This is how DOF works in reality...
When your eye/camera focuses on very close objects, distant objects are blurred. But when your eye/camera is looking into the distance, there is no DOF blurring.
In Hawken [and games in general], we're always looking into the distance, so there's not supposed to be any DOF blurring. The only practical use for DOF would be in cinematic cutscenes to artistically draw the viewers' focus. DOF doesn't belong in gameplay.
Edited by ghostXzero, December 01 2012 - 05:00 AM.