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Remove enemy EU gain data from in game scoreboard
#1
Posted November 26 2012 - 09:27 PM
 
#2
Posted November 26 2012 - 10:00 PM
#3
Posted November 26 2012 - 11:34 PM
They should have no way of knowing first of all. Second, it removes part of the whole strategy and introduces a lax alternative.
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#4
Posted November 26 2012 - 11:37 PM
on a side note:
I think there should be a 3rd EU station actually. Everyone just goes to one side and there isn't much combat. till AA

#5
#6
Posted November 27 2012 - 07:50 AM
 Necro, on November 26 2012 - 11:37 PM, said:
Necro, on November 26 2012 - 11:37 PM, said:
Expansion on the idea, each station only has a limited amount of energy to give, and when it runs out, it needs, say, 1 minute to recharge. That'd force teams to compete for the stations, or to kill each other for energy gains.
Example: Game starts, 3 energy stations. Each station has 300 energy to dole out at the start, and each station, meaning there's 900 total energy available at the start of the game. It takes 600 to launch the Battleship. Obviously, there's only enough energy from the get go to launch one BS, so there'll be competition for each station to make sure you can control at least 2 of them for long enough to get all of their energy back to base. If you cannot, you must destroy enemies before they get back to their base and steal their energy to power your BS.
#7
Posted November 27 2012 - 11:02 AM
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