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Brainstorming thread - Sound stuff

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#1 Elix

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Posted October 26 2012 - 12:10 AM

Important information: Nothing in this thread is guaranteed to be a part of Hawken, ever. It's just for coming up with ideas.

I'll leave the details very vague in order to not get in trouble with the Alpha NDA, but some of you Alpha testers might remember a thread during alpha 2 about cockpit sounds. I'd like to start some brainstorming on ideas that might be usable for Hawken. However, I want to set a few ground rules so we avoid trouble down the road.

1. By sharing any ideas in this thread, you are effectively giving Adhesive Games and Meteor Entertainment unrestricted permission to use it in Hawken without any compensation or recognition to you. This is important. In order to avoid any legal problems, you should just assume that if you mention it here, Adhesive might use it and they have no obligation to pay you or credit you in the game for it.

I know at least a couple people in the test group are developers on other titles, and it's possible that some of you might go on to become game developers. Even if the forum/beta terms of service actually could be construed by lawyers to say otherwise, you should assume that any ideas being suggested in this thread are freely available to Adhesive automatically. If you have a really good idea and you might use it for your own game, keep it to yourself, it'll make everyone's life easier.

2. There are no bad ideas. There are only off-topic ones or people who aren't taking this seriously. Ignore them instead of starting trouble. Please keep your comments positive and constructive. If you don't like an idea, suggest your own instead.

3. The devs are not required to use any of this at all. I'm just trying to harness the power of the Hawken closed beta forum hivemind to find some really cool stuff that could make the game better.
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#2 Elix

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Posted October 26 2012 - 12:11 AM

To get things started, maybe the sound of the cockpit UI should become more scratched and disrupted the more you take damage, sounding crystal clear at max HP and a sparking, fuzzy, but still intelligible mess when you're one bullet short of a very big explosion.

Alternatively, there could be cosmetic sound packs for the cockpit ambiance, since visual cosmetics are already a Meteor points item planned for use.
HAWKEN Community Values (updated!)

ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)

#3 Subdivision

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Posted October 26 2012 - 03:57 AM

I think it would be cool if when people called out an enemy, the radar gets pinged and the cockpit UI could announce the location relative to your position so instead of just ​"Enemy sighted" you'd get something like "Enemy sighted, 7 o'clock" or even "Enemy movement, missile silo 3" Just that extra bit of detail really.

I like the idea for the sound to break up once you've taken damage so long as it is clear what is being said still. As an effect and not a hindrance to the game play. I think it would be another great detail if implemented properly.

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#4 Foureyes

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Posted October 26 2012 - 06:06 AM

This is my first time in the Beta and I have only been able to play an offline test run with bots for now. Regarding sound, I was kind of shocked by the silence when there isn't any fighting. Even in combat it all sounded... dull in my logitech G930 with surround on. Maybe it'll be better in an actual match and create a feeling of tension, but I wouldn't mind the option to have some kind of BG music or effects (you would think a machine this size would produce constant mechanical noises).

I suggest either the option for BGM or a (maybe unlockable) cockpit radio that lets me play "Ride of the Valkyries" while I charge guns blazing into battle.

Also, it makes sense that a damaged mech would have some of it's electronic disturbed so I like the idea of sound breaking up.

Edited by Foureyes, October 26 2012 - 06:08 AM.


#5 Elix

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Posted October 26 2012 - 06:09 AM

Call me weird, but I like it when there's an unsettling silence because nothing's going on. Now, when there IS fighting, different story... but if I'm scouting out a dangerous area, and people might be waiting to ambush me, I sort of want that tension of straining my ears to listen to anything beyond my mech's walking for any hints of what's out of sight.
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#6 Foureyes

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Posted October 26 2012 - 06:55 AM

No no, it makes perfect sense, hence why it should remain an option. But you gotta admit that there is always that pilot/driver archetype who's a little bit more cowboy than the rest and like to play some western or metal with a battered ol' radio duck-taped in his cockpit. I mean, sure I could just open my music player on my second monitor, but it would be pretty cool to be that guy.

edit: oh, oh! and then when you use voice chat, people kinda hear what's playing in your cockpit, but not too much. That would be awsome for immersion.

Edited by Foureyes, October 26 2012 - 06:57 AM.






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