Feel free to post anything you have seen or read which you feel would contribute to this discussion with more perspective. I will update the OP with more relevant materials around the topics of F2P, microtransactions, and how, and if, P2W breaks games, when they are presented.
Please view all the materials before posting.
Please view all the materials before posting.
Please view all the materials before posting.
Please view all the materials before posting.
They provide some foundation for a discussion. Nobody is interested in your rants until you are up to speed.
To start:
A little something to bring everyone (including some devs, unfortunately) up to speed on the right ways to do micro-transactions and F2P.
Particular attention drawn to "NEVER, EVER, EVER SELL POWER". Which in turn is defined as 'anything which affects the balance of gameplay'. I'll leave it to you to decide to what extent countermeasures may or may not fit that description. From my point of view, it looks a rather snug fit.
So no Meteor, I don't think I will be giving countermeasures a go.
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*Update1* LunaticCalm, on December 12 2012 - 09:40 PM, said:
LunaticCalm, on December 12 2012 - 09:40 PM, said:
Please, Adhesive and Meteor, please just look to League of Legends. Biggest F2P game on the planet right now, rolling in cash, loved by the players, loved by esports, and steers well away from any hint of P2W.
Surprise! In game store price increase on items. Something that most definitely affects game balance ^ ^
Of course you can earn these with HC. But you can also buy them. If we were to stick to our rule, wouldn't all mechs and items be HC only?
http://community.pla...ou-ing-serious/
*Update2*
Stolen from a QQ topic on the state of matchmaking:
 andythebomb, on December 13 2012 - 12:55 PM, said:
andythebomb, on December 13 2012 - 12:55 PM, said:
hawkens mark long on core free to play/
They promised us something different but were getting the same old fuzzy bunny
Links to an interview with Meteor CEO, giving some vision on what Hawken should be.
Highlights:
“Core free to play is not going to be about convenience or about buying your way out of inconvenience,” [CEO, Mark] Long states. “It’s going to be about things like customisation and about choice. Being able to customise your character however you want, to show your affiliation in-game with things that are important to you, be that the sports team that you’re into, or the university you go to or even just a skull and crossbones. It’s going to be not just a game but a lifestyle; a destination on a Friday night for me and my friends.”
He was making a jab at Zynga (facebook games).
Edited by ReachH, December 13 2012 - 01:20 PM.

 

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