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New Mech Available: Raider

Game News Patch

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#21 Garuda

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Posted March 05 2013 - 01:19 PM

Pirate theme... dirt color... hrm.

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#22 StutterStep

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Posted March 05 2013 - 01:21 PM

Wow!  If the servers cooperate, this thing might be decked out before the night's over.  :)

#23 Conquistador

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Posted March 05 2013 - 01:24 PM

Do you like shotguns yet_ If not, have two more!
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#24 CaptainDayman

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Posted March 05 2013 - 01:30 PM

Anyone else a little bit skeptical about the emp as its primary offensive_ Or maybe I just don't like the idea of non-stop emp wars during matches -_-

Besides that, I am pretty excited about this update and still looking forward to this new mech!
Normally light-hearted, 'till you get in my crosshairs.

#25 Cpt_Kill_Jack

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Posted March 05 2013 - 01:32 PM

View PostCaptainDayman, on March 05 2013 - 01:30 PM, said:

Anyone else a little bit skeptical about the emp as its primary offensive_ Or maybe I just don't like the idea of non-stop emp wars during matches -_-

Besides that, I am pretty excited about this update and still looking forward to this new mech!

If you dont believe in or use EMPs then just get rid of it like im going to. I dont need emps and i never intend to use them.

#26 SilentJacket

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Posted March 05 2013 - 01:34 PM

better start stacking the countermeasures...

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#27 BlackCephie

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Posted March 05 2013 - 01:34 PM

View PostCaptainDayman, on March 05 2013 - 01:30 PM, said:

Anyone else a little bit skeptical about the emp as its primary offensive_ Or maybe I just don't like the idea of non-stop emp wars during matches -_-

Besides that, I am pretty excited about this update and still looking forward to this new mech!

Most pilots will probably switch it out for Det or HE. With the amount of burst it seems to have already, a detonator would be devistating on this thing.

Also, looks like the tried and true movement/def spec will optimize the reaiderKs capabilities.

As for a downside, I can see fuel and heat management will be big for this mech in particular. I can already see rookies popping blitz, then rushing in guns blazing, and then overheating plus be out of gas by the time they even get within optimal range.

Can't wait to jump in one.
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#28 PlagueDoctor

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Posted March 05 2013 - 01:35 PM

Can we get some numbers on the Damage/falloff of the weapons_ that'd be greaaaaaaat, Thanks

Duey I see you lurking there, GIMME THE NUMBERS

Edited by PlagueDoctor, March 05 2013 - 01:37 PM.


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#29 waaaaaaaals

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Posted March 05 2013 - 01:38 PM

View Postc0mad0r, on March 05 2013 - 01:12 PM, said:

View PostClimatic, on March 05 2013 - 12:16 PM, said:

Hope this thing is as op as it sounds!
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#30 BlackCephie

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Posted March 05 2013 - 01:38 PM

Wondering how the reflak ricochet will work. I'm hoping the angle of incidence will be consistent, so that you can actually calculate well placed bounce shots. Be lame for people to just be spamming it at walls haphazardly.
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#31 SilentJacket

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Posted March 05 2013 - 01:40 PM

View PostBlackCephie, on March 05 2013 - 01:34 PM, said:

View PostCaptainDayman, on March 05 2013 - 01:30 PM, said:

Anyone else a little bit skeptical about the emp as its primary offensive_ Or maybe I just don't like the idea of non-stop emp wars during matches -_-

Besides that, I am pretty excited about this update and still looking forward to this new mech!

Most pilots will probably switch it out for Det or HE. With the amount of burst it seems to have already, a detonator would be devistating on this thing.

Also, looks like the tried and true movement/def spec will optimize the reaiderKs capabilities.

As for a downside, I can see fuel and heat management will be big for this mech in particular. I can already see rookies popping blitz, then rushing in guns blazing, and then overheating plus be out of gas by the time they even get within optimal range.

Can't wait to jump in one.

there's your restriction point

I think the Raider will be an essential tool in unclogging the AAs during siege

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#32 Houruck

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Posted March 05 2013 - 01:51 PM

I even took my lucky Hawken.hu T-shirt today for this occasion. :)

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#33 Osune

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Posted March 05 2013 - 02:03 PM

Its a Scout/infil mash up in a b chassis_ Oi
Or did I get it wrong_

#34 BlackCephie

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Posted March 05 2013 - 02:05 PM

Anyone else find it odd though that the MIRV is the close range function, while the nades give you more range_ MIRVS are very long ranged ballistics usually.
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#35 musio3

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Posted March 05 2013 - 02:08 PM

Do you recall gun from Unreal Tournament 2000 where Flak cannon had similar feature of ricocheting pellets_

#36 Conquistador

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Posted March 05 2013 - 02:08 PM

View PostHouruck, on March 05 2013 - 01:51 PM, said:

I even took my lucky Hawken.hu T-shirt today for this occasion. :)

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HAWKEN hears a Hu_

Just the first thing that came to mind.

Edited by Conquistador, March 05 2013 - 02:08 PM.

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#37 c0mad0r

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Posted March 05 2013 - 02:11 PM

View PostConquistador, on March 05 2013 - 02:08 PM, said:

View PostHouruck, on March 05 2013 - 01:51 PM, said:

I even took my lucky Hawken.hu T-shirt today for this occasion. :)

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HAWKEN hears a Hu_

Just the first thing that came to mind.
My like Hawken Hungry! /pun
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#38 Guest_Mopy_*

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Posted March 05 2013 - 02:44 PM

Starting item: EMP.

Hawken Devs: "Trololo"

Awesome patch though, well done gents.

#39 TerranCmdr

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Posted March 05 2013 - 02:56 PM

View PostBlackCephie, on March 05 2013 - 02:05 PM, said:

Anyone else find it odd though that the MIRV is the close range function, while the nades give you more range_ MIRVS are very long ranged ballistics usually.

I don't really find it odd.... TOW missiles are wire-guided usually.  Artistic freedom I suppose.

Edited by TerranCmdr, March 05 2013 - 02:57 PM.

Awesome Sentium logo in my avatar by erathic

#40 Onebullit

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Posted March 05 2013 - 03:00 PM

The Raider is a BEAST!

Also couldn't read anything in the patch notes about bots being added to the training mode.  Very nice.

There i was, checking the Raider out and mr infiltrator starts shooting at me, was i scare for a second there, yay.

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