EMP - Overpowered and out of Control!!!! or is it_
#41
Posted December 23 2012 - 05:08 PM
Also, they're a terrible mechanic.
Stuns are boring. Disarms are boring. Removing control of your 'mech is super boring. The only reason I'm remotely okay with having a control-removal mechanic regarding overheats is because you're inflicting it upon yourself.
EMPs are just irritating. They're an AoE disarm that totally removes your combat effectiveness. They are not interesting to be hit by, they give rise to no particular playstyle, and they're a great way to spend money on HAWKEN when the system ought to be 'pay because you like us/because this art is cool' not 'pay to avoid having all the fun sucked out of your game'.
Very much like many temporary-invincibility mechanics or stun-locks or other things, they make the game very easy for one person to survive and very hard for the other person with no real drawbacks except 'easy to dodge'. There's no fighting with EMPs. You get hit with it and that's all. If I get hit with a TOW or an HE charge or something, cool, I can fight. If I get hit with an EMP, I have to go. I'm a good dodger, but I am here to fight people, not be repeatedly forced flee from them because I haven't paid enough.
I would absolutely pay money for this game.
I will absolutely never buy a single consumable countermeasure, ever.
Consumable stun breakers are the most egregious abuse of a game system for profit I hope I ever run into. They suck in every other game they exist in, and they suck extra in action mech games that are otherwise an absolute trainload of fun.
#42
Posted December 23 2012 - 07:22 PM
Hiphin, on December 23 2012 - 08:07 AM, said:
When HIT with an EMP RUN do not stand there as if your legs are pinned to the ground
Several times I was EMP'ed ran and Killed the person who EMP'ed me and chased....
agreed, I don't even use countermeasures, not out of some moral high ground but simply because i keep forgetting to click it on, I habitually do a runner/be as annoying as possible throughout the EMP lock and it ends up being a successful escape or tables turned regardless, I really don't believe EMP is OP at all, and I don't even use it that much.
Being disabled for a few seconds is boring_ What compared to the whole 10-20 minutes firing the most absurd volume of ballistics at someone_ I see being EMP'd as almost like a break, keeps you on your toes that reminds you not everything is hold left click.
Edited by Woobins, December 23 2012 - 08:34 PM.
THREADS -{ Who wins_ -//- Alternative EMP -//- Hawken OST_ }
#43
Posted December 23 2012 - 08:08 PM
#44
Posted December 24 2012 - 01:00 AM
I have actually stopped fighting people because someone else hit them with an EMP. I usually go for the person who fired the EMP when that happens to thank them for ruining the fight. I have also seen a few obviously new players in Open Beta dominating DM games, simply because they use the EMP, and then they complain about how Hawken is too easy.
And the countermeasures...
In a normal DM game with no HC boost, you can make about 130 HC if you win. a single countermeasure charge costs about 100 HC. that means that if you counter a single EMP, you basically forfeit your winnings. Is that worth it_
The only way I could see keeping so long a shutdown, is if they completely remove the blast at the impact point, as well as slowing the projectile down. This would make it closer to the HE charge with how hard it is to actually hit someone, and removes the ability to hit multiple people at once. Although, even with these changes, seven seconds still seems way too long for how quickly you can die in Hawken.
#45
Posted December 24 2012 - 01:24 AM
And the fact that there are countermeasures which cost credits per-use, and let you cancel an EMP...whaaaaaaat.
Edited by Kitsunin, December 24 2012 - 01:26 AM.
#46
Posted December 24 2012 - 01:34 AM
#47
Posted December 24 2012 - 01:43 AM
Animal_Man, on December 24 2012 - 01:34 AM, said:
#48
Posted December 24 2012 - 02:20 AM
Seriously, it's the easiest weapon/item/etc to connect with. Splash the ground and watch it disable people outside of the actual visual blast
You can hit people through walls with it, rush and detonate with a CM to negate its effect on you, and it's an item that comes back after a certain timespan
If you wanna talk about newbies and bad players trying to force balance their way, why don't we talk about the people who think it's okay to have 7 seconds of free beatdown time on an opponent in a game where you can kill in half of that
#49
Posted December 24 2012 - 03:37 AM
NotKjell, on December 23 2012 - 08:32 AM, said:
And this is why the EMP is banned in the upcoming tournament. It's the best item in the game hands down, no comparison. It's so versatile, so easy to use and give such a huge payoff. A direct hit with the HE charge does 160 damage with a direct hit, and it has a unique travel time and no mid-air detonate. With 8 seconds of shutdown, I can kill a C-class from full health without him being able to fight back. And I can hit him through a wall. With teamwork, chain EMPing someone is utterly absurd and due to the obscene splash radius you can easy EMP more than 1 enemy at a time. Hell, in CBE3 the EMP had half the duration yet was still the best item in the game. Scrims, pugs and matches between clans had EMP's flying everywhere.
When something is the only truely viable choice, it's overpowered.
In the prev releases the emp was about a 3sec shutdown - now its a 8 sec shutdown and usually I am able to evade after beeing hit. It's not "by far" the best item. IMHO the machine gun tower is by far more powerful than that stupid noop emp. You cant kill a class a by emping it - class b and c are easier but still i am able to flee with my bruiser - with my inf its abolutely no problem to evade the kill move of the EMPer. Usually I kill them after i reactive because the EMPers get to hasty.
Now you have the opportunity to counter the EMP - so EMP is worthless in some situations. But still i am using exstinguisher because i am able to evade.
What do you want_ Items that are useless_ Sometimes Balance is overrated - the players pick and balance based on their abbility
Edited by cognos, December 24 2012 - 03:41 AM.
#50
Posted December 24 2012 - 03:49 AM
cognos, on December 24 2012 - 03:37 AM, said:
Now you have the opportunity to counter the EMP - so EMP is worthless in some situations. But still i am using exstinguisher because i am able to evade.
What do you want_ Items that are useless_ Sometimes Balance is overrated - the players pick and balance based on their abbility
#51
Posted December 24 2012 - 04:17 AM
cognos, on December 24 2012 - 03:37 AM, said:
The EMP makes it so that you absolutely must spend the next seven seconds fleeing for your life, regardless of how much health you have. All because you got hit once. Getting hit by a missile, grenade, sabot or whatever from full health still gives you a fighting chance. Fleeing is only one of two options and if you do flee you at least have the ability to choose how far you run and when or if you turn around to counterattack.
#52
Posted December 24 2012 - 06:11 AM
It's interesting me and my friends are all Top 3 players...
They don't think anything is wrong with it.
Some of them don't even use the EMP.
We seriously didn't have any trouble with balance.
I used the Brawler at level 1 and got kills and got killed.
I will not be using a Emp with him cause of the speed and Power
I felt the level 1 brawler was underpowered, which is how it should feel.
With just a few levels I'm starting to feel like its a Monster.
And the MG turret is a nice companion... Better not let people catch on to the MG turret though...
Cause it'll get NERFED!!
So once I get Good I'm a cheater and its gonna need Balance.
I hate that so much cause its not really a balancing of mechanics its a balancing of unskilled players
capabilities vs. the advantage of being a better player. You make it take more to be Good is all,
then when people exceed that bar, you raise it again.(I don't mind Challenge but Below is a Bar too High for Fun)
If it doesn't feel like a fun game anymore, its like a job.
"Oh NOOOOoooooo people are complaining that the .50 Cal is too powerful!!!!!" "I have an Idea, Make it take 3 headshots to kill someone" EXCELLENT!!!!
#53
Posted December 24 2012 - 06:14 AM
cognos, on December 24 2012 - 03:37 AM, said:
NotKjell, on December 23 2012 - 08:32 AM, said:
And this is why the EMP is banned in the upcoming tournament. It's the best item in the game hands down, no comparison. It's so versatile, so easy to use and give such a huge payoff. A direct hit with the HE charge does 160 damage with a direct hit, and it has a unique travel time and no mid-air detonate. With 8 seconds of shutdown, I can kill a C-class from full health without him being able to fight back. And I can hit him through a wall. With teamwork, chain EMPing someone is utterly absurd and due to the obscene splash radius you can easy EMP more than 1 enemy at a time. Hell, in CBE3 the EMP had half the duration yet was still the best item in the game. Scrims, pugs and matches between clans had EMP's flying everywhere.
When something is the only truely viable choice, it's overpowered.
In the prev releases the emp was about a 3sec shutdown - now its a 8 sec shutdown and usually I am able to evade after beeing hit. It's not "by far" the best item. IMHO the machine gun tower is by far more powerful than that stupid noop emp. You cant kill a class a by emping it - class b and c are easier but still i am able to flee with my bruiser - with my inf its abolutely no problem to evade the kill move of the EMPer. Usually I kill them after i reactive because the EMPers get to hasty.
Now you have the opportunity to counter the EMP - so EMP is worthless in some situations. But still i am using exstinguisher because i am able to evade.
What do you want_ Items that are useless_ Sometimes Balance is overrated - the players pick and balance based on their abbility
You my friend must be Top 3 or you got emped and realized its not OP and you did something amazing... you used Shift!!!!
#54
Posted December 24 2012 - 07:20 AM
Hiphin, on December 24 2012 - 06:11 AM, said:
It's interesting me and my friends are all Top 3 players...
They don't think anything is wrong with it. Some of them don't even use the EMP.
Quote
I used the Brawler at level 1 and got kills and got killed.
I will not be using a Emp with him cause of the speed and Power
Quote
With just a few levels I'm starting to feel like its a Monster.
Quote
Cause it'll get NERFED!!
Quote
I hate that so much cause its not really a balancing of mechanics its a balancing of unskilled players
capabilities vs. the advantage of being a better player. You make it take more to be Good is all,
then when people exceed that bar, you raise it again.(I don't mind Challenge but Below is a Bar too High for Fun)
If it doesn't feel like a fun game anymore, its like a job.
Yeah there are good players out there pub-stomping, but the EMP does not factor within player skill. There's a multitude of people pub-stomping without the use of EMP, it's just that EMP is the bad players solution to all his problems... Or someone who enjoys to exploit the only viable offensive item there is. (Well I use MG turret but ohwell.)
Quote
What are you trying to prove with this_ Any fuzzy bunny can see THAT is a bad idea.
When you can kill someone in TWO Seconds in this game, seven seconds of free reign is an eternity and a ticket to the inside of satans furnace, which is basically you surrounded by burning and melting metal trapped inside your mech. A H.E Charge deals damage, yes. But in seven seconds, you can kill THREE opponents that are too stupid to run away with little to NO effort. You don't need to worry about dodging or moving anymore, just sit still and watch the fuzzy bunny squaddle about helplessly while you hold your firetrigger blowing them to pieces one by one with NO effort involved. If you can't kill a person in a 7 second duration, then you are just bad, and should be ashamed for being such a bad tracker. If you can't hit a person with the EMP, then you should be even more ashamed considering the darn thing has a radius at the size of the FU--NG globe!
Quote
Oh my god...
#55
Posted December 24 2012 - 07:25 AM
Whenever I get EMPed, I just have to run a bit. That doesn't seem like too much of an annoyance.
#56
Posted December 24 2012 - 07:27 AM
AsianJoyKiller, on December 23 2012 - 10:54 AM, said:
Perhaps 'cos you end up exploting a balancing inconsistency_ I use it sometimes only, mainly when the things get too ugly when I'm piloting my Scout. But most of the times I don't go EMP and use other items for the sake of the fair-play. I'm not judging you though..
.
"The difference between theory and practice is smaller in theory than it is in practice"
#57
Posted December 24 2012 - 07:44 AM
The_Silencer, on December 24 2012 - 07:27 AM, said:
AsianJoyKiller, on December 23 2012 - 10:54 AM, said:
Perhaps 'cos you end up exploting a balancing inconsistency_ I use it sometimes only, mainly when the things get too ugly when I'm piloting my Scout. But most of the times I don't go EMP and use other items for the sake of the fair-play. I'm not judging you though..
In pub play, I'll take whatever advantage I can get legitimately.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#58
Posted December 24 2012 - 07:59 AM
Nevertheless, I'm not nor I wasn't judging you.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#59
Posted December 24 2012 - 01:41 PM
It is kinda like how the Armor Lock was in Halo Reach. It prevented you from getting the kill, and the only counter for it would be time.
In the hands of an unskilled player, EMP becomes an annoyance. In the hands of a skilled player, EMP can be beyond devastating.
#60
Posted December 24 2012 - 01:57 PM
Kitsunin, on December 24 2012 - 03:49 AM, said:
cognos, on December 24 2012 - 03:37 AM, said:
Now you have the opportunity to counter the EMP - so EMP is worthless in some situations. But still i am using exstinguisher because i am able to evade.
What do you want_ Items that are useless_ Sometimes Balance is overrated - the players pick and balance based on their abbility
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