HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


New patch sucks and here's why

Game

  • Please log in to reply
108 replies to this topic

#1 quicksilver7

quicksilver7

    Advanced Member

  • Members
  • PipPipPip
  • 83 posts
  • LocationMalaysia

Posted September 12 2013 - 08:45 AM

Well at first I thought the new patch was gonna be great but after playing a few rounds, my friends and I think it's fuzzy bunny fuzzy bunny. Here's why:

1. Suspensions are different for every mech now. some aren't tweakeable
2. Level 30 pilots can't enter game they're invited
3. Very limited games available
4. Can't view KDR of all players
5. Can't switchteam to make the game more balanced
6. Unbalanced mechs
7. Hawken feels weird now

Feel free to add more

#2 Preternatural

Preternatural

    Advanced Member

  • Members
  • PipPipPip
  • 1,056 posts
  • LocationLurking in the Tunnels of Origin

Posted September 12 2013 - 08:47 AM

Feel free to add more? Sure!

1. E
2. V
3. E
4. R
5. Y
6. T
7. H
8. I
9. N
10. G

Edited by Mr_UnKNoWn, September 12 2013 - 08:49 AM.

Posted Image

#3 SilentJacket

SilentJacket

    Advanced Member

  • Members
  • PipPipPip
  • 1,590 posts
  • LocationInstallation 00b

Posted September 12 2013 - 08:54 AM

View PostMr_UnKNoWn, on September 12 2013 - 08:47 AM, said:

Feel free to add more? Sure!

1. E
2. V
3. E
4. R
5. Y
6. T
7. H
8. I
9. N
10. G

Great, now why don't you offer something constructive?

Posted Image


#4 GodsHolyMember

GodsHolyMember

    Advanced Member

  • Members
  • PipPipPip
  • 611 posts

Posted September 12 2013 - 09:06 AM

Scouts that move at light-speed

Evasive Device + Power Surger → E=mc^3

What exactly was the HAB team doing that allowed this to slip through the cracks?  Come on!  Scout is one of the most heavily played mechs in the game, I have a hard time understanding how no one thought that mechs moving so fast that they literally look like they're teleporting as they move went unnoticed and unaltered!

Or what about how close the "Detonation Device" and the "Transmission Device" made it to open-beta?!  It wasn't until the general community piped in to discuss how ridiculous it is to reward players for dying by being able to deal out another 130dmg (the equivalent of an MkII Detonator mind-you!).

Regardless, we're still stuck with killstreak rewards such as added mobility, gift-health and gift item/ability cooldowns as well as wussy rewards for taking damage like 25% greater mobility and more fuel by damage taken.  Seriously, these are unbalancing factors.  Players that are able to achieve decent positive K/D ratios DO NOT NEED MORE REWARDS and players taking damage do not need to be given a crutch of extra speed or fuel...they need to learn to maneuver better.  Not to mention how much the Evasive Device completely tips the odds in a 1v1 in favor of the person using an A-Class that gets brought down to 25% health first.

NO MORE HAB...They blew it big-time by not catching/reporting these items, or the Adhesive team blew it by not heeding the suggestions of the HAB team if they were in fact reporting it...BUT we HAB-nots will never know, because their discussions are completely hidden from the rest of the community

To the ADH team...when you need stuff beta-tested, let us all beta test it!  No more HAB-team, no more segmented community.  Listen to a wider base of your players that are posting on this forum.

Ascention is a big step away from a level and competitive experience in further favor of game-breaking builds and further vertical progression where mechs feel incomplete before they have a game-breaking set of internals and the requisite number of "Tuning" points allocated into them.

I thought "Optimizations" were being completely removed?  Instead they got rebranded as "Tuning" and do exactly the same thing except now it is altered slightly in a manner where each class of mech can only tune in directions that the ADH-team decided should be done...making certain classes only able to effectively go into particular niches or others only able to become more generalists.  There's actually less freedom now than before, even with all of the other options.

#5 OmegaNull

OmegaNull

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,471 posts
  • Location2300-2400 Pilot Camp

Posted September 12 2013 - 09:07 AM

View Postquicksilver7, on September 12 2013 - 08:45 AM, said:

Well at first I thought the new patch was gonna be great but after playing a few rounds, my friends and I think it's fuzzy bunny fuzzy bunny. Here's why:

1. Suspensions are different for every mech now. some aren't tweakeable
This makes each more more individualized and allows for greater diversity on the battlefield and even possibly promote more skill/niche for a class. No problem here.
2. Level 30 pilots can't enter game they're invited
This is a problem but it is affected by skill level. If a match is level 15 anda  30 comes in, trust me, bad stuff will happen. However, I do agree friends should be able to play with friends.
3. Very limited games available
There are not enough players on US east...
4. Can't view KDR of all playersbase
This is annoying and I agree
5. Can't switchteam to make the game more balanced
There was a reason why this was done. I will have to find the thread for this.
6. Unbalanced mechs
This is an issue that the Devs aware of. Their primary focus of this patch was to get the core mechanics down then focus on balancing afterward. That is why there is HAB and that this game is still in BETA - AKA TESTING.
7. Hawken feels weird now
There were a lot of changes, however, you will get use to it. Change is not always bad and I personally love how hakwen feels now.

Feel free to add more

Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

Posted Image

I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,

my mouth begins to water. Your Demise will be quick and wretched.

Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.

Member of Violent Resolution


#6 OmegaNull

OmegaNull

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,471 posts
  • Location2300-2400 Pilot Camp

Posted September 12 2013 - 09:09 AM

Let me spell this out for all of you:


THE PRIMARY FOCUS OF THIS PATCH WAS TO GET THE CORE MECHANICS IN PLACE AND THEN FOCUS ON BALANCE!
Trust me, HAB 1 was REALLY bad from a balance perspective and there were a hell of a lot of problems that WE HELPED fix. You think things are bad now then you have NO idea how things were from HAB.  Don't trash the hard work us HABers and Devs put into the game. This was a 3 month process and it will be a continuing process.

Edited by OmegaNull, September 12 2013 - 09:11 AM.

Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

Posted Image

I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,

my mouth begins to water. Your Demise will be quick and wretched.

Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.

Member of Violent Resolution


#7 Sylhiri

Sylhiri

    Advanced Member

  • Full Members
  • PipPipPip
  • 3,135 posts

Posted September 12 2013 - 09:14 AM

View PostGodsHolyMember, on September 12 2013 - 09:06 AM, said:

NO MORE HAB...They blew it big-time by not catching/reporting these items, or the Adhesive team blew it by not heeding the suggestions of the HAB team if they were in fact reporting it...BUT we HAB-nots will never know, because their discussions are completely hidden from the rest of the community

You don't know yet your blaming people... Seems legit.

I'll give you a hint, Steel Killers disbanned their clan after the HAB test.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#8 Starrphy

Starrphy

    Advanced Member

  • Members
  • PipPipPip
  • 902 posts
  • LocationBelgium

Posted September 12 2013 - 09:16 AM

1. Hellfires are terrible to notice if you are locked on
2. Can't see if someone locked you with hellfires
3. crosshair is ugly
4. UNCLEAR to know how many people are in AA
5. UNCLEAR Hp bars etc - was WAAAAY BETTER when they were inside the mech.
6. Internals SUCK - give me the normal ones back
7. fuzzy bunny the optimization - i want my normal tree
8. UNCLEAR menu's.
9. Buggy garage. (and ugly - too much transparancy)
10. Server search is ugly - does not show enough servers (previous one was clearer and better)
11. WE DON'T WANT THIS!



View PostSilentJacket, on September 12 2013 - 08:54 AM, said:

View PostMr_UnKNoWn, on September 12 2013 - 08:47 AM, said:

Feel free to add more? Sure!

1. E
2. V
3. E
4. R
5. Y
6. T
7. H
8. I
9. N
10. G

Great, now why don't you offer something constructive?
There is nothing to say good about this, thus that is a perfect post.

Edited by Starrphy, September 12 2013 - 09:18 AM.

Can you become my nemesis?..

View PostArccBR, on October 14 2013 - 08:56 AM, said:

Yeah, you're like a legend here in the forums, a legend that everybody loves to hate, or that everybody hates to love, depending on the scenario.

#9 Preternatural

Preternatural

    Advanced Member

  • Members
  • PipPipPip
  • 1,056 posts
  • LocationLurking in the Tunnels of Origin

Posted September 12 2013 - 09:27 AM

View PostSilentJacket, on September 12 2013 - 08:54 AM, said:

View PostMr_UnKNoWn, on September 12 2013 - 08:47 AM, said:

Feel free to add more? Sure!

1. E
2. V
3. E
4. R
5. Y
6. T
7. H
8. I
9. N
10. G

Great, now why don't you offer something constructive?
*sighs* Look, if I was going to "offer something constructive" my post would go pages and pages and pages...so I decided to keep it short and simple, while summing up what is wrong with this patch.

HAB 2 was freakin awesome. Nothing like this patch the devs spat out. I put a bunch of my time into playing and giving the devs feedback in HAB, but apparently what I said was not heeded or heard.

On top of the balance issues and "E-V-E-R-Y-T-H-I-N-G" else, my account was migrated very very very poorly. All of my mechs are now level one, and I can't "Transfer XP" to them either. This has obviously put a damper on my feelings toward this patch.

In summary, me no like.
Posted Image

#10 KejiGoto

KejiGoto

    Scruffy Lookin' Nerf Herder

  • Full Members
  • PipPipPip
  • 1,219 posts

Posted September 12 2013 - 09:28 AM

View Postquicksilver7, on September 12 2013 - 08:45 AM, said:

Well at first I thought the new patch was gonna be great but after playing a few rounds, my friends and I think it's fuzzy bunny fuzzy bunny. Here's why:

1. Suspensions are different for every mech now. some aren't tweakeable
2. Level 30 pilots can't enter game they're invited
3. Very limited games available
4. Can't view KDR of all players
5. Can't switchteam to make the game more balanced
6. Unbalanced mechs
7. Hawken feels weird now

Feel free to add more

1.) Mechs now have more of a defined role on the battlefield and there are other several focuses on movement instead of just simply whoever can dodge the best/most wins. While I think some of the movement speeds need to be tweaked I don't find it being a major issue with mechs not all having access to suspensions. With the introduction of air combat and not every A-Class having suspensions the battlefield is a bit more diverse. Not only that but suspension rates are different meaning mechs play and handle different as well unlike the flat stat approach of the prior build. Personally I think this is a good thing as it gives a mech pros and cons with its tuning options.

2.) I've heard about this but thus far haven't had a problem with it. However level 30 pilots shouldn't be playing matches with those well below their pilot level because of the contrast between a high level pilot and a low level pilot. Tuning now plays a bigger role and this new approach will hopefully cut down on pub stomps.

3.) It's 10:20 AM where I live and currently there are 10 TDM servers I can join, 5 Siege servers I can join, 4 Missile Assault, and 3 Death Match. Having a grand total of 22 servers open to me at pilot level 30 I don't think this is a bad selection at all.

4.) Who cares? Personally I think it is great that personal stats are now hidden as it keeps the ego stroking to a minimum and also helps to keep mindsets of certain mechs or what have you being OP. It's now less about who can get the most kills and more about who contributes the most to their team. I don't see how being able to see another player's KDR translates into having more fun.

5.) This does suck and unfortunately the players themselves aren't going to balance matches. This can be done by simply having someone sit out of combat until more players join (I've done this a bunch over the Play Test weekend), changing up your mech so the other team stands a chance, and also not abusing broken mechanics. Of course I'm asking far too much of players of this so unfortunately until team switching is added back in we're kind of stuck dealing with this.

6.) I don't think the mechs themselves are that unbalanced, some need a bit of tweaking to be better in-line with all the other mechs but I think the major issue at the moment is some of the internals. Certain internals either need to be scaled way back or shouldn't be compatible with certain mechs.

7.) Give it some time to get used to it. This is a complete overhaul of the game and of course it's going to feel different/weird. I don't really think things feeling different means the patch sucks, especially when we haven't had the full patch for 24 hours yet.

Posted Image


#11 Starrphy

Starrphy

    Advanced Member

  • Members
  • PipPipPip
  • 902 posts
  • LocationBelgium

Posted September 12 2013 - 09:30 AM

View PostMr_UnKNoWn, on September 12 2013 - 09:27 AM, said:

View PostSilentJacket, on September 12 2013 - 08:54 AM, said:

View PostMr_UnKNoWn, on September 12 2013 - 08:47 AM, said:

Feel free to add more? Sure!

1. E
2. V
3. E
4. R
5. Y
6. T
7. H
8. I
9. N
10. G

Great, now why don't you offer something constructive?
*sighs* Look, if I was going to "offer something constructive" my post would go pages and pages and pages...so I decided to keep it short and simple, while summing up what is wrong with this patch.

HAB 2 was freakin awesome. Nothing like this patch the devs spat out. I put a bunch of my time into playing and giving the devs feedback in HAB, but apparently what I said was not heeded or heard.

On top of the balance issues and "E-V-E-R-Y-T-H-I-N-G" else, my account was migrated very very very poorly. All of my mechs are now level one, and I can't "Transfer XP" to them either. This has obviously put a damper on my feelings toward this patch.

In summary, me no like.

I have a friend who also had all his mechs lvl 1 and had to pay for all his upgraddes - while I got them free. :/ Sorry to hear that.
Can you become my nemesis?..

View PostArccBR, on October 14 2013 - 08:56 AM, said:

Yeah, you're like a legend here in the forums, a legend that everybody loves to hate, or that everybody hates to love, depending on the scenario.

#12 Preternatural

Preternatural

    Advanced Member

  • Members
  • PipPipPip
  • 1,056 posts
  • LocationLurking in the Tunnels of Origin

Posted September 12 2013 - 09:30 AM

View PostOmegaNull, on September 12 2013 - 09:07 AM, said:

2. Level 30 pilots can't enter game they're invited
This is a problem but it is affected by skill level. If a match is level 15 anda  30 comes in, trust me, bad stuff will happen.
Feel free to add more
Umm no. One of the huge problems with this patch is the new "rating system." I've been playing for a long time, but I suck. This new "rating system" is based on total XP, so I am level 30, but I SUUUCK at this game. A level 30 like me going into a level 15 game will lead to no problems.
Posted Image

#13 GodsHolyMember

GodsHolyMember

    Advanced Member

  • Members
  • PipPipPip
  • 611 posts

Posted September 12 2013 - 09:35 AM

View PostOmegaNull, on September 12 2013 - 09:09 AM, said:

Let me spell this out for all of you:
Trust me, HAB 1 was REALLY bad from a balance perspective and there were a hell of a lot of problems that WE HELPED fix. You think things are bad now then you have NO idea how things were from HAB.  Don't trash the hard work us HABers and Devs put into the game. This was a 3 month process and it will be a continuing process.
I believe it.
  • But how did the light-speed Scout slip through the cracks?
  • Why is there no proper give/take to the Tuning Options?  Why repackage the vertical progression from the Optimizations at all?
    • if I put points into Armor, why doesn't hydraulics lose points from the added mass this extra armor is emparting?
    • If I put points into Aerodynamics, why doesn't armor lose points from focusing more on reducing drag than survivability?
    • Tuning is vertical progression if there's no give/take...and opportunity cost is not a balancing feature...it's still vertical


#14 ShadowGTR

ShadowGTR

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,034 posts
  • LocationArizona

Posted September 12 2013 - 09:37 AM

View PostMr_UnKNoWn, on September 12 2013 - 09:27 AM, said:


On top of the balance issues and "E-V-E-R-Y-T-H-I-N-G" else, my account was migrated very very very poorly. All of my mechs are now level one, and I can't "Transfer XP" to them either. This has obviously put a damper on my feelings toward this patch.


There was bound to be a few snags with the account transfer. File a support ticket (if you haven't already), and the devs will help you out.

Posted Image


#15 KejiGoto

KejiGoto

    Scruffy Lookin' Nerf Herder

  • Full Members
  • PipPipPip
  • 1,219 posts

Posted September 12 2013 - 09:41 AM

View PostGodsHolyMember, on September 12 2013 - 09:35 AM, said:

View PostOmegaNull, on September 12 2013 - 09:09 AM, said:

Let me spell this out for all of you:
Trust me, HAB 1 was REALLY bad from a balance perspective and there were a hell of a lot of problems that WE HELPED fix. You think things are bad now then you have NO idea how things were from HAB.  Don't trash the hard work us HABers and Devs put into the game. This was a 3 month process and it will be a continuing process.
I believe it.
  • But how did the light-speed Scout slip through the cracks?

  • Why is there no proper give/take to the Tuning Options?  Why repackage the vertical progression from the Optimizations at all?
    • if I put points into Armor, why doesn't hydraulics lose points from the added mass this extra armor is emparting?

    • If I put points into Aerodynamics, why doesn't armor lose points from focusing more on reducing drag than survivability?

    • Tuning is vertical progression if there's no give/take...and opportunity cost is not a balancing feature...it's still vertical

1.) We had limited play time and things played far differently from what they do now. The big focus was DPS at the time so burst mechs like the Scout got overlooked slightly. There was a ton of content to go over and for a good chunk of HAB we were playing with brand new accounts which meant we had no credits and things were quite a bit more pricey during HAB 1 as well.

2.) The developers stated that they didn't want a give and take system because that tends to lead to certain things getting used and others never being touched. I can agree with this to some degree and with the current tuning system it allows players to try out different builds without impacting how a mech performs in one fashion or another. While the tuning system isn't perfect I think it is a massive improvement over the optimization tree of the prior build.

Posted Image


#16 Flagge69

Flagge69

    Advanced Member

  • Members
  • PipPipPip
  • 295 posts

Posted September 12 2013 - 09:42 AM

I played the whole day and really trying hard, but there IS NO BALANCE ... you are stuck between crouching c-classes and snipers you cant even see ... every game is unbalanced, regardless wich mechs are present ... even in a all above lvl20 match, there is always a side that gets a head with 10+ kills ... and for the HAB ... those things are usally only implemented to get an Argument in defending unwanted gamechanges

#17 Fantus_Longhorn

Fantus_Longhorn

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,055 posts
  • LocationSuffolk, UK

Posted September 12 2013 - 09:44 AM

View PostGodsHolyMember, on September 12 2013 - 09:35 AM, said:

  • But how did the light-speed Scout slip through the cracks?

Who says it did? I've said this elsewhere but just because the community says something is an issue doesn't mean that the Devs will change it, we have no control over that.

Posted Image

Hawken EMP Youtube Channel ~ Watch Previous Episodes Here

And unto us a clan is born...

"May all our assists be critical and all our kills be stolen. Amen"


#18 Kureno

Kureno

    Advanced Member

  • Full Members
  • PipPipPip
  • 151 posts
  • LocationSweden

Posted September 12 2013 - 09:45 AM

View PostStarrphy, on September 12 2013 - 09:16 AM, said:

1. Hellfires are terrible to notice if you are locked on
2. Can't see if someone locked you with hellfires
3. crosshair is ugly
4. UNCLEAR to know how many people are in AA
5. UNCLEAR Hp bars etc - was WAAAAY BETTER when they were inside the mech.
6. Internals SUCK - give me the normal ones back
7. fuzzy bunny the optimization - i want my normal tree
8. UNCLEAR menu's.
9. Buggy garage. (and ugly - too much transparancy)
10. Server search is ugly - does not show enough servers (previous one was clearer and better)
11. WE DON'T WANT THIS!

1. How is the alarming sound and warning flashing on both side's of the crosshair bad?
2. You have never been able to see if you are locked on. Only when the missile's are actually fired & locked on.
3. Agreed. Give us the old crosshair or at least something kinda like it.
4. Actually I think this is good.
5. you mean when the health was shown on one of the panels/screens in the mech? I agree I liked that more but how is the new one unclear?
6. The old internals barely made any difference to the battle. Everyone just rolled with the 7% heat reduction -1% damage, the faster repair internal (not even needed anymore since overall repairing is faster) and either more fuel or faster fuel one. It was fuzzy bunny.
7. The new tuning is way better than the old optimization tree's.
8. How? I think the new menu's are really good.
9. I love the new garage. Isn't buggy for me. only thing is the FPS drops when scrolling trough internals (from 60 to like 15 but only for a split second)
10. Doesn't show enough servers? Welcome to UK region with a maximum of 4-5 active servers. The US region have a ton of servers last I checked. And what about the old one was clearer?
11. "We"? Those are your opinions. Don't speak for everyone else. I like most of the changes but some of them need some rework/fixing/adjustments.

#19 burns1124

burns1124

    Advanced Member

  • Members
  • PipPipPip
  • 700 posts
  • LocationBuffalo, NY

Posted September 12 2013 - 09:54 AM

View PostGodsHolyMember, on September 12 2013 - 09:06 AM, said:



NO MORE HAB...They blew it big-time by not catching/reporting these items, or the Adhesive team blew it by not heeding the suggestions of the HAB team if they were in fact reporting it...BUT we HAB-nots will never know, because their discussions are completely hidden from the rest of the community

To the ADH team...when you need stuff beta-tested, let us all beta test it!  No more HAB-team, no more segmented community.  Listen to a wider base of your players that are posting on this forum.



TEll us how you are really butthurt about not being in either of the HAB tests some more?

The HAB1 testers did bring all these same points to light, vehimently and often.  Those persons were some of the most seasoned and vocal members of the community, and trust me, as a HAB1 tester, we broke the fuzzy bunny out of things, and then posted and posted and posted about it.

We had discussions in VOIP with Hughes about them, after much deliberation and the most constructive and positive criticism was made in a very controlled and easy to understand forum....

our answer was essentialy:

Posted Image


So before you go blaming a bunch of things you have no idea about, how about you take Mr. Bale's advice, relearn your playstyles and wait for balance passes and changes as we move forward out of Open Beta.

#20 Sylhiri

Sylhiri

    Advanced Member

  • Full Members
  • PipPipPip
  • 3,135 posts

Posted September 12 2013 - 09:58 AM

View PostKejiGoto, on September 12 2013 - 09:28 AM, said:

While I think some of the movement speeds need to be tweaked I don't find it being a major issue with mechs not all having access to suspensions.

I find it off that a Scout has a natural 0.8 second CD where an Infil needs to max out suspensions to get a 1.1 second CD, the only think keeping the Infil on an equal playing ground at the moment is an overpowered weapon. It only has 10 HP less then the older live builds (still has the option of putting tuning points into Health that it didn't need to use from suspensions) and the weapons have stayed the around the same (minus flak).

I am really liking the cupcake though, it feels so useful now *sniffles*.

Edited by Sylhiri, September 12 2013 - 09:58 AM.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell






Also tagged with one or more of these keywords: Game

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users