[URL]
Protocol=unreal
Name=Player
Map=RobotsMainMenu
LocalMap=RobotsMainMenu
LocalOptions=
TransitionMap=HawkenEntry
MapExt=hawken
EXEName=HawkenGame.exe
DebugEXEName=HawkenGame-Win32-Debug.exe
SaveExt=usa
Port=7777
PeerPort=7778
GameName=Hawken
GameNameShort=Hawken
ServerName=Hawken Server
[Engine.ScriptPackages]
EngineNativePackages=Core
EngineNativePackages=Engine
EngineNativePackages=GFxUI
EngineNativePackages=IpDrv
EngineNativePackages=WinDrv
EngineNativePackages=GameFramework
NetNativePackages=IpDrv
NetNativePackages=WinDrv
EditorPackages=UnrealEd
ScaleformEditorPackages=GFxUIEditor
NativePackages=UDKBase
NativePackages=BaseAi
NativePackages=HawkenGame
NonNativePackages=HawkenGameContent
EditorPackages=HawkenEditor
[Engine.Engine]
OculusClassName=HawkenGame.R_Oculus
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=HawkenGame.R_Console
GameViewportClientClassName=HawkenGame.R_GameViewportClient
LocalPlayerClassName=HawkenGame.R_LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=HawkenGame.HawkenGameEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=HawkenFonts.NormalFont_30
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075000
ProcBuildingLODLightingTexelsPerWorldUnit=0.015000
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=False
MaxRMSDForCombiningMappings=6.000000
ImageReflectionTextureSize=1024
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.000000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
LightComplexityColors=(B=0,G=0,R=0,A=1)
LightComplexityColors=(B=0,G=255,R=0,A=1)
LightComplexityColors=(B=0,G=191,R=63,A=1)
LightComplexityColors=(B=0,G=127,R=127,A=1)
LightComplexityColors=(B=0,G=63,R=191,A=1)
LightComplexityColors=(B=0,G=0,R=255,A=1)
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
MaxPixelShaderAdditiveComplexityCount=900.000000
TimeBetweenPurgingPendingKillObjects=20
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=HawkenGame.R_Scout
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=false
bEnableKismetLogging=FALSE
bUseRecastNavMesh=TRUE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.1
MinTextureDensity=0.000000
IdealTextureDensity=13.000000
MaxTextureDensity=55.000000
MinLightMapDensity=0.000000
IdealLightMapDensity=0.050000
MaxLightMapDensity=0.200000
RenderLightMapDensityGrayscaleScale=1.000000
RenderLightMapDensityColorScale=1.000000
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
PhysXLevel=2
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=512 ;TJ - Shouldn't be -1 if we had particles properly optimized. I'm forcing this to -1 if PhysX>0
MaxParticleResizeWarn=10240
bCheckParticleRenderSize=False
MaxParticleVertexMemory=131972 ; TJ - Forcing this to 131972 if PhysX > 0. We could probably lower it here
NetClientTicksPerSecond=200.000000
MaxTrackedOcclusionIncrement=0.100000
TrackedOcclusionStepSize=0.100000
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
bShouldGenerateSimpleLightmaps=TRUE
bUseNormalMapsForSimpleLightMaps=TRUE
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=59
MaxSmoothedFrameRate=122
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000)
DefaultHoveredMaterialColor=(R=0.020000,G=0.020000,B=0.020000,A=1.000000)
bEnableOnScreenDebugMessages=true
AllowScreenDoorFade=False
AllowNvidiaStereo3d=True
EnableMatineePostProcessMaterialParam=False
IgnoreSimulatedFuncWarnings=Tick
NearClipPlane=10.0
bUseStreamingPause=true
bKeepAllMaterialQualityLevelsLoaded=False
DefaultAISubsystemName=HawkenGame.HawkenAISystem
UseStreaming=True
AllowShadowVolumes=False
ItemDatabasePropertyClassName=HawkenGame.R_ItemDatabaseProps
bEnableColorClear=TRUE
NearClipPlaneOculus=2.0
ApexDamageParamsName=UDK_APEXDamageMap.UDKDamageMap
DefaultOnlineSubsystemName=OnlineSubsystemMeteor.OnlineSubsystemMeteor
bSuppressMapWarnings=false
bForceDisablePhysXMeshEffects=false ; JKR - Setting added in case PhysXMesh effects cause performance issues or other problems
bCookSeparateSharedMPGameContent=true
LongServerFrameTime=0.100000
ActiveClassRedirects=(OldClassName="R_BaseMotherShip",NewClassName="HawkenGameContent.C_BaseMotherShip")
ActiveClassRedirects=(OldClassName="R_Turret_BaseMissile",NewClassName="HawkenGameContent.C_Turret_BaseMissile")
ActiveClassRedirects=(OldClassName="R_BaseLifter",NewClassName="HawkenGameContent.C_BaseLifter")
ActiveClassRedirects=(OldClassName="R_EnergySource",NewClassName="HawkenGameContent.C_EnergySource")
ActiveClassRedirects=(OldClassName="R_BaseTurret",NewClassName="HawkenGameContent.R_BaseTurret")
ActiveClassRedirects=(OldClassName="R_Turret_Station",NewClassName="HawkenGameContent.C_Turret_Station")
ActiveClassRedirects=(OldClassName="R_BaseMotherShipContent",NewClassName="C_BaseMotherShip")
ActiveClassRedirects=(OldClassName="R_BaseLifterContent",NewClassName="C_BaseLifter")
ActiveClassRedirects=(OldClassName="R_Turret_BaseMissileContent",NewClassName="C_Turret_BaseMissile")
ActiveClassRedirects=(OldClassName="R_EnergySourceContent",NewClassName="C_EnergySource")
ActiveClassRedirects=(OldClassName="R_MoonPump",NewClassName="HawkenGameContent.C_MoonPump")
ActiveClassRedirects=(OldClassName="R_MoonSpinner",NewClassName="HawkenGameContent.C_MoonSpinner")
ActiveClassRedirects=(OldClassName="R_Mushroom",NewClassName="HawkenGameContent.C_Mushroom")
ActiveClassRedirects=(OldClassName="R_PlantBulb",NewClassName="HawkenGameContent.C_PlantBulb")
ActiveClassRedirects=(OldClassName="R_MoonDrill",NewClassName="HawkenGameContent.C_MoonDrill")
ActiveClassRedirects=(OldClassName="R_JumpPad",NewClassName="HawkenGameContent.C_JumpPad")
ActiveClassRedirects=(OldClassName="R_SpotLight_Rotating",NewClassName="HawkenGameContent.R_SpotLight_Rotating")
ActiveClassRedirects=(OldClassName="R_BaseCore",NewClassName="HawkenGameContent.C_BaseCore")
ActiveClassRedirects=(OldClassName="R_Turret_AntiAir",NewClassName="HawkenGameContent.C_Turret_AntiAir")
ActiveClassRedirects=(OldClassName="R_Turret_AntiAir_2",NewClassName="HawkenGameContent.C_Turret_AntiAir_MultiStage")
ActiveClassRedirects=(OldClassName="R_NPC_Drone",NewClassName="HawkenGameContent.C_NPC_Drone")
IgnoreSimulatedFuncWarnings=PreBeginPlay
IgnoreSimulatedFuncWarnings=PostBeginPlay
IgnoreSimulatedFuncWarnings=HeadVolumeChange
IgnoreSimulatedFuncWarnings=TakeDamage
IgnoreSimulatedFuncWarnings=HitWall
DynamicCoverMeshComponentName=
[PlatformInterface]
CloudStorageInterfaceClassName=WinDrv.CloudStorageWindows
FacebookIntegrationClassName=WinDrv.FacebookWindows
InGameAdManagerClassName=
[Engine.SeqAct_Interp]
RenderingOverrides=(bAllowAmbientOcclusion=True,bAllowDominantWholeSceneDynamicShadows=True,bAllowMotionblurSkinning=True)
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
MaxDeltaTime=0
SecondaryViewportClientClassName=UDKBase.SecondaryViewportClient
bClearAnimSetLinkupCachesonloadMap=TRUE
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=HawkenGame.R_DemoSpec
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
bStandaloneSFServerSideOnly=true
Package=HawkenEntry
Package=RobotsMainMenu
SeekFreePackage=UI
SeekFreePackage=UI_Menus
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundClassesAndModes
Package=HawkenFonts
[Engine.PackagesToForceCookPerMap]
Map=RobotsMainMenu
Package=UI
[Engine.MobileShaderGroups]
[Core.System]
MaxObjectsNotConsideredByGC=118497
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=900
AsyncIOBandwidthLimit=0
CachePath=....HawkenGameCache
CacheExt=.uxx
Paths=....EngineContent
ScriptPaths=....HawkenGameScript
FRScriptPaths=....HawkenGameScriptFinalRelease
CutdownPaths=....HawkenGameCutdownPackages
CutdownPaths=....HawkenGameScript
ScreenShotPath=....HawkenGameScreenShots
LocalizationPaths=....EngineLocalization
Extensions=upk
Extensions=u
Extensions=umap
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
bDisablePromptToRebuildScripts=FALSE
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevNetTrafficDetail
Suppress=DevOnline
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevStreaming
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevMCP
Suppress=DevHTTP
Suppress=DevHttpRequest
Suppress=DevBeacon
Suppress=DevBeaconGame
Suppress=DevOnlineGame
Suppress=DevHttpRequest
Suppress=DevMovieCapture
Suppress=GameStats
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerMove
Suppress=DevPhysics
Suppress=DevScript
Suppress=DevWeapons
Suppress=DevDamage
Suppress=DevMechGarage
Suppress=DevConsumables
Suppress=DevWanderBot
Suppress=DevStore
Suppress=DevMissileAssault
Suppress=DevRon
Suppress=DevShane
Suppress=DevThang
Suppress=DevTim
Suppress=DevJon
Suppress=DevBen
Suppress=DevAaron
Suppress=DevStorm
Suppress=DevStormTraffic
Suppress=DevCoOp
Suppress=DevMatchmaking
Suppress=DevTracking
Suppress=DevSocial
Suppress=DevOnlineStats
Suppress=DevSettings
Suppress=DevAchievements
Suppress=DevCamAnim
Suppress=DevServerSyncing
Suppress=DevMechValidation
Suppress=DevOptimizations
Suppress=DevStatusEffects
Suppress=DevOnlineDetail
Suppress=VoiceChat
Suppress=DevOculus
Paths=....HawkenGameContent
Paths=....HawkenGame__Trashcan
LocalizationPaths=....HawkenGameLocalization
SavePath=....HawkenGameSave
Extensions=hawken
SeekFreePCPaths=....HawkenGameCookedPC
SeekFreePCExtensions=upk
SeekFreePCExtensions=u
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.0
InitialButtonrepeatDelay=0.2
ButtonrepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
[WinDrv.HttpRequestWindowsMcp]
AppID=UDK
AppSecret=Your_app_secret_here
[XAudio2.XAudio2Device]
MaxChannels=48
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
[ALAudio.ALAudioDevice]
MaxChannels=48
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
//DeviceName=Generic Software
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=False
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=45.0
InitialConnectTimeout=60.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
bSteamSocketsOnly=False
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
MinTextureResidentMipCount=6
PoolSize=160
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.05
ShadowmapStreamingFactor=.1 ; shadowmaps were streaming out to fast and getting too inaccurate, this helps a bit (pops/spots)
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
BoostPlayerTextures=3.0
TemporalAAMemoryReserve=4.0
[StreamByURL]
PostLoadPause=6.0
[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=....HawkenGameAutosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorLandscapeResources
EditorOnlyContentPackages=EditorShellMaterials
EditorOnlyContentPackages=MobileEngineMaterials
EditPackagesInPath=....DevelopmentSrc
EditPackages=Core
EditPackages=Engine
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=WinDrv
bBuildReachSpecs=FALSE
bGroupingActive=TRUE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=FALSE
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
FarClippingPlane=0
TemplateMapFolders=....EngineContentMapsTemplates
UseOldStyleMICEditorGroups=true
EditPackagesOutPath=....HawkenGameScript
FRScriptOutputPath=....HawkenGameScriptFinalRelease
EditPackages=UDKBase
EditPackages=BaseAI
EditPackages=OnlineSubsystemMeteor
EditPackages=HawkenGame
EditPackages=HawkenGameContent
EditPackages=HawkenEditor
InEditorGameURLOptions=?quickstart=1?numplay=1
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
PackagesToBeFullyLoadedAtStartup=ETQ
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
GlobalDataStoreClasses=HawkenGame.R_DataStore_GameSettingsDM
GlobalDataStoreClasses=HawkenGame.R_DataStore_GameSearchDM
GlobalDataStoreClasses=HawkenGame.R_DataStore_GameSearchTDM
GlobalDataStoreClasses=HawkenGame.R_DataStore_GameSearchSiege
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
bAllowDistributedShaderCompileForBuildPCS=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
PrecompileShadersJobThreshold=40000
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
ShowSelectedLightmap=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=3
LogTimes=True
[AnimationCompression]
CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=true
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanPacketPlatformMask=1
LanGameUniqueId=0x4D5707DB
[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives
SplitScreen=Processed primitives
SplitScreen=Mesh draw calls
SplitScreen=Mesh Particles
SplitScreen=Particle Draw Calls
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
FilterOut=HawkenEngine.ini
FilterOut=HawkenEditor.ini
FilterOut=HawkenInput.ini
FilterOut=HawkenLightmass.ini
FilterOut=HawkenGame.ini
FilterOut=HawkenGameDedicatedServer.ini
FilterOut=HawkenUI.ini
FilterOut=HawkenSystemSettings.ini
FilterOut=HawkenEngineG4WLive.ini
FilterOut=HawkenEngineG4WLiveDedicatedServer.ini
FilterOut=HawkenEngineNoLive.ini
FilterOut=HawkenEngineNoLiveDedicatedServer.ini
FilterOut=HawkenEditorKeyBindings.ini
FilterOut=HawkenEditorUserSettings.ini
FilterOut=HawkenEngineGameSpy.ini
FilterOut=HawkenEngineSteamworks.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=Xwindow.int
FilterOut=GfxUIEditor.int
FilterOut=Properties.int
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.5.5.26
ConnectionString=Provider=sqloledb;Data Source=DISINTEGRATOR.METEOR.LAN;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=DISINTEGRATOR.METEOR.LAN;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[FPSChartTracking]
ShouldTrackFPSWhenNonInteractive=False
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.5.5.26
ConnectionString=Provider=sqloledb;Data Source=DISINTEGRATOR.METEOR.LAN;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=DISINTEGRATOR.METEOR.LAN;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[MobileMaterialCookSettings]
SkinningOnlyMaterials=
NoLightmapOnlyMaterials=
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0
NamedInterfaceDefs=(InterfaceName="McpUpload",InterfaceClassName="IpDrv.OnlineEventsInterfaceMcp")
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=true
[FullScreenMovie]
bForceNoMovies=FALSE
bShouldStopMovieAtEndOfLoadMap=TRUE
StartupMovies=Splash_legal
StartupMovies=Splash_nVidia
StartupMovies=Splash_meteor
StartupMovies=Spash_adhesive
StartupMovies=Splash_hawken
StartupMovies=Splash_loading
SkippableMovies=Splash_nVidia
SkippableMovies=Splash_meteor
SkippableMovies=Spash_adhesive
SkippableMovies=Splash_hawken
LoadMapMovies=UI_Loading-Main
LoadMapMovies=UI_Loading-Prosk
LoadMapMovies=UI_Loading-Bazaar
LoadMapMovies=UI_Loading-Origin
LoadMapMovies=UI_Loading-Uptown
LoadMapMovies=UI_Loading-Facility
LoadMapMovies=UI_Loading-FrontLine
LoadMapMovies=UI_Loading-Training
LoadMapMovies=UI_Loading-LastEco
LoadMapMovies=UI_Loading-Wreckage
LoadMapMovies=UI_Loading-LastEcoWinter
[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096
[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1
[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01
[AnimNotify]
Trail_MaxSampleRate=200.0
[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFriendMessages
FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldCacheATITCTextures=False
bShouldCacheETCTextures=False
bShouldCacheFlashTextures=False
bShouldFlattenMaterials=True
FlattenedTextureResolutionBias=0
UDKRemotePort=41765
UDKRemotePortPIE=41766
[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D
[UnitTesting]
UnitTestPath=....EngineUnitTests
UnitTestPackageName=UnitTestPackage
[Engine.HttpFactory]
HttpRequestClassName=WinDrv.HttpRequestWindows
[IpDrv.OnlineImageDownloaderWeb]
MaxSimultaneousDownloads=8
[IpDrv.McpServiceConfig]
Protocol=http
Domain=localhost:8888
[IpDrv.McpServiceBase]
McpConfigClassName=IpDrv.McpServiceConfig
[IpDrv.McpServerTimeBase]
McpServerTimeClassName=IpDrv.McpServerTimeManager
[IpDrv.McpServerTimeManager]
TimeStampUrl=/timestamp
[IpDrv.McpGroupsBase]
McpGroupsManagerClassName=IpDrv.McpGroupsManager
[IpDrv.McpGroupsManager]
CreateGroupUrl=/groupcreate
DeleteGroupUrl=/groupdelete
QueryGroupsUrl=/grouplist
QueryGroupMembersUrl=/groupmembers
AddGroupMembersUrl=/groupmembers
RemoveGroupMembersUrl=/groupmembers
DeleteGroupUrl=/groupdelete
DeleteAllGroupsUrl=/groupdeletebyownerid
QueryGroupInvitesUrl=/groupinvite
AcceptGroupInviteUrl=/groupinvite
RejectGroupInviteUrl=/groupinvite
[IpDrv.McpMessageBase]
McpMessageManagerClassName=IpDrv.McpMessageManager
[IpDrv.McpMessageManager]
CompressionType=MMCT_LZO
CreateMessageUrl=/messagecreate
DeleteMessageUrl=/messagedelete
QueryMessagesUrl=/messagelist
QueryMessageContentsUrl=/messagecontents
[IpDrv.McpIdMappingBase]
McpIdMappingClassName=IpDrv.McpIdMappingManager
[IpDrv.McpIdMappingManager]
AddMappingUrl=/useraddaccountmapping
QueryMappingUrl=/userresolveaccountmappings
[IpDrv.McpUserManagerBase]
McpUserManagerClassName=IpDrv.McpUserManager
[IpDrv.McpUserManager]
RegisterUserMcpUrl=/registerusermcp
RegisterUserFacebookUrl=/registeruserfacebook
QueryUserUrl=/userstatus
QueryUsersUrl=/usermultiplestatus
DeleteUserUrl=/deleteuser
McpAuthUrl=/authenticateusermcp
FacebookAuthUrl=/authenticateuserfacebook
[IpDrv.McpUserCloudFileDownload]
EnumerateCloudFilesUrl=/cloudstoragelist
ReadCloudFileUrl=/cloudstoragecontents
WriteCloudFileUrl=/cloudstoragesave
DeleteCloudFileUrl=/cloudstoragedelete
[IpDrv.McpClashMobBase]
McpClashMobClassName=IpDrv.McpClashMobManager
[IpDrv.McpClashMobManager]
ChallengeListUrl=/challengelist
ChallengeStatusUrl=/challengestatus
ChallengeMultiStatusUrl=/challengemultiplestatus
AcceptChallengeUrl=/acceptchallenge
UpdateChallengeProgressUrl=/updatechallenge
UpdateRewardProgressUrl=/updatereward
[IpDrv.McpManagedValueManagerBase]
McpManagedValueManagerClassName=IpDrv.McpManagedValueManager
[IpDrv.McpManagedValueManager]
CreateSaveSlotUrl=/createvalues
ReadSaveSlotUrl=/listvalues
UpdateValueUrl=/updatevalue
DeleteValueUrl=/deletevalue
[IpDrv.McpUserInventoryBase]
McpUserInventoryClassName=IpDrv.McpUserInventoryManager
[IpDrv.McpUserInventoryManager]
CreateSaveSlotUrl=/createsaveslot
DeleteSaveSlotUrl=/deletesaveslot
ListSaveSlotUrl=/listsaveslot
ListItemsUrl=/listitems
PurchaseItemUrl=/purchaseitem
SellItemUrl=/sellitem
EarnItemUrl=/earnitem
ConsumeItemUrl=/consumeitem
DeleteItemUrl=/deleteitem
IapRecordUrl=/recordiap
[IpDrv.McpClashMobFileDownload]
RequestFileURL=/challengefile
[IpDrv.OnlineTitleFileDownloadWeb]
RequestFileURL=/downloadfile
RequestFileListURL=/listfiles
TimeOut=10.0
[OnlineSubsystem]
PollingIntervalInMs=50
bAllowAsyncBlocking=true
DebugTaskDelayInMs=0
[SubstanceAir]
MipCountAfterCooking=7
MemBudgetMb=2048
FreeCore=0
bForceTextureBaking=FALSE
bInstallTimeGeneration=FALSE
[Engine.Stereo3D]
bEnabled=False
EyeDistance=0.064000
HudDepth=100.000000
bOverrideFov=False
CrosshairOffset=1280.000000
bVisibilityTestBothViews=True
bOverrideRecenter=False
bOverride2D=False
FrustumOffset=0.000000
MovieDepth=150.000000
MovieWidth=400.000000
bForceStereoOn=False
FovX=90.000000
FovY=180.000000
Aspect=0.000000
HudOffset=9.116811
CrosshairOffsetScale=0.000000
[Engine.Oculus]
bEnableHud=True
bDisableControllerPitch=False
bHideGun=True
bDisableDeathAnims=false
EyePosInHead=(X=2.000000,Y=0.000000,Z=5.000000)
bDisableMomentum=True
bUseDotCrosshair=False
CrosshairAlpha=224
CrosshairSize=6.000000
CrosshairMinDistance=150.000000
YawMult=1.000000
AccelGain=0.050000
MotionPrediction=0.020000
MotionPredictionMode=2
bDisableWalkBob=False
bUpdateOnRT=True
bEnableChromaAbCorrection=True
bAlwaysAllowHMD=False
bOverrideDistortion=False
MouseAimMode=OMA_Normal
MouseAimLimit=2730.666016
MouseAimPitchLimit=2730.666016
MouseAimScale=0.030000
AddEyeHeight=0.000000
UserDistortion=(X=1.000000,Y=0.220000,Z=0.240000)
UserDistortionScale=1.000000
UserDistortion4=0.000000
MouseAimSmoothEdge=273066.593750
MouseAimPitchSmoothEdge=0.000000
bMagEnabled=True
bTiltCorrectionEnabled=True
bDebugDisableHmdRotation=false
bUseGameFOV=true
bUseQuatRotation=true
bEnableDevSettings=False
bOverrideAddEyeHeight=False
[Configuration]
[FacebookIntegration]
[HawkenGame.R_Oculus]
bForceOculusCockpit=false
bSkipInGameHangar=false
bShowVisorInRift=true
MenuHmdDepth=100.000000
MenuDepthUIMin=-8000
MenuDepthUIMax=3000
HUDDepthUIMin=-2000
HUDDepthUIMax=8000
MenuDepthUIStep=100
HUDDepthUIStep=100
bAttachVisorToHeadset=False
[Windows.StandardUser]
MyDocumentsSubDirName=Hawken
[HawkenGame.HawkenGameEngine]
bOnScreenKismetWarnings=FALSE
bEnableOnScreenDebugMessages=FALSE
NearClipPlaneOculus=2.0
bSuppressMapWarnings=true
bCheckParticleRenderSize=false ; Otherwise Nvidia build spams warnings
bForceDisablePhysXMeshEffects=False
bCookSeparateSharedMPGameContent=true
PhysXLevel=0
MinSmoothedFrameRate=59.000000
MaxSmoothedFrameRate=122.000000
LoadMapMovieLookup=(MapName="VS-Andromeda",MovieIndex=1)
LoadMapMovieLookup=(MapName="VS-Andromeda-Winter",MovieIndex=1)
LoadMapMovieLookup=(MapName="VS-Sahara",MovieIndex=2)
LoadMapMovieLookup=(MapName="VS-Titan",MovieIndex=3)
LoadMapMovieLookup=(MapName="VS-Alleys",MovieIndex=4)
LoadMapMovieLookup=(MapName="VS-Facility",MovieIndex=5)
LoadMapMovieLookup=(MapName="VS-Valkirie",MovieIndex=6)
LoadMapMovieLookup=(MapName="TR-Training",MovieIndex=7)
LoadMapMovieLookup=(MapName="VS-LastEco",MovieIndex=8)
LoadMapMovieLookup=(MapName="TR-TutorialVR",MovieIndex=7)
LoadMapMovieLookup=(MapName="CO-Facility",MovieIndex=5)
LoadMapMovieLookup=(MapName="VS-Wreckage",MovieIndex=9)
LoadMapMovieLookup=(MapName="VS-LastEco-Winter",MovieIndex=10)
PendingLevelPlayerControllerClassName=
bClearAnimSetLinkupCachesonloadMap=True
bEnableSecondaryDisplay=False
bEnableSecondaryViewport=False
DownloadableContentEnumeratorClassName=
DownloadableContentManagerClassName=
MaxDeltaTime=0.000000
SecondaryViewportClientClassName=UDKBase.SecondaryViewportClient
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=False
bSmoothFrameRate=True
bCheckForMultiplePawnsSpawnedInAFrame=False
bForceStaticTerrain=False
bForceCPUSkinning=False
bUsePostProcessEffects=False
bEnableKismetLogging=False
bAllowMatureLanguage=False
bPauseOnLossOfFocus=False
LocalPlayerClassName=HawkenGame.R_LocalPlayer
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
TimeBetweenPurgingPendingKillObjects=20.000000
NumPawnsAllowedToBeSpawnedInAFrame=2
ScoutClassName=HawkenGame.R_Scout
MeshLODRange=0.000000
CameraRotationThreshold=45.000000
CameraTranslationThreshold=10000.000000
PrimitiveProbablyVisibleTime=8.000000
PercentUnoccludedRequeries=0.125000
MaxOcclusionPixelsFraction=0.100000
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.000000
MaxParticleResize=512
MaxParticleResizeWarn=10240
MaxParticleVertexMemory=131972
BeginUPTryCount=200000
[PacketSimulationSettings]
PktLag=0
PktLagVariance=0
PktLoss=0
PktDup=0
PktOrder=0
[SystemSettings]
bAllowD3D9MSAA=True
[RealD]
StereoEnable=false
DBAActive=true
[OnlineSubsystemMeteor.OnlineSubsystemMeteor]
OnlinePartyManagerClassName=OnlineSubsystemMeteor.OnlinePartyManager
OnlineAccountManagerClassName=OnlineSubsystemMeteor.OnlineAccountManager
OnlineInventoryManagerClassName=OnlineSubsystemMeteor.OnlineInventoryManager
bUseLegacyMatchmaking=true
ClientRequestTimeout=15.0
[OnlineSubsystemMeteor.OnlinePartyManager]
OnlinePartyObjectClassName=OnlineSubsystemMeteor.OnlinePartyObject
OnlinePartyMemberObjectClassName=OnlineSubsystemMeteor.OnlinePartyMemberObject
[OnlineSubsystemMeteor.OnlineMatchmakingManager]
ClientRequestTimeout=300.0
ReservedPlayerTimeout=60.0
[OnlineSubsystemMeteor.OnlineAccountManager]
OnlineAccountObjectClassName=HawkenGame.R_OnlineAccountObject
[HawkenGame.R_OnlineAccountObject]
MechSetupClassName=HawkenGame.R_MechSetup
OnlineStatsObjectClassName=HawkenGame.R_OnlinePlayerStats_UnrankedGameplay
[IniVersion]
0=1376864262.000000
1=1384554576.000000
[AppCompat]
CompatLevelComposite=5
[WinDrv.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True