Recently i thought of undertaking some tests that have been on my mind with one of Hawkens most contriversial weapon's, the EOC Repeater.
The EOC Repeater is a primary weapon in Hawken. The gun fires a string of sticky explosive pucks. Charging the weapon will fire multiple pucks simultaneously when the trigger is released. - Hawken Wiki.
EOC Repeater Stats :
Damage: 90 contact + mines (180 charged, 30/puck)
30 contact (60 charged, 10/puck)
60 mines (120 charged, 20/puck)
Rate of Fire: 0.67 (0.33 charged
Effective Range: N/A
Heat Rate: N/A due to recent patch.
DPS: 60 contact + mines
20 contact
40 mines
Level Bonuses
Level 1: +1.5 Seconds Mine Lifetime (6.5 seconds)
Level 2: -3% Heat Generated (4.48)
Level 3: +1.5 Seconds Mine Lifetime (8 seconds)
- Hawken Wiki.
Now that the damage potential is out of the way i think it was needed to test the projectile speed of the EOC and also it's sound animations / detections on other mechs which i feel are the most important factors to take in of this weapon.
Below i have posted a video of our tests, i will also say that during these tests our sound optimisations were maxxed to ensure perfect results but we also had to take into conderation the lag imputs when testing the weapons used.
We also tested the EOC with Hawkens other projectile weapons and here were the results.
Projectiles :
Primary :
Rev - GL (Slower)
REDOX-02 (Close)
Heat cannon - Charged ( Slightly Faster )
Heat Cannon - Uncharged ( Slightly Faster )
Secondarys :
TOW (Close)
Grenade Launcher (Slower)
Hellfires (Slower)
Corsair (Slower)
Items :
EMP (Slower)
Detonator (Slower)
HE Charge (Slower)
So from what we have gathered from these tests is that the EOC is a SILENT, FAST and DEADLY killer, easily the scariest weapon IN THE GAME that outperforms any of it's primary brothers ( in nearly both damage AND speed ) and can still catch up to it's secondary "superiors". It's apparent that there is either a sound bug or that the EOC cannot be heard charging up when going against the enemy and that you can ONLY hear the pucks being fired from the weapon since there is no hit detection when being hit by the player using the EOC itself even if it's right infront of you.
(OPINION) I think that this weapon is severely overpowered and needs a lot of work to be accepted into any kind of competitive play for this game and i hope you guys can reflect on what we have gathered and shown in this topic to take in for future reminders of how a game can be seen as "balanced" and "unbalanced".
Special thanks to Pure_Amazing and Umbre for testing.
Edited by Gookywun, July 18 2013 - 06:45 AM.