Weapons:
- Mini-Flak: Feel like it needs a slower ROF and perhaps an expanding spread depending on the heat of the weapon to deter spamming the weapon.
- Flak: Feels very punishing if you miss with this weapon. Will be better against A mechs then the Mini-Flak in most fights.
HEAT: I don't believe it's a balanced weapon for this mech and changes it's play-style entirely.- TOW: As I first mentioned having self inflicted damage on a close range mech does feel weird at first but it seems to balance out the mech somewhat.
- As I've mentioned this ability doesn't directly alter combat like the other ability's. It is used for speed. It's hard to compare because it's totally different but it doesn't feel too powerful or underwhelming. I think it would feel cooler if it was a speed boost instead of a fuel reserve.
- All A mechs may be a little too fast and that's where there power comes from. Either that or B/C mechs may need to be sped up.
- It is a good enough number, you won't be winning to many head to head battles out in the open but that's not what this mech is for. Sometimes I feel it's too low. One lucky shot/unlucky dodge leaves you usually 2/3 or 1/2 way down but that doesn't mean the health needs to be raised.
Edited by Necro, November 28 2012 - 07:05 PM.