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Clarifications about Hawken


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#1 [HWK]BobEntropy

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Posted February 06 2012 - 10:17 PM

Hey everyone, I just wanted to clarify I few things that I think got confused in our recent beta announcement.

The wording in the article about monetization is unfortunate. While I can't say exactly what will be purchaseable because we are still working on it, our intention is allow players to purchase greater customization for their mechs and weapons (visually and sometimes functionally,) not to have people buy better or overpowered weapons and armor. Also you will be able to earn points for many upgrades & customization options by playing the game instead of spending money.

The publisher is a company newly formed to publish Hawken called Meteor Entertainment. (It is not Meteor Games.)

It's not browser based, it's a regular downloadable PC game.

Thanks for remembering Hawken, I hope everyone will try out the game either beta or on release!

#2 vesper1

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Posted February 06 2012 - 11:31 PM

JonKreuzer said:

Thanks for remembering Hawken, I hope everyone will try out the game either beta or on release!

Thanks for this, Jon :-)

If I had a cat, I'd make it play Hawken somehow.
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#3 Ontheinterwebs

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Posted February 06 2012 - 11:34 PM

Hello Jon,

Can I just say that I've been keeping up with development and I'm very excited to play (hopefully in the beta!)

I know you can't get too specific, but could you maybe further expand on what was you and your team's philosophy for trying to keep weapons and upgrades balanced while still designing for the F2P model? Again I don't expect anything specific but I was wondering if you could just answer in a vague sense.

Thank you for posting on the boards to keep up informed!

#4 Zugaikotsu

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Posted February 07 2012 - 12:57 AM

JonKreuzer said:

...our intention is allow players to purchase greater customization for their mechs and weapons (visually and sometimes functionally,) not to have people buy better or overpowered weapons and armor.

There is no doubt in my mind that you will continue to make the right decisions post-launch.

In Adhesive we trust.
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#5 Slamtoast

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Posted February 07 2012 - 04:46 AM

Thanks for clearing that up!
Looking forward to the beta -> release.
Been pushing on all my gamer friends to do the same.. game looks awesome!  8-)
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#6 The_Silencer

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Posted February 07 2012 - 06:44 AM

Oh yeah, boy!!  :shock:

I'm cool with the game model and quite glad on knowing that AG has a publisher already!. And how not.. I'm supa happy because there's a closed beta going on! ;)

Now it's time to spread the word , guys!!!

P.S. Hahahah... this is cool. Yeah.. you've made my day, my friends!  :geek: :D

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#7 Maligkno

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Posted February 07 2012 - 07:34 AM

you know thats what evry f2p developer has said evry time they decide to follow this buisness model, the fact is you wont make significant profit whitout making more apealing to buy advantage items, i been playing battlefield heroes for 3 year now and thats exacly wht they claimed at first, when they saw that salles were pretty bad they decided to star making advantage itmes and tons of them, then profitt skyrocket and screw the game converting in to a pay to win buisnes model, we now see a release of new op wepons evry 2 months or so.

it has happend to many gamess before and it will happend to this 1, even league of legues its imposible to get all the chars you want by freeloding, if so it requires weeks of gameplay just to get 1 single char.

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#8 Crosier

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Posted February 07 2012 - 08:36 AM

Eh, it can be done well too. MapleStory ran purely on cosmetic items for YEARS because the only way to customize your appearance at all was through the NX cash shop, where you could buy clothes and change your hair and such. Everything actually related to gameplay was available to everyone. That slightly changed over the years but it's still not necessary at all to spend real life money to get on other people's level.

#9 Devastator

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Posted February 07 2012 - 09:35 AM

GuildWars, even though B2P, still manages to stay free and a lot of other MMOs are following in their steps. Everything in GW is available to all players. The NCSoft store only allows players more convinience such as more inventory pages, additional character slots, new heroes and cosmetic enhencements.

#10 flashmozzg

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Posted February 07 2012 - 09:40 AM

Will it be available on steam?

#11 Devastator

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Posted February 07 2012 - 09:48 AM

Meteor Entertainement is relatively new and is, as I write this, not on the Steam publisher list.

But I do agree that it should get there, that is a lot of exposure for the game.

#12 Greeneyes

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Posted February 07 2012 - 11:11 AM

Maligkno said:

you know thats what evry f2p developer has said evry time they decide to follow this buisness model, the fact is you wont make significant profit whitout making more apealing to buy advantage items, i been playing battlefield heroes for 3 year now and thats exacly wht they claimed at first, when they saw that salles were pretty bad they decided to star making advantage itmes and tons of them, then profitt skyrocket and screw the game converting in to a pay to win buisnes model, we now see a release of new op wepons evry 2 months or so.

it has happend to many gamess before and it will happend to this 1, even league of legues its imposible to get all the chars you want by freeloding, if so it requires weeks of gameplay just to get 1 single char.

Meh,

I've been with Battlefield Heroes since 2009, and I've seen it going downhill some as a free to play game. EAsy, who makes BFH, answers to none other but EA, the geniuses behind the spectacularly pay2win Battlefield Play4Free (it costs more to rent a barrel in-game for a year than to buy a top-quality one from a gunsmith).

Yeah, you're right, EAsy by themselves had a great vision for Battlefield Heroes, and it wasn't profitable enough for EA. Now BFH's devs are cranking out new, poorly thought out weps instead of fixing bugs and class/weapon balance issues, with the suits breathing down their necks.


But I trust these guys. As an indie dev team, not answering to a megacorp like EA, they've put massive amounts of work into this game to make it playable and FUN, and I believe that's what they'll keep doing. They're not stupid (not that EAsy is) and they've already said they're taking cues from TF2 (imo the most successful f2p ever made as far as balanced gameplay, and created by VALVE, for chrissakes) and LoL. Neither handle F2P like EA does.


Zugaikotsu said:

In Adhesive we trust.

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#13 Naraklok

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Posted February 07 2012 - 04:05 PM

Zugaikotsu said:

In Adhesive we trust.

True statement.
Naraklok

#14 RAYU

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Posted February 07 2012 - 09:13 PM

I like the mechanic so far, hope it will be well polished to the launch date.

#15 Maligkno

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Posted February 08 2012 - 08:58 AM

you cant trut in any developer  just becose they are an indie developer, this is a abuisness at the end of the day, if their buisness mothel dosent work they will will proceed to make it profitable by any means necesary to stay aflot, witch means dishing the freeloaders.

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#16 The_Silencer

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Posted February 08 2012 - 09:09 AM

As far as I know, they do listen and get involved on what is being discussed and/or suggested in here. So in AG we trust ( me and my crew and as I see, many others in the forum too ).

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#17 zWitch3r

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Posted February 08 2012 - 02:04 PM

flashmozzg said:

Will it be available on steam?

I dont think so.....

#18 SolidSneak

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Posted February 08 2012 - 06:05 PM

Might just be my biased opinion, but I don't think any buyable items that add functionality should exist. I can't think of anything that adds functionality that, behind a pay for door, could be completely useless, and therefore mean an advantage to people who didn't buy.

Also, I like the idea of pay for customization, what I would suggest is completely aesthetic models of existing, free weapons. That way it can look exactly how you want, but play the same.

Also, don't cheap out on colors, logos/insignia/emblem stuff! And I'm not sure how, but try to make the game as team based as possible... making people cooperate can be so much more fun and engaging, and helps a game last longer. With a competitive scene like that.

#19 Provi

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Posted February 09 2012 - 05:53 PM

vesper said:

If I had a cat, I'd make it play Hawken somehow.
It's possible, I swear there was a cupcake playing it in the previews, though it kept on dying...

Zugaikotsu said:

In Adhesive we trust.
Someone make a siggy out of this already.

#20 Naraklok

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Posted February 09 2012 - 06:55 PM

vesper said:

If I had a cat, I'd make it play Hawken somehow.
Excellent idea!
Naraklok




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