summary of important things people want for the game
#1
Posted May 07 2011 - 11:50 PM
Yeah, I know that you're considering this one but just a little reminder to really push for it cause we really want it!
2. DESTRUCTIBLE TERRAIN
Yeah, it's pretty self-explanatory. It's just nice to see things being blown up and kinda makes the battles more intense with bridges falling over you or buildings caving into you :D
3. HIGHLY CUSTOMIZABLE MECHAS
Just to make each player's character very very very personalized to them. It's pretty cool when people remember your character not only by name but also by signature look :)))
4. FLYING FEATURE
From the gameplay vid, I believe that the mechas are capable of high jumps and low jumps but I'm not really sure if they're capable of flying. It would be nice to add this feature but in a slightly limited fashion. Like, put a flight counter so mechas can only fly for a limited time and needs to refuel or recharge the jetpack for a while after the flight counter is empty / has reached its limit.
#2
Posted May 08 2011 - 12:05 AM
Please don't speak for other people.
#3
Posted May 08 2011 - 04:38 AM
1. NOPE, cross console multi is a disaster thats happened before, and there is no reason to repeat it.
2. Destructible terrain is a nice thing to have, but not a deal breaker to me. Especially keeping in mind the small size of adhesive's dev team.
3. We'll see how far they let us take customization, but honestly, I'm more interested in tweaking loadouts than building some mech shaped online avatar.
4. that really sounds like something specific to you.
#4
Posted May 08 2011 - 05:31 AM
2. Destructible environment is really a fun feature, but not one that makes or breaks the game. I will need to do more reading; however, this appears to be built on the Unreal engine (apologies in advance if this is incorrect, I'll read more in the forum to better understand), which doesn't, in-itself, focus on such an environment.
3. I could really care less about mech customization. Perhaps you're looking for something more along the lines of MechWarrior Living Legends_ Hawken looks to be FAST game play, vehicular (mech) combat, without leveling, customizing, or micro-transaction upgrades. This formula adds up to something I'm looking forward to.
4. Flying_ I don't know that I agree with you at all on this. Having a timed jump with cool down is probably the right way to go.
NOTE: If this is the Unreal engine, you can always write all these things you find so important yourself.
#5
Posted May 08 2011 - 08:43 AM
Shadowrun tried that already, it blew it. They tried leveling the playing field by intentionally gimping mice. It didn't work. The mice using players still cleaned house, except the controls were now very unfun to use, meanwhile the console players hated getting their shit repeatedly ruined by something beyond their control.
Better to keep different system versions of the same game's communities separate and optimized for their own systems than trying to generalize it for everyone and please nobody.
#6
Posted May 08 2011 - 10:30 AM
"Summary of important things I want for the game".
No offense though.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#7
Posted May 08 2011 - 07:07 PM
#8
Posted May 10 2011 - 10:18 AM
#9
Posted May 11 2011 - 09:03 AM
Flyingdebris said:
Shadowrun tried that already, it blew it. They tried leveling the playing field by intentionally gimping mice. It didn't work. The mice using players still cleaned house, except the controls were now very unfun to use, meanwhile the console players hated getting their shit repeatedly ruined by something beyond their control.
Exactly. I wouldn't mind cross console as an option, so long as there is no aim assist and so long as the PC version still has all the PC exclusive options (dedicated servers etc...). That way console players can chose if they want to get annihilated by PC players, or they can just lock their server to be "console players only".
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