[Request] On Team players..
#1
Posted August 27 2012 - 12:45 PM
If we have a total of 16 or 12 players per match, could you arrange players by slot number and placing that number before any player's callsign into the game, please_
This would speed up COMMs between players. No matter if these players are in the lobby or in the game; or if players are typing text into a chat window or just team speaking..
If you're not a dev then you obviously may discuss on this too. I've cooked up a poll as well; so go it!
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"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted August 29 2012 - 05:49 AM
Do you mean that upon joining a game, players get assigned a number (based on the order they joined) and that is used as the unique key for sorting the scoreboard_
Or do you mean that every player that logs in to the game gets a unique number attached to them- and only them- so that no matter what game they join, their place on the scoreboard is determined by that number_
Why not points earned during the round ordered descending down the scoreboard, so that the player with the most points is on the top regardless of their name or what slot on the server they occupy.
#3
Posted August 29 2012 - 12:43 PM
the idea would be having 1. The_Silencer in the game rather than only the player's callsign. You know, that little label hovering on the player's mech...
From a communication standpoint and also tactically this would be good idea due that you could refer to me as just 1 during the game. In other words, this would speed up things. Not to mention players using special characters; thing which I'd personally would not allow in this game.
Anyways.. For example:
"1,3 and 5, attack the heavy".
"Kill 2!"
Et cetera ...
Yes_
P.S. This could work well for the radar as well; for those mechas which you have already scanned or recognized by visual contact (at close/medium range_). The number of the radar's dot might be reseted once the pilot shuts down his mech though. Just an idea..
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"The difference between theory and practice is smaller in theory than it is in practice"
#4
Posted August 31 2012 - 05:07 AM
Eh, I like it, but I sometimes forget what team I'm on, let alone what number I get assigned in each game I join.
That aside, I can tell you now that almost nobody will really use it.
Pub games of all kinds are notorious for lacking any real player communication, and even when there is some, its either rage/insults or simply ignored 99% of the time.
Also, what clan doesn't use some kind of voice program_ Why would they have any need to call each other by numbers_ I'm 100% sure they will just use each others names.
So, in the end I think it is not worth the effort of putting it in, due to the lack of use it will actually get.
#5
Posted August 31 2012 - 09:32 AM
Overall, i think while it would be a good idea, and nice to impliment without much work, truthfully i find that the lack of coordination in pub matches (without guildies or clan members) is usually minimal, or not at all.
However, in the end i voted yes, i would like to see it, i always give hope to communities to come together and play as a team, wether i believe they will or not, and having a faster and easier way of talking to randoms would be much better then calling out "Nitris, The_Silencer and Brevillance go secure C" because in this game typing that long could get you killed. So We shall see what others think, good idea though!
8-13-12 -> Joined Forums
12-12-12 -> Playing Hawken_
#6
Posted August 31 2012 - 11:04 AM
The_Silencer said:
the idea would be having 1. The_Silencer in the game rather than only the player's callsign. You know, that little label hovering on the player's mech...
From a communication standpoint and also tactically this would be good idea due that you could refer to me as just 1 during the game. In other words, this would speed up things. Not to mention players using special characters; thing which I'd personally would not allow in this game.
Anyways.. For example:
"1,3 and 5, attack the heavy".
"Kill 2!"
Et cetera ...
Yes_
P.S. This could work well for the radar as well; for those mechas which you have already scanned or recognized by visual contact (at close/medium range_). The number of the radar's dot might be reseted once the pilot shuts down his mech though. Just an idea..
Loved it. +1
#7
Posted August 31 2012 - 02:11 PM
Would be as easy as to add just a number to the player's callsign (or name). You could see your team player number on the HUD (as well as you might see other player names and their numbers). And also you could check this data via, for example, pressing TAB and viewing player number plus stats, et cetera.
This could even be extended via standard mesages which you might send to certain player. I think that would be a good improvement from a tactical standpoint. Maybe certain users would not use this but I'm sure on that at the end they would use it at certain extent..
Maybe this could be reinforced via some subtle wave-sound in the moment someone sends you a message. Or a blinking icon. You could always disable this via settings if it annoys you somehow. Nevertheless I've always liked the concept of, at least, one team leader for an squad. The whole thing is to improve communications between the team members during the fight.
I'm not sure on whether spawn points on levels are going to be arranged in some kind of formation for certain game modes or not. But if that would be the case then to have numbered slots in the game lobby (if any..) would be a good thing too. For example, heavy in the middle, medium mechs around the heavy and light wherever else.
If you have any related idea on in-game team communications then, please, post it on here
Edited by The_Silencer, November 12 2012 - 01:51 PM.
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"The difference between theory and practice is smaller in theory than it is in practice"
#9
Posted October 11 2012 - 05:38 PM
Another example:
Iif I'd type "1: 2 C mechs in the middle..", assuming that I want to adress this to player 1 in my team and who is piloting an sniper, then the "1:" chunk would adress and display the message to him only.
Edited by The_Silencer, October 11 2012 - 05:39 PM.
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"The difference between theory and practice is smaller in theory than it is in practice"
#10
Posted December 24 2012 - 05:37 PM
But I like being personal and calling peeps out by their names, lol. Would be good if they got ingame voice player identification working already XD
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#11
Posted December 24 2012 - 06:36 PM
1: (your text here)
the associated pilot's nickname would be displayed in the chat window and game' screen plus the message you typed.
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"The difference between theory and practice is smaller in theory than it is in practice"
#12
Posted December 24 2012 - 08:08 PM
Just seems like pure laziness to call someone a number. Learn their freaken names or just call them "Hey you... yeah the one stuck on the wall".
#13
Posted December 26 2012 - 05:36 AM
A numer which could be shown on the scorboard window. A number which you may type in the chat window but displays the nickname of the pilot in the public or team chat window and in the game' screen.
I do understand your point though. However, if you want to be friend of some pilot then just add it to your friends list. On the other hand, there're players running by certain alias or nicknames which are difficult to remember or which also maybe are too long or well contain certain characters which can confuse you somehow at the time of typing these in the chat window. Just to mention some few cases.
Anyways, if the devs do implement this concept and you don't like it then just don't use it. The player-label numbers thing would work localy at yoiur client side. If the player number would not exist or would go with some typo (for instance 99: , 5 :: , et cetera) then no pilot nickname would be displayed..
Take it easy, dude.
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"The difference between theory and practice is smaller in theory than it is in practice"
#14
Posted December 26 2012 - 05:56 AM
Akrium, on December 24 2012 - 08:08 PM, said:
It presents a choice, its not forcing you to call people by numbers only since it could still display names, you can still call people by names if it works for you, but other players that perceive this method as being more organised/easy to use can also choose to use numbers. It doesn't mean everyone will suddenly start calling people numbers unless its easy and valuable to do so in which case, whats the issue_ It is simply a tool to make communication easier at a time where time isnt on your side, after the game people can recognize those player names for whom they really are anyway.
From a different perspective would this have been an issue if it were the case between choosing our real names and a made up alias like Akrium, The_Silencer or Woobins_ Its simply presenting more options to be more efficient in communication.
(voted yes)
Edited by Woobins, December 26 2012 - 05:58 AM.
THREADS -{ Who wins_ -//- Alternative EMP -//- Hawken OST_ }
#15
Posted December 26 2012 - 06:09 AM
Woobins, on December 26 2012 - 05:56 AM, said:
Akrium, on December 24 2012 - 08:08 PM, said:
It presents a choice, its not forcing you to call people by numbers only since it could still display names, you can still call people by names if it works for you, but other players that perceive this method as being more organised/easy to use can also choose to use numbers. It doesn't mean everyone will suddenly start calling people numbers unless its easy and valuable to do so in which case, whats the issue_ It is simply a tool to make communication easier at a time where time isnt on your side, after the game people can recognize those player names for whom they really are anyway.
From a different perspective would this have been an issue if it were the case between choosing our real names and a made up alias like Akrium, The_Silencer or Woobins_ Its simply presenting more options to be more efficient in communication.
(voted yes)
IIRC, we have received word from the devs on that is going to be possible for us to freely change our nicknames in the games.
Still, that would not imply any problem into all this. Due that, and according to this functionality we're discussing about in here, what would be shown in the game should be your current alias ( in real time). -If am I understanding your point well enough.
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"The difference between theory and practice is smaller in theory than it is in practice"
#16
Posted December 26 2012 - 06:14 AM
A number that sits next to your name would be a random number given to allow teammates to call you by this 'tag'. Your actual alias would still be displayed however in any other context, it is just a tag for teamwork. (as I understand from what you were saying in your OP)
ie;
1. The_Silencer
2. Akrium
3. Woobins
or
AJ2. The_Silencer
WF1. Akrium
TC3. Woobins
(and where roleplayers are concerned the latter preset would contain all the RATEL phonetics they desire ie alpha juliet/whiskey foxtrot/tango charlie or w/e)
But lets say someone got killed, it would just display their alias, or if I hit tab and looked at the opponents player lineup, it would only display their alias, it may be better to have it just as a unique/team specific thing.
Edited by Woobins, December 26 2012 - 06:19 AM.
THREADS -{ Who wins_ -//- Alternative EMP -//- Hawken OST_ }
#17
Posted December 26 2012 - 06:41 AM
For example, pilot roles may oftenly vary during a team match. I can start the match piloting an Scout. But as the match progresses I may pick up any other chassis, dynamically adapting to whatever may be happening in the battlefield at certain moment. For instance, I may pilot 3 different chassis during a match sometimes. Others I won't though.
Could you ellaborate, please_
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"The difference between theory and practice is smaller in theory than it is in practice"
#18
Posted December 26 2012 - 05:57 PM
Whether its 1 or AJ1 it doesnt matter, i interpreted your suggestion as this would just be a randomly (or fixed, depending on mech selection as you mention) generated tag set next to a player on the team scoreboard, I was only calling it AJ1 or something since someone mentioned earlier it could involve RATEL phonetics for those into the roleplay element, it would have no other function different from 1 or vise versa.
ie on the scoreboard if you pick up a scout and your number given is 3 at the start of a team game;
SC3.
if you pick up a sharpshooter
SS3.
pick up a berserker
BZ3.
But then the issue with that is if you want team 'leaders' commanding people, these names changing as pilots change their mechs might just be more annoying than it is helpful. So I had originally thought you may have meant to just have it as a static name tag rather than a dynamically changing name tag depending on mech selection.
Edited by Woobins, December 26 2012 - 05:58 PM.
THREADS -{ Who wins_ -//- Alternative EMP -//- Hawken OST_ }
#19
Posted December 28 2012 - 05:01 AM
Nevertheless, the main goal of this sub-system would basically be to speed up as well as making communications more personalized.
The idea of having different strategical/tactical roles for each of your team mates if very appealing though. +1
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"The difference between theory and practice is smaller in theory than it is in practice"
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