Here are some 'Rules' or guidelines to Siege which should be followed for good gameplay.
The Do Not list:
1. Do NOT launch your ship while the enemy has his in the air. One exception exists for LVL-30 matches, to block the enemy ship just shy of the AA to prolong the game. Note that doing this usually transforms the game into a hit-and-run supply mission/interdiction scramble until the last ship launches.
2. Do NOT stand on your base wall and shoot the ship from across the map. Get in the AA instead, it is FAR more effective at killing ships than you are.
3. Do NOT have more than one SS on your team, nor more than one Predator. Reapers have to be able to do CQC. A second SS has to have CQC guns - there are damn few people who can use a slug rifle in CQC.
4. Do NOT run EU when it's apparent the other team will launch before you. This takes judgment and experience to judge.
5. Do NOT try to protect your K/D in Seige by standing back and lobbing shots at the AA. It is MUCH better to go in, kill them all or die trying, and then raise your K/D by mopping/camping/pressuring during the last few hundred meters of the ship's approach/assult of the base.
6. Do NOT keep trying the same tactic - you sharpshooters listening? If you are sniping from a corner of the road on Frontline or corner upthrust from Origin (or a building or that rock formation in Bazaar) - better players will work around your annoyance the first time, and then hunt and kill you the next time you try it. Likewise, jumping up from the rear flank in Origin will soon get you targeted and worsen your K/D as you become expected.
7. Healing at the corners of the AA can work sometimes. Rely on it, and someone with a fast bursty mech will blitz in and kill you.
Things you should do:
1. Recognize when it's time to go to the AA, and do so. Usually, if the higher-scoring team members suggest it's time, it's time.
2. Deploy your items (turrets, scanners, scramblers) correctly. Learn what 'correctly' means by observation of what works...
3. Split the team into those who harass or exploit, those who run EU, and those who set up/protect the AA. When in a battle, split the teams into those who harass/exploit/hunt annoyances such as snipers, and those who hold the AA.
Good teams at higher levels just do this automatically by noticing who's doing what, or recognizing the need/opportunity. REALLY good players realize when it's time to switch roles.
4. Always have a plan in mind for the next change in gamestate - have an escape route, know that if the ship is destroyed in the next 30 seconds what role and destination you will pick, et cetera.
I'd be happy to add/amend the list with suggestions I approve of
 
					
					
 

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			 Good Stuff!
  Good Stuff!
 
				
				
			
 
				
				
			 
				
				
			 
					
					
 
				
				
			 
				
				
			 
				
				
			 
				
				
			

 
				
				
			
 
				
				
			
 
				
				
			 
				
				
			
 
				
				
			









 
								




