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Weekly Development Update: 11/1/2013

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#1 [HWK]HUGHES

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Posted November 01 2013 - 07:06 PM

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Hello Everyone!

It’s another week and another update but this time I’ll be keeping the report a bit on the shorter side. We’ve been really busy taking care of everything needed to release the Invasion update and continuing to put the final touches on the next update which is tentatively scheduled to release around the end of November.

The response to Co-Op Bot Destruction (COBD) seems quite positive and we’re glad that people are having a great time with the mode. As you may recall, it was something we originally intended to have out with the Ascension update but we decided to hold it back to make a few more improvements and I believe that extra work paid off. The COBD team really pushed themselves and accomplished a rather large amount of work in a rather short amount of time. We have more in the works for the mode including new maps and new features, so what you’re experiencing right now is essentially only the base version of COBD and we hope to have the next update available to the mode in January. It was also fun to see the response to the Predator. Yes, it’s a mech that will take some getting used to since it plays rather differently than the others we have in HAWKEN, but we do want to continue branching out with our ideas for what a mech can be in the game and we hope you like what’s on the horizon.

We did have some road bumps this week and I’d like to take a moment to speak about what happened.

The first road bump relates to a couple of bugs that surfaced once the patch went live. We had an issue with the Predator not unlocking for players who had maxed out Scouts, and an issue with mech upgrades in COBD missing keybindings. We were able to fix the Predator bug in a few hours and quickly generate a new build, but we didn’t have a fix for the keybinding issue until Wednesday night. Since there’s a workaround for the keybinding issue (reset your default keybindings in the options menu) we didn’t want to hold pack the Predator fix just because of that bug so we rolled out the Predator fix as soon as possible.

These bugs didn’t present themselves during the 4 weeks of testing we had on the update and they decided to pop up in our face to say hello right after we opened up the update to everyone. We essentially run 3 environments of the game at the same time (4 when HAB is live) and the only true test of the live environment is live. As a result, what may have worked fine in one environment, sometimes may not work fine in another.

The second road bump showed itself primarily in the form of being unable to join matches. That issue was a result of backend changes to services, and those changes were essentially reverted today while more investigation takes place to figure out exactly what the issue is. Hopefully it’ll be much smoother sailing this weekend and we do thank you for your patience with that issue. It was frustrating for you…us…everyone!

I also wanted to provide an update on an open question that was left in the patch notes from this week about removing the ability for parties to join through friends. It was something we needed to do but we also know that it was a feature our more competitive players used to organize matches. While I don’t have specifics to share here at this time, we’ve already begun reaching out to members of the community to discuss getting their help on testing out a new feature that would make parties joining through friends a workaround no longer needed.

That’s it for this week, so have fun with the Invasion update and I’ll see you all online soon.

Thanks Everyone!



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Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#2 caduceus26

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Posted November 01 2013 - 07:12 PM

Thanks for the ongoing feedback.  It is good for the game and the community.
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#3 OmegaNull

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Posted November 01 2013 - 07:15 PM

Thanks for your hard work. Now if you can solve the random studdering the happens in game when a notification comes up...

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#4 [HWK]HUGHES

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Posted November 01 2013 - 07:16 PM

 OmegaNull, on November 01 2013 - 07:15 PM, said:

Thanks for your hard work. Now if you can solve the random studdering the happens in game when a notification comes up...

We've been working on that, we just don't have a fix to roll out for it yet unfortunately.

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#5 Gunmoku

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Posted November 01 2013 - 07:25 PM

Has there been significant discussion going around about hotfixing or at least patching the Predator in the coming weeks?  Because a lot of people, myself included, find it can be quite weak in a 1v1 scenario against most mechs in the game disregarding player skill.  Like I have mentioned previously, the Breacher fires a hair too slowly and its cone is inconsistent in its damage spread.  A lot of people also mentioned that the EOC-Predator is not as good for laying traps as previously mentioned due to its noise level and bullet speed, things like that.  It's interesting that the Predator almost feels like a purely defensive mech, but the problems with it make it a little weak to be that role.

View PostRED_FIVE, on September 04 2013 - 08:20 PM, said:

YER A RAIDER, HARRY.

#6 DFTR

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Posted November 01 2013 - 07:26 PM

Don't know what you did, but I'm able to join servers very easily now and ping is 60-70!  

One question, I'd like to see your take on is the turret mode?  I don't mind it for the Grenadier (occasionally use it when teams are camped out).  But is it necessary that all C class have the same "special" ability.  It's not just a numbers game; for a mech like the Brawler, I want to be moving and juking and shooting, not gliding w/ a tech up my rear.  

Give me Blitz or something to improve its mobility and you have a solid mech.
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#7 [HWK]ZamboniChaos

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Posted November 01 2013 - 07:40 PM

 Gunmoku, on November 01 2013 - 07:25 PM, said:

Has there been significant discussion going around about hotfixing or at least patching the Predator in the coming weeks?  Because a lot of people, myself included, find it can be quite weak in a 1v1 scenario against most mechs in the game disregarding player skill.  Like I have mentioned previously, the Breacher fires a hair too slowly and its cone is inconsistent in its damage spread.  A lot of people also mentioned that the EOC-Predator is not as good for laying traps as previously mentioned due to its noise level and bullet speed, things like that.  It's interesting that the Predator almost feels like a purely defensive mech, but the problems with it make it a little weak to be that role.

[HWK]Vanashinkaku (one of our designers) shared his thoughts on these concerns in this thread if you'd like to take a look.

Pour yourself a drink, I'll sing you a song.


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#8 ShadowWarg

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Posted November 01 2013 - 08:05 PM

I just have 2 questions

1) Will each new patch have their own unique name (will they all end in "-sion")

2) OMG! The drones in Bot Battle are so COOL. Can we please have them as Items?

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PLEASE!


Edited by ShadowWarg, November 01 2013 - 08:05 PM.


#9 Gunmoku

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Posted November 01 2013 - 09:02 PM

 [HWK]ZamboniChaos, on November 01 2013 - 07:40 PM, said:

 Gunmoku, on November 01 2013 - 07:25 PM, said:

Has there been significant discussion going around about hotfixing or at least patching the Predator in the coming weeks?  Because a lot of people, myself included, find it can be quite weak in a 1v1 scenario against most mechs in the game disregarding player skill.  Like I have mentioned previously, the Breacher fires a hair too slowly and its cone is inconsistent in its damage spread.  A lot of people also mentioned that the EOC-Predator is not as good for laying traps as previously mentioned due to its noise level and bullet speed, things like that.  It's interesting that the Predator almost feels like a purely defensive mech, but the problems with it make it a little weak to be that role.

[HWK]Vanashinkaku (one of our designers) shared his thoughts on these concerns in this thread if you'd like to take a look.

Nice heads-up.  Thanks, Zambo.

View PostRED_FIVE, on September 04 2013 - 08:20 PM, said:

YER A RAIDER, HARRY.

#10 Dackstrus

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Posted November 02 2013 - 01:44 AM

Dispite a few things not being quite right, Seeing you working on stuff makes it much easier to deal with.

I think i'm gunna go play now.
One should always know better...
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#11 Ysenberg

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Posted November 02 2013 - 02:20 AM

Guten Morgen Hughes and Zamboni^^

Thanks for enlightening the masses yet again^^
I like a little insight because it sort of helps me to understand some of your ideas under the hood of our mechs.

Personally i love the Invasion-patch, especially the new co-op mode and my new favorite toy - the Penet...ummm...Predator^^

Have a great saturday

Ysen

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#12 Pastorius

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Posted November 02 2013 - 05:38 AM

Your continued feedback and openness on the forum is a credit to you guys. This latest update has been a lot of fun despite the issues. As a relatively new convert to the EOC, the Predator's dual wielding capability is screaming at me but I think it's going to take a lot of practice ;)

Keep up the great work Team[HWK] and thanks again for the development updates.

Edited by Pastorius, November 02 2013 - 05:38 AM.

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#13 Silverfire

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Posted November 02 2013 - 07:00 AM

Thanks for being so open to the community! These weekly updates are really informative. :)

Just want to ask if the ping issue had been noted, I for no reason be getting 130+ ping on the closest servers to me (US East). Also curious, would weekly server restarts solve anything? Not a server expert.

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#14 Wasabi_Wei

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Posted November 02 2013 - 01:05 PM

The Hughes News is good news!

Thanks for really being there for the community the last few days.
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#15 oyoy

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Posted November 02 2013 - 01:54 PM

Well done! The third patch was successful! And your openness about the 'road bumps' exceeding expectations. I tried to send reinforcements from the first day without success, sorry.
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Still, I see that the help I sent eventually Help. :D

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* Connecting to servers in the speed of light!
* COBD is amazing!
* Predator.. well, vague thoughts.

Best wishes to all the talented staff, you deserve it.
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#16 ropefish

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Posted November 02 2013 - 02:22 PM

next patch:

the day the mini nuke fell
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#17 Ysenberg

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Posted November 02 2013 - 11:54 PM

The patch that adds a Mininuke will have the name DOOOMSDAY! :blink:

best regards from the land of scheduled breakfast

Ysen

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#18 BLTasty

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Posted November 03 2013 - 06:53 AM

Thanks for the update. Co-op bots is getting some of my less competitive friends into this game again. Here's hoping you keep up the surprise endings.

#19 Omega22

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Posted November 08 2013 - 12:30 PM

Please fix the issue on the Co-op bots game were players are AFK for hours

we need a vote kick button or the sever kicks the player out after 60 seconds if not ready up

I see DeaD HawkeN PilotS and they all are  NooBS !


#20 [HWK]Hoogs

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Posted November 08 2013 - 02:30 PM

 Omega22, on November 08 2013 - 12:30 PM, said:

Please fix the issue on the Co-op bots game were players are AFK for hours

we need a vote kick button or the sever kicks the player out after 60 seconds if not ready up

Hi Omega22, see my reply to your other post :) : https://community.pl...k-co-bot-issue/




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