With all due respect to the OP, I think this message was received loud and clear by the devs quite some time ago.
Seeing as we’re here now -- when in Rome, etc. -- here’s my take on what should be the design parameters for C-class mech abilities, with respect to what we have in the game now:-
- Abilities need to compliment each C-class machine’s primary modus operandi.
 
- C-class abilities do not need to be trade-offs because none of the other class abilities are.
 
- The ability needs to make use of the armour baffles; the model work has already been done so let’s use it.
With the above parameters in mind here’s my take on replacement C-class abilities (folks familiar with this subject will see nothing new here, with the exception of the Rocketeer idea):-
 
Brawler: Blitz.  A rapid, forward afterburner charge that uses the armour baffles as a battering ram causing damage and knockback to impacted mechs.  Added ‘cool factor’ could be accomplished with a ‘bulldozer blade’ armour baffle design.
Grenadier: Riot.  Armour baffles are semi-deployed, thus the mech retains full upright movement, granting significant damage mitigation from the forward 120deg arc for the duration.
Rocketeer: Heat Sink.  Armour baffles are instead huge heat radiators.  Heat radiator baffles are semi-deployed, thus the mech retains full upright movement, granting a significant heat reduction and ROF boost for all missile/rocket weaponry.  Added ‘cool factor’ could be accomplished with a ‘heat sink fins and ducts’ armour baffle design.
Edit: Apparently I can't spell, or construct coherent sentences.
					
					
					
							Edited by defekt, November 28 2012 - 03:17 AM.