#1
Posted April 03 2014 - 05:32 AM
Why do the devs want to create such an imbalanced game_ I would think they purposely want to cater these type of weapons for the newer players but have they considered what would happen since there is not much reward for players to move to weapons of more difficulty (greater DPS)_ These type of players wouldn't wanna change to a more difficult mech, trust me.
Hawken is probably the game with the 5hitie5t gameplay balance. Firstly weapon balance was fine, until they messed it up by making the automatic weapons OP. Then they introduced air dodges and all. But the greatest imbalance I feel is giving way too much DPS to the easier weapons. That's plain 5tupid.
If you (Devs) want to make newer players last longer on the battle field, you should implement proper measures to ensure huge skill mismatches don't and will not happen. Overpowering automatic weapons is not a solution.
It would be great if a HWK representative or Hughes himself could come clean to let the community know why they decided to go down this path.
#allForTransparency
#2
Posted April 03 2014 - 05:37 AM
#3
Posted April 03 2014 - 05:42 AM
tl;dr you're wrong.
#4
Posted April 03 2014 - 06:18 AM
Im assuming this topic is on behalf of you being on the recieving end_
#5
Posted April 03 2014 - 06:38 AM
Valimer, on April 03 2014 - 06:18 AM, said:
Im assuming this topic is on behalf of you being on the recieving end_
The most basic AR does more DPS than the reaper's weapons. I guess you don't know what you're talking about. Why don't you draw up an excel sheet and calculate the DPS for each weapon.
https://community.pl...atch-notes-r332
http://i.imgur.com/OCSYi2l.png
I would like to hear from a HWK rep on this.
#6
Posted April 03 2014 - 06:39 AM
Also Hawkins-RPR is an AR with SMC accuracy, same DPS. (Accuracy Overdrive means Laser-AR, keep that in mind)
Edited by Stingz, April 03 2014 - 07:18 AM.
Someone elses data of Hawken gear/mechs | and another one
#7
Posted April 03 2014 - 05:04 PM
Stingz, on April 03 2014 - 06:39 AM, said:
Also Hawkins-RPR is an AR with SMC accuracy, same DPS. (Accuracy Overdrive means Laser-AR, keep that in mind)
Exactly what I meant.
DEVS_
#8
Posted April 03 2014 - 05:11 PM
#9
Posted April 03 2014 - 09:57 PM
kanamisan, on April 03 2014 - 05:11 PM, said:
Yes everyone knows that, but everyone also knows that there are certain areas only where the above is true. Most of the maps are too open for these kind of combat.
#10
Posted April 03 2014 - 10:45 PM
Hawken has a longer TTK than most FPS games, but I believe the principle still holds true.
#12
Posted April 03 2014 - 10:53 PM
Edited by Quwin, April 03 2014 - 11:32 PM.
#13
Posted April 03 2014 - 11:49 PM
quicksilver7, on April 03 2014 - 06:38 AM, said:
Valimer, on April 03 2014 - 06:18 AM, said:
Im assuming this topic is on behalf of you being on the recieving end_
The most basic AR does more DPS than the reaper's weapons. I guess you don't know what you're talking about. Why don't you draw up an excel sheet and calculate the DPS for each weapon.
https://community.pl...atch-notes-r332
http://i.imgur.com/OCSYi2l.png
I would like to hear from a HWK rep on this.
Of course on paper it's going to have high DPS, but in reality the machine guns effective DPS is lower. You aren't going to hit with literally every bullet, which is what that stat on the paper means. The DPS in game is lower than that on the paper unless you have some sort of aim hack and can hit LITERALLY every single bullet (you can't).
#14
Posted April 04 2014 - 02:00 AM
The dmg remains the same but you have tradeoffs, best solution for every side.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#15
Posted April 04 2014 - 03:41 AM
SMG
Quote
higher dps, good range, less heat...too much for one weapon
Edited by nepacaka, April 04 2014 - 03:44 AM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#16
Posted April 04 2014 - 08:41 AM
quicksilver7, on April 03 2014 - 09:57 PM, said:
kanamisan, on April 03 2014 - 05:11 PM, said:
Yes everyone knows that, but everyone also knows that there are certain areas only where the above is true. Most of the maps are too open for these kind of combat.
#17
Posted April 04 2014 - 08:55 AM
LoC_TR, on April 03 2014 - 10:52 PM, said:
[font=times new roman,times,serif]not sure if serious..[/font]
http://www.tpgleague.org/hwk/ http://steamcommunit...m/id/craftydus/ http://www.twitch.tv/craftydus https://www.facebook.com/tpgleague
#18
Posted April 04 2014 - 12:10 PM
craftydus, on April 04 2014 - 08:55 AM, said:
I use it against higher-skill enemies, against which the other weapons I would not have a chance. but if high-skill opponents use SMC against me...I still have no chance :Ъ
also, i try AR and SMC on assault. SMC just better in most of cases
Edited by nepacaka, April 04 2014 - 12:13 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#19
Posted April 04 2014 - 12:23 PM
Maybe you don't understand what damage falloff is_ SMC is only a very effective weapon at >~90m, which it should be. Shotguns are more effective at CQC, and the AR is more of a consistent choice, being slightly less powerful at close range and signifigantly more powerful at ranges above 100m,
POSSIBLE (assuming 100% accuracy, which is another factor the SMC is weaker then the AR and AM in) DPS
SMC: (1/.115) = 8.7 shots/sec BASE DAM: 12.45 END DAM: 3.5 50m-160m 110 differential
50m: (1/.115) * 12.45 = 108.261 DPS
105m (easier to calculate as it's halfway between falloffs) : (1/.115) * ((12.45-3.5)*(55/110)+3.5) = 69.3478 DPS
160m: (1/.115) * 3.5 = 30.43478 DPS
Rate of Heat: (1/.115) * .67 = 5.826 H/s
AR: (1/.2) = 5 shots/sec BASE: 19.8 END: 6.5 60-200m, 140 differential
60m: 5 * 19.8 = 99 DPS (about 10 less base dps then SMC)
130m (halfway falloff) : 5 * ((19.8-6.5)*(70/140)+6.5) = 65.75 DPS
200m: 5 * 6.5 = 32.5 DPS
Rate of heat: 5 * 1.4 = 7 H/s
AM-SAR: (1/.33) = 3.03 shots/sec BASE: 30.25 END: 10.5 120-250m 130 diff.
120m: (1/.33) * 30.25 = 91.667 dps (about 150% of the dps of SMC/AR at this range)
185m (halfway falloff): (1/.33)*((30.25-10.5)*(65/130)+10.5) = 61.7424 DPS (still outdamages AR at 185 signifigantly)
250m: (1/.33) * 10.5 = 31.818 dps. (LOSES DPS ADVANTAGE TO A/R past ~250, Still better then SMG)
Rate of heat: (1/.33) * 2.035 = 6.167 H/s
As you can see, the SMC and AR attain similar dps in lower ~100 range. up to 120m, the AM-SAR will have FULL damage, beating the AR/SMC by about 50% dps in that range. (120m dps for AM is 91.667, 130m for AR is 65.75, 105m for SMC is only 69)
The only real problems I'm seeing with this calculation is that the AM-SAR actually does LESS dmg then the A/R does at very long ranges, but that's compensated by the fact that the AM rips people up in the middle 100 ranges before falloff becomes an issue for it.
tl;dr nah, SMC has highest base DPS, but has lowest dps past 100m
In my opinion, these three weapons are very well balanced against each other. The only suggestion I might have is to slightly increase the spread on the smg to make it even less effective at longer ranges, but it is already out-dpsed there by both the AR and AM. A nerf to the heat generation of the SMC could be reasonable, as I think that's a major reason many people choose it over the AR.
Edited by SuperSpartacus, April 04 2014 - 01:42 PM.
#20
Posted April 04 2014 - 02:06 PM
Quote
And even if the distance is greater, at the current speed rate it pretty easily to stay closer. if u try gain little (a little!) advantage in DPS with AR u need runaway from enemy and stay in 100m range.
thats mean, what SMC have a incredible push ability compared to AR.
if u try attack AA on with AR, u start have a disadvantage in DPS, cuz enemy with SMC deal more damage to you.
SMC uses a lot of bullets with low damage, so a miss for him less significant, than miss from SA Hawkins for example.
SMC less heat generation = more time to shoot = more damage
* just for information.
All combat positions viewed from the point of AA on the FrontLine about ~100m or less (not to mention the smaller maps). This means that the SMC is almost always better than the AR at current moment. see_
Your calculations are correct, but yet only in teory. In fact, it is a very powerful weapon, and I'm afraid of him on flak-brawler. if i miss one shot in cupcake - i'm just die faster.
I used it before ascension, it was a weapon for close fighting only. Now it is not, it is devastating, even at medium ranges, I do not know why, but it is much stronger than it was before. too much. IMHO, main problem - deleted weapon spread.
Previously, almost no one used the SMC. Now it is used by almost all irrespective of the mech (cupcake/assault/bers). And I use SMC sometimes too.
I Demand:
- increase heat generation (and create it like busrt weapon, a lot of dmg, but not so long)
or
- little increase spread (something to make it less threatening for medium distances)
or
- is banal reduce DPS...i talked about little nerf. not nerf into oblivion. just a little... -1 or -2 DPS
Edited by nepacaka, April 04 2014 - 02:08 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
Also tagged with one or more of these keywords: Game
Mech Hangar →
Weapons →
Direct hit or Splash_Started by Fulano2 , Oct 28 2014 Game |
|
|
||
Med Lab →
Bug Reports →
THERE IS A BUG FRIEND LIST GONEStarted by stormstriker , Oct 27 2014 Game, News, Community and 1 more... |
|
|
||
Colony Hub →
Suggestions →
G2 EOC Scout (video demonstration)Started by dorobo , Oct 22 2014 Art, Fanart, Game, Project, Video |
|
|
||
Colony Hub →
Art & Media →
FawkenAwesome Hawken Gameplay VideosStarted by FawkenAwesome , Oct 18 2014 Twitter, Video, Fanart and 2 more... |
|
|
||
Colony Hub →
Community Events →
Weekly Australian Hawken PartyStarted by Lioot , Oct 14 2014 Game, Video |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users