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Advanced Nvidia PhysX Effects Coming to HAWKEN

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#1 Scapes

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Posted January 31 2013 - 06:38 PM

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What's next on the horizon for HAWKEN? While the team is hard at work on new mechs and maps, we're also making it look even more stunning! Soon, enabling Nvidia PhysX effects in-game will add advanced graphics to energy collectors, health orbs, death embers, shields, weapon impacts, and debris from footsteps and weapons. Check out these effects in action in this trailer!


These advanced graphics will be introduced in an upcoming patch. Want more details? Visit GeForce.com for the full article!

Click here to view the article
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#2 Skylead

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Posted January 31 2013 - 06:41 PM

I would prefer them being a little more subtle, they are a bit on the excessively flashy side right now (see the debris from walking). I think it would help add to the immersion with the Rift next month (along with 3d audio if it's not already in game, for a good example of 7.1 game audio check out GW2 where I can hear spells coming from behind me and dodge without looking).

Edited by Skylead, January 31 2013 - 06:42 PM.


#3 Akrium

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Posted January 31 2013 - 06:46 PM

I honestly am finding the screen too cluttered right now. It is still very hard to see other mechs while you are fighting in groups. Let alone if someone targets them, they will disappear behind the target.

Granted it does look shiny... and I probably will still turn them on for pubbing and just simply enjoying the graphics =p

#4 Roundlay

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Posted January 31 2013 - 06:48 PM

I uploaded a video containing some of these effects a little while back, in case you're interested in seeing these (or at least something similar) in action!

http://youtu.be/10lXUtXdtUA

#5 NYPD54

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Posted January 31 2013 - 07:00 PM

I don't know, it seems a bit overdone. The only one that looks alright is the EU collectors. Does not really matter though, I always make my games look like fuzzy bunny to get an fps advantage.

Edited by NYPD54, January 31 2013 - 07:01 PM.


#6 Gunmoku

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Posted January 31 2013 - 07:01 PM

It's pretty amazing that some of these effects are all physics-based and not some pre-scripted effect built into the animations for the objects and such.  Did Adhesive hand-program these particle physics, or is a system such as this built into UDK or any of the engines plugged into Hawken?  It's all some really amazing work.

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#7 Rei

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Posted January 31 2013 - 07:08 PM

The PhysX are going a little too far. Overdoing the swirl effect imo. And the health orb just looks like a distortion of the original ball.
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#8 DESMO

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Posted January 31 2013 - 08:22 PM

The visual effects look great!  I love how the game looks in high/ultra + physx: my pc can handle it just fine, but alas combat is just clearer/better in low-res mode.  I wish there were recorded game files that I could replay in Higher graphics modes, but I suppose that won't fly in an FPS.

#9 fwip

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Posted January 31 2013 - 09:29 PM

I like the healthbar style going on in this video. :)
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#10 Cpt_Kill_Jack

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Posted January 31 2013 - 09:32 PM

So will this fix the Physx system not actually using the Physx GPU and just putting more load on the CPU as it currently stands. But hooray for advanced graphics settings back.

#11 The_Eldritch_Abomination

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Posted January 31 2013 - 10:17 PM

I am jelly. Unfortunately, consider that I use a laptop for gaming (not ideal I know), it wouldn't be able to handle it. Still, playing on "medium" doesn't detract from the game's fun. :lol:
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#12 machmanx

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Posted January 31 2013 - 10:45 PM

View PostRei, on January 31 2013 - 07:08 PM, said:

The PhysX are going a little too far. Overdoing the swirl effect imo. And the health orb just looks like a distortion of the original ball.

Yeah, it is going too far, as if it were unnatural.  The health orb: maybe they tried to make it represent the "ghost" left behind by a dead mech? :P

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#13 SS396

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Posted January 31 2013 - 11:09 PM

Anyone notice at 102 there is an A class with hellfires on it  :huh:
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#14 Elix

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Posted January 31 2013 - 11:48 PM

View PostCpt_Kill_Jack, on January 31 2013 - 09:32 PM, said:

So will this fix the Physx system not actually using the Physx GPU and just putting more load on the CPU as it currently stands. But hooray for advanced graphics settings back.
I'm going to guess that that's the point of it only being announced now as a coming-soon feature. Because, honestly, most (I can't say 'all' for sure) of the PhysX apex turbulence effects are already implemented in-game, you just need to go INI-meddling because it's not enabled in the UI yet. They're already there, but the fact that Nvidia/Adhesive make it difficult for you to actually see the current implementation is likely because it's still unfinished. And hopefully, this formal announcement is because they've almost got it, or at least gotten over the mistargeted PhysX processing issue.
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#15 Sylhiri

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Posted January 31 2013 - 11:51 PM

View PostSS396, on January 31 2013 - 11:09 PM, said:

Anyone notice at 102 there is an A class with hellfires on it  :huh:

Flak + Hellfire on A class. I honestly can't think of anyway to properly express my confusion and possible terror.

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#16 Incapacity

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Posted February 01 2013 - 12:44 AM

These are overdone to the point of absurdity.
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#17 nanocage

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Posted February 01 2013 - 01:26 AM

Not convinced. I'm not going to buy an additional Geforce card just for PhysX-effects, assuming the FPS will tank with just one card. It's basically the same effect applied on different things. The fire on the burning mech looked horrible imo. The additional debris looks nice, but I fail to see, how you can't implement this with any other physics engine.

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#18 erathic

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Posted February 01 2013 - 01:47 AM

  • Will turbulence effects be only for Nvidia cards users ?


  • Will there be options /presets to tune it ?
    Quantity of particules, durations, or maybe have switchers for limiting effects.
    In example i would like to have turbulence only on Energy collectors and unloader,
    and maybe the shield too, but not the rest, as it may cost some precioys fps during battles.


  • Presets for medium PC rigs?


  • Will the effects will be tuned down or improved for the release (seeing the global rage everywhere) ?


  • Will the debris will be improved/optimized (sorry but for now it looks like little rocks or peebles falling) ?
I really like how Hawken is open to bring more interesting gaming experiences and perspectives, with the O'Rift / Ouya / N Shield, and now this, it's cool!

Any future plan for an iOS/Android App? (as a support device/screen : ie display map/stats/customization)

Edited by erathic, February 01 2013 - 01:52 AM.

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#19 ShadowSkulkerer

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Posted February 01 2013 - 01:56 AM

Basically good... But yeah, please tone it down.

#20 Rechtglaubig

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Posted February 01 2013 - 01:59 AM

I like it, but please let those of us with old PCs turn it off.





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