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Matchmaking is meh.


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#1 Entity

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Posted November 21 2012 - 01:11 PM

I haven't been able to get a good game at all since this beta. I get either:

- empty games (a lot)
- DM games with 3 people or so, that ragequit as soon as it's clear they can't beat me.
- Games where everyone quits at the end of a round (not a fault of the MM, but this happens a lot more than in beta2 for some reason)
- Heavily lopsided team games (with people that ragequit as soon as they get behind).
- Syncing when pressing Launch (separate issue but still irritating)

I don't want to play with only 1-2 people. It takes forever to find someone on the map and even then engagements usually end up in a stalemate. I want games with 8+ players :-/

#2 Thygon

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Posted November 21 2012 - 01:21 PM

Same here. Just tried to find a game, result was 10 times connected to empty server. Happened with any mode, any region.

And earlier today had to witness again how rage quiters spoiled a game that started ok. I ended up being a farm but fought to the end.

I Don't get these people, if you die a few times so what. Why are they even playing. This game needs that penalty system.

And devs please bring back those insane-servers. :)

#3 Conicon

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Posted November 21 2012 - 01:55 PM

I have noticed all the same things but been having better luck with matches, although I have to jump around a bit to find a good game.

How I see it, the main problem is;

you don't get XP for anything but kills (+ assists of course but the target does have to die with you alive to recieve the XP) so if you're in a match and you just can't win (aka you're cannon fodder for a better pilot's ego) then there is litterally no point in continuing to play.  Sure, it's wimping out and lame and even I've done it to find a better game (with better balanced teams, or pilot's more of the same skill level) but what choice is there when you get nothing out of dying continously?

We all want to win and there be some challenge but someone has to lose (graciously, one would hope!) in order for that to happen.  Instead of punishing people, we should be tossing them a bone with maybe minor XP gains for the net damage they did (or something?).  If you go through a match beaten and bloody, having at least some sort of progression (aside from maybe learning how to better pilot your mech) to show for it I feel more people would stick around and generally everyone would be happier.

I'd avoid punishing people, the last thing a game as new as this wants to do is drive players away.

#4 Necro

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Posted November 21 2012 - 02:10 PM

PUNISH EVERYONEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

But no really rage quitters need to be temporarily unable to join a game for 5 minutes.

Also I feel players should be able to vote to surrender maybe? this might help a 5-2 game where there is no hope.

#5 fwip

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Posted November 21 2012 - 02:12 PM

Vote to surrender is interesting. Perhaps with the caveat that the losing team gets less experience than they would otherwise?
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#6 Necro

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Posted November 21 2012 - 02:17 PM

possibly the opposing team needs a vote, or you can't surrender when the game only has a few minutes left.

#7 Conicon

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Posted November 21 2012 - 02:27 PM

I feel like having a situation like in WoW's PvP where you are unable to join for a determined amount of time for rage quitting is counter intuitive especially in a game where you don't have anything else to actually do (unless you count maybe browsing upgrades/new mechs or something?).

It's the mentallity of "no, you must stay here and let me beat you more otherwise you're going to get punished!" that reeks of a childish playground rhetoric that really bothers me.  Surely there is a better way to go about the issue of people abandoning ship when things aren't going their way.

Maybe the vote to surrender is it?  At least for team base matches.  An awesome unexpoitive match making system/auto mid match team balancing system has been mentioned before also.

#8 defekt

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Posted November 21 2012 - 03:00 PM

Carrots, people.  Carrots, not sticks.  It's the new black, don't you know.  ;)

#9 Zanity

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Posted November 21 2012 - 03:04 PM

they need to impliment a system like league of legend where if you quit out of a game, you won't be able to join another game for 10 minutes, you can only join back to the game you left from, that or take a penalty of xp if you leave.

#10 dirty0harry

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Posted November 21 2012 - 03:25 PM

I think match making is only a small part of this beta, for ultimate testing, when they bring back the server browser then majority will use that.

#11 Treebeard

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Posted November 21 2012 - 03:46 PM

Auto team balancing *COUGH COUGH* would fix the issue of rage quiters.

"But what if Im playing with my pals owning a ton of NOOOOOOBS"

Too bad.

#12 Abcoe

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Posted November 21 2012 - 04:34 PM

It takes forever to find a game.  I prefer Siege, and half the time I look for a game im the only 1, or its a wait for too long to get 4 people.  I've looked in every region to find a game and nothing.  Somehing needs to be done.

#13 DarkPulse

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Posted November 21 2012 - 11:06 PM

View PostTreebeard, on November 21 2012 - 03:46 PM, said:

Auto team balancing *COUGH COUGH* would fix the issue of rage quiters.

"But what if Im playing with my pals owning a ton of NOOOOOOBS"

Too bad.
No, auto-balancing just makes the people who get auto-balanced quit, which fundamentally solves nothing since it just means both teams will lose a player.

It also tends to punish the better players as they are, almost always, the ones who get balanced. Nobody likes to have a pretty good team in a fairly close match, and then lose because the balancer decided to switch them.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#14 Etan

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Posted November 21 2012 - 11:15 PM

You do get experience for putting dmg on people i think. Also doing objectives also give XP. The problem i have right now is quitters. Penalty system please and soon so people can enjoy a match.
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#15 DarkPulse

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Posted November 21 2012 - 11:33 PM

View PostEtan, on November 21 2012 - 11:15 PM, said:

You do get experience for putting dmg on people i think. Also doing objectives also give XP. The problem i have right now is quitters. Penalty system please and soon so people can enjoy a match.
Yes, XP you get is a percentage of the kill. If you do full damage and get the kill, you'll get 120 XP every time (bar other bonuses). The kill itself nets 20; an assist grants 10.

So if you got, say, 64 XP and an assist, you know you did 54% of the damage.

Honestly? I'd like to see all of the little points added up and shown in the final number. It does this somewhat now (It will show that you got 15 bonus XP for a revenge kill, for example) but understandably the question would be making this play nice with the HUD. If you got a revenge kill and an AA defense, for example, it could be pretty much info overload.

Then again, you could do the Planetside 2 method, and just have the values rapidly tick. In that game, for example, if you take out a fully manned Liberator (a three-person aircraft), it'll show something like "Liberator Destruction +150, Kill + 100, Kill + 100, Kill + 100" in fairly quick succession (it would take about two or three seconds or so to display all that). Of course, the downside is if you blow up a fully manned Galaxy (which holds 16 players), it becomes "Galaxy Destruction +500, Kill + 100, Kill + 100, Kill + 100, Kill + 100..."

Hawken will never get that ridiculous, but I think it would be good. And it'd allow us to know exactly why we're getting XP, and how much, which will help those of us who are trying to balance XP tuning.

Doesn't help us with Hawken Points, though - we see some of the things that factor into HP earnings, but there is a value that's earned simply per minute of play, and while I know at one point that value was 5.3/minute, now it's a guess to anyone who's not a dev what it is.

Edited by DarkPulse, November 21 2012 - 11:40 PM.

Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#16 Etan

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Posted November 21 2012 - 11:36 PM

My next question is what qualifies as a assist then?
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#17 DarkPulse

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Posted November 21 2012 - 11:46 PM

View PostEtan, on November 21 2012 - 11:36 PM, said:

My next question is what qualifies as a assist then?
You must have done damage within the previous handful of seconds, and obviously, you don't land the killing shot. I couldn't find an exact number when I looked, but other things (such as Savior) are dependent on a five-second timer (along with other factors), so I think that's also a fairly safe assumption.

I'm about 95% sure it's no less than five seconds and no more than ten, but unless the devs are willing to divulge this info, or we go hacking for it, it's kind of hard to tell.

Edited by DarkPulse, November 21 2012 - 11:46 PM.

Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#18 Etan

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Posted November 21 2012 - 11:48 PM

Sounds good. I like how the XP is dispersed in this game. Although it feels crappy when you 1v3 them lower all their health and they run and repair while your team is off doing the LALALALALLALALALA lol and i think you should get a lil more XP for doing damage.
Noticed this during siege playing as SS put alot of damage on people but never got kills =S

Edited by Etan, November 21 2012 - 11:49 PM.

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#19 DarkPulse

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Posted November 21 2012 - 11:53 PM

Well, you don't have to worry about kill steals too much. As I said, most of the XP is proportional to damage caused. So if you did 80% of the damage but get an assist, and only one other guy did the damage, you'll get 90 XP (for 80% damage and 10 XP for the assist) and the guy who did the killing shots gets 40 XP (for 20% damage and 20 XP for the kill).

It definitely makes me rage a lot less about kill credit.
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#20 D3thpool

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Posted November 22 2012 - 12:05 AM

View Postfwip, on November 21 2012 - 02:12 PM, said:

Vote to surrender is interesting. Perhaps with the caveat that the losing team gets less experience than they would otherwise?

disagree.
tends to be abused (see games like LoL)
"The World is indeed comic, but the joke is on mankind"


H.P. Lovecraft




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