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Air 180


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#1 HubbaBubba9849

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Posted August 16 2014 - 01:54 PM

First off, how many of you use air 180 on anything? I kinda feel like it's something not a lot of people use.

I finally bought it just to give it a try and I can actually see the potential in it. I put one on my scout and, after getting used to it, I realized I can effectively use it to have guns on the back of my head.

Imagine you've got someone chasing you, you boost away, they boost at you, you jump up, flip around, flak/tow them, flip around again, and keep going without ever stopping.


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#2 EM1O

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Posted August 16 2014 - 02:00 PM

nope. no use for it. do just about the same on the ground, without air-time hanging your butt out for everyone to shoot, and still have 3 slots (AC is fat enough) to put useful equip in.
Just my opine.

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#3 TwentyFirstPilot

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Posted August 16 2014 - 02:22 PM

View PostEM1O, on August 16 2014 - 02:00 PM, said:

nope. no use for it. do just about the same on the ground, without air-time hanging your butt out for everyone to shoot, and still have 3 slots (AC is fat enough) to put useful equip in.
Just my opine.

Air 180 take 1-2 slots.

Aspiring Professional Yolodriver


View PostAmidatelion, on May 24 2014 - 01:36 AM, said:

Yeah, but dude, we are at 1750. As much as we would like to be Professional Yolodrivers like you [Meraple] and Lightangel112, we're not there yet. It's something to aspire to, sure, but there's a lot of ground to cover.

View PostEliteShooter, on September 20 2014 - 08:51 PM, said:

I eat cats too. Does that interest you?

#4 HubbaBubba9849

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Posted August 16 2014 - 02:25 PM

View PostTwentyFirstPilot, on August 16 2014 - 02:22 PM, said:

Air 180 take 1-2 slots.
Air 180 takes 1 slot
"Speak softly and carry a big stick; You will go far."
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#5 DerMax

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Posted August 16 2014 - 02:44 PM

Hello, world!

#6 EM1O

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Posted August 16 2014 - 03:04 PM

1 slot
basic power surger+deflectors+AC  6 slots
no room for a feature I doubtfully will use as often as these.

Edited by EM1O, August 16 2014 - 03:06 PM.

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#7 BurnsHot

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Posted August 16 2014 - 03:42 PM

Your video looks impressive! I've never seen the air 180 used.  Its quicker than i imagined it to be.

Thank you for the demonstration.

If you can produce more video like this with actual kills then you might start a new meta.

#8 Kopra

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Posted August 16 2014 - 04:17 PM

I use the air-180 on all of my A-classes, Raider and Fred. It's useful exactly in the way OP showed, but it also can be used as a pseudo-AC when you need to cancel the parable of a jump pad. Jump at the pad, air-180, get to almost desirable height, air-180, continue boosting without a delay (or just a small one). There's a slight force to the left when you spin in the air, so facing the jump pad so that it's on your right side makes you pseudo-AC on the platform.

It's also very handy when chasing targets that jumped over a ledge.

In CQC you can boost away, jump, air-180 and get distance while still having your crosshair on the enemy.
Compared to the other maneuver when you boost away, side dodge and turn around to keep moving while turning, having the air-180 still lets you dodge.
You can also perform 90-degree turns with it if you use it right before you hit the ground.

It's easily my favorite internal in the game. So much utility for just 1 slot.

Here's an example of using it with jump pads:


Edited by Kopra, August 16 2014 - 04:53 PM.


#9 BurnsHot

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Posted August 16 2014 - 07:56 PM

View PostKopra, on August 16 2014 - 04:17 PM, said:

It's easily my favorite internal in the game. So much utility for just 1 slot.

Looks GOOD!  I'm gonna give it a try!

#10 KallenKozuki_

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Posted August 17 2014 - 03:24 PM

I have the 180 on my itty bitty mechs. I think I have a big advantage coming from armored core because my maneuverability seems a lot more complex than what I've seen so far. I've ran across a lot of good players though ^^ Anywhoo I noticed early on that not too many people use ground 180's nor turn well in the midst of a fight. A couple things I like to do is to either boost past them after strafing or fly over their heads then 180 in the air breaking their lock and opening up free shots at their back while they panic. It won't work unless you know how to confuse your enemy ofc
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