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Idea for a map theme, would this be possible


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#1 Chocksa

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Posted November 06 2013 - 02:30 PM

I have an idea for a map but i am not really sure if this would be possible.

Immagine a container terminal like in an harbour. Large stacks of containers lining corridors. But also overhead cranes moving around above your head. What if these cranes were actually picking up these containers and moving them to somewhere else in the map effectively changing the layout of the map. You may have walked through a corridor one moment and the next time you get there this corridor is blocked of by a container that has been moved there forcing you to constantly addapt to the changing terrain. And also introducing environmental hazzards. Like getting crushed by one of those containers if you don't watch above you.

What do you guys think about this and do you think this would be possible in the game?

Edited by Chocksa, November 06 2013 - 02:33 PM.


#2 KOS_Baconman

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Posted November 06 2013 - 02:33 PM

hmm.... Maybe.. seems a little to much like earth if you ask me, I mean do they have harbours on Illal?


the only ships we know of is battleships so....
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#3 Chocksa

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Posted November 06 2013 - 02:34 PM

There must be some storage area where sentium or prosk are storing their resources.

This could also hold a new game mode in where 1 team is defending the storehouse and the other team is trying to raid it.

Edited by Chocksa, November 06 2013 - 02:39 PM.


#4 VYR3

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Posted November 06 2013 - 02:35 PM

I would love this, especially if the boxes had a set pattern to move at a set time, with the super nerd I am, I'd figure out the exact moments when things are supposed to be changing and ride the boxes :D

#5 Teljaxx

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Posted November 06 2013 - 02:37 PM

I would love to see a dynamic map or two like this for Hawken. A shipping facility or spaceport with moving crates, conveyor belts, and cranes could make some for some interesting gameplay. Add in destructible environments, and you could have some real fun, like making paths that regularly get blocked off by crates, but you can destroy the crates if you need to.

I know the Unreal Engine can handle things like this, because UT3 had several maps with moving bits, changing weather, and such. The only limitations would be hardware strain, because this would require a lot of extra processing power, especially if physics simulation was added. And the other would be developer ability, because this would take a lot of work to design properly, and balance well.
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#6 Silverfire

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Posted November 06 2013 - 03:13 PM

+1, I think this is a good idea.  Some dynamic map mechanics would make gameplay more interesting, but there would be some serious hardware limitations, I think.  If it's small scale map dynamism, then okay, but the entire map may be too much for some lower end rigs to handle.  The devs want this game to be played by as many people as possible, so upping the system requirements because of one map is a controversial decision at best.

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#7 SandSpider

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Posted November 06 2013 - 03:32 PM

Yeah, this sounds like a good idea to me. A map like that would be great.

View PostKOS_Baconman, on November 06 2013 - 02:33 PM, said:

hmm.... Maybe.. seems a little to much like earth if you ask me, I mean do they have harbours on Illal?


the only ships we know of is battleships so....

Yes, there are harbours on Illal, and space ports for loading and unloading. There are also huge storage areas that would be perfect for something like this

#8 erathic

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Posted November 06 2013 - 03:55 PM

Really cool idea, great Identity (that could be very styled and fit the Hawken Universe)
and original gameplay/interaction happening, that would make this map feel very alive.

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#9 ropefish

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Posted November 06 2013 - 03:58 PM

what about a space port orbiting illal, but it has a huge bubble shield thing around it and is massive
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#10 neo0031

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Posted November 06 2013 - 03:59 PM

...Before I agree or disagree, I need more read up on Hawken's lore. I know of none. Direct me please?
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#11 Teljaxx

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Posted November 06 2013 - 04:02 PM

View Postneo0031, on November 06 2013 - 03:59 PM, said:

...Before I agree or disagree, I need more read up on Hawken's lore. I know of none. Direct me please?

Check out the UNIVERSE tab at the top of the website. There is a link to the four preview chapters of Hawken: Genesis, along with where you can get the full first issue.

Edited by Teljaxx, November 06 2013 - 04:02 PM.

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#12 neo0031

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Posted November 06 2013 - 04:14 PM

View PostTeljaxx, on November 06 2013 - 04:02 PM, said:

View Postneo0031, on November 06 2013 - 03:59 PM, said:

...Before I agree or disagree, I need more read up on Hawken's lore. I know of none. Direct me please?

Check out the UNIVERSE tab at the top of the website. There is a link to the four preview chapters of Hawken: Genesis, along with where you can get the full first issue.

Thanks! I clicked there before but I guess I was distracted by the voting back then and didn't bother scrolling. Reading on my iPad now. Thanks again!
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#13 HubbaBubba9849

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Posted November 06 2013 - 04:39 PM

Maybe not exactly as you say, but I've been hoping for more interactive maps myself.

For some examples, think of a game like Super Smash Bros. In SSB, almost all the stages have something unique that makes them play very differently from other stages.
Spoiler

In Melee, there are stages like Rainbow Ride and Pokefloats where the stage is always moving and you have to keep jumping from platform to platform.
Spoiler

The Pokemon Stadium stage in Melee and the Pokemon Stadium 2 stage in Brawl both change their entire geometry and theme regularly and randomly.
Spoiler

Even on the original SSB64, Hyrule Castle had whirlwinds and Planet Zebes had rising acid.

In other words, I kind of wish the maps in Hawken had a bigger impact on the game than just being differently shaped playgrounds. I want the maps themselves to actively play a part in the outcome of a match.

Edited by HubbaBubba9849, November 06 2013 - 06:41 PM.

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#14 Mobstarr

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Posted November 07 2013 - 03:11 AM

View PostChocksa, on November 06 2013 - 02:30 PM, said:

Immagine a container terminal like in an harbour. Large stacks of containers lining corridors. But also overhead cranes moving around above your head. What if these cranes were actually picking up these containers and moving them to somewhere else in the map effectively changing the layout of the map. You may have walked through a corridor one moment and the next time you get there this corridor is blocked of by a container that has been moved there forcing you to constantly addapt to the changing terrain. And also introducing environmental hazzards. Like getting crushed by one of those containers if you don't watch above you.

Played a little bit too much CoD-BlOps II ? :D Sadly I forgot the map name but it has exactly what you're asking for. Tons of containers and cranes that move containers and changing the map layout (at least at one spot in the middle of the map). Could fit into Hawken, so I vote for your suggestion. :D

#15 Chocksa

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Posted November 07 2013 - 10:07 AM

View PostMobstarr, on November 07 2013 - 03:11 AM, said:

View PostChocksa, on November 06 2013 - 02:30 PM, said:

Immagine a container terminal like in an harbour. Large stacks of containers lining corridors. But also overhead cranes moving around above your head. What if these cranes were actually picking up these containers and moving them to somewhere else in the map effectively changing the layout of the map. You may have walked through a corridor one moment and the next time you get there this corridor is blocked of by a container that has been moved there forcing you to constantly addapt to the changing terrain. And also introducing environmental hazzards. Like getting crushed by one of those containers if you don't watch above you.

Played a little bit too much CoD-BlOps II ? :D Sadly I forgot the map name but it has exactly what you're asking for. Tons of containers and cranes that move containers and changing the map layout (at least at one spot in the middle of the map). Could fit into Hawken, so I vote for your suggestion. :D

Actually i haven't played CoD-BlOps II. It was just an idea that popped up in my head.

#16 bacon_avenger

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Posted November 24 2013 - 02:24 PM

Now I'm reminded of some of the quake maps I used to play that had traps on them.  Push a button and the floor opens to a lava pit for a few seconds...

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#17 Chocksa

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Posted January 16 2014 - 11:45 AM

We have seen in the Wreckage map that there are containers on Illal. This means there must also be container terminals somewhere on this world. This map theme does seem like it could fit in in the lore. Sentium and Prosk are fighting over the resources stored in those containers.




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