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EMP - Overpowered and out of Control!!!! or is it?
#1
Posted December 23 2012 - 08:07 AM
When I first started playing Hawken I lost my first few matches learning the buttons and mapping my mouse, changing setting and whatnot...
Now I'm easily MVP almost every match and alot of them MVP in Kills and Assist....
My friend just started playing and was horrid... I had to stay with him or he was just cannon fodder and everyone seemed to be OP to him. Then after a little training he is Top 3. This is all in a few days...
He has been EMP'ed and was like, I like how that think works. I was EMP'ed and was instantly intrigued.
So I got it and started emping people in certain situations... 2v1, vs a C-class, or Heavy Mech, etc etc...
I've been called all types of names and now people keep saying that the EMP needs to be nerfed...
I personal cannot deal with another game ruined by skill-less players and Don't want to see anything nerfed
Grenadiers are OP in their proper situations and Worthless in others,
Sharpshooters are OP in their proper situations and Worthless in others,
Assualt Mechs OP in their proper situations and Worthless in others,
The EMP is OP in their proper situations and Worthless in others,
and it will alwasy be like this...
If you think everything needs to be nerfed, you probably suck. As a PAYING user, I want to voice my opinion about this NERFING business.... Which is total BS
DO NOT MAKE HAWKEN SUCK, BY REQUIRING PLAYERS TO NOT IMPROVE OR LEARN THE GAME!!!
Mind you these are the same people that complain about everything, get everything nerfed then the company wonders why noone wants to play the game. You guys who made the game have played it and know that if you pit Good players vs Good players the game is fine in almost every aspect of damage counterabilty(made that up).
DO NOT NERF anything including the EMP
FOR all of you Players who Don't know, you can counter the EMP with the Battery charger Countermeasure. The EMP has a Cool Down, The EMP shoots Slow, its balanced.
When HIT with an EMP RUN do not stand there as if your legs are pinned to the ground
Several times I was EMP'ed ran and Killed the person who EMP'ed me and chased....
#2
Posted December 23 2012 - 08:13 AM
Doing nothing to balance the game is just as bad to the game as caving in to the torrent of useless whiners who plague this forum.
 
#3
Posted December 23 2012 - 08:14 AM
#4
Posted December 23 2012 - 08:14 AM
Why are you so scared about it? Is this your only advantage over pub noobs?
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#5
Posted December 23 2012 - 08:28 AM
 Pursang, on December 23 2012 - 08:13 AM, said:
Pursang, on December 23 2012 - 08:13 AM, said:
I will.
EMP is probably the worst mechanic I've ever seen in any FPS. Thankfully the majority of the people who use it are horrible, so dodge avoiding the duration is easy. Any half decent player it's a guaranteed kill.
Already mentioned it's being reworked, and the higher tier level players don't even use it.
Bads will stay bads.
#6
Posted December 23 2012 - 08:32 AM
And this is why the EMP is banned in the upcoming tournament. It's the best item in the game hands down, no comparison. It's so versatile, so easy to use and give such a huge payoff. A direct hit with the HE charge does 160 damage with a direct hit, and it has a unique travel time and no mid-air detonate. With 8 seconds of shutdown, I can kill a C-class from full health without him being able to fight back. And I can hit him through a wall. With teamwork, chain EMPing someone is utterly absurd and due to the obscene splash radius you can easy EMP more than 1 enemy at a time. Hell, in CBE3 the EMP had half the duration yet was still the best item in the game. Scrims, pugs and matches between clans had EMP's flying everywhere.
When something is the only truely viable choice, it's overpowered.
Edited by NotKjell, December 23 2012 - 08:33 AM.
#7
Posted December 23 2012 - 08:46 AM
 Hiphin, on December 23 2012 - 08:07 AM, said:
Hiphin, on December 23 2012 - 08:07 AM, said:
I'm gonna stop you right there and remind you that your 2 weeks of playing experience is worth jack-diddly-squat when discussing balance, and your paying does not entitle you to even the faintest sliver of insight into the game.
Now the last time a EMP thread popped up, it was hijacked by theorycrafting nubs trying to prove on paper some relation between the new 7s EMP duration, the amount of utility of doing 160 instantaneous HE C dmg, and a bunch of other things.
When all they needed to do was to jump into an organized game and really feel the power and universality of EMP to reach an easy conclusion.
Play more, declare less.
Edited by ReachH, December 23 2012 - 08:47 AM.
#8
Posted December 23 2012 - 08:53 AM
 ReachH, on December 23 2012 - 08:46 AM, said:
ReachH, on December 23 2012 - 08:46 AM, said:
 Hiphin, on December 23 2012 - 08:07 AM, said:
Hiphin, on December 23 2012 - 08:07 AM, said:
I'm gonna stop you right there and remind you that your 2 weeks of playing experience is worth jack-diddly-squat when discussing balance, and your paying does not entitle you to even the faintest sliver of insight into the game.
Now the last time a EMP thread popped up, it was hijacked by theorycrafting nubs trying to prove on paper some relation between the new 7s EMP duration, the amount of utility of doing 160 instantaneous HE C dmg, and a bunch of other things.
When all they needed to do was to jump into an organized game and really feel the power and universality of EMP to reach an easy conclusion.
Play more, declare less.
+1 Like for saying jack-diddly-squat.
 
					
					 
#9
Posted December 23 2012 - 09:00 AM
It was powerful enough at 4-5 seconds like in CB3. The current 7 seconds is a literal death sentence and a group spanker if all your friends are together, something no other item or weapon can do so effectively.
I welcome the change. I hope it is something along the lines of what I suggested (making your HUD indicators go haywire, having no idea of what your actual heat and armor is, and adding some more static to make it difficult to see). That makes more sense with what an EMP does as opposed to its current "LOLZ U HAZ NO SHOT NOW I SHOT U IN TEH FAEC!"
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#10
Posted December 23 2012 - 09:05 AM
At least... well turrets are pretty weak to be considered as a decent pay-back option...
Just an idea though.

.
"The difference between theory and practice is smaller in theory than it is in practice"
#11
Posted December 23 2012 - 09:07 AM
 The_Silencer, on December 23 2012 - 09:05 AM, said:
The_Silencer, on December 23 2012 - 09:05 AM, said:
At least... well turrets are pretty weak to be considered as a decent pay-back option...
Just an idea though.
It was like this in...CBE2? And what happened is you just EMP back the person who EMP'd you.
#12
Posted December 23 2012 - 09:08 AM
Although using shields or turrets (just to mention some) would be pretty interesting from a testing standpoint.
Edited by The_Silencer, December 23 2012 - 09:10 AM.

.
"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted December 23 2012 - 09:15 AM
#14
Posted December 23 2012 - 09:17 AM
On a long enough timeline, the survival rate for everyone drops to zero.

#15
Posted December 23 2012 - 09:42 AM
 DarkPulse, on December 23 2012 - 09:00 AM, said:
DarkPulse, on December 23 2012 - 09:00 AM, said:
It was powerful enough at 4-5 seconds like in CB3. The current 7 seconds is a literal death sentence and a group spanker if all your friends are together, something no other item or weapon can do so effectively.
I welcome the change. I hope it is something along the lines of what I suggested (making your HUD indicators go haywire, having no idea of what your actual heat and armor is, and adding some more static to make it difficult to see). That makes more sense with what an EMP does as opposed to its current "LOLZ U HAZ NO SHOT NOW I SHOT U IN TEH FAEC!"
LOL, nice one. But I think the emp was designed to break groups apart. People kind of have a tendence to stick with their team mates more in this game than any other, and that gets problematic. So it is doing its job. Perhaps a little too well....
#16
Posted December 23 2012 - 09:50 AM
 AhKeelU, on December 23 2012 - 09:42 AM, said:
AhKeelU, on December 23 2012 - 09:42 AM, said:
Well, it's fundamentally bad design because it sure doesn't get any worse 1v1 and it's outright unfun to be hit with it. You have to flee or you'll lose. There are of course other situations that you have to flee from but those are generally due to overextending or just generally fighting, not being hit once with a single weapon, and you can actually dissuade pursuers by launching a parting salvo or bait them by turning around once you're behind some cover. You're not defenceless in those scenarios even when the odds are against you.
#17
Posted December 23 2012 - 09:55 AM
I see DeaD HawkeN PilotS and they all are NooBS !
#18
Posted December 23 2012 - 09:58 AM
 Omega22, on December 23 2012 - 09:55 AM, said:
Omega22, on December 23 2012 - 09:55 AM, said:
After all, we could all have access to 1-hit kill seeking missiles that can pass through walls, but would it be balanced? Nope.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#20
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