How it goes is this. EU gathering functions exactly the same but the AA is not activated by players being within its radius. Throughout the game, a random player from each team is teleported into the duel arena with full health, items, and cooldowns reset. Any energy they were carrying is automatically transferred to the ship launcher.
These two players fight and when a player wins a missile is launched at the enemy ship. If they have no ship, it damages the enemy tower directly. As soon as this happens, the winner is teleported out and two new players immediately take their place, and so on for the whole match. So, there are essentially two battles going on at once. The battle for energy to launch ships, and the duels that launch the missiles. There doesn't need to be a ship in the air to launch a missle either.
What problems will this solve_ Well, obviously team communication part. But also it will solve the stalemates can happen in siege which can potentially make a single game last hours. Now, like Missile Assault, the enemy base is constantly taking damage, either from ships or from missiles. Teamwork for gathering EU is important, but so is winning duels.
Possible downside: massively imbalanced duels. This would almost certainly be a huge issue. But I can see the matchmaker balancing them so that only players closest in skill to each other will fight.
What do you think_ A good starting point for actually making this gametype fun_ There are many other factors to adjust, like whether or not the ships can attack each other or damage the tower even if the other ship is launched. But I think this would solve most of the gametype's current issues..
Edited by Silk_Sk, May 27 2014 - 07:12 AM.