KejiGoto, on July 17 2013 - 02:47 PM, said:
Seeing as you can place a rediculous amount of pucks on the ground at such short bursts it honestly isn't a pain at short / mid range, also with the current RoF it's practically hit scan at short range. You can't tell somebody to dodge either, seeing as they are "sticky mines" placing them on the ground on people feet made them detonate instantly giving people no room to dodge or run.
I do agree the sound issues need to be fixed and the sooner those are addressed the better. The lack of hit detection is very annoying but players should be paying attention to their health at all times. Also in the video the sound is very low making it hard to properly judge things in the sound department.
Sound issues are my biggest problem and the sound in the video is fine since i maxxed it out to ensure this, it's the sound of the EOC itself that makes it seem so quiet.
Damage wise and how it is used I don't think it is overpowered. It could definitely use a little more tweaking, mines shouldn't last as long as they do because being able to get three volleys on the ground is a little ridiculous, but when you look at the other factors I pointed out above it becomes a little more apparent why the EOC can do as much damage as it does. It is a high skill ceiling weapon and rewards those who take the time to master it so they can achieve it's maximum potential.
Mine's not lasting as long as they do would make it even more overpowered making mines detonate pretty much as soon as they hit the ground, Damage wise compared to other burst weapons it is very overpowered dealing more than any secondary... as a primary. I don't even agree the skill ceiling is that high either, it's an extremely easy weapon to use when given to player that are fimilar with the game, to new players it may take some time but with the amount of high players that are abusing it's power it can get out of control especially when theres more than 1 on the field.
No one weapon fires like the EOC where you have to get a string of shots to connect in order to deal the full amount of damage. Flak, MIRV, and so forth fire a burst of pellets but those are grouped together, the EOC fires a string of pucks one at a time. Also lacking a self detonation puts primaries above the EOC because they can be fired around corners for AOE damage and allow for more control.
Doesn't beat the fact that it is still an incredibly strong burst damage weapon and is pretty rediculous in the hands of players that know how to abuse it.
Edited by Gookywun, July 17 2013 - 03:08 PM.