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Update old maps, or make new ones?


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Poll: Update old maps, or make new ones? (96 member(s) have cast votes)

Update old maps, or bring out new ones?

  1. OLD MAPS! (36 votes [37.50%])

    Percentage of vote: 37.50%

  2. NEW MAPS! (60 votes [62.50%])

    Percentage of vote: 62.50%

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#1 Silk_Sk

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Posted December 18 2013 - 08:52 PM

View Post[HWK]sarchasm, on December 16 2013 - 03:25 PM, said:

I didn't design Uptown but I've always wanted to go back and fix it, same with rebalancing Bazaar. But internally, we've felt it was better to make new maps rather than retread old ones, where it might take a significant time commitment to redo.

What say you all? Do we agree with what they feel internally? Should they concentrate their efforts on bringing us new maps? Or should they be devoting their resources to updating the old ones?
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#2 comic_sans

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Posted December 18 2013 - 09:35 PM

I'm thinkin new simply because editing an old one will just create a division for people to fight over with likely little results.

#3 Qibing

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Posted December 18 2013 - 09:39 PM

Voted for remakes. Some maps have a really wierd lay-out.

#4 Sylhiri

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Posted December 18 2013 - 11:24 PM

We have four old maps and 3 and a half new maps. The newer maps are better balanced (debatable) then some of the older ones, it's a learning progression on what maps are good for Hawken. Origin was the most balanced map at the start of OB (yes, it is sad) but now Frontline is. Is Frontline perfect? No, but it is leagues better then Sahara and quite better then Origin.

I would rather have 8 decently balanced maps then 4 "OK" ones, 2 "I can deal with it but I would rather play the OK ones" and 2 "Please for the love of all that is holy don't rotate it to...DAMN IT".

Edited by Sylhiri, December 19 2013 - 12:05 AM.

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#5 Rei

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Posted December 18 2013 - 11:33 PM

I'd say keep making new ones for now, and come back to the old ones later.
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#6 Akrium

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Posted December 19 2013 - 05:06 AM

I think there are enough maps in rotation now that one could start to consider fixing the old.

I do enjoy new content, but we have enough to not just be bored of the rotation at this point.

#7 ropefish

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Posted December 19 2013 - 06:20 AM

i want to say both but there is no option of it :T
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#8 ropefish

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Posted December 19 2013 - 06:23 AM

View PostSylhiri, on December 18 2013 - 11:24 PM, said:

We have four old maps and 3 and a half new maps. The newer maps are better balanced (debatable) then some of the older ones, it's a learning progression on what maps are good for Hawken. Origin was the most balanced map at the start of OB (yes, it is sad) but now Frontline is. Is Frontline perfect? No, but it is leagues better then Sahara and quite better then Origin.

I would rather have 8 decently balanced maps then 4 "OK" ones, 2 "I can deal with it but I would rather play the OK ones" and 2 "Please for the love of all that is holy don't rotate it to...DAMN IT".
*finished match in origin*
me: gg everyone
everyone: gg
me: whats next map
others: idk
random guy: i think its wreckage
*leaves*
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#9 ShadowWarg

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Posted December 19 2013 - 10:10 AM

Make new maps, but remove the old broken ones until they can be fixed.

#10 Hijinks_The_Turtle

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Posted December 19 2013 - 01:54 PM

Um, I have a newbie question.  How are some of the maps broken and which ones are they?  Although I gotta admit, I've had some pretty unfair fights in bazaar.  Is that one of them?

Edited by Hijinks_The_Turtle, December 19 2013 - 01:55 PM.


#11 StruttingStray

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Posted December 19 2013 - 07:41 PM

At eight maps, it takes almost 1hr and 30mins to rotate through them all in TDM. With a low amount of servers to choose from, sometimes you have to drudge through maps to get to the ones you'd rather play in.

Maybe add one more new map but then remove the maps that need redesigning, Uptown and Bazaar I'm looking at you. I'm not to fond of Origin myself, especially the starting locations, but it's not too bad I guess.

Edited by StruttingStray, December 19 2013 - 07:42 PM.


#12 Exeon

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Posted December 28 2013 - 01:52 AM

View PostStruttingStray, on December 19 2013 - 07:41 PM, said:

Maybe add one more new map but then remove the maps that need redesigning
Id vote for redesign if this was the case. Like he said at 8 maps in rotation rotation theres quite a variety in maps. I'd even love to see some extreme redesign of some of the maps, de_dust(2) for those of you that played CS. Keeping the same atmosphere with completely different layouts would be awesome considering some of the new maps that have been put out.

View PostDew, on April 04 2014 - 01:15 PM, said:

There's a difference between making the hoop 14 feet high and telling all the players that you have to wait for half a second after running before you can shoot the ball.


#13 DFTR

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Posted December 28 2013 - 11:59 AM

Work on new maps then pull out the old ones so they don't come in as frequent.

Maybe have 7 regular maps in rotation and the 8th could be either Uptown, Bazaar, or Origin.
Not seeing those maps so often will make them seem cool and mysterious to the newer players.

I think Comic_Sans is right that whatever they change in old maps, they'll get a lot of griping.
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#14 Sadhana

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Posted January 02 2014 - 08:21 PM

Add new ones, but patch/add-on-to old maps.

Completely redesigning would be nauseatingly long winded, and they'd have their hands full adding entirely new content anyway, so just adding onto the older maps would be sufficiently pleasing. I'd personally would like it if Up town was reworked to be less zig-zaggy and silly in structure...

#15 HugeGuts

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Posted January 04 2014 - 01:29 PM

Considering after Wreckage the developers still aren't sure what kind of map design is best for Hawken, and considering there are rumors about another movement change in February that will most likely affect map design, I will go with new maps.

#16 ThatDamnedBoedy

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Posted January 05 2014 - 09:46 AM

There are only a few patches needed for old maps...just to fix getting stuck on odd objects (yes I'm looking at you frontline and bazaar and origin).  Uptown is one of my favorites as well as facility...wreckage is my favorite for siege aside from origin and I'm pretty sure I hate prosk.  But having said that each map is slightly different and caters towards different manners of movement and even classes of mech.

Some maps seem to cater to sneaking around (Last Eco) as an example.  Lots of tunnels and places to snipe and a few arena combat places and high points to rain fire down on enemies.  Its all good.  Origin has some decent sniper lanes to go along with its two main levels for brawling...but the distances are rarely too great to cover if you need to push.

Bazaar...wide open spaces with a few side lanes for maneuver.  More fun the more I play it...frustrating at first though.  Definitely not a noob friendly map.  Wreckage is a schizophrenic map.  Half is arena with some high and low approaches and the other half is cqc indoors kinda stuff.  The TDM matches tend to fighting in the indoors broawing areas and siege drags you out into the open.  Which is good imo.

new maps will hopefully offer new combinations of fighting, but one can pray that it never caters to a single mech class.  No *sniper maps* etc.

#17 Harddick

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Posted February 03 2014 - 04:47 PM

New maps, this game needs a lot of new maps.
I have been paying this for a week, already level 14 and i dont mind that the mechs have only 2 guns and there is pretty much nothing else to forward mech wise. But i got bored of the maps really fast, not only there is only a handfull but they all look kinda the same.

#18 Superkamikazee

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Posted February 21 2014 - 03:00 PM

I feel Hawken needs at a minimum 5 additional maps. That would help keep matches fresh during long vegging out hawken sessions.

#19 ASneakyFox

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Posted March 29 2014 - 10:15 AM

whats wrong with wreckage?

#20 Cloudstorm

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Posted March 29 2014 - 02:25 PM

Bazaar is my favorite map, you just need to understand the quirks and who said war is equitable.
But on a serious note we need more and bigger maps. Titanfall has 15 large maps and it makes a huge difference in a sessions satisfaction. Also I think that the developers make it hard on themselves  because their maps are so complex and such good quality. Lots of software which can role out huge terrain maps in the unreal engine quickly.




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