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Deploying MG/Missile Turret gets you stuck


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#1 Entity

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Posted November 23 2012 - 08:37 AM

So yeah, deploying a turret gets you stuck often. This is extremely frustrating because it means you're dead.

Like when I deploy the turret in a duel with someone, I drop it behind a corner to try and zone him to a specific area, only to find myself pinned in place (and subsequently dead because I couldn't dodge)

Usually jumping gets you unstuck but by then it's too late, I wasn't trying to move away for no reason...

Steps to Reproduce: Deploy a MG or Missile Turret. I've been using a brawler and rocketeer, but scout gets stuck occasionally too.
Frequency: Most of the time with the C-classes, seems less common with A-class.
Severity: 3

#2 Elix

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Posted November 23 2012 - 08:40 AM

I noticed the sudden collision detection with the turrets. What I do now is drop the turret and then take a step back and to the side (or step back and boost-hop over it) if I want to continue going forward.
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#3 Entity

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Posted November 23 2012 - 08:41 AM

As a fix I would recommend turning off collision for these things. after all we're in 6 meter tall mechs that shouldn't be stopped by a flimsy little turret.

Edit: especially since we seem to be kicking trucks around like they're not even there :P

Edited by Entity, November 23 2012 - 08:44 AM.


#4 Kyrzon

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Posted November 23 2012 - 10:01 AM

The turrets themselves used to drop BEHIND the player, now they drop directly in front of the player which is why you're finding that you're getting stuck. Also, when the turrets perform their unpack animation, you see that they latch into the ground as they unfold, which is also why we're not kicking them around like they're tonka toys.

#5 ItsThatGuy

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Posted November 26 2012 - 06:25 PM

God yes can we please fix this. It is very annoying to hit a speedbump everytime you deploy a turret. I don't really see any benefit to them having collision.

#6 nightsky

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Posted November 26 2012 - 06:36 PM

I've found it unpredictable as all hell. When walking, most of the time it will drop in front of your legs and you'll clip, but then I've found when I'm boosting forward and drop one, I'll sometimes continue traveling as if nothing happened (traveling too fast for the collision detection to kick in before you get far enough away, maybe?), but other times clip. It's infuriating.

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#7 LunaticCalm

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Posted November 26 2012 - 08:55 PM

Amazing thing is this used to work just fine.

Really aggravating trying to use turrets with this bug. Please fix soon!

#8 ArnieF4440

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Posted November 26 2012 - 09:45 PM

Problem is it spawns it right in front of you, not away from you like CBE2. Makes retreating very hard.
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