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Rolling Server Restarts: 3/21/13 at 2:00 PM PDT (GMT-7)

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#1 Scapes

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Posted March 21 2013 - 11:09 AM

Attention, pilots!

The HAWKEN servers will undergo rolling restarts at 2:00 PM PDT (GMT-7) on March 21 to address the server stability issues that players are experiencing. Only the US-West, US-East, and UK Team Deathmatch servers will be unavailable for a very short period while the fix is applied. Additionally, custom servers will be updated to auto-balance teams. In order to allow for more overall uptime, we'll be bringing down servers per region. The rolling restarts will be completed within two hours.

Thanks for your understanding!
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#2 Shadeness

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Posted March 21 2013 - 11:37 AM

View PostScapes, on March 21 2013 - 11:09 AM, said:


Additionally, custom servers will be updated to auto-balance teams.

Sweet. How will you be detecting imbalance_

Edited by Shadeness, March 21 2013 - 11:37 AM.


#3 Ryuronin

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Posted March 21 2013 - 12:09 PM

Sweet. Looking forward to seeing how the autobalance works out.

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#4 Carne_de_Cal

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Posted March 21 2013 - 12:16 PM

redeem code:HAWKENPAXEAST

#5 Carne_de_Cal

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Posted March 21 2013 - 12:26 PM

promotional redeem code: HAWKENPAXEAST

#6 TJ

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Posted March 21 2013 - 12:34 PM

View PostShadeness, on March 21 2013 - 11:37 AM, said:

Sweet. How will you be detecting imbalance_

The auto balance will only happen at the start of the game for now (scramble on ready). This'll be done by player rating. In future we may consider re-balancing during games, as well as by other factors (such as scores from previous round).
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#7 Houruck

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Posted March 21 2013 - 01:51 PM

View Post[HWK]TJ, on March 21 2013 - 12:34 PM, said:

View PostShadeness, on March 21 2013 - 11:37 AM, said:

Sweet. How will you be detecting imbalance_

The auto balance will only happen at the start of the game for now (scramble on ready). This'll be done by player rating. In future we may consider re-balancing during games, as well as by other factors (such as scores from previous round).
The first idea is sweet because now the next round usually raffles the same stacked team but autobalance during games sounds pretty bad considering rage quitters.

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#8 ShatteredSteel

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Posted March 21 2013 - 02:16 PM

View Post[HWK]TJ, on March 21 2013 - 12:34 PM, said:

View PostShadeness, on March 21 2013 - 11:37 AM, said:

Sweet. How will you be detecting imbalance_

The auto balance will only happen at the start of the game for now (scramble on ready). This'll be done by player rating. In future we may consider re-balancing during games, as well as by other factors (such as scores from previous round).

Sorry to be the one to complain here but re-balancing during games_ Balancing is going to far lately. I got out of an hour long seige game last night, I preferred it when I had ~5 matches an hour, win some lose some. At least I got to play a few matches with the people who were on, made it a better social environment rather than people complaining about being sick to death of playing but not wanting to leave and lose their xp.
Not to mention that the players raging over losing an hour long match is substantially worse than their rage over losing a 10-20 min match.

#9 Jonzay

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Posted March 21 2013 - 05:49 PM

Nevermind. Can't find delete button :(

Edited by Jonzay, March 21 2013 - 06:02 PM.


#10 Analysis

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Posted March 21 2013 - 07:14 PM

View PostHouruck, on March 21 2013 - 01:51 PM, said:

View Post[HWK]TJ, on March 21 2013 - 12:34 PM, said:

View PostShadeness, on March 21 2013 - 11:37 AM, said:

Sweet. How will you be detecting imbalance_

The auto balance will only happen at the start of the game for now (scramble on ready). This'll be done by player rating. In future we may consider re-balancing during games, as well as by other factors (such as scores from previous round).
The first idea is sweet because now the next round usually raffles the same stacked team but autobalance during games sounds pretty bad considering rage quitters.

I'm also worried about during the match balancing. What if I'm dominating on my team and then the game switches me to the other team even though the deficit is to large for a comeback. The result is an acquired loss of a won game.





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