Edited by Quiiliitiila, April 10 2013 - 02:09 PM.
 5
 5
 
Technician being marketed as a derp derp mech...
#1
Posted April 09 2013 - 07:02 AM
#2
Posted April 09 2013 - 07:08 AM
*edit* Lets just hope with the technicial the ''low skilled'' players will actually follow the better players to cap silos or to the AA.
Edited by cH_aos, April 09 2013 - 07:12 AM.
#3
Posted April 09 2013 - 07:12 AM
I think its meant for players who can't compete with those higher skilled players but still want to fullfill a certain useful role
goddamn skilless players
*joking

pm me for hire :)
#4
Posted April 09 2013 - 07:13 AM
Maybe just sticking to using the support wording and leaving out all skill related mentions, as the market the wording is directed is to people who complained about the learning curve after trying and leaving instead of the new players.
In other words the "skill level" shouldn't have ever been mentioned, thats a marketing mistake.
 
#5
Posted April 09 2013 - 07:28 AM
But until I see it in action and play it some, as well as see other changes, like the supposed nerf to burst damage, anything is just speculation right now.
#6
Posted April 09 2013 - 07:29 AM
#7
Posted April 09 2013 - 07:30 AM
Edited by Quiiliitiila, April 10 2013 - 02:09 PM.
#8
Posted April 09 2013 - 07:31 AM
Think of it like the offensive line in american football. They aren't considered "skill positions" yet they require tons of particular skills.
#9
Posted April 09 2013 - 07:32 AM
Edited by Quiiliitiila, April 10 2013 - 02:09 PM.
#10
Posted April 09 2013 - 07:42 AM
 Quiiliitiila, on April 09 2013 - 07:02 AM, said:
Quiiliitiila, on April 09 2013 - 07:02 AM, said:
Since always IMO. All dat sticky heal beams, sitting in the back behind your team...
I've yet to see a game where a medic class isn't easy to play
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#11
Posted April 09 2013 - 07:44 AM
 WearisomeOrphan, on April 09 2013 - 07:31 AM, said:
WearisomeOrphan, on April 09 2013 - 07:31 AM, said:
Exactly, new players still need to get a feel for the mecha, and know how to move about as efficiently as possible. What good is a medic if you bleed out because he took his sweet time walking over to you?
On a related note...
The more skilled players are often raging against the machine that will come simply because "OMG! They're catering to NUBS!!!!1 THEGAMEISDEADTHEGAMEISDEAD rant rant rant." That may be an exaggeration, but I am getting sick and fuzzy bunny tired of hearing it. Until it's out in the wild, stop whining!
Edited by Frouste, April 09 2013 - 07:48 AM.
#12
Posted April 09 2013 - 07:55 AM
Edited by Quiiliitiila, April 10 2013 - 02:09 PM.
#13
Posted April 09 2013 - 07:55 AM
 Frouste, on April 09 2013 - 07:44 AM, said:
Frouste, on April 09 2013 - 07:44 AM, said:
I am usually of a similar opinion, and while I do believe that we need to actually have the tech available for play before passing final judgement, the preview video and following interviews, DO RAISE VALID CONCERNS. Healing values need to be confirmed, heat values need to be confirmed, and sticky beams definitely do not really feel like a good move for HWK. (I am not one of the highest skill players, tho I do quite often play against some of the best)
I think a projectile/splash grenade healing weapon and a debuff mechanic that reduces the targets damage output, not increases their damage taken would have been a more elegant way to bring about a healing class, hell you could have even made the healy projectiles like HFM and given it a ez mode lock on, or dumbfire option.
The concerns raised by folks in other topics are not whining, they are valid, usually well thought out, and generally conveyed in a easily understood manner, with examples from other games. While you or I may not agree with them, they are still valid concerns, and should be heard out by us, and the ADH folks who DO LISTEN TO US.
#14
Posted April 09 2013 - 07:57 AM
 Quiiliitiila, on April 09 2013 - 07:55 AM, said:
Quiiliitiila, on April 09 2013 - 07:55 AM, said:
 RedVan, on April 09 2013 - 07:42 AM, said:
RedVan, on April 09 2013 - 07:42 AM, said:
Have you played Planetside 2? Play a medic and then tell me it's any easier than any other class.
A good game balances all their classes and potential classes together to make a fair game. What are people on these forums upset about with the technician? Is it merely because it will actually change the status quo of these matches? Is it because it will add a new class that you guys will have to find a new counter to? Getting upset about a new class that will add some more depth to the game just makes people seem like they are afraid of change and to lazy to play the game and figure out how to compensate.
Everyone I've talked to that played PS2 either gave up because of aimbots, or DL'd aimbots to be competitive. Let's not use that as an example.
#15
Posted April 09 2013 - 08:11 AM
Edited by Quiiliitiila, April 10 2013 - 02:09 PM.
#16
Posted April 09 2013 - 08:15 AM
I guess that's hard for a lot of people though.
#17
Posted April 09 2013 - 08:20 AM
 StephenHawking, on April 09 2013 - 08:15 AM, said:
StephenHawking, on April 09 2013 - 08:15 AM, said:
I guess that's hard for a lot of people though.
yeah, I mean, you can win just by pressing buttons on a keyboard, seriously, there should be a marathon somewhere in there

#18
Posted April 09 2013 - 08:22 AM
 burns1124, on April 09 2013 - 07:55 AM, said:
burns1124, on April 09 2013 - 07:55 AM, said:
 Frouste, on April 09 2013 - 07:44 AM, said:
Frouste, on April 09 2013 - 07:44 AM, said:
I am usually of a similar opinion, and while I do believe that we need to actually have the tech available for play before passing final judgement, the preview video and following interviews, DO RAISE VALID CONCERNS. Healing values need to be confirmed, heat values need to be confirmed, and sticky beams definitely do not really feel like a good move for HWK. (I am not one of the highest skill players, tho I do quite often play against some of the best)
I think a projectile/splash grenade healing weapon and a debuff mechanic that reduces the targets damage output, not increases their damage taken would have been a more elegant way to bring about a healing class, hell you could have even made the healy projectiles like HFM and given it a ez mode lock on, or dumbfire option.
The concerns raised by folks in other topics are not whining, they are valid, usually well thought out, and generally conveyed in a easily understood manner, with examples from other games. While you or I may not agree with them, they are still valid concerns, and should be heard out by us, and the ADH folks who DO LISTEN TO US.
1: I don't math! Unless it's meta-heavy (like BLR), I'm against the mathematic meta-gaming experience. If I do use math, it's likely I'm playing D&D or some other table-top RPG.
2: It looks (not that it actually is) like whining, plus watch "Extra Credits." I can't seem to find the video, but there was one on beta testing. The video raised a point, less input from the devs is a good thing. They can assess the problems accordingly, and if they keep trying to defend their work and designs, it's going to stem the game's progress. Make no mistake, they are watching, these forums were made to monitor criticism and assess.
Edited by Frouste, April 09 2013 - 08:24 AM.
#19
Posted April 09 2013 - 08:26 AM
 Frouste, on April 09 2013 - 08:22 AM, said:
Frouste, on April 09 2013 - 08:22 AM, said:
 burns1124, on April 09 2013 - 07:55 AM, said:
burns1124, on April 09 2013 - 07:55 AM, said:
 Frouste, on April 09 2013 - 07:44 AM, said:
Frouste, on April 09 2013 - 07:44 AM, said:
I am usually of a similar opinion, and while I do believe that we need to actually have the tech available for play before passing final judgement, the preview video and following interviews, DO RAISE VALID CONCERNS. Healing values need to be confirmed, heat values need to be confirmed, and sticky beams definitely do not really feel like a good move for HWK. (I am not one of the highest skill players, tho I do quite often play against some of the best)
I think a projectile/splash grenade healing weapon and a debuff mechanic that reduces the targets damage output, not increases their damage taken would have been a more elegant way to bring about a healing class, hell you could have even made the healy projectiles like HFM and given it a ez mode lock on, or dumbfire option.
The concerns raised by folks in other topics are not whining, they are valid, usually well thought out, and generally conveyed in a easily understood manner, with examples from other games. While you or I may not agree with them, they are still valid concerns, and should be heard out by us, and the ADH folks who DO LISTEN TO US.
1: I don't math! Unless it's meta-heavy (like BLR), I'm against the mathematic meta-gaming experience. If I do use math, it's likely I'm playing D&D or some other table-top RPG.
2: It looks like whining, plus watch "Extra Credits." I can't seem to find the video, but there was one on beta testing. The video raised a point, less input from the devs is a good thing. They can assess the problems accordingly, and if they keep trying to defend their work and designs, it's going to stem the game's progress. Make no mistake, they are watching, these forums were made to monitor criticism and assess.
All business has to be based along the lines of "The customer is always right.", if people are asking for more input and/or action while getting restless because of the lack of contact. Then more contact is needed without a doubt, there is no use and a waste of time and resources in getting feedback and not working with it.
 
#20
Posted April 09 2013 - 08:26 AM
How much is a medic/healer class a requirement for team composition in PS2? How much self healing is made available compared to HWK's healing mechanics that exist? How much can a healer impact a fight between two similar skilled opponents in either game?
These are the questions that need asking.
@Stephenhawking: People have varying experience/aptitude/coordination, it is not fair to just assume everyone played UT/QL/CS/etc for years before HWK was released.
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