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Granade Launcher To OP


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#1 VertoPrime

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Posted November 25 2012 - 04:08 PM

All this love with the Infiltrator Heat/GL it is to OP especially when higher levels use it the damage for the GL is 150 damage not to mention a 5% upgrade compaired to the hell fire's 216 or Tow...3 hits and your dead can't even get decent xp to level anymore.  Definitely a Noob killer when Open Beta comes and the population will be real low as a result.

Edited by VertoPrime, November 25 2012 - 04:09 PM.

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#2 h0B0

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Posted November 25 2012 - 04:11 PM

Now i agree heat/gl is a deadly combo in the hands of a skilled player.

But your post makes no sense. you claim it is op because it deals less damage then the other secondaries.

Edited by h0B0, November 25 2012 - 04:37 PM.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#3 KaszaWspraju

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Posted November 25 2012 - 04:33 PM

Yes, lets balance game for noobies and rokies! This will definitely extend the life of the game, leaving nothing for better players. Such topics always appear. Complaining and crying, as they are beaten by the better players who know how to use the tools given to them by the devs.

Now we have the results, sige mode and  Sharpshooter. Falls desire to play.

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#4 Kyrzon

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Posted November 25 2012 - 04:45 PM

View PostVertoPrime, on November 25 2012 - 04:08 PM, said:

All this love with the Infiltrator Heat/GL it is to OP especially when higher levels use it the damage for the GL is 150 damage not to mention a 5% upgrade compaired to the hell fire's 216 or Tow...3 hits and your dead can't even get decent xp to level anymore.  Definitely a Noob killer when Open Beta comes and the population will be real low as a result.

Whether it's three hits or ten hits, if you can't aim, you won't be getting much experience from the TDM and DM gametypes. The best XP farm at the moment (for those that may be at a level disadvantage) is Missile Assault; flipping a base from neutral to captured results in (I think, this may not be accurate) some 100+ XP for those involved in the capture, same for enemy-neutral-friendly capped. Another good XP farm is Siege; gather energy, return it to base, lather, rinse, repeat, defend or assault AA, get XP for trying or succeeding.

A good player is going to have good results with just about any mech, level factored out of the equation. A good player is going to have great results with any mech they're experienced in combat with. A good player is going to have excellent results if they're playing in a leveled mech they're familiar with. To the contrary, a poor player is going to have poor results with just about any mech. A poor player is going to have okay results once they familiarize themselves with their mechs. A poor player is going to have good results when they are playing in a mech that they are familiar with that is also leveled up.

At the moment, the matchmaking seems to be the real broken issue atm; until good players start getting matched versus good players, good players will continue to pubstomp newbie & poor players, giving the illusion of certain mechs being overpowered.

TL;DR - Try attempting new tactics, every mech has a fault, it's only a matter of determining what it is, how to effectively counter it, and implementing a counter successfully. If you try to get up in every mech's face like "BRO DO U EVEN LIFT", then things will end poorly, regardless of mech choice.

Edited by Kyrzon, November 25 2012 - 04:47 PM.


#5 Kyrzon

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Posted November 25 2012 - 09:59 PM

At this point, I think the only mech that is truly OP at this point would have to be Scout. At level 20, you can use purchase the HEAT cannon for use which, if you're skilled with it, turns you into an unstoppable death machine. The other mechs provide a more balanced feeling of play, wherein the Scout has such a great reach for high burst damage potential that causes a level of frustration unseen since a particular testing event under NDA.

In pubs, I'll stomp a KDR of around 4.5-6 with any class, depending on the opposition; when playing with versus teammates, it dips to about 2.5-3. If I'm using my scout, it jumps to 10+ in pubs; 8+ vs. teammates. Don't get me wrong, if I'm having a bad game, I'll switch to it and improve IMMEDIATELY; and because of this OP-ness, I love the mech.

HEAT on the Scout NEEDS to be removed, desperately.

Without the heat, the scout still has a bevvy of options at its disposal, and is a relatively dangerous mech, but with it.. well, I'm becoming redundant now.

Edited by Kyrzon, November 25 2012 - 10:02 PM.


#6 BeefC4ke

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Posted November 25 2012 - 10:07 PM

I have to agree with Kyrzon on both the matchmaking and Scout/Heat. Matchmaking is still quite broken which doesn't help the newbies.
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#7 N0stalgia

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Posted November 25 2012 - 10:10 PM

Infiltrator is not OP, but in the hands of a skilled player it can be dangerous. It takes skill, proper timing, and aim to hit with both GL and HEAT. I don't have a level 20 scout, but I can imagine how deadly a HEAT/TOW combo can be.

Balancing this game must be so difficult. Good luck to the devs.

Sharpshooter needs help. Its probably the only facepalm mech at the moment.
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#8 Kyrzon

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Posted November 25 2012 - 10:22 PM

View PostN0stalgia, on November 25 2012 - 10:10 PM, said:

Sharpshooter needs help. Its probably the only facepalm mech at the moment.

I would beg to differ, to a point. Sharp requires a bit of finesse, and at higher level play is still very deadly.

#9 Necro

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Posted November 25 2012 - 10:52 PM

The HEAT on a scout essentially makes it a Infiltrator with a different ability?

The TOW delivers damage differently then the GL but it's primarily the same numbers.
(double post! :P)

#10 PiVoR

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Posted November 26 2012 - 12:43 AM

TOW seems more op to me, its very hard to dodge now, and cuts B mech HP by half on direct hit.

#11 Kyrzon

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Posted November 26 2012 - 03:35 AM

Direct TOW hit deals 185 DMG. Sharpshooter base health is 675. 185/675 = 27.4%

Just shy of half, but I'll go with it.

#12 defekt

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Posted November 26 2012 - 04:10 AM

View PostN0stalgia, on November 25 2012 - 10:10 PM, said:

Balancing this game must be so difficult. Good luck to the devs.
Good luck Indeed!

Edit: Response moved here: http://community.pla...o-game-balance/

Edited by defekt, November 26 2012 - 05:01 AM.





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