TheVulong, on August 25 2013 - 08:35 AM, said:
It's vastly apparent when a team has a tech and one that doesn't, same with the Sharpshooter (I'm talking about the actual good ones not the ones that stand in one place and fire across the map). Having a tech on your side means that all your teammates within the area of said tech can recover faster and have a "oh ****" button as a fallback (almost kill someone, green beam denied that). It has a sticky beam that allows it to heal while still in cover which limits the "squishiness" that the mech is supposed to have and it can focus entirely on dodging with barely any trouble, this is without mentioning self healing. Also repair charge, manual repairing and multiple tech beams can stack.
Also the fact that just the technician existing shoved a wrench into trying to balance C class health and defense options and makes sustained weapons even less effective then burst. I don't envy the devs trying to balance that out. I'm sure there are several other reasons why that I can't remember from past posts.
Edited by Sylhiri, August 25 2013 - 08:54 AM.