In ANY FPS shooter game good enough that made me want to scrim had somekind of "extreme"/ "Hard" or "Elite mode.
Modes where when you lost a teamate, you lost him for good until the restart of a new round.
Modes when the start of a new round was the start of a readaptation of the previous strategy, or a complete change and test out where this one goes. You can manage because it's a 3 of 5.
Modes where there is ONLY ONE spawn made it so that when you cleared an area, you knew you cleared it for good, because no one could spawn in your back out of the fawcking blue.
Modes where the game really made you feel fragile/vulnerable
Modes without a healt/ammo indicator or no HUD where you knew from sound or movement that you are damaged/missing ammo and so on...
Edit: Like when you use an item the panel lowers itself until it is available again. Health would be indicated by a little light on the dashboard when hit but over 75%, sound and light when above 50%, red interior cockpit light when 25% higher and under that steam n shiet coming out of my cockpit interior, dashboard smoke n Shiet
 with a fawking stressfulk alarm
 with a fawking stressfulk alarm  something to get me crazy you know
 something to get me crazy you know  and and virutal view of what's in front of me, outside my mech would stobe some time and black out and hear my pilot breath hard in panick...
 and and virutal view of what's in front of me, outside my mech would stobe some time and black out and hear my pilot breath hard in panick...You know what I mean.
I've done a thread like this in the past, but it's far in the depts of the alpha and beta forums so...
Does hawken need that for it's Elite and competitive players?
Edited by Luaq, December 08 2013 - 09:04 PM.

 

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 sorry that may just be me though. There's hope
 sorry that may just be me though. There's hope  
					
					









 
								




