On radar jammers
#1
Posted March 10 2012 - 11:52 AM
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"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted March 11 2012 - 08:17 AM
-Immanuel Kant
#3
Posted March 11 2012 - 10:13 AM
it jammed somthing
Wandering gun #45
#4
Posted March 12 2012 - 03:50 PM
On the other one hand, jammers might add an interesting set of tactics, at least, on certain maps as well as in certain gamemodes.
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"The difference between theory and practice is smaller in theory than it is in practice"
#5
Posted March 13 2012 - 05:41 AM
Here's a question, I've not really seen radars on the HUDs in the mechs. If they implement that for, like, scout mechs then yeah I would say a jammer would be totally useful, but I'd want it to be kind of a one-off weapon of some kind. Maybe a secondary weapon with a crazy-long reload time. Sort of like those grenades that spread little metal flak to mess with electronics.
#6
Posted March 13 2012 - 11:29 AM
ThinkTank said:
Yep, those would be the 2 main ideas or approaches on jammers.
IIRC, we were discussing on the following details, prior to the forum's anomaly:
1.- Deployable Static Jammers:
- Once you deploy it then you can not move it again.
- Bigger size. ( So pilots do not deploy these on unaccessible places on the maps )
- Bigger umbrella than the mech's version.
- More efective than the mech's version.
- Someone suggested making these visible on radar. So pilots can remove them making the whole thing more fun...
2.- Mech jammering equipment:
- Not so efficient as the static version.
- Smaller range or umbrella.
- Cooldown required or to limit jammering to some few seconds.
- Smaller range or umbrella.
I think that this is basically what we were discussing on the matter. Go it, guys!
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"The difference between theory and practice is smaller in theory than it is in practice"
#8
Posted March 13 2012 - 03:42 PM
Only problem is as as was pointed out preventing them from being placed in "bad" locations.
On board radarjammers may be the way to go.
Im not sure about what other items will go in your accessory slot (if you have one) but perhaps the other accessories could be valuable enough that the mech based jammer provides a large area. so you have a kind of "someone on our team take jammer'
or a "hey mate, one of us take jammer, the other go (somethingelse)" Making the jammer a support item. (i love support classes )
#9
Posted March 13 2012 - 08:14 PM
I support 'radar jamming'.
#10
Posted March 14 2012 - 07:20 AM
Psygnosis said:
Only problem is as as was pointed out preventing them from being placed in "bad" locations.
On board radarjammers may be the way to go.
Im not sure about what other items will go in your accessory slot (if you have one) but perhaps the other accessories could be valuable enough that the mech based jammer provides a large area. so you have a kind of "someone on our team take jammer'
or a "hey mate, one of us take jammer, the other go (somethingelse)" Making the jammer a support item. (i love support classes )
I like your approach on jammers up there. I think that 1 team mate could significantly sacrifice his own firepower with a jammer and in order to support his team. I also like the 1 jammer per team option, indeed. This suggestion makes me not to be interested on deployable static jammers anymore.
Additionally, short duration (some few seconds) plus one fair cooldown should be the right way for jammers (as equipment for a mech per team or in 1vs1), IMHO.
So good point, Psygnosis!
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"The difference between theory and practice is smaller in theory than it is in practice"
#11
Posted March 14 2012 - 08:24 AM
#12
Posted March 15 2012 - 07:16 AM
I'm pretty curious on whether pilots will be able to pick up and drop stuff during the fight. Time will tell...
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"The difference between theory and practice is smaller in theory than it is in practice"
#13
Posted March 25 2012 - 11:15 AM
almost like a reverse motion sensor from Battlefield
because bow ties are cool
#14
Posted March 29 2012 - 04:25 AM
Wandering gun #45
#15
Posted March 30 2012 - 12:07 PM
Odin said:
almost like a reverse motion sensor from Battlefield
Or this dart could interfere the jamming system of your targetted mech.
I like this idea for when you visually see a mech not showin on radar. One quite neat way to counter jammers!
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"The difference between theory and practice is smaller in theory than it is in practice"
#16
Posted April 02 2012 - 05:43 AM
Silencer said:
Indeed! I never thought of it that way.
Wandering gun #45
#17
Posted April 06 2012 - 12:25 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
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