Bruiser: What is the role you take with this mech
#1
Posted December 23 2013 - 03:35 PM
I've been playing it since the hellfires damage and homing nerfs and its been quite fun playing it...I especially have few kills but lot of assists, am i playing it wrong_ I like the team role as the harasser but i don't manage to kill a lot...
#2
Posted December 23 2013 - 03:50 PM
#4
Posted December 23 2013 - 04:36 PM
I find the ability best used as a burst defense in combat, it has such a high damage reduction it can easily negate alpha strikes and give you an edge if timed properly. Theres basically 2 different builds you can go with [Ground offense + Vulcan] or [Air Dynamics + Assault Rifle]. The ground build can invest more heavily into armor and mobility making it a good skirmisher with good tanking potential. Air Dynamics builds take advantage of higher elevation to make better Hellfire shots combined with controlled AR bursts for midrange support. The hellfires have always been a good kill stealer and will typically earn you way more assists than kills. I've always found it to excel best in defender roles (Seige/Missile Assault) where opponents come to you rather than having to chase them down.
Edited by Highchu, December 23 2013 - 11:35 PM.
#6
Posted January 07 2014 - 06:22 AM
#7
Posted January 07 2014 - 06:56 AM
Edited by Aregon, January 07 2014 - 06:57 AM.
#8
Posted January 07 2014 - 09:27 AM
#9
Posted January 09 2014 - 06:52 AM
#10
Posted January 09 2014 - 09:00 AM
Basically Bruisers role is to put pressure on the enemy attack/defense and let other mechs penetrate or flank the lines. Try and do as much damage to as many targets as you can while deflecting their assaults on your own lines. Only push with your team, not alone(aka diving), and suppress high value targets. Don't chase as a bruiser, you are not that fast and if you get baited you are pretty much sol.
Play the role it has been given by ADH, suppression, and you will do well. From that point on it is all personal preference, map, and game mode. ie. siege you may be in a pushing role sometimes and in a defending role others, tdm you will be in a more pure form of suppression role (unleashing hell on the enemy ranks from your teams front line and annihilating divers), MA more of a defense role. You will quickly notice that when optimized correctly the bruiser has tremendous staying power in a fight, as well as very good damage potential. Use these to your advantage. Things you are inherently bad at as a bruiser will be running to and from fights. You, like many other mechs, are best off with teammates at your side. Your role complements, doesn't make, a team composition.
Hope this helped, some other pilots may have differing views on this but I am just going off my experience playing.
#11
Posted January 14 2014 - 10:14 AM
I am using the assault rifle and full tank build, works well.
#12
Posted January 15 2014 - 07:15 AM
I like the vulcan for it's damage, heat generation is brutal though. I don't mind the spin up time, just need to compensate for it. Without the vulcan the bruiser seems too much at a disadvantage, I like to dish out damage heavily and quickly. If the team is in a fight I typically hang in the middle of the fight, get up in the air, vulcan spinning up meanwhile getting a lock with the hellfires to start raining damage down from the sky. I typically take on a huge amount of damage, so I throw down my turret item (mild distraction), use my heal item to get a small amount of hp back, and hit the absorb ability to get back out there. This works well with a balanced team, or if I hang with a C class.
I struggle when I buddy up with a single A class. The A class rushes in, I support, A class bails out from taking too much damage, then I just get smoked since I can't fall back or run due to being so slow and a gas guzzler. If I hang with a pair of A's things typically go in our favor though since they're dancing the whole time distracting everyone, while I do the heavy lifting laying down fire. Full assist mode, but occationally stealing a kill here and there, oh hellfires
I do enjoy pairing up with B classes best though.
#13
Posted January 15 2014 - 11:52 PM
If there are many rocketers i tend to go with my d-vulcan recruit, he smokes them or sometime my grenadier, but mostly for practise.
Edited by Khadoran, January 15 2014 - 11:53 PM.
#14
Posted January 16 2014 - 01:13 AM
Having exclusively hitscan primaries and a tracking secondary, it is also capable of doing significant damage to an enemy battleship should the need arise.
HC/MC Calculator (thread) UPDATED 2013/12/21
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