HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Promotor27's Think-stomp

Beta Review Update Art Community Exclusive Forum Interview News Press

  • Please log in to reply
21 replies to this topic

#1 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:29 PM

These posts are here for peer review, grammar correction, comments, and questions. After some polishing I'd like them to be presented to the HAWKEN development team for consideration to being added to the final game.

I've been playing the open beta version of HAWKEN for a few months, with enough time invested to have one lvl 25 Raider that I've dubbed "UN-R34L-FL-AKK-80T" and one lvl25 Bruiser "SU1-C1D3-W1N-D3R". I play about 95% Team Death-Match on US West servers. At the end of matches I often rank between 1500 and 2200 and somewhere amongst the top 3.

If HAWKEN is going to be financially successful, it needs to be the most complete game available of its type. This is a MECH Arena FPS, and the artistic vision needs to be built on solid game-play mechanics. If the games concept is too complex you loose a core audience. The skill cap of this game could be raised significantly, without losing the casual audience. With a little audience input, and solid programming, this could be the most complex, fun, and intuitive arena shooter since Quake 3 or Unreal Tournament.

I'll try to split my ideas into separate posts with detailed sections. In the following posts I'll attempt to outline a few things that could really take this game to another level.

Edited by promotor27, June 24 2013 - 12:01 PM.


#2 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:29 PM

Free To Play FTP VS PTW Pay To Win

Actual Currency (AC) shall be represented in the form it was added to the account $£€.
AC shall be permitted to be awarded as prize winnings during sanctioned HAWKEN tournaments.
AC shall not be allowed to purchase equipment, weapons, or MECH upgrades of any kind.
Visual HUD enhancements, custom camouflage paint, and other non game-play related enhancements shall be allowed for purchase with AC.

Game Currency (GC) shall not be allowed to be purchased with AC.
GC shall be awarded for completing in game feats, as part of a promotion, or any other time the HAWKEN team deems prudent.

#3 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:30 PM

MECH Upgrades:

Make upgrades more specific to operational parts.

Legs and Feet - Landing, Walking Speed, Acceleration, Traction
Torso - Vertical lag, Horizontal lag
Body - Screen Shake, Hit Points, Field of View

Most of these are just options in the game settings, what if you had to reduce screen shake with hull stabilizers?

Edited by promotor27, June 24 2013 - 12:03 PM.


#4 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:30 PM

Level Design:

Larger levels with more of a theme. Think Neo-Americana, meets star-wars, meets Jurassic park. I'd love to see more distinct landscapes, buildings, and highway structures.

No buildings with seemingly attainable rooftops that can't be landed on.

Edited by promotor27, June 24 2013 - 12:03 PM.


#5 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:31 PM

Game Modes:

Bombing Run type game-mode, with the ball in the center of the map, the catch is you need a specific MECH class to carry the ball because it's so heavy.
Story concept? Ore of some type? Mining MECHs?
Re-spawn between goals, or some kind of limited substitution.
Automated turrets near goal portals?
Primary weapons are converted mining tools: laser cannon, grinder, and the EOC repeater?
Secondary weapon is the ball gun.
Heavy or medium class to keep game speed down.
Firing modes for the ball gun can affect the ball carrier's movement
Pass mode, you can boost and dodge normally, and the ball fires in a lobbing arc.
Shoot mode, movement is restricted to walking, the ball fires like a rail gun.

Shoot it through the opponent goal for 3 points and run it through for 6 with a chance to convert for 2 by wiping out the opposing team.

Edited by promotor27, June 24 2013 - 12:19 PM.


#6 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:32 PM

HUD Improvements:
Larger Text. More reactive gauges, buttons and dials on screen. I want to see my inputs, and display readouts. Designed to mimic keyboard layout.
Rear, side, and ceiling collision indicator, visual and audible, adjustable.

#7 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:32 PM

Game-Play and Control Interface:

Allow movement command assignment for double tap AND allow shift boost
Double tap W to boost forward and then press Left Shift for afterburner
More Inertia! For the scale, they don't seem heavy enough.
Ragdoll? Doesn't seem to fit. What about a modified "stiff doll" mechanic? Or "explosion cam", showing in detail how you're blown to bits before you're respawned.
Less / No fuel cost? If the guns are infinite, so is the fuel. Overheat the thrusters instead, must be repaired or allowed to cool before using after overheat.
Air boost / afterburner
Air 180
Air dodge
No altitude cap
Guns over-heat separately {After research I see why this could break the game. What about it just being a visual modification? When the primary gun overheats the weapons system is still shut-down to cool.}
Target sighting locks weapons {In the sense of an indicator that stays on-screen, NOT AIM ASSIST.}
Target sighting fires laser
Self-destruct button for last second area effect damage
Ignition button, press at spawn or for EMP restart

Create tiers of play that unlock equipment to only those willing to take on the most extreme challenge with increased difficulty simply by the addition of these advanced features. Arcade tier would consist of less overheating, increased Hit Points and a stripped down version of the game-play mechanics, with an automatic, case sensitive assistance to deliver a streamlined FPS experience for the casual gamer. Hardcore would consist of all the advanced mech controls being unlocked or turned from auto to manual control.

Edited by promotor27, June 24 2013 - 12:11 PM.


#8 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:32 PM

MECH Ideas:


Melee Mech: Medium Class
Primary Weapon - Ripper Blade {think chainsaw}, lvl4 Plasma Saber {think light-saber}, lvl25 Automatic Shotgun
Secondary- Plasma Whip {Primary mode: Short range, wraps enemy and delivers DPS until they break loose} / Hook Shot {Alternate Mode: Medium Range used to close the distance between you and the enemy by drawing you directly to them.}

It could be a fun gameplay mechanic to try and shake off an enemy MECH that is grappled to you and about to self destruct by boosting around corners and generating as much G-Force as you can.



Boosting collisions should cause damage.

Edited by promotor27, June 24 2013 - 11:59 AM.


#9 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 27 2013 - 11:36 PM

That should be enough to work with. But one more won't hurt.

#10 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 28 2013 - 08:02 AM

I'd really enjoy some feedback or input.

#11 Dread_Lord_Pitr

Dread_Lord_Pitr

    Advanced Member

  • Members
  • PipPipPip
  • 1,280 posts
  • LocationColumbia Internet

Posted April 28 2013 - 09:36 AM

Melee = NO.
This isn't Gundam.
And everything else you've suggested has already been discussed (and beaten) to death as well.
Air Dodge = NO
Air 180 = NO
Altitude cap = staying
Overheat = staying
Lasers = HELL NO
Aimbot locking = ARE YOU MAD ?

Edited by Dread_Lord_Pitr, April 28 2013 - 09:39 AM.

All animals are equal, but some animals are more equal than others. -George Orwell's Animal Farm
BEGIN Pitr's GEEK CODE BLOCK
GCS d? s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y?
END Pitr's GEEK CODE BLOCK

#12 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 28 2013 - 09:40 AM

View PostDread_Lord_Pitr, on April 28 2013 - 09:36 AM, said:

Melee = NO.
This isn't Gundam.
And everything else you've suggested has already been discussed (and beaten) to death as well.
Air Dodge = NO
Air 180 = NO
Altitude cap = staying
Overheat = staying
Lasers = HELL NO
Aimbot locking = ARE YOU MAD ?

{ edit } I see you added more, without any explanation.

It may not be gundam, but it is still a Sci-Fi MECH Arena FPS. I think it would be a fun gameplay mechanic to try and shake off an enemy mech that is grappled to you and about to self destruct by boosting around corners and generating as much G-Force as you can.

Any reasons for your "NO" answers?

A minimal laser damage when "spotted" could help with keeping "hoverers" on the ground. This could be class specific as an upgrade or applied universally as a lvl up bonus.

Aimbot locking? I said nothing of the sort. I meant weapons lock as a visual indicator. to which enemy you're locked on to, not aim assist.

Edited by promotor27, April 28 2013 - 09:48 AM.


#13 Dread_Lord_Pitr

Dread_Lord_Pitr

    Advanced Member

  • Members
  • PipPipPip
  • 1,280 posts
  • LocationColumbia Internet

Posted April 28 2013 - 12:50 PM

Melee = no because the devs said so.
And because the majority of the community would throw a fit.
Same for lasers, overheat and altitude cap, Devs have stated those will not happen.
The rest has been asked for by some and the community was overwhelmingly against it, so i doubt it'll happen.
Use the forum search and be amazed.

Visual lockon... yeah, no thanks, the game is already easy mode with the radar.
Besides, reticle already goes red when you have a 'lock'.

Edited by Dread_Lord_Pitr, April 28 2013 - 12:50 PM.

All animals are equal, but some animals are more equal than others. -George Orwell's Animal Farm
BEGIN Pitr's GEEK CODE BLOCK
GCS d? s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y?
END Pitr's GEEK CODE BLOCK

#14 The_Silencer

The_Silencer

    Advanced Member

  • Full Members
  • PipPipPip
  • 9,266 posts
  • LocationStyx.

Posted April 28 2013 - 12:58 PM

Mi no habla nor speak MoonWalker blue bubiee... :P

Nah, just kidding. Although .. calm down, please, Promotor27. We're all friendlies in here so we may discuss whatever you want -under the basics of respect to everyone and positive feedback though.

Hope this helps.

Posted Image

.

"The difference between theory and practice is smaller in theory than it is in practice"


#15 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted April 28 2013 - 10:12 PM

Dread_Lord_Pitr, Today, 01:50 PM.

I like that its up to me to research points your trying to make rather than you cite information sources.NThe community here sure is welcoming.

Maybe the sticky threads should be more comprehensive or contain more clearly the things that can and cannot change in the game. I don't really see how I can be expected to give any useful feedback to the community without knowing the development restrictions. I suppose that's my fault.

#16 ArnieF4440

ArnieF4440

    Muscles

  • Members
  • PipPipPip
  • 2,198 posts
  • LocationDown Under/invading US west servers

Posted April 28 2013 - 10:31 PM

The problem is that some of these go against the "Hawken lore" and would ruin the feel of the game. Things like lasers don't make sense, and neither does melee in terms of the lore.

There has been countless threads full of similar discussion, which is what I think dread was trying to say ... but searching up the right one is a pain in the bunny ...
Posted Image
Me: Youtube | Drop Bears
Guides: Hawken Tips and Tricks | Fraps + Compression | Lag + Gaming
Rig: i7-920 + H50 | MSI X58A-GD45 | Corsair Dominator 12GB | 2x EVGA GTX 660TI SC+ 3GB | OCZ Vertex 2 120GB | Corsair HX1000 | CM HAF932

#17 Teljaxx

Teljaxx

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,448 posts
  • LocationIn the thick of 8;;8

Posted April 29 2013 - 04:25 AM

View PostArnieF4440, on April 28 2013 - 10:31 PM, said:

The problem is that some of these go against the "Hawken lore" and would ruin the feel of the game. Things like lasers don't make sense, and neither does melee in terms of the lore.

There has been countless threads full of similar discussion, which is what I think dread was trying to say ... but searching up the right one is a pain in the bunny ...

I do not really get why they have said that lasers do not fit with Hawken. Because they are too advanced? We already have lasers that are close to being effective weapons today, the main limitation is power. On Illal, Vitroleum should be more than enough of a power source. Also in Hawken, basically everything uses nanotechnology. Yet today, nanotech is still mostly theoretical. Laser weapons would also probably be more reliable than most of the other weapons that the mechs use in the long run.

I also think that Melee could be interesting if done right, but would be almost impossible to balance well. It is probably a good idea to just leave it out, no matter how cool it might be to chase someone down and impale them on a pneumatic spear, or slice them in half with a chainsaw.

Most of your other suggestions really have no place in Hawken, either. Things like no altitude cap or air dodging go against the mechanics of the game, and would change too much of what makes Hawken what it is. And chassis parts should be cosmetic only, while the internal items give stat changes. Otherwise chassis parts either have to be available for HC as well, which will hurt the developers income, or they become pay-for-power items. I would like to see more variety in the internal items, for more complex customization options, though.

I agree with the ragdoll being weird for mechs. Most games do not give the ragdoll physics enough mass, so they end up being oddly bouncy and too floppy. This is especially noticeable on something like a mech, which should be really massive and heavy. When they start bouncing around the way that they currently do when they die, it makes them look smaller then they should be and ruins the sense of scale. I also find it funny that the Type-C mechs' shields currently fall off when they die.
Always on the move / My trigger finger itches / If it moves, shoot it!  Posted Image8;;8

#18 ArnieF4440

ArnieF4440

    Muscles

  • Members
  • PipPipPip
  • 2,198 posts
  • LocationDown Under/invading US west servers

Posted April 29 2013 - 05:15 AM

View PostTeljaxx, on April 29 2013 - 04:25 AM, said:

View PostArnieF4440, on April 28 2013 - 10:31 PM, said:

The problem is that some of these go against the "Hawken lore" and would ruin the feel of the game. Things like lasers don't make sense, and neither does melee in terms of the lore.

There has been countless threads full of similar discussion, which is what I think dread was trying to say ... but searching up the right one is a pain in the bunny ...

I do not really get why they have said that lasers do not fit with Hawken. Because they are too advanced? We already have lasers that are close to being effective weapons today, the main limitation is power. On Illal, Vitroleum should be more than enough of a power source. Also in Hawken, basically everything uses nanotechnology. Yet today, nanotech is still mostly theoretical. Laser weapons would also probably be more reliable than most of the other weapons that the mechs use in the long run.

I also think that Melee could be interesting if done right, but would be almost impossible to balance well. It is probably a good idea to just leave it out, no matter how cool it might be to chase someone down and impale them on a pneumatic spear, or slice them in half with a chainsaw.

Most of your other suggestions really have no place in Hawken, either. Things like no altitude cap or air dodging go against the mechanics of the game, and would change too much of what makes Hawken what it is. And chassis parts should be cosmetic only, while the internal items give stat changes. Otherwise chassis parts either have to be available for HC as well, which will hurt the developers income, or they become pay-for-power items. I would like to see more variety in the internal items, for more complex customization options, though.

I agree with the ragdoll being weird for mechs. Most games do not give the ragdoll physics enough mass, so they end up being oddly bouncy and too floppy. This is especially noticeable on something like a mech, which should be really massive and heavy. When they start bouncing around the way that they currently do when they die, it makes them look smaller then they should be and ruins the sense of scale. I also find it funny that the Type-C mechs' shields currently fall off when they die.

I can't remember how it goes exactly, but most of the "laser" suggestions have been laser swords, and gundam type stuff, which is why I think it originally got shot down.

I think the repair torch is based on nanobots or something BTW. Correct me if I'm wrong


But anyway, he's still got a couple valid points, +1 for ragdoll, but -1 for changing core game mechanics
Posted Image
Me: Youtube | Drop Bears
Guides: Hawken Tips and Tricks | Fraps + Compression | Lag + Gaming
Rig: i7-920 + H50 | MSI X58A-GD45 | Corsair Dominator 12GB | 2x EVGA GTX 660TI SC+ 3GB | OCZ Vertex 2 120GB | Corsair HX1000 | CM HAF932

#19 Teljaxx

Teljaxx

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,448 posts
  • LocationIn the thick of 8;;8

Posted April 29 2013 - 01:54 PM

View PostArnieF4440, on April 29 2013 - 05:15 AM, said:

I can't remember how it goes exactly, but most of the "laser" suggestions have been laser swords, and gundam type stuff, which is why I think it originally got shot down.

I think the repair torch is based on nanobots or something BTW. Correct me if I'm wrong


But anyway, he's still got a couple valid points, +1 for ragdoll, but -1 for changing core game mechanics

Yeah, in that case definitely no. But those are usually some other form of energy, and not lasers, anyway. Like the Beam Sabers in Gundam are Minovski particles, which basically all of the technology in those series is based off of. Particle beams really do not fit with the lore of Hawken.

But a simple laser cannon would not be too far-fetched for Hawken. If anything, it could be explained that it is a converted mining tool or something.

And yes, the Helix Repair Torch and Repair Charges use nanobots to repair the mechs. even the repair drones work by helping the nanobots that are in the mech's armor fix damage. They create a temporary "bandage" over the damaged area, so that the nanobots can fix the components underneath easier.
Always on the move / My trigger finger itches / If it moves, shoot it!  Posted Image8;;8

#20 promotor27

promotor27

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCalifornia

Posted June 24 2013 - 12:15 PM

View PostTeljaxx, on April 29 2013 - 01:54 PM, said:

View PostArnieF4440, on April 29 2013 - 05:15 AM, said:

I can't remember how it goes exactly, but most of the "laser" suggestions have been laser swords, and gundam type stuff, which is why I think it originally got shot down.

I think the repair torch is based on nanobots or something BTW. Correct me if I'm wrong


But anyway, he's still got a couple valid points, +1 for ragdoll, but -1 for changing core game mechanics

Yeah, in that case definitely no. But those are usually some other form of energy, and not lasers, anyway. Like the Beam Sabers in Gundam are Minovski particles, which basically all of the technology in those series is based off of. Particle beams really do not fit with the lore of Hawken.

But a simple laser cannon would not be too far-fetched for Hawken. If anything, it could be explained that it is a converted mining tool or something.

And yes, the Helix Repair Torch and Repair Charges use nanobots to repair the mechs. even the repair drones work by helping the nanobots that are in the mech's armor fix damage. They create a temporary "bandage" over the damaged area, so that the nanobots can fix the components underneath easier.
I like that idea, maybe combine that with the bombing run gameplay, it can be the primary weapon.





Also tagged with one or more of these keywords: Beta, Review, Update, Art, Community, Exclusive, Forum, Interview, News, Press

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users