I fuzzing love this weapon. It's definitely possible to reliably hit at least 4 pucks against annoying, L-boosting players. Sometimes you miss, but you were aiming at their feet, so they walk over it again later.
A locked on hellfire salvo with the aiming trick will cause players to dodge, still take at least 6 rockets, and then you can lead the EOC to smack them in the face while they are boosting away.
People landing from a jump can be traced in an arc, or you can charge the salvo and unleash it on their landing delay.
You can mine up the floor on some common areas, like in chokes and under buildings. If your prediction is good, people will walk over the mines, stunlocking them, then get hit by a dumb-fired hellfire salvo, stunlocking them just long enough for your last EOC salvo.
This thing is a monster weapon in a firefight. Still can't really handle a good 1v1 easily, but sometimes you can throw your HP advantage around if you are using it on a Rocketeer.
I hope they buff the mine trigger and explosion radius. Even a tiny buff would make a huge difference.
IMO the EOC is best on the Rocketeer, and makes it a somewhat viable class. You won't be able to carry a team as well because of the inherent C Class mobility weakness, and I wouldn't use it in a real game, but its a really fun class to play. Most of the skill revolves around the EOC, with the Hellfire as support - a  nice switch up from the usual way of things.
					
					
					
							Edited by ReachH, February 01 2013 - 11:13 AM.