HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Audio Design improvements

Beta Game

  • Please log in to reply
9 replies to this topic

#1 Novacaptain

Novacaptain

    Member

  • Members
  • PipPip
  • 28 posts

Posted October 27 2012 - 09:07 AM

Hawken seems to have a rather notable lack in audio "vocabulary" to communicate to the player what is going on.

I would like to hear more sounds for getting hit / hitting other players (at close range).
It would make sense to have different sounds for hits by different weapons. Imagine if you sat in a steel box and someone shot it with a .50 cal sniper rifle, a 9mm pistol or a 12-gauge shotgun. You'd probably be able to tell which was which. I think this auditory feedback helps players to determine the priority of the information they are being provided with.

bumping into things with different levels of force could also be differentiated through auditory feedback. Often it takes a while to figure out why the mech isn't dashing off in a particular direction. Am i out of fuel? (It should make a "phuuhff! sound perhaps). Am i bumping into something? What the fuzzy rabbit is going on?

Maybe there even are sounds for all these things in the game, but they are not distinct enough for me to use that information in any sensible way. Since the game is already packed with visual clutter it would be nice to offload some of the information to other senses.

Edited by Novacaptain, October 28 2012 - 03:47 PM.


#2 p4g3m4s7r

p4g3m4s7r

    Member

  • Members
  • PipPip
  • 23 posts

Posted October 28 2012 - 04:54 PM

Totally agree. I've seen other posts making this point, and really am beginning to think one of the largest design weaknesses in this game is the sound (definitely even more important than the problems with C-class).

#3 Beefsweat

Beefsweat

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,845 posts
  • Locationsan diego, usa

Posted October 28 2012 - 05:00 PM

Agreed. It's very hard to understand what's going on with the game's current 'audio language'. I also think the cockpit voice needs to be much more audible.
Posted Image

#4 hitabowl

hitabowl

    Member

  • Members
  • PipPip
  • 16 posts

Posted October 28 2012 - 06:08 PM

Really good suggestion, definitely think they should add in more sounds and make others more audible.

#5 gunhe4d

gunhe4d

    Advanced Member

  • Members
  • PipPipPip
  • 61 posts

Posted October 28 2012 - 06:32 PM

I totally agree with the OP here, this suggestion has the potential to greatly improve the game with just a few more audio queues from within the cockpit.  I can't really add much more that hasn't already been said here but I would totally love to see this suggestion seriously considered.

#6 p4g3m4s7r

p4g3m4s7r

    Member

  • Members
  • PipPip
  • 23 posts

Posted October 28 2012 - 09:09 PM

I think what might also help is a greater degree of differentiation in outside audio. My main issue right now is that everything sounds like it's the same volume and same noise, whether it's me shooting, me being shot, someone next to me being shot, someone halfway across the map being shot. There's just no differentiation in tonal quality and not much differentiation in volume.

#7 ItsThatGuy

ItsThatGuy

    Advanced Member

  • Members
  • PipPipPip
  • 166 posts

Posted October 30 2012 - 12:49 PM

I think their biggest bang for the buck would be to improve the bullet impact sounds. I'm not even sure they're there to begin with. I guess I hear whizbys and bullets hitting things around me but those aren't much louder than when I'm being shot.

Overall though I enjoy the design of the audio and feel it's informative without being spammy.

#8 AmericanWolf

AmericanWolf

    Member

  • Members
  • PipPip
  • 29 posts
  • LocationAlexandria, VA

Posted October 30 2012 - 02:23 PM

I completely agree.  And, how about including capabilities for  those of us with surround sound gamming PCs.  Accommodating this could take the game to new highs in terms of being an immersive battle experience.  Just think of the possibilities if you could hear a MECH coming up behind you or in at you from left etc.  This would be awesome!
Posted Image

#9 LaurenceGough

LaurenceGough

    Advanced Member

  • Members
  • PipPipPip
  • 34 posts
  • LocationReading, UK

Posted October 30 2012 - 02:24 PM

As good as the sounds are I agree completely.
www.laurencegough.com
Sharpshooter - Aim good, kill good.

Say yes to more customization!
Please add a Melee attack!

#10 BuffMyRadius

BuffMyRadius

    Advanced Member

  • Full Members
  • PipPipPip
  • 51 posts
  • LocationSt. Louis, MO

Posted October 31 2012 - 01:19 AM

I already agreed with a post similar to this one. That is, bullet impacts should sound a bit more direct. Otherwise the sounds are great. On the scale that mechs operate at most impacts would likely deafen the pilot. The slug rifle has a barrel that looks to shoot a projectile about the size of a human forearm. Having one of those bullets slap your windscreen would probably knock the eyeballs clean out of your head. And the slug rifle is dwarfed by some other weapons in the game. Flack cannon anyone? Have you ever been in a car during a hail storm? Even tiny hail makes an absolutely tremendous racket, its probably impossible to describe how loud bullets hitting armor must be.
AMD 4130 BE @ 4.0 Ghz, ASRock Extreme3 970, 4x2GB 1600 Crucial Ballistix Sport, Gigabyte r9 270x OC, 60 GB OCZ Vertex 3 SSD, OCZ Fatal1ty PSU, Thermaltake Commander MS-I Snow Case





Also tagged with one or more of these keywords: Beta, Game

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users