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Development Update: 1/20/2014

News Update

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#1 [HWK]HUGHES

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Posted January 20 2014 - 08:05 PM

Posted Image



Hello Everyone!

We have a busy week ahead of us but we thank you for joining us on another Development Update!

Our minor update for January was released last Tuesday so make sure you take a look at the patch notes if you missed them. We’ve also seen some questions surface about the matchmaking changes and I think this post by community member MexichanMan is an excellent explanation from a user perspective, so our thanks to him for taking the time to write that up!

We monitored the updated matchmaking system closely and made a quick hotfix on Wednesday to address the issue of some players having a harder time finding matches. We tweaked the new player handicap and the pilot ranking threshold to have more matches available but this brings with it the trade off of a potential greater variant in pilot skill within a match. Remember that pilot level is not an accurate representation of skill, so there is always a chance you might see a lower level pilot matched up with a higher level one. While the higher level pilot may have a slight statistical advantage due to tuning points (an issue addressed in our next update) matchmaking is working as intended provided they are equal in skill. As always, we’ll continue to monitor the situation so we can tighten up the experience in preparation for our next major release. Speaking of the next release...

We are targeting the middle of February for the release of our next major update and as of today we are still on target. Content lock took place on January 13 and that leaves us a few weeks for bug fixing, polish and stabilization before it’s completely handed off to QA for final testing. Since we are all hands on deck right now for this update, new development is on hold and will resume on February 3. Last week alone the team squashed 196 open bugs which is an awesome number for us and will really help contribute to a solid update! Keep in mind though that not all of these bugs will make an appearance in the patch notes since many are associated with features currently unavailable to players. Full patch notes for the update are still a few weeks away but we will be posting some articles in the coming weeks to provide more details on the bigger changes you're most interested about.

The List of Major Functional Additions and Changes Coming Next Month (we will discuss content we're releasing separately):


    [*]Progression Changes
    [*]Full Game Balance Pass (updated numbers and details to be provided in an upcoming post)
    [*]Return of Mech Test Drives
    [*]Access to the Garage Between Rounds
    [*]Recent Players List
    [*]Pilot Emblems
    [*]Countermeasures Become Co-Op Only (plus new ones added)
    [*]HUD / Reticle Update with Basic Customization (select which corner you want your radar in etc.)
    [*]US-West and US-East Return as Separate Regions
    [*]Performance Optimizations (client, server and platform)
    [*]Squad Match Search (6v6 only quick match)
    [*]Improved Team AI Co-Op Behavior
    [/list]

    As a small taste of what's coming, here's a look at a couple of the unique pilot emblems that will be available.

     

    http://i.imgur.com/sUavNh4.jpg

    http://i.imgur.com/9Pg3Jxf.jpg

     

    You can catch me making a guest appearance on Wednesday’s episode of The Cockpit, so visit this thread if you have a question you’d like to see addressed and we’ll see if it bubbles to the top of their questions list!

    Thanks everyone and we’ll catch you again on the next Development Update!

     


    Click here to view the article

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#2 Beefsweat

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Posted January 20 2014 - 08:09 PM

thumbs up.gif
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#3 nokari

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Posted January 20 2014 - 08:13 PM

Awesome. I'm looking forward to this.

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#4 Xacius

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Posted January 20 2014 - 08:15 PM

Forgot I posted this >_>

Edited by Xacius, January 26 2014 - 09:11 PM.

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#5 FenixStryk

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Posted January 20 2014 - 08:16 PM

View Post[HWK]HUGHES, on January 20 2014 - 08:05 PM, said:

We are targeting the middle of February for the release of our next major update and as of today we are still on target for:
  • Progression Changes
  • Full Game Balance Pass (updated numbers and details to be provided in an upcoming post)
  • Squad Match Search (6v6 only quick match)
  • HUD / Reticle Update with Basic Customization (select which corner you want your radar in etc.)
  • US-West and US-East Return as Separate Regions

Cool beans. I'm sure the scrim-heads will like squad search, and I'm sure stragglers will go back to their top-right radar now that the option is available. Stay on target, and see you on the Cockpit.

It was fun while it lasted.


#6 Saturnine

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Posted January 20 2014 - 08:17 PM

View Post[HWK]HUGHES, on January 20 2014 - 08:05 PM, said:


The List of Major Functional Additions and Changes Coming Next Month (we will discuss content we're releasing separately):
  • Progression Changes
  • Full Game Balance Pass (updated numbers and details to be provided in an upcoming post)
  • Return of Mech Test Drives
  • Access to the Garage Between Rounds
  • Recent Players List
  • Pilot Emblems
  • Countermeasures Become Co-Op Only (plus new ones added)
  • HUD / Reticle Update with Basic Customization (select which corner you want your radar in etc.)
  • US-West and US-East Return as Separate Regions
  • Performance Optimizations (client, server and platform)
  • Squad Match Search (6v6 only quick match)
  • Improved Team AI Co-Op Behavior
As a small taste of what's coming, here's a look at a couple of the unique pilot emblems that will be available.

Posted Image
Posted Image

You can catch me making a guest appearance on Wednesday’s episode of The Cockpit, so visit this thread if you have a question you’d like to see addressed and we’ll see if it bubbles to the top of their questions list!

Thanks everyone and we’ll catch you again on the next Development Update!

Oh my.

Quite a sexy update this is! I can't wait to discuss some of this stuff in more detail on the show! :D

Posted Image

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#7 Silverfire

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Posted January 20 2014 - 08:19 PM

Reading the list of what is to come:
Posted Image

It's all good stuff! Can't wait to learn more!




Hughes, you're only level 24? You've been with HWK how long and you're ONLY level 24? Disappoint.

Edited by Silverfire, January 21 2014 - 05:43 PM.

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#8 Akrium

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Posted January 20 2014 - 08:20 PM

Only level 24? really?

psh.... haha

#9 Xacius

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Posted January 20 2014 - 08:20 PM

Excellent... Basic HUD customization will be huge.

Edited by Xacius, January 20 2014 - 08:29 PM.

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#10 Exeon

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Posted January 20 2014 - 08:24 PM

View Post[HWK]HUGHES, on January 20 2014 - 08:05 PM, said:

The List of Major Functional Additions and Changes Coming Next Month (we will discuss content we're releasing separately):

  • Squad Match Search (6v6 only quick match)

Is this the only planned feature for organized matches or will we be seeing more advanced features in the future?

View PostDew, on April 04 2014 - 01:15 PM, said:

There's a difference between making the hoop 14 feet high and telling all the players that you have to wait for half a second after running before you can shoot the ball.


#11 DarkSpock

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Posted January 20 2014 - 08:25 PM

Screenshot of the new HUD or it didn't happen.

#12 Paschar

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Posted January 20 2014 - 08:25 PM

Can't wait!

#13 LarryLaffer

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Posted January 20 2014 - 08:29 PM

It's awesome! Seriously, I really want to see all this stuff in game Posted Image
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#14 Hijinks_The_Turtle

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Posted January 20 2014 - 08:35 PM

So... I guess there's no new mech eh? :c  Other than that, I do hope this update will go well.

#15 nokari

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Posted January 20 2014 - 08:36 PM

View PostDarkSpock, on January 20 2014 - 08:25 PM, said:

Screenshot of the new HUD or it didn't happen.

You'll see it when the game gets patched first.

Posted Image


#16 Beefsweat

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Posted January 20 2014 - 08:46 PM

View PostSilverfire, on January 20 2014 - 08:19 PM, said:

Reading the list of what is to come:
gif

I ALREADY POSTED THAT GIF (in a convoluted way) <_<
Posted Image

#17 nokari

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Posted January 20 2014 - 08:49 PM

View PostBeefsweat, on January 20 2014 - 08:46 PM, said:

View PostSilverfire, on January 20 2014 - 08:19 PM, said:

Reading the list of what is to come:
gif

I ALREADY POSTED THAT GIF (in a convoluted way) <_<

Posted Image

Posted Image


#18 SuicideNeil

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Posted January 20 2014 - 08:51 PM

Mainly positive changes, it's a ( minor ) miracle.

A few things to note though:

1) match making/team balance is still screwed up- having one team with all level 30 pilots ( and good players at that ) vs 2 level 30 pilots and 4 total rookies ( score board doesn't lie ) is hardly balanced, and this is happening time & time again regardless of game mode...

2) cockpit colour customisation?

3) map screen?


4) all maps enabled for all game modes ( don't say it can't be done, just imagine how insane some games of siege would be... )?


5) improved weapon sound effects?


6) improved Garage GUI / styling?

So much more to do, this game is creeping along at such a slow pace it's hard to imagine it ever leaving Beta with all the main issues and features in fixed & in place...

#19 Silverfire

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Posted January 20 2014 - 08:52 PM

View PostBeefsweat, on January 20 2014 - 08:46 PM, said:

View PostSilverfire, on January 20 2014 - 08:19 PM, said:

Reading the list of what is to come:
gif

I ALREADY POSTED THAT GIF (in a convoluted way) <_<

Then an alternate GIF is incoming!

Posted Image

Check out my new short film Prebirth: The Eternal War! Check out my e-peen!

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#20 ropefish

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Posted January 20 2014 - 08:55 PM

all i had to say is there better be a mininuke symbol, that is available to me only or has my name in it/or the description e.e
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