The scout has always had speed, a get out of death free card, always had almost zero dodge timer and has always had flak, what changed that made it go from decent to WTF Fuzzy Bunny stupid.
The only thing that really stands out are...Internals.
When they released them either they weren't thinking properly...or they were thinking that having a scout with infinite sustain as well as a bottomless fuel tank was a good thing.
The internals currently available synchronize far too perfectly with an unkillable bursty monster. with Adv Repair arm and extractor they can pull endless life pool fuzzy bunny which I am certain other people have noticed.
I was doing testing against Hestoned because..well, who better?
Your chances of killing a scout with even one repair node on the ground are approx 1/4 simply because of how POWERFUL the orbtank that top tier scouts can pull is.
He tried to shrug it off as mobility but we played maybe a dozen matches and the results were consistant. When I killed him, it was always well away from orbs. Wether he began the engage or not, if he had the ability to soak orb there was nil chance of me dropping him. However without an orb..well he died just like any other skilled player.
I notice the same thing with other players that specialize in the scout, jeffmagnum, cond0m etc. With an orb available you may as well give up and walk away.
I make this post because honestly I do NOT think the scout is OP, I don't think the flak needs a nerf as it will hurt the brawler and honestly it IS effective on the scout when he doesn't have the health pool of a brawler. I make this post because the internals available are broken as hell and need a fix. If they fixed the internals it would bring the scout more in line with the other classes.
Anybody else noticing the same thing or is it just QQ scout OP time?
100hp/MK3 Adv Repair Arm/Extractor
Class-HP-Time to consume orb- Amount consumed
Scout 590 5.5seconds 286
Infil 600 6 second 286
Zerker 550 5 second 286
Tech 570 5.5 seconds 286
Reaper 380 4 seconds 286
Bruiser 810 5 seconds 286
Predator 780 6 seconds 286
Assault 810 4.5 seconds 286
Raider 800 5 seconds 286
CRT 870 6 seconds 286
Sharpshooter 690 5 seconds 286
Vangaurd 980 4.5 286
Brawler 1050 4 seconds 286
Rocketeer 980 5 seconds 286
Grenadier 960 4.5 seconds 286
Edit: regen values
Edited by LordTemujin, January 07 2014 - 12:26 PM.

 

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