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Weekly Development Update: 10/15/2013

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#1 [HWK]HUGHES

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Posted October 15 2013 - 04:17 PM

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Hello Everyone!

Before we let loose the Ascension patch last month, I posted a few small updates over the weeks leading up to its release and that's something we'd like to continue doing on a somewhat regular basis. We don't want to create anything too formal but rather something free flowing in an almost "fireside chat" kind of spirit, just letting everyone know what's going on with patches. We'll post these when possible at either the end of a week or maybe at the start of a new one… time will tell.

So what's going on? In short, we're putting the final touches on the October update, and are working on the November update.

Last week we spent the entire week stabilizing and bug fixing; no new development. This work included investigating the team balancing edge cases that continued to surface after the hotfix went live. We fixed quite a few of the related issues for this October release (thanks to the community) and have almost locked down a few more edge cases to roll up into the update as well; another day or so should do it. We have quite a few priorities for the game but high on the list is ensuring that players get into balanced matches. It's a big focus for the entire company and extra content means nothing if we don't get matches right. Now what's going on with balance and matchmaking is a topic for a different post however but I digress… back to the topic at hand!

We are looking to have patch notes posted sometime next week and I must say, this update is a pretty big one for us. Outside of a new mech, more customization items and a mess of bug fixes, this will be the first time we're launching a new game mode since… well since Missile Assault, and most of you probably don't even remember HAWKEN before Missile Assault. Co-Op Bot Destruction (COBD) was something we originally wanted to have out there with Ascension, but it was a mode that we felt would really benefit from a few extra weeks of work and benefit it did! We have some COBD fixes and polish already in the works for the November update but we will be looking for feedback as we work on the next round of features for the mode. What you'll be playing soon is just the beginning of what's in store so please have some fun and let us know what you think!

This week we enter a sprint of development work as we finalize the content for the November update and work on features and functionality intended for release in 2014. We won't have new features coming in November, but there will be some functional improvements and very impressive new content. Until then there's plenty in October to keep you busy and as always we'll be reviewing your feedback! We'll also do another round of Q&A in the near future so keep your eyes open on a post from ZamboniChaos asking for the next round of questions!

We'll do another post like this in another week if you found this helpful, and we continue to thank you for your interest in HAWKEN.

Thanks everyone!



Click here to view the article

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#2 ropefish

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Posted October 15 2013 - 04:19 PM

FIRST AGAIN
also i think something went wrong with the heading :P

cant wait for more updates :D
also any plans for the mini-nuke yet :ph34r:  

View Post[HWK]HUGHES, on October 15 2013 - 04:17 PM, said:

[font=play, helvetica, arial, sans-serif]We are looking to have patch notes posted sometime next week and I must say, this update is a pretty big one for us. [/font]

Edited by ropefish, October 15 2013 - 04:23 PM.

"I find that there are those who will hang themselves if you give them enough rope, and that there are those who will provide their own rope. "
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#3 Ashfire908

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Posted October 15 2013 - 04:21 PM

View Postropefish, on October 15 2013 - 04:19 PM, said:

also i think something went wrong with the heading :P
That's the forum software being stupid and not properly converting the article to the forum format. Happens every news post. IPB da best.

Edited by Ashfire908, October 15 2013 - 04:21 PM.

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#4 ropefish

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Posted October 15 2013 - 04:22 PM

srry messed up :P

Edited by ropefish, October 15 2013 - 04:23 PM.

"I find that there are those who will hang themselves if you give them enough rope, and that there are those who will provide their own rope. "
-VocalMagic           Croin//illal's wildlife

View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#5 DerMax

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Posted October 15 2013 - 04:26 PM

Yes, yes, yes! Communication is key! If you could come up with such updates on a weekly basis, that'd be fantastic!

(They have top men working on the October update. Top. Men.)

#6 Ninnamin

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Posted October 15 2013 - 04:40 PM

Right when I was hoping to read something from you guys, here you are. Magical.

#7 ReachH

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Posted October 15 2013 - 04:40 PM

FIRST PAGE

Frick yeh bunnies, Hawken dev is kicking into high gear approaching 2014. Well done boys, well fuzzing done.

Posted Image

Edited by ReachH, October 15 2013 - 04:42 PM.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#8 ShadowGTR

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Posted October 15 2013 - 04:42 PM

Thank you very much for taking the time to write this up, Hughes!

It's communication like this that keeps the community informed of progress. Very much appreciated. :)

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#9 WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

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Posted October 15 2013 - 04:48 PM

I really like the news about the new game mode! I am looking forward to try it. I would certainly love to see more updates about Hawken, although I must admit, I have not been very active around here lately.

If there is an opportunity, would you guys mind responding to my thread? https://community.pl...issatisfaction/

Fear not the dreary sounding name - for I only wish to spread more love through pink trim lines.
Thank you for your time.

Sincerely,

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

#10 ropefish

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Posted October 15 2013 - 04:51 PM

also im planning this maybe weekend before next patch hits any ETA on it?
it would also be great if a dev could join in it too :D
"I find that there are those who will hang themselves if you give them enough rope, and that there are those who will provide their own rope. "
-VocalMagic           Croin//illal's wildlife

View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#11 flimsy

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Posted October 15 2013 - 05:00 PM

These posts are very much appreciated.

#12 The_Silencer

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Posted October 15 2013 - 05:02 PM

Coffee cups and caps. Cool.. :)

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.

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#13 SandSpider

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Posted October 15 2013 - 05:18 PM

YAY FOR UPDATES!!!!!!!!! That's all I can say, because everyone else said what I wanted to say already.  Does that make any sense?

Thank you very much for this Mr. Hughes.

#14 hendman

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Posted October 15 2013 - 05:39 PM

View Post[HWK]HUGHES, on October 15 2013 - 04:17 PM, said:

Outside of a new mech, more customization items and a mess of bug fixes

So you are going to make a mess of bug fixes? Does that mean the mechs will still get stuck in the walls in the co-op bot mode? :)

#15 ShadowWarg

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Posted October 15 2013 - 05:47 PM

How do you pronounce COBD? Hmmm. Cob-ed? Co-bed? C-obed? COB. D? maybe Co-bo? THERE NEED TO BE ANOTHER VOWEL!

How about

Co-op bot EXTERMINATION = COBE Co-be
Co-op bot ANNIHILATION = COBA Co-ba

OH or CO-OP BOT RAGING ANNIHILATION = COBRA!!!!

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I love acronyms

Edited by ShadowWarg, October 15 2013 - 05:56 PM.


#16 ArachII

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Posted October 15 2013 - 05:51 PM

The amount of communication has greatly increased in the last few days, and it is greatly appreciated. Considering the time taken for this, and maybe time outside of work, I must thank you wholeheartedly.

Ascension was a big patch, and you say the next one will be another big one. So, on a scale of 0 to over 9000, 0 being nothing an 10 being Ascension, how big will be the next patch? :)

Edited by ArachII, October 15 2013 - 05:52 PM.

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#17 Krellus

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Posted October 15 2013 - 06:15 PM

new mech, customisations and co-bot incoming! wooo

Thanks for the update Devs, appreciate the info.

Edited by Krellus, October 15 2013 - 06:16 PM.


#18 SakawaPriest

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Posted October 15 2013 - 06:30 PM

Is the new mech coming in October release, November or 2014 ?

#19 BLTasty

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Posted October 15 2013 - 06:32 PM

I absolutely love this. The devotion you guys have to your community is amazing. Thanks guys for all your hard work.

#20 [HWK]HUGHES

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Posted October 15 2013 - 06:40 PM

View PostSakawaPriest, on October 15 2013 - 06:30 PM, said:

Is the new mech coming in October release, November or 2014 ?

October release.

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES






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