I know there's a master list of item suggestions, but this topic focuses more on this point:
do away with "offensive" items and make items more strictly into "countermeasures," that is, defensive items that limit your opponent's offensive options rather than giving you free hits/more offensive damage.
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Turrets primarily serve as distractions... so I think they're fine as long as they stay nerfed.
What I would propose:
-instead of EMP, have comm-jammer. Upon hitting a target, disables wireless connections to items and teammates [so your deployed items stop working and you lose sight of your teammates.]
-remove HE charge and Detonator
-instead of radar, have a "spy drone" that could give you an overhead view of a part of the battlefield and help you relay info to teammates.
-make the radar-jammer an actual jammer; have it render enemy radar inactive within a given radius of item deployment rather than simply giving false signatures. Possibly could visually mess with the HUD a little too.
-have some sort of countermeasure for locking weapons like the Seeker and Hellfire missiles. I.E., an on-board [or deployable] target-jammer that breaks missile lock and perhaps also prevents the enemy from being able to see your name/health.
-make the hologram give a radar signature, or perhaps make it possible to deploy multiple holograms at once. [other than that, I'm cool with it.]
Edited by Ace4225, November 26 2012 - 12:28 PM.

 

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