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Friday 01/04/2013 - A HUGHES Hello


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#1 [HWK]HUGHES

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Posted January 04 2013 - 01:53 AM

Hey Everyone

Well the holiday season has dropped off and I wanted to make a quick post here to say hello and talk about what's going on. We've been really busy at Adhesive working on small fixes, large fixes, new content, new features and improvements. We're still a small team yet haven't let the foot off the gas much since our open beta launch a few weeks ago. I haven't been posting as much as I originally intended and that's on me... my bad. Days go by pretty fast and we don't have people just sitting around wondering what to do right now that's for sure, so welcome to a HUGHES hello!

The support and interest from the community means the world to all of us and unfortunately it's TOO easy to get caught up with development and those precious moments to talk about the game with players pass by so quickly. So I wanted to start off this hello with a bit of a question and answer... I know there are some hot topics of concern out there and some of the higher priority fixes are on Adhesive and some of them are on Meteor. Matchmaking is of special interest right now and I can talk a bit about that if you'd like, but I'd like to give people the opportunity to ask me questions about anything. I'm pretty open and will share what I can... No I'm not able to pull back the curtain completely about everything but I'll get to what's possible.

Ultimately, you're all unable to see the big white boards I've scribbled all over... don't know what the priorities in the pipeline for a particular team... have no idea what current design in the game might be only a stepping stone to something much bigger... what might be a bug and not something intended that we don't have the ability to fix immediately... I want to share some of those things with all of you.

Before going too insane with details though and before Meteor starts sweating too much over what I might say, let's start off with you asking me questions about what's on your mind! I'll keep going with this thread and responding to as many good questions as I can get to before I start focusing on the next hello. I know there are going to be many great questions and I'll get to as many as I can but I won't be able to get to all of them...

Happy Friday and I hope you all have an amazing weekend!

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#2 AsianJoyKiller

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Posted January 04 2013 - 01:56 AM

  • Matchmaking
  • EMP Duration
  • Stunlock fix
  • Turretmode viability fix
Those are the 4 things I'd like to know most about.

EDIT: And thank, thanks, thanks for the communication.

Edited by AsianJoyKiller, January 04 2013 - 01:56 AM.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#3 bacon_avenger

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Posted January 04 2013 - 01:56 AM

The big topic I can think of right off the top of my head:

Countermeasures?


I had three others, AJK ninjaed me :P

Edited by bacon_avenger, January 04 2013 - 01:58 AM.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#4 Aryuta

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Posted January 04 2013 - 02:00 AM

So my Pilot points increase as I level up different mechs. Couldn't that be implemented into matchmaking so I'm queued with people of similar Pilot levels? This could stop a level 25 from just going on a level 1 mech if it was queued by level.

Secondly, could you make it so counter measures are manually activated? I'd like to judge when to use it, especially since sometimes I EMP myself and waste credits :P

That's all for me :3

#5 Umbre

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Posted January 04 2013 - 02:01 AM

I'd like to know if in the customization in the future will feature a catalogue of mech parts that don't already belong to a specific mech type. I haven't customized my mechs because they just end up "stealing" parts from other mechs.

#6 Dracoslayer16

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Posted January 04 2013 - 02:02 AM

What is the plan for Siege mode?  As it is right now it's basically the "who can spawn camp the other team first wins" mode and the EU collection phase 1 is almost non-existant and easily forgotten when the AA fight starts so quickly.  Any hints as to what the plan is for this mode?
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#7 Aryuta

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Posted January 04 2013 - 02:02 AM

View PostUmbre, on January 04 2013 - 02:01 AM, said:

I'd like to know if in the customization in the future will feature a catalogue of mech parts that don't already belong to a specific mech type. I haven't customized my mechs because they just end up "stealing" parts from other mechs.

I agree, it looks like a lot of mechs are coming out, buying the same part over and over doesn't feel too good. That and it's a garage right? It feels more like a private room for each mech padlocked with 'NO SHARING' signs.

#8 Beemann

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Posted January 04 2013 - 02:03 AM

In addition to the Questions already presented (in some cases, twice over) by AJK and Bacon, I`d like to know how you guys plan to deal with collision in general moving forward. There are sill many "invisible walls", areas where mechs can get stuck on or in a wall, bits of floor that stop movement
I'd also like to know what your current position is on Hellfire Missiles, and more specifically, the Rocketeer
Oh and if those previously mentioned optimization and weapon level changes are still being worked on, can we expect to see any iteration of them in the near future?
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#9 AsianJoyKiller

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Posted January 04 2013 - 02:03 AM

Another thought.

Have you ADH guys seen Beemann's proposal (http://community.pla...de/#entry145996) for a competitive mode?
If you have, thoughts?

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#10 LethalVariance

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Posted January 04 2013 - 02:05 AM

Ask you about anything huh...

What's the best alcoholic beverage to drink while playing Hawken?

Which 'mech is your favourite based purely on aesthetics?

Which 'mech is your favourite based purely on gameplay functionality?

Are there any new 'mechs planned for the near future?

How's that Hawken webseries coming along?

Why don't the silly future people in Hawken set up their bases in hardened underground bunkers instead of these giant precarious towers that are oh so vulnerable to missiles and battleships? (I know it's for gameplay purposes but humour me ;P)

OH! OH! And what is the Sharpshooter's level 25 weapon?

Edited by LethalVariance, January 04 2013 - 02:05 AM.


#11 RedVan

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Posted January 04 2013 - 02:08 AM

Why bother with matchmaking at all?  Why not just bring deds back.

http://community.pla...th-matchmaking/

#12 Dracoslayer16

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Posted January 04 2013 - 02:10 AM

View PostLethalVariance, on January 04 2013 - 02:05 AM, said:

OH! OH! And what is the Sharpshooter's level 25 weapon?

A BB-gun, no wait, they already have the SA Hawkins.  Nevermind

View PostRedVan, on January 04 2013 - 02:08 AM, said:

Why bother with matchmaking at all?  Why not just bring deds back.

http://community.pla...th-matchmaking/

They've said they are going to bring back the server browser when matchmaking is working as intended.

And basing matchmaking on mech mastery isn't the answer either because some people level up faster through boosts but are on a different skill level than those with more hours under their belt.  LoL balanced games by people Win/Loss ratio to get people together with roughly the same ratio.

Edited by Dracoslayer16, January 04 2013 - 02:14 AM.

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#13 nightside

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Posted January 04 2013 - 02:29 AM

All of the points I've been wondering about are covered above but I've been wondering about player stats and profiles. Currently when I have the launcher open and I'm signed in and click on 'forums' I have to then sign in again on the website. Are there any plans to link both our forum profiles/avatars etc with our in-game profiles and stats? I have friends on my in-game profile that don't appear on my forum profile and vice versa. Can you give us any indication when online player stats begin? Thanks for your time, I'm really enjoying the game so far.

Edited by nightside, January 04 2013 - 02:31 AM.


#14 EMEUTIER

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Posted January 04 2013 - 02:32 AM

Any plans to fix siege mode??????????????????????

...also, how long until clan support/team matches?

Edited by EMEUTIER, January 04 2013 - 02:33 AM.

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#15 Coldbound

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Posted January 04 2013 - 02:36 AM

AJK said my points already really. But I'd like to know how many people roughly are there working on this game in Adhesive? :)
Thank you for the game. Really enjoying it!
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#16 Talesin

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Posted January 04 2013 - 02:38 AM

Have you located the pinheaded MTR marketing middle-manager responsible for messing everything over during the CBE3->OBT transition (monetization), and fed him/her into a woodchipper yet, Fargo-style? Do you have an ETA for getting this done?


Seriously now:
-Where on the priority list does FIXING ultra-panoramic resolutions currently sit? During CBT, we had a Dev response that making Eyefinity and nVSurround work properly was on the list, but didn't specify where, other than 'toward the top'. It's currently (still) HOSED; basic functionality, but just takes the middle third of the screen on a 16:9 display and zooms it in, cutting off the top and bottom of the screen... meaning no ability to see your active item, armor level, radar, or other necessary  information, as well as generating severe amounts of nausea thanks to the super zoomed-in view and extra-narrow FOV.

-Any plans to bring back the server browser any time soon? It was supposed to just be gone during one or two phases of CBT to enforce testing out matchmaking.

Edited by Talesin, January 04 2013 - 02:40 AM.

Win7-64, Core i7 920@2.67GHz, 48GB RAM, Radeon HD6870, 6004x1080 @ Ultra
Devs, PLEASE ensure proper Eyefinity support!

#17 gruntmaster1

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Posted January 04 2013 - 03:18 AM

This is a bit of a wide question, but also tends to be the biggest challenge for multiplayer focused games. So, in what ways do you plan to keep a stable playerbase and how is the current one (size, stability, etc.)? Might be one of the sweaty questions :lol:

#18 Tyme

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Posted January 04 2013 - 03:29 AM

Aren't we getting slightly carried away here? Maybe let him, the guy who knows what's going, answer a few of the questions before he's bombarded with every pet peeve  you have? The Developers are making an honest attempt to communicate, let's respect that by giving them a chance to before we smother them with convoluted BS.

#19 HotDog

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Posted January 04 2013 - 03:44 AM

Hi Hughes and a Happy new year to you too...

As a Feedback ive prepared a Thread for exact this Moment:
Conpendium of Topics for the Devs

This sums about everything there is to say...

Dont work too hard we need you :D

Yours Truly

-BV-HotDog - www.blue-vengeance.de

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#20 Spiderz

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Posted January 04 2013 - 03:52 AM

i would really like to know if 32 or/and 64 man servers are in the pipeline anywhere in the future?

also, will turret mode on brawler and as awhole, ever be reviewed - as it stands its rather useless - this thread here has both a poll that reflects this and concept drawings from a Russian guy called bar9 that look great.

DAMN SON! WHERE'D YOU FIND THIS!?
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
click banner for clan info
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