HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Hellfires...


  • Please log in to reply
123 replies to this topic

#1 defekt

defekt

    Advanced Member

  • Full Members
  • PipPipPip
  • 818 posts

Posted February 26 2013 - 03:39 PM

...have been over-buffed.  They arc too tightly (you can't dodge them anymore, even when you see them coming) or they do too much damage or they fire too rapidly.

The recent trend of reducing the time to kill is unsettling - this is the wrong direction to be heading in.

End of topic.

Edited by defekt, February 26 2013 - 03:40 PM.


#2 Cpt_Kill_Jack

Cpt_Kill_Jack

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,651 posts
  • LocationCastle Rock, CO

Posted February 26 2013 - 03:45 PM

You leave my hellfires alone. they miss quite often when the enemy isnt in the wide open.

#3 Akrium

Akrium

    Mean Kitty

  • Full Members
  • PipPipPip
  • 2,217 posts
  • LocationUSA

Posted February 26 2013 - 03:45 PM

Honestly I am not sure if they ninja'd something or not.. but I am finding myself dodging them more. As well as other people dodging them more.

So either they tweaked it lightly or people are picking up on dodging it. Glad to see it at least.

#4 ReachH

ReachH

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,460 posts
  • LocationUK

Posted February 26 2013 - 03:47 PM

Kinda your fault for being caught in the open.

Also you can mess with the 'improved' tracking by dodging into walls.

And since they are so tight now, you can abuse the edge barriers on the bridge in prosk, floating off for a second so they all smack into it. Before, you would have taken some light splash, but now you take nothing.

They are still dodgable, you just have to be perpendicular and time it later, and its quite a narrow window as well.

Edited by ReachH, February 26 2013 - 03:50 PM.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


Posted Image


#5 DER3Z

DER3Z

    Advanced Member

  • Full Members
  • PipPipPip
  • 889 posts
  • LocationCleveland,Ohio

Posted February 26 2013 - 03:50 PM

I just hate them with a passion.......i remember getting hit by 2 of the 108104814840 missles and i went from 500 health down to 305....... :huh:


The sole survivor of BSB

Twitching channel

http://www.twitch.tv...eel_brotherhood

Star citizen

https://robertsspace...m/orgs/STARWIND


#6 defekt

defekt

    Advanced Member

  • Full Members
  • PipPipPip
  • 818 posts

Posted February 26 2013 - 03:50 PM

View PostCpt_Kill_Jack, on February 26 2013 - 03:45 PM, said:

You leave my hellfires alone. they miss quite often when the enemy isnt in the wide open.
...and when they are in the open -- well, more than 1 second away from cover equates to being the same thing -- it's a no-skill auto-hit for a f_ckton of damage.  You don't even need to be pointing at the enemy, you just wave your aimpoint around and they still hit.

#7 TwiceDead

TwiceDead

    Advanced Member

  • Members
  • PipPipPip
  • 872 posts

Posted February 26 2013 - 03:52 PM

The hellfires are still unreliable when you attempt to use them on someone that knows what they're doing. A simple dodge is all it takes for my hellfires to figure out: "Oh he's going slightly to the left? BETTER COMPENSATE FOR THAT BY SLAMMING INTO THIS FCKING WALL!!!" :angry:

Edited by TwiceDead, February 26 2013 - 03:53 PM.

Posted Image

#8 Houruck

Houruck

    Final Siege Boss

  • Full Members
  • PipPipPip
  • 4,190 posts
  • LocationBudapest, Hungary (UTC+2)

Posted February 26 2013 - 03:54 PM

Posted Image

Knight of the Holy Tree


CRITICAL ASSIST
United in Diversity, Divided by Zero

Posted ImagePosted ImagePosted ImagePosted Image

Spoiler

#9 DER3Z

DER3Z

    Advanced Member

  • Full Members
  • PipPipPip
  • 889 posts
  • LocationCleveland,Ohio

Posted February 26 2013 - 03:56 PM

Their just annoying, but if you know what your doing u'll be fine. I think they still need a little work done but not to much.


The sole survivor of BSB

Twitching channel

http://www.twitch.tv...eel_brotherhood

Star citizen

https://robertsspace...m/orgs/STARWIND


#10 BlackCephie

BlackCephie

    Advanced Member

  • Members
  • PipPipPip
  • 665 posts
  • LocationWashington D.C.

Posted February 26 2013 - 03:57 PM

Wiah you could lock mutiple targets and have the missile cluster split to all locked targets XD
Posted Image

#11 defekt

defekt

    Advanced Member

  • Full Members
  • PipPipPip
  • 818 posts

Posted February 26 2013 - 03:59 PM

It's cr@ppy stuff like this, 1 second kill volleys, wild debuff / overbuff cycles, HEAT Scouts that can kill you without even seeing them, stunlock (ad nauseum) that are pushing this game way outside of my range of tollernace and judging by how poorly this game is being supported by the player base it doesn't look like I'm alone.  I've already got one foot out the door as it is.  Perhaps it's time to complete the manoeuvre.

#12 Noin

Noin

    Advanced Member

  • Members
  • PipPipPip
  • 172 posts

Posted February 26 2013 - 04:03 PM

OP is either loopy or peeved.  hellfires changed a lot but they are not OP by any stretch.

#13 Houruck

Houruck

    Final Siege Boss

  • Full Members
  • PipPipPip
  • 4,190 posts
  • LocationBudapest, Hungary (UTC+2)

Posted February 26 2013 - 04:04 PM

Posted Image

KEEP

CALM

AND

DO NOT

RAGE QUIT


Edited by Houruck, February 26 2013 - 04:06 PM.

Knight of the Holy Tree


CRITICAL ASSIST
United in Diversity, Divided by Zero

Posted ImagePosted ImagePosted ImagePosted Image

Spoiler

#14 defekt

defekt

    Advanced Member

  • Full Members
  • PipPipPip
  • 818 posts

Posted February 26 2013 - 04:04 PM

Too late.  I'm off.  o7

#15 necroq

necroq

    Advanced Member

  • Full Members
  • PipPipPip
  • 285 posts
  • Locationhere

Posted February 26 2013 - 04:04 PM

View PostNoin, on February 26 2013 - 04:03 PM, said:

OP is either loopy or peeved.  hellfires changed a lot but they are not OP by any stretch.
or maybe he played against best bruiser in the universe

Posted Image


#16 Fantus_Longhorn

Fantus_Longhorn

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,055 posts
  • LocationSuffolk, UK

Posted February 26 2013 - 04:15 PM

View PostNoin, on February 26 2013 - 04:03 PM, said:

OP is either loopy or peeved.  hellfires changed a lot but they are not OP by any stretch.

Defekt has been here since Alpha, he's seen what the game was and all the changes to what it is now. His opinion is one that I respect, especially having spoken to him on our TeamSpeak numerous times.

Posted Image

Hawken EMP Youtube Channel ~ Watch Previous Episodes Here

And unto us a clan is born...

"May all our assists be critical and all our kills be stolen. Amen"


#17 ReachH

ReachH

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,460 posts
  • LocationUK

Posted February 26 2013 - 04:22 PM

View PostHouruck, on February 26 2013 - 03:54 PM, said:

-snip-
Would it have been any better if those were three snipers or heat scouts who saw you on radar from the jump pad?

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


Posted Image


#18 Conquistador

Conquistador

    Holy Roman Emperor

  • Members
  • PipPipPip
  • 1,176 posts
  • LocationAt the back of the North Wind

Posted February 26 2013 - 04:22 PM

View PostFantus_Longhorn, on February 26 2013 - 04:15 PM, said:

View PostNoin, on February 26 2013 - 04:03 PM, said:

OP is either loopy or peeved.  hellfires changed a lot but they are not OP by any stretch.

Defekt has been here since Alpha, he's seen what the game was and all the changes to what it is now. His opinion is one that I respect, especially having spoken to him on our TeamSpeak numerous times.

.. and just like that, I think he's gone.

Edited by Conquistador, February 26 2013 - 04:25 PM.

Posted Image

#19 Noin

Noin

    Advanced Member

  • Members
  • PipPipPip
  • 172 posts

Posted February 26 2013 - 04:24 PM

View PostFantus_Longhorn, on February 26 2013 - 04:15 PM, said:

View PostNoin, on February 26 2013 - 04:03 PM, said:

OP is either loopy or peeved.  hellfires changed a lot but they are not OP by any stretch.

Defekt has been here since Alpha, he's seen what the game was and all the changes to what it is now. His opinion is one that I respect, especially having spoken to him on our TeamSpeak numerous times.

I was mobile, so I was brief.

I didn't say there was no respect.  If they are off the charts why does he only give the perspective from eating the hellfires, and not the perspective from trying to use them.  It is a much different perspective.

Allow me to give you this:  Reload time + lock on time = the worst possible DPS of any secondary by a long shot.

They don't always hit, not even close to that.


I agree that time to kill going down has not been something that I have enjoyed.  Although it does make me use more strategic play.

#20 h0B0

h0B0

    Non Sequitur Leprechaun

  • Full Members
  • PipPipPip
  • 4,143 posts
  • Location[delete for trolling] --defter

Posted February 26 2013 - 04:29 PM

View Postdefekt, on February 26 2013 - 03:39 PM, said:

The recent trend of reducing the time to kill is unsettling - this is the wrong direction to be heading in.
It's nothing recent. They reduced health, buffed the tow, released powershot and the detonator(and buffed it), buffed the hellfires, in combination with the heatscout meta, since CB2?

But ill give them the benefit of the doubt and think its just a side effect of the game still being in beta.

Edited by h0B0, February 26 2013 - 04:30 PM.

Click me! I dare you.

Posted Image

View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users