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Hawken TTK (time to kill) poll
#1
Posted January 30 2014 - 10:13 AM
thinking in a vacuum, thinking in a vacuum, thinking in a vacuum, thinking in a vacuum...
So I wanted to see what you, the community, thought about what duration of TTK you would find enjoyable
#3
Posted January 30 2014 - 10:46 AM
I talk to a lot of players and get into topics/ discussions and hear the things they are saying with concern or the others who have experienced it and say it's really not that bad. I can only try to be there as a comfort for people and give some input because I really don't know how this will play out on live...
I'd like to think the entire system being re looked at , balanced out , faster mechs, faster TTk just making a much more skill based shooter with more speed but still maintaining the mechs and core aspects of the game is something that I will be happy with.
The point came up last night about how people complained about burst dmg being too much etc.. not having a chance...
so now they are all asking , well isn't this the same thing we just got done complaining about ?
short answer - no.
The new balance they put into the game is meant to reward you for doing well and being good . If you wanna face plant 3 mechs well honestly I think you deserve to be insta gibbed for being stupid. Every mech is going to be in a position where dying is something that CAN and WILL happen... no more IM SUPERMAN 1 guy show boating or running the game on other team.. you now have to work together provide better gameplay etc..
This is info that has been passed on to me from dev's & from PLAYERS. I was def. not excited about ascension and damn near walked away from Hawken with complete disgust but the way things are going and how much EFFORT is being poured into making a game to take care of more skilled players, and build a tighter comp scene to support I am now more excited than I ever been I hope everyone here can enjoy it as well. I'm sure that won't be the case and I'm sorry to those who will walk away sad or angry but all I can say is it's still not "released" and they are gonna adjust things even after the patch hits so hang in there and just be smart and give good feedback .
Great Poll idea, Felt like adding some of my thoughts on it.
 
#4
Posted January 30 2014 - 10:54 AM
#5
Posted January 30 2014 - 11:00 AM
 DerMax, on January 30 2014 - 10:54 AM, said:
DerMax, on January 30 2014 - 10:54 AM, said:
You like it, don't lie.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#6
Posted January 30 2014 - 11:01 AM
Long TTK has also a funny "side effect": critically wounded player can try to retreat, most probably luring at least one enemy who sees nothing, but the small healthbar and wants the kill - TTK is sooo long that many people, including me, will often take the risk and just rush at whoever has lowest health.
I remember that one testing patch when devs increased armor by flat 100HP for every mech, great times....
#7
Posted January 30 2014 - 11:05 AM
 Interrobang87, on January 30 2014 - 10:13 AM, said:
Interrobang87, on January 30 2014 - 10:13 AM, said:
You mean like this?
 
 Stuff on YouTube: https://www.youtube.com/user/Hokisern
#8
Posted January 30 2014 - 11:19 AM
 WarPig, on January 30 2014 - 10:46 AM, said:
WarPig, on January 30 2014 - 10:46 AM, said:
and death rewards still sound retarded to me, surprised you guys didn't touch on that one.
#9
Posted January 30 2014 - 11:30 AM
One of the best things about Hawken is that there are no "BOOM HEADSHOT INSTA-KILL" deaths. I like my duels to be lengthy, not just a few shots before the other person dies. I feel like the current TTK gives both pilots the time to turn the fight around, instead of the win going to the person who starts shooting/hitting first.
Edited by Preternatural, January 30 2014 - 01:59 PM.
 
#10
Posted January 30 2014 - 11:36 AM
I just think that I will get frustrated with the game if I am killed a lot. Two flak and a TOW will kill a small mech is what I heard. That is only three button pushes, if you can land them on a small mech.
Wait and see how it goes.
Zorin
#11
Posted January 30 2014 - 11:46 AM
increase ttk/decrease ttk,
increase heat/ decrease heat,
decrees speed/ increase speed,
add tuning/ remove tuning,
clearly devs know what they are doing and what the consequences will be.
- lok'tar ogar -
#12
Posted January 30 2014 - 12:09 PM
I have other concerns with the content of the patch, but the real concern here is that shaking up a complex system runs a real risk of seeding hidden optimal strategies, severe balance problems and just straight up bugs. You'll forgive me if I'm not particularly confident about the QA process currently in place. On top of all of that, the development cycle is very slow and fixed, so whatever happens here we're committed for a while. If it goes wrong we're stuck with it.
This is something that should really have been released to the player base at large as an alternate build. I know that this is difficult and expensive in terms of infrastructure and development hours, but it's an effective hedge against risk, and right now there's no hedge of any kind. This game cannot ford another ascension-style miscalculation, and despite the confidence of the small group of players who have actually seen the patch, there's a lot in there that makes many of us very uneasy. There's a lot of dismissive talk about how players will get used to whatever changes go into production, but that certainly didn't happen with Ascension, and there's no guarantee it will happen here. The next couple of weeks are probably going to be pretty damn ugly.
#13
Posted January 30 2014 - 12:17 PM
It may seem scary to a lot of people at first, especially since we can't play it right now, but major changes like this are a requirement to fix the balance problems with the game and to put the fun back into it. I don't think it will detract from team play as much as people like to say, but it certainly won't be as forgiving as it is now.

#14
Posted January 30 2014 - 12:18 PM
#15
Posted January 30 2014 - 12:24 PM
That said, most of us merely have a few fragmented bits of information, which makes it very difficult for us to really see the whole picture. It feels like the devs are knee-jerking and pulling some drastic 180's on the game's development, but without first hand experience it's almost impossible to get a good perspective.
For many players who were not able to participate in the in-house test, this patch brings a sense of foreboding moreso than hope or excitement. None of us want to see Hawken die, but right now the future looks more than a little grey. In the end, though, the patch has been content locked - all we can do is wait, and prepare to brave the oncoming storm.
#16
Posted January 30 2014 - 12:31 PM
 Zaxik, on January 30 2014 - 11:01 AM, said:
Zaxik, on January 30 2014 - 11:01 AM, said:
I find that, in many circumstances, by the time you fall back and repair, the enemies you've killed have already respawned.
 Preternatural, on January 30 2014 - 11:30 AM, said:
Preternatural, on January 30 2014 - 11:30 AM, said:
One of the best things about Hawken is that there are no "BOOM HEADSHOT INSTA-KILL" deaths. I like my duels to be lengthy, not just a few shots before the other person dies. I feel like the current TTK gives both pilots the time to turn the fight around, instead of the win going to the win who starts shooting/hitting first.
Funny enough, in my duels against NotKjell at the in-house testing, our fights sometimes took more than 2 minutes.
 VacuumTube, on January 30 2014 - 11:19 AM, said:
VacuumTube, on January 30 2014 - 11:19 AM, said:
 WarPig, on January 30 2014 - 10:46 AM, said:
WarPig, on January 30 2014 - 10:46 AM, said:
and death rewards still sound retarded to me, surprised you guys didn't touch on that one.
I died a lot, but Van left out how much destruction was left in my wake. I got two to three times as many kills that I normally do on live, and after adjusting to the new health pools (and playing safer) I was able to stay alive. The new repair times were really nice (no more 15 seconds to full - about half that tbh). I remember one instance in specific where I jumped up on a couple people repairing and snagged a quad-kill in 3-4 seconds worth of shooting. lol.
I think I went something like 15/1 in the last match, but I was playing SS and hanging back.
Edited by Xacius, January 30 2014 - 12:39 PM.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#17
Posted January 30 2014 - 12:35 PM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#19
Posted January 30 2014 - 12:50 PM
Reducing it will be good for the high skilled player. How many high skilled players are there vs. lower/more casual. I am talking the people who don't want to spend hours a day practicing for a game that's supposed to be fun, not work.

"...Then I presume the complex murder algorithm that masquerades as his cerebral cortex was done analyzing my panicked stumbling and he flattened me." -Amidatelion on Xacius.
#20
Posted January 30 2014 - 12:50 PM
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