How are mech attributes derived
#1
Posted December 17 2013 - 10:24 AM
Is the hitbox size accounted for in these points_ i.e. do I pay points to have a smaller hitbox_ From my approximations, I don't think this is the case_
Are weapons factored into consideration_ Does a Flak cannon cost more points_ Again, it doesn't seem to be the case_
The key considerations though regarding balance is to see if points are equivalent_ Is 1 point suspension=1 point Armor_
Are all points equal or should exceptional abilities become more costly_ In classic D&D for example, going from 17 Strength to 18 strength was a huge gain in benefits (whereas going from 10 to 11 was negligible).
This become important when you think about the Scout and Brawler. The Scout may be balanced in terms of number of points but feels "too fast" vs. the Brawler who's got a huge fuel tank and lots of health, but for the most part plays "too sluggish." (I haven't played Brawler since last hotfix so it's probably better now).
Do we ever want a system where you can design your own mech's attributes. Perhaps you buy Chassi parts for the franken-mech too!
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#2
Posted December 17 2013 - 06:29 PM
I'm not sure however if all mechs in the same weight class get the same amount.
Edited by PhysicsCrime, December 17 2013 - 06:29 PM.
#3
Posted December 17 2013 - 09:51 PM
The breakdown is someone wants to check my math for scout is Armor (47), HeatSinks (9), WeaponsLoader (0), Fuel tank (26), Boosters (67), Generator (19), Hydraulics (50), Aerodynamics (1), radar (10), Cooling Units (1.4), Suspension 27.
For the Brawler Armor (105), HeatSinks (-1), WeaponsLoader (0), Fuel Tank (59), Boosters (40), Generator (27), Hydraulics (33), Aerodynamics (0), Radar (9), Cooling Units (-1.4), Suspensions (-14).
I used the CRT as the average for counting Suspension and Cooling Units. I used a 100 as the starting point for Heat Sinks.
I suppose the larger hit boxes perhaps account for the 10points a Brawler gets_
When I have a chance I'll look at the other C classes.
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#4
Posted December 18 2013 - 03:24 PM
However, I like the idea of higher levels requiring more skill points. I feel like it would mitigate the potential for one best build per class if getting all the high levels are not possible.
Edited by HugeGuts, December 18 2013 - 03:26 PM.
#5
Posted December 22 2013 - 06:12 AM
Are these points worth the Scout's other advantages: smaller hitbox and more rapid turn rate-cap_
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