HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Idea thread for improving C-class awesomeness


  • Please log in to reply
5 replies to this topic

#1 Ninjaman999

Ninjaman999

    Advanced Member

  • Members
  • PipPipPip
  • 45 posts

Posted October 27 2012 - 06:26 AM

So I was thinking, what if there was a C class mech who used his wings as a temporary riot shield ( center of the shield transparent but
Iimited view, temporary huge defence boost from forward Damage while still being compromisable from all other directions with flanking or splash damage, also makes the C class far more tactically necessary for pushing forward and promoting teamwork)
Not only would a mech like this promote teamwork, it would also take away the huge mobility penalty of useless turrent mode. And it would also make C mechs more useable but frankly, turrent mode is really out of place in this game IMO.
What do my fellow Hawkenites think? :3

#2 Ninjaman999

Ninjaman999

    Advanced Member

  • Members
  • PipPipPip
  • 45 posts

Posted October 27 2012 - 06:37 AM

Another thing I was thinking is adding a middle wing to the current C mechs and replacing their turrent mode with a tank mode where all three wings lowered, one on each side that protected about 100 damage of whatever hit the wing (so each wing would cover about 40 percent of each side, corners of the mech are open) and when a wing was heavily damaged, it would go back up leaving the side open. The wings would be repaired slowly by a small fixer mech that crawls around the Shield while they are loaded . :3
A total conceptual idea at the moment by omfg, I would love a riot shield mech :3

Edited by Ninjaman999, October 27 2012 - 06:38 AM.


#3 defekt

defekt

    Advanced Member

  • Full Members
  • PipPipPip
  • 818 posts

Posted October 27 2012 - 06:45 AM

I share your dislike of the aesthetics of Turret mode; it looks silly, particularly in the way that they seem to slide around, and adds nothing to the otherwise genre-redefining art direction.  Add to that the lacklustre in-game mechanics of the Turret mode and you end up with something of an awkward creature that seems to defy attempts at taming.

As much as I like the idea of a deployable riot shield (and to be honest that's what I thought it was when I first saw screenshots of the C-class mechs, and I did think: 'Kewl!') I think the C-class Turret mode is here to stay.  *slightly sad face*

To counter the complete lack of all useful mobility in Turret mode I'd say that anything short of near invulnerability to damage from the forward arc isn't going to make the mode worthwhile.  I would say that if this did happen then Turret mode would need to be completely static (sans rotation) and perhaps require a longer time to un/deploy.  Maybe even allow other mechs to step up a little behind a bunkered C-class to allow them to fire over it cleanly.  Make it a true deployable fortification.

Edit: Typos.

Edited by defekt, October 27 2012 - 07:10 AM.


#4 Ninjaman999

Ninjaman999

    Advanced Member

  • Members
  • PipPipPip
  • 45 posts

Posted October 27 2012 - 06:57 AM

While the turrent mode is here to stay for the moment, the devs will have to innovate and be creative to add more mechs and abilities later so I'm sure a sort of riot shield mech as well as a uber fortified area defence mech is a future possibility but if they wanna keep turrent mode, its gonna need some serious fixing somehow :(
You have any ideas to replace turrent mode? :3

Edited by Ninjaman999, October 27 2012 - 07:05 AM.


#5 Ninjaman999

Ninjaman999

    Advanced Member

  • Members
  • PipPipPip
  • 45 posts

Posted October 27 2012 - 07:04 AM

I can't think of any current fix's to it and ramming would make no sense v-v
Hmm...
What if they added a heavy cannon on the C mech's back that can only be fired in turrent mode that temporarily replaces the mechs secondary?
It would make it useful as a mobile artillery platform to bombard place with a mid power large AOE shell that can only be fired every minute, or a rail gun to counter snipers an do ranged damage at the expense of being a sitting duck cqc wise? " scratches chin"

Edited by Ninjaman999, October 27 2012 - 07:06 AM.


#6 Panssarikauha

Panssarikauha

    Advanced Member

  • Members
  • PipPipPip
  • 39 posts
  • LocationFinland

Posted October 27 2012 - 07:18 AM

The idea of complementing Turret Mode with a deployable weapon seems actually pretty nice. It could be basicly a larger version of the TOW. It wouldnt fix the inherent weakness of being unable to move but it could play more according to its strength, along the lines of area denial / defense.
Alpha: [Check]
CB1:     [Check]       CB2:   [Check]   CB3:   [Check]
OB:       [In Progress]

Berserker:  [Locked & Loaded]




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users