Very Dangerous Weapon
-The magnet gun.
Uses
-Has a primary and secondary fire setting dependent upon your situation and how you are wanting to use it. 
Primary
-After a good deal of charging time (during which the mech using the magnet gun is unable to do anything but move as it uses a great deal of power) it releases a magnetic energy ball that has the ability to hit enemy (or friendly if your aim is bad) mechs and magnetize their armor in some way (I'll get back to this shortly).
Secondary
-As enemy fire is incoming if the weapon is switched to secondary fire mode and turned on it catches most of the bullets fired within a medium radius of the weapon into it's magnetic field. These bullets are kept in suspension until a time amount is reached at which they are all fired of in different directions. ( yes exactly like in District 9)/WARNING/ -If  a missle or timed explosive is shot into the magnet gun's secondary fire mode and is held there it will damage your mech a great deal!!!- :/ duh. /SECOND WARNING/- any direction means that you will be very likely to take damage from this. The secondary fire of the weapon cannot be turned off until the time limit has elapsed completly (to prevent spamming).
Primary setting extras
-Mech's armor is magnetized for a small period of time. The effects of said magnetizing go as follows.
   - small metal trash and stray bullets fired near the mech attach themselves to the outer skin weighing it down. 
   - depending on how armored the mech is, the effects range from little effect-light armor----to large effect-Heavy armored.
   -Ah, but the lightly armored mechs aren't safe just yet. Dependant upon your weight or weight class your mech could be attracted to any metal surface in the level. effects range from Heavy armored-Little effect---- to large effect-Light armored.
Things to stop spammers
-Extremely expensive upgrade.
-Weighs a huge amount.
-easily damaged by it's own random scattering of metal shards, repairing of this part is expensive too. 
-Massive charge time and cool down. -Limit one to two uses per match.
Comments, ideas, and thoughts are welcome. Thanks-LW
					
					
					
				
				
				
				
				
								
				
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Magnet gun
		 Started by 
	legionwolff1
, Jun 05 2011 07:02 PM
	
	
	
	
		
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