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Genuine worry that new players are going to start leaving the game because of EMP


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#1 MaximumSquid

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Posted January 05 2013 - 06:33 AM

Things are very different now; good players could joke about the one guy using EMP in a match, but now it's everywhere

I would love to pull stats for this game. . . you know. . . see how many people quit with a lot of EMP deaths before they buy EMP or anything for the matter vs. how many people stick around for a while after buying EMP

Saw this game recently that I joined late:

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Just about everyone on their team had EMP and none on our team

Put yourselves in their shoes (both sides)
Losing side: how many games like that do you put up with before you quit?
Winning side: if EMP gets nerfed and you find out how terrible you are at the game do you keep playing?

Because the devs have taken so long to deal with the issue I see it biting them at least once right now and possibly twice later if the item gets taken down to the same power level as the other offensives

I hope countermeasure sales were worth it, guys

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Edited by MaximumSquid, January 05 2013 - 06:33 AM.


#2 PiVoR

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Posted January 05 2013 - 06:41 AM

How you can play with 200+ ping?? I got around 100 and it pisses me off...

#3 Roundlay

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Posted January 05 2013 - 06:46 AM

I rarely run across people using EMPs, and yet every time I'm hit with one I'm similarly peeved; I can sympathise with the "losing side" you talk about.

There's no way the devs aren't already aware of this issue already, though, and the fact that so many duplicate threads are surfacing only points to how frustrated players must feel right now. I'd rather the devs take their time to come up with a good solution to this issue, but sure hope that solution shows itself some time soon.

#4 The_Silencer

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Posted January 05 2013 - 06:46 AM

View PostPiVoR, on January 05 2013 - 06:41 AM, said:

How you can play with 200+ ping?? I got around 100 and it pisses me off...
I use to play with 100 - 150 ping without any problem. Playing games with 250 pingies can be laggy most of the times. Maybe his POV differs though..

Edited by The_Silencer, January 05 2013 - 06:47 AM.

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#5 Roundlay

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Posted January 05 2013 - 06:47 AM

View PostPiVoR, on January 05 2013 - 06:41 AM, said:

How you can play with 200+ ping?? I got around 100 and it pisses me off...

Tangent, sorry: I'm stuck with 146 (?!) minimum and often end up with a ping in the 300s; the Asia slash Oceania servers are a wasteland unfortunately.

#6 necroq

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Posted January 05 2013 - 07:18 AM

and what is next? cry babies leave because opponents play with scouts and infiltrators?

Edited by necroq, January 05 2013 - 07:18 AM.

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#7 MaximumSquid

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Posted January 05 2013 - 07:23 AM

necroq:

I assume you're attempting a "slippery slope" argument?

After you answer that question my follow up will most likely be "Do you think it's working?"

#8 The_Silencer

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Posted January 05 2013 - 07:27 AM

Maybe the official combat guide should be updated with relevant info on this subject --> EMPs and couter-measures. As well as a couple of stickies here and there in the forums. This basically oriented to the new players getting interested in Hawken. And this whilst we do not get related fixes/improvements via one new game patch..

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#9 Taerkasten

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Posted January 05 2013 - 07:54 AM

The emp is polemic, i'll dont like, in any of my mechs dont have it, HE nades or MGTs for them, Holograms, or repair charge, simply i'll didnt like, just an opinion as ex player from battlefield 2142 the emp in hawken is some light because in Battlefield 2142 is more deadlier, in that game a EMP shoot from satellite, or emp nade stop the vehicle completely, unarmed and cannot move for something like 5 seconds and in that time, dead, at least here in hawken being smart if you have cover from a team mate flee, use your countermeasure the battery charge, another polemic because them spend hawken points but are necessary evil for another evil he he he

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#10 dEd101

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Posted January 05 2013 - 08:05 AM

I have that worry too. I don't run into emp very often but when I do I get quite irritated. I usually play scout so I can normally get away. What I have noticed last night and today is that sometimes (I think it's when it's further away) the emp doesn't last the full 7 seconds. Anybody else notice this? Or am I just imagining it?

Also up to 250 ping the game is quite playable (you have to lead a lot more than usual - I have to lead with the flak gun about 1/2 to a full mech ahead depending on the target's speed). This makes A classes a nightmare. Anything over 250 and It's playable but not fun. I've tried 280 and got owned. I must say though I cannot use the sharpshooter at all. Can't get the lead right for sabot.

One of the weird side effects of the long ping is that I get so used to shooting ahead of moving mechs that if they stand still I'll probably miss.
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#11 Ceredwen

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Posted January 05 2013 - 08:27 AM

The EMP is a crutch. Sometime I hope servers will have a no emp option which, if no changes are made to EMP im guessing most servers would enable. Try telling them theyre bad for using EMPs. Its a more satisfying vistory when i go 2v1 both with EMPs and still win.
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#12 superbank

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Posted January 05 2013 - 08:36 AM

Yup. It's a bad situation they've put themselves in. Remember designers: It's bad game design* to unfairly remove the players ability to interact. Whether it's 1 second or 7. Especially in a competitive game where the opponent controls when with a snap of their magic fingers.

* Basics of good game design can be flipped at any time. This is not that time.

#13 Akaon

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Posted January 05 2013 - 08:40 AM

I hate EMP and i can imagine that it's even worse for new players, yeah. Even more so if they're used by A mechs.

#14 tman7919

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Posted January 05 2013 - 08:41 AM

View PostPiVoR, on January 05 2013 - 06:41 AM, said:

How you can play with 200+ ping?? I got around 100 and it pisses me off...
988 ping WNB!
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#15 h0B0

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Posted January 05 2013 - 08:44 AM

Most of the people i encounter using EMP can't follow thru with it.
They are not very skilled and use it as a crutch 80% of the time they use their emp and nothing happens for the next 7 seconds.
When we fix the EMP issue everyone will jump on the next bandwagon and buy an MG turret because it too requires no skill to use.
Then we will see MG turret QQ threads. And the same question will arise: Is MG turrets making fresh meat leave?
Until the high skilled players start abusing the HE charges in game.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#16 Eroneouse

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Posted January 05 2013 - 08:45 AM

I am new to this game, just a few weeks in here and all I can say about EMP hits against me is they make me run from combat not the game, well for 7 seconds or so at least. And then its right back at the enemy mechs with everything I got :)

I love the game so far, I have not played enough to judge which mechs are best yet but I am working out my prefered playstyle v's mech abilitys so if you see me ingame and you think I am fuzzy bunny, please forgive a noob still learning the ropes :)

#17 Akaon

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Posted January 05 2013 - 08:50 AM

View Posth0B0, on January 05 2013 - 08:44 AM, said:

Most of the people i encounter using EMP can't follow thru with it.
They are not very skilled and use it as a crutch 80% of the time they use their emp and nothing happens for the next 7 seconds.
When we fix the EMP issue everyone will jump on the next bandwagon and buy an MG turret because it too requires no skill to use.
Then we will see MG turret QQ threads. And the same question will arise: Is MG turrets making fresh meat leave?
Until the high skilled players start abusing the HE charges in game.
And eventually everything will be balanced out properly, i hope. But as it stands, EMP impacts the game in a way that makes it very boring to play against.

#18 superbank

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Posted January 05 2013 - 08:54 AM

View Posth0B0, on January 05 2013 - 08:44 AM, said:

Most of the people i encounter using EMP can't follow thru with it.
They are not very skilled and use it as a crutch 80% of the time they use their emp and nothing happens for the next 7 seconds.
When we fix the EMP issue everyone will jump on the next bandwagon and buy an MG turret because it too requires no skill to use.
Then we will see MG turret QQ threads. And the same question will arise: Is MG turrets making fresh meat leave?
Until the high skilled players start abusing the HE charges in game.

Nah. There's a fundamental difference between EMP and anything else. True, MG turret is next in line for complaining but it won't be as bad. Sure there will be 6 turrets set up shooting at the same time but the EMP represents the worst in slanted odds.

#19 Greenyx1

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Posted January 05 2013 - 09:04 AM

EMP should instantly collapse shield bubbles and fry radars/scramblers in a very small X radius and that's it.

#20 NWRMidnight

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Posted January 05 2013 - 09:05 AM

Emp only takes away your ability to shoot and depoloy offensive/defensive weapons.  it does not limit or stop your ability to dodge, or any other mobility usuage.  If you can't avoid getting hit, or retreat and regroup in 7 seconds if you do get hit by it, you deserve to get killed.

Edited by NWRMidnight, January 05 2013 - 09:06 AM.





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