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Destroyable Enviroment and... ?


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#1 Spezies

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Posted April 19 2011 - 01:52 PM

Will Hawken have destroyable enivroment? For example ads-screens or small objects like staves, boxes, water towers. I saw the videos and wonder, that the ads wall with 10cm thickness block that powerful missiles and projectiles.

I hope thats possible.
Hawken will be a great game, I promise.

(Sry for my bad school english and greetings from Germany)
Greets all from Germany

#2 ApocalypeX

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Posted April 19 2011 - 01:56 PM

I personally want destructible environments.

Imagine chasing an enemy mech, running through a building. Blowing the bridge away underneath someone and watching them fall to their demise.

I think it would add more awesomeness.

#3 VenatioDecorus

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Posted April 19 2011 - 01:59 PM

A totally destructible environment like Red Faction would be awesome but that seems like a pretty major feature for a small team. While I'd love to see it I'd settle for destructible doodads.

#4 Spezies

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Posted April 19 2011 - 02:03 PM

I think a totally destroyable enviroment is to much for Hawken but an Ad-screen is not thick enougth to cover enemy fire.
Greets all from Germany

#5 shaken

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Posted April 19 2011 - 02:04 PM

VenatioDecorus said:

A totally destructible environment like Red Faction would be awesome but that seems like a pretty major feature for a small team. While I'd love to see it I'd settle for destructible doodads.

This is probably the sole reason it won't be in the game.  Destructible environments (massive scale) are still very difficult to do in games, and if you don't plan for it from the beginning (Red Faction), then adding it after the project has begun would simply be too huge a change in scope.

Being able to blow away signs and such (doodads as the above poster said) would add a nice bit of immersion to the combat though.

#6 leafhopper1

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Posted April 19 2011 - 02:07 PM

I don't personally think it needs destructible environments unless they can pull it off with little slow down.
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#7 Reav

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Posted April 19 2011 - 02:16 PM

Spezies said:

I think a totally destroyable enviroment is to much for Hawken but an Ad-screen is not thick enougth to cover enemy fire.
ˆ
I agree. I think it's too much for Hawken. For Red Faction it required a computer beast anyway.

#8 Scrizati

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Posted April 19 2011 - 02:17 PM

Agreed, as much as a fully destroyable environment would be nice it looks like the they are using the game engine in a limited way. As for small items that should be fairly easy to add without affecting the performance too much.
"Trying to slow down a mech with a tank isn't something I'd volunteer for." - Jen McQuarrie

#9 NaloaC

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Posted April 19 2011 - 04:54 PM

Didn't the gameplay trailer show them stomping over small features such as lamp-posts and so on?

Things like that would suffice I think. Considering the firepower that these things are packing, there wouldn't be much of a level left half-way through a match :D

#10 Scrizati

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Posted April 19 2011 - 05:25 PM

Hehe true. Yeah lamp-posts, bins and such can be seen being crushed or flying around. Looks like there are plenty of them too.
"Trying to slow down a mech with a tank isn't something I'd volunteer for." - Jen McQuarrie

#11 VenatioDecorus

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Posted April 19 2011 - 05:29 PM

They are using the Unreal engine anyways, which I don't think would support this, at least not without heavy modification. And depending on the level of destruction they would want.

#12 NECRO1

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Posted April 19 2011 - 06:06 PM

All that talk about environment is cool and all, but I am wondering how your mech degradates over time.

I would rather see a focus on the mech itself.  Guns blowing off, legs getting crippled ect ect ect.  Progressive damage and whatnots.  And thinking about that makes me wonder what happens in between matches....  
Which makes me wonder if there is going to be a cash system....  
Which makes me wonder if I can personalize my mech...

Exploiting the idea that everything around you should be falling apart and blowing up detracts from the thing that you're causing all that damage with.  If I have to worry about damage to myself, I'm definately going to be way more attached to my mech.  And that in turn would draw me farther into the atmosphere of the game.

#13 lavalamp1138

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Posted April 19 2011 - 06:16 PM

I'm pretty relieved knowing that the environments aren't destructible. Everything looks way too nice, so I'd be very reluctant to fire my weapons for fear of making a mess of things.  ;)

#14 HappyApathy1

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Posted April 19 2011 - 06:37 PM

Ever played World of Tanks? It does a pretty good job of defining what can and cannot be destroyed. I just hope you don't have to worry about things like cars or lampposts impeding your mechs movement, that would just be sad :? . It would also be great if you could knock down things like small buildings or walls people are hiding behind (another thing World of Tanks does).

#15 Zero

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Posted April 19 2011 - 07:05 PM

Quote

Will: Will the game have non-urban environments, e.g. jungles, space? How destructible are the environments? Can you crush people in the cities?

Dave: Yes, we are currently working on several different levels. Each have a unique look and feel from the others. There are some levels of destruction in the environment. Nothing big at the moment. Many of the smaller props can be damaged and or destroyed. It is an awesome feeling to run down and area and shatter almost everything in your path. Or watching a giant mech land on a container and see it crumble beneath its feet.

- From http://williamjudd.c... ... interview/

I also saw another article that said they didn't intend to have full scale destructible environments, since they have a low budget and small worker base. I can't remember where it is however (might be IGN).

As for there being destructible environment, that would obviously be awesome. I'd be in more favor of a type of semi-destructible environment with objects, that when destroyed, would change a small portion of the map. Just me though. ^^

#16 PunchItInDaFace

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Posted April 20 2011 - 05:00 PM

I could care less about destructible environments since it could never co inside with the flow of game play anyway. "oh I'm gonna destroy this bridge so that my enemy will be caught within the debris and I'll time it perfectly." Yea right. As if your opponent would be dumb enough to follow you in a straight line. O
            One idea I really like is what one person said about Mech degrading. This would bring back the golden ages of Heavy Gear. See Mechwarrior did fine with the arms and weapons being destroyed ,but it never really worked all that well. especially since all you had to do was aim at the F$#%@ leg and not both of them, you just needed to mess one up. I found that absolutely ridiculous. Your leg may be gone but that doesn't mean the pilot died merely from the thing falling over. If the legs are gone and the mech is on it's back you should still have to destroy the cockpit. And the fallen mech should still be able to fire back. Kinda like a Last Stand perk.
       Unlike Mechwarrior, Heavy Gear made that game mechanic fit almost perfectly with the game play. You could lose just about everything on your Gear and still live as long as your cockpit was still intact.  You could also pick up other weapons or drop the ones you have.
And realism played a huge part too. If you shot the GAS TANK of your opponent it would either kill him or cause massive amounts of damage. Of course it wasn't an easy shot more like lucky. But it added more depth to the combat which Chromehounds didn't do to well with.

#17 Zero

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Posted April 20 2011 - 05:14 PM

Hawken most likely won't play like your average, 60 foot battle mech games (like all those previously mentioned), and from what I can tell from the video, your mech does not appear to lose the ability to use its arms if say, its arms are shot. This is something I can live without anyway and I can most certainly put up with due to the quality of the rest of the game. And don't forget this is an indie title.

#18 PunchItInDaFace

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Posted April 20 2011 - 05:27 PM

Your right. This game can never survive if it was intended to be a hardcore mech game. The meld between it's Steel Battalion/Heavy Gear atmosphere and it's not too serious approach with it's Mechassault game play is perfect. I just really hope they don't make a full size game sequel. Cause all they would do is add extra crap you didn't need just like every other (Sameshit Game 4) that's out there.

#19 Pawken

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Posted April 20 2011 - 05:40 PM

I can live without destructible environments but as long as they have great particle effects for example bullet holes, bits of concrete fall to ground but not necessarily take chunk out of building. Like halo 1 that had amazing particle effects. if anything like that i will be happy.
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#20 Dahdah

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Posted April 21 2011 - 04:03 PM

[ZiiP]Naloac said:

Didn't the gameplay trailer show them stomping over small features such as lamp-posts and so on?

Things like that would suffice I think. Considering the firepower that these things are packing, there wouldn't be much of a level left half-way through a match :D

In case you never played a city match in Chromehounds, let me tell you, levelling half a city actually makes for a GREAT match. Some of my best memories of that game were full-squad matches in the Tarakia capitol. By the time it was over splash damage and cannon fire had dropped 3/4 of the city, lol.

CH could get away with it, tho, at the cost of simpler animations and graphics than what was shown in the Hawken vid.




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