1. Class-C ‘sniper’: Basically another heavy, just with with a bigger sabot rifle. This primary would be slow, hot, and very inaccurate while standing…
-Which leads to its ability, Sniper/ concealed/ hidden turret: Just your run of the mill turret mode, with one exception; radar signature is reduced or eliminated, due to the radar absorbing material your shields are made of. Only Line Of Sight would allow for a radar ping, portable scanners would not work on this mech while in turret mode. Obviously this would need to be tweaked, but would be an interesting addition to game play.
-Secondary weapons could be the usual Slug rifle, Hawkins, and Am, or new weapons.
2. MOAR TURRETS: instead of the mundane point-d and rocket turret, why not a shotgun turret, or a Healing turret? The shotgun would be useful in small confined spaces, and other such choke points. The healing turret… That would be best to put behind the front line, and let mechs retreat to heal. To make it not OP, it should heal a lot slower than the Technician’s healing gun.
3. Double guns: I have seen other posts about double guns, so I know (some of) the arguments. What I figure is that only new mechs should have double guns- double guns meaning double ARs or gats. These would be non-optional. So instead of switching one gun, you switch both (no double EOC repeater). 2 ARs, or 2 Point-D. This mech type would probably be best for mediums and/or heavy, or a new class entirely. I don’t think this would necessarily be OP, as you wouldn’t have any explosive weapons.
4. Seen it before, and I agree with this- different HP for different mechs. The same hp for all mechs in the same class is kinda odd. One would think that a sniper would have less hp than a cqc type mech (SS v Bruiser). Speed could also play a factor in these offsets of HP, faster mechs with less HP, slower ones with less HP, all within a particular class.
5. MOAR MECH PARTS: Why not make more body part options without an origin mech. EX; Goat type parts that does not come standard on Grazer mech. This would mean more options, and I think we all love more options and customizations (plus $$$ for Meteor).
5. Super light class: A faster light that could be a quadruped, perhaps with a built in portable scanner, and only one weapon. The scanner would have a range, and one weapon would keep it out of the main fight. I could see this being best suited to large maps, maps probably bigger than what there currently are.
6. Super heavy class: A bigger/ slower heavy mech, perhaps quadruped, or a hexapede (six legs, might not be correct term). I think this mech should have (Mentally prepares for the hate) four guns. Yes, I know, OP. But I think that these four should be 2 sets, like stated above about double guns. A big a** six legged mech with 2 point-Ds and 2 Hellfire’s would be downright scary. This mech might not be playable on some maps, (Uptown, I’m talking about you), but could be viable on larger maps. Perhaps make the back of it have less armor so lights can take it down, and negate it being OP.
7. Tesla ability: this might come as a shock… but I think it would be cool to have some sort of electricity type ability, which basically sends out a shock to all surrounding mechs. And when I say all, I mean all. This ability would affect allies and enemies alike, because electricity doesn't discriminate. This blast of electricity would buff all surrounding mechs, perhaps shortening cool down times on special weapons, or increasing speed, or increase healing rate. Or it would be a negative ability, like increasing the previous.
8. Nano-bot grenade: A (mostly) normal grenade, except filled with nano-bots. This grenade will “explode” in a cloud of tiny machines, and any enemy mechs will start to take damage, and keep taking damage slowly for a few seconds.
9. Escort type mission: I got this idea from the comic, where the two guys are escorting the truck full of cavorite (added that word to dictionary XD). So I figure this game could possible work in a few ways, all of them involving a big ash truck.
1) Similar to siege, the trucks could be filled with explosives and be heading to the enemy base, except, unlike siege, this would be a one way type game, where some are trying to send out the truck, and the other team defending. I think that this mode should work in small mini stages; 1- get EU to power truck 2- defend truck as it makes its way to enemy base. Catch? Only one truck, so if it explodes on the way to enemy base, then you lose.
2) Multiple trucks! ^That, but with more than one truck, perhaps at the same time, or not.
*For this game mode, new maps would need to be made. Right off the bat, a canyon type map could be made, with one main chasm for the truck(s), and then smaller ones for the mechs to go get EU, or to flank. Jump pads and other things could be used to get to high elevations, but most gameplay would take place on the floor of the canyons.
10. “Premium” mechs: I have seen the sigs with the one scene from the comic about Meteors/Adhesive/Hawken’s view on p2w. However, I play World of Tanks, and I know premium. ‘Premium’ (or other designation) mechs would not be any better than normal mechs. While I was not here for the Vanguard/ Cupcake mech I saw that it got some standard goodies. Why not apply this sort of goodies to any sort of prem mech? As said before I play WoT, and prems there are not any “better” in terms of gameplay, they only make extra credits. This could be applied here in Hawken. To balance, perhaps Prem mechs would be unable to change their internal things, or weapons, or offensive/defensive items (only customize body/ drone/ paint/etc).
Thats all (for now), I'm sure to think up more things later. I look forward to reading any feedback, but please keep in mind that these are only ideas, and by their nature, not set in stone. Hopefully I did not put down any repeat ideas (In production/ already posted) Thank you!
Edited by Gearhardt, April 28 2013 - 09:09 PM.

 

 1
 1 

 
				
				
			
 <EDIT>  I'll elaborate.  This would be an ability that either everyone would be tentative to use (too much risk to buffing the enemy/nerfing your own team), OR would have to be short lived enough to not be OP/usefull (everybody on the team forming up before it is popped to go whoop ass).
  <EDIT>  I'll elaborate.  This would be an ability that either everyone would be tentative to use (too much risk to buffing the enemy/nerfing your own team), OR would have to be short lived enough to not be OP/usefull (everybody on the team forming up before it is popped to go whoop ass).
 
				
				
			
 
				
				
			 
				
				
			
 
				
				
			 )
)
					
					








 
  
	 
	 
	 
	 
	
 
								




