For a game that feels so fresh and innovative in gameplay, visual style and design, it is severely lacking in imagination and inovation regarding upgrades in general.
They are so boring and uninspired!
Most upgrades in the game are small %percentage bonuses, impossible to perceive in game. You got:
> 90% of the customization tree made up of small incremental percentage boosts
> Most internals internals are percentage boosts
> Weapon levels ( which are not implemented yet ) will probably be small percentage bonuses
> The sharpshooter ability gives a small damage bonus
Heck, most upgrades are so small the actually don't even have an impact on the game at all. Example:
1 Point on Damage reduction (0.5%) on an Infiltrator reduces the damage taken from a single sabot rifle shot from 180 damage to .. wait for it ... 179.1 damage!
Can you feel it_ i sure can't_
It also doesn't help that there actually are good skill points that are worth it (+75 armor) but are buried underneath a dozen wasted points on lame, boring and pretty crappy percentage upgrades. (and while we are on the subject, why is that health increment not a percentage_ it should be, seen as how it has a way bigger impact on light mechs than on heavy mechs)
It really hurts the feel of mech customization, badly.
I can't feel the difference between packing 'Armor Piercing Munition +5% damage' or 'Primary weapon loader +8% Primary Rate of fire ', but i know i have to take at least one internal. A boost is a boost after all and my opponents will likely have one too. Since i can't tell which is better and certainly can't feel their effect in game, i might as well pick one and to heck with it.
So i end up buying internals (which cost a lot of HP) to gain bonuses which i can't even feel while playing, just because the game tells me my mech will perform slightly better.
That's pretty lame.
Regarding weapon levels, Why are they here to begin with_ I can make them (slightly) better with internals and tech tree. Why do i need a third, obligatory boost_ In fact, its actually kind of funny that i can't even choose which gun gets the lvl bonus, so i ended up having my Sharpshooter's SA Hawkins upgraded to lvl 2, even though i always use the Slug rifle. I effectively gained NOTHING on that level up.
I'm going to throw some ideas out there:
1- Get rid of weapon levels entirely:
They have no place in this game. They are not really customization because they give you no choice at all. Everything they do can be accomplished via internals and tech tree.
All it does is give even more (albeit small) handicap to high level players, which hurts balancing.
2- Make a better, more balanced tech tree:
Current tech tree is unbalanced. Some percentage bonuses need to be bigger, health boosts need to be turned into percentage bonuses instead of flat numbers. With weapon upgrades gone, give tech points more evenly (1 or 2 per level)
Even better, have different tech trees for individual classes, A, B and C, each giving priority to mobility, firepower, and Damage soaking respectively
1- Get inventive and make more interesting internals. Make internals with both bonuses and penalties:
Choosing an Internals need to be a real choice. There has to be a tradeoff. Like in Team Fortress 2, new weapons are always a balance between pros and cons.
Make internals that look something like:
Offensive internal
High Caliber Primary
Trades increase heat for more damage
+10% Primary bullet damage
+15% Heat
Offensive internal
Experimental Feed mechanism
(For SubMachingun, Assault rifle or Vulcan only)
+25% Chance of firing 2 shots instead of 1
+10% Chance of not firing at all
Functional internal
Burst Afterburner
Sacrifices vertical capabilities for faster forward speed
+20% Forward jet speed
-10% Maximum Fuel
-80% Maximum Cieling
Functional internal
Vector Thrusters
Increase airborne mobility
Better forward and strafe response while flying
-20% Maximum Fuel
Yes, All of this have percentage bonuses and penalties, but the numbers are high enough both ways that they become real tradeoffs and most importantly, can be felt in game.
But maybe it's just me. If you have better ideas, please post them.
Edited by Hipnox, October 30 2012 - 12:36 PM.