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Improve the auto balance


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#1 Death_Wraith

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Posted August 26 2014 - 01:07 PM

The auto-balance system needs to be improved, most people will not switch willingly and the reward to switch to the losing team sucks, it's too small to be worth the loss. I suggest either greatly improving the switching reward to the point where people will want that large bonus for switching teams or forced switching like some other games do. As it is now the auto-balance is sadly lacking and largely ineffective.

#2 EliteShooter

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Posted August 26 2014 - 01:30 PM

k

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#3 bacon_avenger

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Posted August 26 2014 - 01:37 PM

View PostDeath_Wraith, on August 26 2014 - 01:07 PM, said:

The auto-balance system needs to be improved, most people will not switch willingly and the reward to switch to the losing team sucks, it's too small to be worth the loss. I suggest either greatly improving the switching reward to the point where people will want that large bonus for switching teams or forced switching like some other games do. As it is now the auto-balance is sadly lacking and largely ineffective.
The auto balance system only does it's thing in the lobby before the match starts.  After that, it's pretty much a volunteer thing.

But I do agree, the paltry amount given for switching should be increased, or make it an achievement with some kind of cosmetic item attached to it?  IIRC, the 20 HC it gives is not really worth it (I'll still switch if I notice the request in time as it's not about the HC for me).

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#4 EM1O

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Posted August 26 2014 - 05:11 PM

It also helps if you have many "free" gamers available in a server, to match up with. If you have say, a population of less than 5,000 access a gaming player pool, you routinely run the risk of hooking up with either Frank Frag-Magnet, or Becky the Butcher. Neither may be to your taste as a team mate nor opponent, but that's the cut of the draw in a small pool. No degree of match-making refinement can overcome lack of candidates. Its basic mathematics.  After Ready-Up, as BA said, upthread.
I don't switch, ever. If I get auto-switched, I quit. If my team gets mauled, and starts ragequitting, no problem. I'll play as long as my KDR remains positive. If not, I'm not staying around--that's for sick people that like to suffer, and need professional Help.

Enjoy!

Edited by EM1O, August 26 2014 - 05:21 PM.

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#5 nokari

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Posted August 26 2014 - 07:44 PM

The game DOES auto-switch. If it is a timed gametype, such as TDM, it will auto-switch a player(s) within the first half of the match. After that point it becomes strictly volunteer. For non-timed matches, I believe there's a time limit within the first portion of the match, but I don't know the exact length. Could be first 5 or 10 minutes? It was mentioned in an update at some point but I'm too lazy right now to try digging for it. I can't say whether the forced switch is balanced or not though.

Edited by nokari, August 26 2014 - 07:46 PM.

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#6 KallenKozuki_

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Posted August 27 2014 - 09:08 PM

Don't you get a death when they force switch you too ;.;
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