 2
 2
 
Let's ditch the "enemy health" bar?
#1
Posted November 13 2012 - 12:23 PM
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#2
Posted November 13 2012 - 12:27 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
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#3
Posted November 13 2012 - 12:37 PM
 
					
					12GB DDr3 1600 8-8-8-25-34 1T/890FX SB/2x RADEON HD5770
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#4
Posted November 13 2012 - 12:43 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#5
Posted November 13 2012 - 12:46 PM
Ill agree that monitoring the machine's physicality is doable, yet there's only subtle instancing of this in-game not a lot to go by as of yet.
Edited by GatNic3, November 13 2012 - 12:49 PM.
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#6
Posted November 13 2012 - 01:04 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules? Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#7
Posted November 13 2012 - 01:10 PM
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#8
Posted November 13 2012 - 01:38 PM
This breaks down in hawken where the same Mech class can have wildly differing HP based on internals and the skill tree chosen. Because heat conservation and reload management is so important, I want to estimate if I need to hit my opponent one more time with a secondary or if a primary weapon is sufficient. Removing the heath bar would relegate this to guesswork.
I vote no, not unless they remove armor-modifiers that alter maximum health points.
Edited by Conquistador, November 13 2012 - 01:38 PM.
#9
Posted November 13 2012 - 01:58 PM
 
#10
Posted November 14 2012 - 09:07 AM
#11
Posted November 14 2012 - 09:24 AM
To pronounce my name correctly, just pretend the 't' isn't there. You can also think of it as "Freno - [sodacan opening sound]"
#12
Posted November 14 2012 - 12:01 PM
#13
Posted November 14 2012 - 09:41 PM
 ultraChronestos, on November 14 2012 - 12:01 PM, said:
ultraChronestos, on November 14 2012 - 12:01 PM, said:
I was about to say the same thing...
you're in a mech. Mechs in this time could have scanning technology that breaks down an enemy visually and calculates the amount of damage they can take.
Since the damage in Hawken isn't zone-based like MechWarrior, we can't expect it to be TOO realistic.
#14
Posted November 15 2012 - 08:00 PM
1) Agree that it should stay how it is.
2) You should be able to see your teammates heat to better gauge when to help and when to get into a better position for the next enemy.
Edited by RudaForce, November 15 2012 - 08:01 PM.

"I don't have a favourite quote."
#15
Posted November 15 2012 - 08:55 PM
My only suggestion would be to have health display based of a visual or audio tell given off by the enemy player.
Quake does it through audio, and in most situations you can hear your opponent clearly.
BUT
There's already a fair hand of audio in Hawken and a visual tell wouldn't work very well. There's a reason you get red bounding boxes around enemies. So to remove that and replace it with something else would potentially detract from the art style.
All-in-all, I feel what they have now gets the job done. Something different would be fun to try playing with. But I won't QQ if it doesn't change any.
The high price of Pink and Black.
#17
Posted November 17 2012 - 10:37 PM
 GatNic3, on November 13 2012 - 12:23 PM, said:
GatNic3, on November 13 2012 - 12:23 PM, said:
You mean you are tired of getting picked off when you are in the middle fight by a mech who sees you fighting another mech? That is all I got out of your post.
When Mech 1 sees Mech 2 fighting Mech 3 Mech 1 gets a double kill!
Edited by SmaCkexe, November 17 2012 - 10:39 PM.
 
#18
Posted November 18 2012 - 03:17 AM
 Beemann, on November 17 2012 - 07:31 PM, said:
Beemann, on November 17 2012 - 07:31 PM, said:
I bait people into my teammates by running around with low health
Yes, its a tactical thing and as its been mentioned already, kill stealing is negated due to the facts that:
1. EXP is gained through damage dealt, not kills secured.
2. Securing a kill is good thing in any competitive situation.
If you're dying in deathmatch because someone else wanders into a fight and cleans it up, that's the nature of the game mode. No way around it really. Taking away health bars will just make it more random and tremendously confusing to measure how well you're doing. If you can't see what damage you are doing, its going to be really hard to even get a hit confirmation minus an exploding mech. I seriously hope deathmatch is not a priority for balancing game mechanics like this as there are far more team based modes with far more competitive and esports prospects that I feel should be focused on more. Not saying deathmatch should be broken but I guess a good player will know when to get out of trouble, even if it means not picking up a kill. Alternately, sticking around to get a kill can be fun, even if you get taken out shortly after. Swings and roundabouts really.
And honestly, please stop justifying things to make them more 'real'. The nature of this being a game and science fiction means essentially anything goes. It is much more important for things to fit the mechanics and ganeplay of the game.
Edited by Subdivision, November 18 2012 - 03:19 AM.
#19
Posted November 20 2012 - 08:13 AM
 Elix, on November 13 2012 - 01:04 PM, said:
Elix, on November 13 2012 - 01:04 PM, said:
If I'm not mistaken there is a killstreak bonus is there not?
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