Pretty self explanatory, but if anyone needs clarification it's basically like creating new folders within your OS. You make one for A mechs, then you have a list, and if you have multiples of a single mech you can make a subfolder for that. Just... Hawkenize it so it appears right.
The need? Can't fit all the mechs on the screen, looks cluttery, would make things simpler.
2. In Game Five Star Difficulty Ratings for Mechs
Predator: Five stars.
Scout: whatever
everything else, whatever. I can't say that I know how to balance this right, but even a generally agreed upon level of subjectivity might go a little to a long way to decreasing the weekly "fuzzy bunny THE PREDATOR" threads.
As SoldierHobbes11 has pointed out below, the system could be applied to weapons as well.
The need? Newer people won't inadvertently spend thousands of HC on mechs that are going to be difficult to learn, and if they do, they can a) be like "Hey, well, the game did warn me." or 2) (b+ end parenthesis=
 )get told to look at the ratings when they come to the forums screaming.
)get told to look at the ratings when they come to the forums screaming.That's all. Two simple ideas.
Edited by ticklemyiguana, May 08 2014 - 04:33 PM.

 

 1
 1 


 
				
				
			
 
				
				
			 
				
				
			
 
				
				
			 
				
				
			 
				
				
			









 
								




