-diffgloss
-diffuse
-height
-metallic
-normal
-roughness
-specular
There's not enough slots in MT2 to put every of those maps. I did my best with standard, dota and Unreal4 template but still i don't know where to put exactly diffgloss, height, metallic and roughness. I did my best but maybe someone could straighten things up a bit...
This is my final results of experiments (left is Dota, right is Unreal4 template):

If anyone have good tips or tutorials please share!

 

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