1
What about fixing Last Eco_ :-)
Started by
Zaxik
, Mar 12 2014 05:52 AM
4 replies to this topic
#1
Posted March 12 2014 - 05:52 AM
I have some suggestions for minor improvements of Last Eco map. I generally like that map and I don't want it to be removed, but it has some elements that feel unbalanced, especially in Siege mode. I'm no expert on map design or map balancing, I'm simply speaking as a player who enjoys this map enough to download it and study what's different on each side. Also forgive my poor mspaint skills :-)
First of all, put some goddamn invisible walls on that lame sniping spot. This should've been done long ago, Sentium snipers have no similar spot on their side. A sniping or hellfire mech camping there can be really annoying, as he has a nice view over the AA and when he's in danger, he just has to backpedal abit to hide in the base and repair.
Second, what's up with that extra path for Prosk_ It's quite damn useful for escaping, but again, Sentium side has nothing like that. I honestly don't like my idea of adding a tunnel, but it's the best I could come up with atm. I think my tunnel idea might work if snipers could see only abit of AA from there and if the base turrets had a part of the tunnel covered, so Sentium side doesn't lose a spot to repair. That area is just weird and different on each side so I really dunno. I also guess that the extra path is the reason why one tunnel is being used all the time (Sentium) while the other never (Prosk).
Last.. really_ A closed area with cover from hill on one side and big open flat area on the other_ Not to mention that fighting/flanking on Sentium side is very risky with that high traffic tunnel there, while you can pretty much safely assume that nobody will use the tunnels on Prosk side while you're there flanking them. I guess that tightening that place up isn't going to happen, but I really think we should at least get some hill or something there to provide abit of cover.
Overall I like the "skewed" symmetry this map has, but please, at least fix the sniping spot, it's really stupid to throw balance off with something like this. The other things don't bother me that much, but I think they were worth mentioning.
Hopefully someone will have better suggestions than me.
First of all, put some goddamn invisible walls on that lame sniping spot. This should've been done long ago, Sentium snipers have no similar spot on their side. A sniping or hellfire mech camping there can be really annoying, as he has a nice view over the AA and when he's in danger, he just has to backpedal abit to hide in the base and repair.
Second, what's up with that extra path for Prosk_ It's quite damn useful for escaping, but again, Sentium side has nothing like that. I honestly don't like my idea of adding a tunnel, but it's the best I could come up with atm. I think my tunnel idea might work if snipers could see only abit of AA from there and if the base turrets had a part of the tunnel covered, so Sentium side doesn't lose a spot to repair. That area is just weird and different on each side so I really dunno. I also guess that the extra path is the reason why one tunnel is being used all the time (Sentium) while the other never (Prosk).
Last.. really_ A closed area with cover from hill on one side and big open flat area on the other_ Not to mention that fighting/flanking on Sentium side is very risky with that high traffic tunnel there, while you can pretty much safely assume that nobody will use the tunnels on Prosk side while you're there flanking them. I guess that tightening that place up isn't going to happen, but I really think we should at least get some hill or something there to provide abit of cover.
Overall I like the "skewed" symmetry this map has, but please, at least fix the sniping spot, it's really stupid to throw balance off with something like this. The other things don't bother me that much, but I think they were worth mentioning.
Hopefully someone will have better suggestions than me.
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#2
Posted March 12 2014 - 05:54 AM
LE makes me crash T_T
#3
Posted March 12 2014 - 07:51 PM
Also, please move one of the energy stations. Both EU Stations are only a few seconds boosting away from each other. Sentium has the uphill advantage here if the enemy decides to go straight for them, but it's still stupid.
#5
Posted March 14 2014 - 02:04 AM
leviestrada, on March 13 2014 - 12:47 PM, said:
and repair the bug that makes the game crash for 32bits users!
Those are some good ideas but you forgot one really major one. Environmental collision boxes need to be fixed and bad, there's multiple places to get stuck at even though it appears you won't. Especially the little tree root/metal chunk/whatever it is near the base of Silo 3 in MA. You get stuck in this little invisible "pocket" and become unable to move until you find the exit of this little pocket aside from having to hop out of it. Also some of the vines hanging down in some spots have collision boxes when others milimeters away don't have any at all. The map overall is nice but feels like it was rushed.
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