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So I've started playing Dark Souls for the first time.


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#1 SectionZ

SectionZ

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Posted April 27 2014 - 05:31 PM

It does not drive me crazy anywhere near as much as the frequency of 2 vs 5, 3 vs 6, or other such lopsided matches without the autobalancer kicking in.  Or the bonus combo of 3+one connecting the past 5 minutes, vs 4+2 that just connected in seconds.

  It's been like this before the latest updates, it's been like this after the latest updates.  Losing is one thing.  Your team having constant leavers is one thing.  Having the team sizes being so flagrantly lopsided and even if generous souls mash F8 it will not put them on the smaller team most of the time is just garbage team balancing mechanics.

  I can take a bad run of games, but when the team sizes are just so completely screwed up for minutes at a time to even the majority of a match (because people come on, see their joining has turned it into 5 vs 6 Seige of 1,500 left vs 3,000 left, and leave. Back to 4 vs 6 no autobalance!) it just kills it for me and I can't bother to keep playing for hours or the rest of the day because, you know, what is the point if it is going to let them keep 2 more players than us and our only salvation is IF people join our team, and IF they do not leave.

  If Blight town had twice as many toxic blowdart guys, and they respawned, it wouldn't drive me as crazy as being slapped with 3 vs 6 match and then party people on the big team responding to complaints about broken balancer with "Balancer is fine.  It's an odd number of players what do you expect the game to do?"  Because 3 vs 6 for half the match is just as bad as 4 vs 5 according to them I guess?

TL;DR: Being a newbie to a blind run of Darksouls is less frsutrating than when Hawken's team size balancer sees a team with two or more players on it than the other and says "Yeah, that looks about right" and does not enable auto balance or F8 Volunteering.

Edited by SectionZ, April 27 2014 - 05:34 PM.





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