Map Suggestions:
#21
Posted January 18 2013 - 04:35 AM
#22
Posted January 18 2013 - 07:30 AM
#23
Posted January 18 2013 - 11:04 AM
#24
Posted January 18 2013 - 02:52 PM
I had read that they might be inspired by Lost Planet 2, for PvE experience, i really hope that it will inspire the next environements styles (without the creatures of course). Here's a few concept arts from LP2, and for thoses who never played/seen LP2 multiplayer, a gameplay video in a jungle style map here :
In my opinion, for the mechs scale and look visually impressive and really stand-out, environements should be a little realists for the players to visually feel the scale of what they are piloting. In some of the current map (i don't remember wich) there's no visual signs for the players to actually compare the mechs scales. It's not affecting the gameplay at all, but a bit of the "immersion".
To me vegetation/harsh natural terrain are more likely to reallistically fit with walking robots.
Battlefield-style maps would fit better than COD-style maps. But maybe bigger-maps should be part of a dedicated game-mode like in Halo games, and separated from "classic close-quarter corridors" maps.
Edited by erathic, January 20 2013 - 09:18 AM.
#26
Posted January 20 2013 - 05:01 AM
#27
Posted January 20 2013 - 08:53 AM
The_Silencer, on January 18 2013 - 05:39 PM, said:
I think too much wide open space is a bad idea for Hawken because it would turn the game into a non-stop slugfest and you need to have a lot of places for cover imo to repair and just to break up the action somewhat in general. It would be cool for some maps to have a courtyard area in the center where we can get it on, but I don't want to be constantly engaged. Also to much flat ground is boring, it should keep the heavy use of the z-axis and multi tiered environments.I like the gritty theme of Hawken's maps, yet I'd also like to see fun maps like a lunar base or underwater base or whatever.
#28
Posted January 20 2013 - 09:46 AM
example like an abondon island,secreat facilitie or somthing more realistic with mor sapaces for sharpshooters to hide,
in the actual maps there are very little places to take cover,i think there should be like more saund efects o mabye some animal skulls in the ground like if a real disaster has accour XD
well there are some ideas,thanks 4 the game haha
#29
Posted January 20 2013 - 10:31 AM
Ice-locked by GriffGraph
Jungle on fire map : a tropical minning facility set on fire , wet and foggy, with many explosives barrels and a corrosive acid river.
something between :
tribes bychrom
jungle by Nuro
#30
Posted January 20 2013 - 11:06 AM
tamazomby, on January 20 2013 - 08:53 AM, said:
The_Silencer, on January 18 2013 - 05:39 PM, said:
I think too much wide open space is a bad idea for Hawken because it would turn the game into a non-stop slugfest and you need to have a lot of places for cover imo to repair and just to break up the action somewhat in general. It would be cool for some maps to have a courtyard area in the center where we can get it on, but I don't want to be constantly engaged. Also to much flat ground is boring, it should keep the heavy use of the z-axis and multi tiered environments.I like the gritty theme of Hawken's maps, yet I'd also like to see fun maps like a lunar base or underwater base or whatever.
That was just an excerpt. The playable area would be limited to the stuff you can see to the left. The other chunk would be part of the environment as background; this not into the playable area. Although what you can see would just be a corner of the scenario..
I do attach another picture of it so you guys see some more of detail on this I made in 2006...:
Edited by The_Silencer, January 20 2013 - 03:25 PM.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#31
Posted January 20 2013 - 11:08 AM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#32
Posted January 20 2013 - 11:58 AM
Would be bonus if the trees could fall over as they take heavy damage. Might be asking a bit much though...
Edited by Foggy, January 20 2013 - 11:59 AM.
#33
Posted January 20 2013 - 05:05 PM
Or a major port in Karachi_Maybe an Airbase_ {My Personal Favorite!}
Notice to Noobies
Hawken Tips and Tricks Thread
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Moves Like Mech Jagger
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Low FPS_
#34
Posted January 20 2013 - 05:39 PM
Command0Dude, on January 18 2013 - 07:30 AM, said:
Edited by tamazomby, January 20 2013 - 05:56 PM.
#35
Posted January 20 2013 - 06:40 PM
It was fun while it lasted.
#36
Posted January 20 2013 - 07:56 PM
#37
Posted January 20 2013 - 09:34 PM
FenixStryk, on January 20 2013 - 06:40 PM, said:
But realistically is terrain in general symmetrical_
City maps could be symmetrical but natural settings or outskirts should be asymmetrical to add flavor
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#38
Posted January 20 2013 - 11:54 PM
#39
Posted January 21 2013 - 11:36 AM
#40
Posted January 23 2013 - 09:23 PM
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
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