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Weapon Level


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#1 defekt

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Posted October 26 2012 - 05:56 PM

What does Weapon Upgrade level actually do?  (The thing that ticks up for each weapon - well, it would tick up if mech progress was saved, which it isn't.)

#2 D20Face

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Posted October 26 2012 - 07:49 PM

I don't think it does anything. I couldn't find anything in the .inis(but I didn't exactly search super hard).

#3 Firemac

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Posted October 26 2012 - 09:23 PM

Bump
Cause I was going to ask the same question.
What is up with that stuff?

#4 IceTonic

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Posted October 26 2012 - 09:35 PM

Probably doesn't do anything just yet. Maybe next CBT?

#5 defekt

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Posted October 27 2012 - 05:20 AM

I only ask because it looks like we're once again entering into the dreaded territory of merely piling bonuses onto the players who need them the least; the experienced player.

The surest and most reliable way to dissuade a new player from joining an established game is to pit them against opposition who are all artificially boosted in ways that said new players cannot match (and will not be able to obtain for several hundred games given how slow progression seems to be right now).  There are numerous games out there today, occupying the same market sector that Hawken seeks to make its mark in, that understand this truth.  I was hoping that Hawken would be doing something a little bit more innovative than this same old crack.

Disclaimer: If weapon levels turn out not to be yet more straight buffs then I'll gladly, ney, gleefully eat my own words.

#6 aWk8

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Posted October 27 2012 - 05:21 AM

View Postdefekt, on October 27 2012 - 05:20 AM, said:

I only ask because it looks like we're once again entering into the dreaded territory of merely piling bonuses onto the players who need them the least; the experienced player.

The surest and most reliable way to dissuade a new player from joining an established game is to pit them against opposition who are all artificially boosted in ways that said new players cannot match (and will not be able to obtain for several hundred games given how slow progression seems to be right now).  There are numerous games out there today, occupying the same market sector that Hawken seeks to make its mark in, that understand this truth.  I was hoping that Hawken would be doing something a little bit more innovative than this same old crack.

Disclaimer: If weapon levels turn out not to be yet more straight buffs then I'll gladly, ney, gleefully eat my own words.

Spoken like a true casual

#7 defekt

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Posted October 27 2012 - 05:22 AM

View PostaWk8, on October 27 2012 - 05:21 AM, said:

View Postdefekt, on October 27 2012 - 05:20 AM, said:

I only ask because it looks like we're once again entering into the dreaded territory of merely piling bonuses onto the players who need them the least; the experienced player.

The surest and most reliable way to dissuade a new player from joining an established game is to pit them against opposition who are all artificially boosted in ways that said new players cannot match (and will not be able to obtain for several hundred games given how slow progression seems to be right now).  There are numerous games out there today, occupying the same market sector that Hawken seeks to make its mark in, that understand this truth.  I was hoping that Hawken would be doing something a little bit more innovative than this same old crack.

Disclaimer: If weapon levels turn out not to be yet more straight buffs then I'll gladly, ney, gleefully eat my own words.
Spoken like a true casual
Do you have something against casual gamers?

#8 aWk8

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Posted October 27 2012 - 05:24 AM

Yes, I do

#9 defekt

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Posted October 27 2012 - 05:31 AM

View PostaWk8, on October 27 2012 - 05:24 AM, said:

Yes, I do
Ah, my apologies.  I made the mistake of assuming you had something interesting to contribute when in fact it was merely elitist bigotry.

#10 aWk8

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Posted October 27 2012 - 05:34 AM

What are you even talking about?

I think you're just being hostile

#11 Finicky

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Posted October 27 2012 - 05:35 AM

View Postdefekt, on October 27 2012 - 05:20 AM, said:

I only ask because it looks like we're once again entering into the dreaded territory of merely piling bonuses onto the players who need them the least; the experienced player.

The surest and most reliable way to dissuade a new player from joining an established game is to pit them against opposition who are all artificially boosted in ways that said new players cannot match (and will not be able to obtain for several hundred games given how slow progression seems to be right now).  There are numerous games out there today, occupying the same market sector that Hawken seeks to make its mark in, that understand this truth.  I was hoping that Hawken would be doing something a little bit more innovative than this same old crack.

Disclaimer: If weapon levels turn out not to be yet more straight buffs then I'll gladly, ney, gleefully eat my own words.

Actually, world of tanks shows that this artificial 'learning curve' (player gets the sense they get better as their kit improves, no matter how bad they are) and having people chase a carrot is extremely effective in keeping players around.

That doesn't mean it's not wrong though...

#12 aWk8

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Posted October 27 2012 - 05:44 AM

I think the real problem is that we have another arm-chair casual who thinks he understands media marketing and profit-tables.
In truth, you're just another no-skill fad seeking automaton trying to feel all in-crowd as fuzzy bunny.k by starting a thread shitting your opinion on everyone and everything.

That's what happens when you read too many issues of Game-Informer or Nintendo Power.

Edited by aWk8, October 27 2012 - 05:45 AM.


#13 defekt

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Posted October 27 2012 - 05:46 AM

I was hoping that Hawken would take more of a LoL/DOTA2 route rather than the WoT one in this regard.

#14 defekt

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Posted October 27 2012 - 05:47 AM

View PostaWk8, on October 27 2012 - 05:44 AM, said:

I think the real problem is that we have another arm-chair casual who thinks he understands media marketing and profit-tables.
In truth, you're just another no-skill fad seeking automaton trying to feel all in-crowd as fuzzy bunny.k by starting a thread shitting your opinion on everyone and everything.

That's what happens when you read too many issues of Game-Informer or Nintendo Power.
If you don't mind, I'll borrow from your lexicon for this one:

"What are you even talking about?
I think you're just being hostile"

#15 aWk8

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Posted October 27 2012 - 05:50 AM

But, this game is NOTHING like LoL or DOTA2.
Those are RTS style fantasy games

How could you expect a game like Hawken to emulate those games?

You're just making blanket statements that you've already seen vomited a hundred times, I'm sure.

#16 Aelieth

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Posted October 27 2012 - 05:55 AM

aWk8, he was referencing the way those games "level up" the players. I do suspect Hawken will do the same thing, defekt. They've made some major improvements since Alpha and do believe they have good intentions (and hope). I would agree that having it so people can randomly join servers at any level would make it unfair and less fun for those that are new to the game. Just turns a new player into cannon fodder for those that are experienced and good at the game.

Don't know if the weapon upgrade actually does anything yet, but I could tell a difference when going into turret mode on my Rocketeer. Kind of interested to see if I can move at normal speed if I hit level 3 ability in it.
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#17 aWk8

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Posted October 27 2012 - 05:58 AM

View PostAelieth, on October 27 2012 - 05:55 AM, said:

turns a new player into cannon fodder for those that are experienced and good at the game.

I'm pretty sure that's the entire point. Why do people think this is a bad thing exactly? It balances all the p2w autism-league kiddies.

And if you're not good at a game, why even play it?

#18 defekt

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Posted October 27 2012 - 06:00 AM

View PostaWk8, on October 27 2012 - 05:50 AM, said:

But, this game is NOTHING like LoL or DOTA2.
Those are RTS style fantasy games

How could you expect a game like Hawken to emulate those games?

You're just making blanket statements that you've already seen vomited a hundred times, I'm sure.
They occupy different genres, sure, but the core mechanics aren't all that dissimilar, particularly in the way that the model rewards progress (cf. experience).  At least, that's what FirstMark Capital and Benchmark Capital (Riot Games backers) thought when they invested in Hawken.

Edit: To include the vomit^h^h^h^h^hquote.

Edited by defekt, October 27 2012 - 06:03 AM.


#19 defekt

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Posted October 27 2012 - 06:05 AM

View PostAelieth, on October 27 2012 - 05:55 AM, said:

Don't know if the weapon upgrade actually does anything yet, but I could tell a difference when going into turret mode on my Rocketeer. Kind of interested to see if I can move at normal speed if I hit level 3 ability in it.
Quite.  The effects of the weapon levels are unknown (to me), which is the point of the OP.

#20 Roundlay

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Posted October 27 2012 - 07:20 AM

View Postdefekt, on October 27 2012 - 05:31 AM, said:

Ah, my apologies.  I made the mistake of assuming you had something interesting to contribute when in fact it was merely elitist bigotry.

View PostaWk8, on October 27 2012 - 05:34 AM, said:

What are you even talking about? I think you're just being hostile

I think the word he was looking for was 'waffle'.

"First, rewards can be used to establish status, attract attention, and build social connections with other players, or to motivate players to collaborate when searching for secret information or hidden items. With the addition of mobile communication technologies, reward systems can support real-world social interactions. Second, reward systems make other game mechanisms more enjoyable by setting goals for players (and making it feel natural for players to set appropriate goals) while compensating for game-related boredom and anxiety. Third, reward mechanisms can arouse curiosity and trigger the sense of fun associated with taking chances. Fourth, they can set the stage for players to review their collections of virtual items or achievements, even when they are not actively playing a game. Finally, we proposed our idea about design considerations of reward systems (Wang & Tsai Sun)."




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