Dear Adhesive: Who Codes_
#1
Posted May 24 2011 - 01:27 PM
http://www.adhesivegames.com/team.html
When the development shifts from visual assets towards network and QA, what will Adhesive do_
Will the team expand with programmers or will it outsource_
Or will the artists also code and perform QA on their own_
Or does the team have some kind of genie in Jonathan_
Thanks.
#2
Posted May 24 2011 - 06:18 PM
However, the answer to your question is : I do.
I wouldn't say current development is concentrated on just visual assets, it's more on creating the full game experience then filling out all the details.
Since we're using an existing engine I can concentrate mainly on gameplay and not on core systems or tools. Still, at some point we expect to employ additional programmers, the details depend on the route we go with Hawken.
#3
Posted May 24 2011 - 09:14 PM
JonKreuzer said:
Since we're using an existing engine I can concentrate mainly on gameplay and not on core systems or tools.
JonKreuzer said:
#4
Posted May 25 2011 - 03:37 AM
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"The difference between theory and practice is smaller in theory than it is in practice"
#5
Posted May 27 2011 - 12:00 PM
Provi said:
Co-Founder Dave Nguyen is the main level designer, and he does all the balancing of weapons and mechs, etc. Khang also lays out a lot of the level design, and the whole team pitches in on gameplay ideas and changes so it's very collaborative. We're all QA for the time being, until the game is a little closer to beta.
#6
Posted May 29 2011 - 04:44 PM
ChrisLalli said:
#7
Posted May 30 2011 - 07:23 AM
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"The difference between theory and practice is smaller in theory than it is in practice"
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