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Development Update: 1/10/2014

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#1 [HWK]HUGHES

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Posted January 10 2014 - 09:06 PM

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Hello Everyone!

Welcome to another Development Update, we’re glad you decided to drop by!

THE MINOR
As mentioned last week, we have 2 planned updates on the immediate horizon; a minor update scheduled for next week and a more major update scheduled for next month. Notes for the next week were just posted so make sure you take a look. All changes fall into 3 primary categories:

    Matchmaking Changes: The latest update for our matchmaking system to help players get into higher quality matches, the 4 variables mentioned (player skill, pilot level, party size, newness) can be expanded upon in the future to include additional variables
    [*]Technician Changes: Value modifications to the Repair Torch and Amplification
    [*]Siege Changes: The mode underwent some small tweaks to help have the score more accurately reflect how close a match was and reduce some of the frustrations with the mode
    [/list]

    When the update is deployed next week, Winter Last Eco will be taken out of the map rotation and bring an end to Operation Frostburn. We hope you had fun and were able to catch Marvin at least once!

    THE MAJOR
    The major update is what got attention this week as we unveiled some of the details regarding our progression changes. If you haven’t read it already, please take a moment to review what we posted as it provides a nice high level view of what’s coming. The change has already generated a lot of attention, both positive and negative and that was expected. When more information becomes available the picture will become more clear on what's intended with the change. It's not being done in a vacuum so you'll just have to wait to see the numbers when patch notes are released.

    The decision to remove player applied points from the tuning system is directly related to the needs of balance. It's also not a rollback to a time before the Tuning system existed. Prior to Ascension, we did not have the ability to differentiate mechs beyond their classes. All Light mechs had exactly the same stats, all Medium mechs had exactly the same stats and all Heavy mechs had exactly the same stats. It was rather limiting. With the creation of the Tuning system, we are able to have many more independent variables on each mech, helping to further define its role. This core system isn't going away and we hope players will still see the benefit from its existence, especially with the balance of the game being revisited.

    Over the coming weeks we’ll be discussing details about more topics, much like how we covered a high level view of progression this week!

    ALSO
    On the topic of Friends List restoration, unfortunately the resource needed to address the issue was not available this week so the restoration will need to extend to next week. The database corruption is not something that we wanted and we continue to apologize for the inconvenience.

    If you haven't been on the forums in a few days there are many postings to get caught up on so I'll stop here for now and we'll see you online!

     

    Click here to view the article

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#2 OdinTheWise

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Posted January 10 2014 - 09:09 PM

Thanx again

because bow ties are cool


#3 EliteShooter

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Posted January 10 2014 - 10:05 PM

thanks for the info ... good luck !!!

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#4 ShadowWarg

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Posted January 10 2014 - 10:27 PM

Its just one dev post after another. Communication. That's what I like to see

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#5 EliteShooter

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Posted January 10 2014 - 10:31 PM

lolz

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#6 RozerMahbub_

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Posted January 11 2014 - 04:29 AM

View PostEliteShooter, on January 10 2014 - 10:31 PM, said:

lolz

the plural form should be Loles :D

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#7 OceanRidgE

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Posted January 11 2014 - 04:30 AM

what about the tech new weapon?

#8 RozerMahbub_

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Posted January 11 2014 - 04:42 AM

every time i asked you....do u have any plan to solve the lag also the Ping problem .its happen in uk server but i'm from Uk....some times its fluctuate :o

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#9 CookieTheory

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Posted January 11 2014 - 04:55 AM

Was that a subtle way to announce siege 2.0?
And that February patch.....I'm ready!Posted Image

#10 nepacaka

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Posted January 11 2014 - 05:05 AM

thx, but i still boring
waiting february...

#11 SandSpider

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Posted January 11 2014 - 07:18 AM

Thanks for the update. Looking forward to all the new things, including the next map.

#12 Magnolia1038

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Posted January 11 2014 - 08:54 AM

Thanks for the update!

#13 heartofdarkness

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Posted January 11 2014 - 01:01 PM

see nxt post
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#14 heartofdarkness

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Posted January 11 2014 - 01:02 PM

Soz gyz Hawken wouldn`t let me post!But would like to say thnx for update, nice to see some elements of tuning being kept, thats how I perceive it :D LLH(long live hawken) :P
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#15 ThirdEyE

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Posted January 11 2014 - 01:37 PM

View PostCookieTheory, on January 11 2014 - 04:55 AM, said:

Was that a subtle way to announce siege 2.0?
And that February patch.....I'm ready!Posted Image

Apparently these are minor tweaks to serve as a temporary fix for Siege, and is not Siege 2.0.
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#16 Ashfire908

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Posted January 11 2014 - 02:08 PM

View PostThirdEyE, on January 11 2014 - 01:37 PM, said:

View PostCookieTheory, on January 11 2014 - 04:55 AM, said:

Was that a subtle way to announce siege 2.0?
And that February patch.....I'm ready!Posted Image

Apparently these are minor tweaks to serve as a temporary fix for Siege, and is not Siege 2.0.

This. When the patch notes hit, I even confirmed it with Zamboni:

Quote

<Ashfire908> ZamboniChaos, one assumes this isn't siege 2.0?
<ZamboniChaos> No, these are just adjustments.

Edited by Ashfire908, January 11 2014 - 02:10 PM.

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#17 CookieTheory

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Posted January 11 2014 - 04:37 PM

Oh well, its better than nothing lets see how it goes.

Edited by CookieTheory, January 11 2014 - 04:39 PM.


#18 chuckdm

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Posted January 11 2014 - 11:29 PM

I wanna like this.  And for 90% of this, I do like it.

However I want my tuning points to remain under my control.  I think one of the posts about this (could be hallucinating this, btw) said you were going to be able to "tune them the way we want players to play them" and (again, unless I'm dreaming that) this sentiment is all wrong.  Some people want an airzerker.  Some people want a bulletzerker.  Both should be an option that a player can CHOOSE.  Neither should be pre-chosen by the dev team.  The same goes with many other mechs.  For example, some people might want a Bruiser with max'd armor, others might want max'd air dynamics and just rely more on their ability for survival.  Neither school of thought is inherently better.  And for that matter, the way you tune a Brawler using a SA Hawkins at medium/long range, vs. a Brawler using Flak at short range are not even CLOSE to the same (long range needs loader, short range is going to need suspension, etc.)

So if nothing else, perhaps we could get the option to buff a category?  As in, we can just pick "weapons loader" and it's instantly max'd, but other stats remain at base levels.  I mean, I understand the desire to make the game more fair to new players, but the issue here seems to be more than level 30 veterans HAVE more points, not that they're magically spending them more wisely.  Taking away control of the points from the player seems like the wrong way to fix the issue.

Kinda like nerfing failsafe instead of just making fuel converter not apply to self-damage.  Yanno, right problem, wrong solution.

But I could be wrong.  I often am.  Either way, happy to keep playing and all, but this change in particular worries me.
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#19 Zero000

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Posted January 12 2014 - 04:06 PM

Still this is a bonus actually comunicating with the players of Hawken with patch notes.

#20 buzmavisi

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Posted January 13 2014 - 09:12 AM

im using 13.251 windows update driver + leekm-mc hater enduro fix.

i can play medium detail 1920x1080 soft physx. including lowest fps winter map.
my cpu i73612qm gpu amd rhd 7730m.

my like stuttering fixed when im changed someting realtek nic driver. ( its may be )

game needs little amd optimization.





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