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Controller Support in Hawken


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#1 HotDog

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Posted December 02 2012 - 10:16 PM

Hello at all,

ive been testing Hawken with a Xbox controller plus xpadder to see how it feels playing a Mech with a Controller.

Have to say it realy works nicely. Now how the Button Setup is (not Final):

Left Stick Movement - WASD
Right Stick Viewing - Mouse Directions
Repair was a tricky one - Since you cant move ive set it to - Press Left Stick - so you can view with the Right Stick
Secondary Abbility - Zoom - Lockon and so on - Press Right Stick - Mouse Weel Press
Trigger Left - Mouse Left
Trigger Right - Mouse Right
Bumper Left - R - Deploy Item
Bumper Right - Mouse Weel up - Rotate Item List
Button A - Jump - Spacebar
Button X - Boost - Shift
180 Turn - Button Y - Shift and S
Button B - Use - Interact - E

So this is how ive setup my Xpadder with Hawken and have to say it works very nicely. :)

The main reason is that i like the concept of Avanger - So everybody could play Hawken with a Controller and its easy to setup.

When im at Home today ill upload my Profile and Settings 4 everybody to explore and see it for it self. ^^

IMPORTANT: This is a experiment and its on you how to setup... I can just give a little support on how things might work. ;)

Yours Truly

-BV- HotDog

--------Update------------

Ive just noticed something is missing.... The Ability Button F.....

So after considuration of functionality ive remaped the Button B with Keypress F. Since this is a important function in battle. :)

and

Interact goes to the Back Button of the Controller. Its hardly used thats the reason... ^^

So the button sceme looks as follows:


Left Stick Movement - WASD
Right Stick Viewing - Mouse Directions
Repair was a tricky one - Since you cant move ive set it to - Press Left Stick - so you can view with the Right Stick
Secondary Abbility - Zoom - Lockon and so on - Press Right Stick - Mouse Weel Press
Trigger Left - Mouse Left
Trigger Right - Mouse Right
Bumper Left - R - Deploy Item
Bumper Right - Mouse Weel up - Rotate Item List
Button A - Jump - Spacebar
Button X - Boost - Shift
180 Turn - Button Y - Shift and S
Button B - Ability - F
Back Button - Interact - E

Best regards

-BV- HotDog

Edited by HotDog, December 03 2012 - 01:06 AM.

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#2 Baslok

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Posted December 03 2012 - 08:49 AM

hi hotdog,

no need to xpadder because deuy posted how to actived gamepad option.

before he posted this i´ve managed it to edit the defaults to use a pad but i cant shot(very bad for that type of game). :lol:

now everything works fine ;)




View PostDeuy, on November 28 2012 - 01:27 PM, said:

View PostBlinx, on November 24 2012 - 09:21 AM, said:

Anybody get this working yet_

During Beta 2, Deuy at Adhesive games posted an edit to the defaultinput.ini file that allowed full use and programming of the xbox controller.

Now a beta test later, no support_ Sorry HAWKEN, I'd love to give feedback again but I don't play keyboard and mouse. Tell us how to do it please!


I saw your bat-signal in the sky. I've been told gamepads will be supported in open beta. You can use one right now by deleting the semi-colons in front of the game controller default bindings in the DefaultInput.ini file.

Just remove the ";" from the front of the lines that have "XboxTypeS_" in them.

\MeteorEntertainment\Hawken\InstalledHawkenFiles\HawkenGame\Config\DefaultInput.ini

You can then change the controller bindings through the normal key binding menu in the Hawken options when the game is running.

You still need a mouse to navigate the menus though.

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#3 HotDog

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Posted December 03 2012 - 10:44 AM

Hi Baslok,

thanks for the update and here is the Layout:

.Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
.Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
.Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
.Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
.Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
.Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_Action")
.Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_AltFire")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Jump_Gamepad")
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_Fire")
.Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_WeaponPicker")
.Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_AltFire2")
.Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad")
.Bindings=(Name="XboxTypeS_B",Command="GBA_Ability")
.Bindings=(Name="XboxTypeS_Y",Command="GBA_Heal | Back")
.Bindings=(Name="XboxTypeS_X",Command="GBA_Boost")
.Bindings=(Name="XboxTypeS_Back",Command="GBA_Use | Confirm")
+Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_PrevWeapon")
+Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_NextWeapon")
+Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_PrevItem | DecPoint")
+Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_NextItem | IncPoint")

Lets see how it performs. Some Buttons are reassigned since allot of them made no sense... ^^

Yours Truly

-BV-HotDog

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