New game mode: VIP
#1
Posted March 09 2014 - 03:42 AM
The goal of VIP is that each team has a leader (a randomly picked human player), and as long as the leader is alive, then that team has the ability to respawn. In order to win, you have to kill the enemy VIP, then wipe out the rest of the team.
its my favorite game mode due to the fact its a combination of PVP and objective-based gameplay, and on top of that, its usually really fun and requires a great degree of teamwork (or a good sniper )
#2
Posted March 09 2014 - 04:02 AM
#3
Posted March 09 2014 - 04:36 AM
No Mech Will live to tell his/her tale.
#4
Posted March 09 2014 - 05:39 AM
#5
Posted March 09 2014 - 03:53 PM
hendman, on March 09 2014 - 05:39 AM, said:
Why not_ I might be the newest guy around here but even I know that this would work if you'd just remake the VIP thing a little.
Naira VIP version 1:
1 VIP+5 Tech.
VIP gets to be strong as hell while the techs are just.. normal techs.
The goal is to eliminate the VIP before the time runs out
Version 2:
Same as above, but the VIP is not over powered and the goal here is to kill the enemies VIP and when you've done that the person which gets the kill turns into the new VIP and so on, the team with the most VIP score wins.
-----
CTF is cool and all...
But I personally don't think that the maps are suited for CTF
Edited by Nairanarian, March 09 2014 - 04:00 PM.
#7
Posted March 12 2014 - 07:48 AM
Edited by AboveTheSky, March 12 2014 - 07:48 AM.
#8
Posted March 12 2014 - 08:44 AM
#10
Posted March 12 2014 - 05:01 PM
more beer, and the techs'll even be free-for-allin' it after a while.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#11
Posted March 14 2014 - 01:38 AM
hendman, on March 09 2014 - 05:39 AM, said:
That'd be the only theoretical problem with the mode, you'd have to limit what mechs can be used as to not gain an unfair advantage.
#12
Posted March 30 2014 - 11:53 AM
as is now, it would pretty much all be serker and scouts because of how fast they are. and they can get from edge to edge of a map in seconds.
unless they made it so you cant boost while holding the flag.... then it would like geriatrics ctf because it would take forever to walk the flag that far.
vip mode. could maybe work, but i also sense thered be issues like stated, everyone would go tech.
i think itd be cool to have something like theres 3 objectives that one team has to blow up and the other team has to stop them.
Edited by ASneakyFox, March 30 2014 - 11:53 AM.
#13
Posted April 01 2014 - 12:44 AM
MSI Z87-G43 | i54670K@3400 | 8192 Mb DDR3 @ 1866Mhz | Gigabyte Nvidia GTX760 OC Windforce 3x rev2.0 2Gb |
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#14
Posted April 01 2014 - 01:10 AM
#15
Posted April 01 2014 - 01:45 AM
Count me in
#16
Posted April 02 2014 - 02:30 AM
1) VIP can be seen in the minimap and only C class can be selected.
2) There are, idk 3-5 rounds that leght 5 minutes that the VIP has to survive.
3) To play this mode you need at least (20-30 hours of gameplay) or 150 games. (we can all agree that this mode need cordination and i wouldent like to see a guy with the default metchs trying to figure out how to play this mode when he dont even know how to move his mech.
4) The teams that wins its the one that won more rounds, if after 5 minutes neither of the VIP died then there is no more respawn until all the mechs are dead making the last survivor/s the winners of that round.
#17
Posted April 02 2014 - 09:13 PM
Have the VIP appear on the minimap will help, especially if the VIP decides to be a pred, although restricting it to a C-class, as sqeedge suggested, may also work. It is important that the VIP knows he/she is the VIP before mech selection.
Capture the flag mode: Also yes
Provided there is some way to mitigate scouts, beserkers, infiltrators and raiders from simply grabbing the flag and running across in a matter of seconds. Perhaps reducing boost and walk/run speed will help.
ASneakyFox, on March 30 2014 - 11:53 AM, said:
or this! capture the tank mode!
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