
Devs: two critical play issues need to be fixed--sharpshooters and auditory hit notification
#1
Posted February 24 2013 - 06:26 PM
Lately, I've noticed the sharpshooters are dominating the kill screen in team DM. The top scoring player is ALWAYS a sharpshooter. This is thanks to their special ability, which gives that lovely 350 damage hit that, with a buddy or a follow up shot, can kill an A class in less than a second. That is unreal. And while technically it's lower DPS than, say, FLAK and TOW combined, for that brief second it is the highest DPS in the game. In theory it is lopsided, and in practice it is lopsided. Devs, just look at a random sampling of play logs. I just played ~10 matches, and _every one_ had a sharpshooter at the top. The evidence is there. The FLAK cannon got fixed, I'm sure you can find a workaround that either lowers damage or lengthens recharge time.
The second and more glaring of the problems, which only emerged after the latest patch, was the lack of damage notification in the cockpit. Hits do not register auditorily anymore. So I can end up in the red without _constantly_ eyeing my damage bar. Couple that with snipers, and you're dead before you even know you were hit. Bullet hits should register by ear, like they used to. This should be a simple enough fix, or at least include it as an option. You ought to be able to hear bullets hit the chassis. A simple, but critical, request.
Anyhow, imagine how fun it is to be strolling along, trying to pick a fight, when you think you hear something, check your armor, it's at 150, and you have enough time to say "what, where..." then a second hit brings you down. There's no defense against that, and frankly it's not fun. And that happens way too frequently nowadays. Sadly, I'm going to post this, then uninstall the client. I'll be monitoring the patch notes as they roll out later, but you're losing a committed player in the interim.
#2
Posted February 24 2013 - 07:04 PM
Damn


I dreamed a thousand new paths...I woke and walked my old one.
#3
Posted February 24 2013 - 07:19 PM
Jim Bob || Beserker Big Bertha || Brawler
Bubba || Bruiser Billy-Bob || Technician
Bobby-Joe || Reaper
My name is pronounced (Shuahn-duuh) not (Juan-dee).
#4
Posted February 24 2013 - 07:33 PM
Kronguard, on February 24 2013 - 07:04 PM, said:
Damn

Not so much SS, but hit notifications. I actually totally understand what he is talking about. I've played games were I go from 700 to 100 in the blink of an eye from 2 Sharpies without noticing until it's too late due to no real audible hit sounds that stand out. In a busy firefight you don't always notice it (or the SS way in back) either when there are rockets flying everywhere.
It hasn't ruined the game for me, but it does make some matches pretty irritating when I walk out of the AA on Bazaar and immediately lose most of my armor.
Edited by Dread_nought, February 24 2013 - 07:34 PM.

#5
Posted February 24 2013 - 07:43 PM
Making a topic describing your concern does not prove anything,50 people could post here and agree with you,and it still would not prove anything.
When i play,and i get suddenly hit hard by a single shot,i know that there is an SS somewhere,so i repair,and go around him if i can,if i can't i hang back or try to harass him while signaling my team about it.
There are things you just don't do in matches,like for example.
Don't go head to head with grenadier,you kite him.
Don't try to take on SS from a distance,get close to him,if you can't,fall back.
Don't let scout get too close to you,keep distance.
Don't take on rocketeer/bruiser unless you have an object to hide behind.
So on and so forth.
You'd think that a player with that any hours would of figured out most of this by now.

I dreamed a thousand new paths...I woke and walked my old one.
#6
Posted February 24 2013 - 08:27 PM
as a-class you can abuse terrible netcode btw.: fly and shot. i frapsed some fights with ping 80 against flying scouts. i land perfect shots and they take zero damage.
#7
Posted February 24 2013 - 09:00 PM
Dew, on April 04 2014 - 01:15 PM, said:
#8
Posted February 24 2013 - 09:51 PM
digitalhughes: @s9 you stinkn' weasel!
Don't know which mech to pilot_ Check out my guide to the mechs!
Want to hang out with some awesome people, including ReEvolve, Ashfire908, Rei, ThirdEyE, and even the world-famous Loc_Tr_ Come to the #hawkenscrim IRC!
#9
Posted February 24 2013 - 10:06 PM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#11
Posted February 24 2013 - 11:28 PM
#12
Posted February 24 2013 - 11:32 PM
[HWK]shadiradio, on February 24 2013 - 11:28 PM, said:
Will we see it during the March patch_
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#13
Posted February 24 2013 - 11:35 PM

#14
Posted February 25 2013 - 01:21 AM
[HWK]shadiradio, on February 24 2013 - 11:35 PM, said:

Thank you very kindly. I didn't mean this post to sound like a threat, but especially without those hit notifications, I'm dead before I know it, and that's just not fun, ya know_
#15
Posted February 25 2013 - 04:49 AM
Personally, I don’t think Powershot is worth saving, it was a mistake to boost that which was already strong in capable hands (damage spike), and as far as I’m concerned the only sensible fix is to replace it entirely with an ability that encourages good SS play, i.e., something that bestows a bit of CQB versatility or something more interesting that benefits the team as a whole.
To lob a few embryonic ideas into the test tube:
- 3 seconds of +25% burn speed;
- 5 seconds of Splash on the Primary weapon (HE rounds);
- tag shot, where tagged enemies are lit up on the team’s radars for 30 seconds;
- designator shot, where one shot enemy takes 5% extra damage from team mates’ weapons for 10 seconds.
---

I have noticed a few other oddities about visual hit notification, one being that every time I’m directly hit by EOC shots it always says I’ve been hit from behind when they’re ahead of me, and to echo what Saturnine reported, the impacts themselves are silent.
EDIT: I really should read the entire thread before posting.
Edited by defekt, February 25 2013 - 04:54 AM.
#16
Posted February 25 2013 - 06:03 AM
defekt, on February 25 2013 - 04:49 AM, said:
Edited by Houruck, February 25 2013 - 06:06 AM.
#17
Posted February 25 2013 - 07:59 AM
Houruck, on February 25 2013 - 06:03 AM, said:

#18
Posted February 25 2013 - 04:20 PM
Houruck, on February 25 2013 - 06:03 AM, said:
defekt, on February 25 2013 - 04:49 AM, said:

#19
Posted February 26 2013 - 05:04 PM
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/

https://robertsspace...orgs/OMNISCIENT
#20
Posted February 26 2013 - 05:28 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users