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pre-CBE3 client - Garage Infiltrator booster graphics bug

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#1 Elix

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Posted November 19 2012 - 11:30 PM

  • Summary: This happens.
  • Steps to Reproduce: Click clockwise through the four mechs in the top two rows, rapidly switching between them. After one or two cycles, the backwards-booster effect should occur. Untested if this occurs in the "your mechs" section as well.
  • Frequency: 2/2
  • Severity: 1
  • Additional Notes: Clearly, this section isn't finished at this stage; several frame model sets are missing textures entirely, a couple weapons have placeholder textures in the displays. I just thought I'd report the fact that I could get the Infiltrator to actually justify all the backwards-boosting arguments. :lol:
  • System Specs: Pentium D 925 (2 cores@3.0GHz), 4GB RAM, Radeon HD 5870 (1GB of GDDR5) - aka bunny pellets
Reposting since I slipped this into the CBE2 subforums just before they were closed. Figured it'd be more relevant here.
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#2 Lithium03

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Posted November 19 2012 - 11:38 PM

But have you seen this?
[attachment=684:Brawler_SidewaysUpperChassis.png]
[attachment=685:Brawler_SidewaysUpperChassis2.png]

or a brawler without its wings(or cape if you prefer)
[attachment=686:Brawler_wingless.png]

and how 'bout that scout, really good at its job
[attachment=687:Scout_Invisible.png]

(posting here cause this'll likely be gone for the real beta3 client, no reason to make individual topics for visual glitches from a soon-to-be outdated client)

#3 Elix

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Posted November 19 2012 - 11:52 PM

Yeah, but see, those are clearly cases of missing content. My glitch doesn't trigger if you go through the rotation at a slow, leisurely pace. Those mechs just don't show up no matter how nice you ask.
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#4 Lithium03

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Posted November 20 2012 - 12:48 AM

To expand on the OP, it happens when you select a mech then change to the infiltrator while the rockets are firing(when I switch from invisible mechs it doesn't cause this to happen), this is likely due to it only having one jet while most have two firing. Though this doesn't explain why it still happens when switching from assault which has 1. Hmm actually this only happens on that particular model, probably because it's new and hasn't had its second jet marked as non-firing. This does happen in the body shop, changing the jets(so they fire) and swapping from kerby to boot(old to new default infil model) causes the same thing to happen.

#5 DustFox

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Posted November 20 2012 - 08:57 AM

I'd only start worrying about it if it happens ingame, tbh.  Menu related glitches can always be sorted in a timely fashion. :P

#6 Ikaruz

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Posted November 20 2012 - 09:13 AM

Quote

and how 'bout that scout, really good at its job
Posted Image
same! The garage is currently a little bit messy, but I can´t access to the game atm anyways, seems as if there´s some hotfixing going on :)

#7 Elix

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Posted November 20 2012 - 10:59 AM

View PostDustFox, on November 20 2012 - 08:57 AM, said:

I'd only start worrying about it if it happens ingame, tbh.  Menu related glitches can always be sorted in a timely fashion. :P
And that would be why this bug is rated severity 1. But it's still a bug.
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#8 Coot

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Posted November 20 2012 - 11:02 AM

If you notice on your SS's, nobody has updated the game client (still shows Nov 6) yet so you're seeing server client changes, while your game client has not been updated yet.

Shouldn't really post bugs opening the game through the files instead of the official launcher.

#9 Elix

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Posted November 20 2012 - 11:31 AM

If you notice, I titled the thread "pre-CBE3 client" for that specific reason. Clicking at a normal, calm rate doesn't produce this bug; clicking rapidly does. This is also most likely the results of the small post-CBE2 patch that was pushed after the end of the patch itself.
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#10 Elix

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Posted November 20 2012 - 02:18 PM

Easily duplicated in CBE3.
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