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The Cockpit Interviews Jason Hughes: feedback

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#1 BuDeKai

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Posted May 02 2013 - 08:31 AM

We had an amazing turn out last night for our live show, so first of all thank you to everyone that tuned in. We got to ask Hughes lots of great questions and hopefully we touched on topics that everyone was interested in. We did our best to address all the questions that you all posted in the thread, but we are human so if you have any feedback or thoughts on the show let us know right here. If you didnt catch the live show please visit the link below. We got a good hour and a half out of hughes before we signed off for the night.

And of course thanks to hughes for taking the time to be a guest and thanks to all the developers for their hard work.


http://www.twitch.tv...ckpit/c/2231484


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#2 AsianJoyKiller

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Posted May 02 2013 - 09:33 AM

Needed less shirt.

EDIT: Moar beard would have been nice too.

Edited by AsianJoyKiller, May 02 2013 - 09:33 AM.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#3 burns1124

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Posted May 02 2013 - 09:50 AM

View PostAsianJoyKiller, on May 02 2013 - 09:33 AM, said:

Needed less shirt.

EDIT: Moar beard would have been nice too.

TIL AJK likes bears.  


So Hughes should bust out with something like this?
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#4 FussyBadger

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Posted May 02 2013 - 09:54 AM

I'm listening to the recorded version right now. I wish that AJK's question about eSports and shaping to that purpose deserved more of a look. Essentially saying that they're waiting on shaping the eSports pieces while they work on the core experience begs followup. I saw the question as focused around the direction of the game and how it's balanced for higher levels of play. What's the direction of the core experience and is that headed in a place that will make the title viable for eSports consideration?

This is the first cockpit episode I've listened to, though. It's awesome. Thanks to everyone involved.

#5 AsianJoyKiller

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Posted May 02 2013 - 10:05 AM

View PostFussyBadger, on May 02 2013 - 09:54 AM, said:

I'm listening to the recorded version right now. I wish that AJK's question about eSports and shaping to that purpose deserved more of a look. Essentially saying that they're waiting on shaping the eSports pieces while they work on the core experience begs followup. I saw the question as focused around the direction of the game and how it's balanced for higher levels of play. What's the direction of the core experience and is that headed in a place that will make the title viable for eSports consideration?

This is the first cockpit episode I've listened to, though. It's awesome. Thanks to everyone involved.
Honestly, it's the answer I expected.
That's not to say I'm pleased, but I'm not surprised, because that particular stance of ambiguity has been the case for many months now.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#6 burns1124

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Posted May 02 2013 - 10:10 AM

View PostAsianJoyKiller, on May 02 2013 - 10:05 AM, said:

View PostFussyBadger, on May 02 2013 - 09:54 AM, said:

I'm listening to the recorded version right now. I wish that AJK's question about eSports and shaping to that purpose deserved more of a look. Essentially saying that they're waiting on shaping the eSports pieces while they work on the core experience begs followup. I saw the question as focused around the direction of the game and how it's balanced for higher levels of play. What's the direction of the core experience and is that headed in a place that will make the title viable for eSports consideration?

This is the first cockpit episode I've listened to, though. It's awesome. Thanks to everyone involved.
Honestly, it's the answer I expected.
That's not to say I'm pleased, but I'm not surprised, because that particular stance of ambiguity has been the case for many months now.

Sadly Hughes is probably somewhat restricted in what he can discuss as far as those specific topics.  So we get the lame duck answers we all hate, but have come to expect.  Blizzard does similar things when asked the "hard" questions.  Riot is a shade better, but then they have to re-explain things to the mouthbreathers 500 times.  Meteor may have something to do with this, but I'm only speculating.  

Is there a podcast/vod I can watch this weeks show, I've gotten sucked into Neverwinter, and I was leveling during the show last night and forgot to tune in.

#7 Aims

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Posted May 02 2013 - 10:39 AM

As I said in the other thread; great show overall. Very interesting to hear some of the reasoning behind descisions.

Also, because I forgot to ask sooner... Are there any plans for increasing the movement speed for all classes, even just slightly?

#8 FussyBadger

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Posted May 02 2013 - 11:00 AM

@ Burns1124 - http://www.twitch.tv...ckpit/c/2231484 - Recorded show. I just watched. :D

There are ways to answer AJKs question without being specific: Hughes did a great job with a few of the components throughout the interview. The idea of eSports and competitive balance involves details on: game modes, maps, and mechs. Hughes did speak to two of those three (modes & maps) in a way that was clear enough to say they recognize the competitive issues and plan to work on it. I don't expect too much detail. As you can tell from reactions on the video itself, even broad strokes mean a lot. (I tell my wife that, too. YAY!)

Grouping similar questions together may have helped here and made the interview flow more easily overall. Start it off with a roadmap of the different high-level topics, and then approach them one at a time. "There's a lot of curiosity and attention around competitive play, so lets tackle those questions altogether. First, (AJK's question)..." and then, if the answer doesn't reasonably cover the separate components, go a little further and use the other questions that were eventually asked anyways.

I'm not fussy, these are "even better" suggestions!

#9 BuDeKai

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Posted May 02 2013 - 11:03 AM

View PostFussyBadger, on May 02 2013 - 09:54 AM, said:

I'm listening to the recorded version right now. I wish that AJK's question about eSports and shaping to that purpose deserved more of a look. Essentially saying that they're waiting on shaping the eSports pieces while they work on the core experience begs followup. I saw the question as focused around the direction of the game and how it's balanced for higher levels of play. What's the direction of the core experience and is that headed in a place that will make the title viable for eSports consideration?

This is the first cockpit episode I've listened to, though. It's awesome. Thanks to everyone involved.

we did start to touch on it but the over all response felt like its just not a priority right now. the game has so many issues atm and planed additions that putting a bunch of resourses into developing the game for esports just doesnt make sense. to have e sports we need people who are interested in watch, not just playing. Right now we are not even close to the player base required for a proper esports title. So what you should take away from this i think is when the game is in a more finished state (i am guessing not until after 1.0) we wont be receiving any definitive answers to our esports quesitons. Private servers are on the list and it we have a guarentee that they are working on a party system right now.

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ive started streaming. the quality is fuzzy bunny but id appreciate any support
http://www.twitch.tv/budekai
also be sure to tune into The COCKPIT Hawken show! ---> http://community.pla...astshow-121212/

#10 BuDeKai

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Posted May 02 2013 - 11:05 AM

View Postburns1124, on May 02 2013 - 10:10 AM, said:

Is there a podcast/vod I can watch this weeks show, I've gotten sucked into Neverwinter, and I was leveling during the show last night and forgot to tune in.


View PostBuDeKai, on May 02 2013 - 08:31 AM, said:

If you didnt catch the live show please visit the link below. We got a good hour and a half out of hughes before we signed off for the night.

http://www.twitch.tv...ckpit/c/2231484

=P  (edit:i didnt see that fussy had posted the link. this post can be deleted)

Edited by BuDeKai, May 02 2013 - 11:06 AM.

Posted Image

ive started streaming. the quality is fuzzy bunny but id appreciate any support
http://www.twitch.tv/budekai
also be sure to tune into The COCKPIT Hawken show! ---> http://community.pla...astshow-121212/

#11 FussyBadger

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Posted May 02 2013 - 12:22 PM

View PostBuDeKai, on May 02 2013 - 11:03 AM, said:

we did start to touch on it but the over all response felt like its just not a priority right now. the game has so many issues atm and planed additions that putting a bunch of resourses into developing the game for esports just doesnt make sense. to have e sports we need people who are interested in watch, not just playing. Right now we are not even close to the player base required for a proper esports title. So what you should take away from this i think is when the game is in a more finished state (i am guessing not until after 1.0) we wont be receiving any definitive answers to our esports quesitons. Private servers are on the list and it we have a guarentee that they are working on a party system right now.
Yeah, Budekai, I understand the answer. I think it was a too literal interpretation of AJKs question, though. Either way, grouping the eSports question with others that were asked on regarding competitive play would've provided a clear topical flow. You got some good answers around map balance and game mode refinement, but lacked similar questions around mech development. The mech questions asked were fairly specific - ie, turret mode and burst damage. Overall, the answers got about 70% of the way there, it just took most of the interview to eventually touch on the various aspects.

Unrelated question: When I watched the recorded version, The progress bar didn't actually fill up to show my position. I could click to go to certain points in the recording, but I couldn't ever see where I actually was in the recording. Is that normal with Twitch or is it maybe something with my work PC?

#12 BuDeKai

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Posted May 02 2013 - 12:31 PM

you make a lot of good points. ill keep this in mind next time. thanks for a great feedback man.

i have had that before when watching recordings on twitch, its just an issue with their code i think.

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ive started streaming. the quality is fuzzy bunny but id appreciate any support
http://www.twitch.tv/budekai
also be sure to tune into The COCKPIT Hawken show! ---> http://community.pla...astshow-121212/

#13 Audible_Silence

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Posted May 02 2013 - 12:38 PM

currently watching it now. lots of good info and questions answered. even tho there are no direct answers, its nice to hear that the team knows of things before we've asked, or that they have had the same ideas.

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#14 FussyBadger

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Posted May 02 2013 - 12:38 PM

View PostBuDeKai, on May 02 2013 - 12:31 PM, said:

you make a lot of good points. ill keep this in mind next time. thanks for a great feedback man.

i have had that before when watching recordings on twitch, its just an issue with their code i think.
Thanks for the show! I'm sure it's a ton of work to get it all together and I've never seen anything quite like it when you factor in the developer involvement. It's really awesome. Definitely the sort of thing that made me say, "Hawken is something special."

Anyhow, I'm looking forward to what's coming up. It sounds like the next update will be pretty modest as they work on whatever larger products are down the road. I know a month or two back they were talking about dropping a major update with multiple mechs, so maybe that's a part of what they're working on.

#15 Skylead

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Posted May 02 2013 - 12:48 PM

what was the peak viewer count? I'm finishing it now.

#16 Sylhiri

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Posted May 02 2013 - 01:01 PM

Around 100 viewers through the entire thing, could be more but that's what I saw on my screen.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#17 Akrium

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Posted May 02 2013 - 01:16 PM

I think the peek was 105.. I think.

#18 FuryMonster

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Posted May 02 2013 - 01:25 PM

did they give any new information that isnt publicly known already? i didnt watch it because i feel like they wouldnt answer any questions that we didnt already know

i had a feeling any questions that were actually important we would get the standard blizzard answer " sorry we cant tell you at this time bla bla bla
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#19 Beemann

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Posted May 02 2013 - 01:40 PM

View PostFuryMonster, on May 02 2013 - 01:25 PM, said:

did they give any new information that isnt publicly known already? i didnt watch it because i feel like they wouldnt answer any questions that we didnt already know

i had a feeling any questions that were actually important we would get the standard blizzard answer " sorry we cant tell you at this time bla bla bla
They said they're still working on movement, and it was suggested that TTK might be a bit too low
Also when asked if ADH thought burst was problematic, Hughes couldn't answer
We now know his weakness
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#20 Sylhiri

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Posted May 02 2013 - 01:42 PM

View PostFuryMonster, on May 02 2013 - 01:25 PM, said:

i had a feeling any questions that were actually important we would get the standard blizzard answer " sorry we cant tell you at this time bla bla bla

That's what the drinking game was for, geez.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell






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