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Team Balance Hotfix - Patch Notes


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#1 [HWK]ZamboniChaos

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Posted October 07 2013 - 04:38 PM

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On Tuesday, October 8 at 10:00am PT (GMT -7), we will be deploying a hotfix to address many of the team balance issues players have experienced. The following changes are simply another step in our ongoing process to improve the quality of matches for our players.

We understand these problems have been frustrating, and we truly appreciate the ongoing patience of our community. Thank you!

    [*]Fixed logic error that caused the winning team to be incorrectly determined in team balancing logic.
    [*]Added code to re-balance incoming players and prevent gross imbalances (i.e. 7v5).
    [*]Players may now volunteer to switch teams (by pressing F12) when prompted by the auto-balancer.
    [*]When teams are imbalanced, all players on the advantaged team are prompted with a message every 15 seconds.
    [*]When a player dies during an imbalance, the players whom have volunteered are taken into account. The most appropriate player(s) are then selected to switch teams.
    [*]Players in a party may also volunteer for auto-balancing. If they are chosen, they are automatically removed from their party (without being prompted). Note, players in a party must volunteer for auto-balancing in order to be eligible for team switch.
    [/list]

    Click here to view the article

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#2 Ashfire908

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Posted October 07 2013 - 04:50 PM

Who picked F12 as the default key? o_O Anyway, happy to hear about the rest of the changes!
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#3 ShadowWarg

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Posted October 07 2013 - 05:09 PM

Yeeeeah. Can change that binding in the control options?

Speaking of key bindings, there is no binding for item slot 3. will we be getting that soon?

Edited by ShadowWarg, October 07 2013 - 05:11 PM.


#4 nokari

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Posted October 07 2013 - 05:23 PM

View PostShadowWarg, on October 07 2013 - 05:09 PM, said:

Yeeeeah. Can change that binding in the control options?

Speaking of key bindings, there is no binding for item slot 3. will we be getting that soon?

I don't know what the hell you people are talking about. I deploy items by pressing 3 ALL THE TIME. Or do you mean you want to rebind it to something else?

Edited by nokari, October 07 2013 - 05:24 PM.

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#5 USMC_Karl

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Posted October 07 2013 - 05:27 PM

So, basically, how it will work is that if 3-4 players volunteer but only 1 is needed, the auto balancer will decide who to switch?  Are there certain criteria, or just highest-score-switches?  Either way, good idea!

#6 ShadowWarg

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Posted October 07 2013 - 05:28 PM

View Postnokari, on October 07 2013 - 05:23 PM, said:

View PostShadowWarg, on October 07 2013 - 05:09 PM, said:

Yeeeeah. Can change that binding in the control options?

Speaking of key bindings, there is no binding for item slot 3. will we be getting that soon?

I don't know what the hell you people are talking about. I deploy items by pressing 3 ALL THE TIME. Or do you mean you want to rebind it to something else?
In the key binding section of the options at the very bottom, there is a rebinding option for items 1 and 2 to other keys or buttons . But not slot 3.

Edited by ShadowWarg, October 07 2013 - 05:30 PM.


#7 nokari

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Posted October 07 2013 - 06:35 PM

View PostShadowWarg, on October 07 2013 - 05:28 PM, said:

View Postnokari, on October 07 2013 - 05:23 PM, said:

View PostShadowWarg, on October 07 2013 - 05:09 PM, said:

Yeeeeah. Can change that binding in the control options?

Speaking of key bindings, there is no binding for item slot 3. will we be getting that soon?
I don't know what the hell you people are talking about. I deploy items by pressing 3 ALL THE TIME. Or do you mean you want to rebind it to something else?
In the key binding section of the options at the very bottom, there is a rebinding option for items 1 and 2 to other keys or buttons . But not slot 3.

Okay, that makes more sense. I keep seeing people talking about having no key for Item 3.

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#8 Deadwyng

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Posted October 07 2013 - 06:38 PM

anything to combat 1-sided steamrolls on missile assault maps?

#9 DaDMaR

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Posted October 07 2013 - 06:53 PM

looks good - now to check play

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#10 Culex

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Posted October 07 2013 - 07:10 PM

View PostCulex, on October 04 2013 - 03:41 PM, said:

View Post[HWK]HUGHES, on October 04 2013 - 10:38 AM, said:

We have a fix that is in the final stages of testing right now for a targeted Tuesday deployment which as of right now should be including the following (still subject to change):
  • Fixed logic error that caused the winning team to be incorrectly determined in team balancing logic
  • Added code to re-balance the incoming players in certain situations that cause gross imbalances (i.e. 7v5)
  • Players may now volunteer to be auto-balanced (by pressing F12) when teams become imbalanced
  • When teams are imbalanced all players on the advantaged team are prompted with a message every 15 seconds
  • When a player dies during an imbalance, those players whom have volunteered are taken into account, the best player(s) are then selected to switch teams
  • Players in a party may now volunteer for auto-balancing - if they are chosen, they are automatically removed from their party (without being prompted), note if a party member dies but did not volunteer they will not be eligible for auto-balancing

Just a few questions/ideas.
  • If a team has a few quitters, and noone volunteers to switch, assuming noone new joins the game, will the gross imbalance stay as is?
  • Can you display in the game chat which people volunteer to switch over? Good sportsmanship should be noted.
  • What about, instead of waiting for a death to occur, giving an opportunity for anyone to volunteer in a small timeframe (Ex: imbalance detected, 15 seconds wait for anyone who wants to can volunteer, then action is taken following death). This is so that if a person volunteers the moment the message comes up, and they die right after, they have pretty much secured the switch, but they might not be the best candidate. That leads to the next point.
  • OR instead of waiting for a death, what about giving the current best candidate who pressed f12, the ability to use the team switch button through the TAB Screen, the only catch is they have to be out of combat so this can't be abused. This way they don't have to give themselves up to die, or suicide (and some mechs can't suicide)
  • Assuming a player from a party volunteers to switch over, and this occurs. Assuming they stay in the game, does their partied status carry over into the next game when map switch occurs? Guessing not, since it breaks party, but it would be nice to not have to leave the game to remake the party for switching for one game.

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#11 Takoera

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Posted October 08 2013 - 12:08 AM

how about this and it may seem stupid but until this system works like it should and perfect too. jus give us the team switch button. im sure that if the system works we wont need to use teh switch button and you can take it back out,

#12 Mobstarr

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Posted October 08 2013 - 12:25 AM

Sytstem is still not flawless. Since you have to die to get switched it will complicate the switching process in a stomping game where players of the loosing team will keep leaving and the pain train continues to roll over.

Switchteam button killed you instantly back in the days without impact on your K/D/A. There will be games were a switch will still never happen because no one dies!

Edited by Mobstarr, October 08 2013 - 02:34 AM.


#13 T_Bot

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Posted October 08 2013 - 02:52 AM

I understand why Meteor is making such a big thing out of the Matchmaker. They dont believe in people. The moment the game goes live, people will do stupid things just to maximize SPM (or just to piss on your parade).

First step to balance teams is to NOT start with pilots that are connecting but pilots who are already on the server (new pilots should also tab the "ready" button).

Second, pilots need to be balanced by: 1. SPM - 2. KD - 3. LVL. Just because your lvl 30 means you have the potential of a good equipped and tuned mech, but doesn't mean your are skilled enough to use it. SPM shows your overall performance and is a better way to determine how good you are.

In mid match, the MM needs to observe what team is loosing and this team gets the new pilot first. If the teams have same quantity of pilots but one team gets stomped, ask the pilots on rank 1 - 3 if they want to change to the loosing team. The question is, if the other team gets stomped - nobody will die, ergo nobody will change the team - nothing will change.

Might be the best idea to make vote for a restart of the match. If over 50% of the pilots vote for a restart, the round finishes, you keep your points, matchmaker rebalanced the groups and restarts the round with the same map. If possible with some fast forward so you dont  have to wait an eternity.

IMHO this would be the ideal solution, as nobody gets punished (changing to the loosing team) for being a good player.

#14 tektzby

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Posted October 08 2013 - 04:12 AM

View PostT_Bot, on October 08 2013 - 02:52 AM, said:

I understand why Meteor is making such a big thing out of the Matchmaker. They dont believe in people. The moment the game goes live, people will do stupid things just to maximize SPM (or just to piss on your parade).

First step to balance teams is to NOT start with pilots that are connecting but pilots who are already on the server (new pilots should also tab the "ready" button).

Second, pilots need to be balanced by: 1. SPM - 2. KD - 3. LVL. Just because your lvl 30 means you have the potential of a good equipped and tuned mech, but doesn't mean your are skilled enough to use it. SPM shows your overall performance and is a better way to determine how good you are.

In mid match, the MM needs to observe what team is loosing and this team gets the new pilot first. If the teams have same quantity of pilots but one team gets stomped, ask the pilots on rank 1 - 3 if they want to change to the loosing team. The question is, if the other team gets stomped - nobody will die, ergo nobody will change the team - nothing will change.

Might be the best idea to make vote for a restart of the match. If over 50% of the pilots vote for a restart, the round finishes, you keep your points, matchmaker rebalanced the groups and restarts the round with the same map. If possible with some fast forward so you dont  have to wait an eternity.

IMHO this would be the ideal solution, as nobody gets punished (changing to the loosing team) for being a good player.

C´mon restart of game will be just punishment for good players who put sweat and blood in round. Imagine it, you will be in awesome streak. You already taked three silos, and you have full cover of them (enemy dont grouping up, or they just camping) and after few second contending group will end game with "unbalanced QQ button", no no man. F12 is DEFO better than your "restart idea". This reatart idea can be really big game breaker.

#15 T_Bot

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Posted October 08 2013 - 04:36 AM

tektzby, on October 08 2013 - 04:12 AM, said:

C´mon restart of game will be just punishment for good players who put sweat and blood in round. Imagine it, you will be in awesome streak. You already taked three silos, and you have full cover of them (enemy dont grouping up, or they just camping) and after few second contending group will end game with "unbalanced QQ button", no no man. F12 is DEFO better than your "restart idea". This reatart idea can be really big game breaker.

I said you should keep your points, so you lost nothing. And if you change to the loosing team you get punished by a high chance of loosing the round and getting killed a lot.

So if you could vote and over 60% vote for yes to restart, just restart. Keep your points and have a fresh BALANCED round with is fun for EVERYBODY.

#16 tektzby

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Posted October 08 2013 - 05:59 AM

But still balanced dont mean "struck down by people who losing". Imagine if you will be in team who win by right and game will be canceled by second team who didnt put full efford. Im scared by this on your idea. F12 is better option, im not to KDR boyo and thats mean i can offer myself to other team and try to help them and 1337 players will be withou lost of any precious point. How many time i just left and connect myself on other "Underpowered side" and through help and few sent tips we turned over and won match.

You told everybody, but tbh you option giving power to cancel the round and that should be untouchable.

Edited by tektzby, October 08 2013 - 06:04 AM.


#17 HubbaBubba9849

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Posted October 08 2013 - 10:27 AM

View Post[HWK]ZamboniChaos, on October 07 2013 - 04:38 PM, said:

  • Fixed logic error that caused the winning team to be incorrectly determined in team balancing logic

Finally, been too many times the game would just keep putting joining players on the winning side.
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#18 SeVeNXxX

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Posted October 08 2013 - 11:03 AM

As for mapping a key for item 3, read this:

https://community.pl...ap/#entry364562

Edited by SeVeNXxX, October 08 2013 - 11:09 AM.

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#19 [HWK]HUGHES

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Posted October 08 2013 - 11:12 AM

View PostShadowWarg, on October 07 2013 - 05:28 PM, said:

View Postnokari, on October 07 2013 - 05:23 PM, said:

View PostShadowWarg, on October 07 2013 - 05:09 PM, said:

Yeeeeah. Can change that binding in the control options?

Speaking of key bindings, there is no binding for item slot 3. will we be getting that soon?

I don't know what the hell you people are talking about. I deploy items by pressing 3 ALL THE TIME. Or do you mean you want to rebind it to something else?
In the key binding section of the options at the very bottom, there is a rebinding option for items 1 and 2 to other keys or buttons . But not slot 3.

This is fixed in the next patch coming later this month (not the hotfix released today).

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#20 The_Silencer

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Posted October 08 2013 - 11:29 AM

Relevant case to have into account later:

If you create a party with 3 friends and then you all get in a server in which there is an "external" player and start the game (one TDM for instance which require 3 players clicking on ready only), ergo, one 2vs2 TDM match..
Then, if more people join in the game then your third friend (still participant in the party you created) playing in the other team as opponent, won't be switched by the system to your team to play together as a party even if there's one free slot and the coherent chance from a teams balancing standpoint to do it.

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