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Revisiting Turrets One Mo' 'Gin


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#1 draco7891

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Posted December 10 2012 - 11:21 PM

Turrets!

Specifically, the difference/absolute fuzzy bunny silliness that is MG versus Rocket turrets.

Since some people ;) :P  don't like to deal with theoreticals, let's get some actual data in here. Both examples come from our very own mikelat (who makes quality videos, in case you're jonesing for some Hawken gameplay).

MG Turret:

http://www.youtube.c...M4ftnwI#t=1m18s

From full health;

Deploys and starts firing at 1:21, stops targeting at 1:24, 3 seconds total.

675hp - 531hp = 144hp total.

144hp / 3 seconds = 48DPS.

12 damage per shot.

Rocket Turret:

http://www.youtube.c...Q9JFc8#t=19m25s

From full health;

Starts firing at 19:28, last shot fired at 19:33, 5 seconds total.

Only full contact hit = 45hp (@ 19:28). 3 shots fired.

45hp * 3 shots = 135 total potential damage.

135 damage / 5 seconds = 27DPS.

45 damage per shot.

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Something is obviously amiss here. The MG turret does nearly twice the DPS of the Rocket turret, and is hitscan, and fires like the clappers ( 4 shots per second to the Rockets 0.6 per second). Since only one hit is necessary to highlight an opponent on radar, this makes the MG turret inherently more useful not only as supplemental damage but also as an early-warning system.

Proposal: Either reduce the damage on the MG turret, or increase the damage on the Rocket turret. Also, the Rocket turret may benefit significantly from a large increase to projectile speed and/or homing, given that its alternative has zero flight time currently.

Additional proposal: What about a third turret, Sabot. Long-range accurate, slow firing, large burst damage, very slow rotation rate (very low tracking)_

Draco

PS: The forums accepts embedded youtube links, but not links with timestamps on them. This is silly and should be fixed by the forum hamsters.

PPS: Further further proposal: Turrets should show up on the radar when firing, perhaps as smaller diameter red dots and/or other distinctive design. Turrets should only track/fire upon line-of-sight opponents (currently, they track through a variety of geometry/objects, including the AA dome structure).

Edited by draco7891, December 10 2012 - 11:26 PM.


#2 AsianJoyKiller

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Posted December 10 2012 - 11:51 PM

MG Turret is fine where it is. Nerf it, and might actually become useless.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#3 The_Silencer

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Posted December 10 2012 - 11:55 PM

Interesting thread, draco7891; I'm chewing it..

Edit: /*The forums accepts embedded youtube links, but not links with timestamps on them. This is silly and should be fixed by the forum hamsters.*/ -> Post about this on the Web site/forum bugs&suggestions, please.

Edited by The_Silencer, December 10 2012 - 11:59 PM.

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.

"The difference between theory and practice is smaller in theory than it is in practice"


#4 ReachH

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Posted December 11 2012 - 12:18 AM

MG Turret is nasty up close and the rocket can get a few lucky shots for 45 damage at range. Seems fine to me. If anything buff the rockets, they feel a little useless or make them homing, requiring at least a dodge to avoid.

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#5 SirCannonFodder

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Posted December 11 2012 - 01:45 AM

I'd say make the rockets travel a bit faster, or have a slight homing effect (not too much, though), so they're a bit more likely to hit (right now you basically only get hit if you're standing still or are point-blank, even with a C-class), or maybe give the turret itself a bit more health. The advantage of the rocket turret is that since it doesn't fire as often or as loudly, it's a lot harder to tell where the rockets are coming from, so if you give them a DPS similar to the MG turret, it could become frustrating trying to take one out without losing a big chunk of health

Edited by SirCannonFodder, December 11 2012 - 01:48 AM.

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#6 defekt

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Posted December 11 2012 - 03:17 AM

Rocket turret should be armed with mini-Seekers (on a much slower ROF).  IMO the Rocket turret should have a slightly lower DPS than the MG but be able to land its damage much more effectively into the medium-long range, hence the guided missile.

All turrets should light up on the radar when they fire.

All turrets should not be blocking objects until 2 seconds after deployment.

#7 Karaipantsu

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Posted December 11 2012 - 06:45 AM

View Postdefekt, on December 11 2012 - 03:17 AM, said:

All turrets should light up on the radar when they fire.

F'ing this.  I hate trying to find the turret in amongst the detritus of a level.

#8 EMEUTIER

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Posted December 11 2012 - 06:48 AM

Leave MG turret as-is but make Rocket turret more accurate maybe.

Oh and what the fuzzy bunny does "One Mo' 'Gin" mean_
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#9 SirCannonFodder

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Posted December 11 2012 - 07:04 AM

View PostEMEUTIER, on December 11 2012 - 06:48 AM, said:

Leave MG turret as-is but make Rocket turret more accurate maybe.

Oh and what the fuzzy bunny does "One Mo' 'Gin" mean_

Perhaps a drunken version of "once more again"_

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