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Exclusive Q&A with Hawken Developers: We Talk New Map, New Mechs and Next-Gen

Interview

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#1 IanVanCheese

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Posted December 05 2013 - 03:45 AM

Hey guys and gals. Big Hawken fan here, though I've never gotten around to using the forums until now. I had a Q&A session with some of the Hawken team on the new map, Wreckage as well as some other stuff.

http://www.videogame...d-next-gen.html

Thought it'd be relevant here more than anywhere else. Anyway enjoy and feel free to add me on Hawken, tag is IanVanCheese.

If this breaks any forum rules then let me know and I'll fix it or remove it.

Thanks
IanVanCheese

#2 erathic

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Posted December 05 2013 - 03:48 AM

Going to check that, thanks for sharing and welcome on the forum !!!

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#3 Nvain

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Posted December 05 2013 - 04:32 AM

Thanks for the link, quite interesting interview!

#4 yoshimotosog

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Posted December 05 2013 - 04:38 AM

liked for metioning galls
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#5 AsianJoyKiller

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Posted December 05 2013 - 05:02 AM

Quote

Q. What kind of playstyles will Wreckage cater to? Is it going to be a close quarters affair, a sniper’s paradise or a mixture of the two?

A. RICHARD HAGER: It’s definitely a mixture of the two. I personally love playing short- and long-range mechs, and this map really satisfies the different playstyles I play. Wreckage has a big section of the map where players will have to battle within the interiors of the downed ship. That section caters a little more toward the close quarter mechs. Step outside and we give a little love to those long-range mechs. All and all it feels like one of our more balanced maps in that aspect.
ಠ_ಠ

Are we even playing the same map?

The only way it caters to long range mechs is if your opponents are terrible players who don't know how to use cover and stand still a lot.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#6 HatesYourFace

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Posted December 05 2013 - 05:05 AM

View PostAsianJoyKiller, on December 05 2013 - 05:02 AM, said:

Quote

Q. What kind of playstyles will Wreckage cater to? Is it going to be a close quarters affair, a sniper’s paradise or a mixture of the two?

A. RICHARD HAGER: It’s definitely a mixture of the two. I personally love playing short- and long-range mechs, and this map really satisfies the different playstyles I play. Wreckage has a big section of the map where players will have to battle within the interiors of the downed ship. That section caters a little more toward the close quarter mechs. Step outside and we give a little love to those long-range mechs. All and all it feels like one of our more balanced maps in that aspect.
ಠ_ಠ

Are we even playing the same map?

The only way it caters to long range mechs is if your opponents are terrible players who don't know how to use cover and stand still a lot.

AJK is right. Lol. (Always wanted to say that)

Not that I don't like the new map but trying to play Reaper or any longer ranged mech on it is a little limiting, there really aren't a lot of open areas, and the ones it has are very cluttered. Perhaps as we play the map more we will find some decent spots but idk, I'm not hopeful.
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I also play on "PoundSignYoloSwag" (Assault/G2 Assault) and "FriendshipIsMagic" (Rocketeer) But haven't been able to add them to my Sig yet due to computer problems.

#7 Luminescent

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Posted December 05 2013 - 05:29 AM

Looks like we are probably getting a snow map next (although a volcanic map would look stunning)

Quote

Q. Each new map brings us to a more exotic location than the last. What’s in store for us next? Snow map? Volcanic map? Space map?
A. CHRIS LALLI: Well, all I’ll say is that the next new map after Wreckage will be one of those three options…


#8 ropefish

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Posted December 05 2013 - 05:32 AM

View PostLuminescent, on December 05 2013 - 05:29 AM, said:

Looks like we are probably getting a snow map next (although a volcanic map would look stunning)

Quote

Q. Each new map brings us to a more exotic location than the last. What’s in store for us next? Snow map? Volcanic map? Space map?
A. CHRIS LALLI: Well, all I’ll say is that the next new map after Wreckage will be one of those three options…
im putting money down on the space map ;)
"I find that there are those who will hang themselves if you give them enough rope, and that there are those who will provide their own rope. "
-VocalMagic           Croin//illal's wildlife

View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#9 yoshimotosog

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Posted December 05 2013 - 05:51 AM

View Postropefish, on December 05 2013 - 05:32 AM, said:

View PostLuminescent, on December 05 2013 - 05:29 AM, said:

Looks like we are probably getting a snow map next (although a volcanic map would look stunning)

Quote

Q. Each new map brings us to a more exotic location than the last. What’s in store for us next? Snow map? Volcanic map? Space map?
A. CHRIS LALLI: Well, all I’ll say is that the next new map after Wreckage will be one of those three options…
im putting money down on the space map ;)
we wants it, precious, we needs it!
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#10 SandSpider

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Posted December 05 2013 - 05:56 AM

Great link and thank you for sharing. Good interview.

It won't be a space map simply because of the quarantine. I doubt if we will ever have a space map. I'm thinking it's more likely to be snow map, although saying that, we kind of already have one with Frost Burn.

#11 Silk_Sk

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Posted December 05 2013 - 08:07 AM

Quote

The Arnie class mech is in R&D but unfortunately it is proving to be far too powerful for a public release. Just kidding.

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far too powerful for a public release.

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too powerful

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too powerful
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#12 Aregon

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Posted December 05 2013 - 08:13 AM

View PostAsianJoyKiller, on December 05 2013 - 05:02 AM, said:

Quote

Q. What kind of playstyles will Wreckage cater to? Is it going to be a close quarters affair, a sniper’s paradise or a mixture of the two?

A. RICHARD HAGER: It’s definitely a mixture of the two. I personally love playing short- and long-range mechs, and this map really satisfies the different playstyles I play. Wreckage has a big section of the map where players will have to battle within the interiors of the downed ship. That section caters a little more toward the close quarter mechs. Step outside and we give a little love to those long-range mechs. All and all it feels like one of our more balanced maps in that aspect.
ಠ_ಠ

Are we even playing the same map?

The only way it caters to long range mechs is if your opponents are terrible players who don't know how to use cover and stand still a lot.
I actually expected you to go berserk on this post and on how everything they said are lies and it is weird you still play. Guess I took wrong there.
I`ll fix it later.

#13 Akrium

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Posted December 05 2013 - 08:54 AM

View PostAsianJoyKiller, on December 05 2013 - 05:02 AM, said:

Quote

Q. What kind of playstyles will Wreckage cater to? Is it going to be a close quarters affair, a sniper’s paradise or a mixture of the two?

A. RICHARD HAGER: It’s definitely a mixture of the two. I personally love playing short- and long-range mechs, and this map really satisfies the different playstyles I play. Wreckage has a big section of the map where players will have to battle within the interiors of the downed ship. That section caters a little more toward the close quarter mechs. Step outside and we give a little love to those long-range mechs. All and all it feels like one of our more balanced maps in that aspect.
ಠ_ಠ

Are we even playing the same map?

The only way it caters to long range mechs is if your opponents are terrible players who don't know how to use cover and stand still a lot.

Isn't that the case for all maps? There are ways to get around on all maps that can utilize cover from ranged fire. Bazaar is probably the hardest to use, but it does exist.

Due to the multiple levels you can get some good angles for sniping people w/ some safe range. But you have the cqc stuff to your back.

I can honestly say, I've seriously enjoyed wreckage. It definitely makes the ranged player work more than usual but overall it feels great. I have not yet tried it on MA or Siege.. so I cannot comment how balanced it is for those.

#14 AsianJoyKiller

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Posted December 05 2013 - 09:38 AM

View PostAkrium, on December 05 2013 - 08:54 AM, said:

I can honestly say, I've seriously enjoyed wreckage. It definitely makes the ranged player work more than usual but overall it feels great. I have not yet tried it on MA or Siege.. so I cannot comment how balanced it is for those.
It's certainly a much different experience for the objective modes.

I think the mid-MA point might need to be moved or changed a bit. It's a giant cluster**** of chokepoints and fights on it devolve into a lot of spammyness and running into teammates.

Also, yes it is somewhat true for all maps that cover can be utilized to help negate ranged mechs, but not to the extent that Wreckage does. Wreckage allows people to flank without ever being seen. You can cross the entire map without running into LoS of another person.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#15 Silk_Sk

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Posted December 05 2013 - 09:49 AM

View PostAsianJoyKiller, on December 05 2013 - 09:38 AM, said:

You can cross the entire map without running into LoS of another person.

Yes! Isn't it wonderful?
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Edited by Silk_Sk, December 05 2013 - 09:50 AM.

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#16 Fstroke

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Posted December 05 2013 - 10:19 AM

View PostAsianJoyKiller, on December 05 2013 - 09:38 AM, said:



I think the mid-MA point might need to be moved or changed a bit. It's a giant cluster**** of chokepoints and fights on it devolve into a lot of spammyness and running into teammates.

Also, yes it is somewhat true for all maps that cover can be utilized to help negate ranged mechs, but not to the extent that Wreckage does. Wreckage allows people to flank without ever being seen. You can cross the entire map without running into LoS of another person.

With all these different paths to take wouldn't you say there aren't a lot of chokepoints?. A choke point is when traffic is forced into a particular area. Bazaar is a map that comes to mind where the choke points are unbearable especially in objective based games.

There are narrow passages sure, but there always seems to be another way.

#17 Silk_Sk

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Posted December 05 2013 - 10:22 AM

View PostFstroke, on December 05 2013 - 10:19 AM, said:

View PostAsianJoyKiller, on December 05 2013 - 09:38 AM, said:

I think the mid-MA point might need to be moved or changed a bit. It's a giant cluster**** of chokepoints and fights on it devolve into a lot of spammyness and running into teammates.

Also, yes it is somewhat true for all maps that cover can be utilized to help negate ranged mechs, but not to the extent that Wreckage does. Wreckage allows people to flank without ever being seen. You can cross the entire map without running into LoS of another person.

With all these different paths to take wouldn't you say there aren't a lot of chokepoints?. A choke point is when traffic is forced into a particular area. Bazaar is a map that comes to mind where the choke points are unbearable especially in objective based games.

There are narrow passages sure, but there always seems to be another way.

Bazaar? Chokepoints? What are you smoking? Bazaar has the second or third least number of chokepoints in the game. Maybe you just misspelled Uptown. That map is almost nothing but chokepoints.
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#18 Akrium

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Posted December 05 2013 - 10:22 AM

View PostAsianJoyKiller, on December 05 2013 - 09:38 AM, said:

View PostAkrium, on December 05 2013 - 08:54 AM, said:

I can honestly say, I've seriously enjoyed wreckage. It definitely makes the ranged player work more than usual but overall it feels great. I have not yet tried it on MA or Siege.. so I cannot comment how balanced it is for those.
It's certainly a much different experience for the objective modes.

I think the mid-MA point might need to be moved or changed a bit. It's a giant cluster**** of chokepoints and fights on it devolve into a lot of spammyness and running into teammates.

Also, yes it is somewhat true for all maps that cover can be utilized to help negate ranged mechs, but not to the extent that Wreckage does. Wreckage allows people to flank without ever being seen. You can cross the entire map without running into LoS of another person.

I do plan on giving it a try in the other modes, as it would make sense for me to try them and see how they work. I had a feeling that mid point was going to be a bit rough.. but what mid point isn't? If I find it horrible, you know I'll speak my mind. I am NOT looking forward to playing it on siege.. that much is for sure. But I need to put some time into that as well (after I get my yeti love)

On the LoS thing.. I have felt that Hawken was giving too much openness to maps. Wreckage has a much better blend of range and cqc than most maps. The LoS thing puts more effort on you knowing where ppl are and the map and where people will go by cutting through different areas. Finally a map where radar is somewhat important and range not shooting you from across the map and spiking you down. This map requires people to move around. That is a good thing in my book.

View PostFstroke, on December 05 2013 - 10:19 AM, said:

View PostAsianJoyKiller, on December 05 2013 - 09:38 AM, said:

I think the mid-MA point might need to be moved or changed a bit. It's a giant cluster**** of chokepoints and fights on it devolve into a lot of spammyness and running into teammates.

Also, yes it is somewhat true for all maps that cover can be utilized to help negate ranged mechs, but not to the extent that Wreckage does. Wreckage allows people to flank without ever being seen. You can cross the entire map without running into LoS of another person.

With all these different paths to take wouldn't you say there aren't a lot of chokepoints?. A choke point is when traffic is forced into a particular area. Bazaar is a map that comes to mind where the choke points are unbearable especially in objective based games.

There are narrow passages sure, but there always seems to be another way.

A choke point could be (in my mind) considered any place where you can take advantage of someone due to space. Not necessarily that it is the ONLY point they can funnel through.

#19 Beefsweat

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Posted December 05 2013 - 10:25 AM

LALLI -> ILLAL

I see what you did there, HWK team...
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#20 Fstroke

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Posted December 05 2013 - 10:33 AM

View PostSilk_Sk, on December 05 2013 - 10:22 AM, said:

View PostFstroke, on December 05 2013 - 10:19 AM, said:

View PostAsianJoyKiller, on December 05 2013 - 09:38 AM, said:

I think the mid-MA point might need to be moved or changed a bit. It's a giant cluster**** of chokepoints and fights on it devolve into a lot of spammyness and running into teammates.

Also, yes it is somewhat true for all maps that cover can be utilized to help negate ranged mechs, but not to the extent that Wreckage does. Wreckage allows people to flank without ever being seen. You can cross the entire map without running into LoS of another person.

With all these different paths to take wouldn't you say there aren't a lot of chokepoints?. A choke point is when traffic is forced into a particular area. Bazaar is a map that comes to mind where the choke points are unbearable especially in objective based games.

There are narrow passages sure, but there always seems to be another way.

Bazaar? Chokepoints? What are you smoking? Bazaar has the second or third least number of chokepoints in the game. Maybe you just misspelled Uptown. That map is almost nothing but chokepoints.

Im not smoking anything. Ever played siege on bazaar from the high spawn? You have 3 paths to take to get to the aa without taking huge loops around the map. Uptown is also awful.





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