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What...what happened to the mech guides? o.O


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16 replies to this topic

#1 Hijinks_The_Turtle

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Posted April 12 2014 - 07:31 PM

Umm.... I think this speaks for itself....

Posted Image

Devs, please fix this. o.o

#2 Coboxite

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Posted April 12 2014 - 07:35 PM

I see we're getting ready for the "god scout" update.

#3 Hijinks_The_Turtle

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Posted April 12 2014 - 07:36 PM

View PostCoboxite, on April 12 2014 - 07:35 PM, said:

I see we're getting ready for the "god scout" update.

It's the same for other mechs too. xD

#4 Coboxite

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Posted April 12 2014 - 07:39 PM

View PostHijinks_The_Turtle, on April 12 2014 - 07:36 PM, said:

View PostCoboxite, on April 12 2014 - 07:35 PM, said:

I see we're getting ready for the "god scout" update.

It's the same for other mechs too. xD
Oh? So we're going for Gainax levels of giant robots.

#5 ReEvolve

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Posted April 12 2014 - 08:34 PM

This bug affects all stat bars of all weapons. I sent a message to ZC about it two weeks ago but it looks like the devs didn't have time to fix it yet... :mellow:


Posted Image

Edited by ReEvolve, April 12 2014 - 10:38 PM.


#6 Zdragow

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Posted April 12 2014 - 09:15 PM

View PostCoboxite, on April 12 2014 - 07:39 PM, said:

View PostHijinks_The_Turtle, on April 12 2014 - 07:36 PM, said:

View PostCoboxite, on April 12 2014 - 07:35 PM, said:

I see we're getting ready for the "god scout" update.

It's the same for other mechs too. xD
Oh? So we're going for Gainax levels of giant robots.

Now all we need is a giant mech constructed entirely out of battleships and we'll be doing fine.

#7 Coboxite

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Posted April 12 2014 - 10:00 PM

View PostZdragow, on April 12 2014 - 09:15 PM, said:

View PostCoboxite, on April 12 2014 - 07:39 PM, said:

View PostHijinks_The_Turtle, on April 12 2014 - 07:36 PM, said:

View PostCoboxite, on April 12 2014 - 07:35 PM, said:

I see we're getting ready for the "god scout" update.

It's the same for other mechs too. xD
Oh? So we're going for Gainax levels of giant robots.

Now all we need is a giant mech constructed entirely out of battleships and we'll be doing fine.
Nah, all we need is too see combiners. I'd vote for a C class mech as a body, A class mechs as arms, B class mechs legs and a Repair drone for a head.

#8 Hijinks_The_Turtle

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Posted April 13 2014 - 06:00 AM

Gurren Lagann anyone?  ROW ROW FIGHT DAH POWAH!  Seriously, with these kind of stats, they could destroy Illal itself!

#9 EliteShooter

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Posted April 13 2014 - 07:32 AM

It's been like that for ages.

BTW, why you reading that, noob !






















lol jk

Posted Image


#10 oyoy

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Posted April 14 2014 - 03:55 AM

Oddly enough, in the html-style, all span classes named "fill XXX"  (inside span class="bar") has been added with an unnecessary digit 0 after the specified width number. for example 65px becomes 650px. All they need to do is to remove the '0' from all style="display: inline; width: XX0".

Took me a second to fix the first box.
Posted Image

SAMPLE CODE: Fixed "...width: 650px" to 65px

<div class="stat-bars">
<div class="stat-bar">
  <div class="l1">Damage Rating</div>
   <span class="bar">
  <span class="fill dmg" max="6" fill="26" style="display: inline; width: 65px;"></span>
   </span>
</div>

Cheers B)

#11 texas_684

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Posted April 26 2014 - 06:25 PM

x-post from bug forum:

https://community.pl...e-guideweapons/

#12 Trych

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Posted April 26 2014 - 08:15 PM

I apologize in advance for this but....

The weapon statistics..... THEY'RE OVER 9,000!

ideas are bad


#13 Zilph

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Posted May 05 2014 - 04:29 AM

View Postoyoy, on April 14 2014 - 03:55 AM, said:

Oddly enough, in the html-style, all span classes named "fill XXX"  (inside span class="bar") has been added with an unnecessary digit 0 after the specified width number. for example 65px becomes 650px. All they need to do is to remove the '0' from all style="display: inline; width: XX0".

Took me a second to fix the first box.
Posted Image

SAMPLE CODE: Fixed "...width: 650px" to 65px

<div class="stat-bars">
<div class="stat-bar">
  <div class="l1">Damage Rating</div>
   <span class="bar">
  <span class="fill dmg" max="6" fill="26" style="display: inline; width: 65px;"></span>
   </span>
</div>

Cheers B)

*Ahem* Bump, because it's a working solution... right here... There... Yep, that...

#14 PhasmaFelis

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Posted May 06 2014 - 10:43 AM

View PostCoboxite, on April 12 2014 - 10:00 PM, said:

Nah, all we need is too see combiners. I'd vote for a C class mech as a body, A class mechs as arms, B class mechs legs and a Repair drone for a head.
I can't decide if the C-class armor wings should become massive shoulder pads, or Voltron-style wings.

Or maybe all four plates line up end-to-end and form a sword.

#15 stinkinglamb44

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Posted August 11 2014 - 04:21 AM

This happened I think when they changed the way statistics were displayed from a visual scaled graph to showing the actual statistic/numbers and they didn't change the way the bars were displayed; for example, before they might've set the graph on the TOW to dmg-10 points and now they write that it does like 200 damage and they didn't fix the bar. Anyway, it's fixed now.
I'm winning.

#16 Aregon

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Posted August 11 2014 - 04:33 AM

View PostHijinks_The_Turtle, on April 12 2014 - 07:31 PM, said:

Umm.... I think this speaks for itself....

Posted Image

Devs, please fix this. o.o
Quick question:

Why the incognito?
I`ll fix it later.

#17 Hijinks_The_Turtle

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Posted August 11 2014 - 04:48 AM

View PostAregon, on August 11 2014 - 04:33 AM, said:

Quick question:

Why the incognito?

Too lazy to hit the clear history button because of me just watching funny vids and music on youtube.  I don't want to clear the cashe and refresh the page, takes too long. XD  Darn loading circle thing always pops up for me.  It happens less when I'm on incognito. :P




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