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Analyzing the Raider Patch

Community Beta News Patch Video

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259 replies to this topic

#1 AsianJoyKiller

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Posted March 05 2013 - 04:02 PM

We've started testing again.
h0B0 is working on getting some numbers up.

In the meantime, here's a video demonstrating just how fast the Raider can go.

http://youtu.be/mqT5TsrR_cI

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#2 Beemann

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Posted March 05 2013 - 04:05 PM

totally doesnt need to shoot while boosting
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C-Class Swagger
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#3 RudaForce

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Posted March 05 2013 - 04:06 PM

Oh gosh, were they both at level 25 max speed optimized with internals_

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#4 Akrium

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Posted March 05 2013 - 04:09 PM

I can catch A class mechs and shoot them down as I chase them. It's a bit silly tbh.. but I swear I go through boost like crazy on him. But that could be that I am not used to B class mechs in general and nothing else.

#5 BlackCephie

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Posted March 05 2013 - 04:14 PM

I think its cool that you can boost and shoot. The balance comes in the form of fuel management. You can't really afford many maneuvers after chasing with the thing.
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#6 Guiotine

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Posted March 05 2013 - 04:15 PM

Temporary speed hacks. It's fun :D I am anticipating many newbies on the forums talking about speed hacking, though.

ReachH said:

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View PostAsianJoyKiller, on July 02 2013 - 03:18 PM, said:

This wall of text gets the AJK Seal of Approval.

#7 SilentJacket

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Posted March 05 2013 - 04:16 PM

View PostRudaForce, on March 05 2013 - 04:06 PM, said:

Oh gosh, were they both at level 25 max speed optimized with internals_

the raider just came out today -.-

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#8 ScHizNiK

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Posted March 05 2013 - 04:18 PM

Has the Vulcan spin up time been reduced or is it just me_

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#9 RudaForce

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Posted March 05 2013 - 04:25 PM

View PostSilentJacket, on March 05 2013 - 04:16 PM, said:

View PostRudaForce, on March 05 2013 - 04:06 PM, said:

Oh gosh, were they both at level 25 max speed optimized with internals_

the raider just came out today -.-
Then it's not "how fast it can go" because it can go faster. Also, they might have gotten a dev to help them, I can't see the names in 240p.

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#10 Beemann

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Posted March 05 2013 - 04:38 PM

Both mechs are not optimized in terms of speed for the purpose of objective testing
So basically they both get (slightly) faster


View PostBlackCephie, on March 05 2013 - 04:14 PM, said:

I think its cool that you can boost and shoot. The balance comes in the form of fuel management. You can't really afford many maneuvers after chasing with the thing.
Being able to boost and shoot and outrun A mechs by a wide margin is outrageous
I dont see any point in bringing scouts anymore, especially since the EOC is getting alarmingly more powerful with every patch and since you can also use the Raider for Silo D in place of a Brawler (240 damage rocket shotgun+EOC burst)
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C-Class Swagger
Ballin' and Brawlin'
Cloakin' and Smokin'

#11 h0B0

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Posted March 05 2013 - 04:59 PM

well i got in here.
Mirv  fixed range cap anyone_ (<90m)


Also added weapon damage in the spreadsheet found here https://docs.google....lrQjM5Tmc#gid=0 Remember to scroll to the right.

Some thoughts after the first session of tests:
  • EOC now has mine laying ability that actually work.
  • Shield got an inderect buff due to feathering.
  • Still seeing some changes where there shouldnt be.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#12 setnha

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Posted March 05 2013 - 05:03 PM

my game crushed 2 times after patch, any others _ My total hawken crushes 2 before the patch.

#13 BlackCephie

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Posted March 05 2013 - 05:12 PM

View PostBeemann, on March 05 2013 - 04:38 PM, said:

Both mechs are not optimized in terms of speed for the purpose of objective testing
So basically they both get (slightly) faster


View PostBlackCephie, on March 05 2013 - 04:14 PM, said:

I think its cool that you can boost and shoot. The balance comes in the form of fuel management. You can't really afford many maneuvers after chasing with the thing.
Being able to boost and shoot and outrun A mechs by a wide margin is outrageous
I dont see any point in bringing scouts anymore, especially since the EOC is getting alarmingly more powerful with every patch and since you can also use the Raider for Silo D in place of a Brawler (240 damage rocket shotgun+EOC burst)

I disagree. I would argue that being able to refill your fuel guage is still very strong, and though a raider could catch a scout, it would have to secure the kill in chase. Failing to do so means you are left with little fuel, so a duel at the end of said chase has the raiden at a disadvantage. So you CAN chase and outrun a scout, but given variable circumstance, its not always in your best interest to do so. I can see Raider pilots being greedy, and charging after a target just cuz they can, only to find that it was bait, at which point they have no fuel to escape the ambush.

EOC is insane, but I welcome it. B classes needed the burst damage class, and I would say that the EOC, though formidable, doesn't necessarily give you THE edge over, say an EOC Inf.
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#14 vVolfgang

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Posted March 05 2013 - 05:14 PM

^ this. you already have a scout pilot (clearly) crying when that A class dominated pre this patch. bless the devs for creating the raider. <3

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#15 SilentJacket

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Posted March 05 2013 - 05:30 PM

View PostRudaForce, on March 05 2013 - 04:25 PM, said:

View PostSilentJacket, on March 05 2013 - 04:16 PM, said:

View PostRudaForce, on March 05 2013 - 04:06 PM, said:

Oh gosh, were they both at level 25 max speed optimized with internals_

the raider just came out today -.-
Then it's not "how fast it can go" because it can go faster.

Posted Image

Posted Image


#16 phed

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Posted March 05 2013 - 05:37 PM

That looks awesome, can't wait till i can check this out later tonight.

Is it only faster during force-fed-boosts_  Does it otherwise fall in line with other b-classes_

Makes me wish the cockpit had a speedometer... and a boost gauge ;)

#17 AsianJoyKiller

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Posted March 05 2013 - 05:41 PM

View Postphed, on March 05 2013 - 05:37 PM, said:

That looks awesome, can't wait till i can check this out later tonight.

Is it only faster during force-fed-boosts_  Does it otherwise fall in line with other b-classes_

Makes me wish the cockpit had a speedometer... and a boost gauge ;)
Yeah.
It's normally the same speed at all Bs. But Blitz allows you to easily overtake an A.
Also that boost pretty much lasts for all your fuel.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'


#18 SilentJacket

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Posted March 05 2013 - 05:45 PM

so, Invest in a huge tank, and you will be the first strike no matter what...

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#19 Saturnine

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Posted March 05 2013 - 06:00 PM

View Postphed, on March 05 2013 - 05:37 PM, said:

That looks awesome, can't wait till i can check this out later tonight.

Is it only faster during force-fed-boosts_  Does it otherwise fall in line with other b-classes_

Makes me wish the cockpit had a speedometer... and a boost gauge ;)

There actually is a speedometer on your hud! Normal boost speed for an unlevelled Raider is 28.5 units (I think they are KPH...), and with the boost active it rises to 44 units. Walk speed is... ~18_ That walk and boost will be consistent across B classes.

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#20 Phamwich

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Posted March 05 2013 - 06:11 PM

View Posth0B0, on March 05 2013 - 04:59 PM, said:

  • EOC now has mine laying ability that actually work.

YES! So the EOC is finally working as intended. I already try to shoot it along the ground and walls as timed mines anyway, and I've gotten a number of lucky kills that way. But if it's working properly as proximity mines, then ALL FEAR THE EOC ROCKETEER!

Also, any word on how the new Hellfires are faring_ Still stuck at work for a couple more hours...

Edited by Phamwich, March 05 2013 - 06:14 PM.






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