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What would be your ideal music choice for Hawken?


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#1 MisterWiddle

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Posted April 22 2011 - 02:38 PM

If any, that is!

Personally, my musical interests vary enormously so I'm almost good with anything if it isn't repetitive cyberpunk hard techno. That sort of copout mech music drives me bananas up the wall.

I would imagine that the game's soundtrack would include some genre variety between metal and techno, and pretty much whatever sort of 'intense' music would fall in between those categories.

It would be nice to have a playlist option as well, where you could make your own soundtrack of mech-battle music from pre-existing tracks on whatever console you were using. Or maybe the option to access your iTunes (PC) or a plugged in USB device such as an iPod (PS3 + Xbox360).

#2 lavalamp1138

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Posted April 22 2011 - 02:58 PM

If Adhesive Games is kitbashing with Hawken, I say kitbash the music as well. You can already hear some contrasting sounds in the design. While the mechs clank and the weapons roar as they fire off their shells, the propulsive-humming of turrets being activated steps away from the contemporary and moves into the realm of science-fiction. Harmonious bliss is for sissies. Let's get dirty and syncopated!

#3 wyver1

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Posted April 22 2011 - 03:14 PM

http://m.youtube.com... ... 1u15C3zp50

This

Play this along with the gameplay trailer

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#4 Mech Mechanic

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Posted April 22 2011 - 03:24 PM

The music shown in the video suffice.

Hire that composer.

#5 aethernet

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Posted April 22 2011 - 04:18 PM

Darkstep and power metal.

What?!?!?!? You don't like that?

Then how about custom soundtracks?
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#6 Mech Mechanic

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Posted April 22 2011 - 04:38 PM

The music is a key element.

The development team hinted the music in their first video. It must retain that flavor. Anything related to any other musical genre can take me outside the vibe of the game. The devs themselves need to choose the music and tone for the game.

I prefer to wait and hear what are their choices.

#7 IV Lucidity

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Posted April 22 2011 - 05:04 PM

Radio stations. Nuff' salad.
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#8 Dem

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Posted April 22 2011 - 07:47 PM

I personally would like something like

THIS <--- on game start-up, it feels kinda post-apocalyptic dont you think?

THIS <--- during the gameplay

or maybe even something like

THIS

or maybe THIS, just for kicks :P

#9 VenatioDecorus

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Posted April 22 2011 - 10:05 PM

This game almost seems like it would be best with no music, just nice thick ambient sounds and quality sound effects. Even if that was the case though I'm sure I'd listen to some metal over it at some point or another.

#10 The_Silencer

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Posted April 23 2011 - 06:47 AM

That's a good question. No idea. Lol :)

Although I'm most on the side of turning off music during competitive play. Well, not always, but sometimes. The normal state during gameplay is to lower music at 30%. What I'd like to see in MP games is simply to be able of to play whatever song you want from your own music library.

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#11 ApocalypeX

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Posted April 23 2011 - 12:23 PM

I think a type of dubstep fusion would work especially fitting in with the whole mech theme.

For Example:


But maybe have a radio or something on the cockpit that can be turned on and off. Because really if you want to play music while you play the game, you can just open your media player and play some...

#12 The_Silencer

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Posted April 23 2011 - 12:46 PM

I was like about to say WTH... but after listening from minute 0:50 on... Yeah, man!.

That's a good base concept; I do like it!. ;)

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#13 Mech Mechanic

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Posted April 23 2011 - 06:05 PM

The theme and flavor of the music they picked for the video. That settles the mood of the game.

Something with those flavors is Boars of Canada. Or any other music out of the mainstream. Te game should bring it's own music as part of the immersible factor.

#14 Zero

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Posted April 23 2011 - 06:47 PM

MUST... HAVE... AMBIENCE!

#15 Fuse42

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Posted April 23 2011 - 06:51 PM

I was a big fan of the music in the first trailer, if you play it over the gameplay video it's quite an epic combination! As I understand it, the same composer will be scoring the full game, and I couldn't be happier about that.

I really like the soaring, light quality to the music, it contrasts very well with the heavy-duty grit of the visual designs and gameplay.

#16 LordIron

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Posted April 24 2011 - 01:21 AM

The only thing about sound/music i'd like to add, is, make the pause screen mute all sound. I'm serious. If i press escape I'd like the game to pause and that includes all sound. Period.

#17 colR

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Posted April 25 2011 - 09:11 AM

The music in the trailer was pretty awesome, but the ambient sounds from the gameplay vid were even awesomer!

That said, something not enough games have is a built in mp3 player or CD controls so I can play my own muzak from within the game without suffering the slings and arrows of Alt-Tabbing when I want to change it. It could even be built into the HUD.

#18 KingLordOfMaster

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Posted April 25 2011 - 10:16 AM

Mech Mechanic said:

The music shown in the video suffice.

Hire that composer.

I agree with this, the music was great in the trailer!

#19 Goblinoid

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Posted April 25 2011 - 10:50 AM

I think they've got the right feeling with the music and ambiance in the trailers.

A strong, invigorating theme is always nice for the main menu, the 1st trailer's music would be appropriate. But I think creating something evocative of the post-apocalyptic theme (i.e. minimal, desolate, atmospheric) would be really nice as well.

During gameplay, the game sounds and atmosphere should be the the focus. Music should be flitting about the edges of the experience though, edging in quietly when the action has lulled, giving a auditory glimpse to the world/culture/society/technology swept away after apocalyptic circumstances.

#20 deathflail

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Posted April 25 2011 - 11:21 AM

Yes.. ambience :D

Aside from menu, start, and end game, I'm not much of a fan of music in multiplayer games... But I do think it is very important for giving the game personality, even though it might only be used in a couple places.

I don't think games gear ambient sound toward adding dynamics to gameplay nearly enough.  Like using sound as points of reference so players can strafe/back peddle without needing to look around so much.. or if a level designer wants more chances for close combat, putting a generator near a high traffic corner.




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