i love the game, loved alpha beta1 and now beta2
but ever since alpha i have the same problem: TEAM AUTOBALANCING
it's not working, or should i say it's not even existing:) i played some games that had autobalancing and it really keeps the game live and fun
PROBLEM:
1. Now in team games in hawken we often have the loosing team decreasing in numbers. players get bored while playing with a loosing team and they just quit the game.
2. Sometimes players quit right at the begining of the game and teams get unbalanced.I just played a siege mode when i was in a team of 2 mechs (including me) versus full 6 mechs team:) it was like that almost from the begining.
3. We have teams of noobs and teams of pros, this also makes the games borring.
SOLUTIONS:
Ad 1. and 2.
Make the game autobalance the teams all the time. If one team is for example 2 players only, and the second one is 6, take the 2 players from the bigger team and switch them to the first one.
It is important WHO to switch from the bigger team, i think that it should be players that are at the bottom of the team, we don't want to enrage top players by switching them to the loosing team and getting less XP and HP
Ad 3.
In some multiplayer titles I played there was a skill balancing system. The game would switch good players to a loosing team to make the game more balanced, longer, interesting etc. When we have a team with 2-3 great players the game is just borring, even 2 good player in one team, working together could dominate the play. We can rate the player based on their kills, assists, energy collection or just pure XP (depending on what the loosing/worse team lacks in), cause some times in siege for example we can have good energy collectors but the team got no kills. So we can switch someone with lots of kills from the other team.
Alternative Ad 3.
If the top option is too drastic, we can have the game balance the teams after a whole round. If players stay on the server the game should balance the teams based on their skill
ADDITIONAL: 
Team switching in games with odd number of players
Of course we can get to a point where the teams are not even in number (4v5 etc). That is why I believe that team switching should be an option aviable all the time (not just in the begining of the game). I don't think I have to say that switching from 4mechs team to a 5mechs would be prohibited by the games?  But if I want to switch from the bigger team to the smaller one I should be able to! Often when I play games I like a bigger challange and switch teams midgame when my team is winning and I am one of the best players. This way I can make the game more interesting for weaker players (encourage them to stay in the game, play it till the end) and longer for everybody.
FUTURE PROBLEMS WITH THE SOLUTION
Autobalance and Parties
I am not quite sure how the parties will work (and If you really want to implement them). But this autobalance could conflict with the party system. If for example I want to play constantly with my buddy in one team, I would be very sad when the game would autoswitch me to the other team.
In that case we can have servers with PartyLocks enabled/disabled for more advance players that want to brawl in parties or AutoBalance enabled/disabled.
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Sugestion opinions on my idea?
					
					
					
				
				
				
				
				
								
				
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[Suggestion] Team games AUTOBALANCE! WE need it! and teamswitching
		 Started by 
	Pap
, Nov 09 2012 06:30 AM
	
	
	
	
		2 replies to this topic
	
		
#2
Posted November 09 2012 - 06:36 AM
					I was playing a number of Missile Assault games, and well people ragequitted after things didn't go their way.
And then the teams stayed lopsided. And when you're with the 5, steamrolling the 2, you normally would not voluntarily join the 2. Kinda have to force it.
For balancing skill levels, I do sorta agree but at the same time - what if the good scores are the result of a few friends with good communication? Do we split the friends up? That'd just suck.
					
				
				
				
				
				
								
				
				
				
			
				And then the teams stayed lopsided. And when you're with the 5, steamrolling the 2, you normally would not voluntarily join the 2. Kinda have to force it.
For balancing skill levels, I do sorta agree but at the same time - what if the good scores are the result of a few friends with good communication? Do we split the friends up? That'd just suck.
#3
Posted November 09 2012 - 04:33 PM
 Dreizehn, on November 09 2012 - 06:36 AM, said:
Dreizehn, on November 09 2012 - 06:36 AM, said:
For balancing skill levels, I do sorta agree but at the same time - what if the good scores are the result of a few friends with good communication? Do we split the friends up? That'd just suck.
and well.. if i had a chance to switch team from 5 to 2 members i would do it just to encourage loosing players and make the game longer more interesting. i played a lot of competetive games and i know that im not the only one that would do such thing:) very good players (im not sayin Im top of the notch in hawken) in many games think the same and want the game to spread, its a 'community' trhing:) ofcourse im talking about a casual level game (not any esport or any tournament/event)
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