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just an idea on how to implement melee fairly
#1
Posted October 30 2012 - 09:37 AM
The core aesthetic of this game seems to be calculated but fast decision making ala league of legends with mechs almost. Soo players should never have to put themselves in a position where their weapons over heat since if they do, they simply made a bad decision and must rely on running away or teammates for a while.
My solution it to make melee something used only in desperate situation, and still make it feel like a penalty for poor decision making.
Simply deal a percentage of max health damage when players intentionally dash into opponents to both the player and opponent. You could even distribute the damage dealt proportionally to your own weight. for example if rocketeers crash into assaults, they do more damage then they take, while if it was the other way around you would take more. this is fair since the rocketeers dash is slower than the assaults .
This way if players need that little extra push to down that heavier mech and are on cool down they can finish them off at the cost of becoming more squishy and exposed in the process. It could also potentially help in the little problem ive been noticing which has to do with people shooting and landing hits first almost always win a brawl with not much of a way to turn things around.
Any thoughts?
#2
Posted October 30 2012 - 10:01 AM
Edited by Immie, October 30 2012 - 10:02 AM.

#3
Posted October 30 2012 - 10:36 AM
#4
Posted October 30 2012 - 10:37 AM
#5
Posted October 30 2012 - 10:49 AM
#6
Posted October 30 2012 - 10:52 AM
#7
Posted October 30 2012 - 12:10 PM
I like that this game forces you to worry about overheating.
Do you go all out and hope that you take them down, or do you not risk it and instead try to let the guns cooldown just enough to keep a constant, but slower firerate?
#8
Posted October 30 2012 - 02:23 PM
Besides, adding melee is not going to change the whole game that much. Armored core was an amazing game - there is no PC alternative that I know of (if you do, please let me know!)
I'm all for a laser sword, which is close range, but nerf it down a bit.
Sharpshooter - Aim good, kill good.
Say yes to more customization!
Please add a Melee attack!
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