 Blood_Jester, on May 03 2014 - 11:34 PM, said:
Blood_Jester, on May 03 2014 - 11:34 PM, said:
The other problem is sometimes there might actually be enough players to fill up a server but the chance of all these people queuing around the same time is remote (similar to the co-op bot destruction problem).
Another thing along these lines is that there may be enough Oceania players online... but because of no players in their servers, they switch region and deal with the ping because they're desperate to play. And guess what? This problem loops in on itself, because it leaves the servers empty... only for more Oceania players to come along, see this, then switch region. 
Along with allowing us to play TDM alone while waiting, an indicator that says how many players are online would be helpful too. Two counters... one for global players, one for the region you're set to. This would let you see if there's any other Oceania players out there, so instead of just sitting there staring at empty servers, you join one and they'll see 1/12 and hopefully join, start filling it.
What might help this along would be global/regional chats commonly found in other F2P games. Sending out a message to all of Oceania to ask if anyone is there, then start a game off that... That has helped so many times in games like Blacklight: Retribution.
But yeah, I'm just glad Oceania servers even exist.