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Tech tree.
#1
Posted November 25 2012 - 10:30 PM
#2
Posted November 25 2012 - 10:36 PM
All system green...Ready for action.
#3
Posted November 25 2012 - 10:42 PM
#4
Posted November 25 2012 - 11:53 PM

Australian? Like Hawken? Then join the Drop Bears! Or actually maybe don't, since it's kind of dead.
#5
Posted November 26 2012 - 01:39 AM
#6
Posted November 26 2012 - 06:03 AM
If this were CBE2 i would have told you otherwise.
I ran with most points in defence and a few in offence (RoF, bullet damage and reduced heat)
Also had +HP -heat +boost internals
Overall i rarely overheated, even when using the vulcan and i had 625hp.
#7
Posted November 26 2012 - 09:55 AM
#8
Posted November 28 2012 - 04:37 PM
 
#9
Posted November 29 2012 - 02:19 AM
From what I heard, most of the skills were straight-up reduced by 66% from CB2 levels. Let's try making it 33% and see how that feels?
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#10
Posted November 29 2012 - 03:53 AM
#11
Posted November 29 2012 - 11:44 AM
As it stands, I agree with SirCannonFodder- dodge speed / cooldown + percent hp boosts.
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#12
Posted November 30 2012 - 03:14 AM
The core philosophy behind the idea being that experience, i.e., earned XP, unlocks the ability to reallocate your resources, not gift you additional resources.
Edit: Hold on, something's gone very wrong with that link...
Edit: Better.
Edited by defekt, November 30 2012 - 03:19 AM.
#13
Posted November 30 2012 - 04:07 AM
I don't use any internal that have a negative effect.. the bonuses and negatives are so tiny that the best outcome is just to do the bonuses that have zero negatives. Just my silly opinion.
 defekt, on November 30 2012 - 03:14 AM, said:
defekt, on November 30 2012 - 03:14 AM, said:
Not to derail the thread, so I won't get into this too great. Good idea.. but it allows people to gimp themselves I think. To really solve the issue is just to give everyone the full skill tree right at the start. Use the xp gain to tier buying cosmetic unlocks. Thus truly.. level makes no difference and it is all equal playing (from the skill tree standpoint). Now we can have meaningful choices in the skill tree and make things more interesting.
#14
Posted November 30 2012 - 04:35 AM
 Akrium, on November 30 2012 - 04:07 AM, said:
Akrium, on November 30 2012 - 04:07 AM, said:
For example, the benefits of more fuel and a faster boosting top speed are obvious, but if both of these 'obvious' choices appeared in the same tier, and were balanced in value in such a way that you trade distance for speed in equal measure, then we might begin to see sub-breeds of same-type mechs that perform measurably differently, and more than that, evolve along with the metagame.
Edited by defekt, November 30 2012 - 04:37 AM.
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