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No OneHit please


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#1 Spezies

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Posted April 19 2011 - 02:06 PM

Please, make not the mistake as other FPS to kill a enemy with one shot.  It must be a long and good fight.
Greets all from Germany

#2 Scrizati

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Posted April 19 2011 - 02:12 PM

Out of interest have you watched the video. It appears to take several hits.
"Trying to slow down a mech with a tank isn't something I'd volunteer for." - Jen McQuarrie

#3 Spezies

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Posted April 19 2011 - 02:13 PM

was that a sniper mech ?
Greets all from Germany

#4 Scrizati

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Posted April 19 2011 - 02:22 PM

Afraid I'm not sure what you mean? Sorry. Linking the game-play video just in case:
"Trying to slow down a mech with a tank isn't something I'd volunteer for." - Jen McQuarrie

#5 ApocalypeX

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Posted April 19 2011 - 02:23 PM

Spezies said:

was that a sniper mech ?
Even with what looked like a gauss cannon/sniper weapon it took 2 shots. So I don't see there being 1 shot kills.

#6 NaloaC

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Posted April 19 2011 - 04:47 PM

Aye in that video (0:59 - 1:10) the mech overlooking with the AM/SR (anti material) took about 2/3 of the hit points of what he was shooting at. Judging from how quickly you can get around and use the terrain to your advantage, it shouldn't be a game breaker by any means.

I will agree with the OP though, a 1-hit kill weapon seems like it would be out of place in Hawken.

#7 Jambe

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Posted April 19 2011 - 05:03 PM

I disagree.  1hk weapons are fine if they are adequately balanced (reduced mobility, low ammo, slow reload, etc).  Certain portions of the levels in the gameplay video seemed tight enough to put snipers at a disadvantage.

Regardless, we know little about the game.  If, for example, hitting specific areas produces of a mech produces unique effects, I see no reason why 1hk-ing (or 1h-arm-disabling, etc) shouldn't be possible, if difficult.

#8 Dem

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Posted April 19 2011 - 05:14 PM

One of the only things that I think may justify 1HK's would be a direct hit to the pilot of the mech, therefore a cockpit shot.  The glass/shielding that covers the pilot, depending of which of those it is, should be able to take some amount of damage, but if a powerful enough weapon hits it, that may be justification for 1HK's.

That or a really powerful gun that is properly balanced, such as heavy, slow reload, no targeting assist (if there is any), and maybe even a reduced turning/targeting speed.

But other than either of those, or some other reasonable... reason, then no I dont see 1HK's as justifiable.

#9 Jambe

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Posted April 19 2011 - 05:49 PM

From this interview that was linked elsewhere in these forums:

Quote

We don't have damage to individual parts of the mech that affects movement.
However, they didn't say that they don't have any destructible mech parts, just that they don't have any which affect movement speed... so maybe you can toast your opponents' weapons.

#10 HappyApathy1

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Posted April 19 2011 - 06:39 PM

Jambe said:

From this interview that was linked elsewhere in these forums:

Quote

We don't have damage to individual parts of the mech that affects movement.
However, they didn't say that they don't have any destructible mech parts, just that they don't have any which affect movement speed... so maybe you can toast your opponents' weapons.

That's unfortunate in a way, you would think blowing out a mechs leg would be a pivotal part of strategy in a game like this.

#11 Zero

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Posted April 19 2011 - 06:57 PM

ApocalypeX said:

Spezies said:

was that a sniper mech ?
Even with what looked like a gauss cannon/sniper weapon it took 2 shots. So I don't see there being 1 shot kills.

This, if you were duel wielding snipers, you could get an insta-kill, from what we know right now. But it would still technically be 2 hit kill. Now logically it would make sense to say, boom, cockpit shot, insta-kill, but I like it the way it is right now, work for your kills people, don't have half the weapons in the game 1-HK (I'm looking at you Call of Duty).

#12 VenatioDecorus

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Posted April 19 2011 - 07:22 PM

I personally like snipers and they should be powerful but they definitely need to be balanced so I guess we'll just have to see how it works out.

#13 shaken

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Posted April 19 2011 - 08:01 PM

Quote

Dave Nguyen: ...The players life is definitely longer than one that would be in COD. I would find it frustrating to die almost instantly from a shot, especially when I’m suppose to be sitting inside the armor of a large mech. The pace of the game allows the battles to last a little longer unless rained on by a barrage of artillery. Fights can end in many different scenarios. People can go head to head until one goes down. One may flee mid battle and get away hanging on with a shred of life. The other player may chase them down and stand triumphant over the wreckage. Teammates may come along and assist to eradicate the enemy. It is quite thrilling to enter a battle not knowing how it will end up. We leave it to the players to pretty much create their own action sequences. And the outcome is always exciting to see how it unfolds.

From [this interview].

#14 Zero

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Posted April 19 2011 - 08:05 PM

There is no regenerating life, however there is a system where players may manually repair themselves. Obviously you would have to take time out of combat, sounds interesting and can't wait to try it out.

#15 zuriku

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Posted April 19 2011 - 11:18 PM

Dem said:

One of the only things that I think may justify 1HK's would be a direct hit to the pilot of the mech, therefore a cockpit shot.  The glass/shielding that covers the pilot, depending of which of those it is, should be able to take some amount of damage, but if a powerful enough weapon hits it, that may be justification for 1HK's.

That or a really powerful gun that is properly balanced, such as heavy, slow reload, no targeting assist (if there is any), and maybe even a reduced turning/targeting speed.

But other than either of those, or some other reasonable... reason, then no I dont see 1HK's as justifiable.

I totally agree with shooting the pilot.
I can probably imagine to get the one shot kill you'd have to shoot the pilot in the head.
And since the pilot head would be so damn small compared to the entire mech i think it would be a legitimate kill.

#16 Spezies

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Posted April 20 2011 - 09:32 AM

Think, 2 shots are enough for a sniperkill but don't do it with only One Shot. If you really want OneShots, than combine it with range and wind. The system in you mech must calculate the predicted position in some seconds. After that time, you can kill someone with one shot.

If you don't increase the time for the perfect hit, few weeks later the aimbot do our job and destroy the game.

I hate that lame jumping guys who kill me with sniperweapon from the other side of the map. Every shooter, had the same problem.
Greets all from Germany

#17 Swollen_Beef

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Posted April 20 2011 - 10:21 AM

I agree with no 1 shot kills. As several have stated before, you are piloting a huge walking tank. And i doubt any mech manufacturer would allow a vehicle to go out with such a huge flaw.
Also snipers are real buzzkills after an intense fight.
They just seem to cause more grief than is worth.

#18 Israels_Son

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Posted April 20 2011 - 11:17 AM

You gotta have an Alpha strike.. Reaching back to my MPBT days.

I see Zero up there... that you Steve?

IS

#19 lavalamp1138

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Posted April 20 2011 - 12:28 PM

1HK's never really irked me, so I'll trust Adhesive Games' judgement on this one.

#20 aethernet

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Posted April 20 2011 - 10:14 PM

If I wanted 1hk's I would go play a sniper in CoD or Halo. But if you have a large mechanical suit of armor, it's expected that you can take a few hits. A big selling point of the game is actually being able to control a mech (walking around, hopping, shooting, evading), not spawning and dieing instantly from 1hk sniper weapons. Also, if you consider the Armored Core series, which we all know is the main game of the genre, they do have 1hk weapons (the charged Kojima cannons) but they are near impossible to use. And if they were any easier to use, everyone says they would be game breaking.

That is not to say that 1hk is never fun. I used to play some instagib in quake derivatives and that was very fun. It is purely optional though.
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