Why the Hellfire is Terrible
#221
Posted January 26 2013 - 11:06 PM
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
#223
Posted January 26 2013 - 11:13 PM
#225
#226
Posted January 27 2013 - 09:57 AM
Btw I'm using Lvl 3 hellfires on my 24 Bruiser so that may be why I'm not getting miss fired second volleys.
And just a side note to anyone thinking of getting a Bruiser DON'T the primaries are weak pitted against any close range mech and could really use something more suited to mid range combat like SA hawkin or even a slug rifle. The special ability of damage reduction is laughable and I rarely even bother using it. And if your reading this thread you know the score on hellfires already.
Edited by Strazback, January 27 2013 - 09:59 AM.
#227
Posted January 27 2013 - 03:26 PM
Strazback, on January 27 2013 - 09:57 AM, said:
Btw I'm using Lvl 3 hellfires on my 24 Bruiser so that may be why I'm not getting miss fired second volleys.
And just a side note to anyone thinking of getting a Bruiser DON'T the primaries are weak pitted against any close range mech and could really use something more suited to mid range combat like SA hawkin or even a slug rifle. The special ability of damage reduction is laughable and I rarely even bother using it. And if your reading this thread you know the score on hellfires already.
#228
Posted January 27 2013 - 07:28 PM
Quote
- Spends time in Mumble complaining about Hellfires
- Buys 2nd Bruiser
- Spends more time complaining about Hellfires
A day in the life of Sir Tree of arbor/ Deidarall...
Grinds Rockteer to L25 after grinding bralwer buys bruiser BOTH LOOK COOL (Best looking mechs in the game in my view) Realizes I have wasted loads of creds....
Makes first post on forums whining about hailfires...
I have joined the whine army and I am proud of it...
#229
Posted January 27 2013 - 08:55 PM
heres some junk from tips and tricks thread if you are having problems with your missles hitting the floor before getting to your target..
dont really know how to help, other than those few tips, keep practicing, maybe the weapon just isn't suited to your play style_
- You do not need to hold the 'weapon ability' button (mouse button 3 by default) to enable the lock on, only to click it once then when your reticule passes over a target (enemy mech) it will 'lock-on' with a 'lock' sound and UI effect. Remember though, if you click the 'lock-on' button and do not see any enemies, it will time-out and you will need to activate it again.[EMEUTIER]
- When Firing the rockets It is often best NOT to fire directly at the target but where you imagine they might be heading towards, and when firing from some distance over an open space try firing the rockets (after lock-on) at an upwards angle so they can travel over obstacles and act with a mortar style effect.[EMEUTIER]
- You can "dumb fire" hellfire missiles. A lock on is not necessary, but this means that the missiles will not actively track targets [ArnieF4440]
- Hellfires can lock onto turrets and other items. This can be really annoying if there's an enemy mech behind the item though, so you gotta be a bit careful with your aim [ArnieF4440]
- If you get hit by a Hellfire salvo, you get knocked back by the impact of the explosion. This is amplified if you're hovering and it can throw off your aim [ArnieF4440]
- I find that if you've got an open enough area, jumping and firing hellfires works best. It gives the missiles more distance to home onto targets [ArnieF4440]
- Hellfire Missiles are capable of homing around corners and above walls, as long as you've got the lock, they can do this. I recommend aiming above or to the left or right of the target depending on the obstacle so the projectiles can spread, then start homing [ArnieF4440]
- You can also spam the weapon utility for Hellfires. For me in particular, I added a thumb button as a keybinding so its a bit easier to use hellfires while shooting [ArnieF4440]
- You cannot lock-on to a target inside or behind a shield [ArnieF4440]
- You can fire Hellfire missiles a few fractions of a second earlier than when you see the reticule lock on. This will have no downside in terms of missile homing, you just have to get the timing down [ArnieF4440]
- If you're coming up against someone close range, it is possible to boost through the center of the hellfires due to the spread and homing pattern of hellfires [ArnieF4440]
- You can fire then lock onto a target and it'll still home onto whoever you're firing at. Cool for firing around corners [ArnieF4440]
#230
Posted January 27 2013 - 09:55 PM
Just because you've been able to stomp on newbies doesn't mean the weapon is viable
For the record, Timber_Wolf and PlagueDoctor have been Hellfire fanboys since Alpha
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