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Mobility Tree Health Optimization
#1
Posted November 20 2012 - 06:28 PM
And you know what it have me?
8 health.
That's right. I went from 820 (Grenadier) to 828 health.
That's when I realized, each slot on that skill gives a .3% boost, for a total of .9%
Look, I know vertical progression is bad and all that, but if your going to make something useless, just remove it all together. Because a less than 1% buff is absolutely useless.
Alternatively, this is a bug and someone screwed up on a decimal point.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#4
Posted November 20 2012 - 06:44 PM
Edited by KaszaWspraju, November 20 2012 - 06:46 PM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
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@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#5
Posted November 20 2012 - 07:54 PM
Either the optimization tree needs to be available from the start, or it needs to have an actual trade-off (not being able to get a different bonus is not a trade-off if you can have a higher number of bonuses than someone else anyway)
Otherwise it's not going to really work for anyone. People are going to complain that they're being put in matches against higher geared players, and those who actually want to make a difference in the handling of their mech will be disappointed with the impact (or lack thereof) their decisions make
Also the announced changes to progression in Hawken sound pretty damned good to me. I can't wait to see what the end result is
Edited by Beemann, November 20 2012 - 07:55 PM.
#6
Posted November 21 2012 - 01:06 AM
 AsianJoyKiller, on November 20 2012 - 06:28 PM, said:
AsianJoyKiller, on November 20 2012 - 06:28 PM, said:
And you know what it have me?
8 health.
That's right. I went from 820 (Grenadier) to 828 health.
That's when I realized, each slot on that skill gives a .3% boost, for a total of .9%
Look, I know vertical progression is bad and all that, but if your going to make something useless, just remove it all together. Because a less than 1% buff is absolutely useless.
Alternatively, this is a bug and someone screwed up on a decimal point.
THIS! Cannot agree more THIS!
#7
Posted November 21 2012 - 06:47 AM
That said, I agree with the OP's sentiment: if something is designed to be insignificant then the game loses nothing (and in many regards even gains) by not having that something at all.
Edited by defekt, November 21 2012 - 06:48 AM.
#8
Posted November 21 2012 - 07:50 AM
But alas, it was just a dream.

#9
Posted November 21 2012 - 09:48 AM
 Crimson_Corsair, on November 21 2012 - 07:50 AM, said:
Crimson_Corsair, on November 21 2012 - 07:50 AM, said:
But alas, it was just a dream.

So how about a mid way meet? Give each player 25 points, but "lock" those points into the skill tree as default. Based on either being generous (give scouts speed boosts, assaults damage and Class C defense) or being "average" by giving all new mechs even points in each tree.
Then with the level unlocks, you can move a point or 3 each unlock. Or move up to unlock all the points for customization.
That way everyone gets a "buff" but only high levels or paying customers get to choose the buffs.
 
					
					#10
Posted November 21 2012 - 10:58 AM
And exactly as he predicted, we now have upgrades that are barely upgrades at all.

They definitely need to be somewhat higher at a minimum. I think most people were fine with them as they were (in most aspects; i.e; tune them so that the rough amount of armor given extra was "equal" for all classes compared to base HP instead of a flat number, for example) or else a slight downtune from that, but this is pretty much hack-and-slash razing of them.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#11
Posted November 21 2012 - 11:08 AM
That's just absurd.
I know you guys are changing things up soon, and I know that vertical progression is bad.
But you know what?
Having over half the optimizations be completely useless is really, really stupid.
It makes playing right now a lot less fun.
Why bother customizing right now? It's not like it's really doing all that much for you.
Edited by AsianJoyKiller, November 21 2012 - 08:00 PM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#12
Posted November 21 2012 - 11:34 AM
#13
Posted November 21 2012 - 01:08 PM
 Crimson_Corsair, on November 21 2012 - 07:50 AM, said:
Crimson_Corsair, on November 21 2012 - 07:50 AM, said:
But alas, it was just a dream.
if it only was reality
H.P. Lovecraft
#15
Posted November 21 2012 - 04:53 PM
the internals are harsh and atm I'm not using any since you buy a 3% weapons boost and lose 2% health then you go to the defensive internal and buy a 3 percent health boost and lose 2 percent on your weapons
in CB2 atleast you could notice the difference which is how it should be or why is it even in the game if you cant notice it
I'm having less fun in this closed beta then i did the last two i can say that for sure
Edited by Rooslin, November 21 2012 - 04:55 PM.
#16
Posted November 21 2012 - 06:01 PM
 Crimson_Corsair, on November 21 2012 - 07:50 AM, said:
Crimson_Corsair, on November 21 2012 - 07:50 AM, said:
But alas, it was just a dream.
Edited by Interrobang, November 21 2012 - 06:05 PM.
#17
#18
Posted November 21 2012 - 08:03 PM
 AsianJoyKiller, on November 21 2012 - 11:08 AM, said:
AsianJoyKiller, on November 21 2012 - 11:08 AM, said:
That's just absurd.
I know you guys are changing things up soon, and I know that vertical progression is bad.
But you know what?
Having over half the optimizations be completely useless is really, really stupid.
It makes playing right now a lot less fun.
Why bother customizing right now? It's not like it's really doing all that much for you.
#19
Posted November 21 2012 - 08:05 PM
 D20Face, on November 21 2012 - 08:03 PM, said:
D20Face, on November 21 2012 - 08:03 PM, said:
 AsianJoyKiller, on November 21 2012 - 11:08 AM, said:
AsianJoyKiller, on November 21 2012 - 11:08 AM, said:
That's just absurd.
I know you guys are changing things up soon, and I know that vertical progression is bad.
But you know what?
Having over half the optimizations be completely useless is really, really stupid.
It makes playing right now a lot less fun.
Why bother customizing right now? It's not like it's really doing all that much for you.
Who knows?
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#20
Posted November 21 2012 - 08:10 PM
 AsianJoyKiller, on November 21 2012 - 08:05 PM, said:
AsianJoyKiller, on November 21 2012 - 08:05 PM, said:
Who knows?
They have an unfinished system and a system that is linked to values in the code with a UI built around it.
If they removed it they've have to make temp UI(something people this close to open beta wouldn't like) a temporary hacked in replacement for all the code bits they effected that wouldn't be used in a few days, and other temporary fuzzy bunny that'd make the game look ugly, likely be buggy, and in general piss people off.
No more NDA means no temp assets in most cases as they'd be broadcasting broken bits.
Instead they effectively remove a bad idea by nerfing it into oblivion till the replacement arrives.
Edited by D20Face, November 21 2012 - 08:11 PM.
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