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Deathanimation - awesome Mech-feeling...until u die :-(
#1
Posted November 21 2012 - 12:50 AM
i signed up for HAWKEN Closed Beta, cause i wanted to find out, how it feels to play HAWKEN.
As a european Gamer, i'm not familiar to the Gundam-Style fast Action in a Mech-Game.
But i have to say, that for me HAWKEN has fullfilled my expectations on an Mech-Game with its Sound, the Mech-Animations, The Environment with the little Cars. When you want that something looks big, than you have to give a comparison.
In my opinion there is only one Thing thats absolutly failed, and its the deathanimation.
Please, why let u fly a tons heavy ripped Mech through the Air like a doll. Could it not just break down? Or make a real big Explosion? The "flying doll" animation is popular to normal shooter games. When i saw it for the first time, i could not believe, that the same designers who made the rest of this perfect feeling game, created such a ridiculous deathanimation for a MECH! Its like a punch in the stomach for the hole mech-feeling, with every death.
It would be very very great, if you could think over about this part of the game, and probably find a better fitting solution.
With kind regards
LegionDark@ngel
a fan from Germany
#2
Posted November 21 2012 - 07:57 AM
Death anims are fine, IMHO.

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"The difference between theory and practice is smaller in theory than it is in practice"
#3
Posted November 21 2012 - 08:13 AM
 
#4
Posted November 21 2012 - 09:43 AM
#5
Posted November 21 2012 - 09:51 AM
Meanwhile I feel mechs landing are a tad over exaggerated with the massive shockwaves. Considering the slightest jumps triggers it.
#6
Posted November 22 2012 - 05:07 AM
#7
Posted November 22 2012 - 11:09 AM
#8
Posted November 22 2012 - 11:33 AM
 
					
					
<(^-^<) <(^-^)> (>^-^)>
#9
Posted November 22 2012 - 12:13 PM
Maybe the heavies could have a more heavy (despite the redundancy..) death animation. Something more like exploding, collapsing and heavility "falling down" to the floor. Just an idea though.

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"The difference between theory and practice is smaller in theory than it is in practice"
#10
Posted November 22 2012 - 02:18 PM
in addition, the center torso could always remain somewhat intact and an eject animation could be added. I know its corny, but it goes a long way to make a game more lighthearted, which is often good for fast, arcadey shooters, especially when they are dependent on teamwork.
*when i say arcadey I don't mean it in a bad way. I just mean it doesnt require so much patience that you start to wonder how the game is any different than your life xD
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