 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
Siege Mode (collecting EU, dropping off EU) isn't enabled till there are at least 5 vs 5. While you're waiting for players to show it's just Team Death match, that way there's an incentive for people to stay.
Once both teams have 5 players then a sound or something will go off and Siege Mode officially begins. Like a sound at a hockey game. An air horn or something lol.
Otherwise being in a server and launching ships early is pointless. I would't stay on a server in the hopes that it will fill while I'm taking damage from an enemy ship with no hopes of countering it.
It's been suggested before and for almost all modes. Basically setting the "pre-game" to a free-for-all until there is an arbitrary number of players. Great idea. Unfortunately there is currently no way to change the game mode without changing the map. Would likely require a major code overhaul. Unlikely to be implemented soon, if ever.
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
Also lets get some more map updates, how about a night time map or rain swamp map? I also would like to use the misc trucks sitting around the map as traps, when a enemy get s near it you blow up a truck and it does 3x's the damage from the gas sitting in it's tanks or some fuzzy bunny.
I'd use that tactic esp since I play Predator, I'd put 8 mines on a truck wait for some big bloated fat  C class to walk near it and do like 100000000 damage.
And I want a pony made of diamonds. Needless deprecation aside, new maps would be cool. Unfortunately, the devs need to break their silence first and then fix all of the other problems with the game first. Explodable tanks would be neat, but you'd also have to watch where you step.
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
Why is there no way to start your own server like say Left For Dead?
There are currently private test servers and, as far as I know, no plans to further develop that at this stage. Making servers hostable from the user-side would be more coding and again, the devs would need to come back first. And when they do, there's a fuzzy bunny ton more to do before then.
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
Can you make the EOC Repeater like the way it was during beta days? It shot way faster.
No.
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
How about some mechs that burrow into the group and come up and like do some melee damage, like those things in Borderlands 2. Almost like Tremors.
What? No.
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
How about some caltrops like in old TFC to slow down enemy mechs esp scouts.
Could be cool but rofl, air dodge.
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
PLease make the emp a straight shooting orb like in beta days, it was easier to aim, that new bouncing thing is so bad.
fuzzy bunny no. We do not need a straight, easy-to-aim EMP. fuzzy bunny no. fuzzy bunny son, are you high?
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
Make the Predator dodge without breaking his cloak, that was a good one. Make cloaking go to -100% opacity. I wanna be completely invisible. Same with infiltrator.
The dodge thing was a confirmed bug. And yay, you wanna be completely invisible. And I'd like a kitten made of rock candy so I could messily devour it to the horror of onlookers, but we can't all get what we want. Please look at every other game that has ever tried that and the reasons that they immediately nerfed it or made it functionally useless.
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
Make it so the predators mines can be detonated  in mid air like the Demo man in TFC. Not just when they hit a surface. Remove the glowing light on the mines, there supposed to be hard to see. If you go through the trouble of setting up traps but then the mines have lights on them, it defeats the purpose. I would make the mines use the same camo hiding technology the Predator uses, so the mines really blend into their surroundings.
...are you absolutely certain you're not a noob? Because this is seriously starting to sound like wish-listing. Giving the pred mines air-detonation makes them strictly better than every other secondary in the game because then they are so flexible there is no downside to their use. Some people suggested maybe a proximity trigger. I dunno, part of the point of the Predator is luring your enemy around in circles to get them to step on mines you've layed already, especially in the course of your duel. Every good predator I've played does this.
I won't even dignify the no-lights bit with a response.
 Brooklyn77, on September 29 2014 - 08:07 AM, said:
Brooklyn77, on September 29 2014 - 08:07 AM, said:
Breakable walls would be good so you can make new ways of getting to the AA, instead of the enemy team just camping it and watching from all the usual directions.
There's a whole thread dedicated to the breakable walls demoed for Hawken years ago and the consensus I think is while its a nice idea, it's never getting implemented except maybe as a new gamemode on new maps if there was a massive cash infusion. It just wrecks what balance there is on current maps.
 bad_wolf2013, on September 29 2014 - 09:15 AM, said:
bad_wolf2013, on September 29 2014 - 09:15 AM, said:
Also, why do hellfires lock onto cloaked preds, if they are heat guided, then they should not lock onto holograms, if they are based on visual stuff, then they should not lock on either.
The cloaks are a purely visual measure and do nothing to prevent active scanning. So yeah, let predators be locked on to but get rid of the locking on to holograms. The holo-lock is just another slap in the face for the uselessness of hellfires.
If you think about it, all of the mechs are stealth-enabled according to our current understanding of stealth in that they don't show up on passive scans until they fire or boost and I'm sorry there's no goddamn system in the world or future that is going to be able to hide the energy output necessary for propelling a mech by chemical thrust.
					
					
					
							Edited by Amidatelion, September 29 2014 - 09:54 AM.