by The_Silencer, November 30 2012 - 02:32 PM.

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#9 Aelieth

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Posted November 30 2012 - 02:42 PM

It's called the berserker. Find a fight, hit your ability, run in with your guns blazing, face check someone and blow yourself and them up by throwing down a grenade and TOW rocket point blank! I've been successful several times doing that, it's even effective against class C mechs. Raaaah!!
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#10 Female

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Posted November 30 2012 - 03:11 PM

I think that should be implemented. But heavily nerfed and restricted.

Like it can only be used below 35% hp and it's radius is very short.

I would have soooo much fun with that.
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#11 DarkPulse

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Posted December 01 2012 - 03:17 AM

Hmm... so maybe make it like an ability on the Berserker, then? Under 35% armor, activate, and after a few seconds (because, realistically, you do need to give players the chance to run away or kill the Berserker) it explodes with a nice big splash radius that does 400-500 armor worth of damage?
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#12 Etan

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Posted December 01 2012 - 04:01 AM

If you say it that way dark it sounds like a legitimate idea xD
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#13 DarkPulse

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Posted December 01 2012 - 04:08 AM

Hey, I'd be glad for it. It's one less mech I have to worry about, and I'm pretty good at keeping optimal distance. :P
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#14 RipperT

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Posted December 01 2012 - 06:04 AM

I am afraid that if something like this was implemented my suicide counter would skyrocket. It's bad enough already with the point blank tow missles. :D

#15 TheChaffeemancer

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Posted December 01 2012 - 06:22 AM

View PostBeemann, on November 30 2012 - 02:26 PM, said:

View PostRipperT, on November 30 2012 - 01:56 PM, said:

I think it was Company of Heroes that had a geman unit that the "Artificial Stupid" would spam into your units on some of the single play missions. A bomb with tracks (forget the name at the moment.). This unit used to drive me nuts in how it was implemented in the game due to the actual design whose functionality it was copied from. i.e. they made it full remote control when the original design used in WW2 was a limited distance item connected to a long wire.

This particular item was one of the only items that I disliked in that game. Everything else was pretty awesome.

That being said; How about a mini-me mech as an item that could be sent running into the enemy ranks and detonate? ;)
the goliath

We used to use it to blow out bridges to bottleneck the other side
It was pretty ridiculous given how hard you could spam that thing

The idea that someone can have a problem with the Goliath, but not the myriad artillery is baffling to Kiwi.
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#16 Beemann

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Posted December 01 2012 - 12:46 PM

View PostTheChaffeemancer, on December 01 2012 - 06:22 AM, said:

The idea that someone can have a problem with the Goliath, but not the myriad artillery is baffling to Kiwi.
Didn't say it was my only issue with CoH
The game was pretty neat and I had fun playing it, but holy fuzzy bunny were there ever a lot of cheese strats

@The Kamikaze thing, we went over this a couple times in A2/Early Beta
Basically this just rewards bad play and cheese strats
Starting to die? Figure you'll lose? Run into someone good and explode
It's like desperation EMP's, only worse
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#17 ReachH

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Posted December 01 2012 - 01:31 PM

There should be an internal that drops a grenade where you die. Even if it works less than once per player per match, it would be so worth it.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#18 NBShoot_me

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Posted December 01 2012 - 02:48 PM

View Posth0B0, on November 30 2012 - 01:39 PM, said:

Bad game design.

I can't really explain why.

But i know it is bad game design.

Maybe someone will shime in with the proper knowledge and articulation.

They did this in Natural-Selection, was pretty fun too.  I think it was the skulk that could unlock this ability. :D

Edited by NBShoot_me, December 01 2012 - 02:49 PM.


#19 Talesin

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Posted December 01 2012 - 03:54 PM

Yep, Xenocide; a top-tier ability that auto-unlocked when the third hive was built. It's still in Natural Selection 2.
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#20 DarkPulse

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Posted December 02 2012 - 05:31 AM

View PostReachH, on December 01 2012 - 01:31 PM, said:

There should be an internal that drops a grenade where you die. Even if it works less than once per player per match, it would be so worth it.
Why don't we make the game more like CoD while we're at it? Give each side badass themes when they spawn!


Edited by DarkPulse, December 02 2012 - 05:31 AM.

Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."




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