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stupid Incinerator!

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#1 VexMalleus

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Posted March 20 2014 - 03:25 AM

I tried the Incinerator Mech.  What a waste of HC!! The weapons are slow and under powered, and the Mech is a complete waste of metal.

I'm sticking to my max level Assault. :)
-=<>=-

#2 Zdragow

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Posted March 20 2014 - 03:50 AM

It all depends on the pilot. At least now you know that the Incinerator is not for you. :)

Given the right pilot, the Incinerator can end up dominating the game. ;)

#3 caduceus26

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Posted March 20 2014 - 04:12 AM

View PostVexMalleus, on March 20 2014 - 03:25 AM, said:

I tried the Incinerator Mech.  What a waste of HC!! The weapons are slow and under powered, and the Mech is a complete waste of metal.

I'm sticking to my max level Assault. :)

There has been a lot of discussion and recommendations for changes re: the Incinerator since its introduction in the game. It is my favorite C mech for suppression.  I've found it to be equal parts of reward and frustration at times. The primary weapons need some additional work and the SAARE doesn't seem to work correctly in alternate mode. I hope we see some adjustments in a future patch. The BBY is under-powered but is the easiest of the three primaries to use.  the M4MA deals out good damage but practice is required to avoid overheating. I haven't found the rhythm ingame with the PPA yet.

Below is a link to a TDM BSB scrim with Xacius, the game's top gun, piloting the Incinerator. This helped me get a better idea of the possibilities with the mech.  Good luck!


Edited by caduceus26, May 23 2014 - 03:33 AM.

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#4 Lazor_razor

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Posted March 20 2014 - 09:19 AM

I have an incinerator and it literally mops up entire squads, I prefer the prestige weapon m4ma with heat rounds as it arcs just like the secondary weapon. Its an advanced mech that requires finesse and perfect timing to maintain a consistent rate of suppressive fire, or if warmed up drop any player 1v1 if u know how to trail a target with an arced trajectory. The secondary weapons vertical cross hair mode can be fired endlessly with upgraded primary weapon on warm up. Intense damage. Tank buster and crowd dispersion are this mechs role. Only complaint is the range of the heat ability. When I hit the heat wave ability it only reaches at most the distance of half a mech. And often doesn't execute as intended. Bugs rarely on ability use. I suggest an aoe aura doing damage per second at cost of heat energy. While activated have the shoulder arms on the mech glow. The current ability animation of folding into a ball is akward has point blank range and is flat out ignorant for a mid range support mech. The incinerator is intended to lob ammo suppressively not hug the enemy. Its primary and secondary weapons even damags itself if too close to your target. A mech made to absorb heat is damaged by its own heat weaponry. That sir is illogical

Edited by Lazor_razor, March 20 2014 - 09:27 AM.


#5 VexMalleus

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Posted March 20 2014 - 09:26 AM

View PostZdragow, on March 20 2014 - 03:50 AM, said:

It all depends on the pilot. At least now you know that the Incinerator is not for you. :)
Yes agreed.  I find the Assault much easier to kill and win matches...
-=<>=-

#6 Lazor_razor

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Posted March 20 2014 - 09:36 AM

Or at bare minimum remove the aoe heat dispersion ability and give incinerator a passive ability that prevents overheat and reduces self aoe damage by a fair %. That way it can be used with the internal intended to reduce self induced damage. Finally making that particular internal somewhat useful

#7 Lazor_razor

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Posted March 20 2014 - 09:42 AM

Its a good mech just needs more beta input. Not pushing for anything game breaking or unbalanced, just want to see the mech used for its intended combat and support role. Suggestion on secondary weapon changes keep the fireball launcher but have the alternate fire mode either a flamethrower or a heat laser with reduced damage at range. Keep it fiery. I mean it is an experimental mech designed solely to be the one and only weilder of heat energy.

#8 Stingz

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Posted March 20 2014 - 09:43 AM

View PostLazor_razor, on March 20 2014 - 09:42 AM, said:

Its a good mech just needs more beta input. Not pushing for anything game breaking or unbalanced, just want to see the mech used for its intended combat and support role. Suggestion on secondary weapon changes keep the fireball launcher but have the alternate fire mode either a flamethrower or a heat laser with reduced damage at range. Keep it fiery. I mean it is an experimental mech designed solely to be the one and only weilder of heat energy.

Alt mode big-shot fireball is extremely necessary to keep the P4PA under control.

Edited by Stingz, March 20 2014 - 09:44 AM.

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#9 Silk_Sk

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Posted March 20 2014 - 09:51 AM

Learn to use the P4PA and reap the benefits. Charged Saare + P4PA is the highest DPS in the game once you learn to manage your heat.
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#10 XyXly

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Posted March 21 2014 - 12:39 AM

quality post, OP

#11 Krellus

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Posted March 21 2014 - 03:36 AM

View Postcaduceus26, on March 20 2014 - 04:12 AM, said:

View PostVexMalleus, on March 20 2014 - 03:25 AM, said:

I tried the Incinerator Mech.  What a waste of HC!! The weapons are slow and under powered, and the Mech is a complete waste of metal.

I'm sticking to my max level Assault. :)

There has been a lot of discussion and recommendations for changes re: the Incinerator since its introduction in the game. It is my favorite C mech for suppression.  I've found it to be equal parts of reward and frustration at times. The primary weapons need some additional work and the SAARE doesn't seem to work correctly in alternate mode. iI hope we see some adjustments in a future patch. The BBY is under-powered but is the easiest of the three primaries to use.  the M4MA deals out good damage but practice is required to avoid overheating. I haven't found the rhythm ingame with the PPA yet.

Below is a link to a TDM BSB scrim with Xacius, the game's top gun, piloting the Incinerator. This helped me get a better idea of the possibilities with the mech.  Good luck!


I think this video simply shows a well co-ordinated team helps c-mechs work well. The incinerator, even piloted by Xacius, almost always teamed with a tech, didnt do particularly well. He fared very average against fliers, actually. Basically the incinerator is great for long range AoE spam with it's secondary in AoE mode. you dont even aim with the primary (from what i can tell, you just use it to keep the heat up). Incinerator OP? I dont think so.

#12 Krellus

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Posted March 21 2014 - 03:37 AM

View PostSilk_Sk, on March 20 2014 - 09:51 AM, said:

Learn to use the P4PA and reap the benefits. Charged Saare + P4PA is the highest DPS in the game once you learn to manage your heat.
... but most of PAPA will be missing while shooting the angled Saare... so you dont get much out of the PAPA but heat, do you?

#13 Dongabhana

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Posted March 21 2014 - 04:46 AM

how long did you play your new mech?
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#14 caduceus26

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Posted March 21 2014 - 05:24 AM

View PostKrellus, on March 21 2014 - 03:36 AM, said:

View Postcaduceus26, on March 20 2014 - 04:12 AM, said:

View PostVexMalleus, on March 20 2014 - 03:25 AM, said:

I tried the Incinerator Mech.  What a waste of HC!! The weapons are slow and under powered, and the Mech is a complete waste of metal.

I'm sticking to my max level Assault. :)

There has been a lot of discussion and recommendations for changes re: the Incinerator since its introduction in the game. It is my favorite C mech for suppression.  I've found it to be equal parts of reward and frustration at times. The primary weapons need some additional work and the SAARE doesn't seem to work correctly in alternate mode. iI hope we see some adjustments in a future patch. The BBY is under-powered but is the easiest of the three primaries to use.  the M4MA deals out good damage but practice is required to avoid overheating. I haven't found the rhythm ingame with the PPA yet.

Below is a link to a TDM BSB scrim with Xacius, the game's top gun, piloting the Incinerator. This helped me get a better idea of the possibilities with the mech.  Good luck!


I think this video simply shows a well co-ordinated team helps c-mechs work well. Any C is more effective with a well coordinated team where the C is able to perform in the role it was designed for. The incinerator, even piloted by Xacius, almost always teamed with a tech, didnt do particularly well. Second place with a mech that has questionable primaries (M4MA and PPA), a secondary that is splash damage dependent, and an ability that is close to kamikaze mode against some of the best players in the game is a good performance, IMO. He fared very average against fliers, actually. The same challenge for hitting fliers exists for the Grenadier, Raider, or any of mechs using heat cannon which like the The SAARE cannot be detonated and is dependent on AoE for damage. Basically the incinerator is great for long range AoE spam with it's secondary in AoE mode. you dont even aim with the primary (from what i can tell, you just use it to keep the heat up). Sounds like you have not piloted the Incinerator. OP? I dont think so. The discussion was never whether or not the Incinerator was OP but rather whether it was viable--and it is when piloted effectively.

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MaddMaxx (Zerker) / Silent Knight (Infil) / BurnYa (Scout) / Scythe (Reaper) / S0ckd0lag3r (Aslt) / PopOff (SS) / Bluto (Bruiser) / xXRoadRageXx (CR-T) / ShiftySwifty (Raider+G2) / PatchUp (Tech) / Krusher (Brawler) / Seekin' Ya'! (Rocketeer) / Doughboy (Vngrd) / FireFly (Incin)

#15 VexMalleus

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Posted March 21 2014 - 06:29 AM

View PostXyXly, on March 21 2014 - 12:39 AM, said:

quality post, OP

Well thank you!  Join my clan? :)
-=<>=-

#16 VexMalleus

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Posted March 21 2014 - 06:54 AM

View PostDongabhana, on March 21 2014 - 04:46 AM, said:

how long did you play your new mech?

Long enough to know I don't like it nearly as much as my Assault. :)
-=<>=-

#17 Mille78

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Posted March 21 2014 - 01:24 PM

I don't think the devs created the incinerator with the purpose to do direct kills as shown in the video.
Otherwise it would not be in the support section (ok the scout is in the defense section but is another story lol).
It's a support (for the heat absorption) and zone suppression mech.
I think it works better on middle range, and a little bit on the close/long range. Is more useful on higher grounds, and the range in wich the line of gatling and SAARE collide.
If you get used to that range you get the maximum from this mech. It's work is to do heavy suppression on certain zones, and to move enemies back, or move them where you want your teammates flank them.

You need always a group, cause if you remain solo is often certain death (especially Vs A classes), and btw if you dont use your ability do dissipate heat you're less useful.
At end of the match you aften get low score cause you made few kills (maybe alot of assists), being killed quite often (you get enemies attenction fast because of the spamming), and the game doesnt count suppression or heat dissipation.
But if you scatter your enemies, block them, make em move and you see your allies keep firing like mad you made a good job.

The only thing i dont like of this mech is the ability.
This mech is not suited for close combat: in fact you have to stay kinda far from enemies or you'll absorb their heat too.

PS - Im undecided to get the PPA. I didnt understand yet if you can keep the PPA going, spamming  the alternate SAARE... or it will overheat at least (counting absorbed teammates heat too)

Edited by Mille78, March 21 2014 - 01:29 PM.


#18 Silk_Sk

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Posted March 21 2014 - 02:33 PM

View PostKrellus, on March 21 2014 - 03:37 AM, said:

View PostSilk_Sk, on March 20 2014 - 09:51 AM, said:

Learn to use the P4PA and reap the benefits. Charged Saare + P4PA is the highest DPS in the game once you learn to manage your heat.
... but most of PAPA will be missing while shooting the angled Saare... so you dont get much out of the PAPA but heat, do you?

The P4PA and the Charged Saare have almost the same DPS and they're both fairly high. You should be able to hit with one or the other. Mid to close range you can hit with both more easily.
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#19 Mille78

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Posted March 21 2014 - 04:38 PM

Ok i tried the PPA and is almost impossible to use in an effective way.
After a bit you can get the rhythm to keep the gatling going and alternate with a SAAR2 fireball (and the damage is good)... but the real problem is when other people are shooting near you: instant overheat.

Edited by Mille78, March 21 2014 - 04:38 PM.


#20 VocalMagic

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Posted March 21 2014 - 05:26 PM

View PostMille78, on March 21 2014 - 04:38 PM, said:

Ok i tried the PPA and is almost impossible to use in an effective way.
After a bit you can get the rhythm to keep the gatling going and alternate with a SAAR2 fireball (and the damage is good)... but the real problem is when other people are shooting near you: instant overheat.
Two or three round bursts followed by a large fireball or two. The PPA keeps spinning for a little bit after you let go of the mouse button.
As long as you don't let your PPA stop spinning, you can get the heat you need real quick.
The only problem is knowing when to stop boosting and begin firing. And when to use the SAARE.

Edited by VocalMagic, March 21 2014 - 05:27 PM.

I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"

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