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Broken mechanics of Ascension.


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#1 h0B0

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Posted September 06 2013 - 05:36 PM

So in an effort to not spam GD with multiple threads about more or less the same thing i am creating this topic to emcompass all positively broken and negatively broken stuff in ascension

Balance issues.
Visibility, intuitivty, readability issues.
Bugs.
poor design
  • Advanced Reconstructor
    • Advanced(MK-III)

    • Mech regenerates 25 armor per second out of combat.
    Allows you to gain health while shooting. Ideal for campy snipers.   
  • Cupcake vanguard and vanguard are 2 different mech and leveling a cupcake vanguard to rank 5 will not unlock the assault mech.    Posted Image
  • Can't play with friends, i am pilot level 30, they are 29 and 30.(pilot level too high for this server)
  • Cooling units, especially on technician. 3 second overheat time is ridiculously low. My video keeps being removed for every edit
  • Scout See https://community.pl...e-reevaluation/ https://community.pl..._20#entry341023 for details. Same awesome burst damage with more relative mobility.
  • View Postecaflip, on September 06 2013 - 06:22 PM, said:

    You can also get the on-death boosts from those on-death items if you suicide in the pre-game countdown
    its not much, but its an exploitable edge.

  • New mech unlocks are placed before veteran mechs and the inability to move them around. Causes confusion and frustration. ( click and drag to switch mech order, still a pain in the bunny to browse )
  • White crosshairs. Because white is a bad color to make crosshairs, it blends into the background. (New font, siege iinfo hud, hti markers, lock-on indicator and teammate colors are also hard to make out clearly )
  • [unconfirmed] inability to swap teams ingame( possibly just a bug )
  • Quote

    Autobalance seems to suck pretty hard
    confirmed from different sources

  • HUD for identifying allies is not as clear as it used to and overall harder to see both ingame and radar.
  • Reconstructor internal is in dire need of balancing. One of the strongest if not the strongest internal in the game. It also kinda is a broken design as it will tend to favor the stomping team and make it harder for the losing team to break out of their losing slope.
  • Matchmaking (starting to notice complaints of lower skilled players getting stomped on.)
  • Key binding is glitched. If you rebind the default keys [0] to some other keys [1], then rebind them again to yet other keys [2], the game won't allow you to rebind the keys yet again to your previous keys [1].
  • If your in-game message is too long, it will overlap with the match score.
  • The map button is gone (why?).
  • If you launch off a boost pad and then air dodge or air 180 you negate all momentum you had from the boost pad. Not sure if this is working as intended or not.
  • I tried the Bot TDM to get back into the groove, and it put me and 3 bots against 2 enemies. I think I should have been on the other team.
  • Countermeasures don't work in turret mode.
  • I've noticed that If you try to enter turret mode while in the pre-game, the animation into turret mode will happen followed directly by the animation out of turret mode.  Although you are not visually in turret mode, the movement restrictions (walk speed, unable to hover) are still there.
  • Party System is making the game easy mode.  One sided matches for hours just because balance doesn't work properly and matchmaking doesn't really put us against other parties with similar ranks.
  • Radar hight indicators are confusing.
  • https://community.pl...ideos-included/
I will keep updating as i discover new ones, or see relevant ones posted in the topic. (if i am near my pc)

Edit: Thread was originally aimed at exposing issues with broken game design and balance but has evolved into a monster of its own. I therefore added rainbow text in order to seperate the issues in what groups i believe they are related to. I also realise that me updating this topic is very biased and therefore urge the devs and other players to read through it as i might have worded something wrong or purposefully(or not) omited to add something to the OP.

Hope you apreciate the hard work, keep them comments coming.

Edited by h0B0, September 08 2013 - 02:13 PM.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#2 HugeGuts

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Posted September 06 2013 - 06:11 PM

Air Dynamics. It's basically shooting while boosting. And you can do it in any direction too. Air mechs have a very strong advantage over ground mechs. Of course, it also finally makes the game look exactly like the first game play preview. I hope they decide to just give everyone Air Dynamics instead of nerfing the classes that already have it.

Edited by HugeGuts, September 06 2013 - 06:25 PM.


#3 Rei

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Posted September 06 2013 - 06:19 PM

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#4 ecaflip

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Posted September 06 2013 - 06:22 PM

You can also get the on-death boosts from those on-death items if you suicide in the pre-game countdown
its not much, but its an exploitable edge.
Posted Image
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#5 Phaaze

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Posted September 06 2013 - 06:40 PM

View Posth0B0, on September 06 2013 - 05:36 PM, said:

snip

Props on being constructive about the bugs :D

#6 ExtremeUnction

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Posted September 06 2013 - 07:41 PM

Not sure if it will persist but after my first match all my mechs went to rank 1 from 5, all my tunings and most items disappeared with it.

#7 Xacius

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Posted September 06 2013 - 07:43 PM

View PostExtremeUnction, on September 06 2013 - 07:41 PM, said:

Not sure if it will persist but after my first match all my mechs went to rank 1 from 5, all my tunings and most items disappeared with it.

Scroll to the right in the garage menu.  What happened was that you got new mechs and they took the first slot in the garage queue, pushing the mechs you already had to the end of the queue.
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#8 ExtremeUnction

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Posted September 06 2013 - 08:13 PM

View PostXacius, on September 06 2013 - 07:43 PM, said:

View PostExtremeUnction, on September 06 2013 - 07:41 PM, said:

Not sure if it will persist but after my first match all my mechs went to rank 1 from 5, all my tunings and most items disappeared with it.

Scroll to the right in the garage menu.  What happened was that you got new mechs and they took the first slot in the garage queue, pushing the mechs you already had to the end of the queue.
Thanks. I only had a minute before the servers went down so I couldn't look into it too far.

#9 h0B0

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Posted September 06 2013 - 08:28 PM

Point 7 and 8 have been added, they are not gamebreaking, but they are still dumb and need to be added to the list.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#10 Stygota

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Posted September 06 2013 - 08:39 PM

Mine so far (some addressed by h0B0 or others):
  • Not being able to organize Mechs in Garage EDIT: Can do - Click and Drag.  Kinda like in the Leveling Screen.  Not terribly obvious, but kind of my fault.
  • Tuned my Infil.  Saved.  Clicked around.  Came back.  Still saved.  Installed Internals.  Tuning was reset.  Either a bug, or needs an alert along the lines of "Installing this configuration will reset current Tune.  Continue?"
  • Crosshairs really should be the HUD color - blue, green, or God forbid, white if you want that
  • Can't swap teams?  Couldn't find anything in the HUD or Mech bay to perform this
  • Autobalance seems to suck pretty hard (could just be my luck)
  • At high resolutions - nothing scales well.  Need larger fonts?  Seems like the default size is locked in.  Icons should scale slightly as well.  I really like the information density, though - it makes good use of real estate and the innate ability of humans to relatively efficiently parse dense figures.
  • Guess it's not a bug, but - kinda hard to tell what item you've selected if you've used only one item.  The border - at high resolutions - isn't that noticeable.  Especially when a used item is flipped down below an active or unused item.  Everything else is pretty easy to interpret at a glance.  Really like the red damage on health bars - very useful, like a fighting game, for getting a sense of how you hit someone.
  • Holy fuzzy bunny, Air Dynamics be CRAY.

Edited by Stygota, September 06 2013 - 08:46 PM.

Wnat a cheap new lease mech?


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#11 AsianJoyKiller

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Posted September 06 2013 - 09:49 PM

View PostHugeGuts, on September 06 2013 - 06:11 PM, said:

Air Dynamics. It's basically shooting while boosting. And you can do it in any direction too. Air mechs have a very strong advantage over ground mechs. Of course, it also finally makes the game look exactly like the first game play preview. I hope they decide to just give everyone Air Dynamics instead of nerfing the classes that already have it.
And this is why I argued that if they're going to implement viable air combat, they should do it universally across all mechs instead of just making it restriced Tuning options and Internals.
:/

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#12 Ker4u

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Posted September 06 2013 - 10:00 PM

so only i got my friends  whiped?
p.s. i really could use slider to navigate between 20 mechs

Edited by Ker4u, September 06 2013 - 10:02 PM.

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#13 havoc5

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Posted September 06 2013 - 11:02 PM

NM forgot to change settings

Edited by havoc5, September 07 2013 - 02:03 AM.


#14 ShadowWarg

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Posted September 06 2013 - 11:27 PM

The new hud kind of messes with my eyes (I have poor eye sight to begin with) especially when I get hit and echo images of the hud in red and yellow start flashing. The light color of the cross hairs and other hud elements are also kind of hard to see and sometimes detract from everything else on screen. Maybe I just need to get use to it.

#15 LoneSyndal

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Posted September 06 2013 - 11:34 PM

New font while in match is hard to see.

Ally team colors when in-match is also hard to see.

Menu needs to reposition the LAUNCH button so its not blocked when using Party to enter a match.

There may be more...I'll check later.
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#16 diablodevil2

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Posted September 06 2013 - 11:50 PM

View PostShadowWarg, on September 06 2013 - 11:27 PM, said:

The new hud kind of messes with my eyes (I have poor eye sight to begin with) especially when I get hit and echo images of the hud in red and yellow start flashing. The light color of the cross hairs and other hud elements are also kind of hard to see and sometimes detract from everything else on screen. Maybe I just need to get use to it.

I notice that since playing, my eyes have felt really sore. I'm not sure if it's Hawken, to be fair. But, point 8 above, certainly. There have been times I had trouble with the crosshair in a lot of ways. Namely, I barely see hitmarkers, and the lock-on indicators.

Another thing I'd add is the new radar...I've got a little problem with it. Namely, It's much harder to see teammates. Enemy indicators are a little harder to see too, but the teammate arrows are really too hard to see. I kinda feel like it'll really add to the...lack of teamwork that comes with random games. Speaking of teammates, their HUD overlays (The markers showing them in your view) are also harder to see.

Aaanyway, that's most of the unfortunate issues I see. I like most things, so far, though there are more games to be played. After resting my eyes. =p

#17 Amisto

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Posted September 07 2013 - 12:42 AM

yeah just played a few rounds as Zerker, it can be tactically very op as you can hop building to building very easily, and the speed is pretty high, as is the maneuverability.

#18 Teljaxx

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Posted September 07 2013 - 12:53 AM

One thing that seems wrong to me is that the Reconstructor internals heal a set amount of HP, and not a percentage like all the others. Unless this was intentional to make them better for low-HP Mechs than high-HP mechs.
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#19 Dackstrus

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Posted September 07 2013 - 01:02 AM

Every mech has it's own stats now guys, even among the same class of mech, they've all got different HP and such, please CHECK THE NUMBERS before making calls.

I also think, i could be wrong, that those who have the stat as something they can put points in have lower then most of the others of their class, with a few exceptions (Zerker at least)
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#20 FakeName

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Posted September 07 2013 - 01:18 AM

For the Air dodge internal: How the hell did they came to the idea of consuming LESS FUEL FOR DODGING IN THE AIR? I mean, the first thing I tried out is air dodging and I looked at my fuel. Then I had the idea to use tuning points for fuel refill, now I can dodge endless.

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