You don't have to be an expert to understand the abysmal state of Bunker. Though, to be fair, the map wouldn't be so bad if certain weapons weren't entirely out of whack.
One of those weapons is the Seeker.
Initially, I thought that the Hellfires were the core part of the problem. While almost impossible to dodge consistently on C-mechs, the Hellfires are easily avoided on B's and A's. Players are also now prompted with a warning signal whenever an enemy has a lock on them, promoting counter-play and making reactive response a possibility.
Conclusion: The Hellfires are fine. The Seeker is not.
Pre-patch, the Seeker didn't seem so bad. Speeds were faster, making it easier to avoid, and healthpools were larger, giving all Mechs more time to close the distance against long-to-mid-range Seeker harassment. As many of you may already know, the Seeker tracks slower targets better than fast targets. Since most mechs received a speed reduction with the Steam update, the Seeker was indirectly buffed.
Pre-patch, the Seeker did roughly 78DPS. Post-patch, the DPS is still 78. For reference, the uncharged Heat Cannon DPS is 79, barely one point higher than the Seeker.
For an auto-tracking weapon, the DPS is too damn high. 2 Seekers almost deal as much damage as a TOW or GL, and deal only 4 damage less than an entire Hellfire volley. I'm more scared of Seekers than I am of Hellfires. The main problem is that when Hellfires are approaching, you generally have to save your dodge if you want to avoid the volley. While you're saving your dodge, you're most likely getting pegged by Seekers. It's a lose/lose, making it incredibly frustrating to go up against a Seeketeer, especially if you're playing a class that actually requires you to fuzzy bunny aim.
This weapon needs a flat damage reduction.
Also, #increasethespeeds
Edited by Xacius, March 06 2014 - 03:11 PM.

 

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