I've been playing the open beta version of HAWKEN for a few months, with enough time invested to have one lvl 25 Raider that I've dubbed "UN-R34L-FL-AKK-80T" and one lvl25 Bruiser "SU1-C1D3-W1N-D3R". I play about 95% Team Death-Match on US West servers. At the end of matches I often rank between 1500 and 2200 and somewhere amongst the top 3.
If HAWKEN is going to be financially successful, it needs to be the most complete game available of its type. This is a MECH Arena FPS, and the artistic vision needs to be built on solid game-play mechanics. If the games concept is too complex you loose a core audience. The skill cap of this game could be raised significantly, without losing the casual audience. With a little audience input, and solid programming, this could be the most complex, fun, and intuitive arena shooter since Quake 3 or Unreal Tournament.
I'll try to split my ideas into separate posts with detailed sections. In the following posts I'll attempt to outline a few things that could really take this game to another level.
Edited by promotor27, June 24 2013 - 12:01 PM.

 

 0
 0 

 
				
				
			
 
				
				
			

 
				
				
			
 
				
				
			









 
  
	 
	 
	 
	 
	
 
								




