HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Added skill level, aiming skill only, and point and click nature of hawken's weapons.


  • Please log in to reply
6 replies to this topic

#1 Necro

Necro

    Advanced Member

  • Members
  • PipPipPip
  • 1,262 posts

Posted November 28 2012 - 01:31 PM

This thread is to analyze weapons with all there stats removed and balance issues thrown aside  This is to look at the skill level, punishment value, and point and click nature of weapons.
(These are weapons I've used enough to give feed back on, I have not used every weapon)

To get the terms I'm using i'll include my basic definition of them.

Added Skill level weapons:
A weapon with an added ability that requires timing and precision to use. The weapon can be used without this taken into account and still function.

Aiming skill only weapons.
Weapons that ONLY reward skillful aiming, Thus it is punishing you if you miss.

Point and click weapons.
There weapons are as they sound, You point in a direction and click. Usually high fire rate so aiming is less of a concern.


Added Skill Weapons:
  • Vulcan's - spin up time can be countered by spinning up the weapons early.
  • TOW - launcher has an in air detonation that can be used even if you miss. Also has splash damage and self inflicted damage
  • HEAT - has a charge time to do more damage. Also has splash damage and self inflicted damage
  • GL - has the ability to bounce projectiles and users can detonate them, Also has splash damage and self inflicted damage
  • Rev-gl - has the ability to bounce projectiles. Also has splash damage and self inflicted damage
Aiming skill only weapons:
  • Flak cannon - If you miss you lose damage, no skill other then aiming involved. (If you ignore the skill in getting close)
point and click weapons:
  • Sub-machine gun - High fire rate, must still aim but a missed shot doesn't cost as much
  • AR - High fire rate a missed shot doesn't cost as much.
  • Seeker - HIgh fire rate and weapons seeks enemies
I have not tried the weapons not listed here so i do not know how the behave. Please add your opinion on which category the fit in. Some of these weapons fir in both category's  but even a small amount of skill based use to me makes it a skill based weapon.

A great way to add skill to these weapons is something largely un-utilized in the game, heat. If heat is high/low the weapons behave differently having less accuracy or more damage ect. this either can encourage players to keep heat low or try to keep there heat as high as possible without overheating.

How to make aiming skill only weapons added skill weapons.
  • Increase fire rate (duh)some weapons obviously can't have this)
  • If heat is high X is high but Y is low, if heat is low Y is high but X is low.
  • If heat is high Z is high. If heat is low Z is low.
  • (all previously mentioned skill based applications in the skillful weapons)
How to make point and click weapons added skill weapons.
  • If heat is high then Z is low if heat is low Z is high.
  • Charging weapons. (seekers half life can be extended the longer the charge or the seeking could be better)
  • a secondary function that can't be used when the weapon is too hot.
Thanks you for reading, please add the weapons I have not tried to this list and leave your thoughts on what i just wrote.

Edited by Necro, November 28 2012 - 04:13 PM.


#2 Snoof

Snoof

    Advanced Member

  • Members
  • PipPipPip
  • 100 posts
  • LocationLocation, Location

Posted November 28 2012 - 02:46 PM

You landed your weapons in all the wrong categories, TOW Rocket, GLauncher and HEAT Cannon all belong in your "Punishing" weapons category, as the cost of failing to land these ones often (most of the time actually) means certain death if both you and your enemy are fairly low HP, Flak Cannon is NOT a punishing weapon as the rate of fire allows for followup shots and does not put your into the corner if you miss.
Aside from that i quite like the Heat management suggestion you popped in, keep on shreddin that metal
Posted Image

#3 String

String

    Member

  • Members
  • PipPip
  • 28 posts

Posted November 28 2012 - 03:06 PM

But flak cannon [and heat cannon] is [are] the only weapon[s] I like. :(

#4 AsianJoyKiller

AsianJoyKiller

    Lithium Cellophane Unicorn Salad

  • Full Members
  • PipPipPip
  • 8,011 posts
  • LocationWI

Posted November 28 2012 - 03:23 PM

It seems remiss to me to try and categorize the weapons so rigidly.
Some of these definitely could be put in 2 categories.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#5 Necro

Necro

    Advanced Member

  • Members
  • PipPipPip
  • 1,262 posts

Posted November 28 2012 - 03:29 PM

View PostSnoof, on November 28 2012 - 02:46 PM, said:

You landed your weapons in all the wrong categories, TOW Rocket, GLauncher and HEAT Cannon all belong in your "Punishing" weapons category, as the cost of failing to land these ones often (most of the time actually) means certain death...

People have seemed to have taken this the wrong way, let me change the wording a bit.
changed everything to Aiming skill only.

It's not that the other weapons don't punish you for missing, They do, but the skill involved in the weapon's are not aiming only


View PostAsianJoyKiller, on November 28 2012 - 03:23 PM, said:

It seems remiss to me to try and categorize the weapons so rigidly.
Some of these definitely could be put in 2 categories.
They can be as I said, the Vulcan can be considered a point and click and possibly the HEAT a primarily aiming skill weapon ect.

The thing is they both have an extra mechanic they strays them from bland weapons, They each have a skill aspect in which aiming is not key.

None of this is primarily a bad/good thing but i feel giving more skill based mechanics to weapons besides aiming would make for good gameplay.

Edited by Necro, November 28 2012 - 03:38 PM.


#6 String

String

    Member

  • Members
  • PipPip
  • 28 posts

Posted November 28 2012 - 04:11 PM

You sort of have it backwards. Aiming is the skill and the extra mechanics are the meta (gamesense and all that).

#7 Necro

Necro

    Advanced Member

  • Members
  • PipPipPip
  • 1,262 posts

Posted November 28 2012 - 04:16 PM

I wish people would stop arguing semantics with me.

This post is about adding a skill level to weapons other then just aiming. It is a skill to be able to blow up TOWs mid air. Semantics.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users