 2
 2
 
EOC as a Secondary
#1
Posted July 11 2013 - 04:13 AM
It should probably have cooldown as it's ability. Certainley for my one.
@ Devs - just so you know I make a mean Steak and Sausage pie, with little pickled silverskin onions in it. I bake a good chocolate cake too. You all know how it works - you look after me, I bribe you with rich food.....
 "OFFICIAL SHIELD BEARER"
"OFFICIAL SHIELD BEARER"#2
Posted July 11 2013 - 04:17 AM
Chek out the early videos they posted about the fully customisable loadouts.
And now you made me hungry.
#4
Posted July 11 2013 - 05:23 AM

#5
Posted July 11 2013 - 05:52 AM
 Leonhardt, on July 11 2013 - 05:23 AM, said:
Leonhardt, on July 11 2013 - 05:23 AM, said:
Yeah, I'm just wishlisting at the moment, but I do hope we get some interesting new weapons - I've only recently got the EOC and I'm still getting the hang, but loving it too. I'm loving the Heat too. I need both!
 "OFFICIAL SHIELD BEARER"
"OFFICIAL SHIELD BEARER"#6
Posted July 11 2013 - 07:07 AM
So yes, I would like to see a mech, or mechs, with a secondary EOC.
 8;;8
8;;8
#7
Posted July 11 2013 - 07:34 AM
 
					
					Edited by LONEDEADWOLF, July 11 2013 - 07:36 AM.
#8
Posted July 11 2013 - 08:00 AM

#9
Posted July 11 2013 - 08:19 AM
I'm gonna put this right next to the mini-nuke and the "Raider/Infiltrator sucks"-threads
 
					
					Edited by GodsHolyMember, July 11 2013 - 08:19 AM.
#10
Posted July 11 2013 - 08:56 AM
 DaPheel, on July 11 2013 - 04:13 AM, said:
DaPheel, on July 11 2013 - 04:13 AM, said:
It should probably have cooldown as it's ability. Certainley for my one.
Could you ask for any more of a Mary Sue loadout?
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#11
#12
Posted July 11 2013 - 10:32 AM
 "OFFICIAL SHIELD BEARER"
"OFFICIAL SHIELD BEARER"#13
Posted July 11 2013 - 10:38 AM
 Phaaze, on July 11 2013 - 10:07 AM, said:
Phaaze, on July 11 2013 - 10:07 AM, said:

Maybe it's a new mech that's in the next patch...the hull looks different from what's presently available...is it an old closed beta body maybe?
Edited by GodsHolyMember, July 11 2013 - 10:39 AM.
#14
Posted July 11 2013 - 11:08 AM
#15
Posted July 11 2013 - 11:08 AM
 GodsHolyMember, on July 11 2013 - 10:38 AM, said:
GodsHolyMember, on July 11 2013 - 10:38 AM, said:
Besides, that's an old chassis. Been around since before Alpha.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#16
#17
Posted July 11 2013 - 11:23 AM
 
					
					 8;;8
8;;8
#18
Posted July 11 2013 - 02:10 PM
Switch the current direct hit damage with mine damage. The mines should do more damage and direct hits should do less (it even makes more sense because the mines haven't armed yet). Maybe even buff the mine damage more and nerf direct hit. Basically make it so you almost always want to lay mines instead of direct hit. The EOC should be a bad weapon for direct engagements.
Edited by havoc5, July 11 2013 - 02:14 PM.
#19
Posted July 11 2013 - 02:24 PM
 havoc5, on July 11 2013 - 02:10 PM, said:
havoc5, on July 11 2013 - 02:10 PM, said:
Switch the current direct hit damage with mines damage. The mines should do more damage and direct hits should do less (it even makes more sense because the mines haven't armed yet). Maybe even buff the mine damage even more and nerf direct hit. Basically make it so you almost always want to lay mines instead of direct hit.
This is part of why I think having the EOC as a secondary weapon would work better. Since the firing rate would most likely be reduced, the duration of the mines could be increased without allowing too many to be out at once. It would also be nice if their splash radius was increased, and you could manually detonate them. This would allow for even more trap potential with it.
I do not think having the mines do more damage than direct hits would be good, though. It is usually easier to deal damage by throwing mines all over the battlefield than it is to actually hit your target, especially in team games, and the harder method should have the higher reward. This would especially true if you could manually detonate the mines, as I suggest. This would basically be like if the splash damage of the TOW was higher than the direct hit damage. The easier tactic is the most rewarding, so why would you ever try for the harder direct hits?
 8;;8
8;;8
#20
Posted July 11 2013 - 02:30 PM
 Teljaxx, on July 11 2013 - 02:24 PM, said:
Teljaxx, on July 11 2013 - 02:24 PM, said:
 havoc5, on July 11 2013 - 02:10 PM, said:
havoc5, on July 11 2013 - 02:10 PM, said:
Switch the current direct hit damage with mines damage. The mines should do more damage and direct hits should do less (it even makes more sense because the mines haven't armed yet). Maybe even buff the mine damage even more and nerf direct hit. Basically make it so you almost always want to lay mines instead of direct hit.
This is part of why I think having the EOC as a secondary weapon would work better. Since the firing rate would most likely be reduced, the duration of the mines could be increased without allowing too many to be out at once. It would also be nice if their splash radius was increased, and you could manually detonate them. This would allow for even more trap potential with it.
I do not think having the mines do more damage than direct hits would be good, though. It is usually easier to deal damage by throwing mines all over the battlefield than it is to actually hit your target, especially in team games, and the harder method should have the higher reward. This would especially true if you could manually detonate the mines, as I suggest. This would basically be like if the splash damage of the TOW was higher than the direct hit damage. The easier tactic is the most rewarding, so why would you ever try for the harder direct hits?
https://www.youtube....c9FUGfEU#t=150s
Edited by GodsHolyMember, July 11 2013 - 03:36 PM.
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