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Clarifications about Hawken
#1
Posted February 06 2012 - 10:17 PM
The wording in the article about monetization is unfortunate. While I can't say exactly what will be purchaseable because we are still working on it, our intention is allow players to purchase greater customization for their mechs and weapons (visually and sometimes functionally,) not to have people buy better or overpowered weapons and armor. Also you will be able to earn points for many upgrades & customization options by playing the game instead of spending money.
The publisher is a company newly formed to publish Hawken called Meteor Entertainment. (It is not Meteor Games.)
It's not browser based, it's a regular downloadable PC game.
Thanks for remembering Hawken, I hope everyone will try out the game either beta or on release!
#2
Posted February 06 2012 - 11:31 PM
JonKreuzer said:
Thanks for this, Jon :-)
If I had a cat, I'd make it play Hawken somehow.
[almost there...] http://hawkenwiki.net/ (all hail Ashfire908)
#3
Posted February 06 2012 - 11:34 PM
Can I just say that I've been keeping up with development and I'm very excited to play (hopefully in the beta!)
I know you can't get too specific, but could you maybe further expand on what was you and your team's philosophy for trying to keep weapons and upgrades balanced while still designing for the F2P model? Again I don't expect anything specific but I was wondering if you could just answer in a vague sense.
Thank you for posting on the boards to keep up informed!
#4
Posted February 07 2012 - 12:57 AM
JonKreuzer said:
There is no doubt in my mind that you will continue to make the right decisions post-launch.
In Adhesive we trust.
#5
Posted February 07 2012 - 04:46 AM
Looking forward to the beta -> release.
Been pushing on all my gamer friends to do the same.. game looks awesome! 8-)
#6
Posted February 07 2012 - 06:44 AM
I'm cool with the game model and quite glad on knowing that AG has a publisher already!. And how not.. I'm supa happy because there's a closed beta going on!

Now it's time to spread the word , guys!!!
P.S. Hahahah... this is cool. Yeah.. you've made my day, my friends! :geek:
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#7
Posted February 07 2012 - 07:34 AM
it has happend to many gamess before and it will happend to this 1, even league of legues its imposible to get all the chars you want by freeloding, if so it requires weeks of gameplay just to get 1 single char.

#8
Posted February 07 2012 - 08:36 AM
#9
Posted February 07 2012 - 09:35 AM
#10
Posted February 07 2012 - 09:40 AM
#11
Posted February 07 2012 - 09:48 AM
But I do agree that it should get there, that is a lot of exposure for the game.
#12
Posted February 07 2012 - 11:11 AM
Maligkno said:
it has happend to many gamess before and it will happend to this 1, even league of legues its imposible to get all the chars you want by freeloding, if so it requires weeks of gameplay just to get 1 single char.
Meh,
I've been with Battlefield Heroes since 2009, and I've seen it going downhill some as a free to play game. EAsy, who makes BFH, answers to none other but EA, the geniuses behind the spectacularly pay2win Battlefield Play4Free (it costs more to rent a barrel in-game for a year than to buy a top-quality one from a gunsmith).
Yeah, you're right, EAsy by themselves had a great vision for Battlefield Heroes, and it wasn't profitable enough for EA. Now BFH's devs are cranking out new, poorly thought out weps instead of fixing bugs and class/weapon balance issues, with the suits breathing down their necks.
But I trust these guys. As an indie dev team, not answering to a megacorp like EA, they've put massive amounts of work into this game to make it playable and FUN, and I believe that's what they'll keep doing. They're not stupid (not that EAsy is) and they've already said they're taking cues from TF2 (imo the most successful f2p ever made as far as balanced gameplay, and created by VALVE, for chrissakes) and LoL. Neither handle F2P like EA does.
Zugaikotsu said:
#13
Posted February 07 2012 - 04:05 PM
Zugaikotsu said:
True statement.
#14
Posted February 07 2012 - 09:13 PM
#15
Posted February 08 2012 - 08:58 AM

#16
Posted February 08 2012 - 09:09 AM

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"The difference between theory and practice is smaller in theory than it is in practice"
#17
Posted February 08 2012 - 02:04 PM
flashmozzg said:
I dont think so.....
#18
Posted February 08 2012 - 06:05 PM
Also, I like the idea of pay for customization, what I would suggest is completely aesthetic models of existing, free weapons. That way it can look exactly how you want, but play the same.
Also, don't cheap out on colors, logos/insignia/emblem stuff! And I'm not sure how, but try to make the game as team based as possible... making people cooperate can be so much more fun and engaging, and helps a game last longer. With a competitive scene like that.
#19
Posted February 09 2012 - 05:53 PM
vesper said:
Zugaikotsu said:
#20
Posted February 09 2012 - 06:55 PM
vesper said:
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