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Third Person
#1
Posted May 22 2011 - 09:34 AM
#2
Posted May 22 2011 - 10:25 AM
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#3
Posted May 22 2011 - 10:33 AM
#4
Posted May 22 2011 - 10:45 AM
 
					
					#5
Posted May 25 2011 - 03:37 AM
NoamFer said:
Not by a long shot XD did you even play Phantom crash or S.L.A.I.: Steel Lancer Arena International? or even further back. Earth/Starsiege (no not tribes), or even further back MECHWARRIOR! Or even the exclusive Steel Battalion.
What this game does is join those, with elements of well know games like MW or BF and push the visuals to 11.
#6
Posted June 05 2011 - 02:30 PM
When you're in third-person, you can see your character. By this extension, you can see to the sides of your character, and very slightly behind your character. These features give you much better information for determining how to position your character, the amount of space you need to put between you and your opponents/obstacles, etc. The only disadvantage it has compared to first-person view is that it is much more difficult to intuitively place your shots, as your reticule is much more offset from your weapons' firing points than it is in first-person mode.
When you're in first person, you are restricted to a cone from the (center?) of your character's body. This cone does not include your flanks or your rear. It is an inferior view for controlling a character in all aspects except aiming weapons - first-person view is always much closer to the weapon's view than third-person.
Mechwarrior 4 included a third-person view and it is very, very popular amongst the players for this reason. In addition, the reasonably long-range engagements that are unobstructed by obstacles mean the offset of the reticule from the 'Mechs is not a major issue for aim, negating its main weakness.
If the developers seriously want to include third-person and provide the player tools to make it a viable alternative to first-person view (a reticule and HUD), I'd be disappointed*, but there are ways to balance it. If the field of view provided by the game is forced (IE: 90º FOV was enforced in Halo 3, so widescreen TV players saw no advantage - in fact, they saw a disadvantage, as they were unable to see as much above and below their character), I suggest providing first-person players a much wider FOV (as much as possible without causing fish-eye may be ideal). To negate third-person's usefulness as a gameplay viewpoint, they would simply have to give no HUD while in third person (as demonstrated in recent interviews).
Also, I realize this is my first post. Greetings, and go, Adhesive Games!

*(I'm one of those Mechwarrior jockeys, and the combination of partially fast, partially airborne gameplay and forced first-person view drew me to keep a close eye on this game.)
#7
Posted June 06 2011 - 12:07 AM

Build your opponent a golden bridge to retreat across
#8
Posted June 11 2011 - 03:05 PM
#9
Posted June 11 2011 - 07:04 PM
#10
Posted June 12 2011 - 07:20 PM
#11
Posted June 13 2011 - 05:40 AM
asking for 3rd person in this is like asking for 3rd person in mirror's edge, it defeats the entire point of the game, ya dig?
There are like a dozen other mech games out there with 3rd person cam. Lets please leave the 3rd person out of this one. Some of us like to play games that actually feel like you are at the pilot's controls, rather than remote controls, and really the only FPS mech action any of us have seen in the past decade has been few and far between.
#12
Posted June 13 2011 - 05:52 AM
Flyingdebris said:
asking for 3rd person in this is like asking for 3rd person in mirror's edge, it defeats the entire point of the game, ya dig?
There are like a dozen other mech games out there with 3rd person cam. Lets please leave the 3rd person out of this one. Some of us like to play games that actually feel like you are at the pilot's controls, rather than remote controls, and really the only FPS mech action any of us have seen in the past decade has been few and far between.
I do concur.

.
"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted June 13 2011 - 07:20 AM
I remember when I was playing Mobile Suit Gundam: Operation Troy, and I thought the cockpit view was neat. Unfortunately, at higher levels of play, I started getting beat down by people who used third person, and the only way I could compete at equal standing was to use third person.
After I started using it, I could see why. Third person view gave a very forgiving view of around the mech, and gave you the chance to react to something when you shouldn't logically have the ability to do so. Third person shifted the game away from strategy and proper placement and more toward skill.
I don't mind having skill play a big role in games but I think having positioning and flanking to play a bigger role will ultimately make this game funner.
#14
Posted June 13 2011 - 07:22 AM
Please leave it first-person.
#15
Posted June 13 2011 - 09:24 AM

As I said in the past on here:
I do also think that the 3rd person view would provide a huge extra amount of LOS ( Line of Sight ) Vs. players playing in first person view. That, in a way that many might consider as cheating.

.
"The difference between theory and practice is smaller in theory than it is in practice"
#16
Posted June 15 2011 - 08:02 PM
#17
Posted June 16 2011 - 12:55 AM
PilotOmegaK said:
I remember when I was playing Mobile Suit Gundam: Operation Troy, and I thought the cockpit view was neat. Unfortunately, at higher levels of play, I started getting beat down by people who used third person, and the only way I could compete at equal standing was to use third person.
After I started using it, I could see why. Third person view gave a very forgiving view of around the mech, and gave you the chance to react to something when you shouldn't logically have the ability to do so. Third person shifted the game away from strategy and proper placement and more toward skill.
I don't mind having skill play a big role in games but I think having positioning and flanking to play a bigger role will ultimately make this game funner.
Aren't position and flanking also a part of skill? Third-person modes just raise the skill ceiling; if you want to play in first-person, that's fine, but why should high-level play have to dumb down?
#18
Posted June 16 2011 - 03:17 AM
Pure speculations oc, I think we have just seen the light mech in action so far.
Oh, and it say "Mech Combat FPS" in the banner up there. :]
#19
Posted June 16 2011 - 11:46 AM
This punishes use of 3rd person because you would vulnerable until you could use your guns again, but it makes a good sneak attack.
I think the melee attack has to have a longish animation for the system to work in order to punish its use and it shouldn't lock on or anything. It should only be suitable for assasinations, not face to face combat.
#20
Posted June 16 2011 - 05:27 PM
Learn to love your cockpit guys, you've been staring at mech ass for too long
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