SA Hawkins vs Slug
#1
Posted August 11 2014 - 12:03 PM
Ive mainly used the Slug but recently thinking about using the hawkins again. With all the postives that Ive listed above there for the Sa Hawkins (at least on paper), can someone persuade me why I should keep using the slug. Or should I adapt my playstyle to use the Hawkins and be even more aggresive dps potential mech_
Fred is sad hes not like the other robots
[12:43] <@ThirdEyE> skitzo1d = worst reaper NA
#2
Posted August 11 2014 - 12:14 PM
#3
Posted August 11 2014 - 01:01 PM
Edited by WarlordZ, August 11 2014 - 06:59 PM.
#4
Posted August 11 2014 - 01:15 PM
Slug's excellent because it's perfectly accurate. You can see one pixel of the repairing enemy_ Likewise if an enemy is peeking over a ledge, you can give a nice plink. A-classes absolutely dread the combination of Slug & Sabot as it will take half of their armor away and seriously cripple them. Not bad against B-class mechs either.
The SA Hawkins is best utilized when you are sure the enemies will be out in the open and you will be getting a lot of hits, like against C-classes boosting towards some objective (even you). The Hawkins has some spread so C-classes having a bigger hitbox means you'll have it more reliable against them as well. If they have a Technician, you will want to use the Slug though because of its reliability.
#5
Posted August 11 2014 - 01:40 PM
"Or maybe we'll just have to go through you"
#6
Posted August 11 2014 - 02:58 PM
No reason not to use both, though. If you're confident in your aim then on open maps like Bazaar or Bunker the Hawkins could do quite well for you.
#7
Posted August 11 2014 - 03:13 PM
It's comforting to find an A frame tearing down a teammate, and do a quick double-pump Savior kill on it. Not so sure a thing, with Hawkins.
The caveat is you better be fairly good at your hit-count if an A frame engages you, while you're toting Slug'n'Sabot on either mech (air compressor!)
YMMV
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#8
Posted August 11 2014 - 10:00 PM
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#9
Posted August 11 2014 - 10:25 PM
SA Hawkins shoots to slow and does too little damage for it's rate of fire.
Hawkins RPR is superior to the SA Hawkins in every way. Faster ROF and damage output.
Unfortunately it's not available on the sharpshooter mech.
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#10
Posted August 12 2014 - 12:16 AM
#11
Posted August 12 2014 - 08:44 PM
On the other spectrum, the SA Hawkins offers a more lenient type of gameplay, and the damage can also be brutal if you keep persistence in the clutches of your "robotic" hand. However, this weapon does not favor Power Shot in any regard, so this is truly what defeats the purpose of running this weapon. I've encountered many situations that needed Power Shot to give me the single, powered shot that I needed to destroy the enemy, usually from them running away in scope 250 meters, or a Reaper/SS thinking they can outsnipe me, only for them to glimpse the Red Wings of Callous Deception. Same goes for Reaper, but not running Slug - Reaper running a slug will mean it will not output any more damage than it can already.
The OP overlooking AM-Sar probably means that he either has not tried it, or has, but dislikes the utility attached to it, which is reasonable. The weapon requires massive attention to the situation, and even if that's a good or bad perspective, you lose simplicity and accuracy for the sake of reliable damage output. This weapon is by far the worst for the current HAWKEN, since many often find themselves losing damage efficiency caused by the exorbitant requirement of needing to spam left-mouse button. If you aren't careful with this weapon, raw damage will attenuate in a very short amount of time.
Edited by Draigun, August 12 2014 - 09:01 PM.
"The flesh is dying, and we're the next big thing.
The world we know is every bit of real — and a hell of a lot more pure — than this decaying mudball you're trying to save.
Ascension lies in new ideas, not dusted-off old ones." - Philosophy of the Virtual Adepts
#12
Posted August 12 2014 - 10:58 PM
Reaper I play completely differently as more of a precision mid-range skirmisher or flanker to hunt down wounded enemies, so I run the AM-SAR for the extra DPS, higher rate of fire, and great accuracy at middle distances. Also, I have ways of making it... more tolerable to use. :-D Bottom line is that I get a lot more kills and a much higher KDR with the Reaper. It's strange but the SS really is kind of weak comparatively speaking right now.
Edited by Mawnkey, August 12 2014 - 11:00 PM.
#13
Posted August 13 2014 - 11:16 PM
Mawnkey, on August 12 2014 - 10:58 PM, said:
It's strange but the SS really is kind of weak comparatively speaking right now.
That damage reduction nerf to the Slug essentially reduced the strength of the SS to what it is today.
Edited by Draigun, August 13 2014 - 11:18 PM.
"The flesh is dying, and we're the next big thing.
The world we know is every bit of real — and a hell of a lot more pure — than this decaying mudball you're trying to save.
Ascension lies in new ideas, not dusted-off old ones." - Philosophy of the Virtual Adepts
#14
Posted August 15 2014 - 08:34 AM
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