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Dose the seeker seem a little OP


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#1 abal

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Posted November 21 2012 - 10:23 PM

i just played a game with like 3 rockatiers and the only thing i died from was Seeker i even had the Bruisers damage reductions thing on and they didnt  even help one bit what do you guys think

#2 Makina

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Posted November 21 2012 - 10:25 PM

Yeah i think it really is
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#3 Conquistador

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Posted November 21 2012 - 10:27 PM

... AIM ASSIST? IN MY HAWKEN? Say it isn't so!

Rocketeer, as one of the players mentioned, has transformed into the hero of a point and click adventure!
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#4 AsianJoyKiller

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Posted November 21 2012 - 10:47 PM

The Seeker: Because aiming is overrated.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#5 Makina

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Posted November 21 2012 - 11:07 PM

Lolol nicely said
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#6 SystemiK

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Posted November 22 2012 - 12:45 AM

I don't really worry about this much.  Clearly the nerf bat is gonna swing hard on this one (and some people are going to cry real tears).

In the meantime, though they can be damn hard to kill up close and personal, it sure does feel rewarding...
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#7 Sicarius_X

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Posted November 22 2012 - 01:03 AM

I had two rocketeers just sit back near each other and seeker missle anyone dumb enough to approach them in a game today. It wouldn't be so bad if at mid range, a dodge could actually avoid them... but alas, I'm soooo happy they don't need to aim to hit me.

#8 Cyberpunk

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Posted November 22 2012 - 04:00 AM

Ya it is quite overwhelming
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#9 Juodvarnis

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Posted November 22 2012 - 04:44 AM

Seekers are for tryhard noobs.
Real men fling EOC canisters at people's cockpits and finish off them with hellfire scattershot! Cause lock-on is a waste of time ^_^

Edited by Juodvarnis, November 22 2012 - 04:45 AM.

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#10 Dracoslayer16

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Posted November 22 2012 - 08:12 AM

Damage wise I think the seeker is balanced, my problem with it is this is a skill based game and yet it requires almost none to hit anyone with plus it generates very little heat for the damage it puts out.  But aside from all that the thing that makes it OP to me is that it explodes with each shot making seeing anything nearly impossible when fighting a rocketeer.  Most of the time I lost to a rocketeer it was simply because I couldn't see anything through the endless explosion spam.
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#11 Zyrusticae

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Posted November 22 2012 - 12:23 PM

Those two posters above really nailed it.

Who needs to aim, when you've got homing rockets?

#12 Kyrzon

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Posted November 22 2012 - 01:45 PM

It all depends on how you fight the rocketeer; If you approach him from the front, you need to be careful. If you catch him from the side or rear, they'll fall over pretty quick. I don't usually have issues fighting rocketeers, TBH; it also helps to get up close on them so they're hurting themselves for 75 each close range detonate.

#13 Entity

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Posted November 22 2012 - 02:12 PM

I can run in circles around most of them in my scout, though if I see someone using a rocketeer and actually being at or near the top of the ranks, I tend to switch to rocketeer too (fight fire with fire, etc)

#14 haze4peace

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Posted November 22 2012 - 11:06 PM

The item needs to be changed to a single dumb missle, kind of like a mini-tow (smaller rocket, smaller explosion) with decently fast reload speed.

#15 DarkPulse

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Posted November 23 2012 - 09:20 AM

View Posthaze4peace, on November 22 2012 - 11:06 PM, said:

The item needs to be changed to a single dumb missle, kind of like a mini-tow (smaller rocket, smaller explosion) with decently fast reload speed.
But then it's not exactly a Seeker, is it?

Turn down ROF somewhat, turn up damage to compensate lower ROF, turn up heat to compensate higher damage.

Edited by DarkPulse, November 23 2012 - 09:21 AM.

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#16 TheChaffeemancer

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Posted November 23 2012 - 09:25 AM

To make it even better, at least for Kiwi, he never actually sees the rockets. There's no muzzle flare, the rockets are nigh invisible (or just not rendering for Kiwi) so even if he could dodge them, he doesn't know they're in the way.
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#17 MajorStewie

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Posted November 25 2012 - 04:46 AM

View PostTheChaffeemancer, on November 23 2012 - 09:25 AM, said:

To make it even better, at least for Kiwi, he never actually sees the rockets. There's no muzzle flare, the rockets are nigh invisible (or just not rendering for Kiwi) so even if he could dodge them, he doesn't know they're in the way.

you can dodge them right before they hit ya (shift+a or +d) and ya not rendering for kiwi
but dodging is hard because of rate of fire i guess they wanted the seeker missile to be on pair of a main constant use weapon like the assault rifle

#18 ReachH

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Posted November 25 2012 - 04:57 AM

View PostDarkPulse, on November 23 2012 - 09:20 AM, said:

View Posthaze4peace, on November 22 2012 - 11:06 PM, said:

The item needs to be changed to a single dumb missle, kind of like a mini-tow (smaller rocket, smaller explosion) with decently fast reload speed.
But then it's not exactly a Seeker, is it?

Turn down ROF somewhat, turn up damage to compensate lower ROF, turn up heat to compensate higher damage.

This. I don't have any problems with the seeker other than, when I tried it, it was far too easy to suppress a location by spamming dumb-fire seekers. Also the rocketeer was surprisingly spry - considering they are trying to make it into a stream-o-death kind of mech. But this could just be due to the recent tweaks to boosting - I've noticed that all mechs hop a little faster.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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