 Guiotine, on December 22 2012 - 09:36 PM, said:
Guiotine, on December 22 2012 - 09:36 PM, said:
AJK, I am in no way disputing your post, but just for the sake of academic curiosity, what makes you say the Vulcan doesn't belong on the Assault, but does on the Bruiser. (for example) Is it because of the different secondaries? because they both get the same primary loadout at level 25. Is it because the Bruiser with the Vulcan and Hellfires functions better in the Vulcan's range then the Assault does with the TOW? What makes you determine which guns don't belong on a mech? I apologize if I made a stupid question, I am just trying to learn a little more about the game and the community's thoughts on it. Vulcan/Bruiser/Assault was an example, but one applicable to all such weapons.
Imagine a magical time when the Vulcan was perfectly balanced for Bruiser and C-Classes. Imagine I played during that time.
Then much to my surprise, the Vulcan showed up on Beserker and Assault and it was completely absurd CBE1.
On the Beserker, it was absurd because that much sustained DPS became a problem when it was on a A-Class that was very hard/impossible to outmanuever and on the Assault it was absurd because the Heat Coolant ability meant you could tear through a entire team without ever letting off the trigger. Then during CBE2 I complained about the absurdness of this, and had one of the developers tell me that the Vulcan was no longer supposed to be on the assault, and yet, there it was.
And 
then, because it was still absurd, during CBE3 the Vulcan got nerfed to hell.
And yes, different secondaries, or even abilities and weight class has everything to do with the balance of primaries.
A high-damage, high-heat Vulcan is balanced on a Bruiser because it has a secondary of limited usefulness, or on a Brawler because of limited mobility and neither has the ability to suddenly increase it's DPS by 15% or remove all the built up heat.
The CBE3 HEAT was almost perfectly balanced, and it didn't need a damage nerf (the community suggested other methods, superior methods of ways to balance it), but it was problematic mostly because a HEAT Scout could unload ungodly amounts of burst damage.
					
					
					
							Edited by AsianJoyKiller, December 22 2012 - 09:56 PM.