 4
 4
 
Free Mech Vs Pay Mech
#1
Posted January 03 2013 - 02:58 PM
Cheers
LTPug ( Tin Man )
#2
Posted January 03 2013 - 03:01 PM
robotokom LIKES THIS POST
Edited by robotokom, January 03 2013 - 03:10 PM.
#3
Posted January 03 2013 - 03:10 PM
#4
Posted January 03 2013 - 03:12 PM
No, no, a thousand times no. That is the very definition of pay to win, where a player who has the real money to spend gets an advantage over someone who doesn't.
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
 Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3
Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege? Give Bacon's Guide to Siege Mode a watch
#5
Posted January 03 2013 - 03:15 PM
 robotokom, on January 03 2013 - 03:01 PM, said:
robotokom, on January 03 2013 - 03:01 PM, said:
#7
Posted January 03 2013 - 03:59 PM
Skype: gusta.freire
#8
Posted January 03 2013 - 04:03 PM
#10
Posted January 03 2013 - 04:09 PM

Me: Youtube | Drop Bears
Guides: Hawken Tips and Tricks | Fraps + Compression | Lag + Gaming
Rig: i7-920 + H50 | MSI X58A-GD45 | Corsair Dominator 12GB | 2x EVGA GTX 660TI SC+ 3GB | OCZ Vertex 2 120GB | Corsair HX1000 | CM HAF932
#11
Posted January 03 2013 - 04:41 PM
#12
Posted January 03 2013 - 04:55 PM
 LTPug, on January 03 2013 - 04:41 PM, said:
LTPug, on January 03 2013 - 04:41 PM, said:
LOL YES FUZZY BUNNY THE TV BOT !!!
robotokom LIKES THIS POST
Edited by robotokom, January 03 2013 - 04:57 PM.
#13
Posted January 03 2013 - 04:55 PM
Personally, I don't think it any of them should 'feel different/better' than others based on how they were acquired. Cosmetic changes are already available for real money. Anything else is skating the pay to win line, and should be avoided.
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
 Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3
Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege? Give Bacon's Guide to Siege Mode a watch
#14
Posted January 03 2013 - 05:12 PM
 bacon_avenger, on January 03 2013 - 04:55 PM, said:
bacon_avenger, on January 03 2013 - 04:55 PM, said:
Personally, I don't think it any of them should 'feel different/better' than others based on how they were acquired. Cosmetic changes are already available for real money. Anything else is skating the pay to win line, and should be avoided.
Your are very right, I just didnt really think about. But yes your are right, think you for pointing out the aspects of my question. Well anyways was just a stupid question anyways.
Cheers
LTPug ( Tin Man )
#15
Posted January 04 2013 - 04:51 AM
 marshalade, on January 03 2013 - 04:04 PM, said:
marshalade, on January 03 2013 - 04:04 PM, said:
condescending much..
--
LTPug: the starter/free C-RT mech is actually really good considering the penalty-free pre-installed internals, but when it comes to paying for mechs as bacon said its better that they are all equal regardless because not only is it bordering/breaching pay to win, it also quickly divides the community which can be really detrimental, the option to pay for mechs as it is through Hawken credits is only to skip the grind but in the end everyone can get the same thing barring cosmetics, as the community grows and more people play the army of FRED's will reduce and you'll start seeing more people in different flavors of mech's as they unlock em, it'll just take a bit of time.
THREADS -{ Who wins? -//- Alternative EMP -//- Hawken OST? }
 
#16
Posted January 05 2013 - 07:06 PM
Different mechs are about tactical variety, not superior power. They're balanced, just different.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#18
Posted January 06 2013 - 02:40 PM

We chose to make the starter mech a very good mech for a couple reasons. One was to dispel thoughts of Pay2Win (if the mech everyone starts with can go toe to toe with any paid mech, then it's hard to complain that the game gives advantages for paying).
The most important reason however, is to give newbies a fighting shot in their first games. That's why the internal items have no negative effects. New players will already have a rough time VS experienced players because of the skill curve of the game. If the starter mech was also weaker in terms of stats, then they would just get slaughtered and not have fun. Hopefully even if newbies have a hard time at the start, they won't perceive the game as unfair since the mech they have is potentially as good as anything else available.
The downside to the first mech is that it's kind of boring. Paying gets you variety and style, and mechs with different strengths and playstyles.
#19
Posted January 06 2013 - 03:21 PM
 [ADH]Deuy, on January 06 2013 - 02:40 PM, said:
[ADH]Deuy, on January 06 2013 - 02:40 PM, said:

We chose to make the starter mech a very good mech for a couple reasons. One was to dispel thoughts of Pay2Win (if the mech everyone starts with can go toe to toe with any paid mech, then it's hard to complain that the game gives advantages for paying).
The most important reason however, is to give newbies a fighting shot in their first games. That's why the internal items have no negative effects. New players will already have a rough time VS experienced players because of the skill curve of the game. If the starter mech was also weaker in terms of stats, then they would just get slaughtered and not have fun. Hopefully even if newbies have a hard time at the start, they won't perceive the game as unfair since the mech they have is potentially as good as anything else available.
The downside to the first mech is that it's kind of boring. Paying gets you variety and style, and mechs with different strengths and playstyles.
My question would be, why didn't they just start with less powerful internals? Why not 3% armor? or 3% heat.. so that the other internals you can buy are something you could almost get more out of. As it stands, only the 20% exp gain could be changed out when you hit 25.
#20
Posted January 09 2013 - 10:04 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

 


 
				
				
			 
				
				
			
 
				
				
			 
				
				
			 
				
				
			
 
				
				
			 
				
				
			 
				
				
			
 
				
				
			 
				
				
			 
				
				
			 
				
				
			 
			
			 
				
				
			









 
								




