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The tech needs a different ability


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#1 Silk_Sk

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Posted December 29 2013 - 09:03 AM

Waaah, waaah. waaah, too many tech threads already, why another one, etc. don't care, here's another one. Someone should compile these.

Everyone knows the rage of having that Brawler down to single digit health only to have the magic green laser of immortality overcome the best you can throw at it. Other than those situations though, I haven't really found the tech to be more than a minor annoyance. It's only when it uses its ability that it has a negative impact on the experience. Nerfing it will not change this. OP or not does not matter. The ability needs to be completely reworked, not balanced.

Rather than a beam, I think a projectile would be more appropriate. The cooldown would be shorter, say 45 seconds, and fired like a detonator, possibly with a higher movement speed, but if it misses it will be wasted (maybe with slightly less cooldown). Similar to the shield, it would attach to a mech and heal them for a short time, functioning like a second heal beam that doesn't need to be aimed. It would still keep the function of repairing the tech as long as it is in range. It will also be usable on turrets.

And just so we're clear, it would NOT stack with the repair beam in any way. That goes for the self repair as well. It would just allow the tech to temporarily heal two mechs at once and that's it. This should prevent any exploits like dropping a turret in a duel and getting double heals.

Using it on an enemy will have the same effect as a vamp beam, but with shorter duration than using it on an ally. Again, it will not stack with the main beam. It will also not be possible to get kills with it, stopping at 1 health.

Whether the repair rate should be more, less, or the same as the regular one, or have different mechanics depending on if the mech is taking damage, I don't really know. That's a balance issue. I'm just throwing this concept out there to see what everyone thinks.
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#2 EliteShooter

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Posted December 29 2013 - 09:13 AM

wow ... that will make it nothing than a puppet ! lol :D
but either way ... I don't play tech so I'll give you a 1+.

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#3 yoshimotosog

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Posted December 29 2013 - 09:30 AM

the tech is not op with his ability. even if the green beam doesn't let you get the kill that you worked your butt of to get, it does what the game wants everyone to do. cooperate. even if the tech is using the green beam on the guy that you're attacking, there has to be other ways to deal with it. flank, maybe ask your team for distractions, or be the distraction. a tech that's healing someone is an easy target, and it makes the partner that it heals an easy target too. it forces you to call for help. it forces you to cooperate, and that is why i admire the tech so much.

also, if you wanna change the tech somehow, then ask for a repair torch without lock on, with greater healing and humongous overheat. that would be good for short bursts of healing, which would be rather nicer than slow repairing.
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#4 RozerMahbub_

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Posted December 29 2013 - 10:09 AM

guys wt r u talking about :D

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I DON'T CARE

i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^


#5 yoshimotosog

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Posted December 29 2013 - 10:18 AM

View PostRozerMahbub1, on December 29 2013 - 10:09 AM, said:

guys wt r u talking about :D
I DONT EVEN KNOW, MAN!
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#6 RozerMahbub_

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Posted December 29 2013 - 10:31 AM

View Postyoshimotosog, on December 29 2013 - 10:18 AM, said:

View PostRozerMahbub1, on December 29 2013 - 10:09 AM, said:

guys wt r u talking about :D
I DONT EVEN KNOW, MAN!



:D so cmn celeberite the new year 201...oh forget....plz help me to findout...this might help me :ph34r: :lol:

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I DON'T CARE

i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^


#7 yoshimotosog

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Posted December 29 2013 - 11:28 AM

View PostRozerMahbub1, on December 29 2013 - 10:31 AM, said:

View Postyoshimotosog, on December 29 2013 - 10:18 AM, said:

View PostRozerMahbub1, on December 29 2013 - 10:09 AM, said:

guys wt r u talking about :D
I DONT EVEN KNOW, MAN!



:D so cmn celeberite the new year 201...oh forget....plz help me to findout...this might help me :ph34r: :lol:
wat just happend?
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#8 Kurzak06

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Posted January 28 2014 - 02:47 PM

If tech is OP why doesn't everyone just play tech. Oh, that's right.. they aren't. You're upset you didn't win a 2v1. Ya, it happens. There are hundreds of games over the last 20 years that have healers in them. Reading your concerns is hurting my eyes. Visit other pvp games and complain about healers. Healers so OP. Your argument is terrible. Please stop.

Oh and let me add this golden nugget. The healing is actually less effective than avg dmg by any mech in this game. Do a better job of hitting your target and it will go bye-bye. All mechs make hp go away, one makes it come back. Nothing to complain about here.

Edited by Kurzak06, January 28 2014 - 02:49 PM.


#9 Bazookagofer

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Posted January 28 2014 - 05:20 PM

View PostKurzak06, on January 28 2014 - 02:47 PM, said:

If tech is OP why doesn't everyone just play tech. Oh, that's right.. they aren't. You're upset you didn't win a 2v1. Ya, it happens. There are hundreds of games over the last 20 years that have healers in them. Reading your concerns is hurting my eyes. Visit other pvp games and complain about healers. Healers so OP. Your argument is terrible. Please stop.

Oh and let me add this golden nugget. The healing is actually less effective than avg dmg by any mech in this game. Do a better job of hitting your target and it will go bye-bye. All mechs make hp go away, one makes it come back. Nothing to complain about here.
Well for your information this thread is about the "special ability " of the tech. Which is a jail out of free card for the mech being healed because it heals through all damage you could throw at it. Second of all having a practically no skill healer with get out of jail free card that can jump and dodge around like a mexican jumping beam on ***** is never ever a good idea for balance. Skill heals FTW.

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#10 Kurzak06

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Posted January 29 2014 - 09:50 AM

What would be more to your liking for a mech that repairs then? Changing the special of a repair mech to something other than repairing? You may have to come up with something more creative. Such as making the Tech a slower medium mech with lower fuel, same repair strength, more armor and different firepower options? Perhaps even change the secondary function of the heal gun to a projectile based attack instead of sticky short ranged vamp beam?

Making it slower will make it harder for it to stick with faster mechs while repairing in combat. Actually why don't we tie repairing to fuel consumption? It works for the cloakers, why not the tech? And by making the tech a medium it'll have a larger hitbox as well.

Edited by Kurzak06, January 29 2014 - 09:55 AM.


#11 chickenSTALKER

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Posted January 31 2014 - 03:21 PM

Simple solution. Kill the Tech first. I usually weigh in whether I could kill the damage first, if not then I go for the tech first.




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