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On Proximity Mines.
#1
Posted April 28 2011 - 01:26 PM

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"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted April 28 2011 - 01:33 PM
#3
Posted April 28 2011 - 02:32 PM
If players getting in the battlefield can enjoy of some limited invulnerability then I've not said anything about this.
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#4
Posted April 28 2011 - 05:15 PM
#5
Posted April 29 2011 - 12:02 AM
#6
Posted April 29 2011 - 12:13 AM

well, they're fun for me, nothing gives me a thrill like setting up some elaborate obstacle course of lasers then watching as enemy players continue to fail against it, get pissed off, get sloppier, and continue setting off my hilariously placed mines.
#7
Posted April 29 2011 - 04:12 AM
even an EMP mine would do awesomely how much would it suck / rule if you or another person got hit by and EMP mine and were shut down or crippled in some way like there targeting went down or they could only run away or they're HUD was off line or something i recon that would be awesome
#8
Posted April 29 2011 - 06:43 AM
 
					
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#9
Posted April 29 2011 - 10:39 AM
I was about to say 1 big mine only per mecha and per spawn as well. Although the possibility of to pick up mines on certain spots of the map is not what i had in mind.
I mean, what I'd like to see is 1 mine only per mech and other players being able of picking up 1 mine of some dead player ( only in case players have wasted their own mine already )
* Yeah, I like to say mecha instead of mech. Sounds fun to me... lol
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#10
Posted May 03 2011 - 04:34 PM
#11
Posted May 03 2011 - 10:06 PM
#12
Posted May 04 2011 - 09:46 AM

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"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted May 04 2011 - 10:12 PM

Like they're a shoulder-mounted gun that shoots in an arc and look like sea mines. When they're shot in the air you press "aim" button and they deploy in that spot, floating and armed.
 
					
					#14
Posted May 06 2011 - 04:17 PM
 I missed this one, sorry.
 I missed this one, sorry.Better something which adheres to the geometry and looks like a WWI ground mine, isn't it?.
( and I mean with that something flat and round )
You aim and then you stick the mine wherever you want, up, down, left or right.. experience the hyper-magnetism!. Or perhaps is that a mine drone?!
 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
#15
Posted May 15 2011 - 08:32 PM
[almost there...] http://hawkenwiki.net/ (all hail Ashfire908)
#16
Posted May 15 2011 - 09:03 PM
vesper said:
i like that idea, maybe a sapping mine that shuts down one or all of your mech systems, leaving prone to attack for a couple of seconds.. like 3 maybe?
 
#17
Posted May 16 2011 - 04:43 AM
Engineers could choose between emp mines or these motion sensing hover mines.
By themselves the hover mines were more useful, those things were ridiculous deadly, if one had started following your vehicle, you were screwed.
EMPs by themselves were nearly a waste of time since they'd only inconvenience your opponent.
When combined though, you could make a choke point the most impenetrable death trap ever. Especially if an area was crawling with engineer/AT guys with rockets
But thats kinda besides the point here.... if emp mines were to be useful, maybe aside from just shutting down or severely gimping opponents, make them have a little hud prompt tell you that an EMP mine went off, and have the direction of the mine show up on your hud. So you know where to go to find some easy pickings if you are fast enough.
#18
Posted May 16 2011 - 12:59 PM
On the other hand ( besides EMP mines ) , imagine that you can replenish the mine ( or the mines )with a certain amount of your own fuel. This in order to make them more or less lethal. With a certain limit though. I do not like insta-kill mines either.

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"The difference between theory and practice is smaller in theory than it is in practice"
#19
Posted May 16 2011 - 01:06 PM
Flyingdebris said:
Engineers could choose between emp mines or these motion sensing hover mines.
By themselves the hover mines were more useful, those things were ridiculous deadly, if one had started following your vehicle, you were screwed.
EMPs by themselves were nearly a waste of time since they'd only inconvenience your opponent.
When combined though, you could make a choke point the most impenetrable death trap ever. Especially if an area was crawling with engineer/AT guys with rockets
But thats kinda besides the point here.... if emp mines were to be useful, maybe aside from just shutting down or severely gimping opponents, make them have a little hud prompt tell you that an EMP mine went off, and have the direction of the mine show up on your hud. So you know where to go to find some easy pickings if you are fast enough.
 
#20
Posted May 18 2011 - 12:35 PM

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"The difference between theory and practice is smaller in theory than it is in practice"
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