Was there ever an explanation as to why some people get massive FPS drops when moving versus being stationary?  This was happening to me in the second alpha and now in the beta(I'm just loading random maps with bots and it happens regardless what video options I change).  Is it just how this game works? Because I don't think I've ever played an FPS that does this let alone a game built on the unreal engine.
					
					
					
				
				
				
				
				
								
				
				
				
			
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FPS drop from 60 to low 30s to high 20s
		 Started by 
	femto
, Oct 26 2012 07:04 AM
	
	
	
	
		1 reply to this topic
	
		
#1
Posted October 26 2012 - 07:04 AM
#2
Posted October 26 2012 - 07:21 AM
					it looks like they have not made anything regarding to this big issue, pal. It's the same way it was, at least for you and me, and I bet for a lot of other players too. I've been saying this since my first match, and I will keep saying till they fix it: BLR once had the same problem, abrupt frame drops that ruined gameplay. The engine is the very same. Now it's smooth as a silk. Coders, give us your best, please. I know frame drops are being more commom to ATI GPU, but so what? A game this good should run smooth on any rig which attends the requirements. Mine, for instance, is a decent rig, with a 2nd gen i7 and a modest but very brave Mobility Radeon 5870, 1GB DDR5. It handles any modern game easily. Even the hungry (and maybe not that good coded) metro 2033 runs at high settings without any input lag or stuttering, so what to say about a simple Unreal based game?
					
					
					
				
				
				
				
				
								
				
					
	
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