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Xbox Controller bindings - no clear binding


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#1 JonnyRedHed

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Posted April 24 2013 - 07:18 PM

I am still experiencing odd bindings, and also I cannot 'clear' a binding all together.  I shift 'dodge' to the left should button and then the right shoulder button just automatically takes on 'map' 'm'.   I want to use xpadder to map ctrl+shift for 180.  But the in game bindings just auto fill any blank controller binding with something else.

Can there be a 'clear' bindings option.  Its usually hold Esc key for 2 seconds.


I cannot seem to free up 'rightshoulder' button with no controller binding.  And in fact am finding bindings are much worse to use after the patch.  Even if I assign controller button 'A' to map, the right shoulder is still bound to map.   I want to completely clear bindings on the controller for which ever controller button/trigger etc.

At present they just seem to all shift around.

I thought in the key bindings window that the controller bindings were in the right side column, but at present they seem to flip-flop left and right columns and seem to auto fill a controller binding with random assignments.  Outside of 'default'  its almost unusable for me.  Is this a bug,  I dont't know.  But them flip-flopping from left to right column sure does not look right, and not to have a clear binding for controller and K&M means any potential blank controller binding seems to just auto fill/bind with some other assignment.


Also,  could respawn/launch be added to 'A' button for getting back into game quicker please.

Edited by JonnyRedHed, April 24 2013 - 07:48 PM.

[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#2 JonnyRedHed

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Posted April 25 2013 - 01:39 PM

Well I've tried again today but still cannot swap left and right bumper buttons without one being auto filled with another assigment.    I tried looking in the input ini (if that's the correct one)  but its too complicated for me to work out what to do.   A working 'clear binding' feature would be good and one that works.
[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#3 erathic

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Posted April 25 2013 - 01:54 PM

to bind a key wich seems to be "locked" to another  key you have to bind first that locked key to another button,
then you will see that the previously (wanted) key will be correctly binded.


I just suggested a controller mapping here , wich i currently use (exept for the screenshot and combokeys) feel free to post your feedback about it or you own bindings :)

Edited by erathic, April 25 2013 - 01:56 PM.

Posted Image


#4 JonnyRedHed

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Posted April 25 2013 - 02:11 PM

That's the thing,  even if I bind 'map' to 'A' button,  the right bumper still calls up the map, even though its showing blank.  Restarting the game does not seem to fix this.  Also the game pad bindings appear to flip-flop back and forth left and right columns.   I do think a 'clear' binding would be good to have.

I'll check out your post thanks.
[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#5 Audible_Silence

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Posted April 25 2013 - 02:53 PM

i dunno, i have not had a problem in the last few weeks. the patch did reset my bindings but i just put them back how i had them... i do recall one being stuck, but when i assigned it to another button it fixed the problem.

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#6 JonnyRedHed

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Posted April 25 2013 - 04:21 PM

How do you use turn 180 on the controller.
[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#7 Audible_Silence

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Posted April 25 2013 - 06:17 PM

i click the left stick to boost, so to 180 i walk backwords and click..

i tried having it binded to a shoulder button but i kept clicking the stick to boost, so i switched it.

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#8 JonnyRedHed

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Posted April 25 2013 - 06:46 PM

Ok I'll give that a try. Ta

Edit >
Actually this works better for me now.  I mapped dodge to both left and right bumper buttons becuase when I am healing I've found it hard to also dodge, now I can use the left as dodge when healing and the right , otherwise.

And now reverse + dodge  for 180.  Rather than use a bumper button. I still use Xpadder to map a double tap 'B' for mech taunt,  I dont use holo taunts.

So that worked out well, thanks. :D

But we still need a 'clear' bindings option for controllers and to check why controller bindings are showing in the left hand column as well as the right.

Edited by JonnyRedHed, April 25 2013 - 07:53 PM.

[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#9 Beefsweat

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Posted April 25 2013 - 07:50 PM

I have boost/dodge set to R3 and hover set to L3. Click the right stick and move the left stick left or right to dodge, easy peasy. Click the stick and move backwards for 180.
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#10 JonnyRedHed

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Posted April 25 2013 - 08:18 PM

@Beefsweat

ah another option.   Am going to try yours as well. Thanks for that.

Edited by JonnyRedHed, April 25 2013 - 08:23 PM.

[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#11 Audible_Silence

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Posted April 25 2013 - 08:43 PM

i have R3 set up as my secondary weapon mod,

LT- secondary
RT- primary
RB offensive item
LB defensive item
Y abilty
B repair
X activate
A jump
L3 boost
R3 weapon mod (lock on, switch modes, etc)

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#12 Beefsweat

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Posted April 25 2013 - 09:05 PM

Here's my gamepad setup in case you wanted to try out setups and see what works best for you, ala AS' post above.

Posted Image /A: Interact
Posted Image /B: Repair (set as a toggle)
Posted Image /X: Use Item
Posted Image /Y: Ability
L1: Unused/Your choice
R1: Weapon Utility
L2: Primary Weapon
R2: Special Weapon
L3: Hover
R3: Boost/Dodge
Dpad Up: Request Assistance
Dpad Down: Spot Enemy
Dpad Left/Right: Scroll through items
Start: Hold for scoreboard
Select/Back: Mech Taunt

Edited by Beefsweat, April 25 2013 - 09:07 PM.

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#13 Aims

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Posted April 25 2013 - 09:46 PM

OP: I found that editing the controls WITH ANOTHER CONTROLLER then plugging in the one I wanted to use helped with this issue. They were both different brands, not sure why it had an effect.

#14 JonnyRedHed

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Posted April 26 2013 - 03:01 PM

Support said the controller assignments all have default assignments and that they will always auto fill an empty assignment on the controller.  So I've made the suggestion for a 'clear binding' feature and as I've said to look into the flip-flopping of controller assignments from the left and right column.

I have not tried using the default xbox controller to do the set up and then change to my favourite siatek cyborg rumble pad v.5  (xbox version). I might try your suggestion out thanks.
[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#15 JonnyRedHed

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Posted April 27 2013 - 07:50 PM

Do any of you get rumble/vibration feedback?   I didn't, so had to add it back in on movements and triggers with xpadder.
[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#16 Audible_Silence

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Posted April 28 2013 - 12:11 PM

i do not have ruble feed back.

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#17 JonnyRedHed

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Posted April 28 2013 - 04:39 PM

Then it's something the Dev's should be looking to add back in.  Fancy not having rumble feedback with game pads and joysticks on a mech game.  I'll post a quick post in the suggestions section.
[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#18 JonnyRedHed

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Posted May 02 2013 - 08:09 PM

To make controllers (game pads) much better and almost complete for the game in my opinion.


I posted here [LINK] about:
  • Rumble on explosions and nearby events, movement, collisions and weapons fire.  With rumble amount values set accordingly.
  • Clear controller binding option (hold Esc for 2 sec's).  and no auto fill that blank binding.
  • ADS -  for those weapons with scoped sights, to slow down the ADS (look) whilst scoped/zooming.
  • 180 - Bind to one key option for controllers and K&M, as well as keeping 'Shift+S'.
If you agree, like the post.

thanks.

Edited by JonnyRedHed, May 02 2013 - 08:14 PM.

[font=georgia,serif]-Jonny[/font]

[font=georgia,serif]"I heal. I am the Healer.  Come lay down thy broken chassis, and wash thyself in the beam of life"[/font]


#19 erathic

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Posted May 03 2013 - 02:57 AM

+1 for the 180 key to be re-binded , most of the time when i accidentaly trigger it during a combat-phase it turn me into a free-kill lol.
the more I play the game the less it happen, but it can be frustrating for new players (and noobs like me lol) .

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#20 Rockshurt

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Posted June 02 2013 - 08:15 AM

How can I start a match when using the gamepad? Been looking around in the key binding settings... there should be a selection for the "PLAY" button/key so users can choose to bind the "START" button on the pad to it.

Also the hover function (spacebar) should be bound to a pad button by default.

Edited by Rockshurt, June 02 2013 - 08:18 AM.





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