 0
 0
 
Full Customization
		 Started by 
	Kazuma5201
, May 23 2011 08:10 PM
	
	
	
	
		2 replies to this topic
	
		
#1
Posted May 23 2011 - 08:10 PM
					The primary thing this game needs more than anything:
Full customization of each different mech.
Specific base stats for mechs such as max weight support, heat distribution rate, top speed, torque, overheat shutdown time, cockpit/engine location, coolant efficiency, etc.
On top of that add armor/weapons/misc as modifiers or general attachments to the mech it self, all having some various weight. Choice of those. Allocation of the armor to specific spots of the mech(front/back of the arms/legs/torso/head, and then arms/legs/torso/head by themselves) and the amount of armor. Heatsinks to help dissipate heat from the mech. Jets for flying. Missiles and targeting systems. Anti missile systems. Shielding if applicable. NanoRepair. All with different weight or heat penalties and each with several ranks of efficiency, Etc.
Eh I don't feel like elaborating a lot more. I'm pretty sure anyone reading this will understand what I'm getting at. Mech Warrior 2 was a great example of free customization. The best thing about that game besides the actually good combat for it's day was the freedom it granted. I think that's one of the most attractive qualities in games besides the gameplay itself. I also think a lot of people would agree with that.
I'm just terrified this will turn into another "class based" combat... those are just soo bland.
					
				
				
				
				
				
								
				
				
				
			
				Full customization of each different mech.
Specific base stats for mechs such as max weight support, heat distribution rate, top speed, torque, overheat shutdown time, cockpit/engine location, coolant efficiency, etc.
On top of that add armor/weapons/misc as modifiers or general attachments to the mech it self, all having some various weight. Choice of those. Allocation of the armor to specific spots of the mech(front/back of the arms/legs/torso/head, and then arms/legs/torso/head by themselves) and the amount of armor. Heatsinks to help dissipate heat from the mech. Jets for flying. Missiles and targeting systems. Anti missile systems. Shielding if applicable. NanoRepair. All with different weight or heat penalties and each with several ranks of efficiency, Etc.
Eh I don't feel like elaborating a lot more. I'm pretty sure anyone reading this will understand what I'm getting at. Mech Warrior 2 was a great example of free customization. The best thing about that game besides the actually good combat for it's day was the freedom it granted. I think that's one of the most attractive qualities in games besides the gameplay itself. I also think a lot of people would agree with that.
I'm just terrified this will turn into another "class based" combat... those are just soo bland.
#2
Posted May 25 2011 - 04:35 AM
kazuma5201 said:
The primary thing this game needs more than anything:
Full customization of each different mech.
Specific base stats for mechs such as max weight support, heat distribution rate, top speed, torque, overheat shutdown time, cockpit/engine location, coolant efficiency, etc.
On top of that add armor/weapons/misc as modifiers or general attachments to the mech it self, all having some various weight. Choice of those. Allocation of the armor to specific spots of the mech(front/back of the arms/legs/torso/head, and then arms/legs/torso/head by themselves) and the amount of armor. Heatsinks to help dissipate heat from the mech. Jets for flying. Missiles and targeting systems. Anti missile systems. Shielding if applicable. NanoRepair. All with different weight or heat penalties and each with several ranks of efficiency, Etc.
Eh I don't feel like elaborating a lot more. I'm pretty sure anyone reading this will understand what I'm getting at. Mech Warrior 2 was a great example of free customization. The best thing about that game besides the actually good combat for it's day was the freedom it granted. I think that's one of the most attractive qualities in games besides the gameplay itself. I also think a lot of people would agree with that.
I'm just terrified this will turn into another "class based" combat... those are just soo bland.
Full customization of each different mech.
Specific base stats for mechs such as max weight support, heat distribution rate, top speed, torque, overheat shutdown time, cockpit/engine location, coolant efficiency, etc.
On top of that add armor/weapons/misc as modifiers or general attachments to the mech it self, all having some various weight. Choice of those. Allocation of the armor to specific spots of the mech(front/back of the arms/legs/torso/head, and then arms/legs/torso/head by themselves) and the amount of armor. Heatsinks to help dissipate heat from the mech. Jets for flying. Missiles and targeting systems. Anti missile systems. Shielding if applicable. NanoRepair. All with different weight or heat penalties and each with several ranks of efficiency, Etc.
Eh I don't feel like elaborating a lot more. I'm pretty sure anyone reading this will understand what I'm getting at. Mech Warrior 2 was a great example of free customization. The best thing about that game besides the actually good combat for it's day was the freedom it granted. I think that's one of the most attractive qualities in games besides the gameplay itself. I also think a lot of people would agree with that.
I'm just terrified this will turn into another "class based" combat... those are just soo bland.
I agree with you completely. My main concern is that there is not going to be any mecha customization as u mentioned above. Games with class systems are cool but they limit the gameplay. If you can customize your mecha build for what you like your going to see some crazy stuff and will keep players going longer with different builds I.E (Armored Core series, though the latest one was HUGE disappointment in PvP) were if your playing a game like battlefield. Your playing a role, with limitations. You can't go to far outside that role without running into problems. So i hope this game has comeplete customization on Mecha and not just weapon setup and no "class" limitations. Bleh
#3
Posted May 25 2011 - 04:49 AM
					At this stage, we should agree on that we do not have the details on how is this going to work in the future. So I'd suggest to wait for further info before we move forward on this discussion. 
Or just ignore me and move forward. 
					
					
					
				
				
				
				
				
								
				
					
Or just ignore me and move forward.
 
					
					
.
"The difference between theory and practice is smaller in theory than it is in practice"
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

 

 
			
			 
				
				
			









 
								




