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Opinions on the REV-GL
#1
Posted November 20 2012 - 02:34 PM
#2
Posted November 20 2012 - 02:43 PM
No point in taking it over the HEAT.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted November 20 2012 - 03:07 PM
#4
Posted November 20 2012 - 03:12 PM
#5
Posted November 20 2012 - 03:35 PM
In general, damage-wise I felt that it did dirty amounts of damage at close-mid range and I was able to hit most targets - it will DEFINITELY getting used to the projectiles however I think it will be worth it.
Also worth noting that the 3rd level upgrade is a 10% velocity upgrade.
 
					
					Edited by She, November 20 2012 - 03:35 PM.
#6
Posted November 20 2012 - 03:40 PM
#hawkenscrim @ irc.quakenet.org - find ringers and scrims at the competitive level
http://youtube.com/vrts for gameplay footage
#7
Posted November 20 2012 - 03:48 PM
 nonsiccus, on November 20 2012 - 03:40 PM, said:
nonsiccus, on November 20 2012 - 03:40 PM, said:
#8
Posted November 20 2012 - 03:54 PM
#9
Posted November 20 2012 - 04:05 PM
It could be better. I think its biggest problem is it's terrible at the most common firefights in the game - Out in the open at mid range. Even the flak cannon is better at those. I think this could improve if the grenades detonated on any impact instead of being on a timer.
Edited by HugeGuts, November 20 2012 - 09:00 PM.
#10
Posted November 20 2012 - 04:17 PM
#hawkenscrim @ irc.quakenet.org - find ringers and scrims at the competitive level
http://youtube.com/vrts for gameplay footage
#11
Posted November 20 2012 - 04:29 PM
It's kind of hard to see where the projectiles are going - we'll be updating this.
#12
Posted November 21 2012 - 07:04 AM
#13
Posted November 21 2012 - 08:21 AM
 Doormaster, on November 21 2012 - 07:04 AM, said:
Doormaster, on November 21 2012 - 07:04 AM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#14
Posted November 21 2012 - 09:08 AM
I think the thing that's really bugging me about the REV-GL is that the situations where it's powerful (or even useful for that matter) are few and far between. It's not terribly versatile, and I felt like I might as well have an empty primary in half the fights I tried to use it in.
I'm trying to think of a way to improve it, but the ways I can think of are already covered by the HEAT and EOC.
#15
Posted November 22 2012 - 12:04 AM
 
#16
Posted November 22 2012 - 12:37 PM
The Rev GL does a decent to good job at AA/silo/EU tree defense. I have had good success using it to keep opponents at a distance to whatever I may be defending by nade spamming; basically creating a field of splash damage. Additionally, I usually get a higher number of assists then normal when using it, further suggesting its role as a support weapon.
With enough practice, I think it could be used effectively as a close to mid range dueling weapon. If you lead and anticipate your opponents movements (similar to the original grenade launcher), you can land a lot of damage. I do not know how its detailed stats compare to the HEAT cannon, but I feel that it may have a higher DPS (correct me if I am wrong). If it doesn't, maybe it should.
Improvements to the Rev GL I think should be considered include either a faster reload time or projectile velocity and either more direct damage or larger splash radius.
A cool (albeit difficult to implement/balance) feature the Rev GL could benefit from would be different projectile types. Being able to cycle between HE, proximity, and smoke nades would make the weapon more versatile.
#17
Posted November 22 2012 - 01:05 PM
I haven't had a chance to use the weapon itself yet, so I can't comment on its particularities. I will update this post with my opinion when I do.
This scenario does speak to a possible need for a class limit on teams, though. 2 Grenadiers made it far, FAR too easy to hold the AA tower, simply through mindless spam.
#18
Posted November 22 2012 - 01:44 PM
 marshalade, on November 22 2012 - 01:05 PM, said:
marshalade, on November 22 2012 - 01:05 PM, said:
I haven't had a chance to use the weapon itself yet, so I can't comment on its particularities. I will update this post with my opinion when I do.
This scenario does speak to a possible need for a class limit on teams, though. 2 Grenadiers made it far, FAR too easy to hold the AA tower, simply through mindless spam.
I have seen the exact same thing happen with an all Rocketeer team in siege. Spamming hellfires and Seekers from the AA is a very effective defense. IMO, this tactic seems unbalanced.
Edited by Crabbit, November 22 2012 - 01:56 PM.
#19
Posted November 22 2012 - 02:31 PM
For the high cost of being able point in a direction and hold down Mouse1, we were able to hold off the enemy team with ease.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#20
Posted November 22 2012 - 04:48 PM
 AsianJoyKiller, on November 22 2012 - 02:31 PM, said:
AsianJoyKiller, on November 22 2012 - 02:31 PM, said:
For the high cost of being able point in a direction and hold down Mouse1, we were able to hold off the enemy team with ease.
RevGL is useless in a straight fight, but OP on Sahara if you have the low spawn
Enemy mechs couldn't get to the AA without losing 40% of their health at the very lowest, and if they hopped down underneath we'd just spam the inside
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