
Hello Everyone!
Welcome to another Development Update, we’re glad you decided to drop by!
THE MINOR
As mentioned last week, we have 2 planned updates on the immediate horizon; a minor update scheduled for next week and a more major update scheduled for next month. Notes for the next week were just posted so make sure you take a look. All changes fall into 3 primary categories:
- Matchmaking Changes: The latest update for our matchmaking system to help players get into higher quality matches, the 4 variables mentioned (player skill, pilot level, party size, newness) can be expanded upon in the future to include additional variables
[*]Technician Changes: Value modifications to the Repair Torch and Amplification
[*]Siege Changes: The mode underwent some small tweaks to help have the score more accurately reflect how close a match was and reduce some of the frustrations with the mode
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When the update is deployed next week, Winter Last Eco will be taken out of the map rotation and bring an end to Operation Frostburn. We hope you had fun and were able to catch Marvin at least once!
THE MAJOR
The major update is what got attention this week as we unveiled some of the details regarding our progression changes. If you haven’t read it already, please take a moment to review what we posted as it provides a nice high level view of what’s coming. The change has already generated a lot of attention, both positive and negative and that was expected. When more information becomes available the picture will become more clear on what's intended with the change. It's not being done in a vacuum so you'll just have to wait to see the numbers when patch notes are released.
The decision to remove player applied points from the tuning system is directly related to the needs of balance. It's also not a rollback to a time before the Tuning system existed. Prior to Ascension, we did not have the ability to differentiate mechs beyond their classes. All Light mechs had exactly the same stats, all Medium mechs had exactly the same stats and all Heavy mechs had exactly the same stats. It was rather limiting. With the creation of the Tuning system, we are able to have many more independent variables on each mech, helping to further define its role. This core system isn't going away and we hope players will still see the benefit from its existence, especially with the balance of the game being revisited.
Over the coming weeks we’ll be discussing details about more topics, much like how we covered a high level view of progression this week!
ALSO
On the topic of Friends List restoration, unfortunately the resource needed to address the issue was not available this week so the restoration will need to extend to next week. The database corruption is not something that we wanted and we continue to apologize for the inconvenience.
If you haven't been on the forums in a few days there are many postings to get caught up on so I'll stop here for now and we'll see you online!
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