Hi there hakenites, i have once again decided to write a guide to help the less experienced player improve their gaming experience in the hawken universe. This guide will be unique in the sense that it doesn't cover anything specificly relating to the hawken game. Instead i will cover what i call the pitfalls of hawkens. These pitfalls consist mostly of unclear communication, lack of information and misguiding text or mechanics.
Purchasing MC: When purchasing MC it is important to note that you will be taxed on your purchase. Meaning a 25$ code will cost you 25$+tax. These taxes apply to all regions without exception. This can cause issues if you intended to buy a 25$ code with a 25$ prepaid card for example.
Lack of confirmation prompt for MC purchases ingame: There are no prompts to confirm purchases made with MC. This can lead to very unfortunate events if you happen to click in order to gather more information or if you are a clumsy browser. Therefore be wary not to select the wrong type of currency when unlocking something. And be wary of browsing HC and EXP bonuses
Cammos, Items, Internals, Mech parts: Upon achieving pilot level 10 you will unlock global cosmetics. Don't be fooled. All the current cosmetics, items and internals one can unlock with MC are restricted to the mech you have purchased those on. Therefore before making a purchase, make sure you have the proper mech selected and be aware that you are only purchasing it on that specific mech. You will not be able to change it between mechs afterwards.
Counter measures: Frowned upon by the competitive hawkenite for multiple reasons. Its cost alone is enough to set you back considerably in your unlocks required to remain competitive as you are grinding to level 30. The advantages gained by the battery CM vs an EMP MK-I is of half a second and the coolant CM is of no use whilst piloting the CR-T due to its ability which has the same functionality as the CM. As for the radar CM with a bit of experience you will be able to easily ascertain which dots are illusions.
Heatsinks VS cooling units: Heatsinks reduce the amount of heat generated per shot. Cooling unit reduce the time it takes to recover from the overheated status. with the current balancing of these mechanics there is no reason to pick heat sinks over cooling units. Cooling units are in all instances better.
Air dynamics: Whilst this is a very appealing tuning option it has is share of hidden drawbacks. For starters a lot of the verticality of the maps has been removed from the game due to the unfair advantages these hiking spots provide. Therefore whilst some rocks, buildings or other may seem in reach they are most likely blocked by and invisible wall. Floating in combat is also not a favored strategy at top tiers of play. It forces you to invest in an internal to dodge in midair and even then provides less manoeuvrability than staying on land.
Charging the heat cannon: When comparing the heat cannon and other chargeable weapons in hawken one might think that holding the M1 down would give it a noticeable boost to its damage output. Think again, the current stats of this weapon only provide an aditional 5 damage for a full charge. Effectively reducing its dps by nearly half. However charging the weapon greatly increases its AoE explosion allowing you to hit targets hidding behind walls.
Turnrate cap: Hawken is a fast paced mech FPS. One of the mechanics used by the devs to create a feeling of heavyness is a reduced turning ability. The only time the game will clearly demonstrate that it limits your ability to turn is in the first information prompt of the basic training. Therefore if you feel slugishness in your mousemovement it is not negative acceleration but rather an intended turn rate cap.
Free mechs: According to the mech progression tab you can get free mechs simply by leveling another mech. Whilst this is true, those free mechs have the cost in time, exp and HC attached to the leveling process of the former mech. Therefore if you are finding yourself getting annoyed at the leveling of a mech you do not enjoy to obtain a new mech, you might be better off simply buying the new mech, it will not only be cheaper HC wise, but will also save you considerable amount of time and frustration.
Double EXP boost: This is another one of the cute little bunnies that turn into a face eating monster. It is in itself a very apealing bonus one can purchase. However there are ramifications tied to this boost that will end up putting you at a disadvantage and here is why. As you play hawken you will gain pilot levels and mech ranks. As you gain these you increase and power and are segregated in match based on your level. However with the very high cost of mech level, items and internals it is too easy to fall behind in HC and not be able to be on par competitively with people that have managed to keep up with their HC expenses. basically, more exp =/= more HC => leads into disparity of power between you and your opponent.
Turret mode: Don;t let this ability fool you. With proper dodging capabilities, one can avoid just as much damage as is negated by the ability and not suffer any of the inconvenience associated with it.
Cosmetc changes without warning: https://community.pl...ech-camo-change
Hope this helps you alleviate some of the potential frustrations associated with playing hawken.
Edited by h0B0, October 16 2013 - 10:45 AM.

 

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