- Launch Hawken, enter a game, move the mouse to the right (or left). Notice how much you turned. Now do it faster.
- YES, you actually turn much more slowly when you move the mouse faster.
- When you move the mouse faster, for example, when fighting one of those flying bastards flying over/around you.
- Flying bastards that need 1 second to dodge 20 meters. Meaning you must turn a 20 meters arc in a second if you want to hit them.
- WHICH IS SIMPLY NOT POSSIBLE THANKS TO THE STUPID TURN CAPS.
- Yes, that's right. If the light guy is close to you you simply can't hit him. It's not skill. It's plain math.
- Add: heavy mechs move slower and offer a much bigger hit box: it's way easier to hit a heavy mech.
- Add: heavy mechs dodge distance is much smaller, meaning most of the time you can't avoid the splash area of TOW, Corsairs, Grenades etc.
- Light mechs carry the same heavy weapons as heavy mechs, which means the HP difference is not that wide: normally you can take one more TOW than the other light mech. "Effective HP pool" anybody_
- Light mechs are smaller yet somehow the manage to carry the same amount of internals and items.
WHY IS IT SO fuzzy bunny DIFFICULT FOR YOU TO SEE THAT BUNNY HOPPING >>>>>>> LARGE HP POOL_
GO PICK A HISTORY BOOK. CHECK RPG INFANTRY VS TANKS IN CITY COMBAT.
STOP THE "POSITIONING" fuzzy bunny: IT'S THE FASTER AND MORE MOBILE GUY WHO SETS THE RULES OF ENGAGEMENT: PLACE AND DISTANCE.
THE SAME "VETERAN" MORON SAYS "YOU NEED OPEN SPACES" IN ONE THREAD THEN SAYS "YOU NEED CLOSE SPACES" IN THE OTHER THREAD.
CHECK COLD FACTS: LIGHT MECHS DOMINATE THE GAME. THERE MUST BE A REASON RIGHT_
And the stupid matchmaking fuckshit switched me again when I was winning the game and first in my team.
Seriously fuzzy bunny you, fuzzy bunny you.
fuzzy bunny forum rules too.