There are several factors that come in to play for this:
First on one being that you should not be able to one shot a mech
This would make the game of individuals and not utilize team work and would be like every other FPS we just pick up halo it we wanted that.
Or if are able to one shot a mech it must be well balanced and your only able to use it is rare and you can easily lose the ability.
The most damaging weapon should do at most - less than half damage. 2/5 or so, so it takes at least 3 shots to take you down or two players working together.   That way one on one fights last longer increasing your fun.
The mechs should take a beating and take significant amount of fire power to bring them down.
Test! Test the game out with with novice players and broad spectrum of them.  That way if they like then it wont be a big mystery if people will like or not. 
The speed should be a kin to Mechassualt 2.  You should juxtapose their game tempo into your own - *if it aint broken don't fix it* -
Maps that are conducive to team based play - IE the "team rush" and ones that cuts down on camping and areas that can be defended by group of mechs.
Thanks for your time - 
I'm very busy, 
but if I could help just a little in making a great mech game then it will be worth it
					
					
					
				
				
				
				
				
								
				
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Team Oriented Online Play
		 Started by 
	xXxTALONxXx
, May 29 2011 06:35 PM
	
	
	
	
		1 reply to this topic
	
		
#1
Posted May 29 2011 - 06:35 PM

Build your opponent a golden bridge to retreat across
#2
Posted May 30 2011 - 06:32 AM
					IMO and fortunately for you, most of the points you've made above have been already covered, one way or an other, on these forum branches. That is, well as suggestions made by other Hawken fans or well stated already in one or more interviews made to the devs.  
					
					
					
				
				
				
				
				
								
				
					 
					
					
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"The difference between theory and practice is smaller in theory than it is in practice"
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