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Spamming items, EMP, MG TURRET, REPAIR CHARGE.
#1
Posted January 08 2013 - 06:09 AM
I think we should go back to option one item on one life.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
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@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#2
Posted January 08 2013 - 06:22 AM
What I do belief is that they aren't spammy due to the countdown timer. What you're probably witnessing is multiple people using the same item in a short period of time. That wont be fixed by making it 1 item/life.
And items dont give advantages to better players. All players have items, if you suck and use it wrong, that's your fault. Better players just know how to properly employ their items.
Edited by RedVan, January 08 2013 - 06:25 AM.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

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#3
Posted January 08 2013 - 06:23 AM
That isn't to say that items as-is are perfect (far from it), but putting them at one use per life would be, well, boring. It would penalize you for doing well and not dying. Imagine a TDM match where one team is doing well, with almost no one dying. They can't use their items now because they already used them once, while the other team that is repeatedly getting killed is being rewarded for it by having their items refreshed. This mechanic would be greatly conflicting.
As it stands now, if your items are down you play more defensively. If your items are up you play more aggressively. This adds variety and somewhat of a rhythm to the gameplay. Now, imagine if the items were once-per-life. This would lead to people always being aggressive or almost always (post-item use) being defensive. They'd use their items, then have no reason to play defensively.
Imagine another hypothetical TDM. Both teams are roughly equal in skill. Players use their items strategically and in what would generally be considered good plays. Then what? Either they would become stuck in the defensive no-item mode (boring both for players and spectators), or they would continue to be aggressive despite the lack of items because death would reward them.
Then, there is the problem of reduced balance vectors. With item cooldowns, you are able to say 'this item does more up-front damage, but takes longer to recharge' or 'this item gives weak zone control, but the cooldown is relatively low to make up for it'. If they were usable once per life, that would remove that form of variety in items and reduce the possible methods through which the team could balance them yet maintain their interesting differences.
tl;dr no
#4
Posted January 08 2013 - 06:27 AM

I was against regenerating items when the idea was first mooted.
I liked that finite items encouraged careful use and sometimes afforded the ‘losing’ side a way back into a game. Others commented that finite items would encourage suiciding in higher level play but IMO no set of items would be worth that; additionally, that is more of an issue with the way suiciding is handled in the game, i.e., by not awarding credit to anyone, than much to do with finite items.
On balance, I am still against regenerating items.
#5
Posted January 08 2013 - 06:29 AM
 KaszaWspraju, on January 08 2013 - 06:09 AM, said:
KaszaWspraju, on January 08 2013 - 06:09 AM, said:
I think we should go back to option one item on one life.
Actually we didn't just have one item per life; some items had 2 or more uses (shields and regen orbs), and we had more item slots alltogether.
Unles we'd revert all the way to the 3 item slot system and the completely old way of how things were, i'd say no to any change.
Edited by Dread_Lord_Pitr, January 08 2013 - 06:30 AM.
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#6
Posted January 08 2013 - 06:38 AM
#7
Posted January 08 2013 - 06:42 AM
Quote

Just for the third items that I mentioned, cooldowns are not so big that a good player did not survive to the next use.
Edited by KaszaWspraju, January 08 2013 - 06:45 AM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#8
Posted January 08 2013 - 06:46 AM
 KaszaWspraju, on January 08 2013 - 06:42 AM, said:
KaszaWspraju, on January 08 2013 - 06:42 AM, said:
Quote

It didn't strengthen your statement, it made your statement look inaccurate
 
					
					Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

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#9
#10
Posted January 08 2013 - 06:56 AM
It made you seriously consider the worth of using your item in any given engagement.
Since we're down to 2 slots instead of 3 I'd probably say make most items 2 uses with some(shield/HE) 3 instead of the way it was before, but finite items was more fun.
#11
Posted January 08 2013 - 07:25 AM
Edited by GunsnButter, January 08 2013 - 07:25 AM.
#13
Posted January 08 2013 - 07:51 AM
You win a war by making the other guy die for his. -
sanitizing the great George S. Patton
 
#15
Posted January 08 2013 - 08:18 AM
Also, turrets last longer than their cooldown, but if you plant a new one it destroys the old, so you can't spam TOO hard. And it doesn't change the fact that if a group of people cluster them up for spam effects, you can rocket them down pretty easily.
Recharging items is the superior system, for pretty much all the reasons Atlantis stated. It encourages use instead of hoarding, and doesn't encourage suicide tactics to replenish offensive items.
#16
Posted January 08 2013 - 08:23 AM
Quote
Edited by KaszaWspraju, January 08 2013 - 08:24 AM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#17
Posted January 08 2013 - 08:24 AM
Edited by LunaticCalm, January 08 2013 - 08:31 AM.
#18
Posted January 08 2013 - 08:31 AM
 LunaticCalm, on January 08 2013 - 08:24 AM, said:
LunaticCalm, on January 08 2013 - 08:24 AM, said:
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#19
Posted January 08 2013 - 08:34 AM
Edited by LunaticCalm, January 08 2013 - 08:40 AM.
#20
Posted January 08 2013 - 08:51 AM
...make no mistake - we are not shy
We're very wide awake - the moon and I!
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