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Again, put a sound-wave to report on damage sustained, please...


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#1 The_Silencer

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Posted December 03 2012 - 10:52 AM

... in the 300/250 Health Points range please and according to each mech class. That would be much appreciated. Pleases, devs! :D

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"The difference between theory and practice is smaller in theory than it is in practice"


#2 Makina

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Posted December 03 2012 - 11:09 AM

warning, heavy damage sustained...but seriously, thats why the windshield breaks and we can hear the beeping when under 100 armor left no_
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#3 The_Silencer

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Posted December 03 2012 - 12:03 PM

Yep, but the problem is that, most of the times, the under 100 HPs warning does not gives you time enough to react. Yes_

For example, if one or more SharpShooters are punishing you. Or.. I'm sure on that you can figure out many many other cases during your fights... I'd be glad with just a distinct and unique blip or any other kind of wave-sound. As I said, this would speed up and improve your response versus threats in which your Health Points vanish very quick.

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"The difference between theory and practice is smaller in theory than it is in practice"


#4 DarkPulse

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Posted December 03 2012 - 01:31 PM

As I posted in another thread:


Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#5 The_Silencer

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Posted December 03 2012 - 01:36 PM

Lol. Let's be serious on this. .. if possible. This is a coherent suggestion.

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"The difference between theory and practice is smaller in theory than it is in practice"


#6 DarkPulse

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Posted December 03 2012 - 01:57 PM

I am. I'd actually not mind better warning when my mech's in more of the danger zone.

Make it throatier like that for a C-Class.

For a B-Class, something like this:



And for A-Class, something almost light and chirpy:


Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#7 The_Silencer

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Posted December 03 2012 - 02:08 PM

I'm quite confident on the Sound Designer and his work in Hawken. BTW, if you reading this.. Kudos to you, man!! ;)

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"The difference between theory and practice is smaller in theory than it is in practice"


#8 DarkPulse

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Posted December 03 2012 - 05:22 PM

As am I. Just hoping to give him some ideas. :P
Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."

#9 Grafix

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Posted December 03 2012 - 05:28 PM

A simple "Screaming Betty" would work.
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#10 The_Silencer

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Posted December 04 2012 - 05:05 PM

The fact is that, most of the times, you are focusing your attention on the fight in the middle of the screen. Also on radar.. at least that's how it works here at my end (pals and relatives included when I let them play the game for a while)..  Thus this helper would be good idea, at least, for those pilots who are feeling like having too many items to check at the same time. Again, make it  wave-sound and not a voice record if you wish... is this so hard to be understood, guys_ :P

Edited by The_Silencer, December 04 2012 - 05:06 PM.

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"The difference between theory and practice is smaller in theory than it is in practice"


#11 Timber_Wolf

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Posted December 05 2012 - 06:43 PM

I'd like it to be a sound.  I think there's enough stuff on the HUD as is, honestly, and I enjoy darkpulse's ideas on this matter.
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#12 Analysis

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Posted December 07 2012 - 09:40 AM

I'm not opposed to an additional warning call, but please don't make it an annoying sound such as the ones posted in the video. If that is a constant sound I have to hear while below a certian amount of health I would probably just kill myself with self inflicted splash damage. I feel the noise that is currently in the game, the broken windshield, and the flashing red health is sufficient for me. If there is a option to toggle a more invasive warning I could get behind that, but don't remove the current system please.

#13 z121231211

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Posted December 07 2012 - 10:44 AM

View Postz121231211, on November 12 2012 - 03:56 PM, said:

I personally loved how loud the glass would crack in previous versions and would like it to return.

What was wrong with the other topic_
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