But now the future is here. Once all is set up - just one second and it's done. Of course you won't render new Micheal Bay movie with it but for testing game assets in 3D enviroment it's a perfect tool.
Here's my last night first attempt using it with Hawken's game assets. Nothing fancy but great fun. And yeah - last one I've photoshopped it.. slightly;-)
#EDIT - spin-off thread 'bout Hawken Toys here:
https://community.pl...dels-116-scale/









Here you can see the true professional at work with this awesome application:
Edited by Pelax, August 27 2014 - 05:05 PM.

 

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 ... Ok... maybe i should give myself a little game from the break... i am totally Hawken with Obsessed... Can't think straight... need to keel
 ... Ok... maybe i should give myself a little game from the break... i am totally Hawken with Obsessed... Can't think straight... need to keel 

 But without a 'renderstation' it actually could take hours in 3ds max or Maya to render. Wow!
 But without a 'renderstation' it actually could take hours in 3ds max or Maya to render. Wow!



 
				
				
			





 It's a bit shame Hawken has no 'Support Infantry' game scenarios.. or a bit of 'arcade-simulation futuristic warfare' approach but that would be completely different game i guess.
  It's a bit shame Hawken has no 'Support Infantry' game scenarios.. or a bit of 'arcade-simulation futuristic warfare' approach but that would be completely different game i guess. 
					
					










 
								




