At Hawken we have an excellent selection of weapons to choose from.
Pending the role you choose gives you access to the various types available to that class {Role Specific}.
Here I will attempt to summarize the current weapons to give a feel for how they are used.
Primary Weapons:
This is a simple list as to how I see the following primary weapons:
AM-SAR
- Semi Auto, Light Damage, Medium Range
- Slow Shot, High Damage, Medium / Long Range
- Steady Repeating Shot, Moderate Damage / Accuracy, All Ranges {Better at Close and Medium}
- Steady Repeating Shot, Moderate Damage / Accuracy, All Ranges {Better at Close and Medium}
- More damage and Rate of Fire at cost of Accuracy than SA Hawkins
- Rapid Fire, Average Damage / Accuracy, Relatively Accurate at All Ranges
- Rapid Fire, Average Damage / Accuracy, Less Accurate but More Effective at Close to Medium Ranges, Not Recommended for Long Range
- Fastest Firing, Perfect for Short Range, Low Accuracy at Medium and High Ranges
- Burst Firing, All Ranges, Small Area of Effect, Good Damage on Direct Hit and Near Miss, Can be Charged for More Damage / Shots per Burst Fired
- Steady Fire, Close Range, Good Damage on Hit, No Area of Effect
- Slow Fire, Close Range, Excellent Damage on Hit, No Area of Effect
- Semi Auto Firing, Accurate, Medium / Long range, Excellent Damage on Hit, Good Area of Effect, Can be Charged for More Damage
- Quick firing, Short to Medium Range, Good Damage, Shots can be Ricocheted Off Surfaces, Excellent Area of Effect, Detonates on Contact with Enemy
- Steady Firing, Medium / Long Range, Decent Damage, Area of Effect Damage
Secondary Weapons:
Secondary Weapons shoot slower than primaries but generally hit alot harder:
Sabot
- Long range High damage, Slower Shot than Sabot But more Damage, No Area of Effect
- Medium / Long Range, Faster Shot than Sabot But less Damage, No Area of Effect
- Medium / Long range, Excellent Damage on Hit, Good Area of Effect
- All Ranges, Excellent Damage on Hit, Good Area of Effect, Can be Detonated For Area of Effect Damage
- Medium / Long Range, Lock on Ability provides Excellent Damage on Hit, Straight Shots Good for Suppression and Close Quarters Combat, Good Splash Damage
Choose according to your playstyle.
If you like playing an in your face kinda game a point d vulcan or EOC Repeater might be for you.
Maybe you're more conservative or prefer versatility; Choose an Assault Rifle or Submachine Cannon as your primary instead.
Try balancing Primary and Secondary weapons. One for close range and the other for long. There's nothing wrong with mixing it up.
You know the way you play, so choose accordingly.
Still Having issues_
Try a different Mech.
Make sure you have the right mech to accomodate your playing style too.
Need speed_ Take something light. Your lightweight dying prematurely_ Try something heavier.
Sniper Mechs are for support and cover fire... Why are you on the frontlines_ Hang back and take pot shots.
Remember: You can fine tune your Mech with your Skill Tree selections.
There's a mech for every playing style. For you and the sake of your team, choose the right one...