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Services Maintenance: 9/20/13 12:00 AM PT (GMT-7)
#1
Posted September 19 2013 - 11:00 PM
We apologize for the inconvenience, and we appreciate your patience as we work on solving this problem.
***UPDATE***
We have an update for you pilots!
In this recent hotfix, we introduced new matchmaking logic to improve matchmaking and lead to more balanced games. These improvements ended up placing a much heavier load on the matchmaking platform than was originally seen, which caused the matchmaker to have intermittent failures.
At 12:00 PM PT we will be restarting all game servers and initiating a rollback on these recent matchmaking improvements. No progress will be lost and all other changes implemented in the hotfix will remain. We will only be removing the changes to matchmaking in order to correct the issues causing the heavy strain.
Our maintenance is still scheduled to end at 5:00 PM.
***UPDATE 2***
The rollback has been completed and servers are once again available. We are continuing to monitor the situation, and will take action if more issues occur.
#2
Posted September 19 2013 - 11:00 PM
Edited by OdinTheWise, September 19 2013 - 11:02 PM.
because bow ties are cool
#3
Posted September 19 2013 - 11:02 PM
It was fun while it lasted.
#4
Posted September 19 2013 - 11:02 PM
#5
Posted September 19 2013 - 11:05 PM
#6
Posted September 19 2013 - 11:05 PM
#7
Posted September 19 2013 - 11:07 PM
 
					
					[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]
#8
Posted September 19 2013 - 11:16 PM
- lok'tar ogar -
#9
Posted September 19 2013 - 11:16 PM
Edited by PartyTime, September 19 2013 - 11:17 PM.
#10
Posted September 19 2013 - 11:32 PM
 LeVoidDragon, on September 19 2013 - 11:05 PM, said:
LeVoidDragon, on September 19 2013 - 11:05 PM, said:
The usual way it works is that as soon as you activate a boost it counts non-stop until X number of days after it started regardless of any service outages. There's no stoppage time because it's not tied to server up-time. So I would expect in this case it wouldn't be any different.

#11
Posted September 19 2013 - 11:34 PM
 nokari, on September 19 2013 - 11:32 PM, said:
nokari, on September 19 2013 - 11:32 PM, said:
 LeVoidDragon, on September 19 2013 - 11:05 PM, said:
LeVoidDragon, on September 19 2013 - 11:05 PM, said:
The usual way it works is that as soon as you activate a boost it counts non-stop until X number of days after it started regardless of any service outages. There's no stoppage time because it's not tied to server up-time. So I would expect in this case it wouldn't be any different.
well that's saddening. thanks for the heads up.
#12
Posted September 20 2013 - 01:59 AM
Edited by SystemX, September 20 2013 - 01:59 AM.
http://www.zackw.com
#13
Posted September 20 2013 - 02:23 AM
 . 2 days lost.
 . 2 days lost.
					
					#14
Posted September 20 2013 - 03:03 AM
Seriously, Adhesive, if you want Hawken to become popular after the official release you should stop giving people constant delays and "we're working on it" excuses.
Edited by TheVulong, September 20 2013 - 03:14 AM.
#15
Posted September 20 2013 - 03:12 AM
 
					
					#16
Posted September 20 2013 - 03:18 AM
#17
Posted September 20 2013 - 03:39 AM
#18
Posted September 20 2013 - 04:25 AM
 
					
					#19
Posted September 20 2013 - 04:29 AM
#20
Posted September 20 2013 - 04:30 AM
 Xavious666, on September 20 2013 - 04:25 AM, said:
Xavious666, on September 20 2013 - 04:25 AM, said:

 
					
					[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]
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