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Is it possible?
#1
Posted September 25 2014 - 05:03 AM
http://www.kitguru.n...ed-an-update-2/
Does the situation looks familiar? So what do u think?
(I don't know where I should have posted it)
#2
Posted September 25 2014 - 05:11 AM

Would have been fun with UE4 though..
#3
Posted September 25 2014 - 05:14 AM
 
					
					#4
Posted September 25 2014 - 05:47 AM

I DON'T CARE
i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^
#5
#6
Posted September 25 2014 - 06:10 AM
Also I found this one (http://www.computera...tmas-says-epic/ ) ,its old,but this sentence "Numerous unannounced Unreal Engine 4 games will be revealed by the end of the year, according to an executive working at the company",explains the silence of them all.
Until we hear something official its all speculations,but i keep my fingers crossed
 
					
					#7
Posted September 25 2014 - 06:12 AM
 Odinous, on September 25 2014 - 05:14 AM, said:
Odinous, on September 25 2014 - 05:14 AM, said:

I think the reason for the silence is absolutely something like this. Something is coming, they wouldn't still be working on Hawken if they were planning to kill it.
Especially with the server weirdness lately, I just have this gut feeling that we are getting close to a reveal.

[HWK]ZamboniChaos, on April 23 2014 - 11:13 AM, said:
#8
Posted September 25 2014 - 06:24 AM
 hendman, on August 31 2014 - 04:03 AM, said:
hendman, on August 31 2014 - 04:03 AM, said:
If I was developing a game, and I had been piling up new code on top of the existing code for 3 years, creating all kind of programming and scaling issues, forcing me to take a step back and redesign and reprogram the entire thing........then why not use that time to migrate to the new version of the engine I use as well?
It would get me ready for the next decade, and when I go live with one of the first titles made with the new engine before my competitors it would give me a huge advantage. But that is just me

Posted this weeks ago, but someone was quick to point out that the Unreal 4 engin was not ready yet..........apparently it is though
 
					
					#9
Posted September 25 2014 - 06:41 AM
It's entirely back-end infrastructure and marketing.
Moving an already dying game to a new engine, requiring a fresh install without addressing existing server, MMR, population, and balance problems would be a fuzzing terrible idea and quite frankly a betrayal of the playerbase.
#10
Posted September 25 2014 - 07:04 AM
 Amidatelion, on September 25 2014 - 06:41 AM, said:
Amidatelion, on September 25 2014 - 06:41 AM, said:
It's entirely back-end infrastructure and marketing.
Moving an already dying game to a new engine, requiring a fresh install without addressing existing server, MMR, population, and balance problems would be a fuzzing terrible idea and quite frankly a betrayal of the playerbase.
this. I highly doubt they are making the jump to UE4, UE3/UDK and UE4 are very separate beast and it's not exactly easy for someone who's worked for a long time in UE3 to jump into UE4, just like UE3 it takes a very long time to get used to it and figure out all of its intricacies (especially if you're unfamiliar with game development workflow or node-based programs and scripting) - likewise there isn't just one button to click to bring games into a new engine. if hawken were moving to an entirely new engine they would have to rewrite the game from the ground-up and that would simply create more problems on top of the already existing ones
 
#11
Posted September 25 2014 - 07:20 AM
yes... hawken might be switching to UE4...
 
#12
Posted September 25 2014 - 07:22 AM
 Beefsweat, on September 25 2014 - 07:04 AM, said:
Beefsweat, on September 25 2014 - 07:04 AM, said:
 Amidatelion, on September 25 2014 - 06:41 AM, said:
Amidatelion, on September 25 2014 - 06:41 AM, said:
It's entirely back-end infrastructure and marketing.
Moving an already dying game to a new engine, requiring a fresh install without addressing existing server, MMR, population, and balance problems would be a fuzzing terrible idea and quite frankly a betrayal of the playerbase.
this. I highly doubt they are making the jump to UE4, UE3/UDK and UE4 are very separate beast and it's not exactly easy for someone who's worked for a long time in UE3 to jump into UE4, just like UE3 it takes a very long time to get used to it and figure out all of its intricacies (especially if you're unfamiliar with game development workflow or node-based programs and scripting) - likewise there isn't just one button to click to bring games into a new engine. if hawken were moving to an entirely new engine they would have to rewrite the game from the ground-up and that would simply create more problems on top of the already existing ones
Its not like its impossible though. If they are spending the time to fix quite a bit of Hawken's problems there could be the chance that they would port everything over to UE4 if they felt like the switch would be worth it or make it easier to fix future issues. It "suppose" to be really easy to port UE3 project to 4, but that only something i have heard by ear.
Edited by ShadowWarg, September 25 2014 - 07:22 AM.
#13
Posted September 25 2014 - 07:30 AM
 
					
					#14
Posted September 25 2014 - 07:30 AM
#15
Posted September 25 2014 - 07:42 AM
 ShadowWarg, on September 25 2014 - 07:22 AM, said:
ShadowWarg, on September 25 2014 - 07:22 AM, said:
unless their staff already came in the door with knowledge of UE4 or has completely dedicated their time to the use of it, I really honestly doubt that an engine change that dramatic is taking place as UE4 really is an entirely separate beast from UE3/UDK. I would love if hawken reaped all the benefits of UE4, but let me tell you from personal experience it isn't an easy process at all and I wouldn't even really call myself a game designer. UE4 no longer uses UnrealScript in favor of node-based straight C++ so building code for the game would likely have to be restarted, the way character models are handled is different (mesh and skeleton are 2 separate pieces and require separate authoring), AI routine handling is way different, graphics rendering is much more advanced (with physically-based rendering, voxel-based illumination, among others), hell even the way it handles CPU and GPU particles and physics/PhysX integration is very different
 
#16
Posted September 25 2014 - 07:49 AM
Edit: the rust devs are a lot better at keeping the community in the loop.
Edited by cornshuckerprime, September 25 2014 - 07:51 AM.
#17
Posted September 25 2014 - 07:49 AM
#18
Posted September 25 2014 - 07:51 AM
Didn't Hughes mention that they "contracted an external strike team" to help resolve the technical debt? Could this team be working on migrating the game to UE4 by chance?
#19
Posted September 25 2014 - 07:55 AM
 
#20
Posted September 25 2014 - 08:15 AM
 Odinous, on September 25 2014 - 05:03 AM, said:
Odinous, on September 25 2014 - 05:03 AM, said:
http://www.kitguru.n...ed-an-update-2/
Does the situation looks familiar? So what do u think?
(I don't know where I should have posted it)
I was thinking about this a little while after Mr. Hughes' last post. I thought about posting something but didn't feel like reading all the "unsubstantiated wishful thinking" accusations and the "Hwk is dead" gloom. This idea seems more plausible now... thanks for sharing the link.
 
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