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Current issues of the game for me
#1
Posted November 30 2012 - 11:29 AM
Ranking up in progress is really slow
Unbalanced - It gets pretty frustrating when you have a low level mech fighting against level 20's No amount of skill can compensate. No idea what the fix for that would be, but something needs to be done.
I am going to have to buy boosters just so I can get a mech leveled up enough to not get creamed by all the level 20+s singling my low mech out
On a positive note, the graphics are awsome, the physics are great. you can really feel the weight. Its a really refreshing throw back for old school gamers and is really quite fun. Much faster paced than MWO.
#2
Posted November 30 2012 - 11:35 AM
Edited by Sylhiri, November 30 2012 - 11:36 AM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#3
Posted November 30 2012 - 11:56 AM
Intel Core i5-760 2.8Ghz quad core
Patriot i5 Viper II 1600Mhz 8GB
EVGA P55 mobo
ASUS Nvidia GeForce GTX 560 Ti
1TB HARD-DRIVE
windows 7 64BIT
#4
Posted November 30 2012 - 01:08 PM
Mech level amounts to next to nothing. The biggest effect of the levelling is the actual weapon levels, but those don't increase damage at all, just give some perks (for example, a levelled up Hellfire missile gets slightly faster lock-on time and slightly wider splash damage radius, but damage itself is still the same). The skill tree barely does anything at all. Like putting all three points into heat reduction in the offensive tree gives you a whopping 0.9% reduction on weapon heat buildup.
The deciding factor is the fact that players in those level 20 mechs put in the time to get there, meaning they have experience in the game. That's all that matters. A practiced player in a level 0 mech can easily kill a not-so-practiced player in a 20.
#5
Posted November 30 2012 - 01:39 PM
Which has been brought up many times already and which (I presume) the devs are addressing.
 
					
					Edited by Prodygy, November 30 2012 - 01:39 PM.
#6
Posted November 30 2012 - 02:00 PM
 Prodygy, on November 30 2012 - 01:39 PM, said:
Prodygy, on November 30 2012 - 01:39 PM, said:
Which has been brought up many times already and which (I presume) the devs are addressing.

They most likely are but the problem isn't with mech level. Someone who has the experience can hop on a level 0 mech and destroy other level 0 mechs who just started the game, lol. So I'm sure that the devs are factoring in other data to balance matchmaker because mech level balancing won't help anyone.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#7
Posted November 30 2012 - 02:26 PM
#8
Posted November 30 2012 - 07:27 PM
 Deaod, on November 30 2012 - 02:26 PM, said:
Deaod, on November 30 2012 - 02:26 PM, said:
Considering everything is getting wiped I don't think that's likely. However, depending on how the final system for matching players gets implemented (whether that's something like average XP per game, or average k/d or whatever else it may end up being), I don't think it will take very long for the stats that experienced players pull in to separate them from the new crowd. So there may end up being a couple of rounds where the beta players go to town on the new guys, but I expect it would stabilize pretty quickly after that and there wouldn't be a problem anymore.
Edit: Assuming the method of matchmaking actually gets fixed.
Edited by DM30, November 30 2012 - 07:28 PM.
#9
Posted November 30 2012 - 08:59 PM
I don't get a lot of playing time with Hawken so the grind is slow boating for me to achieve any kind of significant leveling up and I understand that's something I have to deal with until I can improve my game.
One thing that does bother me though is sometimes when I'm in a 1 on 1 fight and I hit my opponent with at least 3 direct hits, or more, he or she is still standing. I get nailed with 1 - 2 hits and drop like a bag of stones.
Is the difference between a low level mech vs a high level really have that great an effect to be able to have this happen ?
Edited by DieselCat, November 30 2012 - 09:03 PM.

Just Relax...and take life one game at a time...
#10
Posted December 01 2012 - 01:25 AM
 DieselCat, on November 30 2012 - 08:59 PM, said:
DieselCat, on November 30 2012 - 08:59 PM, said:
I don't get a lot of playing time with Hawken so the grind is slow boating for me to achieve any kind of significant leveling up and I understand that's something I have to deal with until I can improve my game.
One thing that does bother me though is sometimes when I'm in a 1 on 1 fight and I hit my opponent with at least 3 direct hits, or more, he or she is still standing. I get nailed with 1 - 2 hits and drop like a bag of stones.
Is the difference between a low level mech vs a high level really have that great an effect to be able to have this happen ?
A-Class only takes 2 direct hits from a tow to kill
B-Class 3 direct hits
C-Class... I stop counting because I am trying to kill him before his team rescues him.
Sounds to me like you are playing an A or B class and you are thinking you are getting direct hits when you are not. If you are aiming at their feet and not them, you are only getting splash damage, which is reduced damage compared to a direct hit.
I can tell you when I am playing with other skilled guys and I am in my A-Class... the fights don't last long. We shred each other extremely fast.
You cannot gain much health via the skill tree.. 4.4% health gain. So the gain for each class is: A-Class 22, B-Class 30, and C-Class 38. They round up from my experience. And to get that boost in armor one has to do 1 specific type of build. In CB2 all classes could gain a flat 120 armor with the same build.
#11
Posted December 01 2012 - 01:19 PM
Good point about open beta fixing all this. at that time there will be an influx of noobs to kill - when i get a high even mech, his name is goijng to be noobDestroyer for open beta.
What about the skill trees? To me a lvl 20 is way better off than a lvl 0 because he has some points in the skill trees or whatever their called, that do things like increase weapon damge, increase rate of fire, decrease weapon damge taken etc. If those points dont mean anything then why are they even there?
I got some boosters and started just playing straight deathmatchs. Seems like thats the best place for low levels to get xp fast and not get creamed.
even with these issues i still lvoe this game. gonna hop on it right now, all my other games have taken a back seat to Hawken right now. Its that good!
#12
Posted December 01 2012 - 01:33 PM
Now just about everything got cut in half
Can it make a difference? Sure. If I fight someone who normally takes say... 2 hits from my slow firing weapons, and they have 5 extra health, that could be life or death
However in most cases it's no big deal. Skill will overcome in all but the most extreme cases
Not that I particularly LIKE those extreme cases
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