[HWK]Deuy, on January 22 2013 - 06:18 PM, said:
And what weight class would it appear on_ Stick it on an A-Class, and it's waaay to easy to get in close, stick it on C-class and it'll be practically useless. Stick it on B, and then people complain about only one weight class having a melee weapon.
And how much more powerful than a flak to compensate for the point-blank requirement_
What bothers me most, is the fact that you guys (ADH) think you should be balancing for casual and pub play first, and then you'll work on competitive balance.
I'm sorry, but it just does not work like that.
That is how balance gets broken.
You know what things were balanced for casuals_ Seekers, Hellfires, REV-GL, EMPs, Siege mode.
Look at how well those items and modes are working out.
Siege was thoroughly broken, having a infinite-stalemate exploit that made it technically impossible to win if the losing team relied on that strat. It's change to an Alpha ruleset did nothing to fix that and broke it even further.
Seekers and Hellfires have such a low skill-ceiling they become useless even in high-level pub play. And if you buff them while trying to retain the same ease-of-use, then you end up breaking them like the original implementation of the Seekers.
The REV-GL is a ridiculous weapon that requires a minimum of aiming and skill to use effectively because it just relies on spamming.
EMPs have been broken since alpha, and even when they were 4.5 seconds, they were still considered to be overpowered by the competitive community and were banned from Zeshi's tournament even before they received the idiotic 7 second buff. Even with the nerf they've received, I know (not think, know) that they're still broken and there's absolutely no way that the competitive community will accept them.
That is your history in balancing stuff for casual players.
That's really gone well, hasn't it_
What you should be doing it balancing it for competitive level play, and then figuring out how to make that balance fun for casual players too. Not the other way around, because that's how balance gets broken, and you get bright ideas like a 7 second EMPs.
You guys have stated on multiple occasions that you want Hawken to be viable for eSports.
I believe that you guys believe in doing that and want to do it.
What I don't believe is that you actually know what competitive balance looks like and how to achieve it.