Analyzing the Raider Patch
#1
Posted March 05 2013 - 04:02 PM
h0B0 is working on getting some numbers up.
In the meantime, here's a video demonstrating just how fast the Raider can go.
http://youtu.be/mqT5TsrR_cI
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted March 05 2013 - 04:06 PM
"I don't have a favourite quote."
#4
Posted March 05 2013 - 04:09 PM
#5
Posted March 05 2013 - 04:14 PM
#6
Posted March 05 2013 - 04:15 PM
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#8
Posted March 05 2013 - 04:18 PM
Quote
I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion, and the international Communist conspiracy to sap and impurify all of our precious bodily fluids.
#9
#10
Posted March 05 2013 - 04:38 PM
So basically they both get (slightly) faster
BlackCephie, on March 05 2013 - 04:14 PM, said:
I dont see any point in bringing scouts anymore, especially since the EOC is getting alarmingly more powerful with every patch and since you can also use the Raider for Silo D in place of a Brawler (240 damage rocket shotgun+EOC burst)
#11
Posted March 05 2013 - 04:59 PM
Mirv fixed range cap anyone_ (<90m)
Also added weapon damage in the spreadsheet found here https://docs.google....lrQjM5Tmc#gid=0 Remember to scroll to the right.
Some thoughts after the first session of tests:
- EOC now has mine laying ability that actually work.
- Shield got an inderect buff due to feathering.
- Still seeing some changes where there shouldnt be.
#12
Posted March 05 2013 - 05:03 PM
#13
Posted March 05 2013 - 05:12 PM
Beemann, on March 05 2013 - 04:38 PM, said:
So basically they both get (slightly) faster
BlackCephie, on March 05 2013 - 04:14 PM, said:
I dont see any point in bringing scouts anymore, especially since the EOC is getting alarmingly more powerful with every patch and since you can also use the Raider for Silo D in place of a Brawler (240 damage rocket shotgun+EOC burst)
I disagree. I would argue that being able to refill your fuel guage is still very strong, and though a raider could catch a scout, it would have to secure the kill in chase. Failing to do so means you are left with little fuel, so a duel at the end of said chase has the raiden at a disadvantage. So you CAN chase and outrun a scout, but given variable circumstance, its not always in your best interest to do so. I can see Raider pilots being greedy, and charging after a target just cuz they can, only to find that it was bait, at which point they have no fuel to escape the ambush.
EOC is insane, but I welcome it. B classes needed the burst damage class, and I would say that the EOC, though formidable, doesn't necessarily give you THE edge over, say an EOC Inf.
#14
Posted March 05 2013 - 05:14 PM
Quote
- Oliver Goldsmith
#15
#17
Posted March 05 2013 - 05:41 PM
phed, on March 05 2013 - 05:37 PM, said:
Is it only faster during force-fed-boosts_ Does it otherwise fall in line with other b-classes_
Makes me wish the cockpit had a speedometer... and a boost gauge
It's normally the same speed at all Bs. But Blitz allows you to easily overtake an A.
Also that boost pretty much lasts for all your fuel.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#18
Posted March 05 2013 - 05:45 PM
#19
Posted March 05 2013 - 06:00 PM
phed, on March 05 2013 - 05:37 PM, said:
Is it only faster during force-fed-boosts_ Does it otherwise fall in line with other b-classes_
Makes me wish the cockpit had a speedometer... and a boost gauge
There actually is a speedometer on your hud! Normal boost speed for an unlevelled Raider is 28.5 units (I think they are KPH...), and with the boost active it rises to 44 units. Walk speed is... ~18_ That walk and boost will be consistent across B classes.
digitalhughes: @s9 you stinkn' weasel!
Don't know which mech to pilot_ Check out my guide to the mechs!
Want to hang out with some awesome people, including ReEvolve, Ashfire908, Rei, ThirdEyE, and even the world-famous Loc_Tr_ Come to the #hawkenscrim IRC!
#20
Posted March 05 2013 - 06:11 PM
h0B0, on March 05 2013 - 04:59 PM, said:
- EOC now has mine laying ability that actually work.
YES! So the EOC is finally working as intended. I already try to shoot it along the ground and walls as timed mines anyway, and I've gotten a number of lucky kills that way. But if it's working properly as proximity mines, then ALL FEAR THE EOC ROCKETEER!
Also, any word on how the new Hellfires are faring_ Still stuck at work for a couple more hours...
Edited by Phamwich, March 05 2013 - 06:14 PM.
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