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Fortified
#1
Posted October 29 2012 - 04:23 PM
I never know how much HP I have while fortified.
 
#2
Posted October 29 2012 - 04:25 PM
#3
Posted October 29 2012 - 04:28 PM
#4
Posted October 29 2012 - 04:31 PM
#5
Posted October 29 2012 - 04:44 PM
 seeyouinhell2mf, on October 29 2012 - 04:31 PM, said:
seeyouinhell2mf, on October 29 2012 - 04:31 PM, said:
Making yourself a static target for +35% prot and a bit or regen or a small damage boost isn't really worth it
#6
Posted October 29 2012 - 05:03 PM
#7
Posted October 29 2012 - 05:24 PM
 seeyouinhell2mf, on October 29 2012 - 05:03 PM, said:
seeyouinhell2mf, on October 29 2012 - 05:03 PM, said:
But even a lone A-mech that knows what they're doing will be able to take you out without much difficulty.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#8
Posted October 29 2012 - 05:59 PM
The lousy regeneration do not compensate the loss of mobility. Even if it was like 75% damage reduction, a standard player (knowing game mechanism) will be able to escape 99,99% of the time.
I will not add the fact you can't even see your life.This would be 'okay' for a pure DPS mode (like a berserker ability or whatever) but for a defensive one ? Really ?
#9
Posted October 29 2012 - 06:51 PM
#10
Posted October 29 2012 - 06:56 PM
 seeyouinhell2mf, on October 29 2012 - 06:51 PM, said:
seeyouinhell2mf, on October 29 2012 - 06:51 PM, said:
A team full of near-static mechs would be easy to wipe out.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#11
Posted October 29 2012 - 07:17 PM
#12
Posted October 29 2012 - 07:28 PM
 seeyouinhell2mf, on October 29 2012 - 07:17 PM, said:
seeyouinhell2mf, on October 29 2012 - 07:17 PM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#13
Posted October 29 2012 - 07:30 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#14
Posted October 29 2012 - 07:36 PM
#15
Posted October 29 2012 - 08:16 PM
#16
Posted October 29 2012 - 08:22 PM
BERSERKER
#17
Posted October 29 2012 - 08:28 PM
 seeyouinhell2mf, on October 29 2012 - 08:16 PM, said:
seeyouinhell2mf, on October 29 2012 - 08:16 PM, said:
#18
Posted October 29 2012 - 08:38 PM
#19
Posted October 30 2012 - 01:43 AM
#20
Posted October 30 2012 - 01:46 AM
My usual play is to hold point one or three with a supporting player who is out of sight. Get the attention of as many enemy as possible by firing rockets at them (doesnt matter if they hit, helps if they do though). You then see the greed of a free kill gloss over their eyes, they stop attacking / defending and even some teams make a concerted effort to take out a "troublesome" Fortified C. This is where the C class wins the game in Siege (indirectly).
The Fortified C, sends his own Type A's to capture, absorbs as much damage as possible chipping away at the enemy and the Type B's go around mopping them up from behind.
As for an armour buff to force the enemy to teamwork to deal with you, I find I have only ever been killed by teamwork or by latecomers, although in one v one I don't spend the entire duel Fortified. A nice bumrush into their face regardless of weapons really throws B's off.
Personally, what the Fortified C needs is to have two HP pools, one for the mech and one for the Shield Wall. When the shield wall runs out of armour the player can repair it. However until that point, it is unrepairable, causing a downtime in the shield wall. This is a buff and a nerf, making the Fortified types stronger but only circumstantially.
Edited by Xzalander, October 30 2012 - 01:47 AM.
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