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The Rev-GL


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#1 Strikermodel

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Posted November 27 2012 - 05:39 AM

I'm curious what others think of the Rev-GL. So far I don't think it's particularly worth using. It loses out at all ranges to things such as the assault rifle or SMG as far as DPS goes despite it's much higher degree of difficulty to hit with. Even when used effectively the damage is very inconsistent.The times where I found a player AFK I would sit there pounding into them to see the variation, and it would range from 1-3 health bar segments. I can't think of any situation where it's a better option to use over the heat launcher which has a much higher damage consistency and ease of use.

Yes, it probably is the best indirect combat weapon, however the self healing mechanic really takes a lot away from that when the enemy can simply walk away.

#2 KungfuDojo

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Posted November 27 2012 - 05:45 AM

This needs more damage, bigger splash or a higher attack speed.

I think it would be fun to use - it is just way to weak for its difficulty to hit. +50% damage would be a good start I guess. Also turret mode is bad but between the 3 heavy classes it is exspecially bad on grenadier. The way you need to find good angles/corners for shooting makes it just impossible to take use out of it.

The parallels to team fortress 2 demoman are very obvious but they should also learn from tf2 balance. There is the reason it is the by far most damaging class there. All the projectiles are not direct hit but have time until detonation. This is supposed to be the tradeoff for high damage but right now it doesn't deal alot more than the straight direction TDW that has no range limitations and doesn't requite arcs to aim.

You really get dominated by light classes with their mobility but you deal the same damage as them. Grenadier shots that actually connect should take away half their health imo.

Edited by KungfuDojo, November 27 2012 - 05:52 AM.


#3 ConsterMonster

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Posted November 27 2012 - 07:13 AM

I havent levelled my grenadier but I've tried it for a couple of games and i think its awesome. Not to mention that artillery mode is actually effective. As long as you stick with your team and take a support role its very powerful. any1 tried maxing offence tree with it?

#4 Coldrew

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Posted November 27 2012 - 07:48 AM

I'm sitting around level 8 or 9 on my Grenadier.  Love the rev-gl, It can be a fuzzy bunny to hit light mechs with it, but landing any amount of body shots does stupid damage.  You want to fly through the air? then I'ma air-burst my secondary on you and follow up with rev-gl.
Becoming familiar with the way grenades bounce once then blow up, and the travel time for leading shots took some time, but I have found it to be perfectly capable in close range, and for area denial...  Or catching two bad guys rubbing up against each other in a hallway and netting double kills.

It would be handy to have a slightly different crosshair, something that lets you see where your grenades are going to arc to.

I can understand why some would want to drop it over HEAT, but I've always found it more useful to diversify your mech's loadout: REV lets you spam dmg, the other GL lets you burst dmg.

Edited by Coldrew, November 27 2012 - 07:49 AM.

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#5 TheChaffeemancer

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Posted November 27 2012 - 08:40 AM

The Rev-GL is so much fun. It's not very effective in many situation, but it's still fun as hell.
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#6 AsianJoyKiller

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Posted November 27 2012 - 10:01 AM

May be relevant.

http://youtu.be/zYF2fftVM0Y

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#7 Strikermodel

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Posted November 27 2012 - 01:38 PM

View PostAsianJoyKiller, on November 27 2012 - 10:01 AM, said:

May be relevant.

http://youtu.be/zYF2fftVM0Y
That would have been helpful if it wasn't information I already had. I do know how to arc the shots and gauge distance, the problem is the trade off doesn't feel equal to the effort put forth.

Edited by Strikermodel, November 27 2012 - 01:46 PM.


#8 KungfuDojo

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Posted December 03 2012 - 09:11 AM

Even if you hit all your pipes you get outdamaged by most other classes. Basically you have to kite them around corners/hills the whole time and eventually will kill someone like that. But grenadier vs equally skilled other class player will always lose. Rev-Gl needs a damage buff and Heat cannon really makes you think "what am I doing here? why not play infiltrator?".

If you took the effort to learn grenadier and actually have some decent accuracy then you are finally at 80% strenght of other classes. Congratz! If you suck with it you are basically just 850hp waiting to be destroyed.

Oh and the siege mode could work if siege mode would generally become stronger: faster transformation and a straight 30% damage buff for all heavies, 50% for grenadier. Again. There is a reason demoman deals alot of damage in tf2. You cannot give weapons like that the same damage ratios like direct hit stuff.

http://youtu.be/NQuRvo81o_g

Edited by KungfuDojo, December 03 2012 - 09:21 AM.





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