HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


Hawken PAX 11 Gameplay Trailer Discussion


  • Please log in to reply
36 replies to this topic

#1 lavalamp1138

lavalamp1138

    Squadron Leader

  • Members
  • PipPipPip
  • 431 posts

Posted August 30 2011 - 11:11 AM

The trailer once privy to those who attended PAX 11 has now hit the net! Feast your eyes on some all new gameplay footage and please share your thoughts!

#2 JackDandy

JackDandy

    Advanced Member

  • Members
  • PipPipPip
  • 143 posts
  • LocationHaifa, Israel

Posted August 30 2011 - 12:28 PM

Holy crap! Badass!

All that 180-turning and dashing looks awesome. Won't there be a version with a little higher quality, though?

#3 [HWK]Deuy

[HWK]Deuy

    Chief Nomadic Trapeze Artist

  • Adhesive Games
  • 350 posts

Posted August 30 2011 - 12:42 PM

Hey guys, here's the link to the full PC Gamer panel from PAX http://www.pcgamer.c...rence-pax-2011/

You should check out the Hawken footage at the end (starts at 50:14), to help support the people who included us in that presentation.  

If you want to watch it on YouTube, we have an official version going up later today that will include the submissions from our Landmark Challenge, and replaces some duplicate footage from the story teaser.  (Lava, I'll replace your link when ours is up)

#4 JackDandy

JackDandy

    Advanced Member

  • Members
  • PipPipPip
  • 143 posts
  • LocationHaifa, Israel

Posted August 30 2011 - 12:52 PM

Will patiently wait. :)

#5 [HWK]Deuy

[HWK]Deuy

    Chief Nomadic Trapeze Artist

  • Adhesive Games
  • 350 posts

Posted August 30 2011 - 02:34 PM

Official link added  8-)

#6 lavalamp1138

lavalamp1138

    Squadron Leader

  • Members
  • PipPipPip
  • 431 posts

Posted August 30 2011 - 03:54 PM

Thanks for saving me the trouble, Chris. ;)

#7 Provi

Provi

    Advanced Member

  • Members
  • PipPipPip
  • 168 posts

Posted August 30 2011 - 04:08 PM

ChrisLalli said:

You should check out the Hawken footage at the end (starts at 50:14), to help support the people who included us in that presentation.
Clapping* Did you guys know it would be the finale beforehand? That's pretty cool considering Minecraft was also showing up.

#8 [HWK]Deuy

[HWK]Deuy

    Chief Nomadic Trapeze Artist

  • Adhesive Games
  • 350 posts

Posted August 30 2011 - 06:09 PM

No, we didn't know it would be closing out the presentation so that's pretty cool.  I think the PC Gamer guys are looking forward to the game so they've been very supportive and generous with their coverage.  Nice to see support for the other indie devs too.

#9 Provi

Provi

    Advanced Member

  • Members
  • PipPipPip
  • 168 posts

Posted August 30 2011 - 08:34 PM

ChrisLalli said:

No, we didn't know it would be closing out the presentation so that's pretty cool.  I think the PC Gamer guys are looking forward to the game so they've been very supportive and generous with their coverage.  Nice to see support for the other indie devs too.
Yeah definitely congrats!

The new weapon in that snippet in the trailer was sweet. Keep up the great work!

#10 SixEcho

SixEcho

    Advanced Member

  • Members
  • PipPipPip
  • 101 posts

Posted August 31 2011 - 10:18 AM

I think the current health regen system you guys have going is actually going to work out very well. Judging by that little tunnel gunfight we saw a tactical retreat, regen, blow by and then caught his pursuer coming out after him.

That to me speaks off deeply tactical, positioned but also movement focused gameplay. We needed something to give us that thirst, you guys have delivered. Now time to download it in HD and get out the hand cream.

#11 Mech Mechanic

Mech Mechanic

    Advanced Member

  • Members
  • PipPipPip
  • 904 posts

Posted September 01 2011 - 05:36 AM

But regen health system sucks ass hard.


That's exactly what is wrong today with current gaming. It's for the (cash)uals.

#12 Crow

Crow

    Advanced Member

  • Members
  • PipPipPip
  • 116 posts

Posted September 01 2011 - 10:04 AM

I don't like how you can really just regenerate health like that either.
I hope they make it so it takes a looong time for you to regenerate health or only be able to regenerate health by going to some repair station at base.

#13 The_Silencer

The_Silencer

    Advanced Member

  • Full Members
  • PipPipPip
  • 9,266 posts
  • LocationStyx.

Posted September 02 2011 - 11:33 AM

My view on regeneration would be as follows:

I'd prefer a system as the AG have shown us already in order to repair my mech rapidly. And assuming with it that my mech will remain pretty unprotected during the process; thing which adds tactics to the game as it is. This instead of having my mech regenerating much more slowly and maybe also having my firepower and/or movement abilities very limited during the process. Again.. that's my view and I do agree on what the Adhesive guys are going to deliver us on the matter.

Just my 2 cents. :)

Posted Image

.

"The difference between theory and practice is smaller in theory than it is in practice"


#14 Guru_Zeb

Guru_Zeb

    Advanced Member

  • Members
  • PipPipPip
  • 66 posts

Posted September 04 2011 - 05:25 AM

Mech Mechanic said:

But regen health system sucks ass hard.


That's exactly what is wrong today with current gaming. It's for the (cash)uals.

Personally i'd just like to see the devs, them make as many of the potentially contentious elements like that optional, at the server level.

Thats gotta be the best option for everyone, give players and admins as much outright choice as possible and let online gaming Darwinism work out the kinks.
It is by tea alone I set my mind in motion.
It is by the juice of the Brew,
that thoughts acquire speed,
the teeth acquire stains,
the stains become a warning.
It is by tea alone I set my mind in motion.

#15 SixEcho

SixEcho

    Advanced Member

  • Members
  • PipPipPip
  • 101 posts

Posted September 04 2011 - 04:43 PM

Guru Zeb said:

Mech Mechanic said:

But regen health system sucks ass hard.


That's exactly what is wrong today with current gaming. It's for the (cash)uals.

Personally i'd just like to see the devs, them make as many of the potentially contentious elements like that optional, at the server level.

Thats gotta be the best option for everyone, give players and admins as much outright choice as possible and let online gaming Darwinism work out the kinks.

This was along the lines of what I was thinking especially since most competitive or Esports type tournaments change some settings in every game to make it more tactical or entertaining.

#16 lunithy

lunithy

    Advanced Member

  • Members
  • PipPipPip
  • 42 posts
  • LocationAustralia

Posted September 05 2011 - 04:44 AM

How about a Mechanic class or tool that replaces a weapon that can be used on other friendly's to repair them also while making the repairer as vulnerable, this would mean that a team approach and also they would become an easy target and put the pressure on knowing other players will be gunning for the medic so to speak.
i7-2600K G.Skill Ripjaws-X 8G (4Gx2) DDR3 2133 Gigabyte GTX680OC Patriot WILDFIRE 120GB SATA3 SSD

#17 RedVan

RedVan

    Advanced Member

  • Full Members
  • PipPipPip
  • 3,250 posts

Posted September 05 2011 - 09:01 AM

If you cant take out an opponent before they start regenning health, you're too slow for video games

#18 Crow

Crow

    Advanced Member

  • Members
  • PipPipPip
  • 116 posts

Posted September 05 2011 - 09:53 AM

Redvan said:

If you cant take out an opponent before they start regenning health, you're too slow for video games
Blasphemy.

#19 The_Silencer

The_Silencer

    Advanced Member

  • Full Members
  • PipPipPip
  • 9,266 posts
  • LocationStyx.

Posted September 05 2011 - 10:11 AM

lunithy said:

How about a Mechanic class or tool that replaces a weapon that can be used on other friendly's to repair them also while making the repairer as vulnerable, this would mean that a team approach and also they would become an easy target and put the pressure on knowing other players will be gunning for the medic so to speak.

Imagine, for example, that the player piloting a light mech has this option available in order to play some sort of medic role for his own team. Instead of picking a weapon for his light mech he could pick up a repair equipment which would not be as eficient as the standard shut down repair.

I've to admit that I like the idea which would be worth to be considered and polished in order to be included in the game's tactical scheme.

-> Anyway, this should go to the suggestions forum's branch.

Posted Image

.

"The difference between theory and practice is smaller in theory than it is in practice"


#20 J1

J1

    Advanced Member

  • Members
  • PipPipPip
  • 74 posts
  • LocationDune

Posted September 05 2011 - 02:44 PM

To the people talking about a medic class, go play TF2 :P

This is a Mech fps. We are assuming the role of Mech pilots and fighting each other for resources that have grown scarce in our post-apocalyptic-industrialized-past-the-point-of-no-return world.

I feel like medics wouldn't fit into the fast pace world of Hawken. How would you be able to "heal" your teammates anyways? Usually (if they were smart) they would constantly be behind cover. How would you be able to defend yourself if one of your only two weapons was some sort of repair kit...

I could see some sort of item being put into the game that gave extra armor or defenses but nothing along the lines of repairing your mech. It just doesn't make sense to me.

I just don't see the effectiveness, functionality, or the appeal.

But that's just my opinion lol. move along. move along.
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users