Edited by SoldierHobbes11, June 25 2014 - 10:01 AM.
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Internal Idea: Retro-thrusters
#1
Posted June 25 2014 - 09:41 AM
#3
Posted June 25 2014 - 09:50 AM
same reason you can't have boost/jump movement and viewpoint/aiming controls both on the same key.
the scripting snarl could give a coder a migraine.... :{
Edited by EM1O, June 25 2014 - 09:53 AM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech? *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#4
Posted June 25 2014 - 09:57 AM

Upset about change? Read this! | #cornflakepissers | 100% Hamburger
#5
Posted June 25 2014 - 10:00 AM
#6
Posted June 25 2014 - 10:03 AM
 comic_sans, on June 25 2014 - 09:57 AM, said:
comic_sans, on June 25 2014 - 09:57 AM, said:
#7
Posted June 25 2014 - 10:08 AM
 EliteShooter, on June 25 2014 - 09:49 AM, said:
EliteShooter, on June 25 2014 - 09:49 AM, said:
#8
Posted June 25 2014 - 10:11 AM
 EM1O, on June 25 2014 - 09:50 AM, said:
EM1O, on June 25 2014 - 09:50 AM, said:
same reason you can't have boost/jump movement and viewpoint/aiming controls both on the same key.
the scripting snarl could give a coder a migraine.... :{
#9
Posted June 25 2014 - 10:21 AM

oyeh: i use a 360joypad in my left hand--this is easy to configure. whoa! hit Dpad for item, then thumb, Ltrigger, #1/#2mouse thumb button. Slaughterin' time!
I take it all back!!!
Edited by EM1O, June 25 2014 - 10:30 AM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech? *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#10
Posted June 25 2014 - 10:55 AM
 SoldierHobbes11, on June 25 2014 - 10:03 AM, said:
SoldierHobbes11, on June 25 2014 - 10:03 AM, said:
I think if you curved forward while moving forward and back while moving back, it could lead to some really smart options and two dodges with a pivot in the middle could get you behind somebody, seriously buffing offensive play. How would this get balanced though? Kinda hard to think of the ramifications, but it could be airdodge-level good.

Upset about change? Read this! | #cornflakepissers | 100% Hamburger
#11
Posted June 25 2014 - 12:00 PM
 comic_sans, on June 25 2014 - 10:55 AM, said:
comic_sans, on June 25 2014 - 10:55 AM, said:
 SoldierHobbes11, on June 25 2014 - 10:03 AM, said:
SoldierHobbes11, on June 25 2014 - 10:03 AM, said:
I think if you curved forward while moving forward and back while moving back, it could lead to some really smart options and two dodges with a pivot in the middle could get you behind somebody, seriously buffing offensive play. How would this get balanced though? Kinda hard to think of the ramifications, but it could be airdodge-level good.
#12
Posted June 25 2014 - 12:06 PM
 EM1O, on June 25 2014 - 10:21 AM, said:
EM1O, on June 25 2014 - 10:21 AM, said:

oyeh: i use a 360joypad in my left hand--this is easy to configure. whoa! hit Dpad for item, then thumb, Ltrigger, #1/#2mouse thumb button. Slaughterin' time!
I take it all back!!!
#13
Posted June 25 2014 - 02:42 PM
HEEEEEMAAAAANnnnn.....
(I used to sit and watch this with the grandkids back in the 80s) not to bust the thread or anything here...
 
					
					Edited by EM1O, June 25 2014 - 02:45 PM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech? *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#14
Posted June 30 2014 - 11:02 AM
The only way it'll be noticeable is if somebody finds an unplanned way to exploit the feature.
Edited by Terr_, June 30 2014 - 11:04 AM.
#15
Posted July 14 2014 - 07:00 AM
 Terr_, on June 30 2014 - 11:02 AM, said:
Terr_, on June 30 2014 - 11:02 AM, said:
The only way it'll be noticeable is if somebody finds an unplanned way to exploit the feature.
Edited by SoldierHobbes11, July 14 2014 - 07:03 AM.
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