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Third Person


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#1 dan989888

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Posted May 22 2011 - 09:34 AM

I think it would be great if this game could have a option of third person and first the reason beaing you just got to love watching your mech moving around :mrgreen:

#2 NoamFer

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Posted May 22 2011 - 10:25 AM

Look at the banner on top. It says "MECH COMBAT FPS". I honestly believe that there is almost no chance that it will be third person. Just my opinion though.
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#3 dan989888

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Posted May 22 2011 - 10:33 AM

.....................i feel like a absolute twit!!!!!!!!!!!!!!!!!! :|

#4 lavalamp1138

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Posted May 22 2011 - 10:45 AM

Hey now. Don't let it get you down. The only thing I'm seeing in this thread is someone who's thinking outside of the box, and that's awesome! I'm sure you're chock-full of cool ideas, so don't beat yourself up over it.  ;)

#5 Houndeye

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Posted May 25 2011 - 03:37 AM

NoamFer said:

Probably the biggest innovation of this game is that it's the first FPS mech game

Not by a long shot XD did you even play Phantom crash or S.L.A.I.: Steel Lancer Arena International? or even further back. Earth/Starsiege (no not tribes), or even further back MECHWARRIOR! Or even the exclusive Steel Battalion.

What this game does is join those, with elements of well know games like MW or BF and push the visuals to 11.

#6 Barcode1

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Posted June 05 2011 - 02:30 PM

While I agree seeing these mecha move is absolutely golden (great job on the animations, guys), I would not want third-person mode to be a alternative to first-person mode. It all comes down to your FOV.

When you're in third-person, you can see your character. By this extension, you can see to the sides of your character, and very slightly behind your character. These features give you much better information for determining how to position your character, the amount of space you need to put between you and your opponents/obstacles, etc. The only disadvantage it has compared to first-person view is that it is much more difficult to intuitively place your shots, as your reticule is much more offset from your weapons' firing points than it is in first-person mode.

When you're in first person, you are restricted to a cone from the (center?) of your character's body. This cone does not include your flanks or your rear. It is an inferior view for controlling a character in all aspects except aiming weapons - first-person view is always much closer to the weapon's view than third-person.

Mechwarrior 4 included a third-person view and it is very, very popular amongst the players for this reason. In addition, the reasonably long-range engagements that are unobstructed by obstacles mean the offset of the reticule from the 'Mechs is not a major issue for aim, negating its main weakness.

If the developers seriously want to include third-person and provide the player tools to make it a viable alternative to first-person view (a reticule and HUD), I'd be disappointed*, but there are ways to balance it. If the field of view provided by the game is forced (IE: 90º FOV was enforced in Halo 3, so widescreen TV players saw no advantage - in fact, they saw a disadvantage, as they were unable to see as much above and below their character), I suggest providing first-person players a much wider FOV (as much as possible without causing fish-eye may be ideal). To negate third-person's usefulness as a gameplay viewpoint, they would simply have to give no HUD while in third person (as demonstrated in recent interviews).

Also, I realize this is my first post. Greetings, and go, Adhesive Games! :D

*(I'm one of those Mechwarrior jockeys, and the combination of partially fast, partially airborne gameplay and forced first-person view drew me to keep a close eye on this game.)
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#7 xXxTALONxXx

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Posted June 06 2011 - 12:07 AM

Rear view windows in the HUD and able to customize the HUD - ^ might mitigate some of it but my vote is for both also
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#8 kaney

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Posted June 11 2011 - 03:05 PM

I would also like a third person view.

#9 JackDandy

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Posted June 11 2011 - 07:04 PM

Augh. No thanks- I'd rather it was kept in-cockpit. It adds a further degree of challenge.

#10 bfcunion351

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Posted June 12 2011 - 07:20 PM

The External Cam was a nice touch in the MW series, it would make it nice for sneakily puting very little in view around a corner for example.
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#11 Flyingdebris

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Posted June 13 2011 - 05:40 AM

thats the problem, you SHOULDN'T be sneaking views around corners with 3rd person camera, if you can't see it in 1st, you shouldn't see it at all.

asking for 3rd person in this is like asking for 3rd person in mirror's edge, it defeats the entire point of the game, ya dig?

There are like a dozen other mech games out there with 3rd person cam.  Lets please leave the 3rd person out of this one.  Some of us like to play games that actually feel like you are at the pilot's controls, rather than remote controls, and really the only FPS mech action any of us have seen in the past decade has been few and far between.
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#12 The_Silencer

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Posted June 13 2011 - 05:52 AM

Flyingdebris said:

thats the problem, you SHOULDN'T be sneaking views around corners with 3rd person camera, if you can't see it in 1st, you shouldn't see it at all.

asking for 3rd person in this is like asking for 3rd person in mirror's edge, it defeats the entire point of the game, ya dig?

There are like a dozen other mech games out there with 3rd person cam.  Lets please leave the 3rd person out of this one.  Some of us like to play games that actually feel like you are at the pilot's controls, rather than remote controls, and really the only FPS mech action any of us have seen in the past decade has been few and far between.

I do concur.

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#13 PilotOmegaK

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Posted June 13 2011 - 07:20 AM

Yeah, I say they should leave third person out of this game or at the very least, leave it out of the default settings.

I remember when I was playing Mobile Suit Gundam: Operation Troy, and I thought the cockpit view was neat. Unfortunately, at higher levels of play, I started getting beat down by people who used third person, and the only way I could compete at equal standing was to use third person.

After I started using it, I could see why. Third person view gave a very forgiving view of around the mech, and gave you the chance to react to something when you shouldn't logically have the ability to do so. Third person shifted the game away from strategy and proper placement and more toward skill.

I don't mind having skill play a big role in games but I think having positioning and flanking to play a bigger role will ultimately make this game funner.

#14 JackDandy

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Posted June 13 2011 - 07:22 AM

Agree with Omega and Debris- using a TPS view could give an unfair advantage for players who use it, especially considering the nature of this game- You aren't just running around bunnyhopping and spinning like mad. You're in a more cumbersome mech.

Please leave it first-person.

#15 The_Silencer

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Posted June 13 2011 - 09:24 AM

Oh... Deja vu... :D

As I said in the past on here:

I do also think that the 3rd person view would provide a huge extra amount of LOS ( Line of Sight ) Vs. players playing in first person view. That, in a way that many might consider as cheating.

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#16 kaney

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Posted June 15 2011 - 08:02 PM

If you wanted to be sure of fair matches, which I'm not sure they wouldn't be, you could just have have 3rd person playlists or private matches like Modern Warfare 2 where the settings apply to everyone in that game. Although I'd still like both.

#17 SixSeconds

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Posted June 16 2011 - 12:55 AM

PilotOmegaK said:

Yeah, I say they should leave third person out of this game or at the very least, leave it out of the default settings.

I remember when I was playing Mobile Suit Gundam: Operation Troy, and I thought the cockpit view was neat. Unfortunately, at higher levels of play, I started getting beat down by people who used third person, and the only way I could compete at equal standing was to use third person.

After I started using it, I could see why. Third person view gave a very forgiving view of around the mech, and gave you the chance to react to something when you shouldn't logically have the ability to do so. Third person shifted the game away from strategy and proper placement and more toward skill.

I don't mind having skill play a big role in games but I think having positioning and flanking to play a bigger role will ultimately make this game funner.

Aren't position and flanking also a part of skill? Third-person modes just raise the skill ceiling; if you want to play in first-person, that's fine, but why should high-level play have to dumb down?

#18 3leggedFreak

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Posted June 16 2011 - 03:17 AM

Some say that the 3rd-p view is an advantage, but judging from what we have seen so far I would say the opposite. The turnspeed on the mechs doesn't seem too cumbersome, and as long as strafing and backpedaling isn't screwed with I would say that 1st-p rips 3rd-p apart because of better targeting and aim.

Pure speculations oc, I think we have just seen the light mech in action so far.

Oh, and it say "Mech Combat FPS" in the banner up there. :]

#19 aethernet

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Posted June 16 2011 - 11:46 AM

What if you can only do melee in 3rd person, but to exit 3rd person you have to use the melee attack?

This punishes use of 3rd person because you would vulnerable until you could use your guns again, but it makes a good sneak attack.

I think the melee attack has to have a longish animation for the system to work in order to punish its use and it shouldn't lock on or anything. It should only be suitable for assasinations, not face to face combat.
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#20 Flyingdebris

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Posted June 16 2011 - 05:27 PM

Third person doesn't raise any skill ceiling, it's letting you see things you shouldn't and breaks immersion.  Personally I wouldnt even be all  that keen on getting bumped into third person when shut down if it wasn't for the fact all you'd see was dirt

Learn to love your cockpit guys, you've been staring at mech ass for too long
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