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What would be your ideal music choice for Hawken?
#1
Posted April 22 2011 - 02:38 PM
Personally, my musical interests vary enormously so I'm almost good with anything if it isn't repetitive cyberpunk hard techno. That sort of copout mech music drives me bananas up the wall.
I would imagine that the game's soundtrack would include some genre variety between metal and techno, and pretty much whatever sort of 'intense' music would fall in between those categories.
It would be nice to have a playlist option as well, where you could make your own soundtrack of mech-battle music from pre-existing tracks on whatever console you were using. Or maybe the option to access your iTunes (PC) or a plugged in USB device such as an iPod (PS3 + Xbox360).
#2
Posted April 22 2011 - 02:58 PM
#3
Posted April 22 2011 - 03:14 PM
This
Play this along with the gameplay trailer
Bricks will be shat, erections will be unwarranted
#4
Posted April 22 2011 - 03:24 PM
Hire that composer.
#5
Posted April 22 2011 - 04:18 PM
What?!?!?!? You don't like that?
Then how about custom soundtracks?
#6
Posted April 22 2011 - 04:38 PM
The development team hinted the music in their first video. It must retain that flavor. Anything related to any other musical genre can take me outside the vibe of the game. The devs themselves need to choose the music and tone for the game.
I prefer to wait and hear what are their choices.
#7
Posted April 22 2011 - 05:04 PM
#9
Posted April 22 2011 - 10:05 PM
#10
Posted April 23 2011 - 06:47 AM

Although I'm most on the side of turning off music during competitive play. Well, not always, but sometimes. The normal state during gameplay is to lower music at 30%. What I'd like to see in MP games is simply to be able of to play whatever song you want from your own music library.

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"The difference between theory and practice is smaller in theory than it is in practice"
#11
Posted April 23 2011 - 12:23 PM
For Example:
But maybe have a radio or something on the cockpit that can be turned on and off. Because really if you want to play music while you play the game, you can just open your media player and play some...
#12
Posted April 23 2011 - 12:46 PM
That's a good base concept; I do like it!.
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted April 23 2011 - 06:05 PM
Something with those flavors is Boars of Canada. Or any other music out of the mainstream. Te game should bring it's own music as part of the immersible factor.
#14
Posted April 23 2011 - 06:47 PM
#15
Posted April 23 2011 - 06:51 PM
I really like the soaring, light quality to the music, it contrasts very well with the heavy-duty grit of the visual designs and gameplay.
#16
Posted April 24 2011 - 01:21 AM
#17
Posted April 25 2011 - 09:11 AM
That said, something not enough games have is a built in mp3 player or CD controls so I can play my own muzak from within the game without suffering the slings and arrows of Alt-Tabbing when I want to change it. It could even be built into the HUD.
#18
Posted April 25 2011 - 10:16 AM
Mech Mechanic said:
Hire that composer.
I agree with this, the music was great in the trailer!
#19
Posted April 25 2011 - 10:50 AM
A strong, invigorating theme is always nice for the main menu, the 1st trailer's music would be appropriate. But I think creating something evocative of the post-apocalyptic theme (i.e. minimal, desolate, atmospheric) would be really nice as well.
During gameplay, the game sounds and atmosphere should be the the focus. Music should be flitting about the edges of the experience though, edging in quietly when the action has lulled, giving a auditory glimpse to the world/culture/society/technology swept away after apocalyptic circumstances.
#20
Posted April 25 2011 - 11:21 AM

Aside from menu, start, and end game, I'm not much of a fan of music in multiplayer games... But I do think it is very important for giving the game personality, even though it might only be used in a couple places.
I don't think games gear ambient sound toward adding dynamics to gameplay nearly enough. Like using sound as points of reference so players can strafe/back peddle without needing to look around so much.. or if a level designer wants more chances for close combat, putting a generator near a high traffic corner.
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