AsianJoyKiller, on February 14 2013 - 10:20 AM, said:
WarPig, on February 14 2013 - 07:34 AM, said:
Ah, no wonder. There did seem to be a lack of preparedness.Good job guys for putting it together so quickly though. Some things to make the next talk more fluid.
1. Make sure everyone has their audio stuff setup right. The bit with space_ was kinda funny but Hugs always came back with "I can't hear you" and that's just wasting time.
2. Have a designated Host. About a quarter or half way through Hugs started turning into the host to keep the conversation going. You're hosting her so definitely be prepared for her. There was a lot of dead air. The Host will have a list of questions and topics to keep the conversation going as well as change the topic if things are going nowhere/getting too heated.
3. Have some pre-recording banter to ease everyone's nerves/make the conversation flow better. There were two distinct halves to the talk: Before Hugs left and after. Before, everyone was sort of awkward, the pace much slower. After Hugs left things immediately turned for the better. Everyone was talking fluidly about the game, discussing, features, modes, and tactics. When Hugs came back this mood carried over into the rest of the talk. Now, maybe it was just space_'s amazing charisma once he got his mic working, but I think it had more to do with the heated game talk that occurred when you guys felt you could talk more naturally. Your tip in the beginning to not talk over each other was also good suggestion.
4. Have some pre-agreed upon talking points. Some of the questions you guys answered in place of Hugs! She doesn't really need to be there if you guys can answer your own questions.
5. Do something about the video feed. I dunno what was going on with the program you were using. It was kinda funny watching the names switch to the wrong picture and the end user putting them back in the right place but that's not what you want.
I look forward to the next dev talk! Major props to everyone involved!