JonKreuzer said:
I wouldn't say current development is concentrated on just visual assets, it's more on creating the full game experience then filling out all the details.
Since we're using an existing engine I can concentrate mainly on gameplay and not on core systems or tools.
Exactly, I was wondering who was filling the shoes of game/level designer and QA director while the team looks primed for content creation. But I suppose from your answer that Adhesive is pretty organic and that everyone pitches in, which is very cool.
JonKreuzer said:
Still, at some point we expect to employ additional programmers, the details depend on the route we go with Hawken.
I see. Thanks for answering and good luck choosing from your publishing options!