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Buying items per-mech


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#1 Thrull

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Posted October 25 2012 - 06:42 AM

Seems like an odd choice.  It would feel more natural to me if, after buying an item, it would be available to any of your mechs.  I.e., you buy the health charge defensive item for one mech, and then you can load it to any of your mechs, rather than having to buy it again for each.

What do you guys think?  Better to have cheap item buys over multiple mechs, or one expensive item buy that lets you equip it to any mech in the future?  I worry about the cost of bringing a mech up to "minimum" power being pretty high having to re-buy items, but if they're cheap enough, I guess it could be OK.

#2 SG_Genis

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Posted October 25 2012 - 06:47 AM

Maybe each upgrade can have multiple prices if you want it for just one mech or across all of your mechs?

So if you don't have much money, you can still upgrade one of your mechs.
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#3 Coot

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Posted October 25 2012 - 06:50 AM

The way they have it setup now it seems almost MMO-style leveling up each mech. If you want to beef out every mech it seems like a HUGE grind or alot of money.

#4 defekt

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Posted October 25 2012 - 07:43 AM

I quite like this particular aspect of the 'progression' system.  It gives people who have been playing the game for a while less of a mechanical advantage over those who have not because one mech can only be upgraded so far; if parts were interchangeable then all of the experienced player's mechs would be of a similarly highly upgraded state.  The advantage that the experienced player has will be reflected in the number of mechs s/he has in the garage, thus will be able to adapt to battle conditions more readily.

I remain yet to be convinced about the Level system.  Seems like a mechanism to withhold content (which you have to pay for using earned points anyway) purely for the sake of the grind.  We'll soon see.

Edited by defekt, October 25 2012 - 08:26 AM.


#5 Rooslin

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Posted October 25 2012 - 10:12 AM

I was also concerned about this i think at the very least if u buy an item on a A class mech it should be available for all other A class mechs but u still have to buy it for B and C class mechs

#6 Loveless

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Posted October 25 2012 - 10:15 AM

View PostRooslin, on October 25 2012 - 10:12 AM, said:

I was also concerned about this i think at the very least if u buy an item on a A class mech it should be available for all other A class mechs but u still have to buy it for B and C class mechs

The current system grows on you actually. I greatly prefer this method compared to many other ways they could choose to make it, such as Pay to Win, being one of them.

Be glad the game is free.

#7 anonimohsepl

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Posted October 25 2012 - 10:50 AM

View PostLoveless, on October 25 2012 - 10:15 AM, said:


The current system grows on you actually. I greatly prefer this method compared to many other ways they could choose to make it, such as Pay to Win, being one of them.

Be glad the game is free.

But now U can buy upgrades for meteor points so its begining the Pay to Win System....
But we will see
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#8 Thrull

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Posted October 25 2012 - 11:00 AM

I suppose it does encourage you to have fewer mechs overall, and to better distinguish between the ones you have, if item purchases are attached to that unique mech and it takes more cash to outfit new mechs with items.  

In line with the mech-specific experience system, the intended "most efficient" way to play seems to be to stick with one mech for a longer period of time to power it up.  Which is not a bad thing necessarily, it just means it will take longer to develop a full garage of topped out machines to play and experiment with.

Edited by Thrull, October 25 2012 - 11:01 AM.


#9 1500

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Posted October 25 2012 - 12:11 PM

Looks like a good system.  Yes it does mean you might want to stick to a single mech, but than again look at how much of a boost your getting.  Its just not that much.  Even maxed out the power difference between a fully boosted mech and a stock mech are going to be so close that in normal play your not going to see much of a difference.  In other words skill will override the little bit of power difference.

I find it so funny that people will talk about grind, as a bad thing.  In a f2p game you have to have some grind, nvm what you think is grind another will think they are just playing the game.  If no one felt like there was grind than no one would buy (xp) boosters, or pay with RM.  It is much better that some feel like there is grind than have a true p2w items to buy.  In the end they have to make money. NVM since when is grind bad?  Lots of games have grind.  WOW comes to mind,  millions of poeple pay Blizzerd so that they get to grind in wow.  We are getting the "grind" for free :)

This system seems like a great way to give players true long term gools, but at the same time if you want to just use a single mech you should be able to max it out in no time.  It will come down to how long it takes to earn xp and cash.

Edited by 1500, October 25 2012 - 12:43 PM.


#10 c0mad0r

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Posted October 25 2012 - 12:37 PM

The Mechs are like Apple products... Each Mech requires a different sized dingle to fit in the dongle.

You wouldn't want a smaller dingle attached to a larger mech now would you?
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