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Map Suggestions:

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#21 Gree

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Posted January 18 2013 - 04:35 AM

They'd better make new maps quickly,because I'm starting to get really bored of our 4 maps...

#22 Command0Dude

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Posted January 18 2013 - 07:30 AM

I would like to see a WWI-esque No man's land style map. With literally two bases hidden from view of each other and an open map with minimal cover and two big trench networks on both sides.

#23 Blentech_Blender

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Posted January 18 2013 - 11:04 AM

In my opinion new map is the most important thing the dev should be doing right now. Before the community loose interest to other game.
It's Hawken smoke don't breathe this.

#24 erathic

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Posted January 18 2013 - 02:52 PM

Can't wait for new maps and game-modes too,
I had read that they might be inspired by Lost Planet 2, for PvE experience, i really hope that it will inspire the next environements styles (without the creatures of course). Here's a few concept arts from LP2, and for thoses who never played/seen LP2 multiplayer, a gameplay video in a jungle style map here :

In my opinion, for the mechs scale and look visually impressive and really stand-out, environements should be a little realists for the players to visually feel the scale of what they are piloting. In some of the current map (i don't remember wich) there's no visual signs for the players to actually compare the mechs scales. It's not affecting the gameplay at all, but a bit of the "immersion".

To me vegetation/harsh natural terrain are more likely to reallistically fit with walking robots.
Battlefield-style maps would fit better than COD-style maps. But maybe bigger-maps should be part of a dedicated game-mode like in Halo games, and separated from "classic close-quarter corridors" maps.

Posted Image

Edited by erathic, January 20 2013 - 09:18 AM.

Posted Image


#25 The_Silencer

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Posted January 18 2013 - 05:39 PM

An unreleased scenario I made in 2006..:

Attached Thumbnails

  • The_Silencer_Concept_SCn_Pre-Alpha-Ancient_Town_v1-r13_2006.jpg

Posted Image

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"The difference between theory and practice is smaller in theory than it is in practice"


#26 Kvazimodo

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Posted January 20 2013 - 05:01 AM

I'm starving for some new maps

#27 tamazomby

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Posted January 20 2013 - 08:53 AM

View PostThe_Silencer, on January 18 2013 - 05:39 PM, said:

An unreleased scenario I made in 2006..
Posted Image
I think too much wide open space is a bad idea for Hawken because it would turn the game into a non-stop slugfest and you need to have a lot of places for cover imo to repair and just to break up the action somewhat in general.  It would be cool for some maps to have a courtyard area in the center where we can get it on, but I don't want to be constantly engaged.  Also to much flat ground is boring, it should keep the heavy use of the z-axis and multi tiered environments.

I like the gritty theme of Hawken's maps, yet I'd also like to see fun maps like a lunar base or underwater base or whatever.
Posted Image

#28 astaroth777

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Posted January 20 2013 - 09:46 AM

i think new maps would be grate,the same maps get me bored and well athik there should be maps with real like spaces
example like an abondon island,secreat facilitie or somthing more realistic with mor sapaces for sharpshooters to hide,
in the actual maps there are very little places to take cover,i think there should be like more saund efects o mabye some animal skulls in the ground like if a real disaster has accour XD
well there are some ideas,thanks 4 the game haha :lol: ;)

#29 erathic

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Posted January 20 2013 - 10:31 AM

Snow map : Sentium crash site with giants chunks of smoking spaceships to climb on, Fire, and sliding ice parts

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Ice-locked by GriffGraph

Jungle on fire map : a tropical minning facility set on fire , wet and foggy, with many explosives barrels and a corrosive acid river.
something between :
Posted Image
tribes bychrom

Posted Image
jungle by Nuro

Posted Image


#30 The_Silencer

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Posted January 20 2013 - 11:06 AM

View Posttamazomby, on January 20 2013 - 08:53 AM, said:

View PostThe_Silencer, on January 18 2013 - 05:39 PM, said:

An unreleased scenario I made in 2006..
Posted Image
I think too much wide open space is a bad idea for Hawken because it would turn the game into a non-stop slugfest and you need to have a lot of places for cover imo to repair and just to break up the action somewhat in general.  It would be cool for some maps to have a courtyard area in the center where we can get it on, but I don't want to be constantly engaged.  Also to much flat ground is boring, it should keep the heavy use of the z-axis and multi tiered environments.

I like the gritty theme of Hawken's maps, yet I'd also like to see fun maps like a lunar base or underwater base or whatever.

That was just an excerpt. The playable area would be limited to the stuff you can see to the left. The other chunk would be part of the environment as background; this not into the playable area. Although what you can see would just be a corner of the scenario..

I do attach another picture of it so you guys see some more of detail on this I made in 2006...:

Attached Thumbnails

  • The_Silencer_Concept_SCn_Pre-Alpha-Ancient_Town_v2b3b_2006.jpg

Edited by The_Silencer, January 20 2013 - 03:25 PM.

Posted Image

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"The difference between theory and practice is smaller in theory than it is in practice"


#31 The_Silencer

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Posted January 20 2013 - 11:08 AM

@erathic: That first snow map concept is simply amazing. Me wants! :)

Posted Image

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"The difference between theory and practice is smaller in theory than it is in practice"


#32 Foggy

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Posted January 20 2013 - 11:58 AM

I'd like to see a forest map with giant trees, something along the lines of Sequoia National Forest, or Endor, etc...

Posted Image

Would be bonus if the trees could fall over as they take heavy damage.  Might be asking a bit much though...

Edited by Foggy, January 20 2013 - 11:59 AM.


#33 Spliff_Craven

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Posted January 20 2013 - 05:05 PM

How about a Dock Yard
Posted Image
Or a major port in Karachi_Posted ImageMaybe an Airbase_ {My Personal Favorite!}
Posted Image

#34 tamazomby

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Posted January 20 2013 - 05:39 PM

Hangar !8/Area 51 :)

View PostCommand0Dude, on January 18 2013 - 07:30 AM, said:

I would like to see a WWI-esque No man's land style map. With literally two bases hidden from view of each other and an open map with minimal cover and two big trench networks on both sides.
From Hidden and Dangerous II
HD2_SabreSquadron 2007-07-10 21-43-53-98.jpg

Edited by tamazomby, January 20 2013 - 05:56 PM.

Posted Image

#35 FenixStryk

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Posted January 20 2013 - 06:40 PM

Symmetric maps would be nice...

It was fun while it lasted.


#36 cowman345

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Posted January 20 2013 - 07:56 PM

I've been thinking it could be really fun to play on a vertically-oriented map, like in some sort of cavernous mining facility, with platforms and lots of jumping around.

#37 Spliff_Craven

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Posted January 20 2013 - 09:34 PM

View PostFenixStryk, on January 20 2013 - 06:40 PM, said:

Symmetric maps would be nice...
I agree a few symmetric maps would be nice...

But realistically is terrain in general symmetrical_

City maps could be symmetrical but natural settings or outskirts should be asymmetrical to add flavor

#38 AlmostEvil_665

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Posted January 20 2013 - 11:54 PM

Any map with as much green and blue.Gray is boring colour :D

#39 Blentech_Blender

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Posted January 21 2013 - 11:36 AM

Maybe a space station with modified gravity.
It's Hawken smoke don't breathe this.

#40 Spliff_Craven

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Posted January 23 2013 - 09:23 PM

The great pyramids of egypt_





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