Xuande, on March 13 2013 - 01:06 PM, said:
Beemann, on March 13 2013 - 09:52 AM, said:
It fires in a straight line up until a point, which then requires one to awkwardly aim to hit targets from a distance, without even the chance to detonate for splash damage. For the damage it does I have to say those shortcomings are pretty fair. Imo, if you get hit with one from a distance, you deserved it.
2. 90m is already pretty considerable, but 175 damage at longer range ain't bad either. The raider is hardly gimped at mid range, and outside of facility and awkward spots on Bazaar there isn't really any long range unless you're deathmatching
One doesn't need extreme distance to take on a Raider. Mid distance is good enough and learning to time your dodges with the Raider's MIRV cooldown is an extremely useful skill. As I said above, you don't have the luxury of detonating the MIRV for splash so it is very limited compared to the TOW in mid range fights. Even when you put it into "shotgun mode" your distance is severely gimped and useless in mid-range. Also (I'm not completely sure on this), the cooldowns seem longer than TOW cooldowns which makes every shot that much more precious.
3. By including Siege you should also really include MA, which is currently closest to the point of balance for this game. This game should not be balanced for deathmatch or team death match
I usually stick to TDM and Seige and I'm not sure what you mean by that last sentence.
In other words, nope
2.You can time dodges for any gun. People still get hit. Again if you're within 100 meters (99 to be exact apparently) you can still get hit for a full 240 (because the spread is basically negligible
And again, for clarity, the MIRV is the shotgun
3.Siege is busted, and DM and TDM aren't a good foundation for balance. The issue you've listed is very prominent in Missile Assault, which is currently the most balanced gamemode
xXHadroncutterXx, on March 13 2013 - 02:20 PM, said:
Additionally, the game and the Raider are super weighted for CQC. Our only objectives are location based (and the only balanced map we have right now is Origin, which is SUPER clustered around points), and the Raider has the fastest top speed in the game, and more health than an A mech
The Raider is like a superhero created by an 8 year old. It has laser vision and super speed, but it also has a magic skateboard and bat wings and a machinegun that fires missiles that fire MORE lasers, and its also a velociraptor
In other words, it's inexplicably awesome, but bad for balance