#1
Posted April 05 2014 - 05:56 AM
Purpose of ride on the robot is easy to see only has faded.
This game should the robot game.
I want you to look at this trailer.
I was impressed with this trailer.
It's as "FPS" love, even as a "robot game" enthusiast.
But Hawken now is different.
Inshinireita killed the enemy in one second,Scout to the movement though, such as the "sports FPS".
Even not want to do is "Call of Duty", I do not even necessarily want to do "Quake".
TTK(Time To Kill) is simply because long time, it's going to be "Mech Shooter".
It's going to be "Mech" moving speed is slow, simply because compensate hovering and boost it.
HUD is simply because is displayed in the cockpit, I get used to "Mech engineers".
I like this game. We're really love the Hawken.
So I applied for the "alpha test", it is "alpha testers", they have ever played.
I launched a Wiki for Japanese. Was also reported bugs as possible.
I do not want to "nomal FPS game" in the bad sense.
I want you to review the direction of the game developers.
I'm not good at English.
So I used Google Translate.
Original text below
最近のHawkenはとても安っぽい
ロボットに乗るという意義がとても薄れているように思える
このゲームはロボットゲームであるべきなのではないか
この予告動画を今一度見て欲しい
私はこの動画を見て感動した
ロボットゲーム好きとしても、FPS好きとしても
しかし今のHawkenは違う
インシネレイターは1秒で敵を倒し、スカウトはQuakeのように動く
私は「Call of Duty」がしたいわけでも、「Quake」がしたいわけでもないんだ
TTK(敵を倒すまでの時間) は時間が長いからこそ「メックシューター」になる
メックの移動速度が遅く、ブーストやホバリングでそれを補うからこそ「メック」になる
HUDがコックピットに表示されているからこそ「メックエンジニア」になれる
私はこのゲームが好きだ。Hawkenが本当に好きなんだ。
だから私は「aテスト」に応募し、「aテスター」として今までプレイしてきた。
私は日本人向けのWikiを立ち上げ、可能な限りのバグ報告もした。
開発にはこのゲームの方向性を見直して欲しい。
#2
Posted April 05 2014 - 03:54 PM
I play since the closed-beta, when the game looked exactly as in the trailer.
and it was an excellent time.
But...unfortunately for the 2 years of development, the developers have destroyed everything.
starting from the color palette, ending the visual style.
landing delay, weapon spread, smoke, cockpit, walking acceleration, tow launcher...all of this was destroyed, because people say: "we can't play in this! devs, fix it", "we don't understand what is НАЩКЕИ, devs, fix it!"...and devs fix it. Fix all what those very clever people felt bad...
And now the game looks like sh*t.
/end of story.
Edited by nepacaka, April 05 2014 - 04:11 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#3
Posted April 05 2014 - 04:11 PM
nepacaka, on April 05 2014 - 03:54 PM, said:
I play since the closed-beta, when the game looked exactly as in the trailer.
and it was an excellent time.
The game never looked like that in any publicly playable releases, you can look up closed alpha and beta gameplay videos to see for yourself. The dramatic explosion and bullet impact visual effects were not present in any alpha or beta build of the game, only in prototype builds that were only playable by the dev team. The sound effects and color grading were also created as post-processing effects that never existed in any build of the game.
nepacaka, on April 05 2014 - 03:54 PM, said:
What about weapon spread_
nepacaka, on April 05 2014 - 03:54 PM, said:
Mech acceleration rates have pretty slightly changed throughout builds of the game, and I highly doubt that the acceleration from walking to running states is what ruins the game for you unless you're really trying to be nitpicky.
nepacaka, on April 05 2014 - 03:54 PM, said:
What_ What's the implication here_ There's no doubt that the game has changed quite a lot since its prototype phases but I think you're being hugely nitpicky and hyperbolic here.
#4
Posted April 05 2014 - 04:12 PM
#5
Posted April 05 2014 - 04:41 PM
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i have suggested before to developers to make a new commercials videos, with Ascension.
Because when players see these promo-videos, And see the real game after this. They begin to realize that they have been deceptioned, and it is not what they saw in video.
open-beta looks exactly the same
Edited by nepacaka, April 05 2014 - 04:43 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#6
Posted April 05 2014 - 07:47 PM
Edited by LONEDEADWOLF, April 05 2014 - 07:47 PM.
#7
Posted April 05 2014 - 08:31 PM
ideas are bad
#8
Posted April 06 2014 - 06:09 AM
#9
Posted April 08 2014 - 07:39 PM
nepacaka, on April 05 2014 - 04:41 PM, said:
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Do you mean the thing where spread used to increase if you were flying, or firing continuously, or at high heat_ I would think that would be a good change for a "mechy" feel. Squishy humans may have trouble controlling a rapid-fire machine gun while leaping through the air, but a gyro-stabilized, computer-controlled mech weapon ought to point straight at the crosshairs in all circumstances.
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