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SS nerf


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#1 RedVan

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Posted November 21 2012 - 12:22 AM

Did the SS get nerfed, or did everything else just get buffed?  It's pretty ridiculously weak now against everything.  The slug seems to do essentially zero damage, and the accuracy feels off as well.

#2 dustyjerk

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Posted November 21 2012 - 12:29 AM

i agree with that! The sharpshooter feels terribly weak now!

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#3 johnbearross

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Posted November 21 2012 - 12:39 AM

I've been running the my beloved Slug-And-Sabot Sharpshooter since A2.  I like the improved fire rate on the Slug, but it's come at a cost of firepower.

Sabot is still slow to reload, but it doesn't pack the same whallop when you finally center-punch a guy.  And accuracy seems off.

SA Hawkins was never my favorite, but even it has a different, more staccato firing rate that makes it difficult to lead a dancing assaulter.

No fun.

I'm going to keep grinding, though.  Hopefully, things will improve.  Momma didn't raise no quitter.

On the positive side, I like the new awards line-up, and giving your rank at the end of Deathmatch.  My connection is traditionally sluggish (150+ ping), but I wasn't lagging nearly as bad as usual.

Best,
JBR

#4 Dread_Lord_Pitr

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Posted November 21 2012 - 02:32 AM

Go read this discussion : http://community.pla...lug-rifle-nerf/
And don't mind the Alpha twits in there, they all hate SS class and will take any chance they get to ridicule other players, it seems.
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#5 Entity

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Posted November 21 2012 - 04:31 AM

The Sabot got nerfed to 160 dmg, down from about 320, I think it was. I don't know if it has faster rate of fire to compensate.

#6 Etan

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Posted November 21 2012 - 04:43 AM

no it doesnt entity. Slug did get faster with a dmg and heat reduction. However the sabot was just lowered dmg and no longer a hitscan
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#7 MK501

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Posted November 21 2012 - 05:04 AM

Played a couple of rounds as SS last night. I liked it far better in the previous version.
Accuracy being the biggest issue right now.
Going to test this further tonite...
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#8 foldem

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Posted November 21 2012 - 06:32 AM

Played it a couple of matches yesterday and its almost unplayable now, played the class a lot in the previous betas so I can really feel the difference...
On the positive side, I can now try out all the other classes instead :)

#9 Thygon

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Posted November 21 2012 - 07:02 AM

I've had some serious fights with sharp shooters. I think they're as deadly as before, that's just my opinion.

I'm piloting a bruiser and have had some hide & seek with SS folk and they kick ass out there.

It's not about teh mech... :P

#10 -Tj-

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Posted November 21 2012 - 08:14 AM

An unleveled SS seems fairly useless, but I'm at lv 12 now and it feels almost as effective as it did in CB2. Maybe I just got used to it. The slug rifle is just about useless before it's leveled up, and even at lv 12 it's really difficult to hit anything without zooming in. Even standing still, without zoom it took 5 shots to take out a light post about a block away. Walking I can understand, but accuracy that bad at a complete standstill seems... weird. It's like my guns are perpetually attached to the arms of one of those wacky waving inflatable arm flailing tube men or something. :P

I use the slug and sabot combo as well, and without zooming I feel like I'm a sitting duck. The zoomed one-two punch of the slug and sabot do some major damage, though. Maybe that's the trade off. I'm gonna keep pushing to lv 20 to see what changes.

#11 DarkPulse

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Posted November 21 2012 - 08:58 AM

View PostEntity, on November 21 2012 - 04:31 AM, said:

The Sabot got nerfed to 160 dmg, down from about 320, I think it was. I don't know if it has faster rate of fire to compensate.
Old Sabot did 185, and also less heat generation.

Old slug did 80 (now does 65), also less heat generation.

Old SA Hawkins did 18 (now does 33). SA Hawkins is improved so much that, combined with the Slug nerf, there's no reason to use Slug anymore... or, for that matter, Sabot, since SA Hawkins can surpass the damage in half the time (albeit with much more heat).

That said, it got nerfed so hard that its momma felt it. It definitely needs to go back to more or less where it was. And with less damn screen shake every time I take a shot, please! Even with low screen shake in options, the guns have so much freakin' recoil it's almost impossible to line up several shots when zoomed in.

Edited by DarkPulse, November 21 2012 - 09:00 AM.

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#12 Dark_Horse

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Posted November 21 2012 - 02:12 PM

View PostDarkPulse, on November 21 2012 - 08:58 AM, said:


Old Sabot did 185, and also less heat generation.

Old slug did 80 (now does 65), also less heat generation.

Old SA Hawkins did 18 (now does 33). SA Hawkins is improved so much that, combined with the Slug nerf, there's no reason to use Slug anymore... or, for that matter, Sabot, since SA Hawkins can surpass the damage in half the time (albeit with much more heat).


If these numbers are accurate...what the hell were you thinking, Adhesive? Why even have a secondary weapon?

#13 exray

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Posted November 21 2012 - 03:22 PM

I've only got a few hours in on the beta here (great game!), but from the 4 or 5 hours of team DM I've played, sharpshooters are food. Can't say that I've ever been killed by one.

#14 145154151164145

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Posted November 21 2012 - 11:35 PM

The nerf totally threw me for a curve.  I think I went like 3-7 the first game I played when I used to dominate with the SS.  Biggest problem I can see is that the slug is now very inaccurate unscoped. The sabot damage nerf doesn't really bother me as much because combined with the faster shooting slug, enemies will die in around the same amount of time as before the nerf if all shots land (and they should cause it SHOULD go exactly where you point em) and that the sabot is just a coup de grace, chip em down then silence them with a last shot.  Honestly it should just go back to the way it was and ppl need to stop complaining about players that can ACTUALLY AIM and not just spam bullets in a general direction to get kills.

Edited by 145154151164145, November 22 2012 - 03:48 AM.


#15 johnbearross

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Posted November 22 2012 - 12:02 AM

Thanks for the patch, Devs.  Feels much more balanced, now.

Best,
JBR

#16 MK501

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Posted November 22 2012 - 12:44 AM

Last night I took the time to test the sharpshooter a bit more. Were it to stay this way, I'd recommend everyone not to get this mech. It used to be good for long range support and - when played carefully - could hold it's own in CQ. Currently it's worthless for both purposes.

PS : comments like the one above, make me wonder : Are we testing the same game here ?
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#17 Sicarius_X

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Posted November 22 2012 - 01:14 AM

I think the ss is a support now more so than an offensive boku killing machine. You can't really 1v1 to many mechs with a poliet of equal skill

#18 johnbearross

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Posted November 22 2012 - 01:14 AM

Compared to the first night's nightmare, tonight was a dream, albeit a fitful one (I'm still on the negative side of the K/D ratio).
I can't have everything I want, but I'm content for now.
SS still can't mix it up in CQB (I never expected it to), but I'm hitting the long shots again.
If they could bring back the +75 armor upgrade, I'd be even happier.  If not, such is life.

Best,
JBR

#19 bacon_avenger

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Posted November 22 2012 - 01:45 AM

I just finished a round in the SS since the patch today...

I'll have to play with it more now that it does have a different feel, but it's much better than it was.

I still don't agree with the change from CBT2, but it's no where near as bad as it was previously.  Thank you devs for listening to the community.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#20 MK501

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Posted November 22 2012 - 02:35 AM

View Postbacon_avenger, on November 22 2012 - 01:45 AM, said:

I'll have to play with it more now that it does have a different feel, but it's much better than it was.

Please elaborate a bit....
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