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#1 Loveless

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Posted October 26 2012 - 06:26 PM

Without breaking the NDA and discussing the Alpha in the Beta forum, do you feel like the amount of fun you had during the Alpha has decreased? Played a few games and it just felt... Meh. Maybe it's the variety of mechs and the fact we don't have full optimization anymore, but I really doubt that affects the gameplay that much.

#2 Immie

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Posted October 26 2012 - 06:29 PM

It's about the same game I remember. Not having optimizations kind of sucks, but it's not like you're the only one- I haven't had any trouble performing as well as in alpha.

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#3 Rotaken

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Posted October 26 2012 - 06:33 PM

Well only thing different is that back then I just installed and played. Now there's this waiting around and wasting time on something else :DD

#4 Walpurgisnacht

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Posted October 26 2012 - 06:33 PM

Mostly the same, I miss having some things which were present in the alpha but overall the game is just as fun in the long run. I'm really loving the new Siege mode as well, definitely the most fun I've had while playing has been in there.

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#5 Timber_Wolf

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Posted October 26 2012 - 06:33 PM

I agree, but I think it's the lack of options at the moment for me, personally.  I mostly used the class B mechs so getting used to playing a heavy now feels way different.  When more options and weapons get added, it'll be the same for me again.
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#6 LazyTheGypsy

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Posted October 26 2012 - 06:37 PM

Personally I think it's just the lack of options we have now that makes the game less fun.

Less options = less chance of a being able to play YOUR style.

I enjoyed being a straight bullet hose personally, but alas I don't see my precious vulcan on any mech... Looks like I'll have to settle with the submachine gun.

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#7 SilentCid

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Posted October 26 2012 - 06:39 PM

I'm still having a blast. Siege game type was a very interesting experience. Has that role playing experience how the mech boots up.

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#8 Coot

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Posted October 26 2012 - 07:09 PM

With the new modes and maps the game feels fine. Think the lack of instant max skill trees is slowing down the game both in speed and damage which is a reason why previous testers are coming here bringing this topic up.

I can also see why alot of mechs were removed from Alpha2 as alot were useless and hardly played.

#9 Stealth

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Posted October 26 2012 - 07:15 PM

I must be missing something, seeing as how I see most of the old mechs right there in the mech shop (though I did notice the parts are missing, I don't know if that was intentional or not). Sure they are not unlocked from the start, but you have enough of the M points to buy 1 or 2 of your style. I got my Sharpshooter right away and have been playing, personally enjoying the revamped UI and stuff, I'm enjoying it even more! It kinda did suck having to start from scratch with optimizations but I guess that makes sense. Other wise Alpha player would have an unfair advantage over everyone.

#10 Astrolis

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Posted October 30 2012 - 08:16 AM

yea starting with lvl 1 mechs is meh. the lvl resets are troublesome. I've had a hard time in matches with other Alphas compared to matches with beta noobs. Feel like my skill lvl decreases when i play with new beta kids cuz they are easy kills.

S/N: Good thing Immie keeps me on my toes by randomly dropping into games I play. :D Keep it up Immie! I need the practice!
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#11 RedVan

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Posted October 30 2012 - 08:17 AM

I've enjoyed beta more than alpha so far.

#12 Subdivision

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Posted October 30 2012 - 08:25 AM

I haven't found the beta any less exciting or entertaining to play. I love the new siege mode and think the maps have come along brilliantly along with all the other features. Very much looking forward to getting some more control over mechs and teams soon I'm hoping! Would be nice if there wasn't such a skill differential. I don't recall it in the alpha. Maybe we were all really bad and all the dreaming of stompy mechs in the meantime has made us better. Who knows... Bring on CB2 I say!

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#13 Elix

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Posted October 30 2012 - 08:27 AM

View PostLazyTheGypsy, on October 26 2012 - 06:37 PM, said:

I enjoyed being a straight bullet hose personally, but alas I don't see my precious vulcan on any mech... Looks like I'll have to settle with the submachine gun.
At the moment, the Vulcan is now an upgrade that is only available at level 20 (the max level right now). And, at the moment, it's on the edge of unbalanced, because as long as you can survive long enough for it to spin up, you can just chainsaw anything to death at close to near-middle range, even if it overheats in ten seconds of firing. That's enough to drill two non-heavy mechs to death.

My computer's old and rather fuzzy around the bunnies, so between that and a usually-noob team, the times I've ran into Immie have been an orchestra of spilled mech fuel, burning wreckages, and broken dreams. lol.

Edited by Elix, October 30 2012 - 08:29 AM.

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#14 FluxX

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Posted October 30 2012 - 08:28 AM

Lets just say if the small mechs had a flack cannon, over a smg, this would force them in close range. This [would make] the game much more exciting for me. Mid range with the infiltrator is fun, but close range with a maxed out speed stat (to compensate ;) ) would make it so much mroe fast paced. Oh, I wold try the slow class C as well. I like to mix things up, just I like to max/min over going average. :P

#15 Dbes

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Posted October 30 2012 - 08:44 AM

Much less enjoyment. Much less meh. Must more disappointment and worry about what the final product is going to become.

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#16 Roundlay

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Posted October 30 2012 - 08:50 AM

Alpha to beta: my excitement for this game is on steady upcurve.

#17 defekt

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Posted October 30 2012 - 08:51 AM

Going from full skill tree to zero was always going to be a rough comedown.

I'll reserve my final judgement until the CB series has concluded.  CB1 is only the first episode, remember.  B)

#18 AsianJoyKiller

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Posted October 30 2012 - 09:09 AM

It feels easier,and I do very well even when playing lazy, but that's not really saying anything.
There's a large influx of new players and people don't have maxed out skill trees.

I can't objectively comment without the average skill level having some time to rise.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#19 Conquistador

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Posted October 30 2012 - 09:10 AM

Siege mode and the reintroduced feeling of verticality associated with titan and alleys made beta for me.

I honestly had more fun in the beta than the alpha because of those two factors.
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#20 Elix

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Posted October 30 2012 - 09:13 AM

DM-Alleys.

That right there. That was enough for me. (Screenshot taken when the console was still unlocked so I could open DM-Alleys locally and use behindview.)
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