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#1
Posted March 26 2013 - 12:05 PM
The rules of the thread
1.) Write the fan-fic as if it were a short story, chapter in a novel, etc.
2.) Take as much time as you feel you need in writing your fan-fiction. I do not anticipate this thread to immediately flood with stories.
3.) This is not an RP thread! Under no circumstances is one author's content to intersect with another.
4.) This is not an RP thread! Under no circumstances is one author's content to intersect with another.
5.) Regardless of length, if you are unsure of whether to post on the thread, or link it to us from a trusted website, either manner is accepted.
6.) No "troll-fic" posts, cleverly posted innuendos will not be tolerated. The focus is to give detail and flavor to Hawken, made by fans.
7.) Developer made fictions- while not likely to be made- are welcome!
Special thanks to Mackindale for inspiring this idea. His thread that started it all is linked below.
https://community.pl...y-day-on-illal/
#2
Posted March 27 2013 - 02:34 PM
The Ghost Pilot
I heard of a freelancer awhile ago, not the best pilot on the face of the planet but he was bullheaded, sometimes too bullheaded...
First time someone said what had happened I didn't believe them, no pilot is bullheaded enough to fight what he apparently had. It was uptown, he was hired by Prosk along with one of his palls, the one that noticed it for the first time. He said he needed to repair, his friend Ghost held back some advancing forces so he could. When the guy was done repairing he looked for his friend and found some wreckage in the hallway outside, a scout, a few CR-T's, and an infiltrator the mech Ghost preferred piloting.
After the battle was won in favor of Prosk the freelancer went back to check the wreckage for his friends tags, unfortunately he found them. He went back to his garage saddened, but not unwilling to fight again, death was something the Prosk and Sentium terms of use cover like flies on dead bodies, he knew sooner or later one of them would die before the other.
After a few weeks of playing it safe for not having a wing-man the pilot returned from a battle labeled a 'lost cause' for Prosk, the company he liked working for a bit more than the other. His pay check becoming increasingly smaller with each skirmish, he saw the end of his piloting career on the horizon. Upon returning to the garage there was someone sitting on one of Ghosts' dust gathering mechs, a rocketeer if I recall correctly. He walked up to the offline C-class that was barley used after it's purchase, still weary of the silhouette perched on the iron giant. As he got closer he could see that the figure was clad in blue-jeans and a blue water-like camouflage mesh shirt over a grey T with a pilots helmet on, a notable scar on his right arm, covered in grease and ash the figure looked to the curious pilot, "Slendy, you still have my tags?" the voice was the same as the pilot that had died uptown in a choke point less than a month ago.
...Bullheaded enough to come back from the dead.
(Notes: This story was put together quickly and slightly in honor of the first pilot I commonly ran into and became friends with. This is also what I think Frouste had in mind with the creation of this thread.)
Edited by Pirits, April 06 2013 - 12:34 AM.
On a separate note - "Cover me, I'm commentating."
#3
Posted March 27 2013 - 03:56 PM
#5
Posted March 27 2013 - 09:49 PM
https://community.pl...the-tournament/

#6
Posted March 27 2013 - 10:14 PM
It was one of ...those patrols.
The kind that starts when you spill your stimdrink all over your mech's controls and ends with nuclear grenades bouncing off your front door.
We were clearing the rise, you know which one. The big one. Anyway, we were climbing it, and Frost goes dead. No sign from his mech at all. Just standing there, lights on, but nobody home. No one in the mech. We looked fuzzy everywhere before that idiot radios in-- from base.
He rigged his entire fuzzy mech up to be remote controlled and the control signal got out of range. I had to strap one side of his effing Res to my Boot while Signal strapped the other side to his Brass. We had to carry his mech the whole fuzzy way-- a good 60 kilometers.
Fuzzy bunny Sharpshooters, they think they're so fuzzy clever...
Quote
#7
Posted March 28 2013 - 01:24 PM
The scene was packed with pilots, infantrymen, and just about every kind of men and women enlisted within Prosk's ranks, the mercenaries were given plenty of room to breathe. The people loyal to Prosk generally kept a distance from the guns for hire; some of them have turned on Sentium pilots before joining. A higher ranking enlisted, Gunnery Sergeant, pilot walks in, wearing olive drab fatigues. The aura about his person was one of relief; he trudged toward the bar and gave a light smile. The bartender glanced into the crowd and noticed the familiar face. The pilot sunk into the stool's seat and leaned onto the bar's worn surface. Their eyes met, "the usual and one strawberry chaser. Put it on my tab." "Glad to see you're all right," the bartender replied with a smile, as did the pilot. The pilot's eyes glance back at the mercenaries behind him, if only I took the job offer on Io... The bartender brings back a plate of food, a bottle of a soft-drink, a pair of shot glasses, one filled with faint red liquor. On the plate, a burger, the patty had been marinated with Worcestershire and topped with sweet onions, and a side of fries, salted. "Tell me," the bartender started, "why'd you come to Illal in the first place?" The pilot wearily glanced upward, "honest work," he replied giving not a sign to query further, nor a plea for him to ask no more. The bartender shifted his eyes down upon the bar, "sorry to hear that Daniel..." "Oh, thanks for the food, Markus," the pilot responded before he took a bite from his burger, the bartender collected himself "well, back to work." Dan poured the shot of rum into the glass bottle, and proceeded to eat his meal, saving the shot of strawberry rum until the end. One of the enlisted personnel walked over to Dan with an intent in mind with her approach. The miner hadn’t noticed her presence and was met with a hand on top of his shot glass. His eyes rolled upward ever slightly, he turned to his left with irritation. A woman with a darker skin tone was sitting next to him, her face held a mix of exotic features. Well hello there-, “you’re not having that shot,” her voice held a subtle deviation from Daniel’s accent. His face furrowed, “and why not?” “Because you’re still on the job,” she replied. The miner sighed with irritation, “man, what the hell?” “I’m working with you tomorrow, and I’d like my teammates to be sober when we’re deployed.” “And I’d like to enjoy the night before-” it suddenly dawned on him. Prosk assigned him a mission without telling him, again... “If that's the case, how about I buy us a shot, miss..?” She rolled her eyes, oh what the hell, not like one shot is going to kill us. “I’ll take that offer, and it’s April...”
Edited by Frouste, March 28 2013 - 01:26 PM.
#8
Posted March 28 2013 - 08:58 PM
Edited by Cyclonus, March 29 2013 - 12:25 AM.
#9
Posted March 29 2013 - 06:13 PM

My Youtube With Hawken Videos Hawken Fan-fiction
#10
Posted March 30 2013 - 07:22 AM
Click here! Hawken: Hell of a first day
Edited by CommanderWindhover, March 30 2013 - 02:33 PM.
This is Commander Windhover of the 15th Squadron. The enemy is expanding its field of attack. Stay alert.
- Daniel "Windhover" Pollini, Ace Combat 6
You and I are opposite sides of the same coin. When we face each other we can finally see our true selves. There may be a resemblance, but we never face the same direction. - "Solo Wing" Pixy, Ace Combat Zero
#11
Posted April 05 2013 - 11:27 PM
Project Huntsmen:
D1: I recently received some extra funds, what better to do than build a concept mech? But around what, light, medium, or heavy? Even at that I'll still need an idea for what this mech's combat style is built around...
After thinking it over I believe I have an idea, longer ranged combat like the current reaper, but with more potential to hit like a train. A light rail-gun will server as a great starting primary, but what for the secondary it's going to kill me not being able to think of something suitable.
D2: A bolt or spike would serve as a great base ammunition to add on as the secondary, and to deliver it a short to medium length mass-driver with a barrel thick enough to house some potential ammunition modifiers. What could the various ammunition types be, everyone and their grandma is crazed over explosives so that's a must, for my own personal touch I'd have cryo shots freeze someone in their tracks as it were.
I'll think over various ammo besides the base, explosive, and cryo after this next job, perhaps the sound of weapon fire will give me inspiration.
D4: I didn't expect it to take so long to move something out of The Pit especially a few shipping containers out of the thousands of which make up a multi-leveled maze. What could be hidden in there anyway?
I'm getting sidetracked, back to the concept bot. Now if I mess with the stability of a round fired it would fragment as soon as it was fired, shotgun rounds. Wait how will the mech be able to quickly cycle though these shots? Perhaps make it so the shot augmentations can be removed down to where it fires nothing but one specific shot, perhaps remove a few so as to have a limited amount, or the full cycle.
That's going to be expensive, and I can keep adding to this crazed device to jack up the price. Wonder what Prosk would pay for "newly discovered Crion technology," or Sentium they don't have much going for them.
D5: It's late and the shotgun modifier seems to be a bit excessive, I'm already turning the helpless target into a hedgehog. It's also not in the budget, shotgunning that is.
Second primary, hell I'll turn this thing into a mass-driving nightmare with a longer range cannon firing a smaller round, but you can charge this mass-driver for a bit more POW. Now onto the ability...
...we're going to excavate The Pit again, I don't mind it's great money for a lower risk job and when I'm in the maze I can take a few things out a container for myself. Most pilots wouldn't believe the crazy documents I've found in there, like these weaponized mass-drivers and the rail cannon.
(New-ish)
D7: I figured out what I wanted, the problem was re-acquiring the data specifications for the unit, people once held the SS as overpowered, but with this I think my device of war will rival the SS'es of old.
A 50% damage boost for the next shot, stacking on itself. With enough time one could supercharge enough shots to finish a full, out face to face skirmish in a matter of seconds, but the pilot of my steel war horse will have to be careful having the shortest survival rate of most in use classes.
(New)
D10: I thought about the body plan on this one quite a bit before I decided that I wanted to get the looks of a berserker and the functionality of the infiltrator, having a sealed system for oxygen. Because why not make the hunter of pilots space worthy? Well that's the body of the body plan out of the way, now onto legs, lower and upper. The thighs needed to be able to deal with a lot of stress from the dodge modifier I found near the end of the maze that makes up The Pit, the logs that came with it said the functional internal could change the dodge to look like a dance with a 'twist' in the middle of the dodge during which the mech used a small boost to make the dodge distance up to twice that of a normal mech, also modify boost fuel usage to turn your mech into a missile, and it was directional look at it fly into it's face this tended to indirectly lead to the pilots death by boosting into an enemy formation, and remove the max height on jumps, and change the '180 turn' into a 180 backwards dodge, it also described a odd system to double 'walking' movement speed even though it added two ionized spheres to the underside of the mechs foot to do so, making stops take a bit longer than normal. Most of the modifiers were incapable of being added to the older mechs, and anything but an A class could not keep itself balanced. However with the modifiers each one added a 5-15% decrease to fuel regeneration, the 180 costing 5%, the dodge 10%, the boost taking 15% and the jump another 5% and the 'macha skates' taking 15% adding up to 50%. I made the lower legs a bit thinner it looks like a chicken with an almost 'harpoon-like' break, even the feet which are highly modified to keep a solid hold on the skates, also without this internal the feet work great on all terrains, so even selling a standard one has it's upsides.
D15: It's been awhile since I wrote anything about my hunter of all, mainly due to the newest primary I've found and dubbed the 'honey-comb' because a single point-D strikes fear into pilots at short range how would one react to three that have been stuck to one another and spin around each-other, it states it was rejected in the development logs because "...even cooling units couldn't cut down on the heat long enough to fire a sustained burst..." I have a solution though. I found a revolutionary offensive internal with one minor drawback though, it caused "...ones mecha to burst into flames and shortly afterward explode with such ferocity as to cause damage to any surrounding mechas..." but that's only with the full amount of experimental heat-reducing-cells, the coolant cell holder could carry up to 5 coolant cells each one boosting the other, stacking up to 50% which also causes "supernova-capable" status, four cells is a 25% reduction in heat, three is 12.5%, two is 6.25% and one is 3.125%, each cell however "...causes a varying amount of the mechas remaining stability to drop each time it overheats. Five is one-hundred percent also causing the supernova, four is fifty percent, three is twenty-five percent, two is twelve point five percent, one is six-point-two-five percent stability..." seems like a fare trade when added with the movement modifier. "Oh look an idiot, let me boost right into his face and turn him to scrap metal"
D17: I found a defensive internal to help balance this mechs insane speed with a lot of excess armor. This one is quite viable for anything wanting to take a licking and keep on ticking, it's also made by the same guy that made the previous internals so it has to be great. "...It adds decorative and effective armor to whatever it's applied to. With spike, slag, and other world styles it can appeal to all pilots weather they like looking like they just joined the fray from an orbital drop ship, came back from the slag heap as a steel ghost, or an animal protecting it's latest kill that's willing to kill again, this armor additive can provide anywhere from nothing but looks up to fifty percent more bang for your buck and with nothing more than a forty to a harmless zero percent reduction in movement..." that sounds like the sells pitch where are the actual statistics? Oh, here they are "...this armor package includes: no movement reduction for the sake of looking good; a twenty percent reduction in speed for twenty-five percent more stability; and finally a massive fifty percent increase in stability for nothing more than the price of being forty percent slower..." perhaps this one actually made it off the ground and into someones hands, this sells pitch is easy to see through but only with a slow presenter. So look good for no armor and speed modifications, look good and take 25% more of a beating only moving 20% slower, and finally look and feel like a walking fort with 50% more armor and 40% less speed.
If they were all presented at the same time they'd make a great combination, but separate they seem more like a hindrance than anything else, one company with all three technologies would be unstoppable, but with one they become specialized to the point of no return. I also realized they each add something very aesthetic to add to the machine. Defensive adds basic body work and looks, the functional adds 'wings' to the jets I know it's to concentrate the boost but he managed to make them look like various birds wings and some bat wing designs too. The offensive one used extra sells for decoration with various colors and such, and when one sell was spent it took one off the hull added the final chemical and loaded it into the place of the recently deceased cell. A mech outfitted with all of this would look deadly, let alone what it was capable of.
After seeing all of this strewn out before me I'm sure I'm going to need a lot more funding to put this thing together than I originally expected.
*clang*
That wasn't too far from where I am, they may have found one of the holds i emptied to call my own, if the watch dogs found out I've been stealing from the operation and consequently their pay I'd be dead faster than you can say "fuzzy bunny," I'll have to leave and start up a different job if I want to live to cast this dream in gleaming steel, and set fear into the hearts of those that see this nightmare on the hunt.
NOTE: Work in progress.
Edited by Pirits, April 11 2013 - 07:03 PM.
On a separate note - "Cover me, I'm commentating."
#12
Posted April 06 2013 - 09:58 AM
I'll be try to upload the completed file to google, but I'm gonna need instructions for that..,
#13
Posted April 14 2013 - 01:08 AM
Report
From: 2nd Lt. James, Scott L. (codenamed "Weasel")
Date: [REDACTED] Location: Little Panther outpost
Nature of Assessment: Damage Report
Attachments...
Audio: Present Video: [CORRUPTED]
[REDACTED] ago, a mixed Prosk strike team raided our munitions cache leaving with a hell of a fight. The team consisted of three A-Classes, one B-Class, and one C-Class. Personnel lost totaled up to [REDACTED]. The guys in the mess reported quite a few MREs and water jugs missing, a few guards were found dead between the strike force's point of entry and the mess. Trauma indicates the team may have at least one military operative.
There was also the matter of having [REDACTED for five minutes]
END OF LOG
Edited by Frouste, May 09 2013 - 09:50 AM.
#15
Posted April 14 2013 - 02:13 PM
I could salvage it and post a new section the fanfic later...
EDIT: Salvaged the post in the form of a transcript report.
Edited by Frouste, May 09 2013 - 09:51 AM.
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