First of all, put some goddamn invisible walls on that lame sniping spot. This should've been done long ago, Sentium snipers have no similar spot on their side. A sniping or hellfire mech camping there can be really annoying, as he has a nice view over the AA and when he's in danger, he just has to backpedal abit to hide in the base and repair.
Second, what's up with that extra path for Prosk? It's quite damn useful for escaping, but again, Sentium side has nothing like that. I honestly don't like my idea of adding a tunnel, but it's the best I could come up with atm. I think my tunnel idea might work if snipers could see only abit of AA from there and if the base turrets had a part of the tunnel covered, so Sentium side doesn't lose a spot to repair. That area is just weird and different on each side so I really dunno. I also guess that the extra path is the reason why one tunnel is being used all the time (Sentium) while the other never (Prosk).
Last.. really? A closed area with cover from hill on one side and big open flat area on the other? Not to mention that fighting/flanking on Sentium side is very risky with that high traffic tunnel there, while you can pretty much safely assume that nobody will use the tunnels on Prosk side while you're there flanking them. I guess that tightening that place up isn't going to happen, but I really think we should at least get some hill or something there to provide abit of cover.
Overall I like the "skewed" symmetry this map has, but please, at least fix the sniping spot, it's really stupid to throw balance off with something like this. The other things don't bother me that much, but I think they were worth mentioning.
Hopefully someone will have better suggestions than me.
 
					
					
 

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