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Scavenger (unique weapon/item ideas)


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#1 Meraple

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Posted July 30 2014 - 05:21 AM

Scavenger
Type-A Light


HP: 320
fuel Tank: 110L
Boost Speed: 36m/s
Fuel Regen: 9L/s
Ground Speed: 23m/s
Air Speed: 26
Radar: 150m
Overheating: 5s
Dodging: 1s


Secondary: TOW-XT

In it's regular mode, the TOW-XT fires very slow moving non-guided rockets,
that have an arc like the Corsair-KLA.
They accelerate to breakneck speeds and fly straight after you click the right mouse button again. (not middle)

In it's secondary mode it fires rockets at breakneck speeds.
If you press the fire button again when it's in mid-air it folds it's wings in and arcs downwards.

Damage: 130
Refire rate: 2.2s
Splash: a bit less than original
Heat Generation: a bit more than original
Minimum distance untill weapon modifier can be used: 20m
DPS: 59


Primary: FLAK-XT

The FLAK-XT is a mix between the FLAK and Mini FLAK.
It fires 3 rounds at a time, in bursts of 3.
The higher rate of fire means even harsher damage fall-off than the original.
However, it also means it can participate in both sustained and burst combat.

Damage: 12 per bullet, meaning 36 per shot and 108 per full burst.
Time before next burst is fired: 0.2s
Cooldown time after all 3 bursts are fired: 1.4s
DPS: 2x 0.2 + 1.4 = 1.8, meaning 60 damage per second
Heat Generation: half of Mini FLAK's heat per shot


Ability: Thrust Overdrive
Changes SHIFT-maneuvers into hopping maneuvers as long as your fuel lasts.
Drains 15L/s.
Has a 30s cooldown.


Item: Detonator-XT
Moves as slow as the original Detonator, with an arc like the HE Charge.
However, after 20m it accelerates to breakneck speeds.
Has an AOE the size of the TOW's splash.
Does 70 damage, compared to the original 60.



--

I'd say these ideas are pretty original except for the hopping part,
as I think Nepa already used that one in a.. C class G2 idea?
I don't know.

Anyway, please tell me your thoughts on this.



15:36 - [sD] Miscellaneous: i imagine a derpy Neif scout hopping around everywhere trying to kill a brawler with crushing damage

Edited by Meraple, July 30 2014 - 06:57 AM.

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#2 Kindos7

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Posted July 30 2014 - 05:28 AM

DEVS PLS

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#3 RozerMahbub_

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Posted July 30 2014 - 05:30 AM

View PostMeraple, on July 30 2014 - 05:21 AM, said:

Apple
Type-A ( come from Apple) Light


but it's a good idea...... :P

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#4 Miscellaneous

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Posted July 30 2014 - 05:32 AM

Oooh, Item XT's? Fanceh.

I haz a question :3. During the ability, does that mean that SHIFT-D turns into a backward hop? And how high, and far, would said hop go? Are we talking a few centimeters into the air, an A-class mech sized leap, or something else?

I like teh idea. :D
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#5 Meraple

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Posted July 30 2014 - 05:34 AM

View PostMiscellaneous, on July 30 2014 - 05:32 AM, said:

I haz a question :3. During the ability, does that mean that SHIFT-D turns into a backward hop? And how high, and far, would said hop go? Are we talking a few centimeters into the air, an A-class mech sized leap, or something else?

I think it's best to leave hopping-mechanics up to the Devs.
I have no idea how OP or UP it's going to be.

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#6 Kindos7

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Posted July 30 2014 - 06:34 AM

Here is a preview of the Scavenger

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#7 ticklemyiguana

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Posted July 30 2014 - 06:38 AM

This is basically a G2 scout, which isn't a bad thing. I like the functionality of curve and then straight, although I don't actually know how functional it would be, especially with it being an A class. Maybe if we did the reverse, where it shoots straight, and then you click to tuck the wings of the rocket in so it starts falling?
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#8 Meraple

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Posted July 30 2014 - 06:46 AM

View Postticklemyiguana, on July 30 2014 - 06:38 AM, said:

This is basically a G2 scout, which isn't a bad thing. I like the functionality of curve and then straight, although I don't actually know how functional it would be, especially with it being an A class. Maybe if we did the reverse, where it shoots straight, and then you click to tuck the wings of the rocket in so it starts falling?

It's an interesting idea.
I have no idea which one'd be better/more interesting though.

To be honest I think this one's more functional.
Basicly a long-range Grenade, and more useful for pursueing opponents.

Edited by Meraple, July 30 2014 - 06:47 AM.

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#9 ticklemyiguana

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Posted July 30 2014 - 06:51 AM

View PostMeraple, on July 30 2014 - 06:46 AM, said:

View Postticklemyiguana, on July 30 2014 - 06:38 AM, said:

This is basically a G2 scout, which isn't a bad thing. I like the functionality of curve and then straight, although I don't actually know how functional it would be, especially with it being an A class. Maybe if we did the reverse, where it shoots straight, and then you click to tuck the wings of the rocket in so it starts falling?

It's an interesting idea.
I have no idea which one'd be better/more interesting though.

To be honest I think this one's more functional.
Basicly a long-range Grenade, and more useful for pursueing opponents.
Posted Image
Posted Image

#10 Meraple

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Posted July 30 2014 - 06:55 AM

View Postticklemyiguana, on July 30 2014 - 06:51 AM, said:

View PostMeraple, on July 30 2014 - 06:46 AM, said:

View Postticklemyiguana, on July 30 2014 - 06:38 AM, said:

This is basically a G2 scout, which isn't a bad thing. I like the functionality of curve and then straight, although I don't actually know how functional it would be, especially with it being an A class. Maybe if we did the reverse, where it shoots straight, and then you click to tuck the wings of the rocket in so it starts falling?

It's an interesting idea.
I have no idea which one'd be better/more interesting though.

To be honest I think this one's more functional.
Basicly a long-range Grenade, and more useful for pursueing opponents.
Why don't we have both?

Oh, you mean right-clicking while the projectile is in mid-air does the modifier,
while middle mouse button changes mode?
THAT.
IS.
AWWEESSSOOOMMMMEEEE

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#11 ticklemyiguana

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Posted July 30 2014 - 06:59 AM

View PostMeraple, on July 30 2014 - 06:55 AM, said:

View Postticklemyiguana, on July 30 2014 - 06:51 AM, said:

View PostMeraple, on July 30 2014 - 06:46 AM, said:

View Postticklemyiguana, on July 30 2014 - 06:38 AM, said:

This is basically a G2 scout, which isn't a bad thing. I like the functionality of curve and then straight, although I don't actually know how functional it would be, especially with it being an A class. Maybe if we did the reverse, where it shoots straight, and then you click to tuck the wings of the rocket in so it starts falling?

It's an interesting idea.
I have no idea which one'd be better/more interesting though.

To be honest I think this one's more functional.
Basicly a long-range Grenade, and more useful for pursueing opponents.
Why don't we have both?

Oh, you mean right-clicking while the projectile is in mid-air does the modifier,
while middle mouse button changes mode?
THAT.
IS.
AWWEESSSOOOMMMMEEEE
I was thinking more like charge to do the shoot straight then drop mode, and just click to arc and then go straight mode, but either might work.
Just for clarification, when you say go straight, you mean have the projectile continue in a tangent to the arc where the point of tangency is the point it's at when you right click it right? not right click to change direction to go parallel to the ground yes?

Edited by ticklemyiguana, July 30 2014 - 06:59 AM.

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#12 Meraple

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Posted July 30 2014 - 07:02 AM

View Postticklemyiguana, on July 30 2014 - 06:59 AM, said:

View PostMeraple, on July 30 2014 - 06:55 AM, said:

View Postticklemyiguana, on July 30 2014 - 06:51 AM, said:

View PostMeraple, on July 30 2014 - 06:46 AM, said:

View Postticklemyiguana, on July 30 2014 - 06:38 AM, said:

This is basically a G2 scout, which isn't a bad thing. I like the functionality of curve and then straight, although I don't actually know how functional it would be, especially with it being an A class. Maybe if we did the reverse, where it shoots straight, and then you click to tuck the wings of the rocket in so it starts falling?

It's an interesting idea.
I have no idea which one'd be better/more interesting though.

To be honest I think this one's more functional.
Basicly a long-range Grenade, and more useful for pursueing opponents.
Why don't we have both?

Oh, you mean right-clicking while the projectile is in mid-air does the modifier,
while middle mouse button changes mode?
THAT.
IS.
AWWEESSSOOOMMMMEEEE
I was thinking more like charge to do the shoot straight then drop mode, and just click to arc and then go straight mode, but either might work.
Just for clarification, when you say go straight, you mean have the projectile continue in a tangent to the arc where the point of tangency is the point it's at when you right click it right? not right click to change direction to go parallel to the ground yes?

It goes straight to where you click it, yes.

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#13 ticklemyiguana

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Posted July 30 2014 - 07:06 AM

Sweeet. Sort of (kind of) reminds me of the homing missiles in Worms.
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#14 DaPheel

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Posted July 30 2014 - 07:30 AM

Sounds like an interesting mechanic for the TOW.
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#15 Infyrno

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Posted July 30 2014 - 11:31 AM

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#16 RozerMahbub_

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Posted July 30 2014 - 11:42 AM

but we already have G2 scout , its Brawler :P

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#17 comic_sans

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Posted July 30 2014 - 12:28 PM

I really like the drop-rocket idea.  Would be wonderful on bazaar around those 2-storyish walls that flank the AA.  Someone hiding behind?  Plop!

#18 Hell_Diguner

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Posted July 30 2014 - 07:22 PM

I like it, assuming the ability is free toggle-able and when in "hopping" mode you're still limited by dodge cooldown. I've been thinking of something similar for a while now, though with all explosive primary weapons and a non-explosive shotgun-like secondary weapon to facilitate burst damage that harmonizes better with your ability. Guess I better write it up and post it, huh?




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