Upon returning to reality & my caffeine IV - I got to thinking how absolutely useless that function is in game. These are the scenarios I've experienced for the most part ...
1 - Teammate uses function when down to 1/3 health & all alone - you hear it with enough time to turn around, run over & watch the fireworks right before you get added to the deathball.
2 - A pair of guys on your team believe themselves to be the VIP and continuously trade off hitting this button in the hopes that more of their comrades will stick with them than the other guy - while heading in completely opposite directions at every opportunity! Result? Two slightly smaller deathballs!
3 - Its just spammed repeatedly in an effort to keep the team together. It may even work effectively from time to time but its fuzzy bunny annoying as hell!
To conclude the above - I can see why this function exists - but its not translating into anything reliable in game. In fact, I'm starting to consciously ignore whomever is asking for help repeatedly, just on principle. Unless its a fellow C-class and I take pity on my brethren!
We can drop fuzzy bunny stupid & completely useless holo emotes - why can't we also drop something useful?!
Like a rally flag/waypoint marker - so that when half your team is dead from the opening skirmish - you can back off & drop it - so they know exactly where to head when they respawn. I know you can see teammates on the HUD - but you have no indication where the real action is and have to boost all over to get back to the fight. If the survivors can stay alive and get to a defensible point - drop the flag - and a shiny flashy symbol shows up on the HUD, similar to viewing the EU & silo markers. Only visibly more obvious - colours cycling perhaps - and above all - SILENT!!! I'd say lets have an actual flare shoot into the sky too, but I doubt anyone but the enemy would notice - so lets keep it on the HUD.
I know that friendly health bars degrading are a good indication of where the action is. Its also unlikely that anyone outnumbered can survive for long enough to worry about rallying the team again. So its highly situational - but I've convinced myself a mechanic like this would do more to avoid deathball stomps than the current options we have. Ya know, the one that just makes everyone who respawns charge towards the "help requested" guy who is about to be creamed 4v1 - arriving just in time to get added to the junk pile.
An addendum or alternate to this suggestion - would be why can we only view through the eyes of our killer when waiting to respawn? Why can't I cycle thru MY team and see where they are & in what situation - so I can get there faster & vaguely forewarned?!
DISCLAIMER - I am fully aware its a bit late in the day to be having ideas for this game ... hence poll option #2 ... also this may have been dealt with before. Apologies if so, I'm jumped up on caffeine and wanted to get it out there because hearing Hwk voices in my dreams is disturbing and I wanted to share that with all of you - plus I couldn't be bothered to search for it!
 
					
					
 

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