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What is the hardest mech to master in your opinion?
#1
Posted August 14 2014 - 04:42 AM
#2
Posted August 14 2014 - 04:47 AM
A good sharpy can be hard too. It's more than just aim.
Perhaps rev-gren. Not just spamming, but learning to land all those rev shots directly.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#4
Posted August 14 2014 - 04:54 AM
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population? Read this: https://community.pl...en/#entry524454
																						  
																		   
#5
Posted August 14 2014 - 04:55 AM
Predator can indeed be tricky like ajk said but imo, SS is harder
to master.
#6
Posted August 14 2014 - 04:57 AM
 Onebullit, on August 14 2014 - 04:55 AM, said:
Onebullit, on August 14 2014 - 04:55 AM, said:
Predator can indeed be tricky like ajk said but imo, SS is harder
to master.
Which one do you like better in the end? Pred or SS?
I like playing as the Pred but Ive never played SS
#7
Posted August 14 2014 - 05:52 AM
If you dig deep enough, you'll find valid reasons why even the classic go-to Berzerker loses it's popularity, as it isn't that easy to keep alive, when things get ugly. A mental image of Skeet Shooting comes to mind...
This game is assembled (the term Balanced gets thrown around a lot, here) so that every mech has a Killer "OP" Advantage, and an associated festering wound of an Achilles' Heel.
Enjoy!
 
					
					Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech? *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#8
Posted August 14 2014 - 06:00 AM
#9
Posted August 14 2014 - 06:12 AM
EOC has gotten harder too now that mechs fly around so much. I used to play EOC a lot, like over a million xp in my infiltrator alone. But now, hardly ever.

[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:
#11
Posted August 14 2014 - 06:23 AM

#12
#13
Posted August 14 2014 - 07:04 AM
Fred is sad hes not like the other robots

[12:43] <@ThirdEyE> skitzo1d = worst reaper NA
#14
Posted August 14 2014 - 07:07 AM
 Onstrava, on August 14 2014 - 06:23 AM, said:
Onstrava, on August 14 2014 - 06:23 AM, said:
Would you recommend the SS or is it not as much fun as the other options?
#15
Posted August 14 2014 - 07:24 AM
To get the feel of the SS weapons, and still retain some of your A frame Zippiness while learning, Reepah!!! Not all that difficult a mech, IMHO.
No frets, no regrets.
 
					
					Edited by EM1O, August 14 2014 - 07:25 AM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech? *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#16
Posted August 14 2014 - 07:26 AM
 Dohka, on August 14 2014 - 07:07 AM, said:
Dohka, on August 14 2014 - 07:07 AM, said:
 Onstrava, on August 14 2014 - 06:23 AM, said:
Onstrava, on August 14 2014 - 06:23 AM, said:
Would you recommend the SS or is it not as much fun as the other options?
Whether or not it's fun is up to your style. Some like it, some don't. But don't listen to people telling you the SS is hard to master. It's awkward to use at first but do some research and within a few games you get the hang of it. It isn't that much more difficult to use comfortably than most other mechs. The Pred, as has been said, is the hardest to master, but only if you've learned other mechs first. If the Pred is the first mech you purchase, it will be the same as picking up any other new mech. You'll suck because you're a new player but you get the hang of it. Pred is much harder to master for more experienced players because its style is so different from everything else.
And therein lies the problem with saying which mechs are more difficult to master. It all depends on how wide the jump is from what you were using before. I, for example, have been using HEAT infiltrator since alpha 2. I was actually surprised to see people mention it as a difficult mech to learn. It's just natural to me. It also made learning HEAT-gren very easy since it's the same weapon combo. Heck, I used it so exclusively it took me ages to even be somewhat effective with the TOW of all weapons.
Besides pred, the most difficult mechs for me to master were the raider, the bruiser, and the HEAT scout. HEAT scout in particular I am absolutely abysmal with because I've only used HEAT next to a grenade launcher, so I keep aiming up to use my TOW. The rest of these are a very awkward transition from the infiltrator because their styles of play and roles on the battlefield are so different from it. As for the SS, it was easy to learn because it's a sniper. You snipe. Works the same as in any other game.
So yes, in general, the Pred has the most unique style of play from other mechs and is usually the hardest to master. But depending on what you're used to, many other mechs can be just as difficult.
Edited by Silk_Sk, August 14 2014 - 09:46 AM.
#17
Posted August 14 2014 - 07:29 AM
It's out of the discussion IMO. To me it's 2 mechs; SS or Heat infil (btw AR infil makes no sense, please remove it).
SS is the first mech that I enjoyed HAWKEN with. I really enjoyed every second of playing slug in USW with great friends last summer with 250 ping. And playing it I realized that, what takes to master that mech is to push it beyond it's capabilities that it's designed to fullfill, which are mainly suppression and distance finishing. Great SS pilots (to whom I don't belong) can be lethal frontline and 1v1 fighters, and that needs a lot of aiming skill but at the same time, what I call "footwork". Those people can move so well while firing some very accurate shots, and they can play the corner game as well as anybody. They know how to manage the heat while containing the pressure of frontline battles. That's skill, that's mastery. A mech that hard to master is a mech that you really push it over the limits, the kind of limits that are too tight to such an extent that it looks stupid to use them for any other purposes besides their standard ones.
BUT, what makes infiltrators (at least IMO) slightly harder to master are thing that don't usually stand out to people. As a heat infil, I just cannot play from mid or long range, and we don't even need to discuss that, you're get wrecked before your shots even reach the enemies. You'll have to go to the heart of the battle and try to pull something off but, when you look at it, the mech isn't the best in anything; scout has higher ground speed, zerker has higher air speed and health, ability takes a much much much longer time to recharge compared to preds, and it drains your fuel insanely (and btw, I really am fed up with people who never played the mech for more than an hour and stat telling me; fuel management, DUH). And also, one thing that not much people point out to is the self damage; I find myself always in need to enter a hug fest with my enemies, and then end up hurting myself almost as much as I do to my enemy. Now you might tell me that there's an internal for it, but I'll have to tell you that there is no slots for it. Until they make AC a default on A's, I can't really do much about it, cuz I don't have the fuel to run away like a scout, or the health to endure hits like a zerker. I have to use internals that heal me up. The GL also is one of the hardest weapon to master, in fact I want to know what other secondaries you think are harder to use.
Ultimately what makes infil the hardest mech to master is because the hardest role for an infil is it's main role; ambushing and picking up enemies, cuz after going for an alpha (that's mostly successful) the mech is left with almost no fuel, and a low health.
#18
Posted August 14 2014 - 07:31 AM
Edited by nepacaka, August 14 2014 - 07:31 AM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#20
Posted August 14 2014 - 07:41 AM
 Nept, on August 14 2014 - 04:54 AM, said:
Nept, on August 14 2014 - 04:54 AM, said:
Pfft cool kids play Reaper anyways.
Anyways, I think the hardest mech to master is seekerteer. You have to briefly pass your cursor over an enemy target, and that's just very difficult to do.
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