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Destructible Environments
Started by
Tuke
, May 17 2011 10:05 PM
2 replies to this topic
#1
Posted May 17 2011 - 10:05 PM
The gameplay trailer has a few doodads that get tossed aside when mechs walk over them. Does Adhesive have any intention of implementing destructible environment beyond minor props_ (I understand it's a ways off)
This would offer a cool perspective on using environment for cover even in mech combat. Obviously the footage offers a lot of static objects to hide behind but, depending on the map and map size, raising certain structures, etc. would be awesome!
This would offer a cool perspective on using environment for cover even in mech combat. Obviously the footage offers a lot of static objects to hide behind but, depending on the map and map size, raising certain structures, etc. would be awesome!
#2
Posted May 18 2011 - 03:38 AM
During an interview held by online gaming media site TheSixthAxis, Adhesive Games' Chris Lalli responded to a question regarding destructable environments in Hawken. Here's what he said:
You can find the interview in its entirety here.
Quote
Because of our small team size and limited resources, we have to rein in our scope and we can’t shoot for a fully destructible environment. We do however have many props such as cars, street lights, bus stops, etc… that are destructible. It’s fun to stomp around the city and knock around everything in sight. We know everyone is requesting destructible buildings but it’s a matter of resources and getting the game out in a reasonable timeframe.
#3
Posted May 18 2011 - 12:20 PM
Cool!
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"The difference between theory and practice is smaller in theory than it is in practice"
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