 3
 3
 
#1
Posted March 17 2014 - 01:09 AM
I can live with infinite ammo by imagining mechs carrying enough of it onboard to last them through a battle.
But this, it kinda ruins the immersion for me.
#2
Posted March 17 2014 - 01:41 AM
The hammer can't even strike the rounds properly.
#3
Posted March 17 2014 - 01:59 AM
 just before the release and add little black dots on the front and back of the magazines.
 just before the release and add little black dots on the front and back of the magazines.And I'm only stuck on this insignificant detail because the art in this game is gorgeous overall. If I was in for the gameplay only and the art was meh I wouldn't bother.
Edited by razoreater, March 17 2014 - 02:00 AM.
#4
Posted March 17 2014 - 02:02 AM
 
					
					 
#5
Posted March 17 2014 - 02:06 AM
Edited by razoreater, March 17 2014 - 02:10 AM.
#6
Posted March 17 2014 - 05:25 AM
#7
Posted March 17 2014 - 06:00 AM
#8
Posted March 17 2014 - 08:05 AM
#9
Posted March 17 2014 - 08:53 AM
-VocalMagic Croin//illal's wildlife
 DaPheel, on October 26 2013 - 01:05 AM, said:
DaPheel, on October 26 2013 - 01:05 AM, said:
#10
Posted March 17 2014 - 09:00 AM
 razoreater, on March 17 2014 - 01:09 AM, said:
razoreater, on March 17 2014 - 01:09 AM, said:
I can live with infinite ammo by imagining mechs carrying enough of it onboard to last them through a battle.
But this, it kinda ruins the immersion for me.
Could be a forward port ejection system in between the cannon and mini shield.
#12
Posted March 17 2014 - 03:06 PM
 
#13
Posted March 17 2014 - 03:08 PM
 Ariexe, on March 17 2014 - 03:06 PM, said:
Ariexe, on March 17 2014 - 03:06 PM, said:
It's a helmet mounted HUD, giving the appearance of being in the cockpit when it's all really being projected inside a helmet, or inside the mech on video screens.

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#14
Posted March 17 2014 - 03:11 PM

 
					
					Edited by hoghead, March 17 2014 - 03:12 PM.
#16
Posted March 17 2014 - 03:25 PM
 Silverfire, on March 17 2014 - 03:08 PM, said:
Silverfire, on March 17 2014 - 03:08 PM, said:
 Ariexe, on March 17 2014 - 03:06 PM, said:
Ariexe, on March 17 2014 - 03:06 PM, said:
It's a helmet mounted HUD, giving the appearance of being in the cockpit when it's all really being projected inside a helmet, or inside the mech on video screens.
Wrong, because in the GFX Novel their in actual cockpits helmet less.
 
#17
Posted March 17 2014 - 03:26 PM
 Ariexe, on March 17 2014 - 03:25 PM, said:
Ariexe, on March 17 2014 - 03:25 PM, said:
 Silverfire, on March 17 2014 - 03:08 PM, said:
Silverfire, on March 17 2014 - 03:08 PM, said:
 Ariexe, on March 17 2014 - 03:06 PM, said:
Ariexe, on March 17 2014 - 03:06 PM, said:
It's a helmet mounted HUD, giving the appearance of being in the cockpit when it's all really being projected inside a helmet, or inside the mech on video screens.
Wrong, because in the GFX Novel their in actual cockpits helmet less.
How do you explain the HUD boot up sequence during the beginning of a match then? Note that the Graphic Novel was penned and published before the current HUD existed.

Check out my new short film Prebirth: The Eternal War! Check out my e-peen!
Need to find a mech guide? Well, look here!
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#18
Posted March 17 2014 - 03:28 PM
 Ariexe, on March 17 2014 - 03:25 PM, said:
Ariexe, on March 17 2014 - 03:25 PM, said:
 Silverfire, on March 17 2014 - 03:08 PM, said:
Silverfire, on March 17 2014 - 03:08 PM, said:
 Ariexe, on March 17 2014 - 03:06 PM, said:
Ariexe, on March 17 2014 - 03:06 PM, said:
It's a helmet mounted HUD, giving the appearance of being in the cockpit when it's all really being projected inside a helmet, or inside the mech on video screens.
Wrong, because in the GFX Novel their in actual cockpits helmet less.
That occurred before the time of the game HAWK3N, back when Prosk's innovation with Cavorite was a novelty.
As time progresses/changes, so does technology. And it wouldn't say it's a stretch to say the external viewing method varies, depending on Class/Axe type.
Edited by Wi2P, March 17 2014 - 03:29 PM.
#19
Posted March 17 2014 - 03:30 PM
 
					
					Edited by Wi2P, March 17 2014 - 03:31 PM.
#20
Posted March 17 2014 - 03:31 PM
 Silverfire, on March 17 2014 - 03:26 PM, said:
Silverfire, on March 17 2014 - 03:26 PM, said:
 Ariexe, on March 17 2014 - 03:25 PM, said:
Ariexe, on March 17 2014 - 03:25 PM, said:
 Silverfire, on March 17 2014 - 03:08 PM, said:
Silverfire, on March 17 2014 - 03:08 PM, said:
 Ariexe, on March 17 2014 - 03:06 PM, said:
Ariexe, on March 17 2014 - 03:06 PM, said:
It's a helmet mounted HUD, giving the appearance of being in the cockpit when it's all really being projected inside a helmet, or inside the mech on video screens.
Wrong, because in the GFX Novel their in actual cockpits helmet less.
How do you explain the HUD boot up sequence during the beginning of a match then? Note that the Graphic Novel was penned and published before the current HUD existed.
You could say that the boot up system could be scanned directly on to their retinas. Since we are in the future, there is no reason not to have a retinal scan display on them that's surgically implanted in their eyes.
Edited by Hijinks_The_Turtle, March 17 2014 - 03:38 PM.
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