(READ NEXT STATEMENT PLEASE)
I would like to throw out that I WANT constructive criticism of this post to help me make it better. The goal is to provide general overviews of each Mech and its respective play style. If you have experience with a Mech that I have not covered, please feel free to add a statement into the comments so I can add it to the guide and give you credit for it. I realize that I have a certain play style, and other people have theirs.
Please help me make this thread for people new to Hawken to find. I'm tired of all these P2Win whiners.
/Endrant
Part 1: Mech Class Overview
Mechs featured in Hawken are broken down into 3 main categories: Class A, Class B, and Class C Mechs.
Class A: Increased manuverability
Overview of Class A Mechs:
Class A Mechs are designed for maximum maneuverability at the cost of armor. This makes them ideal Mechs for scouting or quick offensive blitzes.
Team Deathmatch Class A:
Class A Mechs work the most effectively alongside other Mechs because they are not well suited for prolonged combat.
Pair up! Your odds of survival increase tremendously when you find a "combat buddy" FPS novices will often try to be "Lone Wolves" and take on an entire team by themselves, only to find themselves massively outnumbered and outgunned. Learning to work with your teammates and having a basic knowledge of their Mechs is key to winning.
2 Notable Examples:
-Pairing with a Class B "Sharpshooter"
Sharpshooters have the most powerful long ranged weaponry in the game. Using the increased maneuverability of a class A Mech to lure enemies into his sights can reward the both of you with easy kills as a sharpshooter can cut the HP of even a heavily armored Class C Mech in half in mere seconds.
-Pairing up with any Class C Mech
Class C Mechs fit the "tank" role well with their heavy weapons and turret mode special ability. The drawback to this is that when a Class C Mech engages its turret ability it forfeits even more of its already low mobility. This leaves the Mech susceptible to attacks from the rear. Using your mobility to help keep attackers off a Class C's rear end helps the team, and will grant you a plethora of assists.
-Tagging along with groups of 3 or more Mechs (Infiltrator and Scout)
As a Scout you are given a deployable radar unit. Use this to help your teammates identify enemies in hiding by deploying it in strategic areas of a map.
As an Infiltrator you are given a radar scrambler. Use this directly before a firefight to render your enemies radar useless, and give you the element of surprise.
Class A Mechs: Incomplete
-Scout: Short-Range Combat (Can be built for Mid-range as well)
The scout is a fearsome close quarters Mech. DERP
-Infiltrator: Short to Mid-Range Combat (Stealth)
The infiltrator is a PURPOSE BUILT Mech. As the name might suggest, the infiltrator is a Mech optimized for stealth. It's main two purposes are 1.) Flanking & 2.) Harassment. Maintaining the element of surprise is critical with this Mech as it does not have the sustained firepower to go toe to toe with most other Mechs. DERP
-Berserker (ADDING DATA LATER)
(MORE WILL BE ADDED AND WHAT IS ALREADY HERE WILL BE EDITED)
Edited by _Hex_, December 20 2012 - 11:16 PM.

 

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