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New turret mode, which is actually usable


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#1 Meraple

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Posted May 31 2014 - 12:14 AM

Oh look, a post from me which isn't about apples.
I'm proud of myself.

On a serious note though, I have a suggestion for a ''mobile'' turret mode.
What about a turret mode with the most mobility, (almost as much as Vanguard or Incin in terms of walking speed, maybe a new mech?)
20% damage INCREASE from all sides, but the ability to do a better version of the normal dodge?

The reason for the damage increase is so it'd be balanced between transformed and normal mode.

The dodge cooldown'd be 0.7 seconds, and it'd travel 1.5 times as far as the normal one.
The big wings'd be filled with Thrusters, like the Radiators on the Incin's wings.


Since they're revamping turret modes, why not?

Edited by Meraple, May 31 2014 - 12:19 PM.

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#2 TheVulong

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Posted May 31 2014 - 01:34 AM

Not a bad suggestion although i like current Vanguard's turret mode.

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#3 Van_Tuz

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Posted May 31 2014 - 01:37 AM

DO
NOT
TOUCH
THE
SINGLE
ACTUALLY
USEFUL
TURRET
MODE
!!!

Do not touch ANY turret mode in this way actually. Do you even have a grasp about what the word "Heavy" means?

Edited by Van_Tuz, May 31 2014 - 01:38 AM.

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#4 EliteShooter

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Posted May 31 2014 - 02:19 AM

They're all being revamped.

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#5 Z3roCool007

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Posted May 31 2014 - 02:33 AM

every other turret mode?
Hell Yes.

Vanguard?
I will find you and i will end you.
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#6 Meraple

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Posted May 31 2014 - 02:40 AM

It wasn't about Vanguard, it was about any C class with turret mode.


View PostVan_Tuz, on May 31 2014 - 01:37 AM, said:

Do you even have a grasp about what the word "Heavy" means?

G2 Raider says hi.

Edited by Meraple, May 31 2014 - 02:42 AM.

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#7 Meraple

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Posted May 31 2014 - 02:45 AM

Oops.

I blame bananas.

Edited by Meraple, May 31 2014 - 02:46 AM.

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#8 Meraple

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Posted May 31 2014 - 02:48 AM

godammit I keep posting instead of editing

Edited by Meraple, May 31 2014 - 02:49 AM.

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#9 Amidatelion

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Posted May 31 2014 - 02:50 AM

I was thinking for the Brawler a mode that rewarded going into and coming out of turret mode.

Give it a passive that heals VERY little HP, like, 2 per second. Then give it a very short transforming time, like almost instantaneous like the incinerators ground-pound.

Going into turret mode gives you a brief massive boost to that mode, say 13 (subject to balancing). This lasts maybe, 5 seconds.

It can be triggered again by coming out of turret mode, which does sort of a reverse of the ground pound, knocking back mechs and/or damaging them for a decent amount.

This way you can sort of simulate the "stances" of a brawler, shifting from one to the other on the fly.

#10 Van_Tuz

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Posted May 31 2014 - 02:51 AM

View PostMeraple, on May 31 2014 - 02:40 AM, said:

View PostVan_Tuz, on May 31 2014 - 01:37 AM, said:

Do you even have a grasp about what the word "Heavy" means?

G2 Raider says hi.
G2 raider can go back to his J-pop music club. Real man listens to HEAVY METAL.

Edited by Van_Tuz, May 31 2014 - 02:52 AM.

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#11 Meraple

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Posted May 31 2014 - 02:53 AM

View PostVan_Tuz, on May 31 2014 - 02:51 AM, said:

View PostMeraple, on May 31 2014 - 02:40 AM, said:

View PostVan_Tuz, on May 31 2014 - 01:37 AM, said:

Do you even have a grasp about what the word "Heavy" means?

G2 Raider says hi.
G2 raider can go back to his J-pop music club. Real man listens HEAVY METAL.

Real apples eat men
Real men eat apples.

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#12 Odinous

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Posted May 31 2014 - 03:10 AM

+1 to this suggestion.But I hope they don't remove the turret mode from all the C's..

Edited by Odinous, May 31 2014 - 03:11 AM.


#13 comic_sans

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Posted May 31 2014 - 05:05 AM

I'd be behind a new C class with this abil, definitely.

#14 BigLag

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Posted May 31 2014 - 10:03 AM

View PostMeraple, on May 31 2014 - 12:14 AM, said:

Oh look, a post from me which isn't about apples.
I'm proud of myself.

On a serious note though, I have a suggestion for a ''mobile'' turret mode.
What about a turret mode with the most mobility, (almost as much as Vanguard or Incin in terms of walking speed, maybe a new mech?)
20% damage INCREASE from all sides, but the ability to do a better version of the normal dodge.?

The dodge cooldown'd be 0.7 seconds, and it'd travel 1.5 times as far as the normal one.
The big wings'd be filled with Thrusters, like the Radiators on the Incin's wings.


Since they're revamping turret modes, why not?

I think that would have a negative effect with the +20%. I find c's to be very big targets and easy to hit. If you tack on +20% damage to a time when you desperately need it (like a heated fight), it could be the same suicide button effect as missing the incinerator's ability.

I'd be happy to see them change turret mode ability to be -20% from front and sides and add dodge to turret mode for manguard. With the slow walk speed I dont think it would not be too OP.

Edited by BigLag, May 31 2014 - 10:17 AM.


#15 Meraple

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Posted May 31 2014 - 10:10 AM

View PostBigLag, on May 31 2014 - 10:03 AM, said:

I'd love to see them add dodge to turret mode for manguard. With the slow walk speed I dont think it would be too OP.

Add the ability to fly and do 180's as well.


View PostBigLag, on May 31 2014 - 10:03 AM, said:

View PostMeraple, on May 31 2014 - 12:14 AM, said:

What about a turret mode with the most mobility, (almost as much as Vanguard or Incin in terms of walking speed, maybe a new mech?)
20% damage INCREASE from all sides, but the ability to do a better version of the normal dodge.?

I think that would have a negative effect with the +20%. I find c's to be very big targets and easy to hit. If you tack on +20% damage to a time when you desperately need it (like a heated fight), it could be the same suicide button effect as missing the incinerator's ability.

Well, it'd be a C class which'd basicly be as fast as a B class while in Turret Mode,
and it'd be able to do an enhanced dodge every 0.7 seconds.

I'd rather first have it with the 20% damage increase over the reduction, just incase it'd be too OP.

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#16 BigLag

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Posted May 31 2014 - 10:33 AM

Don't get me wrong, I like the concept of the idea.

How about some middle ground where you don't drop into turret mode but the ability gives you the similar damage reduction as bruiser (but only 30%) and a quick pace improvement to increase all movement, dodge and thrust.  longer Cooldown such as 40 seconds and the duration would be around 4 seconds?

I think that would make it a much more mobile platform, it would be the more defensive rival to the grenadier ability change. I would be a good ability for the glacially slow brawler if not for the focus on armor regen, maybe something for vangard.

Edited by BigLag, May 31 2014 - 10:38 AM.


#17 Meraple

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Posted May 31 2014 - 12:16 PM

Well the idea I had in mind was basicly the Incin's wings but with thrusters instead of radiators,
and the position'd be the same as G2 Raider.

A longer ability duration'd fit it better, as Gren has a 10s ability with only ~50s cooldown.

Although to be honest I'd prefer an actual mode change over an ability duration.
The 20% damage increase is so it'd be balanced between normal and mode changed.

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#18 SatelliteJack

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Posted June 01 2014 - 07:21 AM

View Postcomic_sans, on May 31 2014 - 05:05 AM, said:

I'd be behind a new C class with this abil, definitely.

And it shall be called... The Bullfrog!

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#19 Van_Tuz

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Posted June 01 2014 - 07:54 AM

View PostSatelliteJack, on June 01 2014 - 07:21 AM, said:

View Postcomic_sans, on May 31 2014 - 05:05 AM, said:

I'd be behind a new C class with this abil, definitely.

And it shall be called... The Bullfrog!
It shall be called "The Bull(fuzzy bunny here)"
If it would be implemented then I'll call it the end of heavy mechs. Because there would be only light and fat light mechs in the game.

Seriously, why do you all hate the entire concept of a mech that doesn't dodge and can take more than one hit?
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#20 Brycko

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Posted June 01 2014 - 08:55 AM

I can't wait for them to implement a turret mode that doesn't just put the arms in the front. I want a turret mode that applies to the side aswell.

OOH! I know! New ability could be a turret mode that has the arms reacting to whatever side the mech is taking damage from (apart from the back). Putting the arms in the direction of the fire gives a significant damage decrease, but keeps it vulnerable when multiple people are attacking from different points.

Just a thought. Revamp that turret mode!




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