So I saw this thread on another website and thought I'd start a topic here to discuss it.
It started with a simple statement: The last two games you played have now fused. How did it turn out_
Mine is this:
Masters of Orion II + HAWKEN
So a galactic turn-based strategy space sim from the 90's meets a current gen first person mech shooter.
Basically the way I'd mash these up is maintain the core mechanics of MOO on a large galactic scale and tailor the combat sequences of ship to ship combat and ground combat to the perspective of mechs. I can imagine Mobile Suit Gundam like battles with mechs and starships duking it out in space and ground battles being similar (plus gravity). I think that'd be a dope game.
Anyone care to delve into this concept with me_ MOO is one of my favorite strategy games of all time and would love to see an up to date version done. If anyone would be really interested, we could possibly do a campaign using HAWKEN matches to determine outcomes of battles. Players involved in the game can save/print a copy of the galactic map and keep track of progress thusly. It'd be a great opportunity to tweak mechanics on a very basic level, and do something different.
Thoughts_
1
HAWKEN/Masters of Orion II Crossover
Started by
Merkyrie
, Jul 16 2014 07:17 PM
1 reply to this topic
#1
Posted July 16 2014 - 07:17 PM
#2
Posted July 16 2014 - 10:22 PM
Moo2 is the most replayable, awesome game ever made.
Combining Hawken with Moo2... I'm stuck on the memory of a string of Star Wars games that tried to do something like this and all failed miserably. If it could be done well, I suppose it'd be amazing.
Still, Hawken is in it's beta stage, so might have a case of premature sequelation there
Combining Hawken with Moo2... I'm stuck on the memory of a string of Star Wars games that tried to do something like this and all failed miserably. If it could be done well, I suppose it'd be amazing.
Still, Hawken is in it's beta stage, so might have a case of premature sequelation there
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