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Destructible Environments
#1
Posted June 01 2011 - 05:02 PM
Let's talk about Destructible Environments.
Games have come so far since the early days of the first FPS but still it seems that nobody wants to include the ability to destroy scenery in games. Granted some newer games have it, but seriously stop making kill cams look like blockbuster action movies and start making the entire experience more realistic.
Pros
-Make more use of what you have in your mech. If I only have one missile left and the other team's top scoring mech is headed my way what should I do?
A. Attempt to hit mech with missile (which he'll probably dodge by the way).
B. Run away (yeah he'll shoot you).
C. Shoot the support beam of a near by skyscraper toppling it onto his mech crushing and killing him.
Uh duh. I'm pretty sure we'd all choose C.
-Makes game more realistic and challenging. Making the player think "is this cover going to fall on me if the enemy shoots it?"
-Adds some depth to the game as far as targeting goes. "maybe i can hit the building he's under and kill him."
There are some issues I admit.
Cons
-It will be stupid if an entire team just spams the buildings of an arena to make them all fall, crushing their opponents. :/ ugh i hate spammers
-People will complain that this will ruin the game. To me it make it more realistic.
Ideas to think about
-Possibly an entire building wouldn't come down but maybe just a part, or some debris.
-It would take a to of ordinance aimed at the right spot in a building to topple or damage it, so it wouldn't really work but in extreme cases.
-Falling debris could create dust clouds that would blanket the map for a time causing visibility changes.
-If you blow up a building there is a definite chance that it may fall toward you so wild firing wouldn't be too great of an idea.
-Maybe only certain building could be hurt, toppled, or broken.
-Possibly those buildings could be marked on your HUD or mini-map
Just a couple of thoughts. As always comments and suggestions are welcome. -LW
#2
Posted June 01 2011 - 05:53 PM
If they had done more destructibility, or go back and try to add it beyond the light poles and mailboxes you can crunch through in the vids, they would've needed a much much bigger team, more time, and a bigger budget to pull it off properly.
i.e. there is a reason DICE is able to blow up most of their levels in the BC 1-2 and upcoming BF3 games, between EA/DICE's actual inhouse personnel/and their outsourcing budget, their dev team is effectively in the hundreds.
#3
Posted June 01 2011 - 07:56 PM
and on a side note I really can't wait to see what Adhesive can do with this game. It's gonna be amazing, definitely gonna be heavy hitter in the gaming world. and hopefully along the lines of the success of Minecraft.
#4
Posted June 02 2011 - 01:13 PM
However, it would definitely be something worth considering for a second mech related title as it's vital to that experience of driving 50+ tonnes of pure death.
#5
Posted June 02 2011 - 05:07 PM
#6
Posted June 04 2011 - 07:02 PM
#7
Posted June 05 2011 - 12:36 PM

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"The difference between theory and practice is smaller in theory than it is in practice"
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