I.E. I drop a shield, and it often makes it easier to kill me, since anyone with a close-range weapon can just fly inside, or a well-placed TOW/heat cannon will just go through the shield. Plus, maneuvering is so necessary for survival, you can't stay in your shield or you'll be a sitting duck. [ I've often been able to use people's shields against them as a brawler.]
The MG turret is quite functional, but it's hardly a third gun as careful placement is necessary for it to be effective. The rocket turret on the other hand, can't aim for fuzzy bunny.
The radar jammer is totally useless as a little bit of common sense works around it (same with the hologram projector), and the portable radar is only short-ranged.
I have no complaints about the EMP.. and the MG turret is probably good as well. But I feel some of the other equipment may need tweaking.
Improvement suggestions for how equipment is used:
-have equipment pickups: mechs drop unused items when they die, allowing other players to pick them up so that they can be used more often. This would be especially handy for someone who's run out of items and is surrounded, or for noobs who need a quick edge against skilled players. A limit could be put on the total number of carryable items, so no one would get all of them. (This could also help balance the conditions of engagement in otherwise lopsided team matches)
-integrate equipment the way specialties are: rather than only having a one-time use, items could have a recycle time like the berserker's/assault's specialties. Some more powerful items (such as EMP) could still have only a one-time use, or a very slow recycle time.
-allow purchase of additional equipment uses for extra Hawken/Meteor points. So, I.E. after buying an MG turret, I could buy an upgrade that allows for 2 turrets for Meteor points (or a greater amount of Hawken points.)
improvement suggestions for equipment:
-portable radar could have more range, in which case it would make a nice addition to a sniper's arsenal.
-rocket turret could have a [slight] homing ability to help its poor aim.
-radar jammer could work like the hologram (and possibly replace the hologram) by displaying visual duplicates of your mech doing exactly what you're doing (including moving around). It should only display 2 or 3 holograms, and should have a very limited duration, but that seems more useful than the current hologram projector or radar jammer.
-shield should be attached to your mech and have a limited damage-taking capacity (like the MechAssault 1 Ragnarok's shield)
If anyone else has ideas or a different perspective they'd like to share, feel free to respond to this topic.
Edited by Ace4225, November 14 2012 - 01:01 PM.

 

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 I was thinking it'd be cool to implement one of these, not really all of them.
 I was thinking it'd be cool to implement one of these, not really all of them.
					
					









 
								




