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How ridiculously overpowered are Sharpshooters?

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#1 SevenWhite7

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Posted January 25 2013 - 08:12 PM

Really obnoxiously OP, or just ridiculously OP?

#2 KyRoS

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Posted January 25 2013 - 08:38 PM

They have some serious burst, so in the right hands, no doubt they can be deadly. It's hard to zoom and land up close though, so if you can close the gap on them and make them miss, you can punish them. Against an A class mech, they may be a bit OP, but if you flank them or stay out of their line of sight, you'll have the best chance.

#3 Omega22

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Posted January 25 2013 - 08:42 PM

it depends on the level, map and stratigic point they hold. Was in a match with 2 level 25 sharpshooters who  had taken up the bridge and had has pinned down , we could not apprach them. Then we  had another match were we had like half sharpshooters and reapers. the other side could not approach us and we creamed them.

in conclusion , they are formidable when they group and at high level, over powered not really

I see DeaD HawkeN PilotS and they all are  NooBS !


#4 Sicarius_X

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Posted January 25 2013 - 10:27 PM

Honestly, C-classes seem to have the most difficulty with them, or at least I do when I play against a SS. Makes sense though, you're a massive target, can't jump behind cover quite so well, can't cover the distance as well. A-Classes that don't die on the first volly can get away a lot of the time, and B classes will be fine VS them.

#5 robotokom

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Posted January 26 2013 - 12:06 AM

people with nice mice and fast PC's will give you hell in a SS its like they cant miss!

#6 RedVan

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Posted January 26 2013 - 12:37 AM

SS is the hardest class in the game currently.  They can be easily wrecked by anything.

If you see an SS pwning everything, either
A.  Everyone else is bad
or
B.  They've earned it

This game revolves around CQC.  SS is not built for CQC.

Edited by RedVan, January 26 2013 - 12:38 AM.


#7 Juodvarnis

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Posted January 26 2013 - 12:55 AM

View PostRedVan, on January 26 2013 - 12:37 AM, said:

SS is the hardest class in the game currently.  They can be easily wrecked by anything.

If you see an SS pwning everything, either
A.  Everyone else is bad
or
B.  They've earned it

This game revolves around CQC.  SS is not built for CQC.
I disagree

EOC rocketeer is infinitely harder to use.
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#8 palad1ne

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Posted January 26 2013 - 10:38 AM

View PostRedVan, on January 26 2013 - 12:37 AM, said:

SS is the hardest class in the game currently.  They can be easily wrecked by anything.

If you see an SS pwning everything, either
A.  Everyone else is bad
or
B.  They've earned it

This game revolves around CQC.  SS is not built for CQC.

Maybe A. or maybe B or maybe C

the other thingy is, since one week i played in many DM where the SS pwn everything down on the server. More then 10 Players on Server and the SS rules with zero dead and 3 times more kills then the second place. I dont tell Pilot Names because dont want to accuse someone. I played Infiltrator or scout. Both are over level 20. So  i think i know how to gain even one kill against a SS.
A little bit research on artificalaiming shows that the old unreal Engine Hacker Helios is bringing again some goods for the "ambitious Players". So..to make it short. An Aimbot is undetected and active since some weeks. This was mainly the reason i would never play any game with the Unreal Engine again. This is the Reason while UT and UT3 was went down.
Ok .. i hope really Meteor fix the hole, because i love this Game.

or D.

maybe iam wrong.

#9 ReachH

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Posted January 26 2013 - 10:46 AM

View PostRedVan, on January 26 2013 - 12:37 AM, said:

This game revolves around CQC.
Lol'd

More terrible commentary from someone who "hardly use[es] abilities".

Edited by ReachH, January 26 2013 - 10:50 AM.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#10 Gookywun

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Posted January 26 2013 - 10:47 AM

More QQ about Sharpshooter? I love popping them A classes ;)

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#11 h0B0

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Posted January 26 2013 - 10:57 AM

How ridiculously overpowered are Sharpshooters?

On a scale of 1-10 i would say Å

Edited by h0B0, January 26 2013 - 10:57 AM.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#12 RedVan

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Posted January 26 2013 - 10:58 AM

View PostReachH, on January 26 2013 - 10:46 AM, said:

View PostRedVan, on January 26 2013 - 12:37 AM, said:

This game revolves around CQC.
Lol'd

More terrible commentary from someone who "hardly use[es] abilities".

You have to be terribad to think otherwise. No offense.

#13 ReachH

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Posted January 26 2013 - 11:44 AM

View PostRedVan, on January 26 2013 - 10:58 AM, said:

View PostReachH, on January 26 2013 - 10:46 AM, said:

View PostRedVan, on January 26 2013 - 12:37 AM, said:

This game revolves around CQC.
Lol'd

More terrible commentary from someone who "hardly use[es] abilities".

You have to be terribad to think otherwise. No offense.
The best players can eek out advantages at range. Especially with TOWs and on maps like Prosk and Origin. The pinnacle of gameplay styles are ones that incorporate peekaboo/hit-and-run tactics. This was true for every arcade-y style FPS game ever made and is true for HAWKEN (the contrast being CS style games and instagib style games).

CQB favoured play just tells me you are too used to mowing noobs in pubs. The fact you aren't aware of this suggests you aren't familiar with any other kind of play. No offence.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#14 RedVan

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Posted January 26 2013 - 12:21 PM

View PostReachH, on January 26 2013 - 11:44 AM, said:

View PostRedVan, on January 26 2013 - 10:58 AM, said:

View PostReachH, on January 26 2013 - 10:46 AM, said:

View PostRedVan, on January 26 2013 - 12:37 AM, said:

This game revolves around CQC.
Lol'd

More terrible commentary from someone who "hardly use[es] abilities".

You have to be terribad to think otherwise. No offense.
The best players can eek out advantages at range. Especially with TOWs and on maps like Prosk and Origin. The pinnacle of gameplay styles are ones that incorporate peekaboo/hit-and-run tactics. This was true for every arcade-y style FPS game ever made and is true for HAWKEN (the contrast being CS style games and instagib style games).

CQB favoured play just tells me you are too used to mowing noobs in pubs. The fact you aren't aware of this suggests you aren't familiar with any other kind of play. No offence.

I'm guessing you're confused as to what CQC is.  CQC is about 10 mech lengths and closer.  If you cannot get within 10 mech lengths of an opponent while taking minimal damage, you're doing something wrong.  In game modes like MA and siege, where you have specific objectives to hold, yes, the majority of the game is CQC.  Even in TDM, the goal is to close in and wipe them out.  If you're taking "peekaboo" pot shots at each other, people simply hid and heal while their teammates distract.  It's not an effective way to play, thus, any good player will try to close the range to the CQC range where the majority of weapons excel (vulcan, grenade, TOW, SMC, flak, mini flak, hell even the AR is going to be better close than long).

CQC is not simply humping another mech out in the open while spraying and praying.  Yes, that is part of CQC, but that's just a bad way to play it.

#15 Rekkr

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Posted January 26 2013 - 12:30 PM

I've posted this in other threads, but with the SS new bility buff, their weapons deal an additional 45% damage.  While testing this, SABOT damage went from 170 scoped with no ability active, to 246 damage scoped WITH the ability active.  If you combine this with two Slug shots (normally 76 damage, but with the active ability 110 apiece) you pretty much have a dead A-Class in 2.5 seconds.  To me, this makes the SS a bit OP.

#16 RedVan

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Posted January 26 2013 - 12:33 PM

View PostRekkr, on January 26 2013 - 12:30 PM, said:

I've posted this in other threads, but with the SS new bility buff, their weapons deal an additional 45% damage.  While testing this, SABOT damage went from 170 scoped with no ability active, to 246 damage scoped WITH the ability active.  If you combine this with two Slug shots (normally 76 damage, but with the active ability 110 apiece) you pretty much have a dead A-Class in 2.5 seconds.  To me, this makes the SS a bit OP.

Followed by a massive cool down.  Personally, I'd rather have the old ability because it allows for greater damage output over a longer period of time.  The new ability gives you one kill, maybe two.

View Postpalad1ne, on January 26 2013 - 10:38 AM, said:

View PostRedVan, on January 26 2013 - 12:37 AM, said:

SS is the hardest class in the game currently.  They can be easily wrecked by anything.

If you see an SS pwning everything, either
A.  Everyone else is bad
or
B.  They've earned it

This game revolves around CQC.  SS is not built for CQC.

Maybe A. or maybe B or maybe C

the other thingy is, since one week i played in many DM where the SS pwn everything down on the server. More then 10 Players on Server and the SS rules with zero dead and 3 times more kills then the second place. I dont tell Pilot Names because dont want to accuse someone. I played Infiltrator or scout. Both are over level 20. So  i think i know how to gain even one kill against a SS.
A little bit research on artificalaiming shows that the old unreal Engine Hacker Helios is bringing again some goods for the "ambitious Players". So..to make it short. An Aimbot is undetected and active since some weeks. This was mainly the reason i would never play any game with the Unreal Engine again. This is the Reason while UT and UT3 was went down.
Ok .. i hope really Meteor fix the hole, because i love this Game.

or D.

maybe iam wrong.

Yes, it is very easy to destroy a server using a SS, but it's not because the SS is OP, it's because the majority of people playing suck (not gonna sugar coat that).  You play in a game with good players and the SS will not wreck the server.

As for hacks... Hawken is too slow to need hacks.  If people feel the need to hack in hawken, it's probably because they're used to WoW where you don't need to aim.

EDIT:  Meant to say "you play in a game with good players and the SS will NOT wreck the server.

Edited by RedVan, January 26 2013 - 12:46 PM.


#17 Nept

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Posted January 26 2013 - 12:37 PM

I posted this in the suggestions forum:
http://community.pla...ot/page__st__20

It brings to the discussion actual points, and doesn't hide behind ad hominem.  ReachH.

Since I doubt everyone will follow the link, you'll forgive me if I repost.  Please refer to the original thread for full context.


Quote

The SS remains underpowered, regardless of an ability that can be activated once per minute.  While you may find this ability personally frustrating, your occasional death isn't a good indicator of SS effectiveness.  Two (2) seconds of burst effectiveness  (i.e., a single salvo, followed by a slug shot) each sixty seconds is nothing to complain about.

To quickly preclude any irrelevant attacks on my ability, let's be clear: I am an excellent sharpshooter.  I am also an excellent scout, in case that means anything to the A-class splash elitists.

Soft-aimed, remote det splash weaponry is ubiquitous.  Most mechs need not expose themselves to do significant damage; they need not even hit their target, for that matter.  As a result, most high-level play involves humping cover, watching the radar, and exposing your mech only briefly - long enough to fire your remote det tow, remote det nade, or your massive-splash heat cannon.  Maybe you'll have to take a shot with your easy-aim, hitscan flak cannon.  In this setting, the sharpshooter carries a massive disadvantage.  Against a quality player, you've a half second to zoom in, take your shot, and evade the incoming tow - a procedure that's complicated by the zoom-in time.  This process becomes slightly easier at medium ranges, but remains unreasonably difficult for most players.

After you've fired your salvo, you've 4-5 seconds before you're triggering that sabot again, and 1.158 before the slug.  That gives the (often faster) enemy plenty of time to close any distance.  In other words, if you're beaten by a sharpshooter at close-medium range, that player damn well deserved that kill:  he/she pinpointed every shot against a fast-moving target while you splashed around with soft-aim and cover.

The new ability makes it possible for average-to-good sharpshooters to defend themselves in medium range/cqc for two seconds each minute.  That's all.  Alternatively, it enables significant damage at range for two seconds each minute.  That's all.

And let's talk about long-range, shall we?  Against quality players, long-range opportunities are few.  There's so much cover in Hawken that any player with decent reflexes and situational awareness will recognize they've been hit, assess the direction of the shot, and dash behind cover.  Once they're roughly aware of your position, it's an easy matter to fight from behind protection; the sharpshooter must then drastically change their firing angle, which means relocation, which means significant time.  So when you say, "The sharpshooter is supposed to be effective at long range only", what you're really saying is either "I don't understand how this game plays at higher levels of skill", or "I want the sharpshooter nerfed into oblivion".  Take your pick.

There's a big difference between pubbing around with new players and competing against quality ones.  Games must be balanced with the latter in mind, not the former.

*Edited for grammar

Edited by Nept, January 26 2013 - 12:41 PM.

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#18 dEd101

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Posted January 26 2013 - 12:37 PM

I think the direction they took the ss ability is right BUT I think the damage is a little much right now. Ability+slug+sabot will almost one shot an A class. Of course I may just be whining cus I usually play scout...
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#19 TwiceDead

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Posted January 26 2013 - 12:41 PM

View PostdEd101, on January 26 2013 - 12:37 PM, said:

I think the direction they took the ss ability is right BUT I think the damage is a little much right now. Ability+slug+sabot will almost one shot an A class. Of course I may just be whining cus I usually play scout...
I agree the damage is too much, but the heading is right.

As for is the SS OP?
Depends... Is the player OP?
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#20 sPaCe_dEsTroYeR

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Posted January 26 2013 - 01:31 PM

Sharpshooter isn't overpowered in anyway, it's just a different way to play. Every mech has it's ups and downs, if you think it's overpowered chances are because you're not a very good player in my opinion.
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