 1
 1
 
Spawn point routines in TD really suck at times.
		 Started by 
	RipperT
, Nov 27 2012 07:34 PM
	
	
	
	
		3 replies to this topic
	
		
#1
Posted November 27 2012 - 07:34 PM
					Team rofl sto.. er I mean deathmatch spawn point routines need alot of work.
I have been noticing, at least on the Bazzar map primarily, that you get spawned across the map from your team members leaving you to cross the map to join forces. Um, yeah, right. Reality check. When your team consists of two and the other team has more than two this is a difficult tactical time issue on a map this size. You have to scan across the map to try to pick up the white hit box with a name in it as they do not show up on radar due to distance involved. Half of the time you get to their location in time to see them swarmed and well...... rinse/repeat.
Other maps have been hit or miss mostly due to being relatively small in comparrison but still I have had to traverse these to join group as well. The issue was not as noticeable when matches were constantly full as there always seemed to be someone else spawning near your location, but with the smaller numbers in game at the moment the issue is glaring.
I generally do not play deathmatch (team or not), preferring missle and siege games, but the latest issues presented us leave limited choices and the TD maps seem to be the ones populated. So, TD it is for now. Meh.
					
				
				
				
				
				
								
				
				
				
			
				I have been noticing, at least on the Bazzar map primarily, that you get spawned across the map from your team members leaving you to cross the map to join forces. Um, yeah, right. Reality check. When your team consists of two and the other team has more than two this is a difficult tactical time issue on a map this size. You have to scan across the map to try to pick up the white hit box with a name in it as they do not show up on radar due to distance involved. Half of the time you get to their location in time to see them swarmed and well...... rinse/repeat.
Other maps have been hit or miss mostly due to being relatively small in comparrison but still I have had to traverse these to join group as well. The issue was not as noticeable when matches were constantly full as there always seemed to be someone else spawning near your location, but with the smaller numbers in game at the moment the issue is glaring.
I generally do not play deathmatch (team or not), preferring missle and siege games, but the latest issues presented us leave limited choices and the TD maps seem to be the ones populated. So, TD it is for now. Meh.
#2
Posted November 27 2012 - 07:54 PM
					Sometimes I feel its interesting. The loner is a wild card, potentially being in an optimal flanking position when stuff goes down. 
Sure it does blow donkey balls that you're stuck alone and potentially running into a 3v1 gank at any time, but it kinda tests your discreetness. Don't boost around like some bozo(cue for the other team to eat you) and start that long trek with fingers crossed.
But yeah, its definitely better to have some sort of team orientation to TDMs. Currently, its pretty much just DM with teams.
					
				
				
				
				
				
								
				
				
				
			
				Sure it does blow donkey balls that you're stuck alone and potentially running into a 3v1 gank at any time, but it kinda tests your discreetness. Don't boost around like some bozo(cue for the other team to eat you) and start that long trek with fingers crossed.
But yeah, its definitely better to have some sort of team orientation to TDMs. Currently, its pretty much just DM with teams.
#3
Posted November 27 2012 - 07:56 PM
					i noticed the opposite today. I rarely play TDM but i noticed a few times i would spawn and a teammate was right in front of me boosting forward. I thought it was quite nice that i was spawned near a spawned teammate and not in the back of an enemy.
But i do agree it sux if you spawned behind enemy lines.
Hopefully as we acquire more knowledge about the game we can demistify these mechanics.
					
				
				
				
				
				
								
				
					
				
				
				
			
				But i do agree it sux if you spawned behind enemy lines.
Hopefully as we acquire more knowledge about the game we can demistify these mechanics.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

 


 
				
				
			 
				
				
			

 
				
				
			










 
								




