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Poor matchmaking is ruining the game experience...
#1
Posted December 02 2012 - 01:07 PM
Come back this evening, boot up Hawken to have some fun. First Team DM server; 20/18/19/4/0 versus 8/4/4/0/0. Second server, 20/19/11/0 versus 7/4/3/3/0. Third server, 11/9/8/9/0 versus 4/4/3/0/0......then decide that enough is enough and logout to play CS:GO instead.
This game could quiet easily be turning into one of the "almost rans" such as the Killzone series. A truly inspiring, beautiful game....completely hamstrung by unbelievably poor matchmaking. If the full release ends up with high level players able to stack teams in this way, the casual players like myself will be completely turned off. No matter how good a game looks, how well it plays, leave this core issue unresolved and you will have a commercial failure on your hands.
#2
Posted December 02 2012 - 01:09 PM

#3
Posted December 02 2012 - 01:12 PM
#4
Posted December 02 2012 - 01:19 PM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#5
Posted December 02 2012 - 01:21 PM
Edited by DarkPulse, December 02 2012 - 01:21 PM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#6
Posted December 02 2012 - 01:24 PM
 Sylhiri, on December 02 2012 - 01:19 PM, said:
Sylhiri, on December 02 2012 - 01:19 PM, said:
I have been playing CS in one form or another for 12 years. I absolutely trounce people who have been playing for a week, and rightly so.
In Hawken, levels might mean little in terms of perks or ability mechanics, but they are a great indicator of how long someone has been playing. It's patently obvious that a level 20 brawler knows a lot more about the game than a level 0 Scout, irrespective of any in game features.....
#7
Posted December 02 2012 - 01:29 PM
 F_A_F, on December 02 2012 - 01:24 PM, said:
F_A_F, on December 02 2012 - 01:24 PM, said:
In Hawken, levels might mean little in terms of perks or ability mechanics, but they are a great indicator of how long someone has been playing. It's patently obvious that a level 20 brawler knows a lot more about the game than a level 0 Scout, irrespective of any in game features.....
Mech level means experience with that mech and nothing more. A person might have a L20 mech but still only be a ho-hum player. The skilled players will tear you apart even if their mech is a low level.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#8
Posted December 02 2012 - 01:33 PM
 
#9
Posted December 02 2012 - 01:40 PM
 DarkPulse, on December 02 2012 - 01:21 PM, said:
DarkPulse, on December 02 2012 - 01:21 PM, said:
This is exactly why I'm bringing it up, the squeaky wheel gets the oil

I believe that most games benefit from matchmaking AND a server browser. It's a fact of life that every game needs new players, and new players get put off by server browsers. Much like turning up in a new city, it's better to use the Lonely Planet guide to find a decent bar than just picking one at random!
Graphics and posh guns don't keep a game popular, being able to log in and enjoy yourself is most important. There needs to either be decent matchmaking up front or the ability to auto-balance teams while the match is in play.
[edit] typo [/edit]
Edited by F_A_F, December 02 2012 - 01:54 PM.
#10
Posted December 02 2012 - 01:50 PM
 Etan, on December 02 2012 - 01:33 PM, said:
Etan, on December 02 2012 - 01:33 PM, said:
That's exactly right. Every player needs to have their average mech level taken into account. Level is never a completely accurate way of recognising skill but it is the best indicator we have. I know that matches can never be perfectly balanced, but surely it must be noticed by the game if players are able to select to stack on one side over the other. The player is making their team choice based on levels, the server should be doing the same in order to maintain fair play.
#11
Posted December 02 2012 - 01:53 PM
You'll have server browser in Open Beta, and there will be thousands upon thousands of noobs just like you for you to noob it up with in noobland. And what I mean by that is there will be many more people your skill level, so the teams will feel a lot fairer. Be patient.
Edited by marshalade, December 02 2012 - 06:56 PM.
#12
Posted December 02 2012 - 02:05 PM
 marshalade, on December 02 2012 - 01:53 PM, said:
marshalade, on December 02 2012 - 01:53 PM, said:
I'm so sorry that my beta feedback has so deeply hurt you that you feel the need to be insulting back to me. There was me thinking that I was trying to contribute to the discussion of the game, but instead I have just managed to end up as troll target practice. Apologies.
Edited by F_A_F, December 02 2012 - 02:05 PM.
#13
Posted December 02 2012 - 02:14 PM
 F_A_F, on December 02 2012 - 02:05 PM, said:
F_A_F, on December 02 2012 - 02:05 PM, said:
 marshalade, on December 02 2012 - 01:53 PM, said:
marshalade, on December 02 2012 - 01:53 PM, said:
I'm so sorry that my beta feedback has so deeply hurt you that you feel the need to be insulting back to me. There was me thinking that I was trying to contribute to the discussion of the game, but instead I have just managed to end up as troll target practice. Apologies.
Rather than clutter the board with duplicate topics, try to consolidate it in one place.
Slightly off topic, I wish people could look past light sarcasm and mocking, to see the actual point.
Too many people get hung up on the tone of the post, and disregard all content, whether a valid point was made or not.
Edited by AsianJoyKiller, December 02 2012 - 02:15 PM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#14
Posted December 02 2012 - 02:17 PM
Further more CS does not show player level.
Yet people still play it and get owned by people with more experience.
Are you suggesting we should remove level indicators in game so people do not get all fuzzy on the fact that they got killed by someone who has played more often than them?
#15
Posted December 02 2012 - 02:27 PM
 h0B0, on December 02 2012 - 02:17 PM, said:
h0B0, on December 02 2012 - 02:17 PM, said:
Further more CS does not show player level.
Yet people still play it and get owned by people with more experience.
Are you suggesting we should remove level indicators in game so people do not get all fuzzy on the fact that they got killed by someone who has played more often than them?
I second this motion! Matchmaking based on skill? What FPS actually does that? I'm not familiar with FPS so I really need an example of what game got destroyed doing that.

#16
Posted December 02 2012 - 07:03 PM
 F_A_F, on December 02 2012 - 02:05 PM, said:
F_A_F, on December 02 2012 - 02:05 PM, said:
My intention was absolutely not to insult you. I'd like to request that you read the remainder of my post.
I'm not the type to go around pouring buckets of sugar into all of my posts. I'm sorry?
Again, though, my post was not truly malign, but joking. Chillax, bro.
Also not trolling. Is that just something people say now? Does nobody know what an actual troll is?
#17
Posted December 02 2012 - 08:11 PM
Poor matchmaking is ruining the game experience..."
*ahem*
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#18
Posted December 03 2012 - 02:16 AM
 Decoy101x, on December 02 2012 - 08:11 PM, said:
Decoy101x, on December 02 2012 - 08:11 PM, said:
Just be happy that it brought level 18-20s in the room rather than leave you alone in a server having you play 4-6 person matches at best.
#19
Posted December 03 2012 - 05:33 AM
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