my system specs are:
amd fx-6300
nvidia 660ti's in sli
gigabyte 990fx ud3 motherboard
corsair vengence lp 1600mhz ram
all with and without overclocking.
the first match i play fps is perfect, 60 all the way on maxxed out settings with no dips, the next match after i'm lucky to get 50, after that 45, and then it kind of plateu's (sp?) from there. 45fps is perfectly playable, but then you get into whole team firefights and i cry whenever everything gets blocky and i have to just guess where to aim and shoot. I tried disabling all overclocking, that helped with maybe 2 fps in the minimum ranges, so then i tried disabling sli, and I received no discernable difference.
So i then thought about ps2. the thing that is interesting about ps2 ingame console, is that inside planetside2, the user can hit alt + f will start a fps counter in the bottom left of your screen. It differs from hawkens solution in that it uses both an fps counter, and information on what is currently limiting your system (while using a red, yellow, blue and green color system for cpu + gpu depending on the severity of your bottleneck).

If you look at the bottom left you see the fps counter

here's another image showing when the gpu is bottlenecking your performance in game.
Hawken already has a nice solution, but imho it would definitely be improved is both ping, frametime, bottleneck (whether gpu, or cpu), frame latency, gpu and cpu usage, along with memory use and temperature were all added this would address specifically what would be causing a visual disruption (whether it be really late frames, a heavy cpu bottleneck etc.) i understand that if someone has knowledge they can already do this, but to be able to screenshot/record with Hawken created code within the game, while the game is running would allow them to MUCH more accurately assess how to fix ANYTHING performance relating.
I believe that if hawken would be able to add detailed information like this, along with the latency for frametimes it would more reliably allow both the end user and Hawken engineers/staff to assess what is hurting their performance/framerate (because lets be honest, how much more descriptive could an analysis be unless hawken gave us the ability to transmit HUGE coding logs along with dxdiag reports inside). And by doing so you can provide screenshots/videos to support which will allow the Hawken staff to much more accurately assess the issue and to provide a fix for the end user. Because there could simply be one map that just destroys your performance, and the staff may not know about it (like some kind of netcode issues that only rears its ugly head in certain areas).
The reason why you should want this is because Hawken is AMAZING. it brings the awesome Mech genre back with a more first-person-shooter feel to the genre itself, and has some of the most amazing graphics and effects i've ever seen (with the most recent press release about the new PhysX effects almost blowing my mind). By bringing the ability to better assess any performance issues within the game, it could remove a end users frustration (from those "unwarranted kills"), where they feel gimped because in the heat of the battle they couldn't make sense of what was happening to their screen because of the choppiness. That would create higher retained players, which means more support for Hawken, which means Hawken gets more money, which means we get more cool stuff and support
 .
.Thank you for taking the time to read this ENORMOUS wall of text, and I apologize for my english, I know grammar isn't that good.
edited post to remove useless words and fix some terms i have used. let me know if i need to fix anything else.
Edited by AshlynX, April 26 2013 - 01:19 PM.

 

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