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FYI, on Maneuvering and Radar


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#1 The_Silencer

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Posted December 13 2012 - 07:59 AM

FYI on maneuvering and radar:

--
1.- Turning in place does not register on radar.
2.- 180º boost turn does just for about half a second (only if someone is pretty close to you).
3.- Walking leaves you on radar for about 0.5 second after you stop (only if someone else is pretty close to you too).

4.- Running leaves you on the radar for about 1 second after you stop.
5.- Dashing/boosting/jumping leaves you on radar for about 2 seconds.
6.- Firing either weapon registers for about 3 seconds.

7.- Walking in range of a radar scrambler item will generate 4 slow moving radar dots.up on radar either. Radar scramblers doesn't work anymore once their owners die. - *Your radar scrambler item registers on radar itself as well.

8.- On Healing: You register on radar only when you start to heal your mech and only if someone else is very close to you (in walking range). - *After that instant, healing won't keep you on radar.

9.- Item use currently doesn't show up on radar either (with the only exception of radar scrambler items per se).

10.- Radar items reveal all hostiles within their operational range. This item will automatically trigger an Enemy Sighted or Spotted tactical marker on the nearest hostile. - *Your radar item won't register on radar so you can not use it to trick to your opponent/s anymore.

11.- Turrets do not register on radar per se. - *May be subjected to further changes though.

--
Additional notes:
--

* You have to be pretty close to someone that is doing a 180º, (8)healing or walking to see him on the radar, but you can be pretty far away to see someone firing a weapon on radar.

** A little yellow arrow indicates on whether the target is above or beneath you.

Edited by The_Silencer, December 23 2012 - 07:57 AM.

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"The difference between theory and practice is smaller in theory than it is in practice"


#2 Mewvg

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Posted December 13 2012 - 08:03 AM

Thanks for the info :3

#3 MaximumSquid

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Posted December 13 2012 - 08:08 AM

Most maps are wide open

Even with the blur at a distance you can still pick out enemy mechs pretty fast
If you're using the missle mech then you can just spam missle lock and get the jump on tons of people

Still good info though
Many people may depend on the radar too much, but in a large game stealth is almost nonexistant

#4 h0B0

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Posted December 13 2012 - 08:09 AM

walking does not put you on the radar as far as my experience of the game goes.

I and a few others are putting a "protip" series together and we will explain the intricacies of the radar.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#5 3Jane

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Posted December 13 2012 - 08:25 AM

If you want to test things at some point h0B0 hit me up ( if servers are back ). I'm interested in testing the limits of radar.

#6 ReachH

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Posted December 13 2012 - 08:28 AM

Max likes for the day, thanks anyway for the details

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#7 The_Silencer

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Posted December 13 2012 - 08:30 AM

You're welcome. I'll keep updating the post as we move forward.

I personally think that pilots healing their mechas should not register on radar (the sound emited by your repair drone should suffice..).

Edited by The_Silencer, December 13 2012 - 08:31 AM.

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"The difference between theory and practice is smaller in theory than it is in practice"


#8 ReachH

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Posted December 13 2012 - 08:31 AM

In CB people also showed up even if there was radar jamming. So if you knew how to, you could see through the jamming because real mechs don't move in the straight lines that the signal ghosts do.

Don't know if that's still the case though, so don't hold me to it.

Also you could dance around the edge of the radar jamming and get a rough idea of where the beacon is. Should be good now that they can't stick on walls.

And I'm 99% positive that when you power down to heal you disappear from radar.

Edited by ReachH, December 13 2012 - 08:31 AM.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#9 Alastor_Crow

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Posted December 13 2012 - 08:32 AM

So turning on boosters only registers after I stop, not while I'm using it? Also, the turrets register with their own heat sig.

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#10 ReachH

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Posted December 13 2012 - 08:35 AM

View PostAlastor_Crow, on December 13 2012 - 08:32 AM, said:

So turning on boosters only registers after I stop, not while I'm using it? Also, the turrets register with their own heat sig.

Pretty sure turrets don't appear on radar, you will register while boosting to anyone within range. Which is quite big in my experience. Bigger still for shooting.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#11 Alastor_Crow

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Posted December 13 2012 - 08:41 AM

The turrets used to not register in Closed Beta. But I noticed my own turret showing on the radar last night. I'll try it again later. I switched out to my trusty EMP =p

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#12 Karaipantsu

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Posted December 13 2012 - 09:07 AM

View PostReachH, on December 13 2012 - 08:31 AM, said:

In CB people also showed up even if there was radar jamming. So if you knew how to, you could see through the jamming because real mechs don't move in the straight lines that the signal ghosts do.

I used to boost up a bit.  Actual enemies would get the little yellow height arrow indicator when they were above/below you, and the radar ghosts would not.

#13 h0B0

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Posted December 13 2012 - 09:15 AM

I added you ingame 3Jane, i love testing i look forward to some nice discoveries.

Repairing does not put you on radar

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#14 The_Silencer

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Posted December 13 2012 - 01:04 PM

So can we completely be sure on that turrets nor mechs repairing do not appear on radar? (It's gonna take me a couple hours more until I can play the game).

Edited by The_Silencer, December 13 2012 - 01:05 PM.

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"The difference between theory and practice is smaller in theory than it is in practice"


#15 Karaipantsu

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Posted December 13 2012 - 01:19 PM

Turrets should be showing up.  Repairing mechs do not, I believe.

#16 BuDeKai

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Posted December 13 2012 - 01:30 PM

repairing definately does not make u show up on radar

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#17 The_Silencer

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Posted December 14 2012 - 01:12 PM

Deployed turrets which have not fired a bullet or missile yet should remain off radar, IMHO -> That would positively add certain suspense factor. -Maybe the design guys have also changed this already in OB1-.

Note: Repairing mechs registed on radar in CB3.

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"The difference between theory and practice is smaller in theory than it is in practice"


#18 AsianJoyKiller

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Posted December 14 2012 - 01:17 PM

View PostThe_Silencer, on December 14 2012 - 01:12 PM, said:

Note: Repairing mechs registed on radar in CB3.
No they didn't.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#19 The_Silencer

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Posted December 14 2012 - 01:26 PM

View PostAsianJoyKiller, on December 14 2012 - 01:17 PM, said:

View PostThe_Silencer, on December 14 2012 - 01:12 PM, said:

Note: Repairing mechs registed on radar in CB3.
No they didn't.

Now playing OB1. So I don't give that a rat a$$ now..

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"The difference between theory and practice is smaller in theory than it is in practice"


#20 Tyki

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Posted December 16 2012 - 05:57 AM

View PostThe_Silencer, on December 14 2012 - 01:26 PM, said:

View PostAsianJoyKiller, on December 14 2012 - 01:17 PM, said:

View PostThe_Silencer, on December 14 2012 - 01:12 PM, said:

Note: Repairing mechs registed on radar in CB3.
No they didn't.

Now playing OB1. So I don't give that a rat a$$ now..
Because admiting you were wrong is so hard :D




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