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Some Predator disadvantages. (Questions: Why?)


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#1 nepacaka

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Posted March 25 2014 - 01:25 PM

I'm not a good Predator pilot (if not say "very bad", because with my ball-mouse, I can only shoot someone with Flak :D)
today i little play on pred with T32. And i have some questions to devs.

1) Why predator can't detonate his mines while moving?
all other mech can do this.

2) Why predator can't detonate his mines while it flies? (bad english here, i mean when mines flies, after shoot....oh, i don't know how say it better =D)
one answer is found, because it's stupid and illogical)

this is a Bug?
Balance considerations?
Technical problems?
or just defect/imperfection?


If mines could detonation while Boost, play for pred would have been much easier (more comfortable). And pred would be a little more mobile in combat. (no need interrupt your movement to detonate you traps, etc.)
I do not think "Detonate while moving" ability will make him super-OP mech. just comfortable to play!

I know that some players play on Predator very good, but it's very tough players with high ratings, I very rarely see a predator on first place in score-table, and in most cases only if 30lvl pred playing against 1-5lvl beginners.

I requested/asked about "Detonate while moving" on Predator since the devs introduced Predator in the game, even when there were disputes about his buff/nerf (some months ago)


Сan anybody tell me, why pred can not perform the functions available to others mechs?
in my opinion, lack of detonation seems like defect, and not as a "feature"

Edited by nepacaka, March 25 2014 - 02:12 PM.


#2 Phantasmo

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Posted March 25 2014 - 01:39 PM

Well, I can say that Predator is already slow enough yet all his weapons require charge time, so you can't fire just after sprinting, making him slower.
Well, you can shoot but, you know what I mean.

Also, other mechs/classes trade speed for HP or viceversa. Predator has both speed and HP below the B-class average.

Edited by Phantasmo, March 25 2014 - 01:43 PM.


#3 Stingz

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Posted March 25 2014 - 01:53 PM

View PostPhantasmo, on March 25 2014 - 01:39 PM, said:

Also, other mechs/classes trade speed for HP or viceversa. Predator has both speed and HP below the B-class average.

Predator is actually the third fastest medium (fastest is Assault G2, Raider in second), though it's weapons should definitely be adjusted. It's too unreliable of a mech to be used seriously with good teams on both sides.

Edited by Stingz, March 27 2014 - 02:36 PM.

Running directly to/from sniper fire means you'll die tired. Taking cover gives (Ke-)Sabot time to reload.
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#4 nepacaka

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Posted March 25 2014 - 01:59 PM

Quote

Well, I can say that Predator is already slow enough yet all his weapons require charge time, so you can't fire just after sprinting, making him slower.
Well, you can shoot but, you know what I mean.
i'm asked only about EOC-P secondary. breacher and t32 not part of question
if been more correctly, i'm interesting this, for example:
- you see the enemy
- you shoot mine near with him, and enemy aim to you with TOW.
- you start boost to go for corner/cover, and in this moment your mine land near with enemy
- you press "detonate" (scrolling)...and nothing happens, because u can't detonate mines while u boost!
and
- if you interrupt boost, u can detonate mine, but u also get enemy TOW in face
- if you evade enemy TOW, u can't detonate mine, and enemy just change position when u stand on cover

Edited by nepacaka, March 25 2014 - 02:05 PM.


#5 nokari

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Posted March 25 2014 - 02:03 PM

Blowing up mines while they're still in the air? That's not how mines are supposed to work. Even if they can change the mechanic, I don't see why they should. Mines are intended to be placed as traps and sticky bombs, not shot like missiles. If you want to airburst weapons, pick something with a TOW or GL.

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#6 nepacaka

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Posted March 25 2014 - 02:08 PM

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Blowing up mines while they're still in the air? That's not how mines are supposed to work. Even if they can change the mechanic, I don't see why they should. Mines are intended to be placed as traps and sticky bombs, not shot like missiles. If you want to airburst weapons, pick something with a TOW or GL.
okey, u right about mines in air. it's illogical. i see.

But how about land mines and traps. Why i can't detonate it while i use boost?
all other mech can, even raider can change KLA mode while boosting. this is not contain logic for me.

Edited by nepacaka, March 25 2014 - 02:10 PM.


#7 nokari

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Posted March 25 2014 - 02:12 PM

View Postnepacaka, on March 25 2014 - 02:08 PM, said:

Quote

Blowing up mines while they're still in the air? That's not how mines are supposed to work. Even if they can change the mechanic, I don't see why they should. Mines are intended to be placed as traps and sticky bombs, not shot like missiles. If you want to airburst weapons, pick something with a TOW or GL.
okey, u right about mines in air. it's illogical. i see.

But how about land mines and traps. Why i can't detonate it while i use boost?
all other mech can, even raider can change KLA mode while boosting. this is not contain logic for me.

I haven't used them in a while, but do you know for a fact that EOC mines on other mechs can be detonated while boosting? You cannot compare changing a weapon's mode while boosting to detonating while boosting. They are two different functions, even if utilizing the same key binding, which doesn't mean they should inherently work at the same times.

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#8 nepacaka

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Posted March 25 2014 - 02:20 PM

Quote

but do you know for a fact that EOC mines on other mechs can be detonated while boosting?
i'm talking about secondary on other mechs, and "special function" on all other secondaries, not about primary eoc.

Quote

They are two different functions,
no, this is one function. it's called "secondary special" in game option (maybe i'm incorrect translate). and it's same function to all weapons

TOW - press scrolling detonate rocket while u boost
GL - press scrolling detonate gl while u boost
HF - press scrolling activate lock-on mode while u boost
KLA - press scrolling change weapon mode while u boost
EOC-P - press scrolling don't detonate mines(trap) while u boost
see, it's unfair.

Edited by nepacaka, March 25 2014 - 02:25 PM.


#9 Dinre

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Posted March 25 2014 - 02:39 PM

I know this may sound odd, especially with my having played quite a bit of Predator, but I have never noticed this problem.  I tend to use the EOC-P without manual detonation mostly.  I have found that the proximity feature is more useful for me when laying mines, and I find firing mines directly into the face to be better for duels.  Otherwise, the only times I use the manual detonation feature is when I'm trying to distract an enemy or when I want to remove my mines from an area.

Now that the OP has pointed out the problem, I wonder if I will notice it in-game.

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#10 Phantasmo

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Posted March 25 2014 - 02:54 PM

View PostStingz, on March 25 2014 - 01:53 PM, said:

View PostPhantasmo, on March 25 2014 - 01:39 PM, said:

Also, other mechs/classes trade speed for HP or viceversa. Predator has both speed and HP below the B-class average.

Predator is actually the second fastest medium (fastest is Raider), though it's weapons should definitely be adjusted.
It's too unreliable of a mech to be used seriously with good teams on both sides.

You are correct, almost anyway. The G2 Assault is faster too but whatever.
It's HP pool is still below average.

#11 Phantasmo

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Posted March 25 2014 - 02:55 PM

Rather than an air bust capability, I'd rather have the mine's secondary to deploy several mines at the same time, so it wouldn't take so long to deploy a decent minefield.

#12 nepacaka

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Posted March 25 2014 - 02:55 PM

Quote

but I have never noticed this problem.
I very miss that functions. In the game where speed = life...I do not understand why I can't detonate my trap without interrupting boost. when brawler shoot his TOW, he can boosting immediately to evade enemy bullets, then air-mid his TOW while moving

just imagine, u use boost, enemy near with u mines. u need stand and blow up mines. (and you spent more time, because after stop, u need about 0,5sec while your weapon activated. you spent about 1-1.5 sec in total to all detonation if you used boost)

or u use boost, enemy near, u just blow up him and continue runaway or go on your own business. it's...it's just a convenient! and u spend less time on this.
Predator really need this function! Absolutely no reason not added this function in game.

Quote

I'd rather have the mine's secondary to deploy several mines at the same time
if my memory serves me, a similar concept EOC-P was originally when a predator tested. But it was too OP and EOC-P was changed to current version (early eoc-p have a 3 barrel and seems like auto-cannon)

Edited by nepacaka, March 25 2014 - 03:04 PM.


#13 DFTR

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Posted March 25 2014 - 05:48 PM

You're right.  It would be a small buff but a useful one.  With Predator you have to stay in cover so many times I'd like to dodge back and explode mines.  Having to wait for the dodge to end usually means my opponent's often moved away from the mines.
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#14 Stingz

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Posted March 25 2014 - 05:54 PM

View Postnepacaka, on March 25 2014 - 02:55 PM, said:

if my memory serves me, a similar concept EOC-P was originally when a predator tested. But it was too OP and EOC-P was changed to current version (early eoc-p have a 3 barrel and seems like auto-cannon)

Did it include EOC Predator being able to charge up to 3 shots, shooting 1 shot if uncharged? That would would be interesting and speed up trap-laying.

Edited by Stingz, March 25 2014 - 05:54 PM.

Running directly to/from sniper fire means you'll die tired. Taking cover gives (Ke-)Sabot time to reload.
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#15 Phantasmo

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Posted March 25 2014 - 06:29 PM

View PostStingz, on March 25 2014 - 05:54 PM, said:

View Postnepacaka, on March 25 2014 - 02:55 PM, said:

if my memory serves me, a similar concept EOC-P was originally when a predator tested. But it was too OP and EOC-P was changed to current version (early eoc-p have a 3 barrel and seems like auto-cannon)

Did it include EOC Predator being able to charge up to 3 shots, shooting 1 shot if uncharged? That would would be interesting and speed up trap-laying.
No. No please not.
This is the way: Right click shoots one mine. Hold right button to keep shooting mines. Click middle button to fire three mines at a time.




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