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Review

Beta Review

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#1 oooo

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Posted January 04 2013 - 03:38 PM

After playing some games now, here's my list (without any order - just straight off my head) of things that I think can be made better. Please keep in mind that English is not my mother tongue. :)
  • Missile & Siege maps) When you play from the "opposite" side of the map, the three/two progress circles are mirrored. That makes me often go to the wrong place. When I need to decide where to go I look on those first and on the map later (to see enemies).

  • HUD) The gasoline(?) meter on the center/left bottom side of the HUD is much too small. And bringing another one on the top right side in (if gasoline is about to exceed) only helps confusion. Please remove one of them - preferably the bottom one. There I look less times.

  • Buildings & Jumping) I can't get rid of the feeling that one can move the mech in air with moving the mouse/sight. So it seems to help if you look upwards - successfully making all enemies invisible (for you only). This makes it often between hard and impossible to really jump on an obstacle. Even a not too high one. And falling of the edge without anything left for striving(? I mean moving sidewards) if very frustrating.

  • Tank mode for heavy mechs) This mode should be renamed to "Prey"-mode.

  • Weapon variety) It's not so kool if the later weapon for one mech is pretty much the same. It's easy to understand for the default "TV"-mech, but pretty lame for the others, as it doesn't keep one on track to earn experience points to get the next/second weapon.

  • Hawken Points) Earning below 200 points for a game is annoying (seems the 200+ change from last week got reverted again). This keeps mechs far out of sight. I don't think that I'll be playing the game long enough to ever get enough for a new one. Currently I'm at 4.5k+, so it's 20+ games and (more important) 5-7h of additional game play. If I've to play 64h for an additional mech, then the game has lost its attraction. Considering that I somewhere read that there will be a constant flood of fresh mechs every month, I don't see a reason to not raise the Credits one earns per game, as even paying players would not get more than a single mech during the whole life cycle of Hawken. And I'm not talking about upgrading, which brings a "full" mech far out of reach.

  • Maps & Modes) Somehow it would be nice to have every map in every mode. I'm not sure how "Bazaar" would be for DM as it's pretty large, but everything else would be nice to get more diversification.

  • Special Items) I mean those like fire extinguishers. They're one time items - ok. But sharing the filling of 15 shots (which is ~1-2 games) between all three items is not kool. Each should have its own. You simply can't charge a battery with fire extinguisher fluid, right.

  • Additional Items & Credits) Each item costs ~half a mech. This means ~30h game play (for me) which is close to a working week. And then I can use (for e.g.: the bomb) once. This means all my mechs are going to stay basic.

  • Additional Credit system) Have you already thought about something like a flat tax, that gives players let's say a single new mech + some items each month?

  • Simple-Pay) I always thought that the game would be something I could buy after the Beta-Phase. So I'd pay 40€ and get the chance to "level" through (like in COD, BF, etc.) and "reach ranks" that unlock new mechs. That'd be really nice - shared pay model: Single buy, No buy, One-time buy. Would be highly appreciated.

  • Lag) Some days the lag is that heavy (like the time I just played), that I get constantly moved around the map. As I don't know all the maps inside out, I'm often left with a "wtf?where-am-I"-moment. The last game I played I had far the best ping with 48, while others had 600+. Either the ping isn't real, or something went really wrong as those players stated that they had no problem.

  • Collision system) When things start lagging I see this most, but also in some other cases: When two mechs are two close together and on is striving, the collision box seems to not work properly. It's a bit worse when there're also buildings involved. This makes me sometimes jump forward or backward (I guess as a programmed reaction of the collision). This feels ackward, especially when I was trying to get behind an edge.
Ok, that's it so far. Hope it helps.

#2 RudaForce

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Posted January 04 2013 - 04:04 PM

I'm not going to straight up say you're wrong, as it's opinionated. <--- That's a word now. Or maybe is was before...
First of all the items you equip are used multiple times, not once. (I think you thought once, maybe I read that wrong).
Secondly I believe you can play every gamemode on every map, at least you can play DM on Bazaar, I know that much.

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#3 TwiceDead

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Posted January 04 2013 - 04:59 PM

Misunderstandings across the board, but otherwise well thought out. At least there is no P2W argument in this thread.
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#4 oooo

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Posted January 05 2013 - 09:04 AM

First off: Yes, some stuff could've been written better. Some things are doubled, etc. At least I stated this was written off of my head and just summed up my experience so far.

Second, I want this to be feedback for the developers. At least they're in a Beta-Phase and as I develop (open source and freely available) software myself I know that it's hard to get valuable feedback. This is just my try to give some of that needed feedback. I hope it's at least off a little value to them - an answer from one of their team would be fine to see if this effort is seen and the thread read.

View PostRudaForce, on January 04 2013 - 04:04 PM, said:

I'm not going to straight up say you're wrong, as it's opinionated. <--- That's a word now. Or maybe is was before...
First of all the items you equip are used multiple times, not once. (I think you thought once, maybe I read that wrong).
Secondly I believe you can play every gamemode on every map, at least you can play DM on Bazaar, I know that much.

Yes, this was bad wording. With "once" I meant two things at once: A) The counter measure-items have a global amount of times you can use them until you have to buy new ones and B) I meant stuff like the bomb that can be used "once per life/spawn". Thanks for clearing up Bazaar on DM. Oh, and yes, the "Credits" part is hardly opinionated. I don't know how I could write something useful without making it subjective, as this topic just is subjective.



@TwiceDead

View PostTwiceDead, on January 04 2013 - 04:59 PM, said:

Misunderstandings across the board, but otherwise well thought out. At least there is no P2W argument in this thread.

Thanks. Please clear up my misunderstandings. I'm aware of the fact that there can be some.

So far so good. I'll update this thread if there comes some discussion or feedback from the devs.

#5 Jintonic

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Posted January 05 2013 - 09:10 AM

Quote

Additional Items & Credits) Each item costs ~half a mech. This means ~30h game play (for me) which is close to a working week. And then I can use (for e.g.: the bomb) once. This means all my mechs are going to stay basic.
U'r little bit off here,  bomb has unlimited uses, and
1map-15mins is about ~130points if you will be last every time + in  losing team  lets multiply that on 30h and we get 15,6k
___
With double credits on weekends i got about 40k in 40 hours in last 2 weeks got nothing to buy anymore ;[

Edited by Jintonic, January 05 2013 - 09:16 AM.






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