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What is the hardest mech to master in your opinion?

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#1 Dohka

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Posted August 14 2014 - 04:42 AM

Personally I found the Pred really hard to master even with reading the forums and guides on the mech. Took a lot of time to get the hang of it but now I think its one of my favorites.
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#2 AsianJoyKiller

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Posted August 14 2014 - 04:47 AM

Pred can be tricky.
A good sharpy can be hard too. It's more than just aim.
Perhaps rev-gren. Not just spamming, but learning to land all those rev shots directly.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#3 Dohka

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Posted August 14 2014 - 04:54 AM

View PostGhostMechT, on August 14 2014 - 04:50 AM, said:

No ajk pred. is the easiest and funiest



Pred is not easy to master. There wouldnt be as many guides on the mech if it were as easy as lets say the rocketeer.
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#4 Nept

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Posted August 14 2014 - 04:54 AM

Given their scarcity, I'd say high-tier Sharpshooter. Predator's not bad once you acclimatize to the weaponry.

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#5 Onebullit

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Posted August 14 2014 - 04:55 AM

Sharpshooter and Predator were the first once i thought of.
Predator can indeed be tricky like ajk said but imo, SS is harder
to master.

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#6 Dohka

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Posted August 14 2014 - 04:57 AM

View PostOnebullit, on August 14 2014 - 04:55 AM, said:

Sharpshooter and Predator were the first once i thought of.
Predator can indeed be tricky like ajk said but imo, SS is harder
to master.

Which one do you like better in the end? Pred or SS?

I like playing as the Pred but Ive never played SS
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#7 EM1O

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Posted August 14 2014 - 05:52 AM

Pred. Slug SS. HEAT Infil & HEAT Gren. I place them in this order, as SS doesn't have Pred's quirks, varied environment interfacing, nor "nimbleness", but does have a devastating 1-2 punch wep loadout with the associated restrictions of a B frame. I included the Infil & Gren, only because it's tough synchronizing a chargable precision-accuracy primary with a arced-trajectory, direct-contact or manually-detonated secondary, and managing an iffy ability while maintaining situational awareness.
If you dig deep enough, you'll find valid reasons why even the classic go-to Berzerker loses it's popularity, as it isn't that easy to keep alive, when things get ugly. A mental image of Skeet Shooting comes to mind...
This game is assembled (the term Balanced gets thrown around a lot, here) so that every mech has a Killer "OP" Advantage, and an associated festering wound of an Achilles' Heel.
Enjoy!
:)

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#8 zorin1

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Posted August 14 2014 - 06:00 AM

I am not sure if it is the Mech or the weapon that is hard to master.  I have a hard time with the Heat and EOC.

#9 _incitatus

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Posted August 14 2014 - 06:12 AM

For me it's pred.  I still can't do reliably well with it unless I'm fighting far less experienced pilots.  

EOC has gotten harder too now that mechs fly around so much.  I used to play EOC a lot, like over a million xp in my infiltrator alone.  But now, hardly ever.
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[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:

You are the undisputed champion of camouflages.

#10 Dohka

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Posted August 14 2014 - 06:20 AM

View Postzorin1, on August 14 2014 - 06:00 AM, said:

I am not sure if it is the Mech or the weapon that is hard to master.  I have a hard time with the Heat and EOC.

Thats true, the Pred EOC was hard and breacher was a pain.
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#11 Onstrava

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Posted August 14 2014 - 06:23 AM

Pred is tricky do to two slow weapons but I would say that SS is the hardest since it has two slow weapons and it's damage isn't all that great. If SS got a small buff to it's saber then it would be alot more viable.

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#12 Dohka

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Posted August 14 2014 - 07:04 AM

View PostGhostMechT, on August 14 2014 - 06:52 AM, said:

View PostDohka, on August 14 2014 - 04:54 AM, said:

View PostGhostMechT, on August 14 2014 - 04:50 AM, said:

No ajk pred. is the easiest and funiest



Pred is not easy to master. There wouldnt be as many guides on the mech if it were as easy as lets say the rocketeer.
Well i bought predts few weeks ago and it's so fun

I really like mine too. It took longer to get good at it then the Assault or Raider I have.
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#13 Skitzo1d

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Posted August 14 2014 - 07:04 AM

No love for the reaper?  The pred can be difficult to learn mainly cause its entirely different gameplay, its more in the head gameplay meaning thinking out strategies before you do them rather than on the fly quick moving stuff.  The Sharpshooter can be difficult to be top tier cause it has one area it shines in and if you get put out of that area your in trouble.  But really I think the reaper can be difficult to play at a high level of play.  So hard to master on the reaper? maybe not as difficult as some but hard to play at high tier cause of its lower damage than all other classes.

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[12:43] <@ThirdEyE> skitzo1d = worst reaper NA

#14 Dohka

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Posted August 14 2014 - 07:07 AM

View PostOnstrava, on August 14 2014 - 06:23 AM, said:

Pred is tricky do to two slow weapons but I would say that SS is the hardest since it has two slow weapons and it's damage isn't all that great. If SS got a small buff to it's saber then it would be alot more viable.

Would you recommend the SS or is it not as much fun as the other options?
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#15 EM1O

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Posted August 14 2014 - 07:24 AM

Reaper! My fave! It's sorta like Berzerker (if you get AC, Deflector, Basic PowerSurger) that can Reach Out and Touch Someone...
To get the feel of the SS weapons, and still retain some of your A frame Zippiness while learning, Reepah!!! Not all that difficult a mech, IMHO.
No frets, no regrets.
:)

Edited by EM1O, August 14 2014 - 07:25 AM.

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#16 Silk_Sk

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Posted August 14 2014 - 07:26 AM

View PostDohka, on August 14 2014 - 07:07 AM, said:

View PostOnstrava, on August 14 2014 - 06:23 AM, said:

Pred is tricky do to two slow weapons but I would say that SS is the hardest since it has two slow weapons and it's damage isn't all that great. If SS got a small buff to it's saber then it would be alot more viable.

Would you recommend the SS or is it not as much fun as the other options?

Whether or not it's fun is up to your style. Some like it, some don't. But don't listen to people telling you the SS is hard to master. It's awkward to use at first but do some research and within a few games you get the hang of it. It isn't that much more difficult to use comfortably than most other mechs. The Pred, as has been said, is the hardest to master, but only if you've learned other mechs first. If the Pred is the first mech you purchase, it will be the same as picking up any other new mech. You'll suck because you're a new player but you get the hang of it. Pred is much harder to master for more experienced players because its style is so different from everything else.

And therein lies the problem with saying which mechs are more difficult to master. It all depends on how wide the jump is from what you were using before. I, for example, have been using HEAT infiltrator since alpha 2. I was actually surprised to see people mention it as a difficult mech to learn. It's just natural to me. It also made learning HEAT-gren very easy since it's the same weapon combo. Heck, I used it so exclusively it took me ages to even be somewhat effective with the TOW of all weapons.

Besides pred, the most difficult mechs for me to master were the raider, the bruiser, and the HEAT scout. HEAT scout in particular I am absolutely abysmal with because I've only used HEAT next to a grenade launcher, so I keep aiming up to use my TOW. The rest of these are a very awkward transition from the infiltrator because their styles of play and roles on the battlefield are so different from it. As for the SS, it was easy to learn because it's a sniper. You snipe. Works the same as in any other game.

So yes, in general, the Pred has the most unique style of play from other mechs and is usually the hardest to master. But depending on what you're used to, many other mechs can be just as difficult.

Edited by Silk_Sk, August 14 2014 - 09:46 AM.

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#17 EliteShooter

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Posted August 14 2014 - 07:29 AM

IDK but, before I even get to it, lemme clear out one thing; pred is a dumb mech, and it ain't as hard to master as other ones I'll mention below. That thing is fun to play or whatever, I don't give a damn. That thing has heat vision, unlimited cloaking that recharges in 15 secs, that can stay activated for ever, that can resume in 2 secs after boosting or shooting, that allows you to do the pop-shoot-hide-cloak-shoot cheese, a primary that can go through shields and MECHS, and a broken secondary that can instakill an A, and almost a B, and that's almost unvunerable (I shoot it all day and it only works 1/100 times) with a crazy AOE, and that detonates remotely or automatically. It's a mixture of a sniper, infiltrator and a raider. What the fox does it lack? tell me? That thing is overpowered, it feels unfair to play that mech.


It's out of the discussion IMO. To me it's 2 mechs; SS or Heat infil (btw AR infil makes no sense, please remove it).

SS is the first mech that I enjoyed HAWKEN with. I really enjoyed every second of playing slug in USW with great friends last summer with 250 ping. And playing it I realized that, what takes to master that mech is to push it beyond it's capabilities that it's designed to fullfill, which are mainly suppression and distance finishing. Great SS pilots (to whom I don't belong) can be lethal frontline and 1v1 fighters, and that needs a lot of aiming skill but at the same time, what I call "footwork". Those people can move so well while firing some very accurate shots, and they can play the corner game as well as anybody. They know how to manage the heat while containing the pressure of frontline battles. That's skill, that's mastery. A mech that hard to master is a mech that you really push it over the limits, the kind of limits that are too tight to such an extent that it looks stupid to use them for any other purposes besides their standard ones.

BUT, what makes infiltrators (at least IMO) slightly harder to master are thing that don't usually stand out to people. As a heat infil, I just cannot play from mid or long range, and we don't even need to discuss that, you're get wrecked before your shots even reach the enemies. You'll have to go to the heart of the battle and try to pull something off but, when you look at it, the mech isn't the best in anything; scout has higher ground speed, zerker has higher air speed and health, ability takes a much much much longer time to recharge compared to preds, and it drains your fuel insanely (and btw, I really am fed up with people who never played the mech for more than an hour and stat telling me; fuel management, DUH). And also, one thing that not much people point out to is the self damage; I find myself always in need to enter a hug fest with my enemies, and then end up hurting myself almost as much as I do to my enemy. Now you might tell me that there's an internal for it, but I'll have to tell you that there is no slots for it. Until they make AC a default on A's, I can't really do much about it, cuz I don't have the fuel to run away like a scout, or the health to endure hits like a zerker. I have to use internals that heal me up. The GL also is one of the hardest weapon to master, in fact I want to know what other secondaries you think are harder to use.


Ultimately what makes infil the hardest mech to master is because the hardest role for an infil is it's main role; ambushing and picking up enemies, cuz after going for an alpha (that's mostly successful) the mech is left with almost no fuel, and a low health.

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#18 nepacaka

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Posted August 14 2014 - 07:31 AM

i'm so late, but...Brawler!

Edited by nepacaka, August 14 2014 - 07:31 AM.


#19 EliteShooter

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Posted August 14 2014 - 07:32 AM

View PostSilk_Sk, on August 14 2014 - 07:26 AM, said:

I was actually surprised to see people mention it as a difficult mech to learn.

We can duel and I can prove you wrong, whenever you like :)

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#20 Daronicus

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Posted August 14 2014 - 07:41 AM

View PostNept, on August 14 2014 - 04:54 AM, said:

Given their scarcity, I'd say high-tier Sharpshooter. Predator's not bad once you acclimatize to the weaponry.

Pfft cool kids play Reaper anyways.

Anyways, I think the hardest mech to master is seekerteer.  You have to briefly pass your cursor over an enemy target, and that's just very difficult to do.





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