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Infiltrator 101 - The Basic Guide


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#1 Alnanaz

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Posted December 27 2012 - 11:37 PM

Hi there fellow comrades of mech mayhem, I am Alnanaz from the Black Steel Brotherhood and Im here today to give you a rough guide to the A class Infiltrator Mech. Im a new player who only played the open beta and have about 20 hours on the infiltator, leveling it from scratch without double exp etc.

Introduction:

You have just spent your hard earned HC on your shining new Infiltrator. You join a deathmatch and realise that you are getting gibbed by everyone else, even that tv head Fred.Well, welcome to the new world of class A mechs, where you are a tiny squashy squishy but fast fuzzy bunny. As a class A mech, you have very little armor, but you do pack a punch so make use of it. Below, I will talk about the different mechanics of the Infiltrator.

Pros:
Speed, as one of the fastest mech in game, you have to use this to your advantage, be it engaging, kiting or running away. Speed is your bestfriend.

Small hit box, unlike the class b and c mechs, you are smaller compared to them, use this to your advantage by quickly dashing into cover after you fired to prevent damage on yourself.

Active Camo, the Infiltrator's special ability. Some say its useless, I tend to disagree. There are 2 main ways of using this ability personally. First way is to use it to sneak up and attack your opponents from behind. I had a varying degree of success using it to engage unsuspecting enemies who are busy fighting against my teammates. Use it to harass the enemy backline while your team fights with them.

The second and more obvious use of this ability is to escape, however, when using the ability, you only go translucent and not totally invisbile. Against better players, they will still be able to see you and destroy you, so use it with caution when escaping.

Cons:
Low Armor, with only 500 base armor. All it takes is a good TOW to your face to get you to half armor.

Tactics:
The most common tactic that I employ for the Infiltrator is the hit and run tactic. Basically, when you see a gap in the enemies line, go through it and deal some damage, BUT dont fight it out with them because you probably wont last long. With this, you either get to finish off already hurt enemies or damage new unhurt ones for your team to finish off. You are not a brawler so dont act like one.

The next kind of tactic that I employ is simply being annoying for the enemy team. I personally prefer to activate my camo and going into the backs of my enemy and staying there as long as I can to pester them. This comes with a downside which is death if you stay for too long and is unable to escape. However, when played correctly, you can take down 1 or 2 mechs easily due to the element of surprise.

Weapon Handling:
You start of with the assault rifle and the grenade launcher.
The assault rifle is pretty good for what it does and burst fire is needed at longer ranges. Pretty alright damage.

Now, the secondary weapon, the grenade launcher, this is what makes the Infiltrator a class of its kind imo. With the ability to detonate it manually like the tow. You are the kiting king. With the slower projectile speed, you are able to fire one off before dashing to cover while your enemy chases you. Use this to your advantage. Cover is your second bestfriend so use it.

At level 7/8 you get to unlock the HEAT cannon. This beast is awesome with enough practice. Charge and fire with your grenade launcher to take away at least 4 bars of armor at mid range. However, for beginners I still recommend the AR. Use the HEAT when you feel that you have already mastered the grenade launcher. It will be difficult at first but trust me, you will love it.

Youtube tutorial series


1/1/2013
Update: Added a video tutorial episode 1 on the basic infiltrator guide.

Last but not least, the EOC repeater, the level 25 prestige primary weapon. Imo this weapon has potential to deal massive damage, IF you hit all 3 pucks without burst. It does roughly the same as a charged HEAT shot. If you charge the EOC and all the pucks hit, you would deal about 200 damage. This takes time getting used to as well. But if you can lead your target while firing toget all the pucks to hit, then you are good to go. This is my main weapon as of today.

This may not be the COMPLETE guide to the infiltrator, but I hope it is just enough for players who just bought this awesome mech. Ill upate this guide as and when I feel is needed. Feedbacks and comments are welcomed! And if you would like to see me in action with the infiltrator, dont forget to tune in to my stream!

6/1/2013
Update:Added a full gameplay video using the infiltrator to give you guys a rough idea on how I play it.




http://www.twitch.tv/alnanaz

Cheers!

Edited by Alnanaz, January 06 2013 - 06:21 AM.

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#2 ReachH

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Posted December 27 2012 - 11:41 PM

You can also stick the EOC pucks on the ground and they act as mines. I dunno anything about the weapon, but I know that the mine dmg was buffed. Nice guide.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#3 AsianJoyKiller

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Posted December 28 2012 - 12:06 AM

View PostReachH, on December 27 2012 - 11:41 PM, said:

You can also stick the EOC pucks on the ground and they act as mines. I dunno anything about the weapon, but I know that the mine dmg was buffed. Nice guide.
You have to be on top of the mine to set it off.
Like, literally right on top of their minuscule hitbox.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#4 Guiotine

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Posted December 28 2012 - 12:09 AM

You should also mention that Camouflage hides your radar signature, breaks on any action (except for charging weapons or boosting) and won't hide your mech's exhaust trails. Otherwise great guide :D

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#5 Alnanaz

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Posted December 28 2012 - 12:31 AM

View PostGuiotine, on December 28 2012 - 12:09 AM, said:

You should also mention that Camouflage hides your radar signature, breaks on any action (except for charging weapons or boosting) and won't hide your mech's exhaust trails. Otherwise great guide :D

Will update the guide, thanks for the feedback!
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#6 Beemann

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Posted December 28 2012 - 01:29 AM

HEAT is the best weapon on the infil right now, not because of damage but because of the stunlock capability
Also because you can hit people THROUGH missile silos with it if they're standing close enough

Also don't get comfortable with stealth. It only takes me maybe a fraction of a second longer to notice a cloaked infil in a pub match
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#7 BeelzeBuff

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Posted December 28 2012 - 02:04 AM

View PostBeemann, on December 28 2012 - 01:29 AM, said:

HEAT is the best weapon on the infil right now, not because of damage but because of the stunlock capability
Also because you can hit people THROUGH missile silos with it if they're standing close enough

Also don't get comfortable with stealth. It only takes me maybe a fraction of a second longer to notice a cloaked infil in a pub match

that explains some frustrations I was having today

*stops typing bug report*

#8 Kagekiri

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Posted December 28 2012 - 02:34 AM

I think the 200 EOC dmg is off a bit. Last time I checked it was 25 / puck explosive damage, and 10 / puck impact damage, so it's 105 max if you hit with all 3. I might be wrong though, since I haven't looked at the Inf for a while now ^^

#9 NotKjell

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Posted December 28 2012 - 02:43 AM

Truly stealth is best used to cover your advance. Having full fuel, popping the ability to cover your radar signature and using all your fuel to safely get in position is the best use of it I've found.

It's hard to use running away, because if you have sights on an enemy they appear on radar even if they're cloaked. If you try and run away with it, make sure you break line of sight in an area where you could leave in multiple directions before using it. That way they won't be able to see which path you took to run away from radar.

Be careful using it in fights too, as the activation sound is quite loud. Even with their radar signature masked, I have been able to time many pre-emptive HEAT+GL's against another infiltrator who just popped the ability and tried to surprise me due to sound alone. If you do pop the ability to try and get a free peek-a-boo against someone, I suggest waiting a second or two before moving out, favor walking instead of boosting and actually favor popping your head over top of cover. Going over top of cover is the least expected, especially because people are used to seeing that coming with radar.

Another good use of it is in team fights. You can easily drop to very low HP quickly, however low HP only matters if there's someone shooting at you. In the chaos of a team fight, running away and re-positioning behind friendly mechs is far more forgiving. Which your teammates as buffers, you can continue to support and add extra damage to the fights. That or be a coward and try and heal.

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#10 Alnanaz

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Posted December 28 2012 - 03:12 AM

View PostKagekiri, on December 28 2012 - 02:34 AM, said:

I think the 200 EOC dmg is off a bit. Last time I checked it was 25 / puck explosive damage, and 10 / puck impact damage, so it's 105 max if you hit with all 3. I might be wrong though, since I haven't looked at the Inf for a while now ^^

I meant 200 damage with the charged EOC shots ^^

Anyways thank you all for the feedback, I hope this guide is a good start for all the new infiltrators. I would write another one once I get extremely comfortable with the EOC ^^

Cheers!
Teh Asian Infiltrator - First to go in, last to be out
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#11 Rosengren

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Posted December 28 2012 - 03:24 AM

I've only got mine up to like level 8 and have only just started getting to grips with the cannon. I didn't really like the AR because while it does do good damage at good ranges, it's a sustained combat weapon. I'm not super comfortable about that on a light mech. I also plain don't think the AR is fun to use.

But anyway, while I'm not an advanced player or anything my fav use of stealth is simply using it to hide my radar signature while I boost around the side or back of opponents already engaged by my team. Minimising the possibility of your opponents knowing where you are is pretty good, especially for something that is meant to hit and run.

#12 Rei

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Posted December 28 2012 - 03:55 AM

Since you want to be using cover a lot, I feel as if the heat cannon is your best choice. Best burst damage when firing with your grenade launcher. Play it as a burst class imo and not a dps class (even though grenade dps is higher than the TOW's). You gotta be sneaky with how you boost and use terrain to your advantage.

Edited by Rei, December 28 2012 - 03:55 AM.

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#13 ReachH

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Posted December 28 2012 - 06:09 AM

View PostNotKjell, on December 28 2012 - 02:43 AM, said:

If you do pop the ability to try and get a free peek-a-boo against someone, I suggest waiting a second or two before moving out, favor walking instead of boosting and actually favor popping your head over top of cover.
This. I've been favouring the +1m/s movement tree ultimate recently; walking around a pillar battle makes all the difference vs. your average above-average bear.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#14 Alnanaz

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Posted December 28 2012 - 06:48 AM

Im actually having quite abit of success with the EOC repeater, it overheats much faster if you spam but if you place your shots properly while fully charge, its actually pretty good imo.
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#15 _Hex_

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Posted December 28 2012 - 08:04 AM

View PostAsianJoyKiller, on December 28 2012 - 12:06 AM, said:

View PostReachH, on December 27 2012 - 11:41 PM, said:

You can also stick the EOC pucks on the ground and they act as mines. I dunno anything about the weapon, but I know that the mine dmg was buffed. Nice guide.
You have to be on top of the mine to set it off.
Like, literally right on top of their minuscule hitbox.

Working with the "right on top" proximity for the mine the 2 best places to put them are 1.) right near a downed mechs repair charge. & 2.) on walls near choke points (while you or teammates are engaging enemies), or on walls that people hug too closely.

View PostLeonhardt, on April 30 2013 - 04:00 AM, said:

alt+F4 fixes this. Reinstall and as soon as you see it quickly hit alt+F4. If the game crashes restart and try again until its fixed.

#16 Alnanaz

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Posted January 01 2013 - 06:49 AM

Updated: Added a youtube video tutorial for players to view.
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#17 Cstriker01

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Posted January 01 2013 - 09:18 AM

Love my Infiltrator. Good guide.

Now I just need to master my HEAT cannon. I got it a couple days ago, and when I win with it I win big. When I die, I die stupid with it...it has a bit of a learning curve and I need more practice with it.

#18 4bsolute

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Posted January 01 2013 - 09:21 AM

Replying to Infiltrator 101 - The Basic Guide

#1 Roll scout on 25 and have fun^^

Edited by 4bsolute, January 01 2013 - 09:22 AM.

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#19 Cyclonus

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Posted January 01 2013 - 10:51 AM

I noticed with the indivisibility that the cross hair can still lock on you.

#20 Foggy

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Posted January 01 2013 - 11:53 AM

Thanks for the guide.  I already have the recruit, berserker and scout, but I just might need to get me an infiltrator now.




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