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Suggestions about imersion, design,and other artistic things
#1
Posted August 28 2014 - 01:55 PM
when walking in first person, the foot steps will end mid stride, thus the mech is standing on one leg. this is easy and should be fixed in the next update.
when trying to sneak around or hide a mech should be able to crouch to reduce the target area, sound, and speed. perhaps this also increases the accuracy as well?
weapon modifications should be used. the coding for the mech upgrades structures could be copied over for the weapons. increases in distance, accuracy, and maybe damage,as well as decreases in heat generation and reload time for rockets and grenades. its a good thought.
#2
Posted August 28 2014 - 02:38 PM
 UnDead_Red, on August 28 2014 - 01:55 PM, said:
UnDead_Red, on August 28 2014 - 01:55 PM, said:
when walking in first person, the foot steps will end mid stride, thus the mech is standing on one leg. this is easy and should be fixed in the next update.
when trying to sneak around or hide a mech should be able to crouch to reduce the target area, sound, and speed. perhaps this also increases the accuracy as well?
weapon modifications should be used. the coding for the mech upgrades structures could be copied over for the weapons. increases in distance, accuracy, and maybe damage,as well as decreases in heat generation and reload time for rockets and grenades. its a good thought.
1. I can support that, though I've never payed too much attention to my mech's footsteps.
2. Why would that work? Crouching increases accuracy in other shooters because the person holding the weapon is able to better compensate for recoil. However, in Hawken, our weapons are perfectly stabilized by huge, mechanical, arm-like hardpoints. Such is why we don't have bloom on our weapons.
3. Mech mods used to be a thing, but they were removed for two main reasons. Those being: There was one 'perfect' build for each mech (thus, those mods didn't really add the variety they were meant to), and unlockable mods gave high level players an unfair advantage.
Despite that, keep the ideas coming! It's great to see new players who come to the forums with interesting ideas on how to improve the game.
Aspiring Professional Yolodriver
 Amidatelion, on May 24 2014 - 01:36 AM, said:
Amidatelion, on May 24 2014 - 01:36 AM, said:
 comic_sans, on October 31 2014 - 05:50 PM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#3
Posted August 28 2014 - 04:04 PM
1) who cares about mech stride when your playing?
2) crouching has already been hashed as a bad idea (maybe good for your own mech game?)
3) you have three weapons loadouts, that should be good. Anything else results in "apex" or "optimal" builds/loadouts.
Think more, but your ideas might be ignored by the guys upstairs, so just think about things that you'd like to see, have them critiqued by other users and know that the devs, though curious, aren't ever going to implement your ideas unless they're low key.
"Or maybe we'll just have to go through you"
#4
Posted August 28 2014 - 05:39 PM
#5
Posted August 29 2014 - 04:50 AM
 
					
					#6
Posted August 30 2014 - 08:12 PM
2- Hawken was never meant to be a "cover shooter."
3- Not no, but hell no. Why do people think more customization is always a good thing?
--- It exponentially increases the difficulty of implementing and updating your system.
--- Balancing more and more stuff becomes exponentially more difficult and time consuming.
--- Players spend more time playing around with customization and less time in-game.
--- Players find the exact build they like (are best with) and then change builds rarely - which makes the game feel stagnant sooner
--- Inevitably the developers can't account for everything, and players find best builds. Before you know it, everybody who's in the know uses the same, slightly OP build.
--- Throw progression into unlocking components of customization and the long-time players have a huge advantage over noobs that don't have access to all of the customization potential.
--- Individual mechanics become less interesting when there are a thousand variations of said mechanic. The "yet another generic machinegun" effect
--- More customization means it's harder to identify exactly what an enemy or teammate is using. Is that a high velocity TOW, or a high splash TOW, or a rapidfire TOW, or... ?
#7
Posted August 31 2014 - 01:24 PM
 Odinous, on August 28 2014 - 05:39 PM, said:
Odinous, on August 28 2014 - 05:39 PM, said:
Yep, and since the game is approaching hopefully a finality, the devs aren't going to implement silly things like a fix in first person mech walk cycles or an extra movement option that, according to community members, would be essentially useless.
By low key, I mean a better Match Maker or maybe subtle stats altercations.
"Or maybe we'll just have to go through you"
#8
Posted August 31 2014 - 01:52 PM
Also tagged with one or more of these keywords: Patch, Update, Game, Community
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