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Heavy Class Mechs (Daishi)
		 Started by 
	Rawkza
, May 02 2011 11:36 PM
	
	
	
	
		4 replies to this topic
	
		
#1
Posted May 02 2011 - 11:36 PM
					I sure miss piloting my "Daishi" from Mechwarrior 4.  :cry: 
I would like to request for a new and improve fearsome looking Daishi variant with all the bells and whistles, firepower and an option to use jump jets were needed.
					
				
				
				
				
				
								
				
					
				
				
				
			
				I would like to request for a new and improve fearsome looking Daishi variant with all the bells and whistles, firepower and an option to use jump jets were needed.
#2
Posted May 10 2011 - 01:29 AM
					It'd be nice to see some 4 legged heavies chucked into the mix.   
 
They have more armour to soak up damage but are slower than their 2 legged counterparts!
					
				
				
				
				
				
								
				
					 
 They have more armour to soak up damage but are slower than their 2 legged counterparts!
	
	 "The probability of someone watching you is proportional to the stupidity of your actions!" 
Unreal Old Friends
				
				
				
			
				Unreal Old Friends
#3
Posted May 10 2011 - 11:46 AM
Lord_Porksword said:
It'd be nice to see some 4 legged heavies chucked into the mix.   
 
They have more armour to soak up damage but are slower than their 2 legged counterparts!
 
 They have more armour to soak up damage but are slower than their 2 legged counterparts!
/agreed quad mechs should be included and would add variety to the game
	
	10000100010010010011101000101000 : SickDownlink
 
				
				
				
			
				 
#4
Posted May 10 2011 - 05:17 PM
					You could also give quads limited flight capability and have them moreso as 'base defence' Mechs rather than offensive Mechs. ( that is if there's a game type like "capture the base" or something similar to Assault mode from UT2k4 or Warfare from UT3)
					
					
					
				
				
				
				
				
								
				
					
	
	 "The probability of someone watching you is proportional to the stupidity of your actions!" 
Unreal Old Friends
				
				
				
			
				Unreal Old Friends
#5
Posted May 14 2011 - 12:09 AM
					I like this idea, but maybe take a more real-world approach to it by having Light (wicked fast, but makes up for it in a combination of lackluster firepower and lackluster armour), Heavy (mid-range mechs, combines speed, armour, and firepower without really being overly dramatic or amazing in any one of them), and Main (heavily armoured with impressive firepower, but tend to be somewhat clunky and slow).
					
					
					
				
				
				
				
				
								
				
				
				
			
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