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Claustrophobic anyone?


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#1 Crazylegz2112

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Posted November 02 2012 - 06:00 PM

CBE1 was my first go at Hawken having missed alpha and I had a blast, at times laughing hysterically at in-game situations and other times crying and wanting to throw my mouse after the umpteenth slaughter at the hands of a superior pilot, I did however have one overwhelming frustration/complaint.  I found myself feeling incredibly claustrophobic in pretty much every map except Sahara.  I loved Sahara for deathmatch and Team deathmatch though i will agree with another post in that it was rather unbalanced for siege.  

One of the positive aspects of the open space of Sahara is that you get more gameplay out of each life.  If you're middle aged, fat fingered and slightly buzzed on a weekend playing Hawken, the real tight maps could be super frustrating by 1. lack of movement ability and CONSTANT crashing into walls and obstacles and more importantly IMO, 2. getting basically instantly owned upon spawning.

In the case of Sahara, noobish players like myself get the sense of playing more and being more a part of the battle because its easier to learn how to maneuver in the more open space without being demolished instantly or just frustrated by the constant wall bashing.

I thought maybe I was just being a 'little girly man' until one of the servers I was in had a few friends with mics expressing these exact sentiments so that i knew i wasnt alone.

Totally stoked i got in the beta though, ive been a huge mech fan since Battletech in the 80's mechwarrior for SNES and PC and on and on.  Had a blast and commend the devs on a job well, fun.

#2 AsianJoyKiller

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Posted November 02 2012 - 06:21 PM

I've never had problems maneuvering on the smaller maps.
But then again, I'm neither middle age nor fat fingered, and I certainly don't play while buzzed. ^_^

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#3 Necro

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Posted November 02 2012 - 06:30 PM

I believe the map i disliked was alleys. can't really remember but it was small and all you would do it get cornered and there would be a peaking out fight between enemies,

#4 NIGHTRAV3N

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Posted November 02 2012 - 07:44 PM

The only time I get stuck on a wall is during the get away from a frantic fire fight, but even then it doesn't happen too much. Maybe you just need to get more familiar with the environments and piloting your mech.
EVERYTHING boils down to how you use the environment to your advantage to seal the frag or save yourself the respawn..
I honestly like the scope of the maps for their corresponding gametypes. The new additions of Alleys and Titan are fresh and full of great gameplay. I can see what you are talking about getting cramped up in some situations on the maps cause I see it happen every now and then, but it honestly is the people who haven't put in much game-time and don't know how to properly run a map.

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#5 NIGHTRAV3N

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Posted November 02 2012 - 07:49 PM

Necro you are talking about Alleys. I know exactly what you are talking about people getting crammed into a certain corner. For some reason that would happen often and I played the map a bit.that has to deal with the lack of map familiarity and not bad map design IMO. I really like alleys and think it's a great addition. In that situation I would just reroute and come with the flank when that happens and catch half the team off guard when provoking from the top rafters

"God is not on the side of battalions, but on the side that shoots best"


#6 Archimedes

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Posted November 03 2012 - 12:37 AM

Yeah, I too found myself occasionally grazing a wall as the sound echoed in my headset.  I found it to help emerge me in the game.  It might be cool if smaller mechs could go down certain alleys than other large ones.

#7 Orihalcon

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Posted November 03 2012 - 01:20 AM

I feel the complete opposite. Sahara is my least favorite map because big open spaces make it hard to pillar hump and avoid damage on my squishy infiltrator :3

#8 DarkPulse

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Posted November 03 2012 - 02:27 AM

I'd graze a wall from time to time, but I never felt claustrophobic. If anything, I appreciated the lower ceilings since I knew it removed choices for where my enemy could go. :)
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#9 Puru

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Posted November 03 2012 - 07:41 AM

I have a lot of problems with Alley, even if I pay attention. Some parts of the map just don't agreee with a Rocketeer's fat rear.
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#10 BeefC4ke

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Posted November 03 2012 - 09:10 AM

The only thing I had a problem with was how tight the bridge on Titan was. Being someone who's played on both sides of Sahara siege mode I think the map is quite balanced and well spaced.
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#11 Paladyne

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Posted November 03 2012 - 09:33 AM

All the enclosed spaces make it kind of moot to play a sniper/sharpshooter as they currently have them set up. Once a bit more balancing is done it might be better.  But still not as fun to play a sniper when the only good distance kill spots expose you like a deer on a ridge and the radar IFF lights you up like a strip club sign.

#12 DarkPulse

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Posted November 03 2012 - 11:12 AM

View PostPaladyne, on November 03 2012 - 09:33 AM, said:

All the enclosed spaces make it kind of moot to play a sniper/sharpshooter as they currently have them set up. Once a bit more balancing is done it might be better.  But still not as fun to play a sniper when the only good distance kill spots expose you like a deer on a ridge and the radar IFF lights you up like a strip club sign.
That's the whole point, to make it so that a sniper can't just rack up easy kills.

"Bad for me" is not "bad for all."

And for what it's worth, I played a Sharpshooter just fine. Just ask a few of the other regulars here who faced or played with me. :P
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#13 Tezkat

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Posted November 03 2012 - 11:19 AM

I found Alleys to be one of the most fun maps for FFA deathmatch, even as a Sharpshooter. It was a poor TDM map, however. All of the team matches there turned into annoying choke point sieges.
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#14 Urvanis

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Posted November 03 2012 - 12:01 PM

Sahara  is my least favorite map. Too few obstacles for manuvering and obscuring visibility. Its like playing in an open field. Makes it very difficult to not be spawned on in DM. Almost always have someone on your 6. Sharpshooter's paradise.
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#15 NIGHTRAV3N

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Posted November 03 2012 - 12:21 PM

Sharpshooter/sniper is the only spec I play in HAWKEN and from my experience as a veteran pilot all the maps are great to Slug/Sabot some chassis in ;]
Alleys in particular was really fun to play as a sharpshooter with all kinds of environmental obstacles to shoot around/through while boosting for cover. Reaching ~20kills isn't too hard to achieve on Alleys and coming with the flank while newbie pilots coagulate themselves in a corner is fun to disrupt :]

"God is not on the side of battalions, but on the side that shoots best"


#16 NIGHTRAV3N

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Posted November 03 2012 - 12:36 PM

As far as Sahara goes I like the new expansion of the map in CBE1. people have been ranting about siege mode being unbalanced on Sahara and I have to totally disagree from playing both sides of the field plenty of times. Having the open space to prove pilot dominance is great and inviting as it's vastly different from the other maps. To me it adds to the variety and tone of the game AG is working to achieve.
Mech battles can tend to end quicker on Sahara if found in the open; Not only does it promote a higher skilled approach against an enemy ,but also it forces tighter team play due to not having a plethora of cover to run and hide/repair behind. With all the little buildings/obstacles and curvature of the hills in the map layout I feel like there is enough instances for a pilot to safely repair themselves.

Like I stated before it promotes high skill play for pilots due to the smaller 1v1/2v2  micro-battles that happen during Siege/TDM. I like the fact every shot counts in a mech fight to prove your dominance and gives the other pilot something to think about during their respawn:]

"God is not on the side of battalions, but on the side that shoots best"


#17 Tezkat

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Posted November 03 2012 - 01:09 PM

Slug rifle Sharpshooter is surprisingly strong on Alleys. Even though there are lots of dangerously tight corridors where rapid fire weapons and explosives can rip you apart, there are also plenty of perches to take pot shots at passing mechs, and the large number of smaller obstacles (columns and the like) make even close ranged brawling viable, since you only need to expose yourself from behind cover for a fraction of a second in order to unleash that burst damage.

Edited by Tezkat, November 03 2012 - 01:09 PM.

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#18 Crazylegz2112

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Posted November 03 2012 - 08:43 PM

Well its good to see some healthy response to my quandary even if the consensus is disagreement.  The FPS type games ive enjoyed in the past were other mmos like day of defeat and battlefield2 (i know i know, battlefield3 has been out since blah blah blah..im older, have a job, a family and little time for games so bugger off :rolleyes:)

at any rate both of those games have much more open maps and i enjoy them.  go sahara!   maybe I like Sahara for its desert landscape that reminds me of an old western movie with the shootout on the streets hehehe *cue rolling tumbleweed*

#19 Tezkat

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Posted November 03 2012 - 09:13 PM

Fair enough. Although Sahara isn't necessarily a bad map, it is a bit boring compared to the others. What's the point of being able to fly on a map with so little verticality? It's also visually a bit bland compared to, say, Alleys, which is simply dripping with gorgeous art design.
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#20 Saint_The_Judge

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Posted November 04 2012 - 04:18 AM

I understand your POV. But you get used to these maps. Believe me, I'm MA as well (almost old, to be sincere), so I know what I'm talking about. Just keep playing. And please, save the booze for later celebration. Or sorrow. :)
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