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Extreme scale of levels

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Poll: Big maps, seriously big maps 8| (130 member(s) have cast votes)

Would you participate in a 128v128 or 64v64 player matches?

  1. Yes, large-scale semi-organized chaos would be fun (94 votes [72.31%] - View)

    Percentage of vote: 72.31%

  2. No, this would require everyone to work as one team and that is lame (36 votes [27.69%] - View)

    Percentage of vote: 27.69%

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#1 Snoof

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Posted October 25 2012 - 02:33 AM

So i was thinking about large-scale (128v128 or 64v64) maps, with the possibilities that this engine can do. It would be great to just watch a full-on metalfest like that from the spectator's pov ;)
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#2 SexyKate

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Posted October 25 2012 - 02:52 AM

oh gawd....

i dont think the unreal engine can do that

#3 Elix

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Posted October 25 2012 - 02:58 AM

I think the Red Orchestra series has demonstrated that 32v32 is about the feasible limit for most conventional competitive games. I'd love to see a 32v32 match in Hawken, but it'd be all sharpshooters all the time unless it was a huge maze for most of it to avoid someone just getting up into a clock tower with a Sharpshooter frame and collecting kills.

However, an objective-based gametype that used huge huge maps could be a lot of fun if it was all built right.
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#4 Juodvarnis

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Posted October 25 2012 - 03:29 AM


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#5 Immie

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Posted October 25 2012 - 04:23 AM

I voted no, not because "this would require everyone to work as one team and that is lame", but rather the game's strength lies in intense duels between skilled mech pilots; ducking behind cover, dodging attacks, executing tactics... not mobs of people randomly spamming attacks into a sea of enemies. Even 16v16 would be too many players for the current maps, and I think developing maps for ridiculously huge battles when they are not exactly the game's strong point would be a waste of the dev team's effort.


Besides, the very lore of Hawken is that the age of abundance has come to an end. The resources have run dry, and the few who remain fight over what's left. Literally hundreds of mechs blowing each other up like it's nothing would be in direct conflict with this.

Edited by Immie, October 25 2012 - 11:20 AM.

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#6 tools

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Posted October 25 2012 - 05:09 AM

In conjunction with Immie's opinion, I'd also like to point out that would crash my game, and fast. Too many effects, ragdolls, and details for my computer to process. I'm not running a beast here! just some terrible British internet and a rather low-end gaming laptop!
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#7 Saint_The_Judge

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Posted October 25 2012 - 06:27 AM

My opinion is no, but not for the reason stated in the pool. Team work is far from being lame. My opinion is that maps are too smal and I don't want to see Hawken to become a "spawn and get killed by IDK who because I hadn't time to even breathe" :)
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#8 F15H3R

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Posted October 25 2012 - 07:12 AM

I replied in favor but not larger than 32 players. 32 or less? Yes, please!

EDIT: And maps sized accordingly! Obviously..

Edited by F15H3R, October 25 2012 - 07:13 AM.

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#9 FluxX

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Posted October 25 2012 - 07:18 AM

View PostElix, on October 25 2012 - 02:58 AM, said:

I think the Red Orchestra series has demonstrated that 32v32 is about the feasible limit for most conventional competitive games. I'd love to see a 32v32 match in Hawken, but it'd be all sharpshooters all the time unless it was a huge maze for most of it to avoid someone just getting up into a clock tower with a Sharpshooter frame and collecting kills.

However, an objective-based gametype that used huge huge maps could be a lot of fun if it was all built right.
Yep. 32v32 might be conceivable. 16v16 could be fun. 8v8 seems more than enough. 4v4 seems far too low a cap. I think we might see 8v8 as an average large map. 16v16 at a push for an absolute limit?

#10 KetchupT100

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Posted October 25 2012 - 07:18 AM

The choices in the poll are rather ridiculous and biased.
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#11 KaszaWspraju

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Posted October 25 2012 - 07:28 AM

For chaos and frag fest I have other games.

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#12 Maltheus

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Posted October 25 2012 - 07:40 AM

By semi-organised we mean...? If the larger games took on more of a military campaign with an "ongoing war" kinda feel, across more of a sprawling map, I'd bite. If there was some way of having overall commanders grouping people up and strategising where we should go, what we should do at a higher level, to give some kind of overall ongoing objectives to the mayhem, that'd be kinda interesting too.

However, a non-communicative, free-for-all around a small map where you can't tell your ass from your elbow before getting shot in either / both, may end up being more frustrating than fun.

Good to think outside the box though. More questions welcome!

#13 MajorAjer

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Posted October 25 2012 - 07:42 AM

larger battles = nade spam

#14 GunsnButter

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Posted October 25 2012 - 08:00 AM

Poll is biased thus OP is a dumb ass.

Agree with several key points; Anything past like 8v8 or at a stretch 10v10 is going to be too many for individual pilot skill to matter, and that's what this entire game is about.

#15 Mnemosy

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Posted October 25 2012 - 09:12 AM

I just recently got into the Planetside 2 beta, I think that's the game that the OP is looking for. Massive battles with hundreds of people in 3 different factions versing off against each other. When I first got in the game though I couldn't help but think how stupid it felt. The metagame boiled down to grouping 300 tanks together to assault and steamroll one base. Was it massive? Yes. Was it fun? Not really.

Hawken would not benefit from that kind of massive match type, it would only hurt the game.

View PostGunsnButter, on October 25 2012 - 08:00 AM, said:

Anything past like 8v8 or at a stretch 10v10 is going to be too many for individual pilot skill to matter, and that's what this entire game is about.

GnB is spot on, this is a game that shines in the 6v6 to 8v8 spectrum. I feel like even 10v10 may be pushing it.

#16 RockSlide

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Posted October 25 2012 - 11:27 AM

I haven't played Hawken before so my opinion may change, but I would not like to see large battles. Even if the maps were designed to be bigger, choke points would form and weapon spam would be rewarded, this is something I would not like to see. I completely agree with Immie on the points he made. The game looks like its made for small individual battles of skill.
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#17 Hipnox

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Posted October 25 2012 - 11:56 AM

The fast pace, low health and high damage output of the weapons in this game usually turns any skirmish of more than 4 people into a furious yet short-lived whirlwind of projectiles, dashing mechs, wreckages and explosions.

For large scale battles on huge maps, slower games like Mechwarrior work way better.

#18 c0mad0r

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Posted October 25 2012 - 12:33 PM

1) Net code for THAT many people using the current engine requires MASSIVE bandwidth capabilities
2) Maps that big chew up a lot of Vid card cache and it would make the min gaming requirements higher to do it, resulting in less people capable of playing
3) This isn't PlanetSide2
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#19 Snoof

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Posted October 25 2012 - 03:29 PM

View PostSexyKate, on October 25 2012 - 02:52 AM, said:

oh gawd....

i dont think the unreal engine can do that

Dust 514 which is a PS3 exclusive title made by CCP which directly interacts with all their EVE players will allow 257v257 battles, hence the name Dust 514, and is created on the same engine Hawken is, so i guess it can right?

EDIT: People please stop saying things like "my computer cant handle that" and "i need better internet" because if that is the reason which discourages you from largescale battles, then go buy a better computer and get a better internet connection

Edited by Snoof, October 25 2012 - 03:35 PM.

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#20 Elix

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Posted October 25 2012 - 06:01 PM

Snoof, I don't think you really have a technical grasp on how code works, and you definitely don't seem to understand what Hawken is trying to accomplish. Hawken does not exist in the EVE Online universe. Hawken's mechanics are not built to handle 500+ players on maps. Hawken is not being built on a console.

For these reasons, you are looking for something different from most of the rest of us. And performance is, in fact, very important to consider. You can't just dismiss complaints with "go buy a better computer." Well, you can, but you quickly develop a reputation of being an elitist snob and people won't buy your software when your support response is "your computer's too weak, that's the problem".

If you want Mechwarrior Online, you know where to find it.
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