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The sad story of the HE charge.
#1
Posted February 19 2013 - 05:06 PM
The HE was the ugly duckling of all the other items. It had a very high skill floor compared to the other internals. It also had little versatility compared to items that had the radius of a tsar bomb that passes through walls and auto aiming turrets that reveal enemy location cross map.
But the narrator of this story had high hopes for this ugly duckling. He envisioned a world where the emp would get the nerf it still deserves. The turrets would outgrow their low skill floor and over hyped plumage. And the HE would finally get its place in the spotlight as a skill based efficient way of destroying enemy mechs.
Sadly on 01/24/13 all that changed. The HE got a little brother. And this little brother turned out to be more of an evil twin. The name of this item was the detonator. So the little brother had a lot of things going for it. It flew for larger range than its predecessor. It could be detonated mid air. It had ginormous splash. It did not require the pilot to aim "up" or to "charge" the item.
The HE seemed beat in every category save one. Of course i take the liberty of not including bouncing on walls because we all know about the treacherous nature of the geometry on walls in Hawken and how they like to throw these nades right back at you. The HE still did the most burst damage. And the narrator of this story still had high hopes for this undiscovered swan.
Finally on an day like any other day. Without patch notes or fanfare. The evil twin, detonator, made a pact with the devils and without sacrificing utility became just as powerful as the misunderstood HE. And from that day on, the HE will remain the ugly duckling of offensive items.
Lesson of the story: Balance between versatility and power doesn't really matter kids as long as you have devils buffing you in secret.
#3
Posted February 19 2013 - 05:13 PM
 marshalade, on February 19 2013 - 05:09 PM, said:
marshalade, on February 19 2013 - 05:09 PM, said:
Detonator has more range, more clutch potential and possibly more AOE.
HE has unreliable bouncing on walls and "oh fuzzy bunny i missed my shot and wont detonate it in the hopes that my enemy will walk into it."
#4
Posted February 19 2013 - 05:14 PM
#5
Posted February 19 2013 - 05:25 PM
The fact detonator does exactly the same damage as he charge and is easier to use merely adds insult to my injury.
Edited by Conquistador, February 19 2013 - 05:27 PM.
#6
Posted February 19 2013 - 05:37 PM
The same could apply to the Seeker* Turret or even Hologram if needed...
It was fun while it lasted.
#7
Posted February 19 2013 - 05:42 PM
Edited by HugeGuts, February 19 2013 - 06:50 PM.
#8
Posted February 19 2013 - 05:50 PM
#9
Posted February 19 2013 - 05:58 PM

Quote
I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion, and the international Communist conspiracy to sap and impurify all of our precious bodily fluids.
#10
Posted February 19 2013 - 06:00 PM
#11
Posted February 19 2013 - 06:08 PM

#12
Posted February 19 2013 - 07:25 PM
 h0B0, on February 19 2013 - 05:13 PM, said:
h0B0, on February 19 2013 - 05:13 PM, said:
 marshalade, on February 19 2013 - 05:09 PM, said:
marshalade, on February 19 2013 - 05:09 PM, said:
Detonator has more range, more clutch potential and possibly more AOE.
HE has unreliable bouncing on walls and "oh fuzzy bunny i missed my shot and wont detonate it in the hopes that my enemy will walk into it."
To tell you the truth I would still prefer the HE Charge. I find that when I throw a HE Charge especially in Uptown or Origins where it's dark the HE Charge rolls on the ground and isn't sometimes noticable until it hits the opponent where's it sometimes too late. But the detonator .... I mean you can see that coming from far away. It's really noticable and doesn't mmmmmmmmmm lets call it "sneak" it's way to you on the ground but comes at you right in the middle of your screen where you can simply dodge it because of how noticable it is. But that's just me.
Not worry my friend!
LOVE LIVE THE H.E.!!!!
Edited by Galvanar, February 19 2013 - 07:25 PM.
#13
Posted February 19 2013 - 07:27 PM
Me Built PC | Win 8 Pro | AMD Phenom II X4 B60 | Nvidia Geforce GTX 460 (314.22) | 8GB DDR3
DESKTOP CLEAN Nvidia Driver Install | LAPTOP CLEAN Nvidia Driver Install | PhysX Helpful Info
#14
#15
Posted February 19 2013 - 08:01 PM
SHARPSHOOTER_LV25, REAPER_LV25, SCOUT_LV25, BRUISER_LV25, BRUISER_LV25, ROCKETEER_LV25, CRT_RECRUIT_LV20,
BRAWLER_LV1, GRENADIER_LV11
};//GN010 current mechs, plays @ us-west servers but located in gmt+8. @author gn010 @since 12/2012
#16
Posted February 19 2013 - 08:31 PM
 GN010, on February 19 2013 - 08:01 PM, said:
GN010, on February 19 2013 - 08:01 PM, said:
Sharpshooter ability + Slug/Sabot burst + detonator will easily destroy an A-class in a split second.
#18
Posted February 19 2013 - 09:41 PM
 ReachH, on February 19 2013 - 09:36 PM, said:
ReachH, on February 19 2013 - 09:36 PM, said:
no.
E: to contribute, carrying two again would be pretty rad just have them charge up and fill in, so instead of x (infinity) for it, you'd have x1 or x2
Edited by PlagueDoctor, February 19 2013 - 09:42 PM.
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
#19
Posted February 19 2013 - 09:57 PM
Throwing it over low walls like the ones in Bazaar has always been pretty useful, and I do like how it bounces off surfaces.
Let's not forget that it detonates instantly if it hits an enemy, as well.
Edited by Adler, February 19 2013 - 09:59 PM.
The flame of change never burns unopposed.
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