Story-driven physics should dictate advantage/disadvantage.
Like any vehicle, it's all about the thrust-to-weight ratio:
+weight = -speed, -economy, -maneuverability
-weight = +speed, +economy, +maneuverability
+bullet damage = +heat, or -battery capacity, or +weight
+explosive damage = +weight, or -rate of fire,
+armor = +weight
so what if:
+armor from the junkyard = +weight, bc you're just bolting on more plates.
and conversely:
Ultralight Alloy Armor = no change to armor value, but it reduces weight
And for fuel-tank, fuel economy, and fuel regeneration:
Fuzzy Bunny Prius Battery = +max charge, +recharge rate, very expensive
Fuzzy Bunny BF Battery = +max charge, +weight, cheap
Fuzzy Bunny Vacationer = +max charge, + recharge rate, -damage or +heat (EU carrying rig)
Or simple home-tuning craziness:
Gerry rigged +damage = +heat, bc it's basically just an overclocked processor.
The Tupelov Upgrade = more aggressive/intelligent firmware upgrade for hellfire missiles causes them to track ANY nearby target if they miss or lose their original target, or are fired with no target. Safeties set to zero.
Speed Upgrades:
bigger jets that +speed but they also = +weight and -fuel economy, cheap
super efficiency jets = minor or no +speed, but they +fuel economy, cheap
-armor = -weight (and with weight loss, speed gain). For the master of evasion.
Functional item ideas:
Heat Discharger = discharges your heat into recently fallen enemy mech bodies
Energy siphon = quickly refills your fuel by siphoning fallen enemy mech tanks
Armored repair bot = repairs up to 50% max health while in combat, cannot complete full repairs until you hold C and enter repair mode.
Vent mode = Like repair
Just throwing out ideas. Currently I greatly prefer the options from CB2, and they were not all that enticing. You could tell the diff they made tho. These upgrades, I am loathe to install.
Below I'm linking pics of the current upgrade options to facilitate discussion and suggestion.


 
					
					
 

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