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What FOV does this game default to?
#1
Posted April 19 2011 - 10:19 PM
If I am playing a mech game I want it to feel big. However I would think a game of this type should properly support triplehead, all be it at an advantage/disadvantage to the user.
#2
Posted April 21 2011 - 11:53 AM
I suggest supporting a user-selectable field of view, but at very least, please provide a GUI and FOV that play nice with strange aspect ratios.
#3
Posted April 21 2011 - 10:48 PM
#4
Posted April 21 2011 - 11:24 PM
You can see around freakin walls and some stuff that is normally behind you. It looks warped as fuck though. So when I'm done playing I had difficulty walking around for like 20 seconds.
#5
Posted April 22 2011 - 12:30 PM
If they do decide on consoles/ pc port I hope they allow for larger fields of view. (PC first imo steam will give you lots of love).
I think the cockpit might allow a narrower view to feel justified I just don't know if it will feel comfortable.
#6
Posted April 22 2011 - 12:35 PM
Zomnivore said:
Your in an armored mech being attacked by other armored mechs in a huge city, Comfortable isn't the optimal word.
#7
Posted March 07 2013 - 09:45 AM
#8
Posted March 07 2013 - 10:04 AM
http://www.twitch.tv/budekai
also be sure to tune into The COCKPIT Hawken show! ---> http://community.pla...astshow-121212/
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