TheChaffeemancer, on March 09 2013 - 08:08 AM, said:
Akrium, on March 09 2013 - 04:20 AM, said:
1. Of course the individual modes of a dual-purpose, versatile weapon aren't versatile individually, it'd be bloody stupid. The obviously isn't always obvious though. Just as common sense isn't so common.
2. We can treat it as one weapon, the switch time is probably a second long and you can do it while doing literally anything. Walking_ Switch. Reloading, can switch. Dodging, Can switch. Boosting, can switch. Repairing_ You bet your bum you can switch. This is a repeat of your first point. But now you are saying they are because the switch timer is so quick.
3. You're underestimating the grenade. It is quite easy to get direct hits with and it does have splash damage. If you can lead a target, you're going to get a hit. Yes, because getting direct hits on moving targets is so easy that everyone in the game can do it. There is no dodge mechanic in this game at all. And the splash damage is either on walls, floors or ceilings. There is no mid air easy mode det.
4. There is still such a good thing at being too good at its role, regardless of drawbacks (which the Mirv is). The draw back being he cannot shoot well at mid-long range with it's primary or secondary.. ok that isn't a bad drawback. The EOC can go far, but good luck landing it well on moving targets at range. And the shotguns are shotguns.. their damage is highly dropped at range. Those are not important drawbacks at all.
Akrium, on March 09 2013 - 04:20 AM, said:
Go go ad hominen! We think that it's OP, therefore we can't adapt! I was simply showing an example of something that a wise player does currently before this patch hit and after. If you have a ranged weapon you don't fight with it in melee vs a guy who has a melee weapon. I am not pointing out good tactics at all am I. But if you like to keep fighting in cqc vs a raider go right ahead. I won't feel bad about it.
Akrium, on March 09 2013 - 04:20 AM, said:
If the raider can't use his ability then it is not a "disadvantage" he is still a B-Class with all the mobility/durability that brings, he is not suddenly slower or squishier or anything else. Unless you're at 200- HP when you try to escape, you're getting away with that ability, It's a get out of jail free card, pretty much, so while it may not be an "I win button" in all situations, it can be an "I don't lose" button.. Remember the ability requires you flee while you still have fuel. I guess one could always flee at the first signs of having to fight someone and could just not attack anyone all game if they wanted it. The raider would be pretty good at that. Because you would have more than likely a full tank of fuel in those situations. Remember, a B-Class mech isn't an A class mech. He doesn't have the same ability to dodge around all day and jet around all day. He has to worry about fuel and using the ability uses up your fuel. And when you are boosting and dodging your fuel drops very quickly while using that ability. Which if you don't manage it right, will make you a dead man fast.
Akrium, on March 09 2013 - 04:20 AM, said:
Raider moves at dodge speed while walking with his ability active. The scout is still only moving in bursts. I've had one just play dodge games with me until my ability has run dry. I was out of fuel trying to keep up and dodge his attack at the same time. He played it very well. I won in the end.. but with 50 health. That wasn't a fight I should have played out. 50 health just sets me up for an easy death to one of his teammates. And since then I've been much more cautious fighting A class mechs. I can zip around, but my fuel is limited by my class, not by my ability.
Akrium, on March 09 2013 - 04:20 AM, said:
If a raider dies to a turreted C it was either A: He wasn't paying attention or B: Someone else was shooting the raider in the bum. A is the raider being bad, which should not be factored into balance and B is two people to counter one, which is also bad for balance. So you are saying in a perfect world the raider always has a det to add to his damage to make sure he kills this C class. A Class mech that drops into turret mode before he is hit has over 1.1k health effectively. That is a LOT of health to burn through while taking damage back. A good C class mech can go toe to toe with a raider. They can carry dets too and use burst weapons.
Akrium, on March 09 2013 - 04:20 AM, said:
And the sharpshooter is seen as OP. Do you not see the issue with using OP mechs to counter OP mechs_ It leads to everything else being inadequate. Opps I meant to say Reaper.. REAPER and Sharpshooter counter raider. I keep getting those two goofed up from time to time when I am writing stuff. It is about the meta of a ranged mech vs the meta of a cqc mech. Not about OP vs OP. My bad, I mistakenly wrote the wrong mech.
Akrium, on March 09 2013 - 04:20 AM, said:
And when you don't consider what you say, it's easy to think you're right.
I consider what I say all the time. And I am not saying I am 100% right. But I am saying a lot of people are on the more side of wrong and just QQing without thinking about how to better themselves for the situation. Which is what happens a lot when a new meta gets dropped in your lap.
Also, didn't you say that you were done here_ Kiwi's fairly certain you did.
I'm glad kiwi didn't notice me apologizing to beemann and me retracting my statement because I simply read it wrong and faced up to it. Thank you for noticing.