 Chanzerker, on April 20 2013 - 09:04 AM, said:
Chanzerker, on April 20 2013 - 09:04 AM, said:
 Zeshi, on April 20 2013 - 08:53 AM, said:
Zeshi, on April 20 2013 - 08:53 AM, said:
 Chanzerker, on April 20 2013 - 08:42 AM, said:
Chanzerker, on April 20 2013 - 08:42 AM, said:
 Zeshi, on April 20 2013 - 08:39 AM, said:
Zeshi, on April 20 2013 - 08:39 AM, said:
 Chanzerker, on April 20 2013 - 08:34 AM, said:
Chanzerker, on April 20 2013 - 08:34 AM, said:
 Zeshi, on April 20 2013 - 08:27 AM, said:
Zeshi, on April 20 2013 - 08:27 AM, said:
 Chanzerker, on April 20 2013 - 08:25 AM, said:
Chanzerker, on April 20 2013 - 08:25 AM, said:
The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.
The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.
I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.
 
There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.
 
You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!
Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.
 
Support role play style option, target priority decisions, heat management skill, more intense sustained combat, mitigation of bust damage imbalance.
And also there was nothing intuitive or fun about constantly having to C repair, in fact it is noticeably the largest hindering factor to Hawken gameplay and popularity growth of the game IMO, so anything that lessens the necessity of it is a good thing.
 
1. Support options are in theory a good thing. Hiding behind a wall healing a mech that is able to dodge very well while in a mech that is able to dodge very well is not a good thing.
2. There was already target priority. Depending on the situation, it was sometimes better to take out the Gren first, the SS first, etc. "kill the tech first or your damage doesn't matter LULZ" is not good target priority.
3. Heat management skill. Please explain further.
4. More intense sustained combat? You mean more pointless stalemates that reward the entrenched team even more than before?
5. Mitigation of burst damage imbalance? Your joking right? The Tech does the exact OPPOSITE of that. It makes burst weapons the only ones worth using. Why use a sustained dps weapon if the enemy is just going to be continuously healed? The only option is to burst an enemy down before he can be healed, not slowly whittle him down.
Also, you shouldn't have been having to "constantly C to repair". Before the tech, damage actually mattered in hawken because you had to make that tactical decision to take yourself out of the fight and be vulnerable. Now, there is very little punishment for taking damage because a tech can just heal you back up. In what universe is that a good thing?
Edit- this is pointless anyway. Like i said in the OP arguing will do nothing because its here to stay. If you like it, good on you. For those that recognize the tech for what it is, there's really only 1 option.
 
I'm going to respond to your #5 point because it clearly shows that you have no idea how to play or severely lack the skill to aim properly.
  Chanzerker, on April 20 2013 - 09:04 AM, said:
Chanzerker, on April 20 2013 - 09:04 AM, said:
 Zeshi, on April 20 2013 - 08:53 AM, said:
Zeshi, on April 20 2013 - 08:53 AM, said:
 Chanzerker, on April 20 2013 - 08:42 AM, said:
Chanzerker, on April 20 2013 - 08:42 AM, said:
 Zeshi, on April 20 2013 - 08:39 AM, said:
Zeshi, on April 20 2013 - 08:39 AM, said:
 Chanzerker, on April 20 2013 - 08:34 AM, said:
Chanzerker, on April 20 2013 - 08:34 AM, said:
 Zeshi, on April 20 2013 - 08:27 AM, said:
Zeshi, on April 20 2013 - 08:27 AM, said:
 Chanzerker, on April 20 2013 - 08:25 AM, said:
Chanzerker, on April 20 2013 - 08:25 AM, said:
The technician offers a gameplay element that Hawken desperately NEEDED. I would go as far as to say, after playing the game for nearly 10 hours since the new patch, that the technician is vital to the health and longevity of the game as a whole.
The rage is mostly all coming from siege players, and what I have to say to that is...who cares? Siege if a mini mode in Hawken, the game is balanced around TDM and MA, in which case the tech offers a perfect new gameplay option.
I nearly exclusively play MA and despise siege with a passion. This is not a "game mode" issue.
 
There is no issue. The game is not "chase the healer" now. The tech only enhances the gameplay of Hawken, and helps alleviate the need to be holding down the "C" button half of the game in a corner hiding.
 
You mean it diminishes one of the main features of hawken that differentiates it from other FPS's? Great!
Also, if you think the tech "enhances the gameplay of Hawken",  well...more power to you i guess. Id love to hear your thought process behind that.
 
Support role play style option, target priority decisions, heat management skill, more intense sustained combat, mitigation of bust damage imbalance.
And also there was nothing intuitive or fun about constantly having to C repair, in fact it is noticeably the largest hindering factor to Hawken gameplay and popularity growth of the game IMO, so anything that lessens the necessity of it is a good thing.
 
1. Support options are in theory a good thing. Hiding behind a wall healing a mech that is able to dodge very well while in a mech that is able to dodge very well is not a good thing.
2. There was already target priority. Depending on the situation, it was sometimes better to take out the Gren first, the SS first, etc. "kill the tech first or your damage doesn't matter LULZ" is not good target priority.
3. Heat management skill. Please explain further.
4. More intense sustained combat? You mean more pointless stalemates that reward the entrenched team even more than before?
5. Mitigation of burst damage imbalance? Your joking right? The Tech does the exact OPPOSITE of that. It makes burst weapons the only ones worth using. Why use a sustained dps weapon if the enemy is just going to be continuously healed? The only option is to burst an enemy down before he can be healed, not slowly whittle him down.
Also, you shouldn't have been having to "constantly C to repair". Before the tech, damage actually mattered in hawken because you had to make that tactical decision to take yourself out of the fight and be vulnerable. Now, there is very little punishment for taking damage because a tech can just heal you back up. In what universe is that a good thing?
Edit- this is pointless anyway. Like i said in the OP arguing will do nothing because its here to stay. If you like it, good on you. For those that recognize the tech for what it is, there's really only 1 option.
 
I'm going to respond to your #5 point because it clearly shows that you have no idea how to play or severely lack the skill to aim properly. A tech simply cannot heal through sustained damage, have you even tried using the new mini flak/reflak/SMG/Vulcan lol? Unless you have two or more tech's on a single B/C class mech (which is rare unless premade) they will die along with your secondaries. The HWK team specifically made the healing torch that weak so that it simply slowed down incoming DPS, and that it would not completely mitigate it.
On the other hand due to the relatively high CD's of Hellfires/TOWs/detonators combined with cover the tech can easily heal up the damage from a secondary salvo, as opposed to simply getting mauled by a burst mech like pre-tech patch. I'm assuming that you must be relatively low MMR or have a low play time to not understand these basic concepts of the game?
 
LOL...well if you want to turn this into an epeen thread i won't try and stop you. (btw, you should probably take a look a someones post count before you start accusing people of being new to the game).  Judging by the fact that you don't know who I am, I'm guessing your the one who is pretty new to the game.
1. Been in since the alpha
2. Clan was winner of the first Hawken tournament.
3. I was mvp of said tournament.
4. Before Adhesive introduced MMR i was ranked 9th in the world based on whatever secret voodoo metrics they used.
5. My mmr is just shy of 2300. (which is irrelevant because as long as you are decent you just have to play alot to get it up)
But nah your right i must be terrible and not know what im talking about.
Yes, you are tecnically correct that the healing torch cannot out heal constant sustained dps (meaning not missing). But you know what? Enemy mechs actually do this thing called dodge your TOW/GL, they hide behind cover when they are low(where a tech can still heal them but you cannot hurt them), they "shocked face" fire back!
If you use the sustained dps weapons you mentioned, yes you will out dps the heal if you are hitting every shot. But the enemy mech is just going to get healed up again if they are not dispatched of quicky, something sustained dps isnt going to do.
					
					
					
							Edited by Zeshi, April 20 2013 - 09:17 AM.