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Infiltrator or Scout?


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#1 Hastur609

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Posted February 23 2014 - 03:31 PM

I've been playing this game for two days now. First day I kicked some pretty hard ass with the Raider but as I ranked up I went against some better opponents.

As most of us have come to learn, the Raider is a bit lacking right now when it comes to burst DPS due to its secondaries cool down time. I also feel its two primaries aren't on par with the rapid fire weapons up close but that's for another discussion.

I moved on to the Berserker and while I can do quite well with it I miss all the flanking and ambushes I pulled off with the Raider.

I like high mobility, I like to be able to stay in fire-fights and keep the damage rolling while strafing my enemies from surprise angles or even up close. As both of these mechs I'm usually all over the place.

Both the Infiltrator and Scout seem capable of that but I've heard some horror stories about the infiltrators cloak being totally useless against vets and then tales about how a Scout simply jumped in, danced around 3 mechs (killing them all) and jumped back out.

On reports of the scout's prowess I'm really leaning towards that, but I love me some stealth and ambush.

Thoughts guys?

#2 QlimaxIta

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Posted February 23 2014 - 03:45 PM

My elo has been around 1,9k+ (pros are at 2,3k on EU) max playing mainly flanking A class like you, and is now getting a bit lower cause I'm learning the Sharpshooter and I completely suck.

Scout is a nightmare to play against from my experience. It is basically the only mech i now try to avoid completely, pretty tired of seeing my Berserker being 2 shotted from full hp.

It will be the next mech i buy, no doubt. Flak is incredibly strong.

#3 Hastur609

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Posted February 23 2014 - 04:06 PM

View PostQlimaxIta, on February 23 2014 - 03:45 PM, said:

My elo has been around 1,9k+ (pros are at 2,3k on EU) max playing mainly flanking A class like you, and is now getting a bit lower cause I'm learning the Sharpshooter and I completely suck.

Scout is a nightmare to play against from my experience. It is basically the only mech i now try to avoid completely, pretty tired of seeing my Berserker being 2 shotted from full hp.

It will be the next mech i buy, no doubt. Flak is incredibly strong.

Ooh, that does sound promising then. I think I have my next mech! Of course as soon as I nab it watch its stats get nerfed to the ground :(

#4 QlimaxIta

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Posted February 23 2014 - 04:10 PM

If you have much higher elo than me, like 2100+, wait for a pro to answer tough.

#5 Stingz

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Posted February 23 2014 - 04:24 PM

Both can be very dangerous but Scout is much more well known for steamrolling a room with a proper pilot.

Infiltrator is an assassin/harasser, Scout is the duelist.

Infiltrator cloak is somewhat useful but has a horribly long cool-down

Edited by Stingz, February 23 2014 - 04:30 PM.

Running directly to/from sniper fire means you'll die tired. Taking cover gives (Ke-)Sabot time to reload.
Someone elses data of Hawken gear/mechs | and another one

#6 mrvile

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Posted February 23 2014 - 04:34 PM

I prefer the Scout's mobility. If I want to stealth, I have my Pred (which I can't figure out for the life of me). Playing Scout is like dancing, it's more frantic and fun. Scout's potential burst damage output is crazy...practice that TOW placement!

Edited by mrvile, February 23 2014 - 04:35 PM.


#7 Hastur609

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Posted February 23 2014 - 04:42 PM

View Postmrvile, on February 23 2014 - 04:34 PM, said:

I prefer the Scout's mobility. If I want to stealth, I have my Pred (which I can't figure out for the life of me). Playing Scout is like dancing, it's more frantic and fun. Scout's potential burst damage output is crazy...practice that TOW placement!

Pardon my newbie french but TOW placement? Wuzzat? <: D

Edited by Hastur609, February 23 2014 - 04:42 PM.


#8 QlimaxIta

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Posted February 23 2014 - 04:48 PM

View PostHastur609, on February 23 2014 - 04:42 PM, said:

View Postmrvile, on February 23 2014 - 04:34 PM, said:

I prefer the Scout's mobility. If I want to stealth, I have my Pred (which I can't figure out for the life of me). Playing Scout is like dancing, it's more frantic and fun. Scout's potential burst damage output is crazy...practice that TOW placement!

Pardon my newbie french but TOW placement? Wuzzat? <: D
TOW is the rocket you fire with the secondary weapon.

#9 Hastur609

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Posted February 23 2014 - 04:51 PM

View PostQlimaxIta, on February 23 2014 - 04:48 PM, said:

View PostHastur609, on February 23 2014 - 04:42 PM, said:

View Postmrvile, on February 23 2014 - 04:34 PM, said:

I prefer the Scout's mobility. If I want to stealth, I have my Pred (which I can't figure out for the life of me). Playing Scout is like dancing, it's more frantic and fun. Scout's potential burst damage output is crazy...practice that TOW placement!

Pardon my newbie french but TOW placement? Wuzzat? <: D
TOW is the rocket you fire with the secondary weapon.

Oh! Eheh...heh!

#10 Farlanghn

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Posted February 23 2014 - 06:31 PM

To be honest I play both. But any time I come against either I always fear the infiltrator. The scout will chase your ass down. But the infiltrator has the stealth and it has a hard punch. I can usually dodge a tow but for some reason the grenade always seems to hit me.

And thinking about abilities if the infil has fuel left hitting it won't knock it out of stealth like the Pred. You can hit it and somehow a skilled pilot can still get away and come back to kill you.

Edited by Farlanghn, February 23 2014 - 06:33 PM.


#11 The_Silencer

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Posted February 23 2014 - 06:48 PM

Both here.

Posted Image

.

"The difference between theory and practice is smaller in theory than it is in practice"


#12 IareDave

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Posted February 23 2014 - 08:08 PM

Scouts are considerably better at the moment, mainly because of how useless the infils ability is compared to the scout. But both are top-tier mechs

#13 QlimaxIta

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Posted February 24 2014 - 07:10 AM

I'm currently playing the scout, and it is incredibly fast and strong even tough the first weapon is rather weak compared to the second.

#14 mittens800

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Posted February 24 2014 - 10:05 AM

View PostHastur609, on February 23 2014 - 03:31 PM, said:

I've been playing this game for two days now.

Yeah so... just keep playing and you will eventually play really good players.
They will kill you in just about any mech.  

Scouts will dance around you and hit you with every shot.
Just when you think you have a few seconds to repair, an infil will appear out of nowhere and get you.
You thought you could get up close to the reaper and get him... fear the reaper.
Zerkers are pretty good all-rounders.

A really good player in any of those mechs are scary...

I guarantee unless you are getting up close and personal you will get really frustrated with scout.  
With zerker and scout, you better be landing those TOWs, if not you will get eaten alive on higher level servers.
With infil, you need to land those 'nades.  
Not to mention learning when and when not to YOLO and sticking with team etc...
It's not as easy as it looks.

Eventually you will get all those mechs anyways so just start on whatever.
Infil ability is great for sneaking up on people AND for getting away, plus they can be the fastest mech in the game.  
When the cloak is used at the right time it's sooo hard to track.  But if you don't use it effectively you will die.
Play against Kaboteyx or whatever, he's a fun infil to play against.  Just keep looking over your shoulder when you repair...

#15 mittens800

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Posted February 24 2014 - 10:07 AM

View PostQlimaxIta, on February 24 2014 - 07:10 AM, said:

I'm currently playing the scout, and it is incredibly fast and strong even tough the first weapon is rather weak compared to the second.

The mini flak and flak are beasts, up close.  If you use them at med range you will just be annoying people with piddly damage.
That is why it's scary to use, you need to get up close and be good at dancing around...

#16 Rasti

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Posted February 24 2014 - 11:14 AM

View PostQlimaxIta, on February 23 2014 - 04:10 PM, said:

If you have much higher elo than me, like 2100+, wait for a pro to answer tough.
I hope 2400+ (IIRC) is enough.

Currently I'd go with the Infiltrator.

Grenade Launcher may statistically be inferior to the Tow, but it can be a heck of a lot more useful in many cases.
Flak is deadly from up close, but in the current meta getting close to anything as A Scout that has sustained weapons on it is more likely to kill you than the enemy.

Overall I consider the Scout to be 'okay-ish' at the moment, but it's simply outclassed by many mechs imo, including the Berserker and Infiltrator, even tho it's ability does only rarely work on the better players.

If you're confident enough in your ability to get close enough, get the Scout. Otherwise, there are better choices out there.

Jonnywithanh said:

yes you can be yoda


#17 mrvile

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Posted February 25 2014 - 06:51 AM

I wreck people in my Scout at my current skill level, which is pretty low (~1800). Dodge constantly and the DPS potential from the Mini Flak is crazy. The Mini Flak is a hold-the-trigger type gun so a Mini Flak Scout plays a lot like an SMC Berserker. With the Scout's ground mobility, I dodge and fire, with the Berserker's air mobility I fly around, but the idea is the same. In 1800mmr servers, most people seem to not be able to track a dodging Scout very well, so I can get away with basically running and gunning. Taking down a C-class 1-on-1 is cake. However, I think once I hit a higher tier, I will struggle with the Scout's low health. The only thing getting me killed right now is taking on engagements that I shouldn't, when I fail to realize that I'm outnumbered or poorly positioned. Higher tier play has no tolerance for sloppy mistakes like that, ultimately I need to play smarter.

Mittens800 is right, though, there are mechs that are better than the Scout. I think the Scout can be very situational and mechs like the Berserker have more utility and can survive/contribute more. I feel like a hot shot in my Scout, but I'm still a better Berserker player. Right now, supressive-fire guns like the SMG and Assault Rifle are crazy powerful, and with the current maps I think snipers have a slight advantage. I can take on Infiltrators but it can be like fighting another Scout or Berserker, except they can also go invisible.

I still love the Scout because of how chaotic yet cerebral the gameplay can be. It's very engaging. I can sometimes just feel the frustration in my enemies...why can't I hit that guy, he has 300HP! The Scout is fragile and can be demanding to play, but there are a lot of really good Scout players out there, they are definitely one of the more viable mechs.

Edited by mrvile, February 25 2014 - 06:52 AM.


#18 CCorax

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Posted February 25 2014 - 09:25 AM

Hello there everyone! I am new pilot myself somewhat 20h played but i consider infli more deadly at battlefield atleast I fear them more than scouts :)

out of the topic how the heck I can check my elo rating?

-CCorax

#19 mrvile

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Posted February 25 2014 - 04:59 PM

View PostCCorax, on February 25 2014 - 09:25 AM, said:

Hello there everyone! I am new pilot myself somewhat 20h played but i consider infli more deadly at battlefield atleast I fear them more than scouts :)

out of the topic how the heck I can check my elo rating?

-CCorax

Add "scrimbot" to your friends list. Start a chat, just type "MMR," and it will tell you your MMR. You get to check once per hour. Right now I think this is the only way to check. By the way, MMR stands for Match-Making Rating (or Rank?).

Edited by mrvile, February 25 2014 - 04:59 PM.


#20 Epsilone

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Posted February 25 2014 - 11:35 PM

My skill level is high I guess? (2.6, level 22) and I am an avid Infiltrator player.
Firstly, not all vets can see through cloaks. I have literally run straight into zerker pros and they haven't noticed. Same thing lower down: some noobs can see you. It depends on the player.

The decision is simple: do you suck at hitting? If yes, infil. If no, scout. Infil has the grenade launcher, which is obscenely easy to hit with due to massive airburst, and an AR for sustained. On the other hand, you want HEAT on the Scout, which is basically a second TOW. If you are good with hitting with rockets, go scout.

Bear in mind that the Infil has about 30 more health but is slightly slower. Also, both mechs LOVE outflanking. The infiltrator is far more survivable due to being invisible and having more health.




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