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Hawken won't last until the summer


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#1 Publik

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Posted December 18 2012 - 10:45 PM

A slightly more thought-out version on page 8

If you quote this, please snip it or only quote the parts you are replying to

Imagine, for a second, that I'm not a forum-goer, and that I'm a casual average Hawken player. I'm uninformed, I'm here because of one of my buddies, and I've got a 20 sitting in my wallet. As an uninformed average gamer, I'm far from impressed.

tl;dr at the bottom.

It's a big claim, but I hope you'll read my post and not throw a kneejerk "well gtfo noob" or whatever standard fare forum hate spew.

I should also go ahead and clarify what I mean when I say that the game won't last until the summer. What I mean is that the majority of the audience here will have moved on to some other game. There will be a small group of paying players and players that want to try the game, but for the most part a good 75%+ of the people playing now will be elsewhere. Revenues will be... low, but that doesn't really matter with a freemium like Hawken.

Content
So far, Hawken has an abysmally small amount of content. You have 9 mechs split into 3 classes. You've got a handful of primary weapons and a handful of internal parts, all of which are the same across all mechs. The optimization tree is arguably useless, with bonuses being handed out in the thirds of percents. There are 4 maps and 4 game types. There is no ranked matchmaking (which is likely a requirement for a competitive FPS) and no auto-balancing. You can customize your mech to look nice, for a fee. These parts are only for one mech, even if it's something as trivial as paint. For me to have all of my mechs look "unique", I have to spend large amounts of money. If I don't, I look like a gray box with legs and a gun. Since parts don't affect gameplay, casual players won't spend any money. It's not like you ever see your mech outside of the garage or when repairing anyways.

Let's look back at a game from the early 2000s, Phantom Crash on the XBOX.

http://youtu.be/JwNApZMTKj8

Edit: stupid video won't stay embedded...

You can see the customization at 7:00, and some combat at 10:00 (the pilot isn't very good, but it highlights some similarities). It's a fast-paced arcade mech shooter. It uses a non-standard first-person mech display (no HUD text, but a HUD modeled after the machine) and a similar boost mechanic to Hawken. While Phantom Crash is more focused on running mechs, you still have thrusters to do quick dodges. Phantom Crash has 3 mech types (and 2-3 hidden ones) from different manufacturers. However, Phantom Crash has a slew of parts that can be placed on your mech, and all non-insert parts can be customized for weight vs damage/armor. Phantom Crash's customization has depth, whereas Hawken is boring and class-locked.

Blacklight: Retribution released into Open Beta or something like that a little while ago. It's got a fuckton of customization, more than I'd care to list. It's also another Freemium and from what I can tell still has a little following. It has content, it has maps. I can actually personalize my soldier. There are no class restrictions. I can use a sniper rifle and a shotgun or I can use an SMG and a hammer, and it still manages to balance out nicely. While I'm not actively playing Blacklight now, I do have interest in playing in bursts every once in a while.

Topic Dropped
Art
Hawken is shooter gray and shooter brown. On the Prosk map, you can see cute and colorful figures on the signs of buildings, but other than that the entire map is a greenish gray. That other map whose name I can't remember is bluish, Uptown is dark brown, and Bazaar is light brown. While the graphics in Hawken might look nice, there is little aesthetic content to set it apart from any other generic shooter.

Phantom Crash looks fine for when it was released, but mainly it has color. At 10:00 in the video, you can see the pilot's paint is a strange mismatching, but it's colorful. It has character. Blacklight: Retribution is colorful and interesting beyond gray and brown, but where it stands out is the quantity of color options for things.


Story
There is none. There might be some in previous works or on a Wiki somewhere, but there is no story to be gleaned from the game itself. You're in a city and you have to blow up the enemy base. Why? Because.

Endgame
So you've unlocked all of your mechs, what now? Absolutely nothing. There is ZERO endgame content. If there was a deep customization system or clan/group content or a story, people might stick around a little longer. Problem is, Hawken has none of those things and only one is likely to be added.

Money
And this one's the most important. Freemium games like Hawken come and go. They hype up, bring in an eager following, and then cash in during their endless "Open Beta" where they still take payments for an unfinished product. In 6 months, the game will still be in beta, but the popularity will have declined to a small cult following and some new players that get grabbed from the internet.

So, they'll make more content. Sure they will. That's a given. However, as with just about every other game to date thats gone "Open Beta" and taken payment, nothing major will change about the game. Too much time has been put into it to get it where it is, and there's now way in hell management will let them make major changes like a meaningful customization system.

Hawken will die a quiet death some 6 or so months from now, and there's little anyone can do about it. Which is sad. I quite like Hawken, but there's nowhere near enough content to keep me hooked for any more than another week. I fly back home over break on Thursday and I'll be gone from Hawken for 3 weeks. I'll come back to check in, but by then DayZ will have hopefully gone into standalone. MWO looks interesting. I'm not particularly a fan of slow-paced mechs, but there's enough stuff to collect to keep my squirrel brain interested for a while. I might have to go try it.

There's not enough to Hawken to make me want to stay.

tl;dr
Hawken will last another 6 months or so before dying quietly. The only people left will be a small cult audience that pays money for things. There isn't enough content, there aren't going to be any large changes to the game outside of map/mech/cosmetic releases. Hawken doesn't have the depth to be successful enough for a sequel.

Edited by Publik, December 19 2012 - 03:51 PM.


#2 RedVan

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Posted December 18 2012 - 10:51 PM

Bye

#3 Publik

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Posted December 18 2012 - 10:52 PM

View PostRedVan, on December 18 2012 - 10:51 PM, said:

Bye

View PostPublik, on December 18 2012 - 10:45 PM, said:

It's a big claim, but I hope you'll read my post and not throw a kneejerk "well gtfo noob" or whatever standard fare forum hate spew.

Never said I was leaving, also read the second line. I swear...

Edited by Publik, December 18 2012 - 10:53 PM.


#4 BeelzeBuff

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Posted December 18 2012 - 10:54 PM

View PostPublik, on December 18 2012 - 10:45 PM, said:

tl;dr at the bottom.

It's a big claim, but I hope you'll read my post and not throw a kneejerk "well gtfo noob" or whatever standard fare forum hate spew.

I should also go ahead and clarify what I mean when I say that the game won't last until the summer. What I mean is that the majority of the audience here will have moved on to some other game. There will be a small group of paying players and players that want to try the game, but for the most part a good 75%+ of the people playing now will be elsewhere. Revenues will be... low, but that doesn't really matter with a freemium like Hawken.

Content
So far, Hawken has an abysmally small amount of content. You have 9 mechs split into 3 classes. You've got a handful of primary weapons and a handful of internal parts, all of which are the same across all mechs. The optimization tree is arguably useless, with bonuses being handed out in the thirds of percents. There are 4 maps and 4 game types. There is no ranked matchmaking (which is likely a requirement for a competitive FPS) and no auto-balancing. You can customize your mech to look nice, for a fee. These parts are only for one mech, even if it's something as trivial as paint. For me to have all of my mechs look "unique", I have to spend large amounts of money. If I don't, I look like a gray box with legs and a gun. Since parts don't affect gameplay, casual players won't spend any money. It's not like you ever see your mech outside of the garage or when repairing anyways.

Let's look back at a game from the early 2000s, Phantom Crash on the XBOX.

[media]http://youtu.be/JwNApZMTKj8[/media]

You can see the customization at 7:00, and some combat at 10:00 (the pilot isn't very good, but it highlights some similarities). It's a fast-paced arcade mech shooter. It uses a non-standard first-person mech display (no HUD text, but a HUD modeled after the machine) and a similar boost mechanic to Hawken. While Phantom Crash is more focused on running mechs, you still have thrusters to do quick dodges. Phantom Crash has 3 mech types (and 2-3 hidden ones) from different manufacturers. However, Phantom Crash has a slew of parts that can be placed on your mech, and all non-insert parts can be customized for weight vs damage/armor. Phantom Crash's customization has depth, whereas Hawken is boring and class-locked.

Blacklight: Retribution released into Open Beta or something like that a little while ago. It's got a fuckton of customization, more than I'd care to list. It's also another Freemium and from what I can tell still has a little following. It has content, it has maps. I can actually personalize my soldier. There are no class restrictions. I can use a sniper rifle and a shotgun or I can use an SMG and a hammer, and it still manages to balance out nicely. While I'm not actively playing Blacklight now, I do have interest in playing in bursts every once in a while.
You have to start somewhere. League of Legends started out with 1 map. They're doing alright.

Art
Hawken is shooter gray and shooter brown. On the Prosk map, you can see cute and colorful figures on the signs of buildings, but other than that the entire map is a greenish gray. That other map whose name I can't remember is bluish, Uptown is dark brown, and Bazaar is light brown. While the graphics in Hawken might look nice, there is little aesthetic content to set it apart from any other generic shooter.

Phantom Crash looks fine for when it was released, but mainly it has color. At 10:00 in the video, you can see the pilot's paint is a strange mismatching, but it's colorful. It has character. Blacklight: Retribution is colorful and interesting beyond gray and brown, but where it stands out is the quantity of color options for things.

Read into the lore. The places you're fighting aren't known for being in the lush lap of luxury. (alllllllliteration)

Story
There is none. There might be some in previous works or on a Wiki somewhere, but there is no story to be gleaned from the game itself. You're in a city and you have to blow up the enemy base. Why? Because.

There is a story. Go pick up your 2 free graphic novels. You even get MC when you get #2.

Endgame
So you've unlocked all of your mechs, what now? Absolutely nothing. There is ZERO endgame content. If there was a deep customization system or clan/group content or a story, people might stick around a little longer. Problem is, Hawken has none of those things and only one is likely to be added.

Noone will reach levelcap for awhile. The game  is still in beta. They're adding in party/group stuff before release. More things will be released over time, like all games structured like this.

Money
And this one's the most important. Freemium games like Hawken come and go. They hype up, bring in an eager following, and then cash in during their endless "Open Beta" where they still take payments for an unfinished product. In 6 months, the game will still be in beta, but the popularity will have declined to a small cult following and some new players that get grabbed from the internet.

So, they'll make more content. Sure they will. That's a given. However, as with just about every other game to date thats gone "Open Beta" and taken payment, nothing major will change about the game. Too much time has been put into it to get it where it is, and there's now way in hell management will let them make major changes like a meaningful customization system.

Hawken will die a quiet death some 6 or so months from now, and there's little anyone can do about it. Which is sad. I quite like Hawken, but there's nowhere near enough content to keep me hooked for any more than another week. I fly back home over break on Thursday and I'll be gone from Hawken for 3 weeks. I'll come back to check in, but by then DayZ will have hopefully gone into standalone. MWO looks interesting. I'm not particularly a fan of slow-paced mechs, but there's enough stuff to collect to keep my squirrel brain interested for a while. I might have to go try it.

There's not enough to Hawken to make me want to stay.

I'm spreading the game to all of my friends. They all love it. We each threw $10 at the game for the devs hard work. We're going to stay as it becomes a much, much bigger game. I've always kicked myself for not accepting the LoL closed beta invite, I won't make the same mistake with a better game.

tl;dr
Hawken will last another 6 months or so before dying quietly. The only people left will be a small cult audience that pays money for things. There isn't enough content, there aren't going to be any large changes to the game outside of map/mech/cosmetic releases. Hawken doesn't have the depth to be successful enough for a sequel.

We'd love for you to stay. At least you write out your reasons, instead of just "game sux not enough stuff matchmaking ghey." Feedback is an important part of Beta, and i'm sure any constructive feedback you have is much appreciated.

Jesus that took forever to write

#5 InfestedFirman

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Posted December 18 2012 - 11:01 PM

I commend you for taking the time to write such a long article. This'll be a placeholder till I can write up a proper reply.

New to Hawken? Check this Master Guidelist out!

   [llllllllllllllllllllllllllllllllllllll] - Clever Response Loading.... Please wait.


#6 KoreanDoggyDog

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Posted December 18 2012 - 11:05 PM

Sorry I didn't want to read that wall or your claim. Once this game is out fully, I'm going to play this one the most cause it's different.

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#7 Publik

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Posted December 18 2012 - 11:06 PM

View PostBeelzeBuff, on December 18 2012 - 10:54 PM, said:

You have to start somewhere. League of Legends started out with 1 map. They're doing alright.

A pile of maps may make the game last a little longer, but that in the end can't keep players. Once you've seen one gray map and one brown map, you've seen every gray map and brown map.

View PostBeelzeBuff, on December 18 2012 - 10:54 PM, said:

Read into the lore. The places you're fighting aren't known for being in the lush lap of luxury. (alllllllliteration)


View PostBeelzeBuff, on December 18 2012 - 10:54 PM, said:

There is a story. Go pick up your 2 free graphic novels. You even get MC when you get #2.

My point being that it isn't presented in the game. It might be somewhere else, but most people don't notice the graphic novels. Jump into a random match and ask them about the lore and see how many people can respond.

View PostBeelzeBuff, on December 18 2012 - 10:54 PM, said:

Noone will reach levelcap for awhile. The game  is still in beta. They're adding in party/group stuff before release. More things will be released over time, like all games structured like this.

I've reached 25 on my scout. I found it disappointingly abrupt. I'm not entirely thrilled with the prospect of doing that another 9 times. Grouping and such content is fine and whatever, but if there's nothing interesting at the core then these additions are only a band-aid.

View PostBeelzeBuff, on December 18 2012 - 10:54 PM, said:

I'm spreading the game to all of my friends. They all love it. We each threw $10 at the game for the devs hard work. We're going to stay as it becomes a much, much bigger game. I've always kicked myself for not accepting the LoL closed beta invite, I won't make the same mistake with a better game.

I threw $20, and I only slightly regret it. I like the game, sure, but do you think you can say that in 3 months time? What about 6? I won't be able to say that in a week, much less a month. I haven't played any really good games for a long time, so it can't be that I'm just spoiled... Hmm...

#8 SamSlade

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Posted December 18 2012 - 11:06 PM

I've already hit level cap on my Sharpshooter.  It was easy... guess what... no new weapon.  To do the same in other mechs is not appealing because of the reasons stated above.

MWO just got a new patch that has changed the game yet again... I will play Hawken sometimes.  I'll not spend money.
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#9 BornSupercharged

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Posted December 18 2012 - 11:06 PM

I see your points and agree with some but disagree with others.

ART:
The game is not very colorful, you're right about that as well - it was one of my main complaints about Skyrim as well actually. It'd be nice if we had some forest map with some lush vegetation and tall trees and treehouses or something - I don't know. But the graphic novel says "post-apocalyptic world" so perhaps there are no colors left in the world. Ever played De Blob for the Wii ? LOL All the colors got stolen and the Blob has to restore color to the world. My 3 yr old son likes that game.

STORY:
As for the story, have you been following the Hawken book preview releases? In March they're going to release a full length graphic novel anthology. It's going to "establish and explore the exciting world of HAWKEN", and "readers of this OGN will be exposed to the vast mythology [...] and the pivotal few individuals who determined its fate." So there's your storyline right there.

ENDGAME:
I definitely feel the same way about having a level 25 mech - what's the point in getting to 25 and what can you do once you're at level cap? The answer to both is nothing - there's no reason to race to level 25 at all. The stat bonuses you get and skill trees give just about zero advantage.

MONEY:
I donated $60 because I felt like the game would give me hours of entertainment, and as a software developer I know just how hard it is to make a game of this magnitude. I don't know how many hours I've played so far, but let's say I play the game until March. That's 4 months @ $60, $15/mo. Not bad really, I think that's what I paid per month when I had a WoW subscription - and I didn't have to actually buy the game. For everyone else, as you've mentioned there's no REAL point in giving them money at all, because the things you can buy with real money offer you no advantage and its just for customizations  Even the double xp I got is pretty pointless since once you hit 25, there's nothing new to do that you weren't already doing.

Don't get me wrong though I am enjoying Hawken and I really can't wait until they get surround sound implemented so I can play on my Plasma HDTV with my Panasonic 5.1 surround sound system :D

#10 Publik

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Posted December 18 2012 - 11:09 PM

View PostInfestedFirman, on December 18 2012 - 11:01 PM, said:

I commend you for taking the time to write such a long article. This'll be a placeholder till I can write up a proper reply.
I await your reply

View PostKoreanDoggyDog, on December 18 2012 - 11:05 PM, said:

Sorry I didn't want to read that wall or your claim. Once this game is out fully, I'm going to play this one the most cause it's different.

-KoreanDoggyDog
Different how? It's a fast-pased arcade shooter, brown and mech flavored. Blacklight: Retribution is different [edit: and I should clarify what I mean by "different". It's a different shooter; it has novel mechanics, it isn't entirely generic]. It has some really interesting features. This? Nothing in this game is amazing. Everything is mediocre and I can only see myself playing another few days.

Edited by Publik, December 18 2012 - 11:40 PM.


#11 h0B0

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Posted December 18 2012 - 11:09 PM

What i read:

Personal opinion
complaining the game isnt completed even tho its still in Beta phase
Personal opinion

Content
comparing Beta game to release game

Art
personal opinion

Story
i did no do my research and i am not aware there will be a live series, movie and comic based on the lore.

Endgame
competitive play is not part of endgame
people will leave the game after 6 month yet only a few amount of people will have unlocked all the content

Money
im gonna go play a zombie survival game where i can purchase weapons with money.... for you know... survival right?

In conclusion i will go play MWO a game that has less maps, less weapons, less lore and less endgame/competitive scene and more grinding and higher prices.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#12 Guiotine

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Posted December 18 2012 - 11:10 PM

View PostPublik, on December 18 2012 - 10:45 PM, said:

tl;dr at the bottom.

It's a big claim, but I hope you'll read my post and not throw a kneejerk "well gtfo noob" or whatever standard fare forum hate spew.

I should also go ahead and clarify what I mean when I say that the game won't last until the summer. What I mean is that the majority of the audience here will have moved on to some other game. There will be a small group of paying players and players that want to try the game, but for the most part a good 75%+ of the people playing now will be elsewhere. Revenues will be... low, but that doesn't really matter with a freemium like Hawken.

Content
So far, Hawken has an abysmally small amount of content. You have 9 mechs split into 3 classes. You've got a handful of primary weapons and a handful of internal parts, all of which are the same across all mechs. The optimization tree is arguably useless, with bonuses being handed out in the thirds of percents. There are 4 maps and 4 game types. There is no ranked matchmaking (which is likely a requirement for a competitive FPS) and no auto-balancing. You can customize your mech to look nice, for a fee. These parts are only for one mech, even if it's something as trivial as paint. For me to have all of my mechs look "unique", I have to spend large amounts of money. If I don't, I look like a gray box with legs and a gun. Since parts don't affect gameplay, casual players won't spend any money. It's not like you ever see your mech outside of the garage or when repairing anyways.

Let's look back at a game from the early 2000s, Phantom Crash on the XBOX.

[media]http://youtu.be/JwNApZMTKj8[/media]

You can see the customization at 7:00, and some combat at 10:00 (the pilot isn't very good, but it highlights some similarities). It's a fast-paced arcade mech shooter. It uses a non-standard first-person mech display (no HUD text, but a HUD modeled after the machine) and a similar boost mechanic to Hawken. While Phantom Crash is more focused on running mechs, you still have thrusters to do quick dodges. Phantom Crash has 3 mech types (and 2-3 hidden ones) from different manufacturers. However, Phantom Crash has a slew of parts that can be placed on your mech, and all non-insert parts can be customized for weight vs damage/armor. Phantom Crash's customization has depth, whereas Hawken is boring and class-locked.

Blacklight: Retribution released into Open Beta or something like that a little while ago. It's got a fuckton of customization, more than I'd care to list. It's also another Freemium and from what I can tell still has a little following. It has content, it has maps. I can actually personalize my soldier. There are no class restrictions. I can use a sniper rifle and a shotgun or I can use an SMG and a hammer, and it still manages to balance out nicely. While I'm not actively playing Blacklight now, I do have interest in playing in bursts every once in a while.

Art
Hawken is shooter gray and shooter brown. On the Prosk map, you can see cute and colorful figures on the signs of buildings, but other than that the entire map is a greenish gray. That other map whose name I can't remember is bluish, Uptown is dark brown, and Bazaar is light brown. While the graphics in Hawken might look nice, there is little aesthetic content to set it apart from any other generic shooter.

Phantom Crash looks fine for when it was released, but mainly it has color. At 10:00 in the video, you can see the pilot's paint is a strange mismatching, but it's colorful. It has character. Blacklight: Retribution is colorful and interesting beyond gray and brown, but where it stands out is the quantity of color options for things.

Story
There is none. There might be some in previous works or on a Wiki somewhere, but there is no story to be gleaned from the game itself. You're in a city and you have to blow up the enemy base. Why? Because.

Endgame
So you've unlocked all of your mechs, what now? Absolutely nothing. There is ZERO endgame content. If there was a deep customization system or clan/group content or a story, people might stick around a little longer. Problem is, Hawken has none of those things and only one is likely to be added.

Money
And this one's the most important. Freemium games like Hawken come and go. They hype up, bring in an eager following, and then cash in during their endless "Open Beta" where they still take payments for an unfinished product. In 6 months, the game will still be in beta, but the popularity will have declined to a small cult following and some new players that get grabbed from the internet.

So, they'll make more content. Sure they will. That's a given. However, as with just about every other game to date thats gone "Open Beta" and taken payment, nothing major will change about the game. Too much time has been put into it to get it where it is, and there's now way in hell management will let them make major changes like a meaningful customization system.

Hawken will die a quiet death some 6 or so months from now, and there's little anyone can do about it. Which is sad. I quite like Hawken, but there's nowhere near enough content to keep me hooked for any more than another week. I fly back home over break on Thursday and I'll be gone from Hawken for 3 weeks. I'll come back to check in, but by then DayZ will have hopefully gone into standalone. MWO looks interesting. I'm not particularly a fan of slow-paced mechs, but there's enough stuff to collect to keep my squirrel brain interested for a while. I might have to go try it.

There's not enough to Hawken to make me want to stay.

tl;dr
Hawken will last another 6 months or so before dying quietly. The only people left will be a small cult audience that pays money for things. There isn't enough content, there aren't going to be any large changes to the game outside of map/mech/cosmetic releases. Hawken doesn't have the depth to be successful enough for a sequel.

I'm sorry, but a lot of what was in the "content" section OP was stuff that I have seen mentioned in other threads as either nerfed to the ground to await a complete overhaul (optimizations/internals), or are coming very soon, as confirmed by the devs themselves (clan/party support and account-wide inventory) I am sure. as you said, there will be more content added, but I believe that you are making an assumption that Hawken is another one of the "dead" freemium games. I have seen one game that I love crash and burn, but it is only 6 days into open beta, and I think that is a little early to be damning the game. I agree with the art and story (story always being a huge must for me), but I think the art fits in a post-apocalyptic world like Illal, and while I would absolutely love a campaign, the major draw of this game is the multiplayer  and I would rather have a kickass multiplayer than a bad campaign and bad multiplayer. I don't want them funneling resources to a campaign until we see a final (and hopefully very solid) version of the multiplayer. Please don't mention the matchmaking and lack of servers to choose from, they took that out so they could test the matchmaking and collect some data to improve it. It will come back when they have what they need.

Edited by Guiotine, December 18 2012 - 11:19 PM.

ReachH said:

I dub thee, Guiotine, 'Coloxxen, the mech pokemon'

View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#13 Sicarius_X

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Posted December 18 2012 - 11:11 PM

Wait, so like, let's look at tf2? They got hats, that is their endgame content. I'm just saying dude, hats. Point I'm making is I'll be in that cult following if your prediction comes true

#14 Publik

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Posted December 18 2012 - 11:15 PM

View PostBornSupercharged, on December 18 2012 - 11:06 PM, said:

---Just gonna snip the quotes to keep it clean---

De Blob is definitely colorful, but what's important is that it has an aesthetic. Hawken has graphics, but no aesthetics.

My main problem with the books is that they're not part of the game. The game doesn't reference the books in a way that might make someone interested in reading them. If there was radio chatter going on about how XYZ faction was doing ABC to DEF faction, I might care. However, there's nothing in the game itself that points towards the lore. Even if the books were better than Ender's Game it doesn't matter if no one sees or reads them.

I put $20 into the pot, and I only regret that I couldn't preview the SS before I bought it. It's alright, sure, but not $5 alright.

View Posth0B0, on December 18 2012 - 11:09 PM, said:

---Snip---
What I read: condescension

Edited by Publik, December 18 2012 - 11:17 PM.


#15 h0B0

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Posted December 18 2012 - 11:17 PM

View PostPublik, on December 18 2012 - 11:06 PM, said:

View PostBeelzeBuff, on December 18 2012 - 10:54 PM, said:

There is a story. Go pick up your 2 free graphic novels. You even get MC when you get #2.
My point being that it isn't presented in the game. It might be somewhere else, but most people don't notice the graphic novels. Jump into a random match and ask them about the lore and see how many people can respond.

http://community.pla...rus#entry106615
http://community.pla...page__hl__virus

Furthermore, CS is a twitch FPS shooter in the same veine as Hawken. Does it have a story? what about Quake? Does COD multiplayer have a story? what about MW3?

Edit: they also intend to implement a coop PvE mode.

Edited by h0B0, December 18 2012 - 11:18 PM.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#16 Kai_Kitamura

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Posted December 18 2012 - 11:17 PM

Quote

There isn't enough content, there aren't going to be any large changes to the game outside of map/mech/cosmetic releases.
What are your sources on this claim?
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#17 BeelzeBuff

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Posted December 18 2012 - 11:19 PM

The skill trees were gutted due to the open beta release, they are NOT supposed to be so worthless. Once matchmaking is fixed they'll increase the gains for optimization. So there's your endgame.

You seem to care about a wholeeee lot of stuff that has nothing to do with the gameplay.

League of Legends fired their Lore team. Their lore now is RETARDED. NOTHING makes sense. NOTHING is original or exciting.

and hey, they're doing well.

#18 Xyzz

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Posted December 18 2012 - 11:19 PM

I'm sorry to hear this man. I enjoyed reading your long-wall-of-text feedback, it sheds another perspectives to me. I will follow up on this thread as well.

Same for you, I also got frustrated with the lack of customization and stats trees, but I tried to justified myself with "this is only open beta", and I surely hope this goes on further down the summer next year. With the amount of content we have right now, if they release 1 mech every month and 1 map every other month, I think I will get bored really quick, but who knows what will happen.

I agree with you on the lore, they surely didn't put a lot of storyline into the game, putting us all in a meaningless battle over and over, and I certainly wouldn't know about the free HC had no one tried to mention it here. But for the lore itself (reading the graphic preview novel so far), it sounds interesting so hopefully they won't mess this up.

The good thing I have to say about the game are the mech genre and the graphics, but even that won't capture the audience longer then it should. I'm going to stick around for a couple of months and see where this goes, hopefully it will not die off... :(

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#19 Publik

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Posted December 18 2012 - 11:20 PM

View Posth0B0, on December 18 2012 - 11:17 PM, said:

---Snip snip snip---

Furthermore, CS is a twitch FPS shooter in the same veine as Hawken. Does it have a story? what about Quake? Does COD multiplayer have a story? what about MW3?

Quake, CS, and Unreal aren't applicable. They're built to be competitive games (think e-sports) and have held onto that niche market. There will probably not be a Hawken league or tournament following. COD multiplayer relies on the story of the singleplayer, which is presented to their entire audience, whereas the story in Hawken is separate from the game completely.

#20 Publik

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Posted December 18 2012 - 11:22 PM

View PostKai_Kitamura, on December 18 2012 - 11:17 PM, said:

Quote

There isn't enough content, there aren't going to be any large changes to the game outside of map/mech/cosmetic releases.
What are your sources on this claim?
Large-scale changes require extensive work, which is very hard to do with a released game. Their focus is going to be on creating new content for people to buy over any core changes. Major changes could have (and may have) happened during the CB phase, where actual testing is done.

Edited by Publik, December 18 2012 - 11:22 PM.





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