January Update: Patch Notes
#101
Posted January 18 2014 - 04:09 PM
#102
Posted January 18 2014 - 04:39 PM
OO13, on January 18 2014 - 04:08 PM, said:
I am a low skill player, and die a lot so this would affect me...but I think it would stabilize the in-game experience. Teams would be forced to "protect" themselves more...and not simply "kill chase"
I know ultimately it would lead to frustration/quitting/running away in a large portion of the player-base...so it will NEVER be implemented...but this game is at it's best when both teams are playing as if being in a large mechanical vehicle, as it explodes...is bad thing.
Oh, there is already a penalty for dying in game. If you die too much, YOU LOSE.
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#103
Posted January 18 2014 - 05:48 PM
Also...I still don't get how taking customization away is an agreeable path with any player-base.
#104
Posted January 19 2014 - 03:53 PM
#105
Posted January 19 2014 - 04:13 PM
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#106
Posted January 25 2014 - 04:44 AM
#107
Posted January 28 2014 - 09:55 AM
Then after a few more wins I jump up to playing with some of the top 100, get steam rolled and put back down to the minor leagues. Last I checked my MMR was just under ~1980, i dont know how to break that 2000 mark...
So, I guess match making is working, but the cut offs and grouping is really weird. I play sub level 20 players WAY too often :C
#108
Posted January 28 2014 - 10:00 AM
Edited by HugeGuts, January 28 2014 - 10:01 AM.
#109
Posted January 29 2014 - 11:25 PM
#110
Posted January 30 2014 - 07:09 AM
keyin, on January 29 2014 - 11:25 PM, said:
The party system broke the pub servers when it was first introduced. Autobalance went out the window and stompings were in abundance. They had to lobotomize the party system just to make matches playable again.
6v6 matchmaking will be introduced in the February patch.
#111
Posted January 30 2014 - 09:27 AM
BradersVal, on January 30 2014 - 07:09 AM, said:
keyin, on January 29 2014 - 11:25 PM, said:
The party system broke the pub servers when it was first introduced. Autobalance went out the window and stompings were in abundance. They had to lobotomize the party system just to make matches playable again.
6v6 matchmaking will be introduced in the February patch.
I am not sure this is true. What broke the system was that they removed the Team Switch button, marginalized MMR ratings in matchmaking and balance, and their matchmaker software couldn't add (or subtract) so there were several matches with 3 vs 6!
Yes, there were perhaps one or two teams of 6 that partied up and stomped a match, but most of the imbalanced matches I was a part of had nothing to do w/ parties.
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#112
Posted January 31 2014 - 06:24 AM
Quote
That's why most of the matches ends 34/35 or 39/40. It's not ballanced matches as it seems.
Edited by Zanozus, January 31 2014 - 06:31 AM.
#113
Posted February 03 2014 - 10:40 AM
#114
Posted February 03 2014 - 10:42 AM
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