#21
Posted March 28 2014 - 01:32 PM
Here's to hoping it isn't get buffed to casual clowndom.
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#22
Posted March 28 2014 - 01:39 PM
#23
Posted March 28 2014 - 03:34 PM
Nept, on February 08 2014 - 12:25 AM, said:
#24
Posted March 28 2014 - 06:29 PM
Edit:
Also quick question, is the raider able to skirmish one on one effectively_ I am having a heck of a time winning duels compared to when I pilot my Assault.
Edited by realitysconcierge, March 28 2014 - 06:30 PM.
#25
Posted March 30 2014 - 12:01 AM
Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."
#26
Posted March 30 2014 - 01:41 AM
Wasabi_Wei, on March 30 2014 - 12:01 AM, said:
Yeah its very brutal IF you can land the shot. Tried for 2 Days to get again some closer to the new Raider. The Cooldown of the Secondary is very hard to time, but its possible. In combination with the T32 the Mech could do some good job.
But this Mech does not work out anymore. Its frustrating to play the Raider in the actual State for two Reasons.
1. The Mech is too slow and to clumsy(my Vanguard feels faster)
2. The T32 Bolt and the MIRV are so much Connection depended. The spread is so gigantic, like firing Hellfire in a close fight, when the Server Connection is bad. Also the T32 is bugged IMO. It just stop working in Situation where you most need it. Frustrating like Hell.
In Offline Mode the Mech works good, but online, no thanks. To much frustration being stomped by Sustain Kings again.
Maybe next patch.
#27
Posted March 30 2014 - 02:40 AM
This is almost the exact opposite of what he needed. Case and point:
The Raider is supposed to be a burst assassin. Right now he is sustained close range mech that relies mainly on lading the Corsair -KLA, which fires once every 4 years. If you land the KLA you have some chance, if you miss the KLA you are already dead, regardless of how many primary shots you land.
To make him real viable burst assasin in my opinion they should have doubled the fire rate of the Corsair-KLA but only in MIRV mode. (since the single granade is slightly longer range).
This of course will come at the price of more heat being generated and having to pull back. Which is pretty balanced.
This is how you fix a slightly underpowered Raider.
#28
Posted March 30 2014 - 06:41 PM
#29
Posted March 30 2014 - 06:54 PM
#30
Posted March 30 2014 - 06:55 PM
I doubt much if any players would whine about choppy animations if they got a faster loading Corsair.
You can work on the animations later, when players don't need a Sharpshooter degree of accuracy to use Corsair.
Edited by Stingz, March 30 2014 - 07:07 PM.
Someone elses data of Hawken gear/mechs | and another one
#31
Posted March 30 2014 - 07:32 PM
Quote
That's a really poor excuse. The devs obviously don't want any real sustain on this mech. This permanently gimps it as a viable mech in this meta. If I MUST land my one main shot from the MIRV, I might as well go play a Sharpshooter which can possibly land its main shot at just about any range. You don't assign a close range B class ONE SHOT every four seconds, with a shotgun spread, make it slower than an A class, and expect it to do well in this meta.
ADH purposefully gimped it for now. They can easily adjust the cooldown on the MIRV, animations be damned. Why . . . who knows_
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