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Mech Sim, or Arcade?


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#1 IV Lucidity

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Posted April 22 2011 - 10:12 AM

It seems that there are two kinds of people here in these forums... Those that want Hawken to be as real as possible, and those that want it to have that arcade feel.

Which one are you and why?
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#2 Dem

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Posted April 22 2011 - 05:18 PM

Sim, the more realism the better, at least with the overall feel of what I've seen so far.  They should keep it in that direction.

#3 TMRNetShark

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Posted April 22 2011 - 05:26 PM

I think the reason why most of the people here are here because Hawken is a more realistic Mech game versus recent... uhhh... titles... that have the "third person" perspective.

I never got that third person perspective thing... why would it be the "third" person looking in and not just another person standing behind the player? Stupid books making things confusing in videogames... hahah

But yeah, I prefer realistic as possible. I'm more of big slow mech fan, but realistic in general is great. Arcade feel will just make any mech game into "just another shooter game."
"We use the whole bullet, that's 65% more bullet per bullet!"

#4 ApocalypeX

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Posted April 22 2011 - 06:02 PM

Too be honest I want a mix of both and from the videos it looks like they nailed it. If it was too realistic, combat would be too slow and not action packed.

#5 lavalamp1138

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Posted April 22 2011 - 06:04 PM

I like to have the best of both worlds. Both styles are enjoyable in their own unique ways. I'm not fussed on which direction Adhesive Games chooses to take, I'm positive I'll enjoy Hawken either way. What I found incredibly reassuring, was what Khang Le, the Creative Director, had to say on this very subject in a recent interview.

Quote

The mech game audience is an interesting crowd. The fans are very hardcore and they’ll stand their ground. I grew up playing MechWarrior which is very simulation: much slower and more strategic. It’s very niche because it’s like playing a tank game. And there’s the other crowd which more recently grew up playing Armored Core or Virtual On, where it’s much more arcadey. What we tried to do with Hawken is strive for a balance.

For those interested in the full interview (which I already know you awesome guys and gals most certainly are  :D ), you can find it ->here<-

#6 iiDeadSeriousii

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Posted April 22 2011 - 06:28 PM

I'd like a balance tipping in favor of Mech Sim. There's enough Arcady mech games out there, and more to come, than there are sim ones. No offense against AC but there's already one in the works, this is the only game we've got left to hope for.

#7 RedVan

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Posted April 22 2011 - 09:37 PM

TMRNetShark said:

But yeah, I prefer realistic as possible. I'm more of big slow mech fan, but realistic in general is great. Arcade feel will just make any mech game into "just another shooter game."

You can have all the bells and whistles of "realism" (radar modes, power options, targeting lasers, etc) and still have it be a fast mech game ;)

Who says mechs cant realistically be fast?

#8 VenatioDecorus

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Posted April 22 2011 - 09:40 PM

lavalamp1138 said:

I like to have the best of both worlds. Both styles are enjoyable in their own unique ways. I'm not fussed on which direction Adhesive Games chooses to take, I'm positive I'll enjoy Hawken either way. What I found incredibly reassuring, was what Khang Le, the Creative Director, had to say on this very subject in a recent interview.

Quote

The mech game audience is an interesting crowd. The fans are very hardcore and they’ll stand their ground. I grew up playing MechWarrior which is very simulation: much slower and more strategic. It’s very niche because it’s like playing a tank game. And there’s the other crowd which more recently grew up playing Armored Core or Virtual On, where it’s much more arcadey. What we tried to do with Hawken is strive for a balance.

For those interested in the full interview (which I already know you awesome guys and gals most certainly are  :D ), you can find it ->here<-

This makes me happy because it sounds perfect. I like it somewhere in the middle. Sim enough to feel technical but still fun and action packed.

#9 TMRNetShark

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Posted April 22 2011 - 10:00 PM

Redvan said:


You can have all the bells and whistles of "realism" (radar modes, power options, targeting lasers, etc) and still have it be a fast mech game ;)

Who says mechs cant realistically be fast?


I'm not saying that mechs cannot be realistically fast... I'm saying that mechs "used" to be what the tank was. Slow moving/turning, high fire power, and thick armor. I feel that if a fast moving mech was shot with a medium sized shell, it would realistically topple over versus a big heavy weight mech that moves slowly. It's a personal preference on my part, and I like the speed of what these mechs do in Hawken because they have jetpacks to help them out!
"We use the whole bullet, that's 65% more bullet per bullet!"

#10 da_smiter

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Posted April 22 2011 - 10:01 PM

the game play  looks spot on  not to fast or to slow now its just needs a good clan system  
and at least 5v5  pvp matches .... and i will play this shit out of it......

#11 JackDandy

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Posted April 23 2011 - 01:49 AM

I want them to reach their goal- Creating a good balance between arcade action and bulky realism.

#12 The_Silencer

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Posted April 23 2011 - 06:56 AM

Gameplay settings and server gameplay settings!.

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#13 LordIron

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Posted April 23 2011 - 01:32 PM

I'd like a solid amount of simulation in the game. It would feel like just another fps, otherwise, and i think, that should be avoided at all cost.

#14 X001

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Posted April 24 2011 - 01:54 PM

agreed! Action with a fair amount of sim sounds awesome.

#15 Lev_Astov

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Posted April 25 2011 - 12:08 PM

I believe this thread deserves a poll!

I'm with the "balance" crowd and am very pleased to hear that's what Adhesive Games is shooting for with Hawken.  

I'm generally a much bigger fan of the simulator side of things, but I believe realistic mechs will take to the agility side of things, since we have tanks for the slow, heavy guns.  Especially in a large city environment, faster mechs capable of turning fast and dodging behind buildings will excel.  Assuming this, I believe even a "simulator" version of Hawken would still reflect the same thing we've seen in the videos.

#16 The_Silencer

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Posted April 25 2011 - 02:05 PM

Indeed, balance is a must; absolutely crucial!. :D

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"The difference between theory and practice is smaller in theory than it is in practice"


#17 vesper1

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Posted April 26 2011 - 01:52 PM

I have those oily, metallic dreams of a slider in the game settings menu, where you can actually choose whether you want to lash it out Quake style or go for something slow, heavy and deadly. You know, just a tiny little slider that would make a lot of people really happy and actually cover all the bases ;-)
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#18 The_Silencer

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Posted April 26 2011 - 02:15 PM

Gravity and inertia!  ;)

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"The difference between theory and practice is smaller in theory than it is in practice"


#19 Flyingdebris

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Posted April 26 2011 - 02:18 PM

a checklist perhaps?

something like

[] Limited ammo
[] Slower JJet recharge
[] Faster overheat/ [] Slower Overheat
[] Slower Repairs
[slider]  Damage rate multiplier
[] component damage
[] limb damage

And putting your cursor over a sever name brings up a little info box that says what the present settings are for that server.
Mech time all the time

#20 lavalamp1138

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Posted April 26 2011 - 02:26 PM

Flyingdebris said:

[] component damage
Hmm. Interesting. I'm curious as to what your idea really entails regarding this gameplay mechanic. Do you mean, for example, that you could disable your opponent's radar system if you damaged a device on the exterior of his/her mech that controls the aforementioned functionality? If so, that's a really neat idea :D!




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