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Raider Vs Reaper


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#1 Omega22

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Posted March 06 2013 - 09:37 PM

With the release of 2 new mechs so far in Hawken and after testing them  or rather playing them , which of the two mechs do you feel comfortable and enjoying playing and is aint taxing on your nerves and frustration threshold.

I for one find the raider a very hard to play and sometimes frustrating , having the enemy in sights and you either are to slow in the firing / firing leads to heat - shut down and well having a high DP still the enemy mech does not die.

Hop onto the Reaper and take them down fast...

Well the raider is not for me , how about you guys. u either love them or hate them.

Well the guns I wont call new too, i think they are modified and cosmetically changed flak and hell fire missiles disguised in as new weapons.

And i was thinking we are going to get NEW weapons, boy was i fooled, look at the reaper weapons almost same to the sharpshooter.

I think we need new I Mean New weapons , complete new look and new type projectile . These flak, grenade and missile are becoming to boring.

Edited by Omega22, March 06 2013 - 09:37 PM.

I see DeaD HawkeN PilotS and they all are  NooBS !


#2 AUTOAL

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Posted March 06 2013 - 09:44 PM

raider vs reaper

charge flak, change special weapon to flak mode, use F run toward reaper: BAM BAM, deto BAM, reaper die

#3 Omega22

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Posted March 06 2013 - 09:52 PM

lol... but i see you coming, going to start sniping you and before you reach me , i am gonna escape. but if you catch me off guard , chances are 60/40 you can get a Kill

I see DeaD HawkeN PilotS and they all are  NooBS !


#4 AUTOAL

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Posted March 06 2013 - 09:57 PM

View PostOmega22, on March 06 2013 - 09:52 PM, said:

lol... but i see you coming, going to start sniping you and before you reach me , i am gonna escape. but if you catch me off guard , chances are 60/40 you can get a Kill

well the point is: can you keep the distance?

if you can, you will kill raider. if you cannot, then you die

#5 AsianJoyKiller

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Posted March 06 2013 - 09:58 PM

View PostOmega22, on March 06 2013 - 09:52 PM, said:

lol... but i see you coming, going to start sniping you and before you reach me , i am gonna escape. but if you catch me off guard , chances are 60/40 you can get a Kill
A good Raider will completely wreck a good Reaper.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#6 TheChaffeemancer

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Posted March 06 2013 - 10:05 PM

In a straight one v one, the Reaper will not be able to lay down enough damage to kill the raider in a timely manner. The raider, on the other hand, can just Blitz you and insta-gib you.
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#7 Poetess

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Posted March 06 2013 - 10:45 PM

The Raider feels surprisingly easy to play for me.  I'm an average pilot who struggles with inconsistency.  There are days that I go 17-2-8 and other days I go 5-11-2.  Lately my amount of deaths has dropped quite a bit which leaves me pleased and I'm learning to make the most of my main Brawler mech.  With the Raider however I end up with match after match getting double digit kill counts (it's rare for me to pull off several matches in a row with kill counts of 15+).  To me the Reaper doesn't have the same zippiness (strange to say because it's an A-class) and punching power that the Raider does.

With the Reaper's AM-SAR I feel like I just am tickling down my enemy...effectively mind you...but still tickling.  With the Raider I feel like I have the reliable damage output of my Brawler but with better accuracy, speed, and of course the ability to escape if situations get hairy or pursue if I want to hound my enemy.  While all of this sounds like a dream, I'm worried that I'm becoming too reliant on the Raider's effectiveness.  It feels too lethal for it's own good and I think I'll peg myself down under the list of people who believe it needs a good nerf or two.
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#8 ReachH

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Posted March 07 2013 - 12:53 AM

USA USA USA

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#9 Alastor_Crow

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Posted March 07 2013 - 02:00 AM

I will send my condolences and flowers to the family of the will-be deceased Reaper pilot. MIRV is the new TOW.

I've seen some good Reaper users but I'm sure they can do much better on other mechs, especially the SS. The problem with that mech is that unlike the other A classes, it trades a lot more than just the lack of armor/HP for better mobility, it also sacrifices a huge chunk of burst DPS. Take, for example, the Zerk and the assault or the Brawler and the Scout. Both are cross-class counterparts of one another but they have access to the same weapons with the same DPS output. The Reaper, on the other hand, only has half of the SS's weapon power. For good reason, of course, but it's really hard to find a good balance for the Reaper. Give it the Sabot and it becomes too powerful, hand it the KE-Sabot and it becomes subpar.

TL;DR - Raider > Reaper

Edited by Alastor_Crow, March 07 2013 - 02:06 AM.

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#10 Dread_Lord_Pitr

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Posted March 07 2013 - 02:03 AM

View PostAlastor_Crow, on March 07 2013 - 02:00 AM, said:

I will send my condolences and flowers to the family of the will-be deceased Reaper pilot. MIRV is the new TOW.

Not quite, considering it's range, spread, lack of manual detonation, and (as far as i have seen) extremely minimal splash damage.
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#11 Alastor_Crow

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Posted March 07 2013 - 02:09 AM

Yes but thanks to the recent patch, I actually like the MIRV more than my TOW. The feathering damage from the TOW just doesn't have the same "bite" anymore (which, I think, is a good thing).

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#12 Migwelder

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Posted March 07 2013 - 03:00 AM

I've not really warmed to the reaper at all as it does feel like you're slowly chipping paint off the enemy rather than actually dealing out the pain but I have'nt got the slug rifle yet though so maybe that will add some more punch to it. I tend to just skirt the edges of battles chipping away at enemies who are busy with someone else. You're never going to compete with a good SS for fast damage though as its damage boost ability actually makes it a monster to face and the reaper gets an almost useless accuracy bonus.

The raider can be pretty great sometimes but it's all about closing the distance and when your ability is on the cooldown that can be a tricky task with it being a B class.

Edited by Migwelder, March 07 2013 - 03:03 AM.


#13 davek1979

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Posted March 07 2013 - 03:15 AM

View PostMigwelder, on March 07 2013 - 03:00 AM, said:

I've not really warmed to the reaper at all as it does feel like you're slowly chipping paint off the enemy rather than actually dealing out the pain but I have'nt got the slug rifle yet though so maybe that will add some more punch to it. I tend to just skirt the edges of battles chipping away at enemies who are busy with someone else. You're never going to compete with a good SS for fast damage though as its damage boost ability actually makes it a monster to face and the reaper gets an almost useless accuracy bonus.

The raider can be pretty great sometimes but it's all about closing the distance and when your ability is on the cooldown that can be a tricky task with it being a B class.

Don't bother, the Slug won't make a difference anyway. It's actual DPS is lower than AM-SAR. I was a huge RPR fan as I hated the clicking, but hey you need more damage, so AM-SAR is the logical choice.

Raider vs Reaper: I consider myself above average in my Reaper, but I am constantly handed my butt to me by Raiders. I don't think B class should have anything to do with mobility and Raider is swimming in the oh-so-familiar waters of OVERPOWERED.
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#14 Guest_waftycrank_*

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Posted March 07 2013 - 03:17 AM

Worst Reaper can do to Raider is give it fur balls to cough up.  From T+0secs to T+[MIRV reload time]secs Raider deals over 700 damage.  Reaper reduced to greasy smear.  Raider closing is no issue owing to speed and firing at same time.  Add Detonator to make Heavy-killer.  Accepting all mechs can have Detonator.

Mega-damage is systematically dismantling this game.

#15 davek1979

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Posted March 07 2013 - 03:36 AM

View Postwaftycrank, on March 07 2013 - 03:17 AM, said:

Mega-damage is systematically dismantling this game.

You managed to say in one sentence the very definition of Hawken's troubles. Thank you for your awesomeness sir.
"Mega-damage is systematically dismantling this game." - waftycrank. QFT. (http://community.pla...er/#entry224885)
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]

#16 Guest_waftycrank_*

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Posted March 07 2013 - 03:42 AM

View Postdavek1979, on March 07 2013 - 03:36 AM, said:

View Postwaftycrank, on March 07 2013 - 03:17 AM, said:

Mega-damage is systematically dismantling this game.
You managed to say in one sentence the very definition of Hawken's troubles. Thank you for your awesomeness sir.
You sigged me.  In future I must be careful what I say.  Didn’t expect people paying attention.  This is still the internet?  :wub:

#17 davek1979

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Posted March 07 2013 - 03:59 AM

View Postwaftycrank, on March 07 2013 - 03:42 AM, said:

You sigged me.  In future I must be careful what I say.  Didn’t expect people paying attention.  This is still the internet?  :wub:
Shocking, I know. :)
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#18 deusex2

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Posted March 07 2013 - 04:19 AM

Since off-the-store Raider moves faster then A class mech and can shoot at the same time-Reaper stands no chance. And then you add to that the fact that Raider can pretty much down B-class mech in a matter of second or two and we have a clear winner.
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#19 cH_aos

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Posted March 07 2013 - 04:54 AM

I do not agree with your demand for ''new'' new weapons. Something with a new model, new sound and its own characteristics.. fine by me

#20 xXHadronCutterXx

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Posted March 07 2013 - 06:04 AM

To relate to what waftycrank said about the mega damage, I think no weapon should do more than 180 damage no matter the drawback to it, it's hurting the game more than it helps.

Get your hard on.





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