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Either I'm good or Rocketeer is now sadly OP


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#1 HandSlander

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Posted November 21 2012 - 09:59 AM

Just realised my favourite mech Rocketeer now is probably OP. I guess I have some advantage having played CBE2 but Rocketeer seems to be clearly OP in DM, not so much in TDM or the other modes though.

Here are stats from a game I just played. And no I'm not bragging - what I'm trying to illustrate is that I'm not a particularly good player and managed to carve up with rocketeer combo of hellfire, the new homing cannon and infinitely respawning turrets and EMP. Also one of the deaths happened right at the end when I got a bit lazy.

Attached File  hawkenscorew.jpg   73.24K   164 downloads

Edited by HandSlander, November 21 2012 - 10:01 AM.


#2 D3thpool

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Posted November 21 2012 - 10:02 AM

imo it boils down to the seeker weapon.

great dps output for min effort.
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#3 HandSlander

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Posted November 21 2012 - 10:04 AM

However, the ability is still rubbish. Thought I'd give it another go after CBE2 failed but the armour bonus doesn't make up for the lack of mobility, items and boost. Not to mention the stationary time it takes to implement and cancel. Looks cool as F though.

Edited by HandSlander, November 21 2012 - 10:05 AM.


#4 fwip

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Posted November 21 2012 - 10:15 AM

I've definitely been doing better in this beta with the Seeker over the EOC - then again, I'm not very good, so describing it as a noob cannon is probably accurate.

I've actually used the turret mode once or twice to good effect while holding the AA base - giving the enemies an armored target to shoot at helps keep my allies alive. This might be ineffective once people get more used to the game, though.
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#5 DarkPulse

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Posted November 21 2012 - 10:32 AM

Mmm, that's not much higher than any other player who's good with a given class could do, though. Plus, it's DM - it's a splash damage class so you're bound to get lots of mop-up frags.
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A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
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#6 Dreizehn

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Posted November 21 2012 - 10:35 AM

I feel the Seeker just kinda makes it too fuzzy bunny proof. Keep your aim roughly on your target and hold your mouse button down. Guaranteed to hit like nobody's business.

There's easy to use, then there's... automatic. The seeker kinda does all the work for you.

#7 Bongwater

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Posted November 21 2012 - 10:48 AM

Any time i get killed by a rocketeer, It's from the seekers. Super noob mode, in other words. Having played with it for 20so minutes, I can see why. It requires literally no skill. Using the berserker, and having to time my TOW's perfects and always keep my aim with the SMG immaculate, I don't see any point of the rocketeer being so easymode. So much so, that when I join a game and the other team has more than two rocketeers, I quit and find another match. No use in being cannon fodder the whole game.

#8 Entity

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Posted November 21 2012 - 10:50 AM

Yeah I have to say I get more satisfaction from topping the charts with my Brawler than with the Rocketeer.  It's a bit too easy.

#9 Skylead

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Posted November 21 2012 - 10:50 AM

FYI for people having trouble with rocketeers, flying directly above them and shooting down still works (do it sparingly between dodge strings) the key is  just trying to keep their screen from facing you outside of cover (though I still support a tweak to the rktr, I love the idea of a ranged missile boat, but let's put some skill back into it to make the class more rewarding to play)

Edited by Skylead, November 21 2012 - 10:51 AM.


#10 Nide_van_Dark

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Posted November 21 2012 - 10:54 AM

I don't have such problems against Rocketeers. Im playing with the Scout. And about the Screenshot, tahts the stats of a good Player.

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#11 defekt

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Posted November 21 2012 - 10:55 AM

Rocketeer > DM > hold W+LMB = Win.

Sadly, it's not much more complicated than that right now.  Fret ye not, t'will be balanced soon enough.  :)

#12 Gont

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Posted November 21 2012 - 11:06 AM

Would it be OK if the missiles weren't homing? How do you think?

Edited by Gont, November 21 2012 - 11:06 AM.


#13 HandSlander

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Posted November 21 2012 - 11:07 AM

View PostGont, on November 21 2012 - 11:06 AM, said:

Would it be OK if the missiles weren't homing? How do you think?

that's possibly a fix. either non-homing, lower dmg or less speed.

#14 fwip

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Posted November 21 2012 - 11:14 AM

In another thread, somebody suggested making the Seeker laser-guided instead of homing. I do love the feel of just launching a stream of missiles at someone, but I feel like it might be worth it to make them take a bit more effort to connect. It'd still be easier for me than leading with the EoC (at long range), in any case. It'd also have the advantage of differentiating it from the Hellfire (why does the Hellfire need a lock-on time if the Seeker doesn't?)
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#15 AsianJoyKiller

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Posted November 21 2012 - 11:17 AM

Why bother with aimbots?
Just play Rocketeer instead.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#16 DarkPulse

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Posted November 21 2012 - 11:21 AM

View PostGont, on November 21 2012 - 11:06 AM, said:

Would it be OK if the missiles weren't homing? How do you think?
Then what's the point of having them be called Seeker Missiles?

It's not like these are hard locks like the secondary missiles; these are slow, lazy locks that faster mechs can dodge with ease and slower mechs can mitigate with good timing and some good footwork.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#17 Thygon

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Posted November 21 2012 - 01:37 PM

I've seen so much super rocketeer seeker noobism at CB3 that it makes me puke.

Tears especially flow when you get torn apart repeatedly by some level 10 rocketeer using only seeker. :o  I think it's definitely OP

#18 Deu

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Posted November 21 2012 - 02:09 PM

I hold buttons down more now than I ever did with the Vulcan in CBE2.

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#19 TheChaffeemancer

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Posted November 21 2012 - 02:09 PM

View PostDarkPulse, on November 21 2012 - 11:21 AM, said:

View PostGont, on November 21 2012 - 11:06 AM, said:

Would it be OK if the missiles weren't homing? How do you think?
Then what's the point of having them be called Seeker Missiles?

It's not like these are hard locks like the secondary missiles; these are slow, lazy locks that faster mechs can dodge with ease and slower mechs can mitigate with good timing and some good footwork.

Agreed, you're limited in how many rockets you can put out so it's skillcapped.
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#20 Daien

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Posted November 21 2012 - 02:31 PM

Been playing a lot today, and I certainely agree on the fact the Hellfire a ridiculous.

Brawler and Scouts are my best pick, and tbg this is almost impossible to take down, or get even in range of a hellfire user with a scout.

Would reduce their damage by at least 30% and make them slower OR giving the targeted player's HUD a nice sound/visual notification of the distance of the missles to dodge it.




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