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Closed Beta Event 2: Patch Notes 1.0

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#1 Scapes

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Posted November 07 2012 - 07:25 PM

Patch Notes: November 8, 2012

We learned a lot from our first Closed Beta event and many of the adjustments found in these notes are based on community feedback. For more details on Closed Beta Event 1, read our new Producer Letter recapping the first test.

New Features
  • The amount of HAWKEN Points (HP) awarded to players at the end of a match has been doubled. Now your battles will be twice as sweet.
  • Fire ze missiles! The Sahara map now features Missile Assault mode.
  • Your mech's armor points are now visible on the HUD while repairing, using turret abilities, or using sabot rifle's zoom mode. Know when it's time to flee!
  • Leveling up your mech is now on a curve. The amount of Experience Points (XP) required to reach the next level progressively increases.
  • We now have a Game Chat window in pre-match, the escape menu, and in the post-match screen. Feel free to talk amongst yourselves.
  • Do you hear that? We've added new sound effects for your listening pleasure.
  • The refresh rate cap has been increased from 60Hz to 120Hz.
  • You can now privately communicate with your fellow pilots via the Friends List.
Bugs Squashed
  • HAWKEN Points (HP) are now properly awarded for each match.
  • We found and killed the bug that would crash the game at the post-match results screen.
  • Key bindings are binding. They no longer reset after patching.
  • Audio and video settings are no longer reset after patching.
  • Friend requests are no longer sent in duplicates. They heard you the first time.
  • The settings screen no longer locks up at the post-match result screen.
  • Your newly purchased mech parts are now immediately equipped. You're good to go.
  • The user interface will no longer disappear after ALT-TABbing.
  • Changing scale and saturation in the Paint Shop no longer clears your paint job. Paint 'em up!
Be sure to provide your feedback on these new features in the Closed Beta forums. We'll see you on the battlefield!
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#2 Deu

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Posted November 07 2012 - 07:58 PM

Can we expect changes to the game maps themselves or are the rest of the changes from here on going to be to the system? Specifically the imbalance in Sahara talked about in another thread. One side just has all the upper ground vantage points and can see the spawn point.

Edited by Deu, November 07 2012 - 10:02 PM.

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#3 Coot

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Posted November 07 2012 - 08:01 PM

Good stuff.

I'm sure there were balance changes, any of them going to be posted up?

#4 Taihus

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Posted November 07 2012 - 08:10 PM

Perhaps balance changes are being left for open beta?  I'd say the priority right now is to make sure people can actually, you know, play the game.
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#5 SIDS_pwns_KIDS

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Posted November 07 2012 - 08:29 PM

...delicious...
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#6 ghostgunner203

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Posted November 07 2012 - 09:46 PM

Unfortunately my PSU failed the minute I first started the beta last time so I am very excited for this. After reading the changes I could not be happier.

#7 Deu

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Posted November 07 2012 - 09:54 PM

View PostScapes, on November 07 2012 - 07:25 PM, said:

Now your battles will twice as sweet.

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#8 Elix

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Posted November 07 2012 - 10:06 PM

Woo! All but three of those are major community sore spots. Good job, Adhesive and Meteor! :D
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#9 Spiderz

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Posted November 07 2012 - 10:21 PM

nice one
DAMN SON! WHERE'D YOU FIND THIS!?
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
click banner for clan info
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#10 Snoof

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Posted November 07 2012 - 10:45 PM

O.O @ the refresh rate unlock, thank you so much
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#11 killyg

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Posted November 07 2012 - 10:53 PM

Quote

Leveling up your mech is now on a curve. The amount of Experience Points (XP) required to reach the next level progressively increases.
this really makes me wish there'd be a wipe instead of continuing off where CB1 left off

#12 JuiceBox

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Posted November 07 2012 - 10:58 PM

I can say that I am slightly disappointed. While CB1 had MAJOR server issues going through the forums there were a ton of issues that plagued the game for various people and these patch notes are rather small to what I figured should be patched up.

Don't get me wrong its nice that stuff is getting fixed especially on the larger scale of things but some of the smaller things like broken "Full Screen Windowed" mode not working etc ..

Guess we'll see what the undocumented stuff says.

#13 Xanderous

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Posted November 07 2012 - 11:10 PM

Good stuff, keep em coming :)

#14 Gagzila

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Posted November 07 2012 - 11:10 PM

View PostDeu, on November 07 2012 - 07:58 PM, said:

Specifically the imbalance in Sahara talked about in another thread. One side just has all the upper ground vantage points and can see the spawn point.

I hope not, I find the map fine from either end and there are as many posts supporting this view as posts saying it is OP from one end or another (as there are also threads saying the team on the lower ground near AA has the advantage, showing there is a diverse ranges of opinions and strategies on this map indicating it is actually well balanced).

It's just a map that really makes you work on your tactics instead of just playing the same way no matter which team you are on...you can think of it as one of Unreal Tournament assault maps, where one team has the defence advantage in some areas and other areas the other team has an offence advantage and means you have to really pull together as a team to come out on top.

Patch notes sound good, I am hoping there are also some more / different mechs and maps to play with / on from CBE1.

Cheers,

Gagzila
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#15 Architect

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Posted November 08 2012 - 12:37 AM

Is there going to be X360 controller support for this CBE?

#16 Elix

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Posted November 08 2012 - 12:46 AM

Not mentioned, so I'm guessing probably not.
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#17 bacon_avenger

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Posted November 08 2012 - 01:09 AM

I'm hoping for more mechs.  A light A type with, oh, slug and sabot might be an interesting mix...  ;)

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#18 Vitriks

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Posted November 08 2012 - 05:17 AM

You fixing everything except the most needed stuff like game performance. Game is poorly optimized and suffocate from FPS drops. The game is great but what the use of it, if only high-end PC can run it?

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#19 Elix

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Posted November 08 2012 - 05:21 AM

View PostVitriks, on November 08 2012 - 05:17 AM, said:

You fixing everything except the most needed stuff like game performance. Game is poorly optimized and suffocate from FPS drops. The game is great but what the use of it, if only high-end PC can run it?
...the game is still in active testing and development. Make it work, then make it fancy.

Optimization comes over time and is not something you should do before things are pretty solid. It needs to be done, but it shouldn't be done first. And, optimization will almost certainly continue after Open Beta begins.
HAWKEN Community Values (updated!)

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#20 Cyberpunk

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Posted November 08 2012 - 05:34 AM

Oh do i love patches:)cant wait to play
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