Close match bonus
#1
Posted October 30 2012 - 07:20 AM
#2
Posted October 30 2012 - 07:28 AM
Basically what I'm getting at is that close games are fantastic. But if we did that I think it woud take away the excitement because both teams are "holding back" to get more points. Seems unnatural. That's just my opinion anyways.
#3
Posted October 30 2012 - 07:46 AM
Lazoraz, on October 30 2012 - 07:28 AM, said:
Basically what I'm getting at is that close games are fantastic. But if we did that I think it woud take away the excitement because both teams are "holding back" to get more points. Seems unnatural. That's just my opinion anyways.
This is already the case (somewhat) with "Game time" points.
If they can tweak it well enough (perhaps win bonus being 25 with close match being 10-15 as an example) it might work. Being half of the win bonus or should be a general ball park figure of what would fit. It can be worked on overtime to detect poor sportsmanship, like that. Detection for something like siege would be hell, though. Reward winning, reward close games, make it worth while to win a close game.
Edited by TheChaffeemancer, October 30 2012 - 07:47 AM.
#4
Posted October 30 2012 - 08:01 AM
#5
Posted October 30 2012 - 01:51 PM
Subdivision, on October 30 2012 - 08:01 AM, said:
Make a win worth more then a loss. A close loss can be worth less then an easy win if that's the issue.
Subdivision, on October 30 2012 - 08:01 AM, said:
Ideally, both teams should get the close match bonus. The winners will still get more points.
Subdivision, on October 30 2012 - 08:01 AM, said:
If everyone enjoys a closely fought game, then why not try encouraging it_ Match win in Hawken Points is 25, a loss is 5. The other things are place on score and match time. Hawken points earned are not really a thing that's heavily dependant on skill, it's more a measure of your team's overall ability, and your skill relative to it. If the close match bonus is anything, it should be in Hawken points, keeping with the whole team things being Hawken points and personal actions being XP.
Has any game even tried a thing such as rewarding close games_ It'd be an interesting experiment. Missile and TDM would be the easiest to track. If the winning team's base HP is <300 in missile assault, that might be considered close. While the difference in kills at the end of TDM being <5 would be considered close.
Subdivision, on October 30 2012 - 08:01 AM, said:
It's not necessary. Neither is a win bonus, but its there. It would, however, be a neat effort.
#7
Posted October 30 2012 - 02:14 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users