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EMP - Overpowered and out of Control!!!! or is it_


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#21 AsianJoyKiller

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Posted December 23 2012 - 10:11 AM

View PostThe_Silencer, on December 23 2012 - 10:07 AM, said:

View PostAsianJoyKiller, on December 23 2012 - 09:58 AM, said:

View PostOmega22, on December 23 2012 - 09:55 AM, said:

Emp for all so stop  complaining and get with the game !!!
Being available to everyone doesn't mean it's balanced.
After all, we could all have access to 1-hit kill seeking missiles that can pass through walls, but would it be balanced_ Nope.

So now you starting to realize on that my suggestion on limiting EMPs to A mech classes does not sound that bad_ :P
No.
That idea is still completely idiotic.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#22 PlagueDoctor

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Posted December 23 2012 - 10:11 AM

View PostThe_Silencer, on December 23 2012 - 10:07 AM, said:

So now you starting to realize on that my suggestion on limiting EMPs to A mech classes does not sound that bad_ :P

I'm not sure we're playing the same game here


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#23 The_Silencer

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Posted December 23 2012 - 10:18 AM

I may post an "idiotic" comment upon a time if you concede me the "license"... :rolleyes:

Although I got one question for you AJK (and to PlagueDoctor as well...): Do you use EMPs whilst you're piloting a CupCake mech_ Just curious on this..

Edited by The_Silencer, December 23 2012 - 10:28 AM.

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"The difference between theory and practice is smaller in theory than it is in practice"


#24 PlagueDoctor

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Posted December 23 2012 - 10:26 AM

I don't use the EMP. Just like I didn't use the seeker in cbe3, I don't use things that I find to be easy wins.


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#25 The_Silencer

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Posted December 23 2012 - 10:30 AM

View PostPlagueDoctor, on December 23 2012 - 10:26 AM, said:

I don't use the EMP. Just like I didn't use the seeker in cbe3, I don't use things that I find to be easy wins.

I should PM you on this but.. are you a Bruiser pilot_

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"The difference between theory and practice is smaller in theory than it is in practice"


#26 PlagueDoctor

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Posted December 23 2012 - 10:32 AM

View PostThe_Silencer, on December 23 2012 - 10:30 AM, said:

I should PM you on this but.. are you a Bruiser pilot_

I used to be, but I find the Bruiser to be underwhelming in most circumstances. The hellfires kind of piss me off, because the second volley never locks on. (but thats another conversation)


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#27 The_Silencer

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Posted December 23 2012 - 10:40 AM

Yep, I'm afraid.. back on topic then. :)

*I was just checking my precognoscitive abilities...

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"The difference between theory and practice is smaller in theory than it is in practice"


#28 AsianJoyKiller

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Posted December 23 2012 - 10:54 AM

View PostThe_Silencer, on December 23 2012 - 10:18 AM, said:

Although I got one question for you AJK (and to PlagueDoctor as well...): Do you use EMPs whilst you're piloting a CupCake mech_ Just curious on this.
I use them on damn near everything. Why wouldn't I when they give such a large advantage_

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#29 Evan_85

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Posted December 23 2012 - 11:05 AM

View PostDarkPulse, on December 23 2012 - 09:00 AM, said:

Sorry, but I make it my mission to hunt down any unfortunate bastard that has the balls to EMP me.
Actually that mentality made me equip an EMP on all my A class mechs. One needs to get better, right_

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#30 DarkPulse

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Posted December 23 2012 - 11:57 AM

View Poststallion, on December 23 2012 - 09:17 AM, said:

there's a emp countermeasure, I tried it and it's not that bad at all...
Yes, and a coordinated team will chain EMPs. You get one countermeasure use per life.

So if that happens, all that a buddy needs to do is EMP you again - and then you're sunk for seven seconds or your death, whatever comes first (and with two people shooting you, odds are it'll be the death.)
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#31 AsianJoyKiller

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Posted December 23 2012 - 11:59 AM

View PostDarkPulse, on December 23 2012 - 11:57 AM, said:

View Poststallion, on December 23 2012 - 09:17 AM, said:

there's a emp countermeasure, I tried it and it's not that bad at all...
Yes, and a coordinated team will chain EMPs. You get one countermeasure use per life.

So if that happens, all that a buddy needs to do is EMP you again - and then you're sunk for seven seconds or your death, whatever comes first (and with two people shooting you, odds are it'll be the death.)
Not to mention against a team using EMP regularly you'll never be able to replace as many CMs as you lost without shelling out cash.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#32 The_Silencer

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Posted December 23 2012 - 12:57 PM

Guys, I got EMPed today and I was able to pay back using an item (EMP).  Anyone else has noticed on that too_

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"The difference between theory and practice is smaller in theory than it is in practice"


#33 Komodo_Saurian

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Posted December 23 2012 - 01:08 PM

View PostPlagueDoctor, on December 23 2012 - 10:00 AM, said:

View PostOmega22, on December 23 2012 - 09:55 AM, said:

Emp for all so stop  complaining and get with the game !!!

Just wait until you go against a team with all EMPs and you can't do anything.

ever.
Use your own_

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#34 TwiceDead

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Posted December 23 2012 - 01:13 PM

View PostDarkPulse, on December 23 2012 - 09:00 AM, said:

I welcome the change. I hope it is something along the lines of what I suggested (making your HUD indicators go haywire, having no idea of what your actual heat and armor is, and adding some more static to make it difficult to see). That makes more sense with what an EMP does as opposed to its current "LOLZ U HAZ NO SHOT NOW I SHOT U IN TEH FAEC!"

... Now if it makes sense for the hud to go haywire or not I dont quite agree with that. It makes sense that the hud shuts down and you cant shoot for fuzzy bunny, but it should also shut down the entire control system for the mech since I refuse to believe that it's controlled completely mechanically.

OMGWHOTHEFUCKCARESJUSTGETRIDOFTHEGODDAMNEMP! -_-
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#35 Rosengren

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Posted December 23 2012 - 01:14 PM

View PostKomodo_Saurian, on December 23 2012 - 01:08 PM, said:

Use your own_

It's pretty bad when one item rules the game to the extent that the only way to counter its use is to use it first.

#36 stallion

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Posted December 23 2012 - 01:19 PM

View PostAsianJoyKiller, on December 23 2012 - 11:59 AM, said:

View PostDarkPulse, on December 23 2012 - 11:57 AM, said:

View Poststallion, on December 23 2012 - 09:17 AM, said:

there's a emp countermeasure, I tried it and it's not that bad at all...
Yes, and a coordinated team will chain EMPs. You get one countermeasure use per life.

So if that happens, all that a buddy needs to do is EMP you again - and then you're sunk for seven seconds or your death, whatever comes first (and with two people shooting you, odds are it'll be the death.)
Not to mention against a team using EMP regularly you'll never be able to replace as many CMs as you lost without shelling out cash.
don't get me wrong guys, but I feel this same as complaining for a team chaining you with TOW :lol:
ok, maybe I slightly exaggerated :P
tbh, I think that duration of emp should be shorter...

On a long enough timeline, the survival rate for everyone drops to zero.

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#37 The_Silencer

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Posted December 23 2012 - 01:22 PM

LEt me ask you this one more time guys... Can you use items or not after being hit by an EMP_

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"The difference between theory and practice is smaller in theory than it is in practice"


#38 AsianJoyKiller

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Posted December 23 2012 - 01:24 PM

View PostThe_Silencer, on December 23 2012 - 01:22 PM, said:

LEt me ask you this one more time guys... Can you use items or not after being hit by an EMP_
Nope.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#39 TwiceDead

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Posted December 23 2012 - 01:30 PM

View Poststallion, on December 23 2012 - 01:19 PM, said:

View PostAsianJoyKiller, on December 23 2012 - 11:59 AM, said:

View PostDarkPulse, on December 23 2012 - 11:57 AM, said:

View Poststallion, on December 23 2012 - 09:17 AM, said:

there's a emp countermeasure, I tried it and it's not that bad at all...
Yes, and a coordinated team will chain EMPs. You get one countermeasure use per life.

So if that happens, all that a buddy needs to do is EMP you again - and then you're sunk for seven seconds or your death, whatever comes first (and with two people shooting you, odds are it'll be the death.)
Not to mention against a team using EMP regularly you'll never be able to replace as many CMs as you lost without shelling out cash.
don't get me wrong guys, but I feel this same as complaining for a team chaining you with TOW :lol:
ok, maybe I slightly exaggerated :P
tbh, I think that duration of emp should be shorter...

I think a duration for the EMP should NOT EXIST.
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#40 The_Silencer

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Posted December 23 2012 - 01:31 PM

View PostAsianJoyKiller, on December 23 2012 - 01:24 PM, said:

View PostThe_Silencer, on December 23 2012 - 01:22 PM, said:

LEt me ask you this one more time guys... Can you use items or not after being hit by an EMP_
Nope.

:mellow:
Now feeling a little bit confused... I'll check it again -and I'm not playing you on this- though..

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"The difference between theory and practice is smaller in theory than it is in practice"





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