AsianJoyKiller, on March 11 2013 - 04:41 PM, said:
ShadowWarg, on March 11 2013 - 02:26 PM, said:
I think it takes more away from gameplay more than anything else. A lot of us say that Hawken is more of a tactical game rather than your typical FPS, and one part of tactics is deception. Isn't it partly our fault for relying to much on what the mech looks like and assuming that it one class rather than keeping the option in our minds open that it could be something completely different_
Except the deception isn't based on any sort of skill. It's not like a feint or any sort of skill based deception.
The sole requirement for the deception is having the money to buy a different chassis. Purchasing one takes no skill.
Yes you are right, a player shouldn't have an advantage over another just because they dished out some money to make their mech look a particular way. You said that deception isn't a skill, and you are partly correct in that we are talking about the "look" of the mech confusing others, but then lets move one step further. Say that someone buys a zerker and gives it an infiltrator look, they both have AR's but different secondaries. The guy with the zerker finds an opponent and CHOOSES not to use the TOW until he absolutely has to, thus throwing the other guy off guard when he does. Does a deliberate action like this still not qualify as skill or tactics_ (there is also the holo, but thats not what we are talking about) If you say "no" that's alright. However "Observation" is a skill. An action like this would only work once against an experienced player and most likely only in the first few minutes of the match. After that, for the rest of the match its a useless tactic. Even more experienced players can spot that the mech was actually a zerker just by paying attention to what weapons it had. Observation is a skill that you, myself and many other experienced players have developed so we don't fall pray so easily to something as simple as a body swap. If you give the option to players to force the default bodies to render, not only does that give them a handicap (a small one but a handicap non the less) but you take away the players ability to develop that skill. Yes its a toggleable option, but you can't say that they wont ever switch it off, and you are also delaying them the ability to develop that observation skill for the period of time that they have it on.
Its almost like changing the difficulty settings in a game, but for an online game such as this one the difficulty should be determined but the players (both the individual playing who has to develop their skills and by the people he/she goes against)
I remember a post a while back about some people claiming it was easier to do things such as see cloaked infiltrators better depending on their graphic settings. Whether you think this is relevant to the discussion at hand or not is completely your choice, but me personally see this as the same thing and don't think this or forcing default rendering is fair to the others playing.
(I apologize for any grammar mistakes I honestly didn't mean to type out such a long winded mini essay)
Edited by ShadowWarg, March 11 2013 - 07:21 PM.