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Destroyable Enviroment and... ?
#1
Posted April 19 2011 - 01:52 PM
I hope thats possible.
Hawken will be a great game, I promise.
(Sry for my bad school english and greetings from Germany)
#2
Posted April 19 2011 - 01:56 PM
Imagine chasing an enemy mech, running through a building. Blowing the bridge away underneath someone and watching them fall to their demise.
I think it would add more awesomeness.
#3
Posted April 19 2011 - 01:59 PM
#4
Posted April 19 2011 - 02:03 PM
#5
Posted April 19 2011 - 02:04 PM
VenatioDecorus said:
This is probably the sole reason it won't be in the game. Destructible environments (massive scale) are still very difficult to do in games, and if you don't plan for it from the beginning (Red Faction), then adding it after the project has begun would simply be too huge a change in scope.
Being able to blow away signs and such (doodads as the above poster said) would add a nice bit of immersion to the combat though.
#6
Posted April 19 2011 - 02:07 PM
 
#7
Posted April 19 2011 - 02:16 PM
Spezies said:
I agree. I think it's too much for Hawken. For Red Faction it required a computer beast anyway.
#8
Posted April 19 2011 - 02:17 PM
#9
Posted April 19 2011 - 04:54 PM
Things like that would suffice I think. Considering the firepower that these things are packing, there wouldn't be much of a level left half-way through a match
 
					
					#10
Posted April 19 2011 - 05:25 PM
#11
Posted April 19 2011 - 05:29 PM
#12
Posted April 19 2011 - 06:06 PM
I would rather see a focus on the mech itself. Guns blowing off, legs getting crippled ect ect ect. Progressive damage and whatnots. And thinking about that makes me wonder what happens in between matches....
Which makes me wonder if there is going to be a cash system....
Which makes me wonder if I can personalize my mech...
Exploiting the idea that everything around you should be falling apart and blowing up detracts from the thing that you're causing all that damage with. If I have to worry about damage to myself, I'm definately going to be way more attached to my mech. And that in turn would draw me farther into the atmosphere of the game.
#13
Posted April 19 2011 - 06:16 PM
 
					
					#14
Posted April 19 2011 - 06:37 PM
#15
Posted April 19 2011 - 07:05 PM
Quote
Dave: Yes, we are currently working on several different levels. Each have a unique look and feel from the others. There are some levels of destruction in the environment. Nothing big at the moment. Many of the smaller props can be damaged and or destroyed. It is an awesome feeling to run down and area and shatter almost everything in your path. Or watching a giant mech land on a container and see it crumble beneath its feet.
- From http://williamjudd.c... ... interview/
I also saw another article that said they didn't intend to have full scale destructible environments, since they have a low budget and small worker base. I can't remember where it is however (might be IGN).
As for there being destructible environment, that would obviously be awesome. I'd be in more favor of a type of semi-destructible environment with objects, that when destroyed, would change a small portion of the map. Just me though. ^^
#16
Posted April 20 2011 - 05:00 PM
One idea I really like is what one person said about Mech degrading. This would bring back the golden ages of Heavy Gear. See Mechwarrior did fine with the arms and weapons being destroyed ,but it never really worked all that well. especially since all you had to do was aim at the F$#%@ leg and not both of them, you just needed to mess one up. I found that absolutely ridiculous. Your leg may be gone but that doesn't mean the pilot died merely from the thing falling over. If the legs are gone and the mech is on it's back you should still have to destroy the cockpit. And the fallen mech should still be able to fire back. Kinda like a Last Stand perk.
Unlike Mechwarrior, Heavy Gear made that game mechanic fit almost perfectly with the game play. You could lose just about everything on your Gear and still live as long as your cockpit was still intact. You could also pick up other weapons or drop the ones you have.
And realism played a huge part too. If you shot the GAS TANK of your opponent it would either kill him or cause massive amounts of damage. Of course it wasn't an easy shot more like lucky. But it added more depth to the combat which Chromehounds didn't do to well with.
#17
Posted April 20 2011 - 05:14 PM
#18
Posted April 20 2011 - 05:27 PM
#19
Posted April 20 2011 - 05:40 PM
 
#20
Posted April 21 2011 - 04:03 PM
[ZiiP]Naloac said:
Things like that would suffice I think. Considering the firepower that these things are packing, there wouldn't be much of a level left half-way through a match

In case you never played a city match in Chromehounds, let me tell you, levelling half a city actually makes for a GREAT match. Some of my best memories of that game were full-squad matches in the Tarakia capitol. By the time it was over splash damage and cannon fire had dropped 3/4 of the city, lol.
CH could get away with it, tho, at the cost of simpler animations and graphics than what was shown in the Hawken vid.
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