Sahara sucks .. err I mean its not balanced
#1
Posted October 28 2012 - 02:38 AM
The north side seems to have a smoother more protected run into both energy points. Where as the south side has a, not as easy to navigate into, one node and enters via a low gap into choke for the other energy node. South side has buildings for cover but can be used too by north side forces to ambush so thats not really an advantage either way.
North side has a distinct height advantage at the AA .. they drop in from higher ground allowing them to more easily establish themselves on the roof. South side must climb a slight rise up to the AA through the Buildings, which, while you could argue is a cover advantage, just really does not feel that way during play.
I think mirrored maps get boring and having small differences makes for a more interesting and realistic experience. But the lopsided feeling I get from Sahara detracts from the fun.
I would like to see a higher access point to the AA from the south side .. perhaps a series of buildings that lend themselves to an equivilent 'drop in' that the north side enjoys.
I would like a change made to how the south side enters into the western energy node. The raised choke point you travel through is such a painful little section of the map, to the point were most games have it that south side simply concedes that node.
Peace out.
#3
Posted October 28 2012 - 05:40 AM
#4
Posted October 28 2012 - 06:49 PM
It's definitely really fun to play, though.
#5
Posted October 28 2012 - 07:06 PM
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#6
Posted October 28 2012 - 09:33 PM
I see you managed to snag a match on Sahara . I haven't played from the South side yet but I did get the feeling that North had an advantage over South when defending AA.
I'm definitely all for non-mirrored maps and to have dynamic, diversely interesting and fun maps that are balanced out through different pros and cons for each side of the map.
Cheers,
Gagzila
#7
Posted October 28 2012 - 09:38 PM
#8
Posted October 28 2012 - 09:51 PM
North does have more of a twisty path than south, for example.
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#9
Posted October 28 2012 - 09:58 PM
I do like the map (it's my favourite atm), but I think some adjustments for terrain balance would lead to more enjoyment for both teams.
EDIT: I have mostly played from the red side & only at most a handful of times on blue (I also tend to veer towards a certain energy station when on blue). Maybe someone who has played on blue more than red might have different observations.
Edited by akatrio, October 28 2012 - 10:19 PM.
#10
Posted October 29 2012 - 12:32 AM
#11
Posted October 29 2012 - 12:45 AM
#12
Posted October 29 2012 - 06:14 AM
Coot, on October 29 2012 - 12:45 AM, said:
errrr ... what_ siege is about all i play its way fun .. seems like loads of people play it .. i'd be happy if it went for even longer (though i think its spot on) ... and yes ............ north is indeed above south ...
oh you meant above as in higher ground .. yeh time for bed.
#13
Posted October 29 2012 - 06:18 AM
#14
Posted October 29 2012 - 07:02 AM
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#15
Posted October 29 2012 - 07:13 AM
Personally, I like mirrored maps.
#16
Posted October 29 2012 - 11:24 AM
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#17
Posted October 29 2012 - 11:34 AM
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