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New game mode: Total War

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8 replies to this topic

Poll: Do you like my idea_ (13 member(s) have cast votes)

Do you like my idea_

  1. Yes (11 votes [84.62%])

    Percentage of vote: 84.62%

  2. No (2 votes [15.38%])

    Percentage of vote: 15.38%

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#1 Sadistic_Dentist

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Posted April 03 2014 - 08:12 AM

Hello,

I would like to introduce a new game mode, which name is Total War.
Before I start, I have to mention that this mode equires 3x more players than other modes. It combines Missile Assault and Siege. Each base has 9000 HP. And I am afraid it would need a special map, but I am not sure.

To win, you have to destroy the enemy base. Sounds simple, doesn't it_ Not so fast.
There are several ways to do it. First, the MA way: capture and hold missile silos which will attack the enemy base.
Second, the Siege way: collect EU, deliver it to the base, launch battleships and hold the AA. And, the third way, which is new: go and destroy the enemy's base buildings just with your weapons. The base is well protected, though: it has auto turrets (destroyable, get reconstructed in 5 minutes after being destroyed). In your base, you can also restore your armor in special repair points.

If you don't like it, tell me why. If you have an idea how to improve it, let me hear about it.
Thanks for attention.
WoT: P2W, NEVER MOOOOREEEE!!!
WT: Nice game, tanks finally implemented!
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes

#2 EliteShooter

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Posted April 03 2014 - 08:22 AM

Mixing these modes will lead to some big chaos, and teamwork may become impossible in it, And it will require 24 players (like the old mayhem), and a new map.

That's not likely to happen brother. IDK but ... I respect the idea.

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#3 Sadistic_Dentist

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Posted April 03 2014 - 08:25 AM

Well, total war is total chaos xD
WoT: P2W, NEVER MOOOOREEEE!!!
WT: Nice game, tanks finally implemented!
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes

#4 BigLag

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Posted April 03 2014 - 10:03 AM

Love this idea.

Make it like a bunker breaker concept where each team has a bunker to breach with missile silos (MA style) or energize a bomber ship (siege style).



When bunker is breached team goes in to destroy it's power core for the win.

#5 angryhampster

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Posted April 03 2014 - 10:05 AM

it won't happen, because there won't be any game modes that can hold more than 12 players.

that's a pipe dream.   hawken servers will crash for holding that many people
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#6 PhasmaFelis

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Posted April 03 2014 - 11:07 AM

View Postangryhampster, on April 03 2014 - 10:05 AM, said:

it won't happen, because there won't be any game modes that can hold more than 12 players.

that's a pipe dream.   hawken servers will crash for holding that many people
Why_ Team Fortress 2 has supported 24/32-player servers since 2007, and there's nothing on the server side to make Hawken more complicated or resource-heavy than TF2.

#7 Bazookagofer

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Posted April 03 2014 - 02:40 PM

HAWKEN Servers... how to put it nicely... suck... which is why this won't work unless we get better servers... which we probably won't

Edited by Bazookagofer, April 03 2014 - 02:40 PM.

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#8 error_0x00000000

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Posted April 03 2014 - 03:08 PM

in the middle of writing my idea i read this and thought...

MORE EXPLOSIONS

#9 Squeedge

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Posted April 04 2014 - 02:38 AM

View PostEliteShooter, on April 03 2014 - 08:22 AM, said:

Mixing these modes will lead to some big chaos, and teamwork may become impossible in it, And it will require 24 players (like the old mayhem), and a new map.

That's not likely to happen brother. IDK but ... I respect the idea.
As EliteShooter says this is more likly not going to happen, they already said that they a re tring to orientate the game into a more competetive scene and not a chaotic place where 24 people are just shooting each other like CoD. At the moment i dont think a mode can be created convining 2 diferent modes in one (just think on how much the people with an avarange mmr of 1750 and below does actually understands and cooperate in Siege matches) Anyways i think the idea that you have here is more orientated to a casual gameplay than a competetive one.

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