Bruiser got bruised to death
#1
Posted November 21 2012 - 04:05 PM
And then the disappointment hit me in the face like a drunk buddy holding a stale fish at your birthday party. First off let me say that i sort of understand (said understand, still not accept ) these changes, considering that the Bruiser was quite the menace in Alpha, NOW however the bruiser is 100% useless unless no1 is paying attention to you, which is never the case because you can hear the Vulcan yelling "HEY GUYS LETS HAVE A PARTY VROOOOOOOOM" from half a map away, now dont get me wrong i absolutely LOVE the way the new vulcan sounds, but the HEAT buildup is retarded at best, DOUBLE the heat increase is just not funny when you pair it with hellfires, oh and speaking of which..... why can i no longer curve my rockets around corners by yanking the camera instantly after the lock, i was able to do that in the alpha, fire the rockets javelin style after locking on to avoid obstacles was the bread and butter of my bruiser, but now the lockon is lost almost immediately after looking away, sometimes i am able to curve a single load of hellfires (it fires 2 loads per shot if you remember) but the 2nd one will just go straight, not to mention the atrocious damage they now do, instead of hitting an A class mid-fight and making him run like hell was priceless, but now they just eat Hellfires like i eat my GF's box, all while getting showered with the Vulcan. Oh and you think that isnt enough_ What about the fact that everytime i try to activate my ability to reduce some damage and allow me to (Arnold throws the knife) "stick around" a bit longer i get an annoying sound of my ability NOT activating, and this is no ordinary bug yaknow, i rebooted ,reinstalled and reraged sufficient enough for a bug to go away but to no avail.
I dont know why Meteor has killed the bruiser as we knew it, oh and dont say its for the balancing purposes, because if you do i will just taunt you with how faceroll the Rocketeer has become with it's "seeking" abilities.
Not a happy panda after that to be honest, but hopefully Meteor will fix this somehow. Someone get Scapes to talk to them he seems to have a lot more sense in him than the majority of other DEVs and MODs
#2
Posted November 21 2012 - 04:41 PM
#3
Posted November 21 2012 - 06:08 PM
#4
Posted November 21 2012 - 06:38 PM
Don't understand why you think you should be able to.
#5
Posted November 21 2012 - 08:34 PM
Edit: Hmm... actually seems like it's still same 7 seconds...
Edited by Chouzin, November 22 2012 - 01:05 AM.
#6
Posted November 22 2012 - 07:05 AM
damage-wise the bruiser feels unrewarding, comparing to lets say a assault.
The ability seems to work now (kinda) but the effect is weak imo, atleast i cant really feel a difference in a firefight.
cant stick my finger to the problem but i feel that the bruiser is cetainly one,if not the weakest mech overall atm.
Edited by D3thpool, November 22 2012 - 07:07 AM.
H.P. Lovecraft
#7
Posted November 22 2012 - 08:59 AM
The Bruiser however was fairly interesting to play with. The combination of close quarters firepower and long ranged burst damage was a contrasting mix. It was frankly quite lacking at any one range, and specialist machines will tear it apart. But I managed to win a few DMs with it by being extremely opportunistic.
I found the key to winning duels with the Bruiser was to bounce in and out constantly. Hose them close with the Vulcan, back off, take a second to cool and quickly lock and drop the missiles. The key to locking on is to grab a lock as they dash - when the missiles fly they'd be recovering and will take a fuzzy bunny load of damage. Also getting the first strike with the Hellfires shifts the battle heavily in your favour.
The Vulcan is a heaty SOB, but has a DPS advantage over its kin. Hose them up close, evade and take cover to cool off. So that when you are attacking, you're making use of it. Also works in line with utilizing the Hellfires in between up close heaty bullet hosing.
The Bruiser is a balanced machine. It's capable of fire support and suppression and close up hurt. The idea is the mix and match your strengths according to your foes. Up against Assaults_ Try to strike them first with Hellfires and maintain a fair distance using them. Hose them up close when they are weakened to seal the deal, though watch out for TOWs. They can fire for longer than you can, but you can slap them hard first and your bullets hurt more when you are firing and hitting.
Rocketeers_ You can dodge their Hellfires better than they can dodge yours. Close the gap, hose them down up close.
Light classes_ Get good at keeping on your target, hose them down. You're not so slow that their agility is a big disadvantage, and the blistering ROF of the Vulcan is hard to avoid. Haven't met many Scouts yet, but I haven't had trouble hosing down Infiltrators and berserkers.
Brawlers though I found were pretty hard to outduel. The Flak Cannon being way too dangerous to counter with the Vulcan. Hellfires being rather insufficient by themselves.
Also if you simply just don't like the Vulcan, the SMC is a decent weapon. And makes the Bruiser fairly good at hounding and suppression, the SMC capable of firing for a pretty long time before overheating.
I wasn't in the Alpha so I can't compare, but I've had fairly decent results with the Bruiser thus far.
#8
Posted November 22 2012 - 09:29 AM
I got a feeling that hellfire turne tighter now, have more hit propability but those hit just dont do anything good. The same go for the vulcan bb's launcher vzzz brrrrrrrrr 10.000 rounds of 5.56 again Abraham
In open battlefield the bruiser arent too bad, when you have room to move around and maintain constant fire at the enemy but in corridor you got busted befor the vulcan even get hot
#9
Posted November 22 2012 - 09:43 AM
#10
Posted November 22 2012 - 11:05 AM
#11
Posted November 28 2012 - 06:15 PM
#12
Posted November 28 2012 - 07:09 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users