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Immersive first-person garage UI / Gameplay (inspiration video inside)
#1
Posted January 18 2013 - 04:54 PM
The main UI / Garage things could be "played" in a first person-view as for example in Starlancer, the game is old (2000!) but the idea is "cool", you could walk and interact in your "home/base" meet some NPC, acess to menus via various interface, or places, it really made the games "feels" more "manned", it's hard to explain so i found a video here :
Pros :
- Immersion enhancer.
- Adding more depth to the MMO feels, as the player will feels more like a "Mech Pilot".
- If the concept is pushed to the extreme, maybe the player teamates and friend pilots can be seens during pre/post -games "Rooms" and even interact with each others in theses areas.
- The pilot could also be customized with bough vanity items or rewards earned in-game to "show of"
- walking by ourselve in the Mech Garage will allow the players to actually "see" how big are the robots and weapons.
- pre and post game Pilot taunts could be fun and non-disturbing during match.
Cons :
- Lot of programing and design
- Will slow down all the UI mechanics (buying a mech, joining a game,etc..)
- No effect on "field play"
What do you think pilots?
#3
Posted January 18 2013 - 06:03 PM

EDIT: Shroud FTW!
Edited by ArnieF4440, January 18 2013 - 06:04 PM.

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#4
Posted January 18 2013 - 06:15 PM
#5
Posted January 18 2013 - 06:18 PM
A more dynamic UI would be appreciated though (screen reflects what buttons you are pressing, e.g. showing the parts of your mech being taken off by robotic arms, and having new parts welded on in the customization screen, or having your avatar climbing into your mech in the deployment screen)

#7
Posted January 19 2013 - 08:48 AM
 
#8
Posted January 19 2013 - 11:32 AM
#9
Posted January 19 2013 - 12:44 PM

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#10
Posted January 19 2013 - 12:58 PM
and yes I think it's very important to keep the fact that you can join games very fast.
I'm not talking about having the exact same gameplay experience, I undertand that it could become boring quickly too.
Maybe it can just inspire a more "immersive feel" on the Interface, without sacrificing their ease of use.
I read that in the latest patch more animations will be included in the garages, and Laila may have new solicitations too.
so i think the dev are already heading to this way.
so to resume :
- A more "living" Interface, with more animations, a better and a bit more immersive and intuitive UI
- First person view (even if it's still) to enhance the "Pilot feel"
- But with no impact on gameplay and ease of access to sections and matchs
- Controller support
I think Hawken is not just another FPS, nor a mech simulator, it's somewhere between the two and has to feel like that,
not only during live-action but also before and after, for a complete Hawken experience.
#11
Posted January 20 2013 - 12:58 PM
but what i want the most is cockpit customization, imagine fuzzy dice hanging from the roof of your mech or a bubblehead on the cockpit:)
#12
Posted January 20 2013 - 08:46 PM
 8;;8
8;;8
#13
Posted January 21 2013 - 12:02 AM
#14
Posted January 21 2013 - 02:02 AM
 Teljaxx, on January 20 2013 - 08:46 PM, said:
Teljaxx, on January 20 2013 - 08:46 PM, said:
That would be awesome, +1
Edited by erathic, January 21 2013 - 02:48 AM.
#15
Posted January 21 2013 - 02:48 AM
Weapons real damage output values, reload times, overheat delays, etc. and live updates of theses values when selecting internals and skills points. As for now many things are changing about theses numbers it might be some wasted time to update the UI every time they rebalance something tough.
So at least some more precises bars with visible increasing/decreasing size while customizing rigs.
Another example i had of nice Garage/customizing mood was in Star Wars Ep.1 Racer (please don't laugh!)
here's a video of it, skip to 10:20min :
the garage was featuring a junkyard where you could buy used parts, and preview their effets and side-effects on you stats. It was nice too.
Edited by erathic, January 21 2013 - 02:49 AM.
#16
Posted January 21 2013 - 02:55 AM
They could add this on an eventual single player campaign, if added.
Edited by Gree, January 21 2013 - 02:57 AM.
#18
Posted January 24 2013 - 06:02 AM
(note : written stuffs are not accurate)
Also when Rift support will be available it could be fun to watch arround the garage and use holoscreens diplays
 
					
					Edited by erathic, January 24 2013 - 07:11 AM.
#19
Posted January 24 2013 - 06:17 AM
Edited by KaszaWspraju, January 24 2013 - 06:25 AM.
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