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Will there be ambient "Shaking" effects.
#1
Posted June 26 2011 - 08:49 PM
#2
Posted June 26 2011 - 10:40 PM
Then again, would a heavy mech really shake for something like that?
#3
Posted June 27 2011 - 05:25 AM
The coolness factor makes it an awesome idea though.
 
					
					#4
Posted June 27 2011 - 01:36 PM
 To add to this concept, perhaps the effect also could be applied to the players' encounters with the hovering battleships that take up residence in the maps' airspace. The shaking could feel minor in scale, but high in frequency, gradually rising in intensity the higher the player ascends towards the ship. That way, a person would be able to feel this effect moreso when perched on top of a skyscraper than standing on ground-level.
  To add to this concept, perhaps the effect also could be applied to the players' encounters with the hovering battleships that take up residence in the maps' airspace. The shaking could feel minor in scale, but high in frequency, gradually rising in intensity the higher the player ascends towards the ship. That way, a person would be able to feel this effect moreso when perched on top of a skyscraper than standing on ground-level.
					
					#5
Posted June 27 2011 - 02:05 PM
#6
Posted June 27 2011 - 03:22 PM
 
					
					#7
Posted June 27 2011 - 08:36 PM
Looks like they are gimping the game thanks to the fucking consoles. I was very exited with the first two videos but this is worrying me.
http://www.g4tv.com/... ... quality=hd
#8
Posted June 28 2011 - 01:00 PM
#9
Posted July 05 2011 - 03:43 PM
MechMechanics1 said:
Looks like they are gimping the game thanks to the fucking consoles. I was very exited with the first two videos but this is worrying me.
http://www.g4tv.com/... ... quality=hd
And just because its going on multi platform doesn't mean all versions of the game are going to be the same right down to the last spec in detail and graphics.
"The consul will have their corpse." lol I mean you PC gamers will have your UPed graphics and us console gamers will have our "crap" graphics which honestly I DO NOT MIND! Graphics does not make a game and CERTAINLY not a mech game.
*Sigh* Sorry I guess we're getting off topic. I vote yes for ambient shaking, The idea can easily help pull the gamer into the game. Which is why we play games... or at least I know I do.
Not for the shaking lol I mean the experience.
Is where I soar, and your world is no more.
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^Queen of sniping.
DESTROY Cupcake!
#10
Posted July 17 2011 - 10:01 PM
In seige mode, if the battlecruiser takes off from the ground you could also the cam-shake affecting nearby mechs. Maybe even have the thrust from the engines blow mech's, that are too close, off their feet making them ezy pickings?
Unreal Old Friends
#11
Posted July 18 2011 - 07:57 AM
That was an start, IMO. So they've probably added some shaking efects and who knows what else for those cases.
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#12
Posted July 20 2011 - 09:36 AM
#13
Posted July 20 2011 - 09:05 PM
PC's don't have this issue ... hehehe
#14
Posted July 23 2011 - 04:30 PM
NAVY MARCOM said:
PC's don't have this issue ... hehehe
PCs don't have vibrators, just big black dildos... hehehe
Is where I soar, and your world is no more.
http://i306.photobuc...597d4c3e0b5.jpg
^Queen of sniping.
DESTROY Cupcake!
#15
Posted August 11 2011 - 12:07 PM
Man Eating Boar said:
Not quite sure thats a good idea besides making that happen takes some serious programming. What i would like to see however is the cockpit of the mech shaking when you get a critical hit by the secondary weapon .
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