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Overpowering automatic weapons

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21 replies to this topic

#21 Stingz

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Posted April 04 2014 - 02:41 PM

View Postnepacaka, on April 04 2014 - 02:06 PM, said:

I Demand:
- increase heat generation (and create it like busrt weapon, a lot of dmg, but not so long)
or
- little increase spread (something to make it less threatening for medium distances)
or
- is banal reduce DPS...i talked about little nerf. not nerf into oblivion. just a little... -1 or -2 DPS

Spread increase is probably the best option, though AR and Vulcan sill needs tweaking.

Spin-up time is killing the use of Vulcan, AR is too close too similar to SMC and Hawkins-RPR.
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#22 kanamisan

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Posted April 04 2014 - 04:09 PM

View PostStingz, on April 04 2014 - 02:41 PM, said:

View Postnepacaka, on April 04 2014 - 02:06 PM, said:

I Demand:
- increase heat generation (and create it like busrt weapon, a lot of dmg, but not so long)
or
- little increase spread (something to make it less threatening for medium distances)
or
- is banal reduce DPS...i talked about little nerf. not nerf into oblivion. just a little... -1 or -2 DPS

Spread increase is probably the best option, though AR and Vulcan sill needs tweaking.

Spin-up time is killing the use of Vulcan, AR is too close too similar to SMC and Hawkins-RPR.
what they could do is make the ar a burst fire weapon, increase the damage but make it heat up a bit more. that would help make it diffrent then the rpr, and the smc can have its spread be worse. though I also think smc could use a bit more falloff.





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