Bruiser - The noise generator
#1
Posted December 30 2013 - 10:06 AM
[Missle Alert] anymore. Please, make them a bit quiter or replace by another.
These sounds choke the environment.
#2
Posted December 30 2013 - 11:02 AM
But seriously, if you want to play something not as loud I suggest the SS.
Edited by Aregon, December 30 2013 - 11:02 AM.
#3
Posted December 30 2013 - 11:12 AM
Hellfires recharge is faster or equal to duration of Alerting and Vulcan has no recharge.
This fuzzy bunny my ears when there are several Bruisers (Berserkers and Rocketeers) on the battlefield.
Edited by Zanozus, December 30 2013 - 11:24 AM.
#4
Posted December 30 2013 - 12:21 PM
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#5
Posted December 30 2013 - 01:20 PM
Would not be a terrible idea to enlarge & diversificate the cockpit volume sliders in between a general plus a couple of new cathegories: Voice Cockpit (done already), internal Cockpit SFX and external Cockpit SFX (basically alerts).
Can be something pretty ( or very to many others) to play one 30:00 Siege game against 4 or more guys piloting Bruisers and/or Rocketeers, all time firing at your and trigerring the missile incoming alert.
So he has a point up there.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#6
Posted January 12 2014 - 05:31 AM
#7
Posted January 12 2014 - 09:41 AM
"Its not infiltrator, its backstabbertraitor!"
I make beats! https://soundcloud.com/seasonzbeats
#8
Posted January 16 2014 - 01:34 AM
I just want to take this opportunity to say thank you to the developers for providing more volume sliders already than most other games have. It is very appreciated.
HC/MC Calculator (thread) UPDATED 2013/12/21
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