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Will there be ambient "Shaking" effects.


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#1 Man_Eating_Boar

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Posted June 26 2011 - 08:49 PM

For example, if you are in "Power down" mode, you would not be able to move, therefore limiting your line of sight. And when a third party mech walks past your position, would the screen shake as you are "Feeling" the vibrations of that mechs movement?

#2 Provi

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Posted June 26 2011 - 10:40 PM

That's a good idea. I think they already have shaking for collision, why not just add it to this well...

Then again, would a heavy mech really shake for something like that?

#3 Ghil

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Posted June 27 2011 - 05:25 AM

Well seeing as the mechs probably weighs more than the building arounds and are able to move at incredible speed and acuracy, I'm not sure realism is something to consider.

The coolness factor makes it an awesome idea though. :P

#4 lavalamp1138

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Posted June 27 2011 - 01:36 PM

That sounds really neat, Boar! :D  To add to this concept, perhaps the effect also could be applied to the players' encounters with the hovering battleships that take up residence in the maps' airspace. The shaking could feel minor in scale, but high in frequency, gradually rising in intensity the higher the player ascends towards the ship. That way, a person would be able to feel this effect moreso when perched on top of a skyscraper than standing on ground-level.

#5 JackDandy

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Posted June 27 2011 - 02:05 PM

That sounds pretty awesome to me. Could certainly add to the atmosphere.

#6 Ghil

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Posted June 27 2011 - 03:22 PM

and it could have a function, like disturbing radar and/or comms when too much. :)

#7 MechMechanic

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Posted June 27 2011 - 08:36 PM

Watched the last video.

Looks like they are gimping the game thanks to the fucking consoles. I was very exited with the first two videos but this is worrying me.

http://www.g4tv.com/... ... quality=hd

#8 Provi

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Posted June 28 2011 - 01:00 PM

I noticed that too. There's a loss of detail and shadows or something. But I doubt it will effect the PC version.

#9 DarkS7ar

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Posted July 05 2011 - 03:43 PM

MechMechanics1 said:

Watched the last video.

Looks like they are gimping the game thanks to the fucking consoles. I was very exited with the first two videos but this is worrying me.

http://www.g4tv.com/... ... quality=hd
Well notice they had map effects like the sandstorm and other things going on at once where as the first trailers it was just the urban map that only had buildings and not much else to it. This isn't the finished product were talking about here and AG already stated that the PC comes first so I don't think they're going to be messing with the graphics limitations for consoles till the PC version is close to done.

And just because its going on multi platform doesn't mean all versions of the game are going to be the same right down to the last spec in detail and graphics.
"The consul will have their corpse." lol I mean you PC gamers will have your UPed graphics and us console gamers will have our "crap" graphics which honestly I DO NOT MIND! Graphics does not make a game and CERTAINLY not a mech game.


*Sigh* Sorry I guess we're getting off topic. I vote yes for ambient shaking, The idea can easily help pull the gamer into the game. Which is why we play games... or at least I know I do.
Not for the shaking lol I mean the experience.
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#10 LordPorkSword

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Posted July 17 2011 - 10:01 PM

+1 for shaking effects!  The ideas posted here sound pretty good!

In seige mode, if the battlecruiser takes off from the ground you could also the cam-shake affecting nearby mechs.  Maybe even have the thrust from the engines blow mech's, that are too close, off their feet making them ezy pickings?
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#11 The_Silencer

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Posted July 18 2011 - 07:57 AM

IIRC, I did notice some SFX collision efects in the released gameplay videos. Don't ya?.

That was an start, IMO. So they've probably added some shaking efects and who knows what else for those cases. :)

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#12 NVogt07

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Posted July 20 2011 - 09:36 AM

I vote yes for shaking :!:  A good game has immersion, if you can get sucked into it then it will be fun.

#13 NAVY MARCOM

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Posted July 20 2011 - 09:05 PM

You need to remember that your limited on consoles to 512meg and everything you add like an effector for shaking takes away from somewhere else in the game..   choose wisely...











PC's don't have this issue ... hehehe
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#14 DarkS7ar

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Posted July 23 2011 - 04:30 PM

NAVY MARCOM said:

You need to remember that your limited on consoles to 512meg and everything you add like an effector for shaking takes away from somewhere else in the game..   choose wisely...











PC's don't have this issue ... hehehe

PCs don't have vibrators, just big black dildos... hehehe
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#15 Hawk1111

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Posted August 11 2011 - 12:07 PM

Man Eating Boar said:

For example, if you are in "Power down" mode, you would not be able to move, therefore limiting your line of sight. And when a third party mech walks past your position, would the screen shake as you are "Feeling" the vibrations of that mechs movement?

Not quite sure thats a good idea besides making that happen takes some serious programming. What i would like to see however is the cockpit of the mech shaking when you get a critical hit by the secondary weapon .
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