Karaipantsu, you somehow managed to misunderstand him not once, but TWICE, and continued to talk about bananas, while he's talking about apples.
First, nobody talked about "ending the forward boost" situation, neither by running out of fuel, nor intentionally. Actually, there's no problem there, because players with doubletap settings CAN abort boosting forward and continue walking, contrary to your oppinion that it's an inherent limitation and not possible. They just need a bit of practise and timing between releasing the [W] key and pressing it again.
Second, you can't seem to lock-on to the actual problem, you keep talking about other things. Please
try as Lyker described it, reproduce the problem and you'll finally understand what we're talking about. For example, depleet the fuel any way you like, then walk forward and while youre still in not-enough-fuel situation try doubletapping forward. No boosting, but NO WALK, either. No such thing with Shift, so that's an incosistency, or an oversight probably, and I'd call it a serious bug because of the disadvantage in moving mechanics for doubletap (DT) players.
The following part should probably go to suggestions, but I'll leave it also here and copy it there if need be.
I just tested a whole bunch of different situations with doubletap and Shift and there IS some inconsistency, both with doubletap and Shift settings.
First, to clear up some things I wasn't familiar with before. There is an initial startup cost for boosting - roughly the 1st notch on the fuel gauge on the B class mech (and below that on C-class). You cannot initialise the boosting if low on fuel. If you're boosting fwd and run out of fuel, mech continues in walk mode. (Both with DT and Shift.) If you're boosting and ending boost to walk again, you can do it very easily in Shift mode, and with a bit of practice in DT mode. So there aren't problems there. No limitations, no mech fullstop while ending the boost so you have to accelerate again. (Atleast it seems to me that way. Tested with the Assault B-class. I'll try it later with the C-class.) The same solution SHOULD be applied to the problem we're talking about, so it's fixed. The game shouldn't interpret BOTH key-release and key-doubletap, but only the doubletap. If there's no fuel, nothing happens, mech continues to walk forward.
There's another inconsistency in controls I've noticed. Lets talk about Shift mode only. When you're "in red" with fuel and you keep left [A] or right [D] pressed down, the boosting WILL NOT activate automatically once the fuel goes past the 1st notch. But, it's not the same with the forward key [W]. As soon as you have enough fuel, the mech boosts forward. I think this should be fixed (or changed) to either all auto-boosts with enough fuel reached, or NEITHER. THIS ACTUALLY GIVES ANOTHER LARGE ADVANTAGE TO THE Shift PLAYERS ONLY. DT players cannot do that, even with a huge ammount of practice. First, because of the aforementioned "mech full stop" bug, and then because they would have to hit the exact moment of reaching the enough fuel with the double-tap. Almost mission impossible. AND all that in the middle of the fight or fleeing with no time to keep an eye on the fuel gauge_ Mission impossible for sure. Now, Shift setup has it all automatically. I'd say there's not ONE bug in controls, but two.
Karaipantsu, feel free to try it out ingame and comment on, but try to drop your "only solution" advertisement in every post.
IMHO it' doesn't solve anything except your personal preference and probably some unintentional boosts fwd and 180° turns, to be fair. But it complicates things further MORE, because there won't be ANY "simple mode" with less keys for beginners as DT-mode seems to be now, and there won't be any "unwanted-dodges/backturns safe mode" for players that have a bad habit of hitting the keys repeatedly (Pros_) in the middle of the close-combat carnage, as Shift-mode seems to be now. And I feel that was an idea behind this current implementation of the controls by the developers. Let them FIX current Shift- and DT-modes, then they can implement a hybrid mode or both at the same time, as some players request also.
Edited by IguanaMGT, November 28 2012 - 02:50 PM.