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EOC as a Secondary


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#1 DaPheel

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Posted July 11 2013 - 04:13 AM

I want an A class with the EOC as a secondary, and the Heat Cannon as a Primary. Because Explosions.

It should probably have cooldown as it's ability. Certainley for my one.

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#2 Houruck

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Posted July 11 2013 - 04:17 AM

EOC as secondary actually makes sense but I do not think they are going to reclassify weapons.
Chek out the early videos they posted about the fully customisable loadouts.

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#3 Rahh_Vende

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Posted July 11 2013 - 04:19 AM

HEY! I want one too! Unless I get one as well, I'm gonna say it's a horrible idea. If I do get one, it's a brilliant idea..:D
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#4 Leonhardt

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Posted July 11 2013 - 05:23 AM

Perhaps they will release another version of the EOC as a secondary and nerf the primary one a bit. That could be very interesting, but only time will tell. I really want to see new weapons that are innovative like the EOC.

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#5 DaPheel

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Posted July 11 2013 - 05:52 AM

View PostLeonhardt, on July 11 2013 - 05:23 AM, said:

Perhaps they will release another version of the EOC as a secondary and nerf the primary one a bit. That could be very interesting, but only time will tell. I really want to see new weapons that are innovative like the EOC.

Yeah, I'm just wishlisting at the moment, but I do hope we get some interesting new weapons - I've only recently got the EOC and I'm still getting the hang, but loving it too. I'm loving the Heat too. I need both!
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#6 Teljaxx

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Posted July 11 2013 - 07:07 AM

I have suggested a few times that the EOC might work better as a secondary weapon. The way that it works just seems more like the other secondary weapons than the primary weapons in the game currently. I love all the functionality and how unique the EOC is, but I am afraid that the only way to make it balanced as a primary weapon will be to either nerf it into oblivion, or reduce its functionality. But, if it were modified to be a secondary weapon, then that may not be a problem.

So yes, I would like to see a mech, or mechs, with a secondary EOC.
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#7 LONEDEADWOLF

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Posted July 11 2013 - 07:34 AM

I cant agree on this. This  is a bad idea. Now we go back to splash damage? Lets see why not just have an A class with a NUKE and have it come down from its mothership.  This is crazy. Your the fastest now have the most extreme of weapons then add a tow plus cool down as abillity.....lol Wow you really think thats fair.....You know to the other mechs.? Wait what im i saying the devs prefer the A class anyways so you just might get your dream just yet. PLUS youll have empty servers . That way the games all yours A class.Run as you wish.....Devs can then change it to like  PLAYAHAWKEN.com instead.....lol :lol:

Edited by LONEDEADWOLF, July 11 2013 - 07:36 AM.

meet death with both eyes open.....and a fist full of hell-fires...Long live the Rocketeer ©>~}~~~

#8 Seron16

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Posted July 11 2013 - 08:00 AM

I think A-class with a Heat Cannon and EOC (plus CRT ability) would just make me just stop playing... ^^
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#9 GodsHolyMember

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Posted July 11 2013 - 08:19 AM

Sounds fantastically game-breaking

I'm gonna put this right next to the mini-nuke and the "Raider/Infiltrator sucks"-threads

^_^

Edited by GodsHolyMember, July 11 2013 - 08:19 AM.


#10 AsianJoyKiller

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Posted July 11 2013 - 08:56 AM

View PostDaPheel, on July 11 2013 - 04:13 AM, said:

I want an A class with the EOC as a secondary, and the Heat Cannon as a Primary. Because Explosions.

It should probably have cooldown as it's ability. Certainley for my one.
Wow.
Could you ask for any more of a Mary Sue loadout?

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#11 Phaaze

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Posted July 11 2013 - 10:07 AM

View PostAsianJoyKiller, on July 11 2013 - 08:56 AM, said:

Wow.
Could you ask for any more of a Mary Sue loadout?

the hawken team posted pictures of this for the laptop offer a few days ago....

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that is the heat and eoc on the same mech...

#12 DaPheel

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Posted July 11 2013 - 10:32 AM

Just so you all know - I am not being serious - just, because...Explosions.
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#13 GodsHolyMember

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Posted July 11 2013 - 10:38 AM

View PostPhaaze, on July 11 2013 - 10:07 AM, said:

View PostAsianJoyKiller, on July 11 2013 - 08:56 AM, said:

Wow.
Could you ask for any more of a Mary Sue loadout?

the hawken team posted pictures of this for the laptop offer a few days ago....

Posted Image
Posted Image

that is the heat and eoc on the same mech...
Except that that's not an infiltrator
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Maybe it's a new mech that's in the next patch...the hull looks different from what's presently available...is it an old closed beta body maybe?

Edited by GodsHolyMember, July 11 2013 - 10:39 AM.


#14 LONEDEADWOLF

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Posted July 11 2013 - 11:08 AM

if they do decide to play games and make it real. They are going to see alot of people pissed off and just uninstall this game.. I would most Deff be one of them.   Its bad now but ad that and there arnt words for it.
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#15 AsianJoyKiller

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Posted July 11 2013 - 11:08 AM

View PostGodsHolyMember, on July 11 2013 - 10:38 AM, said:

Maybe it's a new mech that's in the next patch...the hull looks different from what's presently available...is it an old closed beta body maybe?
No new mechs for the next patch.

Besides, that's an old chassis. Been around since before Alpha.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#16 Umbre

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Posted July 11 2013 - 11:19 AM

View PostAsianJoyKiller, on July 11 2013 - 11:08 AM, said:

View PostGodsHolyMember, on July 11 2013 - 10:38 AM, said:

Maybe it's a new mech that's in the next patch...the hull looks different from what's presently available...is it an old closed beta body maybe?
No new mechs for the next patch.

Besides, that's an old chassis. Been around since before Alpha.

Yup. It's called Patrick and it's sort of the official "face" of Hawken.

#17 Teljaxx

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Posted July 11 2013 - 11:23 AM

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#18 havoc5

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Posted July 11 2013 - 02:10 PM

Just make the EOC into an actual area denial weapon, and not a shoot-them-in-the-face-for-massive-damage weapon.

Switch the current direct hit damage with mine damage. The mines should do more damage and direct hits should do less (it even makes more sense because the mines haven't armed yet). Maybe even buff the mine damage more and nerf direct hit. Basically make it so you almost always want to lay mines instead of direct hit. The EOC should be a bad weapon for direct engagements.

Edited by havoc5, July 11 2013 - 02:14 PM.


#19 Teljaxx

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Posted July 11 2013 - 02:24 PM

View Posthavoc5, on July 11 2013 - 02:10 PM, said:

Just make the EOC into an actual area denial weapon, and not a shoot-them-in-the-face-for-massive-damage weapon.

Switch the current direct hit damage with mines damage. The mines should do more damage and direct hits should do less (it even makes more sense because the mines haven't armed yet). Maybe even buff the mine damage even more and nerf direct hit. Basically make it so you almost always want to lay mines instead of direct hit.

This is part of why I think having the EOC as a secondary weapon would work better. Since the firing rate would most likely be reduced, the duration of the mines could be increased without allowing too many to be out at once. It would also be nice if their splash radius was increased, and you could manually detonate them. This would allow for even more trap potential with it.

I do not think having the mines do more damage than direct hits would be good, though. It is usually easier to deal damage by throwing mines all over the battlefield than it is to actually hit your target, especially in team games, and the harder method should have the higher reward. This would especially true if you could manually detonate the mines, as I suggest. This would basically be like if the splash damage of the TOW was higher than the direct hit damage. The easier tactic is the most rewarding, so why would you ever try for the harder direct hits?
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#20 GodsHolyMember

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Posted July 11 2013 - 02:30 PM

View PostTeljaxx, on July 11 2013 - 02:24 PM, said:

View Posthavoc5, on July 11 2013 - 02:10 PM, said:

Just make the EOC into an actual area denial weapon, and not a shoot-them-in-the-face-for-massive-damage weapon.

Switch the current direct hit damage with mines damage. The mines should do more damage and direct hits should do less (it even makes more sense because the mines haven't armed yet). Maybe even buff the mine damage even more and nerf direct hit. Basically make it so you almost always want to lay mines instead of direct hit.

This is part of why I think having the EOC as a secondary weapon would work better. Since the firing rate would most likely be reduced, the duration of the mines could be increased without allowing too many to be out at once. It would also be nice if their splash radius was increased, and you could manually detonate them. This would allow for even more trap potential with it.

I do not think having the mines do more damage than direct hits would be good, though. It is usually easier to deal damage by throwing mines all over the battlefield than it is to actually hit your target, especially in team games, and the harder method should have the higher reward. This would especially true if you could manually detonate the mines, as I suggest. This would basically be like if the splash damage of the TOW was higher than the direct hit damage. The easier tactic is the most rewarding, so why would you ever try for the harder direct hits?
EOC would be better as an item than as a primary or secondary weapon, but it should be top-mounted rather than aimed like a leaf-blower
https://www.youtube....c9FUGfEU#t=150s

Edited by GodsHolyMember, July 11 2013 - 03:36 PM.





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