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questions answered: Sharpshooter's need balancing
#1
Posted October 31 2012 - 01:53 AM
Both my friend and I were playing beta and it dawned on me. Sharpshooter should be a light mech.
Why do they have the amount of health they have, as well as the firepower, while other classes like berserker or infiltrator do less damage and have less health, with the only thing to balance things out being mobility (which really doesn't help much at all, if the opponent knows what they're doing).
They need to be classified as a light mech, or have health reduction. They can sit too comfortably and snipe across the map, eating tow missiles like candy during halloween. As a recon class, they should already be in a light mech suit. They aren't supposed to see much up-close fighting so it's not necessary for them to have it.
On a side note, my main concern stems from watching my close friend shoot two TOW missiles (direct hit, direct hit) and approx. 20-35 smg rounds at a Sharpshooter. His health was at around 35% while my friend took one or two shots from a heat cannon (>25% health left).
happy halloween by the way.
#3
Posted October 31 2012 - 02:28 AM
#4
Posted October 31 2012 - 06:06 AM
 SweetTooth, on October 31 2012 - 01:53 AM, said:
SweetTooth, on October 31 2012 - 01:53 AM, said:
Both my friend and I were playing beta and it dawned on me. Sharpshooter should be a light mech.
Why do they have the amount of health they have, as well as the firepower, while other classes like berserker or infiltrator do less damage and have less health, with the only thing to balance things out being mobility (which really doesn't help much at all, if the opponent knows what they're doing).
They need to be classified as a light mech, or have health reduction. They can sit too comfortably and snipe across the map, eating tow missiles like candy during halloween. As a recon class, they should already be in a light mech suit. They aren't supposed to see much up-close fighting so it's not necessary for them to have it.
On a side note, my main concern stems from watching my close friend shoot two TOW missiles (direct hit, direct hit) and approx. 20-35 smg rounds at a Sharpshooter. His health was at around 35% while my friend took one or two shots from a heat cannon (>25% health left).
happy halloween by the way.
I played the Sharpshooter through out beta, and from my experience you were missing the target.
#5
Posted October 31 2012 - 07:54 AM
Get up close and personnel with sharpshooters to take them out, their necessity to zoom to use the sabat means you can dodge out of view easily. That is their weakness. I've had no problems taking sharpshooters out with any of the 3 mechs I mentioned having used in beta.
I also got taken out alot as sharpshooter by other mechs, you really need to be on your game to play close range as sharpshooter. If the other team is getting taken out by a sharpshooter sitting in the back sniping, they're not playing properly. It's not an issue of the sharpshooter being OP, rather an issue of the other team being bad.
EDIT:
Also remember, if you make the sharpshooter a light mech, you also increase its speed/maneuverability. From all my time playing, the greater maneuverability, the higher likelihood of survival, regardless of armor. By being a medium mech, though more armor, the lower speed and maneuverability make them extremely vulnerable targets
Edited by RedVan, October 31 2012 - 08:12 AM.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#6
Posted October 31 2012 - 08:19 AM
Their other two weapons are the Slug Rifle and the SA Hawkins. The Slug Rifle is a decent mix of damage and fire rate, but obviously it's nowhere near other, more offensively-minded mechs. The SA Hawkins feels so useless that I really don't ever use it (and hate it when I forget to swap it at the start of every match... please let the game REMEMBER this setting, devs). Presumably when you max them out they'll get alternate weapons, but those did not seem to be in as of this test, so I don't know what they are.
So in short, you're asking to punish someone because they're about precision aim and can hit you further than you can hit them, while seemingly having "too much" armor, as opposed to doing effective counter-sniper strategies.
Also, 675 Armor is nothing. Yes, they can boost it to 750 with a certain optimization, but that's nothing against a sustained assault. Like in any other FPS, snipers play a different mindset, and distance is always their friend until it disappears.
PS: Berserker and Infiltrator can be downright beastly. Again, just need the right setup and to play to your strengths.
Edited by DarkPulse, October 31 2012 - 08:21 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#7
Posted October 31 2012 - 08:28 AM
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#8
Posted October 31 2012 - 10:10 AM
dirtnapgaming.com
#9
Posted October 31 2012 - 10:44 AM
 
#10
Posted October 31 2012 - 11:03 AM
I am matter... I am antimatter... I can see your past... I can see your future...
#11
Posted October 31 2012 - 11:05 AM
 RedVan, on October 31 2012 - 07:54 AM, said:
RedVan, on October 31 2012 - 07:54 AM, said:
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#12
Posted October 31 2012 - 11:33 AM
#13
Posted October 31 2012 - 06:16 PM
 Elix, on October 31 2012 - 11:05 AM, said:
Elix, on October 31 2012 - 11:05 AM, said:
 RedVan, on October 31 2012 - 07:54 AM, said:
RedVan, on October 31 2012 - 07:54 AM, said:
#14
Posted November 05 2012 - 07:03 AM
 Elix, on October 31 2012 - 11:05 AM, said:
Elix, on October 31 2012 - 11:05 AM, said:
 RedVan, on October 31 2012 - 07:54 AM, said:
RedVan, on October 31 2012 - 07:54 AM, said:
If you're standing still, you're dead.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#15
Posted November 05 2012 - 09:49 AM
 RedVan, on November 05 2012 - 07:03 AM, said:
RedVan, on November 05 2012 - 07:03 AM, said:
 Elix, on October 31 2012 - 11:05 AM, said:
Elix, on October 31 2012 - 11:05 AM, said:
 RedVan, on October 31 2012 - 07:54 AM, said:
RedVan, on October 31 2012 - 07:54 AM, said:
If you're standing still, you're dead.
I agree with this guy for the most part. I don't think there's anything wrong with standing still for a split second. Even though people have been successful camping with a sharpshooter, I think it's a waste of time and, in general, a death sentence to stand around and camp a spot unless youre doing it for a damn good reason.
dirtnapgaming.com
#16
Posted November 05 2012 - 09:51 AM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#17
Posted November 05 2012 - 12:42 PM
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#18
Posted November 05 2012 - 01:33 PM
 RedVan, on November 05 2012 - 12:42 PM, said:
RedVan, on November 05 2012 - 12:42 PM, said:
I'm just going to say that it depends on how you play. I agree about they types of players you described though. Just not about the mech that they player is playing.
dirtnapgaming.com
#19
Posted November 05 2012 - 02:44 PM
I for one ONLY use the Sharpshooter class and with finishing top percentile every match I know from experience the SS mech is far from worthless. Especially in Siege and missile I feel like the SS can have a dominate roll. Given with the extra HP to top off at 750 I can escort A&C mechs rather well. As a sniper in most FPS I play I tend to have a vendetta against bogey sharpshooters. So with HAWKEN I'm always counter-sniping and aggressively pushing for the objective. A SS has great point man dominance when used effectively from the AA spot. With precise heavy spike damage I can force pilots to sit out of a mech battle for a repair or sit back while respawning. I'm constantly appointing enemy spotting and cover fire for the team regardless if the objective is fraggin or taking energy/points.
If you still have doubts and don't believe me then be sure to add me and party up for CBE2 this thursday.
"God is not on the side of battalions, but on the side that shoots best"
#20
Posted November 06 2012 - 05:24 AM
 RedVan, on November 05 2012 - 12:42 PM, said:
RedVan, on November 05 2012 - 12:42 PM, said:

Ask AsianJoyKiller, he can vouch for this personally, as we played a few matches on both same and opposing sides in CBE1.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
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