UnDeaD_CyBorG, on October 08 2013 - 08:40 AM, said:
So, the Berserkers ability could also add 12% more accuracy while flying, akin to the Raiders ability_
That doesn't really fit the flavor of Berserker though. It's ability is raw damage output, and nothing else. Blitz gives Raider enhanced combat effectiveness and movement, and increased accuracy is fitting since it has the shooting-while-boosting feature. If they want to make an A-class that has an ability designed around air combat, I'm all for it, but I don't think the Berserker design should be changed much to fit this role.
Really I don't see the reasoning behind losing accuracy while moving/boosting/flying. It makes sense for the majority of FPS games where you play a human(oid) holding a gun, where your accuracy is dependent on how stably you
hold the gun. When you have giant mechs with weapons attached to their frame via hard-mounting (welding, bolts and nuts, etc.), your weapon isn't going to be harder to stabilize while moving, and as such shouldn't have increased spread.
I know the Hawken universe ain't the most logical or realistic thing around, but I think this feature is only implemented because of 2 reasons. 1) Most other FPS have this feature as a standard. 2) SS/Reaper no-scoping.