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Leaving until Technician is nerfed


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#1 BeelzeBuff

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Posted April 22 2013 - 01:20 AM

Getting very sick and tired of duking it out with some guy, then all of the sudden WHAM, his tech comes in and ubercharges him and I have to run or die. (Pretty much just die. The Technician will chase me down and kill me if nothing else)


Or getting jumped on by a technician and getting no-kill beamed to death while being torn to shreds by the Hawkins RPR. (They just jump around all they damn want and dont really have to worry about actually lining up shots. Meanwhile they get healed. Because balance)


Just not having fun at the moment. I'll check in every few days to see if the admins put out anything saying they disagree with its current state.

I am just not having any fun at all with all the Technicians.

(Also, Technicians always, yes ALWAYS have the highest points on their team. Because balance.)


EDIT:

and please no DEAR DIARY, JUST LEAVE CRYBABY, etc posts. If you have something constructive to say please say it, if not, well, hah what am I saying. I'm on the internet. No one is nice here.

EDIT2:

Felt like I should clarify: I do enjoy Hawken. I think it has the potential to be the best game out there. And some games, I have tons of fun. But games like the last 2 I just played make me want to rip my hair out. It's absolutely infuriating to the highest degree, and I'd rather just play something else. Or play nothing at all.

Edited by BeelzeBuff, April 22 2013 - 01:28 AM.


#2 AUTOAL

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Posted April 22 2013 - 01:31 AM

techs are easy to kill if you keep more than 50 metres away from them.

more techs in one team means less DPS.
if there are 4 techs in one team, they will lost.
if there are 2 or 1 techs in enemy team, kill the tech first.

if you and your team mates realised about this, you will find this game easier mean to kill then before.

#3 Immortal009

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Posted April 22 2013 - 01:31 AM

You're just adorable. :)

#4 Jintonic

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Posted April 22 2013 - 01:32 AM

Getting very sick healing people all the time, when everyone is shooting me, SS powershot/helfire lockons/scouts in my face all the time, getting stuck in that blockade,  and the guy i`m healing cant even hit a wall.


Or the guy i`m healing starts to feel like superhero and charges everywhere  complaining later that  i didnt follow  his kamikaze 1v4 attack.
And then i actually try to kill someone myself, but even with a technician behind me i barely can take out  some vulcaned bruiser before he kills us both.

Just not having fun at the moment. I'll check in every few days to see if the admins put out anything saying they disagree with its current state.

I am just not having any fun at all with all the Technicians.

Edited by Jintonic, April 22 2013 - 01:34 AM.


#5 ropefish

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Posted April 22 2013 - 01:33 AM

well bye hope that swarms of techs dont raid you in your sleep
lol
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#6 Guiotine

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Posted April 22 2013 - 01:37 AM

View PostBeelzeBuff, on April 22 2013 - 01:20 AM, said:

Getting very sick and tired of duking it out with some guy, then all of the sudden WHAM, his tech comes in and ubercharges him and I have to run or die. (Pretty much just die. The Technician will chase me down and kill me if nothing else)


Or getting jumped on by a technician and getting no-kill beamed to death while being torn to shreds by the Hawkins RPR. (They just jump around all they damn want and dont really have to worry about actually lining up shots. Meanwhile they get healed. Because balance)


Just not having fun at the moment. I'll check in every few days to see if the admins put out anything saying they disagree with its current state.

I am just not having any fun at all with all the Technicians.

(Also, Technicians always, yes ALWAYS have the highest points on their team. Because balance.)


EDIT:

and please no DEAR DIARY, JUST LEAVE CRYBABY, etc posts. If you have something constructive to say please say it, if not, well, hah what am I saying. I'm on the internet. No one is nice here.

Well, I will say goodbye threads are against forum rules ;)

I will also say I am leaving as well, because I hate it when I am dueling someone and a Reaper kills me from behind, or an SS picks me off, or a Raider comes in with a lol MIRV and instagibs me before I can respond, or an Infil cloak flanks me and kills me, or a scout hunts me down as I run and kills me, so I won't play until they are all nerfed.

/sarcasm

I apologize man, but I keep seeing all this stuff about Tech OP when viewed through a 2v1 scenario, and I just don't get it. Everything is OP in a 2v1, and I would say that there are a lot of 2v1 combos I would be more afraid of than Tech + anything, simply because they have the potential to kill me before I have the chance to do anything at all (Particularly any combos involving the SS, since there is at least one mech doing massive damage from a safe distance while another one is destroying me in my face.

There are lots of valid complaints with the Tech, but perceiving balance in a 2v1 and quitting over that is not one of them imo. As for 1v1 with a Tech, none of their weapons are really that strong from what I have played. Granted I haven't played extensively with the Ripper, but most mechs should be able to take them out fairly easily. After all, it is not meant for 1v1s.

I also completely agree that the Tech could get nerfed. Helix heat gen could be higher, ability heal rate could be lower, vamp mode self heal could be lower, beam could be less sticky, there are lots of things that could be nerfed about it, but deciding that from a 2v1 should not be the way to go about it.

If nothing else, goodbye. I hope you return to, and enjoy the game later.

Edited by Guiotine, April 22 2013 - 01:42 AM.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#7 ropefish

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Posted April 22 2013 - 01:40 AM

View PostGuiotine, on April 22 2013 - 01:37 AM, said:

View PostBeelzeBuff, on April 22 2013 - 01:20 AM, said:

Getting very sick and tired of duking it out with some guy, then all of the sudden WHAM, his tech comes in and ubercharges him and I have to run or die. (Pretty much just die. The Technician will chase me down and kill me if nothing else)


Or getting jumped on by a technician and getting no-kill beamed to death while being torn to shreds by the Hawkins RPR. (They just jump around all they damn want and dont really have to worry about actually lining up shots. Meanwhile they get healed. Because balance)


Just not having fun at the moment. I'll check in every few days to see if the admins put out anything saying they disagree with its current state.

I am just not having any fun at all with all the Technicians.

(Also, Technicians always, yes ALWAYS have the highest points on their team. Because balance.)


EDIT:

and please no DEAR DIARY, JUST LEAVE CRYBABY, etc posts. If you have something constructive to say please say it, if not, well, hah what am I saying. I'm on the internet. No one is nice here.

Well, I will say goodbye threads are against forum rules ;)

I will also say I am leaving as well, because I hate it when I am dueling someone and a Reaper kills me from behind, or an SS picks me off, or a Raider comes in with a lol MIRV and instagibs me before I can respond or an Infil cloak flanks me and kills me, or a scout hunts me down as I run and kills me, so I won't play until they are all nerfed.

/sarcasm

I apologize man, but I keep seeing all this stuff about Tech OP when viewed through a 2v1 scenario, and I just don't get it. Everything is OP in a 2v1, and I would say that there are a lot of 2v1 combos I would be more afraid of than Tech + anything, simply because they have the potential to kill me before I have the chance to do anything at all.

There are lots of valid complaints with the Tech, but perceiving balance in a 2v1 and quitting over that is not one of them imo. As for 1v1 with a Tech, none of their weapons are really that strong from what I have played. Granted I haven't played extensively with the Ripper, but most mechs should be able to take them out fairly easily. After all, it is not meant for 1v1s.

I also completely agree that the Tech could get nerfed. Helix heat gen could be higher, ability heal rate could be lower, vamp mode self heal could be lower, beam could be less sticky, there are lots of things that could be nerfed about it, but deciding that from a 2v1 should not be the way to go about it.

If nothing else, goodbye, I hope you return to and enjoy the game later.
well said, well said * gentlemens clap*
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#8 Medic_049

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Posted April 22 2013 - 02:10 AM

I have been putting in some serious effort with the Technician since Friday, and can say that it does not seem to be too OP.
There have been situations where I have prevailed against class B or C mechs in a 1v1 situation, but these have typically had damage done to them already.  
In a standup fight against against most other mech types from any class, where they have not received damage from other sources already, I typically come up on the losing end.

A few games where I was one of two Techs were actually quite a bit of fun---keeping the B's and C's repaired and sometimes hunting opposing B's or C's with the other Tech---good times!
Conversely, I played a match last night where the opposing team clearly had agreed elimination of the Techs was paramount.  
Pretty sure I was top of the death list after being ripped by multiple Point-D's & Hellfires!  (The Blockade is my friend)

I can also understand BeelzeBuff's consternation at attempting to take out an enemy who is constantly being healed.
This has happened to me a few times when I have switched from Tech to my SS.  Best I can say is adapt your tactics to the situation.  
I shifted about 50m to one side and shot up the Tech, who ran for it, leaving the previously super-charged Fred open for full damage. :)

I guess the core of what I am saying is don't be so negative when being presented with a new challenge.
Look at it as a new problem to solve and when you do your sense of achievement will be that much greater!

#9 ReachH

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Posted April 22 2013 - 02:18 AM

So much for the Technician encouraging cooperation

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#10 Deadmen_Tim

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Posted April 22 2013 - 02:21 AM

View PostJintonic, on April 22 2013 - 01:32 AM, said:

Or the guy i`m healing starts to feel like superhero and charges everywhere  complaining later that  i didnt follow  his kamikaze 1v4 attack.
:D
With shield+amplification tech piloted by reliable mate you actually can succesfully clean up four opponents now, and i don't tell about casual 1700+ guys. You can do it against strong opponents and win. This stuff is soooo broken.

But there's good solution - forum post link.
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#11 KaszaWspraju

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Posted April 22 2013 - 02:32 AM

View PostReachH, on April 22 2013 - 02:18 AM, said:

So much for the Technician encouraging cooperation

Only now lack of cooperation in team hurts doubly. It is surprising how many players 2000+, ignores teamplay in team.

Edited by KaszaWspraju, April 22 2013 - 02:32 AM.

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#12 tman7919

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Posted April 22 2013 - 02:38 AM

To say that the tech is OP is not what I would think of it. Nerfing wouldn't be horrible. Higher Helix heat genereation, less self heal, effects from 2 techs on 1 mech will only heal 150% not 200%. You can learn to deal with them too. If Adhesive listens they will probably nerf the tech. Just don't leave for too long.
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#13 TheVulong

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Posted April 22 2013 - 02:52 AM

Quote

Nerfing wouldn't be horrible. Higher Helix heat genereation, less self heal
I hope you understand that even now the Tech have no chance to pull out a fair 1 on 1 with other mech - it's functionality is too strict. Nerfing will do no good.

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#14 AUTOAL

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Posted April 22 2013 - 02:53 AM

View PostKaszaWspraju, on April 22 2013 - 02:32 AM, said:

View PostReachH, on April 22 2013 - 02:18 AM, said:

So much for the Technician encouraging cooperation

Only now lack of cooperation in team hurts doubly. It is surprising how many players 2000+, ignores teamplay in team.
agree. most high level players like work alone.but tech's effect range is too short, squeeze together make them cannot dodge

#15 Onebullit

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Posted April 22 2013 - 02:56 AM

The Technician is not that OP,  he's just a pain in the @ss.
Normaly i can take out enemies easy with my SS but when you don't see the
enemy SS is getting healed constantly from behind the corner, you, or get injured
bad or die and that did happen too much this morning while i was playing.  I never saw
the enemy SS was getting healed from behind the corner and died alot, only noticed it till the end
of the match but i know it now::).
The thing is to kill the Technician first or concentrate fire on the guy that's getting healed.
Or, you can nerf this thing to the ground so nobody plays with it anymore like with the Grenadier or the EMP ...

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#16 Modius

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Posted April 22 2013 - 03:23 AM

Yeah...wow...a lot of feelings expressed here being reciprocated....I feel when there are 2+ Techs on the field it becomes a very one-dimensional fight...I look back to the game pre-patch and just think damn, I had much more fun. I guess the same thing happened with the Raider and Reaper update though, everyone had their problems and will soon find ways to overcome it again and enjoy the game. Don't leave! Keep fighting and the Technician will find it's place amongst the battalion.
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#17 Modius

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Posted April 22 2013 - 03:25 AM

View Posttman7919, on April 22 2013 - 02:38 AM, said:

To say that the tech is OP is not what I would think of it. Nerfing wouldn't be horrible. Higher Helix heat genereation, less self heal, effects from 2 techs on 1 mech will only heal 150% not 200%. You can learn to deal with them too. If Adhesive listens they will probably nerf the tech. Just don't leave for too long.

It already has a high heat generation in comparison to the positive effects of the helix ray. Making it generate more heat will make it useless however like you say, this will probably make people play with it less in turn handing it over to the true enthusiasts.
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#18 Modius

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Posted April 22 2013 - 03:28 AM

I also think back to my own concept of the Pack Mule mech, where it has no weaponry at all and serves as just a service mech. I did't want to give my concept any offensive ability because that detracts from it being a service mech. I did however say it can sweep the legs of other mechs by charging and being like a robot Bruce Lee but that was just narrative fluff. The stacking damage amplifier from the REDOX weapon should be filtered into the mech that the Tech is paired with I feel, truly empowering it's partner. Making the Tech completely defenseless gives a downside to all of the other amazing positive effects it can have on the battlefield.
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#19 Medic_049

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Posted April 22 2013 - 03:59 AM

Also noted that the balancing does not automatically split Techs so one would be on each team in TD.
Sometimes resulting in 2 Techs on one team, none for the other.  Is this correct, or am I mistaken?
Does balancing take Mech types into account?

Edited by Medic_049, April 22 2013 - 04:00 AM.


#20 Guest_waftycrank_*

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Posted April 22 2013 - 04:09 AM

In 1v2 the ‘1’ comes off worse.  Not every time but most times.  Has always been the case.  (In OB at least.)  Only change being one mech has imperative to weld itself to another.  Thus more pairs moving around as one.  Attack mech players need to wise up.  And buddy up.  Two attack mechs chew up one attack mech + Tech.  1v1 Tech loses to anything not already crippled.

Do not mistake above for contentment with Tech.  Not content.  Most notably owing to:-
  • Sticky attack beam is n00b mode extraordinaire.  Loathe auto-aim.  This is most egregious form of auto-aim.  Can stomach sticky heal beam.  Barely.  Cannot abide sticky attack beam.
  • Techs earn too much XP.  None of the risk.  All of the XP.  ~30% reduction in XP earn rate needed.
  • Defender advantage enormous now.  AA has never been harder to take.  Never been easier to defend.  Requires almost zero co-ordination to hold.  Requires considerable co-ordination to take.  Wargame players will understand this.  Given equal forces defilade defender usually wins.  (Origin particularly.  Front Line much less so.  AA rather open there.)  Tech exacerbates this dynamic owing to having easier task healing locally static mechs.  Burst out.  (Needed.)  Tech in.  Equals too easy to defend.
  • Tech addition somewhat stifles battle dynamic.  Game rather homogenous now.





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