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NEW Special Ability for Rocketeer

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Poll: NEW Special Ability for Rocketeer (47 member(s) have cast votes)

Do you like the idea of ​​new abilities for Rocketeer?

  1. yes, very much like the idea (41 votes [87.23%])

    Percentage of vote: 87.23%

  2. in that it has (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. No, I like the old ability is (2 votes [4.26%])

    Percentage of vote: 4.26%

  4. I have an suggestion (4 votes [8.51%])

    Percentage of vote: 8.51%

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#1 Anichkov3

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Posted May 01 2014 - 09:47 AM

Greetings comrades!

I apologize in advance, I do not know English, so used an online translator. ;)
Русскоязычное население сего ракофорума может ознакомится с оригинальным сообщением тута: http://hawken.ru/for...8&start=50#9340

Changing the Special Ability for Rocketeer.
Suggest replacing the turret mode at Rocketeer on Shoulderguards rocket launchers.
- Each setting shooting six missiles and that together - 12 missiles.
- One missile deals 10 damage.
- Missiles fly straight without autoguider.
- Rocket launchers firing at a vast area and, therefore, one can not get the fur over 6 direct hits missiles.
- When using abilities Rocketeer heated by 15 points (almost as if shot from Hellfire).
- Recharge time: 10 seconds.
Posted Image
Posted Image

What do you smoke to replace useless for Rocketeer turret mode on a useful opportunity to support the Allied fire?

Edited by Anichkov3, May 02 2014 - 12:10 AM.


#2 nepacaka

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Posted May 01 2014 - 09:56 AM

rockteer G2

#3 Ker4u

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Posted May 01 2014 - 10:00 AM

Interesting idea, alphastriketeer, would at least look very cool :)

- lok'tar ogar -


#4 grandreaper

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Posted May 01 2014 - 10:16 AM

I would totally pickup my old rickety rocketeer if it were sporting that sick missile rack.
Sexyness.

#5 HadronVictorioso

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Posted May 01 2014 - 06:28 PM

A thousand times yes - but on Rocketeer G2.

#6 Anichkov3

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Posted May 02 2014 - 12:03 AM

I do not understand why you mention Rocketeer G2. After all, I suggest just replace useless special ability Rocketeer on least something more or less useful. For Rocketeer G2 more appropriate topic https://community.pl...er/#entry471725

#7 Anichkov3

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Posted May 02 2014 - 12:38 AM

https://community.pl...-official-poll/ :lol:

#8 Anichkov3

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Posted May 03 2014 - 09:47 AM

I think that even the developers will agree with me that the most useless Rocketeer  turret mode in the game.

#9 kasei

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Posted May 03 2014 - 06:25 PM

Far more often than not I forget my Rocketeer even has turret mode. That's a big problem in my book.

This sounds like a great idea, but I would like something other than just damage. How about heat missiles?

I want to have smokescreen missiles, but I think those would be too situational for a special ability.

Posted Image


#10 Hell_Diguner

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Posted May 04 2014 - 12:48 PM

View Postkasei, on May 03 2014 - 06:25 PM, said:

Far more often than not I forget my Rocketeer even has turret mode. That's a big problem in my book.

This sounds like a great idea, but I would like something other than just damage. How about heat missiles?

I want to have smokescreen missiles, but I think those would be too situational for a special ability.
I always thought the Rocketeer's shields look pretty snazzy when he's flying. I sort-of expected an ability rework would have something to do with improving air combat. +air speed, or +fuel ability, maybe.

I don't know, I rather like the "real hellfires" idea in the OP.

#11 Zilph

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Posted May 04 2014 - 03:34 PM

It's very likely that the current arms on the Rocketeer won't get replaced with something else, which is why people were suggesting G2, because it will be a new slate for something like this to be done.

But in terms of just the normal Rocketeer, I'm not so sure about this ability. Yes, the Rocketeer needs an ability change because the turret mode is just additional armor at this point. Anyone can just tap middle mouse to bring up the lockon, so the automatic lockon with turret mode is a little useless, considering that instead of being locked down, we can be dodging around and flying while locking on. But, like I said, unlikely that they'll change the arms to be missile pods, no matter how great the idea seems (you did put great thought into it, making it seems like a large spread of small damage for balancing (though I think that a 10 second recharge time is a bit short. You have to consider how it will be used and how often. Bombarding an objective over and over like that... then again, you did say it generated heat, so it'd be like its normal weapons if anything)).

I agree that this idea is pretty good, and I also agree that the current Rocketeer ablity needs to be redone. But... I just don't think two and two go together on this one.

Recap: Current rocketeer chassis parts likely won't get changed/replaced so this ability is more suited for a G2 which would have new chassis parts.

Edited by Zilph, May 04 2014 - 03:49 PM.


#12 Anichkov3

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Posted May 05 2014 - 09:08 AM

Posted Image

#13 HadronVictorioso

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Posted May 05 2014 - 09:46 AM

I like the variants! It'd be interesting if different parts made abilities behave differently.

#14 UrKungFuNoGood

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Posted May 05 2014 - 03:56 PM

One of my clan mates came up with this same idea a while back. It's an awesome idea. But I agree with most everyone else. This should be something for the G2 Rocketeer.
However I disagree with the dumbfire mode. I think that each rack should be able to track a target meaning; you can lock on to two targets when you enable the ability.
Posted Image

#15 SatelliteJack

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Posted May 05 2014 - 05:00 PM

View PostUrKungFuNoGood, on May 05 2014 - 03:56 PM, said:

... meaning; you can lock on to two targets when you enable the ability.

Now THAT would be WILD. :D

Posted Image



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#16 mmagikarp

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Posted May 05 2014 - 05:09 PM

Give it a Jericho missile.
Posted Image

#17 HadronVictorioso

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Posted May 05 2014 - 08:04 PM

View Postmmagikarp, on May 05 2014 - 05:09 PM, said:

Give it a Jericho missile.
Posted Image

OP as shite.

But I like.

#18 destructeur

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Posted May 08 2014 - 04:49 AM

Rocketeer is all about missile and rockets launch... So ability should be extra stronger damage or/and extra homing ability around corner: A class open season...

#19 Loulaki

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Posted May 08 2014 - 09:26 AM

View PostAnichkov3, on May 01 2014 - 09:47 AM, said:

Greetings comrades!

I apologize in advance, I do not know English, so used an online translator. ;)
Русскоязычное население сего ракофорума может ознакомится с оригинальным сообщением тута: http://hawken.ru/for...8&start=50#9340

Changing the Special Ability for Rocketeer.
Suggest replacing the turret mode at Rocketeer on Shoulderguards rocket launchers.
- Each setting shooting six missiles and that together - 12 missiles.
- One missile deals 10 damage.
- Missiles fly straight without autoguider.
- Rocket launchers firing at a vast area and, therefore, one can not get the fur over 6 direct hits missiles.
- When using abilities Rocketeer heated by 15 points (almost as if shot from Hellfire).
- Recharge time: 10 seconds.
Posted Image
Posted Image

What do you smoke to replace useless for Rocketeer turret mode on a useful opportunity to support the Allied fire?

please dev check this suggestion !
Posted Image

#20 Jami_KILLAH

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Posted May 14 2014 - 08:02 AM

I'll agree, but the special ability must shut the primary and secondary down while the special ability does all the dirty work like the Apache doing a rocket run on an enemy position, or people will simply whine about the rocketeer doing insane damage from anywhere. (I'm now seeing rocketeers running around the map hunting my allies since monday)

Edited by Jami_KILLAH, May 14 2014 - 08:14 AM.






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