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was guided here by Michael B from support about the fps counter

Game Update Patch

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#1 AshlynX

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Posted April 26 2013 - 07:53 AM

I won't bother anyone with the emails that me and support have been sending back and forth, but my system has degrading fps in hawken, and this is what lead to me asking support this question "is there any software (third party or not) that can give me more advanced information on what is bottlenecking my fps like in planetside2". This would no doubt be a boon to both users and Hawken staff itself, because if anyone has a performance issues, the "stat fps" counter in console would provide all the detailed information needed to assess any issue.
my system specs are:
amd fx-6300
nvidia 660ti's in sli
gigabyte 990fx ud3 motherboard
corsair vengence lp 1600mhz ram
all with and without overclocking.
the first match i play fps is perfect, 60 all the way on maxxed out settings with no dips, the next match after i'm lucky to get 50, after that 45, and then it kind of plateu's (sp?) from there. 45fps is perfectly playable, but then you get into whole team firefights and i cry whenever everything gets blocky and i have to just guess where to aim and shoot. I tried disabling all overclocking, that helped with maybe 2 fps in the minimum ranges, so then i tried disabling sli, and I received no discernable difference.


So i then thought about ps2. the thing that is interesting about ps2 ingame console, is that inside planetside2, the user can hit alt + f will start a fps counter in the bottom left of your screen. It differs from hawkens solution in that it uses both an fps counter, and information on what is currently limiting your system (while using a red, yellow, blue and green color system for cpu + gpu depending on the severity of your bottleneck).
Posted Image
If you look at the bottom left you see the fps counter
Posted Image

here's another image showing when the gpu is bottlenecking your performance in game.

Hawken already has a nice solution, but imho it would definitely be improved is both ping, frametime, bottleneck (whether gpu, or cpu), frame latency, gpu and cpu usage, along with memory use and temperature were all added this would address specifically what would be causing a visual disruption (whether it be really late frames, a heavy cpu bottleneck etc.) i understand that if someone has knowledge they can already do this, but to be able to screenshot/record with Hawken created code within the game, while the game is running would allow them to MUCH more accurately assess how to fix ANYTHING performance relating.

I believe that if hawken would be able to add detailed information like this, along with the latency for frametimes it would more reliably allow both the end user and Hawken engineers/staff to assess what is hurting their performance/framerate (because lets be honest, how much more descriptive could an analysis be unless hawken gave us the ability to transmit HUGE coding logs along with dxdiag reports inside). And by doing so you can provide screenshots/videos to support which will allow the Hawken staff to much more accurately assess the issue and to provide a fix for the end user. Because there could simply be one map that just destroys your performance, and the staff may not know about it (like some kind of netcode issues that only rears its ugly head in certain areas).

The reason why you should want this is because Hawken is AMAZING. it brings the awesome Mech genre back with a more first-person-shooter feel to the genre itself, and has some of the most amazing graphics and effects i've ever seen (with the most recent press release about the new PhysX effects almost blowing my mind). By bringing the ability to better assess any performance issues within the game, it could remove a end users frustration (from those "unwarranted kills"), where they feel gimped because in the heat of the battle they couldn't make sense of what was happening to their screen because of the choppiness. That would create higher retained players, which means more support for Hawken, which means Hawken gets more money, which means we get more cool stuff and support :D.


Thank you for taking the time to read this ENORMOUS wall of text, and I apologize for my english, I know grammar isn't that good.


edited post to remove useless words and fix some terms i have used. let me know if i need to fix anything else.

Edited by AshlynX, April 26 2013 - 01:19 PM.


#2 AshlynX

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Posted April 26 2013 - 11:45 AM

no one has any input on this? i thought it was a good idea for both developers and users.

#3 dEd101

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Posted April 26 2013 - 12:42 PM

+1 for lower end systems this would be great but it needs to be an easy to use and interpret interface. Most people who know what to look for will make a plan with fraps or msi afterburner and something like speedfan to make logs and see what part of their system tops out first.
General tips and tricks: https://community.pl...-tricks-thread/
Wolfyftw videos: http://www.youtube.com/user/wolfyFTW (click on the 'Mindgamer' episodes)
Promo Codes (free money): https://community.pl...90-promo-codes/
Stats (all credit to AsianJoyKiller and the other contributors): https://docs.google....lrQjM5Tmc#gid=0 (don't forget to scroll right)

#4 AshlynX

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Posted April 26 2013 - 01:03 PM

thats true, but since it would be integrated into the game itself wouldn't that make it easier and more reliable to interpret for the engineers? i know in cs:go you can do this and copypasta the console logs if you see an issue. wouldn't including that as well be amazing? you just just enter in something like "fps stats log" and it records that matches log and sends it in to support (or whomever), and the user can take it one step further and create a video themselves. i know it would be quite a bit of work, but i can see nothing but improvements to the game performance wise if this were to be done.

for instance, what if someone with an amd gpu looks at a certain particle/terrain piece, and the frametime is now lagging more (like say from 15 to like 32), then someone with nvidia tries the same area, and same particle/terrain, and there's goes from like 12 to 24. then a developer would know something is funky with the code, fix everything, and now whenever anyone goes to this corner of the map their gpu won't lag at all.

edit:

one interesting thing i noticed when running with msi afterburner, is that the coreclock of gpu1 stays at 915, but the coreclock of gpu2 actually accelerates up like it is supposed to (when i have overclocks running, haven't tested without overclock yet), which is VERY odd because gpu1 is the one that is connected to my monitor. both cards have memory bandwidth being utilized, but it's odd that core clock and memory clock don't accelerate. another issue is that when i was running with task manager in there as well my cpu wasn't anywhere near maxing out, and my gpu usage on both was like 60%.

is this my end or issues on the cpu/gpu side? whatever it is i would love for it to be fixed, i cry whenever i start fighting with people.


edit: another thing to mention, if i disable physx completely, then gpu2 won't accelerate its core clock at all, and if i run it dedicated as physx then gpu1 doesn't even seem like its trying to push itself. just kinda lazily walking beside the running gpu2.


is there any reliable video recording software i can use? fraps only records for like 1 minute then decides it hates me

Edited by AshlynX, April 26 2013 - 01:07 PM.






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