HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Assault G2


  • Please log in to reply
20 replies to this topic

#1 mmm_yep

mmm_yep

    Advanced Member

  • Full Members
  • PipPipPip
  • 277 posts
  • LocationArizona, USA

Posted March 25 2014 - 07:51 AM

So, anyone have experience with this new mech? I'm still pretty new to the game but the twin Vulcans are intriguing.

#2 Aregon

Aregon

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,349 posts
  • LocationDistrict 19, Kobalt, Crion, Illal

Posted March 25 2014 - 08:01 AM

Yeah, don`t get it right now. Useless piece of junk.
I`ll fix it later.

#3 mmm_yep

mmm_yep

    Advanced Member

  • Full Members
  • PipPipPip
  • 277 posts
  • LocationArizona, USA

Posted March 25 2014 - 08:45 AM

Would a Raider or Scout be a better choice?

#4 Aregon

Aregon

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,349 posts
  • LocationDistrict 19, Kobalt, Crion, Illal

Posted March 25 2014 - 08:46 AM

Raider is in bad shape, get Scout. It`s a "Nuclear Glass-Cannon".
I`ll fix it later.

#5 Threatlevel0

Threatlevel0

    Newbie

  • Members
  • Pip
  • 2 posts

Posted March 25 2014 - 08:53 AM

Since unlocking it and playing it exclusively this has been my experience;

I have no idea what it's role or ideal combat situation should be...

At range it's useless.  At a standoff it's useless when opponents are strafing in and out of cover launching TOW's.  It's useless if an opponent gets the jump on you with burst with it being sustained.  It's useless against any decent Berserker that air-boost and dodges.   It's useless trying to assault any Turret Mode mech.  

It's useless...practically in any situation except where any Mech would work.   Such as flanking or surprising an enemy, but even then I'd rather have the burst of a Beserker or Predator I would think and a better chance of escape from retribution of his teammates.  

Sure it feels great versus disorganized teams and when all enemy players don't take any heed of range, cover or the element of surprise....  I mean then I can go to town going through one after the other in open areas where my teammates are distracting them as well in just a bloody brawl.

But then I enter a match against a good team, or where it becomes a stand-off, or just a good berserker/scout and I know I might as well take a break.

Edited by Threatlevel0, March 25 2014 - 08:58 AM.


#6 mmm_yep

mmm_yep

    Advanced Member

  • Full Members
  • PipPipPip
  • 277 posts
  • LocationArizona, USA

Posted March 25 2014 - 08:56 AM

View PostAregon, on March 25 2014 - 08:46 AM, said:

Raider is in bad shape, get Scout. It`s a "Nuclear Glass-Cannon".
Why is the Raider in bad shape?

Edited by mmm_yep, March 25 2014 - 08:59 AM.


#7 kazuya989

kazuya989

    Advanced Member

  • Full Members
  • PipPipPip
  • 247 posts
  • LocationDisguissed as Ninja_Goat

Posted March 25 2014 - 09:00 AM

Low armour and high reload time on secondary.

Armour buff coming in patch will help.

Raider was OP before move to steam (in PUB games at least), it was rightly nerfed, but a bit too far.

check out my uTube page

for videos of Hawken gameplay


#8 mittens800

mittens800

    Advanced Member

  • Full Members
  • PipPipPip
  • 222 posts

Posted March 25 2014 - 02:12 PM

I dunno, I see people having fun and doing pretty ok with it (the better players).
It's really annoying getting killed by one when you're up close :)

#9 Lightangel112

Lightangel112

    Advanced Member

  • Full Members
  • PipPipPip
  • 591 posts

Posted March 25 2014 - 05:29 PM

I use Air compressor on mine and advanced armor fusor.

Air compressor allows you to dodge and avoid tow's without stopping the guns.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#10 Tipsy_Gunner

Tipsy_Gunner

    Advanced Member

  • Members
  • PipPipPip
  • 31 posts

Posted March 26 2014 - 02:08 AM

The G2 is hardly useless.  While it has its weaknesses, it's absolute wildfire in the right hands, and I've won plenty of games with it.  Still my favourite mech.
Posted Image

#11 Mazykitty

Mazykitty

    Newbie

  • Members
  • Pip
  • 1 posts

Posted April 02 2014 - 11:53 PM

After playing several hours in the G2 Assault, I've identified its role.  It is a "team fight positioner".  Its heavy armor combined with relatively fast movement gives it unique opportunities that make up where the guns lack.  The G2-Assault is ideal for initiating team fights and ensuring they enemy stays in a spot optimal for your team.  I've found the most success using the following strategy:
  • Identify initial enemy formation location via pings or sight.
  • Pick a choke point between the enemy team and your team that has a flanking route (or 2.. or 3)
  • Use the fast boost and heavy armor to rush to the front of your team and force the combat initiation between the two bulk forces.  Be a pest, damage as many units as possible at MEDIUM RANGE until close to overheat.
  • When overheating, move laterally to via a short-flank route and cool off.  You should have more than 2/3 health because of the ridiculously high HP pool.
  • Arrive on their flank while they are still focusing on the front line and proceed to engage at medium to close range, focusing on units falling back to try and repair and techs.  Even if you can't get kills, the sustained damage will discourage any retreats.
  • Fall back while fighting, avoid getting into head to head confrontations with healthy mechs.  You should be able to keep this up for a while given the armor amount.  When running low, simply retreat to your main group and repeat the process from the start.
The primary quality that I hear whined about time and time again is the G2's health.  Yes, the DPS is low enough that it GENERALLY CANNOT WIN A 1V1 WITHOUT ITS ABILITY UP!!!  However, the health pool is high enough that most people realize that it's simply implausible to take the G2 Assault on alone:  You will likely be following it back to its friends.  I think people misinterpret the "assault" title of this mech.  It's mobile, tanky, sustained dps is meant to help control and shape the engagement.  Not mow everyone down with the double vulcans.

My loadout:
  • ITEMS...  Detonator, Disruptor, Blockade.
  • INTERNALS... Composite Armor and either Air Compressor & Deflectors OR Evasive Device & Advanced Armor Fusor (many assists, losts of HP)

Edited by Mazykitty, April 03 2014 - 12:06 AM.


#12 cornshuckerprime

cornshuckerprime

    Advanced Member

  • Full Members
  • PipPipPip
  • 162 posts
  • LocationUS East

Posted April 04 2014 - 04:58 AM

The G2 assult does "ok" in some situations.
As others have mentioned, an overall buff would make it a highly desirable mech.
It would also help justify its cost.
it's always been wankershim

#13 Breech

Breech

    Member

  • Full Members
  • PipPip
  • 25 posts

Posted April 04 2014 - 05:16 AM

The G2 is absolutely great. I prefer him instead of the default one.
- No long range weapons
+ High tankability and very high DPS in CQC
That's it already. Not a special mech but still fun to play. One of my favorites.
Posted Image

#14 Panzer1972

Panzer1972

    Member

  • Members
  • PipPip
  • 25 posts

Posted April 04 2014 - 05:37 AM

I have Assault Mech and Assault G2 Mech
I don't like the Assault G2.

#15 Wraithknight

Wraithknight

    Advanced Member

  • Members
  • PipPipPip
  • 100 posts
  • LocationWinnipeg, Manitoba, Canada

Posted April 04 2014 - 07:35 AM

The Assault-G2 is fun for what it is, but It's barely "viable".

The stats on the Vulcan-XTs make them essentially 5/8ths a Point-D Vulcan.  So playing with 2 Vulcan-XTs feels like playing with 1 1/5 Primary power and no secondary, not to mention the fast overheat (though ability counteracts this).

Here, look at the stats:
Posted Image

Compared to:

Posted Image

The numbers speak for themselves, the XTs are just low powered PDs, making something like the Point-D Bruiser infinitely higher DPS than the G2 when the Hellfires are factored in.

Sure some people may consider have 2 mini-vulcans "fun", but in reality they're just weak and you're going to come up short in most 1v1 situations with another Class-B/C (even high DPS A) mech.

As you can see I pimped my G2 out like a Fred... It's my "special" mech. xD

#16 SuperSpartacus

SuperSpartacus

    Advanced Member

  • Members
  • PipPipPip
  • 36 posts
  • LocationWestern MA, US

Posted April 06 2014 - 06:34 AM

View PostWraithknight, on April 04 2014 - 07:35 AM, said:

Sure some people may consider have 2 mini-vulcans "fun", but in reality they're just weak and you're going to come up short in most 1v1 situations with another Class-B/C (even high DPS A) mech.

As you can see I pimped my G2 out like a Fred... It's my "special" mech. xD

You wouldn't happen to have exact stats on the Vulcan XT's would you? (i.e. not the lying in-game ones?)

OT: I would really love for them to buff his weapons. I like the idea of having double sustained weapons...I just want them to actually do some decent damage. SMC is already stronger then Vulcan in MOST CASES anyway, Idk why they thought they should give assault G2 two halves of an already mediocre weapon

#17 SoldierHobbes11

SoldierHobbes11

    Advanced Member

  • Full Members
  • PipPipPip
  • 564 posts
  • LocationSouthern California

Posted April 07 2014 - 11:45 PM

I personally don't like the Vulcan to begin with... It's damage is alright as long as your target it right next to you. Past that, the SMC just performs better, in my opinion. So pretty much the Vulcan is a slightly faster SMC with high heat generation and crappier accuracy. Oh yeah, and the spin up really annoys the fuzzy bunny out of me. It's been the cause of my death on numerous occasions when I dared to use the weapon.

And then they give us a mech that, instead of my trusty TOW, I get two crappier versions of the crappiest gun for me. Yay.....

In all seriousness, the G2 is much more of a "for fun" mech. It's great if you like to just go charging in and spray a bunch of lead everywhere. But for guys like me who like to stick to cover, the zero burst potential just doesn't cut it.
Need help with Hawken? Click here for my Handy Hawken Handbook!

#18 renynzea

renynzea

    Advanced Member

  • Members
  • PipPipPip
  • 234 posts
  • LocationNashville, TN

Posted April 08 2014 - 06:50 AM

The advantage of the G2 is you don't have to worry about the second weapon.  You don't have to lead the target.  You don't have to lock on.  You don't have to think about a different firing rate.  Hammer down on both buttons and rip through the opposing mech.  Yes, spin-up time can be annoying, but you can immediately fire the weapons after dodging.  The only time spin-up is an issue is when you first engage an enemy coming out of cover.  For that you have to anticipate and spin-up early.

I will agree the vulcans could use a damage boost to offset the limited range and lack of peekaboo burst.  It is a one-trick pony with half a trick.

#19 KilleR_OrigiNs

KilleR_OrigiNs

    Advanced Member

  • Full Members
  • PipPipPip
  • 221 posts
  • LocationLast Sighted: Praxis Valley

Posted April 09 2014 - 05:17 PM

I've unlocked the G2, and can honestly say it wasn't a worthy buy.
My pros/cons:

Pros:
- Extreme power for close-quarter.
- Decent movement capability, and great weapons cooling.
- Awesome if you don't like the other team.

Cons:
- No experience gained. (No specialty parts or chance for specialized camo.)
- Ineffective due to it's lack of versatility. This is close quarter only.
- Over powered versus all mech types in close quarters.
- Not fun. Holding buttons and aiming at people lost it's value to me in all other games, not gonna be good in this one.
- Cheap. It feels too powerful in those close situations, it has no challenge, thus making it less likely for me to use.
Posted Image

eth0 said:

are you made of cupcakes and puppies?

View PostSylhiri, on July 13 2014 - 10:29 PM, said:

Never underestimate the power of the epeen.

View PostSatelliteJack, on July 13 2014 - 10:46 PM, said:

Droppin' wisdom bombs

#20 rexholme

rexholme

    Newbie

  • Members
  • Pip
  • 5 posts

Posted May 23 2014 - 05:01 PM

View PostKilleR_OrigiNs, on April 09 2014 - 05:17 PM, said:

I've unlocked the G2, and can honestly say it wasn't a worthy buy.
...
Cons:
...
- Over powered versus all mech types in close quarters.
...
- Cheap. It feels too powerful in those close situations, it has no challenge, thus making it less likely for me to use.

Okay, I can overlook 'overpowered' being listed as a con. I can overlook 'overpowered' being listed twice. It's saddening, but I can live with it. However, I cannot overlook the misplaced and repeated 'over powered' statement being FLAT WRONG.

With the help of my friends, I estimated the close-range dps of dual Vulcan XTs to be about 160, maybe 165 dps. The caveat here is that I'm not counting spoolup, and I only tested dps during  the time it takes to destroy a Vanguard. Actual dps including spoolup is lower, but I got bored and did not test that. It's probably less than 150 over time intervals that matter (the time it takes to destroy an enemy is the time interal that matters to me).

The standard Assault mech, on the other hand, tested out at around 200 dps, and sometimes 215 dps when equipped with TOW rockets and the Point-D Vulcan (variance probably due to randomly missing). This is WAY better than the G2. (The caveat here is that the spoolup time was not measured, and it is significant.)

The G2 is NOT "Over powered vs all mech types in close quarters." FALSE




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users