FakeName's Guide to the current Hawken
Introduction:
Hello, a few of you may know me as the "raging guy", yes it'S true I am pretty agressiv but however I am not only like this.
I write this Guide because many people are complaining about the low TTK and compare it to CoD.
BS.
Hawken has neither Headshot and CoD has no dodges or claokings or even air combat.
So if you have a spot free in your brain for my strategy, take a look at my guide!
(Warning: many letters are following!)
Hawken became something new:
Okey, I want you to forget everything about fighting, trading, harras, snowballing, sustain, burst, teamplay, etc.
ESPECIALLY EVERYTHING ABOUT TEAMPLAY!
It was more effective to play in a team whe nthe TTK was high because you needed the team to kill the enemy due to their high sustain/life/HP.
Now you can kill a mech fast and you have to take that to your advantage.
To get to the point:
If you want to play successful, you have to play agressiv.
Please keep that in mind while reading the following.
General strategy:
In short form: Attack is the best defense: If there is no enemy, there is no reason to defend yourself.
And don't simply go in a 3v1, unless you are very experienced, you will die within a second.
Things you have to respect when you want to attack somebody:
(Think about the following things BEFORE you attack an enemy mech)
- positioning
- your dmg potential
- your mech (palysytle, weapons, abillity etc.)
- your current health
- your RADAR!
Positioning is the most important thing in HAwken now simply because you can kill an enemy by having the location advantage.
The best thing you can do is looking for a high place (Titan and Uptown have great spots). The people in 1024, where wars were won with swords, bows and arrows did that all the time ... or do you know a castle in a valley?
A higher palce gives you the advantage to decide when you want to end a fight or a "poke" while your opponent has not the abillity to do that.
Your dmg potential is also important. Can you kill an enemy with one single burst attack? or do you need more time to show full effectiveness?
To get to the point: Are you a burst mech or a Sustained mech or even a Hybrid?
If you are a burst dmg mech, choose a palce with many escape ways or covers to reload your weapons without beeing hit by somebody.
If you are a sustained dmg mech choose a palce without cover and watch out for your enemy's secondary weapon!
Only dodge when he fires it and be sure to hit yours and your fight shall end with you as a survivor.
If you are an Hybrid, you can choose both.
Also, keep in midn which mech you play. Do you play a Zerker? Then aim good! Because if you don't you will be killed by a better aiming player due to your low HP pool
Or do you play a Rocketeer? Then you can simply eat some dmg and your fav. target are A-Classes, because their High mobillity is useless against your tracking weapons.
If your current health is lower than your opponent's health. Do not attack, wait until he attacks and shoot a TOW or whatever you haev as secondary in his face when he wants to kill you and then dodge behind the next cover .. do that fast!
But if you have more health than your opponent's health, attack, but do that very careful. He can do the same thing I explained above and kill you without taking any dmg.
For this you need reactions. and a good positioning!
ANd please look at your radar, if you know where your enemy is, you can counter every of their manouvering ... I promise, EVERY manouver!
TDM strategy:
Flanking became more important than never before in Hawken. It is extreme effective to shoot the enemy in the back especially when the enemy is takign C-Classes to have a high HP pool. I mean, increased dmg from the back when in turret mode!
However, if you have the possibility to sneak behidn the enemy, DO THAT!
But do that sneaky/stealthy. Your manouver is wasted if you boost and show your position on the radar. The enemy will welcome you with a TOW in your face.
Do not stand close to your team or be surrounded by covers.
It is extremely deadly if the enemy can poke you and dissapear behind covers because then sniper mechs can oneshot you when you are half life.
If you are in a situation like this you have to care to boost as fast as you can. Look for a good position to repair and I can tell you the enemy won't follow you.
Why?
Because they would need to boost through the palce where you and your team were and so wasting their location adtavtage. But if they are so stupid and do that, stop repairing and shoot them because tehy have no cover then ... but you have!
Close combat and distant combat:
These are now two important things. I scout can hardly beat a reaper across the whole map, he won't even get to him, not even over the whole map.
That's why you shall sneak behind and flank.
Anyways the strenght is also the weakness.
The Reaper for example is weak in close combat. Only experienced players will still manage to kill A-Classes in close combat.
Same for close combat mechs, they are very weak in distant combats.
Also here: get a good spot where you can hit the enemy without he can hit you. Let it be cover or just a long range so the enemy's Flak won't hit you.
Some last words:
So you need to forget about the old Teamplay ... and stop beeing the hero.
Sure you should support your teammates but remember, a skilled palyer can even manage now a 2v1 ... or even a 3v1.
There is no guarantee that teammates will rescue your life you are responsible for your own life.
Well that's it, hope it can help.
Greetings!
- Fake
PS: Typos are intentianally and shall amuse the reader.
Edited by FakeName, February 09 2014 - 12:40 PM.

 

 1
 1 












 
								




