change scout's secondary weapon
#1
Posted November 25 2012 - 03:57 AM
I'd like there to be an A class sniper mech. with the weapon load out from one of the early gameplay videos. It seemed like a B class mech. but It had a chain gun and a sabot rifle. I think assault rifle/sabot, and SA hawken/sabot would be a little more interesting for the scout, with a heat cannon 20 unlock.
the flak and mini flak cannon feels more appropriate for the berserker. I'd say take the assault rifle from the berserker and replace it with a mini flak. and give them a 20 flak and 20 vulcan unlock. to really make it a close quarters mech.
as it is now, heat cannon aside, the scout feels too much like the berserker
#2
Posted November 25 2012 - 04:34 AM
Any proofs can't be given, but you just have to belive that scout is now where it belongs.
#3
Posted November 25 2012 - 05:18 AM
#4
Posted November 25 2012 - 05:43 AM
#5
Posted November 25 2012 - 05:54 AM
#6
Posted November 25 2012 - 05:56 AM
defekt, on November 25 2012 - 05:18 AM, said:
well with the exception of the scout and the berserker, no other mech in the same class share the same secondary. That is a big part of what makes the scout feel like the berserker to me. you top that with them both being close to mid range oriented and also sharing a primary weapon ontop of secondary weapons, the gameplay and tactics end up being the same. Save for every 2 minutes or so when I activate an ability.
Though from what I gathered from your post, you seem to agree with me on the level that at least the scout and berserker secondary shouldn't be shared. I'm not so keen on terminology but I may very well have said what you've already said.
#7
Posted November 25 2012 - 06:24 AM
#8
Posted November 25 2012 - 06:36 AM
KungfuDojo, on November 25 2012 - 06:24 AM, said:
That was why I suggested giving the flak to the berserker. Scout has a recon feel to it, doesn't seem like the name of a close quarters unit.
#9
Posted November 25 2012 - 09:02 AM
Urvanis, on November 25 2012 - 06:36 AM, said:
KungfuDojo, on November 25 2012 - 06:24 AM, said:
That was why I suggested giving the flak to the berserker. Scout has a recon feel to it, doesn't seem like the name of a close quarters unit.
#10
Posted November 25 2012 - 12:42 PM
Urvanis, on November 25 2012 - 06:36 AM, said:
KungfuDojo, on November 25 2012 - 06:24 AM, said:
That was why I suggested giving the flak to the berserker. Scout has a recon feel to it, doesn't seem like the name of a close quarters unit.
I agree that berserker sounds like a better name for a CQC with the mini and the damage boost.
Scout sounds like something that would have AR/SMG
#11
Posted November 25 2012 - 01:50 PM
Edited by BlackCephie, November 25 2012 - 01:52 PM.
#13
#14
Posted November 25 2012 - 02:13 PM
there NDA happy
Edited by Astrolis, November 26 2012 - 08:10 AM.
#15
Posted November 25 2012 - 02:57 PM
Urvanis, on November 25 2012 - 03:57 AM, said:
I'd like there to be an A class sniper mech. with the weapon load out from one of the early gameplay videos. It seemed like a B class mech. but It had a chain gun and a sabot rifle. I think assault rifle/sabot, and SA hawken/sabot would be a little more interesting for the scout, with a heat cannon 20 unlock.
the flak and mini flak cannon feels more appropriate for the berserker. I'd say take the assault rifle from the berserker and replace it with a mini flak. and give them a 20 flak and 20 vulcan unlock. to really make it a close quarters mech.
as it is now, heat cannon aside, the scout feels too much like the berserker
I like the mini flak and the tow on the scout. I also prefer the fuel ability to the damagae boost. I don't like the idea of sniper weapons on a light mech. The weakness of a sniper should be close range, but the light mech is the fastest so getting close would almost be impossible. The reason the scout is fun to play is because the mech requires the user to get close to another mech. Since the scout has low health there are two dangers for the pilot. The first is getting close and the second is not dying to splash damage once you are close. The scout is becoming my favorite mech.
#16
Posted November 25 2012 - 03:39 PM
#17
Posted November 25 2012 - 11:21 PM
#18
Posted November 25 2012 - 11:27 PM
Scouts are getting in close & you can`t turn fast enough to hit them; not to mention they are hitting way too hard.
I think a Scout is for scouting and shouldn`t be used as a hard hitting Brawler.
Scouting should be akin to
Scouts should travel light, Heavy weapons would only slow them down...
The last match I was in the highest scores were the Scouts by a significant margin on both teams.
All heavy and mid weights suffered the worst K/D ratios. average was about 4 kills to every 7 deaths.
The scouts on the other hand had 20 kills and 3 deaths.
Clearly in need of tweaking...
I submit the current armament is way overpowered with Tow and both Flak and Mini Flak.
Might I offer a better mix_ Give them a SA Hawkins and Assault Rifle with the Tow Rocket and slow them down just a bit the extra gas tank is more than enough of an advantage for getaways.
Lighter primary`s for this mech should be a must regardless.
Edited by Spliff_Craven, November 25 2012 - 11:29 PM.
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#19
Posted November 25 2012 - 11:33 PM
Urvanis, on November 25 2012 - 03:57 AM, said:
I'd like there to be an A class sniper mech. with the weapon load out from one of the early gameplay videos. It seemed like a B class mech. but It had a chain gun and a sabot rifle. I think assault rifle/sabot, and SA hawken/sabot would be a little more interesting for the scout, with a heat cannon 20 unlock.
the flak and mini flak cannon feels more appropriate for the berserker. I'd say take the assault rifle from the berserker and replace it with a mini flak. and give them a 20 flak and 20 vulcan unlock. to really make it a close quarters mech.
as it is now, heat cannon aside, the scout feels too much like the berserker
Class A with Sabot and Slug/Hakens. Special ability heat dump. Level 20 unlock could be Heat maybe but that might be too strong.
JustJake, on November 25 2012 - 05:43 AM, said:
It wouldn't be OP as it would be a glass cannon. If anyone got close to it it would be game over.
I really wish they would just take the damage boost ability away from the SS and put sabot/slug damage values and weapon speed back to CB2. They could even increase the heat and just give the SS the heat dump special and make the class about managing your heat and landing your shots.
High skill = high reward.
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