Something that I thought could be improved was the actual damage to the mechs. At the moment it seems that you can blast away at any part of an enemy, draining their HP without actually seeing any proper cosmetic damage as you're doing so. I think that the game would benefit greatly from some sort of part damage system in which certain components of your mech can be damaged and eventually break, resulting in a nasty consequence. For example, you could tear the fuzzy bunny out of an enemy's right arm/assault rifle and see it fly off in a devilishly satisfying way, resulting in them being forced to use their secondary weapon. Or maybe you could blow off an opposing mech's leg, obviously causing a severe maneuverability penalty.
I don't know about you, but I truly believe that such a system would improve my blowing-fuzzy bunny-up experience.

Please go ahead and provide feedback on this idea, I'd appreciate that.
Note: I also posted this on the main suggestions forum, because I want to see what both fellow testers and the newbies think. If that isn't acceptable, go ahead and delete this thread. (not that I have a say anyway
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					Edited by Hazzers, November 11 2012 - 12:24 AM.

 

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