 1
 1
 
Scout Vrs Infiltrator.
#1
Posted November 24 2012 - 11:01 AM
I feel like it's usually the inf. being a scout myself, There ability to do burst damage and then hide, counters the scouts in your face strategy.
i feel this is the hardest mech for me to kill in any mech really, Any strats from avid GL/HEAT users?

#2
Posted November 24 2012 - 11:23 AM
- Stay point-blank if possible. Make them splash damage themselves while you unload your shotgun.
- If you get in their face, wait till they dodge and dodge the same direction. This lets you literally press your mech face into theirs, and stay there.
- Trading TOW's against them isn't bad if you're ahead on health.
- EMP use is important, or at least it was me vs. toryne as we EMP'd each other a ton.
- Good TOW use in general.
#3
Posted November 24 2012 - 12:46 PM
Also, try to outmaneuver them and get some range. The MF is completely useless outside of short range, and even the normal Flak is more or less limited to finishing blows outside of short range.
So if you can get some distance from a Scout, they become limited to their TOW, while you retain use of your HEAT and GL.
Depending on your positioning, it may also mean that they have to move through predictable paths, making it easier to land some solid hits on them.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#4
Posted November 24 2012 - 01:28 PM

#5
Posted November 24 2012 - 01:37 PM
 Necro, on November 24 2012 - 01:28 PM, said:
Necro, on November 24 2012 - 01:28 PM, said:

If you know the mindset of an Inf, you may be able to counter what they are trying to do.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#6
Posted November 24 2012 - 01:43 PM

#7
Posted November 24 2012 - 01:58 PM
 AsianJoyKiller, on November 24 2012 - 01:37 PM, said:
AsianJoyKiller, on November 24 2012 - 01:37 PM, said:
In your experience, do you feel the matchup to be fairly balanced? One of the main problems I encountered in CB2 was Berserker being heavily outclassed by infiltrator in close quarters situations. Now that I've been playing scout, the FLAK/mini-FLAK seems to balance that out a bit. But I'm curious about your take on the matter because you rolled HEAT Infiltrator mostly.
#8
#9
Posted November 24 2012 - 02:35 PM
 Necro, on November 24 2012 - 01:43 PM, said:
Necro, on November 24 2012 - 01:43 PM, said:
DO NOT play peek-a-boo with an infiltrator, your goal is to stop them from doing this. We win peek-a-boo, that's our thing. You can use the TOW to your best when we're doing our bullshit corner dodging. However, while we're doing this try to use the environment to force a close range no-cover fight.
#10
Posted November 24 2012 - 03:32 PM
 Conquistador, on November 24 2012 - 01:58 PM, said:
Conquistador, on November 24 2012 - 01:58 PM, said:
 AsianJoyKiller, on November 24 2012 - 01:37 PM, said:
AsianJoyKiller, on November 24 2012 - 01:37 PM, said:
In your experience, do you feel the matchup to be fairly balanced? One of the main problems I encountered in CB2 was Berserker being heavily outclassed by infiltrator in close quarters situations. Now that I've been playing scout, the FLAK/mini-FLAK seems to balance that out a bit. But I'm curious about your take on the matter because you rolled HEAT Infiltrator mostly.
I think that at the highest tiers of play, the Infiltrator would be superior, but mostly due to the fact that it rewards skill greatly, while Scout is more accessible to all skill levels. Infiltrator, in my opinion, just has a higher skill ceiling.
I've been playing quite a bit of Scout this beta actually, and I'm greatly enjoying it.
I do have a personal preference for the Flak over the Mini-Flak, just because it suits my playstyle better.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#11
Posted November 24 2012 - 03:42 PM
#12
Posted November 24 2012 - 03:52 PM
(I do hope this lvl20 thing comes to an end tho; there aren't enough weapons to service a good enough set of different mech concepts if more weapon options are unlocked at 20. Homogenisation isn't a desirable characteristic.)
#13
Posted November 24 2012 - 04:22 PM
 NotKjell, on November 24 2012 - 03:42 PM, said:
NotKjell, on November 24 2012 - 03:42 PM, said:
I heard you mention it in passing in mumble, but I've got to ask, how lulzy is that?
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#14
Posted November 24 2012 - 05:02 PM
Considering the standard loadouts, I'd say this:
scout > infi @ close range
infi > scout @ medium - longer range and doing peek-a-boo tactics
Their roles are pretty well defined by their weapon loadouts and abilities. But the fuel boost does give a good advantage to the scout to get closer to an infiltrator, and camouflage is pretty easy to detect if you know what you're looking for, heck your reticule lights up if you have it over a camouflaged infi.
On the mini-flak (which is what I use on the scout). I think its a 8x2 pellet weapon (from video analysis, it shows 2 very quick consecutive 8 pellet shots), which makes the potential damage per pellet really weak (4 health per pellet, based on ingame garage stats). So you really have to be in close to make those shots count

Me: Youtube | Drop Bears
Guides: Hawken Tips and Tricks | Fraps + Compression | Lag + Gaming
Rig: i7-920 + H50 | MSI X58A-GD45 | Corsair Dominator 12GB | 2x EVGA GTX 660TI SC+ 3GB | OCZ Vertex 2 120GB | Corsair HX1000 | CM HAF932
#15
Posted November 24 2012 - 05:26 PM
 
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

 


 
				
				
			
 
				
				
			 
				
				
			
 
				
				
			
 
				
				
			 
				
				
			 
				
				
			









 
								




