HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Chefs in the Pot


  • Please log in to reply
7 replies to this topic

#1 VertoPrime

VertoPrime

    Advanced Member

  • Members
  • PipPipPip
  • 126 posts
  • LocationHawaii (Oahu) USA

Posted November 21 2012 - 03:32 AM

To much chefs in the pot spoils the soup maybe dev should stop fixing what is not broke this sync account thing is getting out of hand.  Make the game functional already regressing is not moving forward I had less problems in Alpha. Stop justifying the job and move forward already...braking stuff to fix it is BS.
Posted Image
Win7 Home Premium 64bit, AMD Athlon ™ II X4 620 2.60 GHz, 6GB ram, Geforce GTX550 Ti 2gb

#2 NotAnExit

NotAnExit

    Advanced Member

  • Members
  • PipPipPip
  • 86 posts
  • LocationDetroit

Posted November 21 2012 - 03:37 AM

There was a lot less content in alpha.  They're adding things and beating the fuzzy bunny out of things so it will be smooth at launch time.  Over the next few weeks there will be rolling patches and blackouts and problems and bugs and broken things and server wipes and progress resets and lag and downtime.
It's a beta test.
You get a chance to check out a game before anyone else in exchange for breaking things and letting them know before it gets real.

#3 Elix

Elix

    Good Guy Elix

  • Members
  • PipPipPip
  • 4,228 posts
  • LocationFred's cockpit

Posted November 21 2012 - 04:52 AM

1) You do not seem to understand the process of software development.

2) You do not seem to understand what Closed Beta actually means.

You might want to wait until Open Beta if you're not prepared for things to break. That's what this period is for.
HAWKEN Community Values (updated!)

ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)

#4 D20Face

D20Face

    Advanced Member

  • Members
  • PipPipPip
  • 1,091 posts

Posted November 21 2012 - 04:57 AM

View PostElix, on November 21 2012 - 04:52 AM, said:

You might want to wait until Open Beta if you're not prepared for things to break. That's what this period is for.
From what we've seen open beta will likely have a number of the same problems closed beta is having(balance issues, stability issues, not-yet-finished content being a theme of the game).

It's not like things magically fix themselves when you hit a date that was announced ages ago and things take time to fix.

I'd tell those people to wait for the as of yet unannounced official release.

Edited by D20Face, November 21 2012 - 04:57 AM.


#5 Pursang

Pursang

    Advanced Member

  • Members
  • PipPipPip
  • 496 posts
  • LocationTera

Posted November 21 2012 - 05:01 AM

So how's that Alpha NDA working out for you guys, eh?
Posted Image

#6 [HWK]HUGHES

[HWK]HUGHES

    the Drinker of Coffee

  • Adhesive Games
  • 804 posts
  • LocationCalifornia

Posted November 21 2012 - 09:12 AM

This is part of the reason we have a closed beta. Internally these systems tend to work fine and without much issue but things change when the backend infrastructure gets multiple hits at once and data needs to get queued up. The sync you're discussing was a fix for a larger, more serious issue and sometimes a smaller fix is necessary to solve that issue to allow time for more in depth fixes. Balancing is something that will always be ongoing and you can see that with any game. The more data we get on how people play, the more accurately we can speak to what's feeling balanced.

Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES


#7 VertoPrime

VertoPrime

    Advanced Member

  • Members
  • PipPipPip
  • 126 posts
  • LocationHawaii (Oahu) USA

Posted November 21 2012 - 04:50 PM

View Post[ADH]HUGHES, on November 21 2012 - 09:12 AM, said:

This is part of the reason we have a closed beta. Internally these systems tend to work fine and without much issue but things change when the backend infrastructure gets multiple hits at once and data needs to get queued up. The sync you're discussing was a fix for a larger, more serious issue and sometimes a smaller fix is necessary to solve that issue to allow time for more in depth fixes. Balancing is something that will always be ongoing and you can see that with any game. The more data we get on how people play, the more accurately we can speak to what's feeling balanced.

Your right it is server side, the problem with account sync is there's no cloud for saves so when you leave before a stat cycle ends you get a login error, servers and client are left to feed off each other piece meal (its like saying huh what I wasn't listening).  The end user has to restart client or reboot to clear files wouldn't it be easier to save stats then feed it to client?
Posted Image
Win7 Home Premium 64bit, AMD Athlon ™ II X4 620 2.60 GHz, 6GB ram, Geforce GTX550 Ti 2gb

#8 Gestankfaust

Gestankfaust

    Advanced Member

  • Members
  • PipPipPip
  • 83 posts
  • LocationOTG Headquarters

Posted November 21 2012 - 06:02 PM

It's not "chefs in the pot"...it's "chefs in the kitchen"....




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users