 2
 2
 
Infiltrator or Scout?
#1
Posted February 23 2014 - 03:31 PM
As most of us have come to learn, the Raider is a bit lacking right now when it comes to burst DPS due to its secondaries cool down time. I also feel its two primaries aren't on par with the rapid fire weapons up close but that's for another discussion.
I moved on to the Berserker and while I can do quite well with it I miss all the flanking and ambushes I pulled off with the Raider.
I like high mobility, I like to be able to stay in fire-fights and keep the damage rolling while strafing my enemies from surprise angles or even up close. As both of these mechs I'm usually all over the place.
Both the Infiltrator and Scout seem capable of that but I've heard some horror stories about the infiltrators cloak being totally useless against vets and then tales about how a Scout simply jumped in, danced around 3 mechs (killing them all) and jumped back out.
On reports of the scout's prowess I'm really leaning towards that, but I love me some stealth and ambush.
Thoughts guys?
#2
Posted February 23 2014 - 03:45 PM
Scout is a nightmare to play against from my experience. It is basically the only mech i now try to avoid completely, pretty tired of seeing my Berserker being 2 shotted from full hp.
It will be the next mech i buy, no doubt. Flak is incredibly strong.
#3
Posted February 23 2014 - 04:06 PM
 QlimaxIta, on February 23 2014 - 03:45 PM, said:
QlimaxIta, on February 23 2014 - 03:45 PM, said:
Scout is a nightmare to play against from my experience. It is basically the only mech i now try to avoid completely, pretty tired of seeing my Berserker being 2 shotted from full hp.
It will be the next mech i buy, no doubt. Flak is incredibly strong.
Ooh, that does sound promising then. I think I have my next mech! Of course as soon as I nab it watch its stats get nerfed to the ground
 
					
					#4
Posted February 23 2014 - 04:10 PM
#5
Posted February 23 2014 - 04:24 PM
Infiltrator is an assassin/harasser, Scout is the duelist.
Infiltrator cloak is somewhat useful but has a horribly long cool-down
Edited by Stingz, February 23 2014 - 04:30 PM.
Someone elses data of Hawken gear/mechs | and another one
#6
Posted February 23 2014 - 04:34 PM
Edited by mrvile, February 23 2014 - 04:35 PM.
#7
Posted February 23 2014 - 04:42 PM
 mrvile, on February 23 2014 - 04:34 PM, said:
mrvile, on February 23 2014 - 04:34 PM, said:
Pardon my newbie french but TOW placement? Wuzzat? <: D
Edited by Hastur609, February 23 2014 - 04:42 PM.
#8
Posted February 23 2014 - 04:48 PM
 Hastur609, on February 23 2014 - 04:42 PM, said:
Hastur609, on February 23 2014 - 04:42 PM, said:
 mrvile, on February 23 2014 - 04:34 PM, said:
mrvile, on February 23 2014 - 04:34 PM, said:
Pardon my newbie french but TOW placement? Wuzzat? <: D
#9
Posted February 23 2014 - 04:51 PM
 QlimaxIta, on February 23 2014 - 04:48 PM, said:
QlimaxIta, on February 23 2014 - 04:48 PM, said:
 Hastur609, on February 23 2014 - 04:42 PM, said:
Hastur609, on February 23 2014 - 04:42 PM, said:
 mrvile, on February 23 2014 - 04:34 PM, said:
mrvile, on February 23 2014 - 04:34 PM, said:
Pardon my newbie french but TOW placement? Wuzzat? <: D
Oh! Eheh...heh!
#10
Posted February 23 2014 - 06:31 PM
And thinking about abilities if the infil has fuel left hitting it won't knock it out of stealth like the Pred. You can hit it and somehow a skilled pilot can still get away and come back to kill you.
Edited by Farlanghn, February 23 2014 - 06:33 PM.
#11
Posted February 23 2014 - 06:48 PM

.
"The difference between theory and practice is smaller in theory than it is in practice"
#12
Posted February 23 2014 - 08:08 PM
#13
Posted February 24 2014 - 07:10 AM
#14
Posted February 24 2014 - 10:05 AM
 Hastur609, on February 23 2014 - 03:31 PM, said:
Hastur609, on February 23 2014 - 03:31 PM, said:
Yeah so... just keep playing and you will eventually play really good players.
They will kill you in just about any mech.
Scouts will dance around you and hit you with every shot.
Just when you think you have a few seconds to repair, an infil will appear out of nowhere and get you.
You thought you could get up close to the reaper and get him... fear the reaper.
Zerkers are pretty good all-rounders.
A really good player in any of those mechs are scary...
I guarantee unless you are getting up close and personal you will get really frustrated with scout.
With zerker and scout, you better be landing those TOWs, if not you will get eaten alive on higher level servers.
With infil, you need to land those 'nades.
Not to mention learning when and when not to YOLO and sticking with team etc...
It's not as easy as it looks.
Eventually you will get all those mechs anyways so just start on whatever.
Infil ability is great for sneaking up on people AND for getting away, plus they can be the fastest mech in the game.
When the cloak is used at the right time it's sooo hard to track. But if you don't use it effectively you will die.
Play against Kaboteyx or whatever, he's a fun infil to play against. Just keep looking over your shoulder when you repair...
#15
Posted February 24 2014 - 10:07 AM
 QlimaxIta, on February 24 2014 - 07:10 AM, said:
QlimaxIta, on February 24 2014 - 07:10 AM, said:
The mini flak and flak are beasts, up close. If you use them at med range you will just be annoying people with piddly damage.
That is why it's scary to use, you need to get up close and be good at dancing around...
#16
Posted February 24 2014 - 11:14 AM
 QlimaxIta, on February 23 2014 - 04:10 PM, said:
QlimaxIta, on February 23 2014 - 04:10 PM, said:
Currently I'd go with the Infiltrator.
Grenade Launcher may statistically be inferior to the Tow, but it can be a heck of a lot more useful in many cases.
Flak is deadly from up close, but in the current meta getting close to anything as A Scout that has sustained weapons on it is more likely to kill you than the enemy.
Overall I consider the Scout to be 'okay-ish' at the moment, but it's simply outclassed by many mechs imo, including the Berserker and Infiltrator, even tho it's ability does only rarely work on the better players.
If you're confident enough in your ability to get close enough, get the Scout. Otherwise, there are better choices out there.
Jonnywithanh said:
#17
Posted February 25 2014 - 06:51 AM
Mittens800 is right, though, there are mechs that are better than the Scout. I think the Scout can be very situational and mechs like the Berserker have more utility and can survive/contribute more. I feel like a hot shot in my Scout, but I'm still a better Berserker player. Right now, supressive-fire guns like the SMG and Assault Rifle are crazy powerful, and with the current maps I think snipers have a slight advantage. I can take on Infiltrators but it can be like fighting another Scout or Berserker, except they can also go invisible.
I still love the Scout because of how chaotic yet cerebral the gameplay can be. It's very engaging. I can sometimes just feel the frustration in my enemies...why can't I hit that guy, he has 300HP! The Scout is fragile and can be demanding to play, but there are a lot of really good Scout players out there, they are definitely one of the more viable mechs.
Edited by mrvile, February 25 2014 - 06:52 AM.
#18
Posted February 25 2014 - 09:25 AM

out of the topic how the heck I can check my elo rating?
-CCorax
#19
Posted February 25 2014 - 04:59 PM
 CCorax, on February 25 2014 - 09:25 AM, said:
CCorax, on February 25 2014 - 09:25 AM, said:

out of the topic how the heck I can check my elo rating?
-CCorax
Add "scrimbot" to your friends list. Start a chat, just type "MMR," and it will tell you your MMR. You get to check once per hour. Right now I think this is the only way to check. By the way, MMR stands for Match-Making Rating (or Rank?).
Edited by mrvile, February 25 2014 - 04:59 PM.
#20
Posted February 25 2014 - 11:35 PM
Firstly, not all vets can see through cloaks. I have literally run straight into zerker pros and they haven't noticed. Same thing lower down: some noobs can see you. It depends on the player.
The decision is simple: do you suck at hitting? If yes, infil. If no, scout. Infil has the grenade launcher, which is obscenely easy to hit with due to massive airburst, and an AR for sustained. On the other hand, you want HEAT on the Scout, which is basically a second TOW. If you are good with hitting with rockets, go scout.
Bear in mind that the Infil has about 30 more health but is slightly slower. Also, both mechs LOVE outflanking. The infiltrator is far more survivable due to being invisible and having more health.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

 


 
				
				
			 
				
				
			 
				
				
			 
				
				
			 
				
				
			 
				
				
			 
				
				
			









 
								




