HAWKEN servers are up and our latest minor update is live!
Forgot Password? SUPPORT REDEEM CODE

Jump to content


#REDUCETHEDELAY Campaign!


  • Please log in to reply
248 replies to this topic

#1 OmegaNull

OmegaNull

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,471 posts
  • Location2300-2400 Pilot Camp

Posted March 28 2014 - 09:49 AM

Hello everyone,
I am OmegaNull, a seasoned player, A and C class pilot, and someone who has played Hawken for well over a year now (pretty much every day). With that being said, the current delay that has been put into place I think is something that is far more serious that what the devs really think.

This affects all classes, not just one, though A class seems to be affected the most. Those of us who play with the upper echelon (myself included) all can basically agree that this mechanic, even though it was a bug, allowed for much higher degrees of mobility and play, especially when you were an aggressor or even an defender. Now, this makes things a lot more difficult and almost seems to nerf a lot of high level play and mobility that was previously available, and in many cases nullifying movement that could previously be done. Now the game just feels slower mostly. Almost clunky.

I am with Leonhardt here (along with JeffMagnum and others) that the delay currently is too high and should be reduced. I am not saying to completely remove it. I am saying to maybe reduce it to .15-.2 seconds and maybe make the animation quicker or whatever has to be done.


#REDUCETHEDELAY!

OmegaNull Out!

Edited by OmegaNull, March 28 2014 - 10:22 AM.

Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

Posted Image

I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,

my mouth begins to water. Your Demise will be quick and wretched.

Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.

Member of Violent Resolution


#2 comic_sans

comic_sans

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,116 posts
  • LocationI dunno!

Posted March 28 2014 - 09:53 AM

Boy was I wrong when I thought it'd be an ok change.  Believe it or not, this affects me in my brawler every bit as much as my A classes, so I'm supportin this.

I am another who does not want the return of the glitch, but a proper implementation of what it allowed.

#3 AsianJoyKiller

AsianJoyKiller

    Lithium Cellophane Unicorn Salad

  • Full Members
  • PipPipPip
  • 8,011 posts
  • LocationWI

Posted March 28 2014 - 09:54 AM

Regardless of Hawken being mech based, it needs nice fluid movement, because the clunkiness just feels bad with Hawken's overall gameplay.

It doesn't suit the game well, and I believe we deserve a better, more responsive game.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#4 palad1ne

palad1ne

    Advanced Member

  • Members
  • PipPipPip
  • 1,098 posts
  • Locationuninstalled

Posted March 28 2014 - 09:57 AM

#whatkindofdelay ?

The bunny hop delay ?

My opinion is. It was a exploit and now its fixed. I understand that higher tier players like to have some sneaky secrets to overwhelm noobs.
The most of the new players never knowed about this and other glitches. Because its not a official Feature.

They are two ways. Make it a Game mechanic or leave it as it is. I don't care which way they choose.

IMO every secret advantage should be shared with all or banned.

#goodday

#5 ShadowGTR

ShadowGTR

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,034 posts
  • LocationArizona

Posted March 28 2014 - 10:00 AM

I thought the combat felt more clunky, even though the mech speeds had been increased. But I wasn't sure if it was in my head (dem feels) or was a legit problem.

Looks like I'm not the only one who noticed it.

#reducethedelay!

Edited by ShadowGTR, March 28 2014 - 10:03 AM.

Posted Image


#6 Stx11

Stx11

    Advanced Member

  • Members
  • PipPipPip
  • 40 posts

Posted March 28 2014 - 10:03 AM

I just made a post in the other thread about how this change is actually worse for slower Mechs as they need
Boosts to quickly traverse open ground to close with the enemy.

My suggestion to "properly balance" slower Mechs against agile fast movers is to increase Turn Rates (mostly for Heavies in Turret Mode but perhaps a little overall for all slower turning Mechs) while also greatly reducing the delay on firing after boosting. That "fixes" two areas where Mechs feel clunky or unresponsive while rewarding skilled play.

#REDUCETHEDELAY
#INCREASETURNRATEONTURRETS

#7 Desert_Fox2

Desert_Fox2

    Advanced Member

  • Full Members
  • PipPipPip
  • 290 posts

Posted March 28 2014 - 10:05 AM

View PostOmegaNull, on March 28 2014 - 09:49 AM, said:

Hello everyone,
I am OmeaNull,

OmegaNull Out!



?????????????

#8 EliteShooter

EliteShooter

    Mr Splash Man

  • Full Members
  • PipPipPip
  • 3,888 posts
  • LocationTunisia

Posted March 28 2014 - 10:06 AM

View PostAsianJoyKiller, on March 28 2014 - 09:54 AM, said:

Regardless of Hawken being mech based, it needs nice fluid movement, because the clunkiness just feels bad with Hawken's overall gameplay.

It doesn't suit the game well, and I believe we deserve a better, more responsive game.

We do, I guess, but the game at it's current state is pleasing the newcomers from steam, and I unfortunately believe that it's gonna keep developing in a way that pleases them (the human shooter fans, who seem to be the targeted audience, again unfortunately) even more.

BUT, the devs said that no more critical changes, but I honestly don't believe this, as long as the "early-access" tag is still there, there WILL be some big changes. And no one knows weather it's gonna be in the favor of mech-shooter lovers or human shooter lovers.

I hope the best for the game, I hope they keep it TRULY a mech-shooter, and not a human-shooter with mechs instead of people.

Posted Image


#9 EliteShooter

EliteShooter

    Mr Splash Man

  • Full Members
  • PipPipPip
  • 3,888 posts
  • LocationTunisia

Posted March 28 2014 - 10:07 AM

[font=play, helvetica, arial, sans-serif]#REDUCETHEDELAY[/font]


Posted Image


#10 Desert_Fox2

Desert_Fox2

    Advanced Member

  • Full Members
  • PipPipPip
  • 290 posts

Posted March 28 2014 - 10:09 AM

View PostStx11, on March 28 2014 - 10:03 AM, said:


My suggestion to "properly balance" slower Mechs against agile fast movers is to increase Turn Rates (mostly for Heavies in Turret Mode but perhaps a little overall for all slower turning Mechs) while also greatly reducing the delay on firing after boosting. That "fixes" two areas where Mechs feel clunky or unresponsive while rewarding skilled play.

#INCREASETURNRATEONTURRETS

You shouldn't be in turret mode. You are better in every area if you don't.

#11 PlagueDoctor

PlagueDoctor

    Advanced Member

  • Members
  • PipPipPip
  • 389 posts

Posted March 28 2014 - 10:10 AM

Can we stop with the hashtag thing? jesus.

Anyway, if you boost straight into a firefight you should be punished for it. Then again, I don't waste all my fuel getting places because the ENTIRE ENEMY TEAM knows where I would be otherwise.

just my $0.02


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#12 Stx11

Stx11

    Advanced Member

  • Members
  • PipPipPip
  • 40 posts

Posted March 28 2014 - 10:13 AM

View PostDesert_Fox2, on March 28 2014 - 10:09 AM, said:

View PostStx11, on March 28 2014 - 10:03 AM, said:

My suggestion to "properly balance" slower Mechs against agile fast movers is to increase Turn Rates (mostly for Heavies in Turret Mode but perhaps a little overall for all slower turning Mechs) while also greatly reducing the delay on firing after boosting. That "fixes" two areas where Mechs feel clunky or unresponsive while rewarding skilled play.

#INCREASETURNRATEONTURRETS

You shouldn't be in turret mode. You are better in every area if you don't.

I don't play Heavies so I don't use Turret Mode. But if what you say is true (and I believe it) then the Devs have failed and Turret Mode needs to be improved/fixed or removed.

#13 Zaxik

Zaxik

    Advanced Member

  • Full Members
  • PipPipPip
  • 665 posts
  • LocationPrague, Czech republic

Posted March 28 2014 - 10:14 AM

It really feels weird now. Why not just remove the delay from both boost-jump and boost to ensure jumping doesn't have critical advantage and make the game fluid?
Got few Hawken vids here on my YT.

#14 Ker4u

Ker4u

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,341 posts
  • LocationLocation Location

Posted March 28 2014 - 10:16 AM

#REDUCETHEDELAY

- lok'tar ogar -


#15 PlagueDoctor

PlagueDoctor

    Advanced Member

  • Members
  • PipPipPip
  • 389 posts

Posted March 28 2014 - 10:16 AM

View PostStx11, on March 28 2014 - 10:13 AM, said:

I don't play Heavies so I don't use Turret Mode. But if what you say is true (and I believe it) then the Devs have failed and Turret Mode needs to be improved/fixed or removed.

This is what literally everyone thats played from alpha/ closed beta has been saying FOREVER.


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#16 JeffMagnum

JeffMagnum

    Advanced Member

  • Full Members
  • PipPipPip
  • 829 posts
  • LocationMO

Posted March 28 2014 - 10:19 AM

View PostStx11, on March 28 2014 - 10:13 AM, said:

View PostDesert_Fox2, on March 28 2014 - 10:09 AM, said:

View PostStx11, on March 28 2014 - 10:03 AM, said:

My suggestion to "properly balance" slower Mechs against agile fast movers is to increase Turn Rates (mostly for Heavies in Turret Mode but perhaps a little overall for all slower turning Mechs) while also greatly reducing the delay on firing after boosting. That "fixes" two areas where Mechs feel clunky or unresponsive while rewarding skilled play.

#INCREASETURNRATEONTURRETS

You shouldn't be in turret mode. You are better in every area if you don't.

I don't play Heavies so I don't use Turret Mode. But if what you say is true (and I believe it) then the Devs have failed and Turret Mode needs to be improved/fixed or removed.
Rocketeer's turret mode is trash, but the others (especially Brawler's and Vanguard's) have a few situations in which they're pretty useful. They're definitely not great abilities compared to the ones that other mechs have, though.

Edited by JeffMagnum, March 28 2014 - 10:19 AM.


#17 HatesYourFace

HatesYourFace

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,941 posts
  • LocationNew York

Posted March 28 2014 - 10:20 AM

New internal:

Motorized Actuators- Reduce time needed for weapons to come back up after boosting by X seconds.

Edited by HatesYourFace, March 28 2014 - 10:24 AM.

Posted Image

I also play on "PoundSignYoloSwag" (Assault/G2 Assault) and "FriendshipIsMagic" (Rocketeer) But haven't been able to add them to my Sig yet due to computer problems.

#18 DerMax

DerMax

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,270 posts
  • LocationRussia

Posted March 28 2014 - 10:21 AM

No.

#19 nokari

nokari

    Advanced Member

  • Full Members
  • PipPipPip
  • 2,557 posts
  • LocationSan Francisco

Posted March 28 2014 - 10:30 AM

Stop using hashtags you idiots. It's stupid.



sorry but not sorry (<- notice no hashtag?)

Posted Image


#20 Call_Me_Ishmael

Call_Me_Ishmael

    Advanced Member

  • Full Members
  • PipPipPip
  • 399 posts
  • LocationNorth Texas, baby.

Posted March 28 2014 - 10:31 AM

I'll make a prediction:   ZC gets a new knickname: "Loctite".

I too would like the delay reduced.
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users